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Win against Vintage Red Green Ramp

Vintage Goblins vs. Vintage Red Green Ramp

Rating change 0 Aug 25, 2026 · 04:41 UTC
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Mulligan: Ai(1)-Vintage Red Green Ramp has mulliganed down to 6 cards.
Mulligan: Ai(1)-Vintage Red Green Ramp has kept a hand of 6 cards
Mulligan: Ai(2)-Vintage Goblins has kept a hand of 7 cards
Turn: Turn 1 (Ai(1)-Vintage Red Green Ramp)
Phase: Ai(1)-Vintage Red Green Ramp's Untap step
Phase: Ai(1)-Vintage Red Green Ramp's Upkeep step
Phase: Ai(1)-Vintage Red Green Ramp's Draw step
Phase: Ai(1)-Vintage Red Green Ramp's Main phase, precombat
Land: Ai(1)-Vintage Red Green Ramp played Mountain (14)
Phase: Ai(1)-Vintage Red Green Ramp's Beginning of Combat Step
Phase: Ai(1)-Vintage Red Green Ramp's Declare Attackers Step
Phase: Ai(1)-Vintage Red Green Ramp's Declare Blockers Step
Phase: Ai(1)-Vintage Red Green Ramp's First Strike Damage Step
Phase: Ai(1)-Vintage Red Green Ramp's Combat Damage Step
Phase: Ai(1)-Vintage Red Green Ramp's End of Combat Step
Phase: Ai(1)-Vintage Red Green Ramp's Main phase, postcombat
Phase: Ai(1)-Vintage Red Green Ramp's End step
Phase: Ai(1)-Vintage Red Green Ramp's Cleanup step
Turn: Turn 2 (Ai(2)-Vintage Goblins)
Phase: Ai(2)-Vintage Goblins' Untap step
Phase: Ai(2)-Vintage Goblins' Upkeep step
Phase: Ai(2)-Vintage Goblins' Draw step
Phase: Ai(2)-Vintage Goblins' Main phase, precombat
Land: Ai(2)-Vintage Goblins played Taiga (67)
Add To Stack: Ai(2)-Vintage Goblins cast Black Lotus
Resolve Stack: Black Lotus
Phase: Ai(2)-Vintage Goblins' Beginning of Combat Step
Phase: Ai(2)-Vintage Goblins' Declare Attackers Step
Phase: Ai(2)-Vintage Goblins' Declare Blockers Step
Phase: Ai(2)-Vintage Goblins' First Strike Damage Step
Phase: Ai(2)-Vintage Goblins' Combat Damage Step
Phase: Ai(2)-Vintage Goblins' End of Combat Step
Phase: Ai(2)-Vintage Goblins' Main phase, postcombat
Mana: Taiga (67) - {T}: Add {R}.
Add To Stack: Ai(2)-Vintage Goblins cast Goblin Balloon Brigade
Resolve Stack: Goblin Balloon Brigade - Creature 1 / 1
Zone Change: Black Lotus (71) was put into Graveyard from Battlefield.
Mana: Black Lotus (71) - {T}, Sacrifice Black Lotus: Add three mana of any one color.
Add To Stack: Ai(2)-Vintage Goblins cast Goblin Hero
Resolve Stack: Goblin Hero - Creature 2 / 2
Phase: Ai(2)-Vintage Goblins' End step
Mana: Mountain (14) - {T}: Add {R}.
Add To Stack: Ai(1)-Vintage Red Green Ramp cast Lightning Bolt targeting [Ai(2)-Vintage Goblins]
Damage: Lightning Bolt (56) deals 3 non-combat damage to Ai(2)-Vintage Goblins.
Life: Life: Ai(2)-Vintage Goblins 20 > 17
Resolve Stack: Lightning Bolt (56) - Lightning Bolt (56) deals 3 damage to Ai(2)-Vintage Goblins.
