← Back to Divine Intervention
ResultLoss
Turns—
Runtime—
Forge logCaptured
Anything Goes · simulation record
Loss against Vintage Goblins
Rating change
0
Aug 25, 2026 · 04:40 UTC
Verified telemetry
Game events
No compact event telemetry was captured for this game.
Raw evidence
Forge transcript
Open raw simulation log
Error handling registered!
14:37:52 [INFO ] GuiBase: ##########################################
14:37:52 [INFO ] GuiBase: APP: Forge v.2.0.14-SNAPSHOT-08.08
14:37:52 [INFO ] GuiBase: Java: 21.0.12.1 (Eclipse Adoptium)
14:37:52 [INFO ] GuiBase: OS: Windows Server 2022 10.0 amd64
14:37:52 [INFO ] GuiBase: RAM: 4096 MB max, 24 CPUs
14:37:52 [INFO ] GuiBase: ##########################################
Language 'en-US' loaded successfully.
(ThreadUtil first call): Running with priority 5
Read cards: 33617 archived files in 0 ms (25 parts) using thread pool
Read cards: 836 files in 0 ms (8 parts) using thread pool
Simulation mode
Ai(1)-Vintage Goblins vs Ai(2)-Divine Intervention - five games of Constructed
Mulligan: Ai(1)-Vintage Goblins has mulliganed down to 6 cards.
Mulligan: Ai(2)-Divine Intervention has kept a hand of 7 cards
Mulligan: Ai(1)-Vintage Goblins has kept a hand of 6 cards
Turn: Turn 1 (Ai(2)-Divine Intervention)
Phase: Ai(2)-Divine Intervention's Untap step
Phase: Ai(2)-Divine Intervention's Upkeep step
Phase: Ai(2)-Divine Intervention's Draw step
Phase: Ai(2)-Divine Intervention's Main phase, precombat
Land: Ai(2)-Divine Intervention played Plains (109)
Phase: Ai(2)-Divine Intervention's Beginning of Combat Step
Phase: Ai(2)-Divine Intervention's Declare Attackers Step
Phase: Ai(2)-Divine Intervention's Declare Blockers Step
Phase: Ai(2)-Divine Intervention's First Strike Damage Step
Phase: Ai(2)-Divine Intervention's Combat Damage Step
Phase: Ai(2)-Divine Intervention's End of Combat Step
Phase: Ai(2)-Divine Intervention's Main phase, postcombat
Phase: Ai(2)-Divine Intervention's End step
Phase: Ai(2)-Divine Intervention's Cleanup step
Turn: Turn 2 (Ai(1)-Vintage Goblins)
Phase: Ai(1)-Vintage Goblins' Untap step
Phase: Ai(1)-Vintage Goblins' Upkeep step
Phase: Ai(1)-Vintage Goblins' Draw step
Phase: Ai(1)-Vintage Goblins' Main phase, precombat
Land: Ai(1)-Vintage Goblins played Mountain (36)
Phase: Ai(1)-Vintage Goblins' Beginning of Combat Step
Phase: Ai(1)-Vintage Goblins' Declare Attackers Step
Phase: Ai(1)-Vintage Goblins' Declare Blockers Step
Phase: Ai(1)-Vintage Goblins' First Strike Damage Step
Phase: Ai(1)-Vintage Goblins' Combat Damage Step
Phase: Ai(1)-Vintage Goblins' End of Combat Step
Phase: Ai(1)-Vintage Goblins' Main phase, postcombat
Mana: Mountain (36) - {T}: Add {R}.
Add To Stack: Ai(1)-Vintage Goblins cast Mons's Goblin Raiders
Resolve Stack: Mons's Goblin Raiders - Creature 1 / 1
Phase: Ai(1)-Vintage Goblins' End step
Phase: Ai(1)-Vintage Goblins' Cleanup step
Turn: Turn 3 (Ai(2)-Divine Intervention)
Phase: Ai(2)-Divine Intervention's Untap step
Phase: Ai(2)-Divine Intervention's Upkeep step
Phase: Ai(2)-Divine Intervention's Draw step
Phase: Ai(2)-Divine Intervention's Main phase, precombat
Land: Ai(2)-Divine Intervention played Serra's Sanctum (81)
Phase: Ai(2)-Divine Intervention's Beginning of Combat Step
Phase: Ai(2)-Divine Intervention's Declare Attackers Step
Phase: Ai(2)-Divine Intervention's Declare Blockers Step
Phase: Ai(2)-Divine Intervention's First Strike Damage Step
Phase: Ai(2)-Divine Intervention's Combat Damage Step
Phase: Ai(2)-Divine Intervention's End of Combat Step
Phase: Ai(2)-Divine Intervention's Main phase, postcombat
Mana: Plains (109) - {T}: Add {W}.
Mana: Serra's Sanctum (81) - {T}: Add {W} for each Enchantment you control.
