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Win against Vintage Red Green Ramp

Vintage Goblins vs. Vintage Red Green Ramp

Rating change 0 Aug 25, 2026 · 04:41 UTC
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Mulligan: Ai(2)-Vintage Goblins has kept a hand of 7 cards
Mulligan: Ai(1)-Vintage Red Green Ramp has kept a hand of 7 cards
Turn: Turn 1 (Ai(2)-Vintage Goblins)
Phase: Ai(2)-Vintage Goblins' Untap step
Phase: Ai(2)-Vintage Goblins' Upkeep step
Phase: Ai(2)-Vintage Goblins' Draw step
Phase: Ai(2)-Vintage Goblins' Main phase, precombat
Land: Ai(2)-Vintage Goblins played Mountain (84)
Phase: Ai(2)-Vintage Goblins' Beginning of Combat Step
Phase: Ai(2)-Vintage Goblins' Declare Attackers Step
Phase: Ai(2)-Vintage Goblins' Declare Blockers Step
Phase: Ai(2)-Vintage Goblins' First Strike Damage Step
Phase: Ai(2)-Vintage Goblins' Combat Damage Step
Phase: Ai(2)-Vintage Goblins' End of Combat Step
Phase: Ai(2)-Vintage Goblins' Main phase, postcombat
Mana: Mountain (84) - {T}: Add {R}.
Add To Stack: Ai(2)-Vintage Goblins cast Mons's Goblin Raiders
Resolve Stack: Mons's Goblin Raiders - Creature 1 / 1
Phase: Ai(2)-Vintage Goblins' End step
Phase: Ai(2)-Vintage Goblins' Cleanup step
Turn: Turn 2 (Ai(1)-Vintage Red Green Ramp)
Phase: Ai(1)-Vintage Red Green Ramp's Untap step
Phase: Ai(1)-Vintage Red Green Ramp's Upkeep step
Phase: Ai(1)-Vintage Red Green Ramp's Draw step
Phase: Ai(1)-Vintage Red Green Ramp's Main phase, precombat
Land: Ai(1)-Vintage Red Green Ramp played Forest (27)
Phase: Ai(1)-Vintage Red Green Ramp's Beginning of Combat Step
Phase: Ai(1)-Vintage Red Green Ramp's Declare Attackers Step
Phase: Ai(1)-Vintage Red Green Ramp's Declare Blockers Step
Phase: Ai(1)-Vintage Red Green Ramp's First Strike Damage Step
Phase: Ai(1)-Vintage Red Green Ramp's Combat Damage Step
Phase: Ai(1)-Vintage Red Green Ramp's End of Combat Step
Phase: Ai(1)-Vintage Red Green Ramp's Main phase, postcombat
Mana: Forest (27) - {T}: Add {G}.
Add To Stack: Ai(1)-Vintage Red Green Ramp cast Sol Ring
Resolve Stack: Sol Ring
Phase: Ai(1)-Vintage Red Green Ramp's End step
Phase: Ai(1)-Vintage Red Green Ramp's Cleanup step
Turn: Turn 3 (Ai(2)-Vintage Goblins)
Phase: Ai(2)-Vintage Goblins' Untap step
Phase: Ai(2)-Vintage Goblins' Upkeep step
Phase: Ai(2)-Vintage Goblins' Draw step
Phase: Ai(2)-Vintage Goblins' Main phase, precombat
Land: Ai(2)-Vintage Goblins played Taiga (65)
Phase: Ai(2)-Vintage Goblins' Beginning of Combat Step
Phase: Ai(2)-Vintage Goblins' Declare Attackers Step
Combat: Ai(2)-Vintage Goblins assigned Mons's Goblin Raiders (78) to attack Ai(1)-Vintage Red Green Ramp.
Phase: Ai(2)-Vintage Goblins' Declare Blockers Step
Combat: Ai(1)-Vintage Red Green Ramp didn't block Mons's Goblin Raiders (78).