Phase: Ai(2)-Vintage Goblins' Cleanup step
Turn: Turn 3 (Ai(1)-Vintage Red Green Ramp)
Phase: Ai(1)-Vintage Red Green Ramp's Untap step
Phase: Ai(1)-Vintage Red Green Ramp's Upkeep step
Phase: Ai(1)-Vintage Red Green Ramp's Draw step
Phase: Ai(1)-Vintage Red Green Ramp's Main phase, precombat
Land: Ai(1)-Vintage Red Green Ramp played Taiga (10)
Phase: Ai(1)-Vintage Red Green Ramp's Beginning of Combat Step
Phase: Ai(1)-Vintage Red Green Ramp's Declare Attackers Step
Phase: Ai(1)-Vintage Red Green Ramp's Declare Blockers Step
Phase: Ai(1)-Vintage Red Green Ramp's First Strike Damage Step
Phase: Ai(1)-Vintage Red Green Ramp's Combat Damage Step
Phase: Ai(1)-Vintage Red Green Ramp's End of Combat Step
Phase: Ai(1)-Vintage Red Green Ramp's Main phase, postcombat
Phase: Ai(1)-Vintage Red Green Ramp's End step
Phase: Ai(1)-Vintage Red Green Ramp's Cleanup step
Turn: Turn 4 (Ai(2)-Vintage Goblins)
Phase: Ai(2)-Vintage Goblins' Untap step
Phase: Ai(2)-Vintage Goblins' Upkeep step
Phase: Ai(2)-Vintage Goblins' Draw step
Phase: Ai(2)-Vintage Goblins' Main phase, precombat
Land: Ai(2)-Vintage Goblins played Mountain (84)
Add To Stack: Ai(2)-Vintage Goblins cast Mox Ruby
Resolve Stack: Mox Ruby
Phase: Ai(2)-Vintage Goblins' Beginning of Combat Step
Phase: Ai(2)-Vintage Goblins' Declare Attackers Step
Combat: Ai(2)-Vintage Goblins assigned Goblin Hero (110) and Goblin Balloon Brigade (118) to attack Ai(1)-Vintage Red Green Ramp.
Phase: Ai(2)-Vintage Goblins' Declare Blockers Step
Combat: Ai(1)-Vintage Red Green Ramp didn't block Goblin Hero (110).
Ai(1)-Vintage Red Green Ramp didn't block Goblin Balloon Brigade (118).
Phase: Ai(2)-Vintage Goblins' First Strike Damage Step
Phase: Ai(2)-Vintage Goblins' Combat Damage Step
Damage: Goblin Hero (110) deals 2 combat damage to Ai(1)-Vintage Red Green Ramp.
Damage: Goblin Balloon Brigade (118) deals 1 combat damage to Ai(1)-Vintage Red Green Ramp.
Life: Life: Ai(1)-Vintage Red Green Ramp 20 > 17
Phase: Ai(2)-Vintage Goblins' End of Combat Step
Phase: Ai(2)-Vintage Goblins' Main phase, postcombat
Mana: Mountain (84) - {T}: Add {R}.
Add To Stack: Ai(2)-Vintage Goblins cast Goblins of the Flarg
Resolve Stack: Goblins of the Flarg - Creature 1 / 1
Phase: Ai(2)-Vintage Goblins' End step
Phase: Ai(2)-Vintage Goblins' Cleanup step
Turn: Turn 5 (Ai(1)-Vintage Red Green Ramp)
Phase: Ai(1)-Vintage Red Green Ramp's Untap step
Phase: Ai(1)-Vintage Red Green Ramp's Upkeep step
Phase: Ai(1)-Vintage Red Green Ramp's Draw step
Phase: Ai(1)-Vintage Red Green Ramp's Main phase, precombat
Land: Ai(1)-Vintage Red Green Ramp played Forest (30)
Phase: Ai(1)-Vintage Red Green Ramp's Beginning of Combat Step
Phase: Ai(1)-Vintage Red Green Ramp's Declare Attackers Step
Phase: Ai(1)-Vintage Red Green Ramp's Declare Blockers Step
Phase: Ai(1)-Vintage Red Green Ramp's First Strike Damage Step
Phase: Ai(1)-Vintage Red Green Ramp's Combat Damage Step
Phase: Ai(1)-Vintage Red Green Ramp's End of Combat Step
Phase: Ai(1)-Vintage Red Green Ramp's Main phase, postcombat
Mana: Mountain (14) - {T}: Add {R}.