Add To Stack: Ai(2)-Divine Intervention cast Aegis of the Gods
Resolve Stack: Aegis of the Gods - Creature 2 / 1
Phase: Ai(2)-Divine Intervention's End step
Phase: Ai(2)-Divine Intervention's Cleanup step
Turn: Turn 4 (Ai(1)-Vintage Goblins)
Phase: Ai(1)-Vintage Goblins' Untap step
Phase: Ai(1)-Vintage Goblins' Upkeep step
Phase: Ai(1)-Vintage Goblins' Draw step
Phase: Ai(1)-Vintage Goblins' Main phase, precombat
Land: Ai(1)-Vintage Goblins played Taiga (5)
Phase: Ai(1)-Vintage Goblins' Beginning of Combat Step
Phase: Ai(1)-Vintage Goblins' Declare Attackers Step
Phase: Ai(1)-Vintage Goblins' Declare Blockers Step
Phase: Ai(1)-Vintage Goblins' First Strike Damage Step
Phase: Ai(1)-Vintage Goblins' Combat Damage Step
Phase: Ai(1)-Vintage Goblins' End of Combat Step
Phase: Ai(1)-Vintage Goblins' Main phase, postcombat
Mana: Mountain (36) - {T}: Add {R}.
Add To Stack: Ai(1)-Vintage Goblins cast Goblin Digging Team
Resolve Stack: Goblin Digging Team - Creature 1 / 1
Phase: Ai(1)-Vintage Goblins' End step
Phase: Ai(1)-Vintage Goblins' Cleanup step
Turn: Turn 5 (Ai(2)-Divine Intervention)
Phase: Ai(2)-Divine Intervention's Untap step
Phase: Ai(2)-Divine Intervention's Upkeep step
Phase: Ai(2)-Divine Intervention's Draw step
Phase: Ai(2)-Divine Intervention's Main phase, precombat
Land: Ai(2)-Divine Intervention played Plains (78)
Phase: Ai(2)-Divine Intervention's Beginning of Combat Step
Phase: Ai(2)-Divine Intervention's Declare Attackers Step
Phase: Ai(2)-Divine Intervention's Declare Blockers Step
Phase: Ai(2)-Divine Intervention's First Strike Damage Step
Phase: Ai(2)-Divine Intervention's Combat Damage Step
Phase: Ai(2)-Divine Intervention's End of Combat Step
Phase: Ai(2)-Divine Intervention's Main phase, postcombat
Phase: Ai(2)-Divine Intervention's End step
Phase: Ai(2)-Divine Intervention's Cleanup step
Turn: Turn 6 (Ai(1)-Vintage Goblins)
Phase: Ai(1)-Vintage Goblins' Untap step
Phase: Ai(1)-Vintage Goblins' Upkeep step
Phase: Ai(1)-Vintage Goblins' Draw step
Phase: Ai(1)-Vintage Goblins' Main phase, precombat
Land: Ai(1)-Vintage Goblins played Mountain (38)
Mana: Mountain (36) - {T}: Add {R}.
Mana: Mountain (38) - {T}: Add {R}.
Mana: Taiga (5) - {T}: Add {G}.
Add To Stack: Ai(1)-Vintage Goblins cast Goblin King
Resolve Stack: Goblin King - Creature 2 / 2
Phase: Ai(1)-Vintage Goblins' Beginning of Combat Step
Phase: Ai(1)-Vintage Goblins' Declare Attackers Step
Combat: Ai(1)-Vintage Goblins assigned Mons's Goblin Raiders (17) and Goblin Digging Team (54) to attack Ai(2)-Divine Intervention.
Phase: Ai(1)-Vintage Goblins' Declare Blockers Step
Combat: Ai(2)-Divine Intervention didn't block Mons's Goblin Raiders (17).
Ai(2)-Divine Intervention didn't block Goblin Digging Team (54).
Phase: Ai(1)-Vintage Goblins' First Strike Damage Step
Phase: Ai(1)-Vintage Goblins' Combat Damage Step
Damage: Mons's Goblin Raiders (17) deals 2 combat damage to Ai(2)-Divine Intervention.
Damage: Goblin Digging Team (54) deals 2 combat damage to Ai(2)-Divine Intervention.
Life: Life: Ai(2)-Divine Intervention 20 > 16
Phase: Ai(1)-Vintage Goblins' End of Combat Step
Phase: Ai(1)-Vintage Goblins' Main phase, postcombat
Phase: Ai(1)-Vintage Goblins' End step
Phase: Ai(1)-Vintage Goblins' Cleanup step
Turn: Turn 7 (Ai(2)-Divine Intervention)
Phase: Ai(2)-Divine Intervention's Untap step
Phase: Ai(2)-Divine Intervention's Upkeep step
Phase: Ai(2)-Divine Intervention's Draw step
Phase: Ai(2)-Divine Intervention's Main phase, precombat
Mana: Plains (109) - {T}: Add {W}.
Mana: Plains (78) - {T}: Add {W}.
Mana: Serra's Sanctum (81) - {T}: Add {W} for each Enchantment you control.
Add To Stack: Ai(2)-Divine Intervention cast Wrath of God
Zone Change: Aegis of the Gods (117) was put into Graveyard from Battlefield.
Zone Change: Mons's Goblin Raiders (17) was put into Graveyard from Battlefield.
Zone Change: Goblin Digging Team (54) was put into Graveyard from Battlefield.