Phase: Ai(2)-Vintage Goblins' First Strike Damage Step
Phase: Ai(2)-Vintage Goblins' Combat Damage Step
Damage: Mons's Goblin Raiders (78) deals 1 combat damage to Ai(1)-Vintage Red Green Ramp.
Life: Life: Ai(1)-Vintage Red Green Ramp 20 > 19
Phase: Ai(2)-Vintage Goblins' End of Combat Step
Phase: Ai(2)-Vintage Goblins' Main phase, postcombat
Mana: Taiga (65) - {T}: Add {G}.
Mana: Mountain (84) - {T}: Add {R}.
Add To Stack: Ai(2)-Vintage Goblins cast Scarwood Goblins
Resolve Stack: Scarwood Goblins - Creature 2 / 2
Phase: Ai(2)-Vintage Goblins' End step
Phase: Ai(2)-Vintage Goblins' Cleanup step
Turn: Turn 4 (Ai(1)-Vintage Red Green Ramp)
Phase: Ai(1)-Vintage Red Green Ramp's Untap step
Phase: Ai(1)-Vintage Red Green Ramp's Upkeep step
Phase: Ai(1)-Vintage Red Green Ramp's Draw step
Phase: Ai(1)-Vintage Red Green Ramp's Main phase, precombat
Land: Ai(1)-Vintage Red Green Ramp played Mountain (13)
Phase: Ai(1)-Vintage Red Green Ramp's Beginning of Combat Step
Phase: Ai(1)-Vintage Red Green Ramp's Declare Attackers Step
Phase: Ai(1)-Vintage Red Green Ramp's Declare Blockers Step
Phase: Ai(1)-Vintage Red Green Ramp's First Strike Damage Step
Phase: Ai(1)-Vintage Red Green Ramp's Combat Damage Step
Phase: Ai(1)-Vintage Red Green Ramp's End of Combat Step
Phase: Ai(1)-Vintage Red Green Ramp's Main phase, postcombat
Mana: Sol Ring (38) - {T}: Add {C}{C}.
Mana: Forest (27) - {T}: Add {G}.
Mana: Mountain (13) - {T}: Add {R}.
Add To Stack: Ai(1)-Vintage Red Green Ramp cast Gauntlet of Might
Resolve Stack: Gauntlet of Might
Phase: Ai(1)-Vintage Red Green Ramp's End step
Phase: Ai(1)-Vintage Red Green Ramp's Cleanup step
Turn: Turn 5 (Ai(2)-Vintage Goblins)
Phase: Ai(2)-Vintage Goblins' Untap step
Phase: Ai(2)-Vintage Goblins' Upkeep step
Phase: Ai(2)-Vintage Goblins' Draw step
Phase: Ai(2)-Vintage Goblins' Main phase, precombat
Land: Ai(2)-Vintage Goblins played Mountain (98)
Mana: Mountain (84) - {T}: Add {R}.
Mana: Mountain (98) - {T}: Add {R}.
Add To Stack: Ai(2)-Vintage Goblins cast Goblin Shrine targeting [Mountain (84)]
Resolve Stack: Goblin Shrine (120) -  Attach to Mountain (84)
Add To Stack: Ai(2)-Vintage Goblins cast Goblin Balloon Brigade
Resolve Stack: Goblin Balloon Brigade - Creature 1 / 1
Phase: Ai(2)-Vintage Goblins' Beginning of Combat Step
Phase: Ai(2)-Vintage Goblins' Declare Attackers Step
Combat: Ai(2)-Vintage Goblins assigned Scarwood Goblins (103) and Mons's Goblin Raiders (78) to attack Ai(1)-Vintage Red Green Ramp.
Phase: Ai(2)-Vintage Goblins' Declare Blockers Step
Combat: Ai(1)-Vintage Red Green Ramp didn't block Scarwood Goblins (103).
Ai(1)-Vintage Red Green Ramp didn't block Mons's Goblin Raiders (78).