Mana: Forest (30) - {T}: Add {G}.
Mana: Taiga (10) - {T}: Add {G}.
Add To Stack: Ai(1)-Vintage Red Green Ramp cast Granite Gargoyle
Resolve Stack: Granite Gargoyle - Creature 2 / 2
Phase: Ai(1)-Vintage Red Green Ramp's End step
Phase: Ai(1)-Vintage Red Green Ramp's Cleanup step
Turn: Turn 6 (Ai(2)-Vintage Goblins)
Phase: Ai(2)-Vintage Goblins' Untap step
Phase: Ai(2)-Vintage Goblins' Upkeep step
Phase: Ai(2)-Vintage Goblins' Draw step
Phase: Ai(2)-Vintage Goblins' Main phase, precombat
Land: Ai(2)-Vintage Goblins played Mountain (93)
Phase: Ai(2)-Vintage Goblins' Beginning of Combat Step
Phase: Ai(2)-Vintage Goblins' Declare Attackers Step
Combat: Ai(2)-Vintage Goblins assigned Goblin Hero (110) and Goblins of the Flarg (61) to attack Ai(1)-Vintage Red Green Ramp.
Phase: Ai(2)-Vintage Goblins' Declare Blockers Step
Combat: Ai(1)-Vintage Red Green Ramp didn't block Goblin Hero (110).
Ai(1)-Vintage Red Green Ramp didn't block Goblins of the Flarg (61).
Phase: Ai(2)-Vintage Goblins' First Strike Damage Step
Phase: Ai(2)-Vintage Goblins' Combat Damage Step
Damage: Goblin Hero (110) deals 2 combat damage to Ai(1)-Vintage Red Green Ramp.
Damage: Goblins of the Flarg (61) deals 1 combat damage to Ai(1)-Vintage Red Green Ramp.
Life: Life: Ai(1)-Vintage Red Green Ramp 17 > 14
Phase: Ai(2)-Vintage Goblins' End of Combat Step
Phase: Ai(2)-Vintage Goblins' Main phase, postcombat
Mana: Mountain (84) - {T}: Add {R}.
Add To Stack: Ai(2)-Vintage Goblins cast Goblin Digging Team
Resolve Stack: Goblin Digging Team - Creature 1 / 1
Phase: Ai(2)-Vintage Goblins' End step
Phase: Ai(2)-Vintage Goblins' Cleanup step
Turn: Turn 7 (Ai(1)-Vintage Red Green Ramp)
Phase: Ai(1)-Vintage Red Green Ramp's Untap step
Phase: Ai(1)-Vintage Red Green Ramp's Upkeep step
Phase: Ai(1)-Vintage Red Green Ramp's Draw step
Phase: Ai(1)-Vintage Red Green Ramp's Main phase, precombat
Phase: Ai(1)-Vintage Red Green Ramp's Beginning of Combat Step
Phase: Ai(1)-Vintage Red Green Ramp's Declare Attackers Step
Combat: Ai(1)-Vintage Red Green Ramp assigned Granite Gargoyle (3) to attack Ai(2)-Vintage Goblins.
Mana: Mox Ruby (105) - {T}: Add {R}.
Add To Stack: Ai(2)-Vintage Goblins activated Goblin Balloon Brigade
Resolve Stack: Goblin Balloon Brigade (118) - Goblin Balloon Brigade (118) gains flying until end of turn.
Phase: Ai(1)-Vintage Red Green Ramp's Declare Blockers Step
Combat: Ai(2)-Vintage Goblins didn't block Granite Gargoyle (3).
Phase: Ai(1)-Vintage Red Green Ramp's First Strike Damage Step
Phase: Ai(1)-Vintage Red Green Ramp's Combat Damage Step
Damage: Granite Gargoyle (3) deals 2 combat damage to Ai(2)-Vintage Goblins.