Zone Change: Goblin King (28) was put into Graveyard from Battlefield.
Resolve Stack: Wrath of God (67) - Destroy all creatures. They can't be regenerated.
Phase: Ai(2)-Divine Intervention's Beginning of Combat Step
Phase: Ai(2)-Divine Intervention's Declare Attackers Step
Phase: Ai(2)-Divine Intervention's Declare Blockers Step
Phase: Ai(2)-Divine Intervention's First Strike Damage Step
Phase: Ai(2)-Divine Intervention's Combat Damage Step
Phase: Ai(2)-Divine Intervention's End of Combat Step
Phase: Ai(2)-Divine Intervention's Main phase, postcombat
Phase: Ai(2)-Divine Intervention's End step
Phase: Ai(2)-Divine Intervention's Cleanup step
Turn: Turn 8 (Ai(1)-Vintage Goblins)
Phase: Ai(1)-Vintage Goblins' Untap step
Phase: Ai(1)-Vintage Goblins' Upkeep step
Phase: Ai(1)-Vintage Goblins' Draw step
Phase: Ai(1)-Vintage Goblins' Main phase, precombat
Land: Ai(1)-Vintage Goblins played Mountain (25)
Phase: Ai(1)-Vintage Goblins' Beginning of Combat Step
Phase: Ai(1)-Vintage Goblins' Declare Attackers Step
Phase: Ai(1)-Vintage Goblins' Declare Blockers Step
Phase: Ai(1)-Vintage Goblins' First Strike Damage Step
Phase: Ai(1)-Vintage Goblins' Combat Damage Step
Phase: Ai(1)-Vintage Goblins' End of Combat Step
Phase: Ai(1)-Vintage Goblins' Main phase, postcombat
Mana: Mountain (36) - {T}: Add {R}.
Mana: Mountain (38) - {T}: Add {R}.
Mana: Mountain (25) - {T}: Add {R}.
Add To Stack: Ai(1)-Vintage Goblins cast Goblin King
Resolve Stack: Goblin King - Creature 2 / 2
Mana: Taiga (5) - {T}: Add {R}.
Add To Stack: Ai(1)-Vintage Goblins cast Goblin Digging Team
Resolve Stack: Goblin Digging Team - Creature 1 / 1
Phase: Ai(1)-Vintage Goblins' End step
Phase: Ai(1)-Vintage Goblins' Cleanup step
Turn: Turn 9 (Ai(2)-Divine Intervention)
Phase: Ai(2)-Divine Intervention's Untap step
Phase: Ai(2)-Divine Intervention's Upkeep step
Phase: Ai(2)-Divine Intervention's Draw step
Phase: Ai(2)-Divine Intervention's Main phase, precombat
Land: Ai(2)-Divine Intervention played Plateau (63)
Mana: Plains (109) - {T}: Add {W}.
Mana: Plains (78) - {T}: Add {W}.
Mana: Plateau (63) - {T}: Add {R}.
Mana: Serra's Sanctum (81) - {T}: Add {W} for each Enchantment you control.
Add To Stack: Ai(2)-Divine Intervention cast Wrath of God
Zone Change: Goblin King (29) was put into Graveyard from Battlefield.
Zone Change: Goblin Digging Team (52) was put into Graveyard from Battlefield.
Resolve Stack: Wrath of God (68) - Destroy all creatures. They can't be regenerated.
Phase: Ai(2)-Divine Intervention's Beginning of Combat Step
Phase: Ai(2)-Divine Intervention's Declare Attackers Step
Phase: Ai(2)-Divine Intervention's Declare Blockers Step
Phase: Ai(2)-Divine Intervention's First Strike Damage Step
Phase: Ai(2)-Divine Intervention's Combat Damage Step
Phase: Ai(2)-Divine Intervention's End of Combat Step
Phase: Ai(2)-Divine Intervention's Main phase, postcombat
Phase: Ai(2)-Divine Intervention's End step
Phase: Ai(2)-Divine Intervention's Cleanup step
Turn: Turn 10 (Ai(1)-Vintage Goblins)
Phase: Ai(1)-Vintage Goblins' Untap step
Phase: Ai(1)-Vintage Goblins' Upkeep step
Phase: Ai(1)-Vintage Goblins' Draw step
Phase: Ai(1)-Vintage Goblins' Main phase, precombat
Phase: Ai(1)-Vintage Goblins' Beginning of Combat Step
Phase: Ai(1)-Vintage Goblins' Declare Attackers Step
Phase: Ai(1)-Vintage Goblins' Declare Blockers Step
Phase: Ai(1)-Vintage Goblins' First Strike Damage Step
Phase: Ai(1)-Vintage Goblins' Combat Damage Step
Phase: Ai(1)-Vintage Goblins' End of Combat Step
Phase: Ai(1)-Vintage Goblins' Main phase, postcombat
Mana: Taiga (5) - {T}: Add {G}.
Mana: Mountain (36) - {T}: Add {R}.
Add To Stack: Ai(1)-Vintage Goblins cast Scarwood Goblins
Resolve Stack: Scarwood Goblins - Creature 2 / 2
Mana: Mountain (38) - {T}: Add {R}.