Phase: Ai(2)-Vintage Goblins' First Strike Damage Step
Phase: Ai(2)-Vintage Goblins' Combat Damage Step
Damage: Scarwood Goblins (103) deals 4 combat damage to Ai(1)-Vintage Red Green Ramp.
Damage: Mons's Goblin Raiders (78) deals 3 combat damage to Ai(1)-Vintage Red Green Ramp.
Life: Life: Ai(1)-Vintage Red Green Ramp 19 > 12
Phase: Ai(2)-Vintage Goblins' End of Combat Step
Phase: Ai(2)-Vintage Goblins' Main phase, postcombat
Phase: Ai(2)-Vintage Goblins' End step
Phase: Ai(2)-Vintage Goblins' Cleanup step
Turn: Turn 6 (Ai(1)-Vintage Red Green Ramp)
Phase: Ai(1)-Vintage Red Green Ramp's Untap step
Phase: Ai(1)-Vintage Red Green Ramp's Upkeep step
Phase: Ai(1)-Vintage Red Green Ramp's Draw step
Phase: Ai(1)-Vintage Red Green Ramp's Main phase, precombat
Land: Ai(1)-Vintage Red Green Ramp played Forest (32)
Phase: Ai(1)-Vintage Red Green Ramp's Beginning of Combat Step
Phase: Ai(1)-Vintage Red Green Ramp's Declare Attackers Step
Phase: Ai(1)-Vintage Red Green Ramp's Declare Blockers Step
Phase: Ai(1)-Vintage Red Green Ramp's First Strike Damage Step
Phase: Ai(1)-Vintage Red Green Ramp's Combat Damage Step
Phase: Ai(1)-Vintage Red Green Ramp's End of Combat Step
Phase: Ai(1)-Vintage Red Green Ramp's Main phase, postcombat
Mana: Mountain (13) - {T}: Add {R}.
Mana: Sol Ring (38) - {T}: Add {C}{C}.
Mana: Forest (27) - {T}: Add {G}.
Mana: Forest (32) - {T}: Add {G}.
Add To Stack: Ai(1)-Vintage Red Green Ramp cast Shivan Dragon
Resolve Stack: Shivan Dragon - Creature 5 / 5
Phase: Ai(1)-Vintage Red Green Ramp's End step
Phase: Ai(1)-Vintage Red Green Ramp's Cleanup step
Turn: Turn 7 (Ai(2)-Vintage Goblins)
Phase: Ai(2)-Vintage Goblins' Untap step
Phase: Ai(2)-Vintage Goblins' Upkeep step
Phase: Ai(2)-Vintage Goblins' Draw step
Phase: Ai(2)-Vintage Goblins' Main phase, precombat
Land: Ai(2)-Vintage Goblins played Mountain (85)
Phase: Ai(2)-Vintage Goblins' Beginning of Combat Step
Phase: Ai(2)-Vintage Goblins' Declare Attackers Step
Combat: Ai(2)-Vintage Goblins assigned Scarwood Goblins (103), Mons's Goblin Raiders (78) and Goblin Balloon Brigade (117) to attack Ai(1)-Vintage Red Green Ramp.
Phase: Ai(2)-Vintage Goblins' Declare Blockers Step
Combat: Ai(1)-Vintage Red Green Ramp assigned Shivan Dragon (21) to block Scarwood Goblins (103).
Ai(1)-Vintage Red Green Ramp didn't block Mons's Goblin Raiders (78).
Ai(1)-Vintage Red Green Ramp didn't block Goblin Balloon Brigade (117).
Phase: Ai(2)-Vintage Goblins' First Strike Damage Step
Phase: Ai(2)-Vintage Goblins' Combat Damage Step
Damage: Scarwood Goblins (103) deals 4 damage to Shivan Dragon (21).
Damage: Mons's Goblin Raiders (78) deals 3 combat damage to Ai(1)-Vintage Red Green Ramp.
Damage: Goblin Balloon Brigade (117) deals 3 combat damage to Ai(1)-Vintage Red Green Ramp.