Life: Life: Ai(2)-Vintage Goblins 17 > 15
Phase: Ai(1)-Vintage Red Green Ramp's End of Combat Step
Phase: Ai(1)-Vintage Red Green Ramp's Main phase, postcombat
Mana: Mountain (14) - {T}: Add {R}.
Mana: Forest (30) - {T}: Add {G}.
Add To Stack: Ai(1)-Vintage Red Green Ramp cast Howling Mine
Resolve Stack: Howling Mine
Mana: Taiga (10) - {T}: Add {G}.
Add To Stack: Ai(1)-Vintage Red Green Ramp cast Fastbond
Resolve Stack: Fastbond
Phase: Ai(1)-Vintage Red Green Ramp's End step
Phase: Ai(1)-Vintage Red Green Ramp's Cleanup step
Turn: Turn 8 (Ai(2)-Vintage Goblins)
Phase: Ai(2)-Vintage Goblins' Untap step
Phase: Ai(2)-Vintage Goblins' Upkeep step
Phase: Ai(2)-Vintage Goblins' Draw step
Add To Stack: Ai(1)-Vintage Red Green Ramp triggered Howling Mine
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(2)-Vintage Goblins]
Phase: Ai(2)-Vintage Goblins' Main phase, precombat
Land: Ai(2)-Vintage Goblins played Mountain (85)
Mana: Mountain (84) - {T}: Add {R}.
Mana: Mox Ruby (105) - {T}: Add {R}.
Mana: Mountain (93) - {T}: Add {R}.
Add To Stack: Ai(2)-Vintage Goblins cast Goblin King
Resolve Stack: Goblin King - Creature 2 / 2
Phase: Ai(2)-Vintage Goblins' Beginning of Combat Step
Phase: Ai(2)-Vintage Goblins' Declare Attackers Step
Combat: Ai(2)-Vintage Goblins assigned Goblin Hero (110), Goblin Balloon Brigade (118), Goblins of the Flarg (61) and Goblin Digging Team (113) to attack Ai(1)-Vintage Red Green Ramp.
Phase: Ai(2)-Vintage Goblins' Declare Blockers Step
Combat: Ai(1)-Vintage Red Green Ramp didn't block Goblin Hero (110).
Ai(1)-Vintage Red Green Ramp didn't block Goblin Balloon Brigade (118).
Ai(1)-Vintage Red Green Ramp didn't block Goblins of the Flarg (61).
Ai(1)-Vintage Red Green Ramp didn't block Goblin Digging Team (113).
Phase: Ai(2)-Vintage Goblins' First Strike Damage Step
Phase: Ai(2)-Vintage Goblins' Combat Damage Step
Damage: Goblin Hero (110) deals 3 combat damage to Ai(1)-Vintage Red Green Ramp.
Damage: Goblin Balloon Brigade (118) deals 2 combat damage to Ai(1)-Vintage Red Green Ramp.
Damage: Goblins of the Flarg (61) deals 2 combat damage to Ai(1)-Vintage Red Green Ramp.
Damage: Goblin Digging Team (113) deals 2 combat damage to Ai(1)-Vintage Red Green Ramp.