Add To Stack: Ai(1)-Vintage Goblins cast Goblin Digging Team
Resolve Stack: Goblin Digging Team - Creature 1 / 1
Phase: Ai(1)-Vintage Goblins' End step
Phase: Ai(1)-Vintage Goblins' Cleanup step
Turn: Turn 11 (Ai(2)-Divine Intervention)
Phase: Ai(2)-Divine Intervention's Untap step
Phase: Ai(2)-Divine Intervention's Upkeep step
Phase: Ai(2)-Divine Intervention's Draw step
Phase: Ai(2)-Divine Intervention's Main phase, precombat
Phase: Ai(2)-Divine Intervention's Beginning of Combat Step
Phase: Ai(2)-Divine Intervention's Declare Attackers Step
Phase: Ai(2)-Divine Intervention's Declare Blockers Step
Phase: Ai(2)-Divine Intervention's First Strike Damage Step
Phase: Ai(2)-Divine Intervention's Combat Damage Step
Phase: Ai(2)-Divine Intervention's End of Combat Step
Phase: Ai(2)-Divine Intervention's Main phase, postcombat
Mana: Plateau (63) - {T}: Add {R}.
Mana: Plains (109) - {T}: Add {W}.
Mana: Plains (78) - {T}: Add {W}.
Add To Stack: Ai(2)-Divine Intervention cast Gravity Sphere
Resolve Stack: Gravity Sphere
Mana: Serra's Sanctum (81) - {T}: Add {W} for each Enchantment you control.
Add To Stack: Ai(2)-Divine Intervention cast True Believer
Resolve Stack: True Believer - Creature 2 / 2
Phase: Ai(2)-Divine Intervention's End step
Phase: Ai(2)-Divine Intervention's Cleanup step
Turn: Turn 12 (Ai(1)-Vintage Goblins)
Phase: Ai(1)-Vintage Goblins' Untap step
Phase: Ai(1)-Vintage Goblins' Upkeep step
Phase: Ai(1)-Vintage Goblins' Draw step
Phase: Ai(1)-Vintage Goblins' Main phase, precombat
Phase: Ai(1)-Vintage Goblins' Beginning of Combat Step
Phase: Ai(1)-Vintage Goblins' Declare Attackers Step
Combat: Ai(1)-Vintage Goblins assigned Scarwood Goblins (42) to attack Ai(2)-Divine Intervention.
Phase: Ai(1)-Vintage Goblins' Declare Blockers Step
Combat: Ai(2)-Divine Intervention didn't block Scarwood Goblins (42).
Phase: Ai(1)-Vintage Goblins' First Strike Damage Step
Phase: Ai(1)-Vintage Goblins' Combat Damage Step
Damage: Scarwood Goblins (42) deals 2 combat damage to Ai(2)-Divine Intervention.
Life: Life: Ai(2)-Divine Intervention 16 > 14
Phase: Ai(1)-Vintage Goblins' End of Combat Step
Phase: Ai(1)-Vintage Goblins' Main phase, postcombat
Mana: Mountain (36) - {T}: Add {R}.
Add To Stack: Ai(1)-Vintage Goblins cast Mons's Goblin Raiders
Resolve Stack: Mons's Goblin Raiders - Creature 1 / 1
Phase: Ai(1)-Vintage Goblins' End step
Phase: Ai(1)-Vintage Goblins' Cleanup step
Turn: Turn 13 (Ai(2)-Divine Intervention)
Phase: Ai(2)-Divine Intervention's Untap step
Phase: Ai(2)-Divine Intervention's Upkeep step
Phase: Ai(2)-Divine Intervention's Draw step
Phase: Ai(2)-Divine Intervention's Main phase, precombat
Phase: Ai(2)-Divine Intervention's Beginning of Combat Step
Phase: Ai(2)-Divine Intervention's Declare Attackers Step
Combat: Ai(2)-Divine Intervention assigned True Believer (82) to attack Ai(1)-Vintage Goblins.
Phase: Ai(2)-Divine Intervention's Declare Blockers Step
Combat: Ai(1)-Vintage Goblins didn't block True Believer (82).
Phase: Ai(2)-Divine Intervention's First Strike Damage Step
Phase: Ai(2)-Divine Intervention's Combat Damage Step
Damage: True Believer (82) deals 2 combat damage to Ai(1)-Vintage Goblins.
Life: Life: Ai(1)-Vintage Goblins 20 > 18
Phase: Ai(2)-Divine Intervention's End of Combat Step
Phase: Ai(2)-Divine Intervention's Main phase, postcombat
Mana: Plains (109) - {T}: Add {W}.
Mana: Plains (78) - {T}: Add {W}.
Mana: Plateau (63) - {T}: Add {R}.
Mana: Serra's Sanctum (81) - {T}: Add {W} for each Enchantment you control.