Damage: Shivan Dragon (21) deals 6 damage to Scarwood Goblins (103).
Life: Life: Ai(1)-Vintage Red Green Ramp 12 > 6
Zone Change: Scarwood Goblins (103) was put into Graveyard from Battlefield.
Phase: Ai(2)-Vintage Goblins' End of Combat Step
Phase: Ai(2)-Vintage Goblins' Main phase, postcombat
Phase: Ai(2)-Vintage Goblins' End step
Phase: Ai(2)-Vintage Goblins' Cleanup step
Turn: Turn 8 (Ai(1)-Vintage Red Green Ramp)
Phase: Ai(1)-Vintage Red Green Ramp's Untap step
Phase: Ai(1)-Vintage Red Green Ramp's Upkeep step
Phase: Ai(1)-Vintage Red Green Ramp's Draw step
Phase: Ai(1)-Vintage Red Green Ramp's Main phase, precombat
Land: Ai(1)-Vintage Red Green Ramp played Taiga (9)
Phase: Ai(1)-Vintage Red Green Ramp's Beginning of Combat Step
Phase: Ai(1)-Vintage Red Green Ramp's Declare Attackers Step
Phase: Ai(1)-Vintage Red Green Ramp's Declare Blockers Step
Phase: Ai(1)-Vintage Red Green Ramp's First Strike Damage Step
Phase: Ai(1)-Vintage Red Green Ramp's Combat Damage Step
Phase: Ai(1)-Vintage Red Green Ramp's End of Combat Step
Phase: Ai(1)-Vintage Red Green Ramp's Main phase, postcombat
Mana: Mountain (13) - {T}: Add {R}.
Mana: Sol Ring (38) - {T}: Add {C}{C}.
Mana: Forest (27) - {T}: Add {G}.
Mana: Forest (32) - {T}: Add {G}.
Add To Stack: Ai(1)-Vintage Red Green Ramp cast Shivan Dragon
Resolve Stack: Shivan Dragon - Creature 5 / 5
Phase: Ai(1)-Vintage Red Green Ramp's End step
Phase: Ai(1)-Vintage Red Green Ramp's Cleanup step
Turn: Turn 9 (Ai(2)-Vintage Goblins)
Phase: Ai(2)-Vintage Goblins' Untap step
Phase: Ai(2)-Vintage Goblins' Upkeep step
Phase: Ai(2)-Vintage Goblins' Draw step
Phase: Ai(2)-Vintage Goblins' Main phase, precombat
Land: Ai(2)-Vintage Goblins played Mountain (91)
Mana: Mountain (98) - {T}: Add {R}.
Mana: Mountain (85) - {T}: Add {R}.
Mana: Mountain (91) - {T}: Add {R}.
Mana: Mountain (84) - {T}: Add {R}.
Mana: Taiga (65) - {T}: Add {G}.
Add To Stack: Ai(2)-Vintage Goblins cast Fireball targeting [Ai(1)-Vintage Red Green Ramp]
Damage: Fireball (80) deals 8 non-combat damage to Ai(1)-Vintage Red Green Ramp.
Life: Life: Ai(1)-Vintage Red Green Ramp 6 > -2
Resolve Stack: Fireball (80) - Fireball (80) deals 8 damage divided evenly (rounded down) to 
Ai(1)-Vintage Red Green Ramp. (X=8)
Player Control: Ai(1)-Vintage Red Green Ramp has restored control over themself
Player Control: Ai(2)-Vintage Goblins has restored control over themself
Game Outcome: Turn 5
Game Outcome: Ai(1)-Vintage Red Green Ramp has lost because life total reached 0
Game Outcome: Ai(2)-Vintage Goblins has won because all opponents have lost
Match Result: Ai(1)-Vintage Red Green Ramp: 1 Ai(2)-Vintage Goblins: 1 

Game Result: Game 2 ended in 750 ms. Ai(2)-Vintage Goblins has won!