Life: Life: Ai(1)-Vintage Red Green Ramp 14 > 5
Phase: Ai(2)-Vintage Goblins' End of Combat Step
Phase: Ai(2)-Vintage Goblins' Main phase, postcombat
Phase: Ai(2)-Vintage Goblins' End step
Phase: Ai(2)-Vintage Goblins' Cleanup step
Turn: Turn 9 (Ai(1)-Vintage Red Green Ramp)
Phase: Ai(1)-Vintage Red Green Ramp's Untap step
Phase: Ai(1)-Vintage Red Green Ramp's Upkeep step
Phase: Ai(1)-Vintage Red Green Ramp's Draw step
Add To Stack: Ai(1)-Vintage Red Green Ramp triggered Howling Mine
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(1)-Vintage Red Green Ramp]
Phase: Ai(1)-Vintage Red Green Ramp's Main phase, precombat
Phase: Ai(1)-Vintage Red Green Ramp's Beginning of Combat Step
Phase: Ai(1)-Vintage Red Green Ramp's Declare Attackers Step
Phase: Ai(1)-Vintage Red Green Ramp's Declare Blockers Step
Phase: Ai(1)-Vintage Red Green Ramp's First Strike Damage Step
Phase: Ai(1)-Vintage Red Green Ramp's Combat Damage Step
Phase: Ai(1)-Vintage Red Green Ramp's End of Combat Step
Phase: Ai(1)-Vintage Red Green Ramp's Main phase, postcombat
Phase: Ai(1)-Vintage Red Green Ramp's End step
Phase: Ai(1)-Vintage Red Green Ramp's Cleanup step
Turn: Turn 10 (Ai(2)-Vintage Goblins)
Phase: Ai(2)-Vintage Goblins' Untap step
Phase: Ai(2)-Vintage Goblins' Upkeep step
Phase: Ai(2)-Vintage Goblins' Draw step
Add To Stack: Ai(1)-Vintage Red Green Ramp triggered Howling Mine
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(2)-Vintage Goblins]
Phase: Ai(2)-Vintage Goblins' Main phase, precombat
Land: Ai(2)-Vintage Goblins played Mountain (96)
Phase: Ai(2)-Vintage Goblins' Beginning of Combat Step
Phase: Ai(2)-Vintage Goblins' Declare Attackers Step
Combat: Ai(2)-Vintage Goblins assigned Goblin Hero (110), Goblin Balloon Brigade (118), Goblins of the Flarg (61), Goblin Digging Team (113) and Goblin King (87) to attack Ai(1)-Vintage Red Green Ramp.
Phase: Ai(2)-Vintage Goblins' Declare Blockers Step
Combat: Ai(1)-Vintage Red Green Ramp didn't block Goblin Hero (110).
Ai(1)-Vintage Red Green Ramp didn't block Goblin Balloon Brigade (118).
Ai(1)-Vintage Red Green Ramp didn't block Goblins of the Flarg (61).
Ai(1)-Vintage Red Green Ramp didn't block Goblin Digging Team (113).
Ai(1)-Vintage Red Green Ramp assigned Granite Gargoyle (3) to block Goblin King (87).
Mana: Mountain (14) - {T}: Add {R}.
Add To Stack: Ai(1)-Vintage Red Green Ramp activated Granite Gargoyle
Resolve Stack: Granite Gargoyle (3) - Granite Gargoyle (3) gets +0/+1  until end of turn.
Phase: Ai(2)-Vintage Goblins' First Strike Damage Step
Phase: Ai(2)-Vintage Goblins' Combat Damage Step
Damage: Goblin Hero (110) deals 3 combat damage to Ai(1)-Vintage Red Green Ramp.
Damage: Goblin Balloon Brigade (118) deals 2 combat damage to Ai(1)-Vintage Red Green Ramp.
Damage: Goblins of the Flarg (61) deals 2 combat damage to Ai(1)-Vintage Red Green Ramp.
Damage: Goblin Digging Team (113) deals 2 combat damage to Ai(1)-Vintage Red Green Ramp.
Damage: Goblin King (87) deals 2 damage to Granite Gargoyle (3).
Damage: Granite Gargoyle (3) deals 2 damage to Goblin King (87).
Life: Life: Ai(1)-Vintage Red Green Ramp 5 > -4
Player Control: Ai(1)-Vintage Red Green Ramp has restored control over themself
Player Control: Ai(2)-Vintage Goblins has restored control over themself
Game Outcome: Turn 5
Game Outcome: Ai(1)-Vintage Red Green Ramp has lost because life total reached 0
Game Outcome: Ai(2)-Vintage Goblins has won because all opponents have lost
Match Result: Ai(1)-Vintage Red Green Ramp: 1 Ai(2)-Vintage Goblins: 2 

Game Result: Game 3 ended in 981 ms. Ai(2)-Vintage Goblins has won!