Add To Stack: Ai(2)-Divine Intervention cast Orbs of Warding
Resolve Stack: Orbs of Warding
Phase: Ai(2)-Divine Intervention's End step
Phase: Ai(2)-Divine Intervention's Cleanup step
Turn: Turn 14 (Ai(1)-Vintage Goblins)
Phase: Ai(1)-Vintage Goblins' Untap step
Phase: Ai(1)-Vintage Goblins' Upkeep step
Phase: Ai(1)-Vintage Goblins' Draw step
Phase: Ai(1)-Vintage Goblins' Main phase, precombat
Phase: Ai(1)-Vintage Goblins' Beginning of Combat Step
Phase: Ai(1)-Vintage Goblins' Declare Attackers Step
Combat: Ai(1)-Vintage Goblins assigned Scarwood Goblins (42) to attack Ai(2)-Divine Intervention.
Phase: Ai(1)-Vintage Goblins' Declare Blockers Step
Combat: Ai(2)-Divine Intervention didn't block Scarwood Goblins (42).
Phase: Ai(1)-Vintage Goblins' First Strike Damage Step
Phase: Ai(1)-Vintage Goblins' Combat Damage Step
Replacement Effect: If a creature would deal damage to you, prevent 1 of that damage.
Damage: Scarwood Goblins (42) deals 1 combat damage to Ai(2)-Divine Intervention.
Life: Life: Ai(2)-Divine Intervention 14 > 13
Phase: Ai(1)-Vintage Goblins' End of Combat Step
Phase: Ai(1)-Vintage Goblins' Main phase, postcombat
Mana: Taiga (5) - {T}: Add {G}.
Mana: Mountain (36) - {T}: Add {R}.
Add To Stack: Ai(1)-Vintage Goblins cast Scarwood Goblins
Resolve Stack: Scarwood Goblins - Creature 2 / 2
Phase: Ai(1)-Vintage Goblins' End step
Phase: Ai(1)-Vintage Goblins' Cleanup step
Turn: Turn 15 (Ai(2)-Divine Intervention)
Phase: Ai(2)-Divine Intervention's Untap step
Phase: Ai(2)-Divine Intervention's Upkeep step
Phase: Ai(2)-Divine Intervention's Draw step
Phase: Ai(2)-Divine Intervention's Main phase, precombat
Land: Ai(2)-Divine Intervention played Mountain (103)
Phase: Ai(2)-Divine Intervention's Beginning of Combat Step
Phase: Ai(2)-Divine Intervention's Declare Attackers Step
Phase: Ai(2)-Divine Intervention's Declare Blockers Step
Phase: Ai(2)-Divine Intervention's First Strike Damage Step
Phase: Ai(2)-Divine Intervention's Combat Damage Step
Phase: Ai(2)-Divine Intervention's End of Combat Step
Phase: Ai(2)-Divine Intervention's Main phase, postcombat
Phase: Ai(2)-Divine Intervention's End step
Phase: Ai(2)-Divine Intervention's Cleanup step
Turn: Turn 16 (Ai(1)-Vintage Goblins)
Phase: Ai(1)-Vintage Goblins' Untap step
Phase: Ai(1)-Vintage Goblins' Upkeep step
Phase: Ai(1)-Vintage Goblins' Draw step
Phase: Ai(1)-Vintage Goblins' Main phase, precombat
Phase: Ai(1)-Vintage Goblins' Beginning of Combat Step
Phase: Ai(1)-Vintage Goblins' Declare Attackers Step
Combat: Ai(1)-Vintage Goblins assigned Scarwood Goblins (42) and Scarwood Goblins (43) to attack Ai(2)-Divine Intervention.
Phase: Ai(1)-Vintage Goblins' Declare Blockers Step
Combat: Ai(2)-Divine Intervention didn't block Scarwood Goblins (42).
Ai(2)-Divine Intervention didn't block Scarwood Goblins (43).
Phase: Ai(1)-Vintage Goblins' First Strike Damage Step
Phase: Ai(1)-Vintage Goblins' Combat Damage Step
Replacement Effect: If a creature would deal damage to you, prevent 1 of that damage.
Replacement Effect: If a creature would deal damage to you, prevent 1 of that damage.
Damage: Scarwood Goblins (42) deals 1 combat damage to Ai(2)-Divine Intervention.
Damage: Scarwood Goblins (43) deals 1 combat damage to Ai(2)-Divine Intervention.
Life: Life: Ai(2)-Divine Intervention 13 > 11
Phase: Ai(1)-Vintage Goblins' End of Combat Step
Phase: Ai(1)-Vintage Goblins' Main phase, postcombat
Mana: Mountain (36) - {T}: Add {R}.
Add To Stack: Ai(1)-Vintage Goblins cast Mons's Goblin Raiders
Resolve Stack: Mons's Goblin Raiders - Creature 1 / 1
Phase: Ai(1)-Vintage Goblins' End step
Phase: Ai(1)-Vintage Goblins' Cleanup step
Turn: Turn 17 (Ai(2)-Divine Intervention)
Phase: Ai(2)-Divine Intervention's Untap step
Phase: Ai(2)-Divine Intervention's Upkeep step
Phase: Ai(2)-Divine Intervention's Draw step
Phase: Ai(2)-Divine Intervention's Main phase, precombat
Add To Stack: Ai(2)-Divine Intervention cast Mox Pearl
Resolve Stack: Mox Pearl
Phase: Ai(2)-Divine Intervention's Beginning of Combat Step
Phase: Ai(2)-Divine Intervention's Declare Attackers Step
Combat: Ai(2)-Divine Intervention assigned True Believer (82) to attack Ai(1)-Vintage Goblins.
Phase: Ai(2)-Divine Intervention's Declare Blockers Step
Combat: Ai(1)-Vintage Goblins didn't block True Believer (82).
Phase: Ai(2)-Divine Intervention's First Strike Damage Step
Phase: Ai(2)-Divine Intervention's Combat Damage Step
Damage: True Believer (82) deals 2 combat damage to Ai(1)-Vintage Goblins.
Life: Life: Ai(1)-Vintage Goblins 18 > 16
Phase: Ai(2)-Divine Intervention's End of Combat Step
Phase: Ai(2)-Divine Intervention's Main phase, postcombat
Phase: Ai(2)-Divine Intervention's End step
Phase: Ai(2)-Divine Intervention's Cleanup step
Turn: Turn 18 (Ai(1)-Vintage Goblins)
Phase: Ai(1)-Vintage Goblins' Untap step
Phase: Ai(1)-Vintage Goblins' Upkeep step
Phase: Ai(1)-Vintage Goblins' Draw step
Phase: Ai(1)-Vintage Goblins' Main phase, precombat
Phase: Ai(1)-Vintage Goblins' Beginning of Combat Step
Phase: Ai(1)-Vintage Goblins' Declare Attackers Step
Combat: Ai(1)-Vintage Goblins assigned Scarwood Goblins (42) and Scarwood Goblins (43) to attack Ai(2)-Divine Intervention.
Phase: Ai(1)-Vintage Goblins' Declare Blockers Step
Combat: Ai(2)-Divine Intervention didn't block Scarwood Goblins (42).
Ai(2)-Divine Intervention didn't block Scarwood Goblins (43).
Phase: Ai(1)-Vintage Goblins' First Strike Damage Step
Phase: Ai(1)-Vintage Goblins' Combat Damage Step
Replacement Effect: If a creature would deal damage to you, prevent 1 of that damage.
Replacement Effect: If a creature would deal damage to you, prevent 1 of that damage.
Damage: Scarwood Goblins (42) deals 1 combat damage to Ai(2)-Divine Intervention.
Damage: Scarwood Goblins (43) deals 1 combat damage to Ai(2)-Divine Intervention.
Life: Life: Ai(2)-Divine Intervention 11 > 9
Phase: Ai(1)-Vintage Goblins' End of Combat Step
Phase: Ai(1)-Vintage Goblins' Main phase, postcombat
Land: Ai(1)-Vintage Goblins played Mountain (37)
Phase: Ai(1)-Vintage Goblins' End step
Phase: Ai(1)-Vintage Goblins' Cleanup step
Turn: Turn 19 (Ai(2)-Divine Intervention)
Phase: Ai(2)-Divine Intervention's Untap step
Phase: Ai(2)-Divine Intervention's Upkeep step
Phase: Ai(2)-Divine Intervention's Draw step
Phase: Ai(2)-Divine Intervention's Main phase, precombat
Phase: Ai(2)-Divine Intervention's Beginning of Combat Step
Phase: Ai(2)-Divine Intervention's Declare Attackers Step
Combat: Ai(2)-Divine Intervention assigned True Believer (82) to attack Ai(1)-Vintage Goblins.
Phase: Ai(2)-Divine Intervention's Declare Blockers Step
Combat: Ai(1)-Vintage Goblins didn't block True Believer (82).
Phase: Ai(2)-Divine Intervention's First Strike Damage Step
Phase: Ai(2)-Divine Intervention's Combat Damage Step
Damage: True Believer (82) deals 2 combat damage to Ai(1)-Vintage Goblins.
Life: Life: Ai(1)-Vintage Goblins 16 > 14
Phase: Ai(2)-Divine Intervention's End of Combat Step
Phase: Ai(2)-Divine Intervention's Main phase, postcombat
Phase: Ai(2)-Divine Intervention's End step
Phase: Ai(2)-Divine Intervention's Cleanup step
Turn: Turn 20 (Ai(1)-Vintage Goblins)
Phase: Ai(1)-Vintage Goblins' Untap step
Phase: Ai(1)-Vintage Goblins' Upkeep step
Phase: Ai(1)-Vintage Goblins' Draw step
Phase: Ai(1)-Vintage Goblins' Main phase, precombat
Phase: Ai(1)-Vintage Goblins' Beginning of Combat Step
Phase: Ai(1)-Vintage Goblins' Declare Attackers Step
Combat: Ai(1)-Vintage Goblins assigned Scarwood Goblins (42) and Scarwood Goblins (43) to attack Ai(2)-Divine Intervention.
Phase: Ai(1)-Vintage Goblins' Declare Blockers Step
Combat: Ai(2)-Divine Intervention didn't block Scarwood Goblins (42).
Ai(2)-Divine Intervention didn't block Scarwood Goblins (43).
Phase: Ai(1)-Vintage Goblins' First Strike Damage Step
Phase: Ai(1)-Vintage Goblins' Combat Damage Step
Replacement Effect: If a creature would deal damage to you, prevent 1 of that damage.
Replacement Effect: If a creature would deal damage to you, prevent 1 of that damage.
Damage: Scarwood Goblins (42) deals 1 combat damage to Ai(2)-Divine Intervention.
Damage: Scarwood Goblins (43) deals 1 combat damage to Ai(2)-Divine Intervention.
Life: Life: Ai(2)-Divine Intervention 9 > 7
Phase: Ai(1)-Vintage Goblins' End of Combat Step
Phase: Ai(1)-Vintage Goblins' Main phase, postcombat
Mana: Mountain (36) - {T}: Add {R}.
Mana: Mountain (38) - {T}: Add {R}.
Mana: Mountain (25) - {T}: Add {R}.
Add To Stack: Ai(1)-Vintage Goblins cast Goblin Hero
Resolve Stack: Goblin Hero - Creature 2 / 2
Phase: Ai(1)-Vintage Goblins' End step
Phase: Ai(1)-Vintage Goblins' Cleanup step
Turn: Turn 21 (Ai(2)-Divine Intervention)
Phase: Ai(2)-Divine Intervention's Untap step
Phase: Ai(2)-Divine Intervention's Upkeep step
Phase: Ai(2)-Divine Intervention's Draw step
Phase: Ai(2)-Divine Intervention's Main phase, precombat
Phase: Ai(2)-Divine Intervention's Beginning of Combat Step
Phase: Ai(2)-Divine Intervention's Declare Attackers Step
Phase: Ai(2)-Divine Intervention's Declare Blockers Step
Phase: Ai(2)-Divine Intervention's First Strike Damage Step
Phase: Ai(2)-Divine Intervention's Combat Damage Step
Phase: Ai(2)-Divine Intervention's End of Combat Step
Phase: Ai(2)-Divine Intervention's Main phase, postcombat
Mana: Mountain (103) - {T}: Add {R}.
Mana: Plains (109) - {T}: Add {W}.
Add To Stack: Ai(2)-Divine Intervention cast Pearl Medallion
Resolve Stack: Pearl Medallion
Phase: Ai(2)-Divine Intervention's End step
Phase: Ai(2)-Divine Intervention's Cleanup step
Turn: Turn 22 (Ai(1)-Vintage Goblins)
Phase: Ai(1)-Vintage Goblins' Untap step
Phase: Ai(1)-Vintage Goblins' Upkeep step
Phase: Ai(1)-Vintage Goblins' Draw step
Phase: Ai(1)-Vintage Goblins' Main phase, precombat
Phase: Ai(1)-Vintage Goblins' Beginning of Combat Step
Phase: Ai(1)-Vintage Goblins' Declare Attackers Step
Combat: Ai(1)-Vintage Goblins assigned Scarwood Goblins (42), Scarwood Goblins (43) and Goblin Hero (47) to attack Ai(2)-Divine Intervention.
Phase: Ai(1)-Vintage Goblins' Declare Blockers Step
Combat: Ai(2)-Divine Intervention didn't block Scarwood Goblins (42).
Ai(2)-Divine Intervention didn't block Scarwood Goblins (43).
Ai(2)-Divine Intervention didn't block Goblin Hero (47).
Phase: Ai(1)-Vintage Goblins' First Strike Damage Step
Phase: Ai(1)-Vintage Goblins' Combat Damage Step
Replacement Effect: If a creature would deal damage to you, prevent 1 of that damage.
Replacement Effect: If a creature would deal damage to you, prevent 1 of that damage.
Replacement Effect: If a creature would deal damage to you, prevent 1 of that damage.
Damage: Scarwood Goblins (42) deals 1 combat damage to Ai(2)-Divine Intervention.
Damage: Scarwood Goblins (43) deals 1 combat damage to Ai(2)-Divine Intervention.
Damage: Goblin Hero (47) deals 1 combat damage to Ai(2)-Divine Intervention.
Life: Life: Ai(2)-Divine Intervention 7 > 4
Phase: Ai(1)-Vintage Goblins' End of Combat Step
Phase: Ai(1)-Vintage Goblins' Main phase, postcombat
Mana: Mountain (36) - {T}: Add {R}.
Add To Stack: Ai(1)-Vintage Goblins cast Sol Ring
Resolve Stack: Sol Ring
Phase: Ai(1)-Vintage Goblins' End step
Phase: Ai(1)-Vintage Goblins' Cleanup step
Turn: Turn 23 (Ai(2)-Divine Intervention)
Phase: Ai(2)-Divine Intervention's Untap step
Phase: Ai(2)-Divine Intervention's Upkeep step
Phase: Ai(2)-Divine Intervention's Draw step
Phase: Ai(2)-Divine Intervention's Main phase, precombat
Phase: Ai(2)-Divine Intervention's Beginning of Combat Step
Phase: Ai(2)-Divine Intervention's Declare Attackers Step
Phase: Ai(2)-Divine Intervention's Declare Blockers Step
Phase: Ai(2)-Divine Intervention's First Strike Damage Step
Phase: Ai(2)-Divine Intervention's Combat Damage Step
Phase: Ai(2)-Divine Intervention's End of Combat Step
Phase: Ai(2)-Divine Intervention's Main phase, postcombat
Mana: Mountain (103) - {T}: Add {R}.
Mana: Plains (109) - {T}: Add {W}.
Add To Stack: Ai(2)-Divine Intervention cast Pearl Medallion
Resolve Stack: Pearl Medallion
Phase: Ai(2)-Divine Intervention's End step
Phase: Ai(2)-Divine Intervention's Cleanup step
Turn: Turn 24 (Ai(1)-Vintage Goblins)
Phase: Ai(1)-Vintage Goblins' Untap step
Phase: Ai(1)-Vintage Goblins' Upkeep step
Phase: Ai(1)-Vintage Goblins' Draw step
Phase: Ai(1)-Vintage Goblins' Main phase, precombat
Phase: Ai(1)-Vintage Goblins' Beginning of Combat Step
Phase: Ai(1)-Vintage Goblins' Declare Attackers Step
Combat: Ai(1)-Vintage Goblins assigned Scarwood Goblins (42), Scarwood Goblins (43) and Goblin Hero (47) to attack Ai(2)-Divine Intervention.
Phase: Ai(1)-Vintage Goblins' Declare Blockers Step
Combat: Ai(2)-Divine Intervention didn't block Scarwood Goblins (42).
Ai(2)-Divine Intervention didn't block Scarwood Goblins (43).
Ai(2)-Divine Intervention assigned True Believer (82) to block Goblin Hero (47).
Phase: Ai(1)-Vintage Goblins' First Strike Damage Step
Phase: Ai(1)-Vintage Goblins' Combat Damage Step
Replacement Effect: If a creature would deal damage to you, prevent 1 of that damage.
Replacement Effect: If a creature would deal damage to you, prevent 1 of that damage.
Damage: Scarwood Goblins (42) deals 1 combat damage to Ai(2)-Divine Intervention.
Damage: Scarwood Goblins (43) deals 1 combat damage to Ai(2)-Divine Intervention.
Damage: Goblin Hero (47) deals 2 damage to True Believer (82).
Damage: True Believer (82) deals 2 damage to Goblin Hero (47).
Life: Life: Ai(2)-Divine Intervention 4 > 2
Zone Change: Goblin Hero (47) was put into Graveyard from Battlefield.
Zone Change: True Believer (82) was put into Graveyard from Battlefield.
Phase: Ai(1)-Vintage Goblins' End of Combat Step
Phase: Ai(1)-Vintage Goblins' Main phase, postcombat
Mana: Mountain (36) - {T}: Add {R}.
Add To Stack: Ai(1)-Vintage Goblins cast Mons's Goblin Raiders
Resolve Stack: Mons's Goblin Raiders - Creature 1 / 1
Phase: Ai(1)-Vintage Goblins' End step
Phase: Ai(1)-Vintage Goblins' Cleanup step
Turn: Turn 25 (Ai(2)-Divine Intervention)
Phase: Ai(2)-Divine Intervention's Untap step
Phase: Ai(2)-Divine Intervention's Upkeep step
Phase: Ai(2)-Divine Intervention's Draw step
Phase: Ai(2)-Divine Intervention's Main phase, precombat
Phase: Ai(2)-Divine Intervention's Beginning of Combat Step
Phase: Ai(2)-Divine Intervention's Declare Attackers Step
Phase: Ai(2)-Divine Intervention's Declare Blockers Step
Phase: Ai(2)-Divine Intervention's First Strike Damage Step
Phase: Ai(2)-Divine Intervention's Combat Damage Step
Phase: Ai(2)-Divine Intervention's End of Combat Step
Phase: Ai(2)-Divine Intervention's Main phase, postcombat
Mana: Plains (109) - {T}: Add {W}.
Mana: Mountain (103) - {T}: Add {R}.
Add To Stack: Ai(2)-Divine Intervention cast Honden of Cleansing Fire
Resolve Stack: Honden of Cleansing Fire
Phase: Ai(2)-Divine Intervention's End step
Phase: Ai(2)-Divine Intervention's Cleanup step
Turn: Turn 26 (Ai(1)-Vintage Goblins)
Phase: Ai(1)-Vintage Goblins' Untap step
Phase: Ai(1)-Vintage Goblins' Upkeep step
Phase: Ai(1)-Vintage Goblins' Draw step
Phase: Ai(1)-Vintage Goblins' Main phase, precombat
Mana: Mountain (36) - {T}: Add {R}.
Mana: Mountain (38) - {T}: Add {R}.
Mana: Sol Ring (46) - {T}: Add {C}{C}.
Add To Stack: Ai(1)-Vintage Goblins cast Goblin Caves targeting [Mountain (36)]
Resolve Stack: Goblin Caves (9) - Attach to Mountain (36)
Phase: Ai(1)-Vintage Goblins' Beginning of Combat Step
Phase: Ai(1)-Vintage Goblins' Declare Attackers Step
Combat: Ai(1)-Vintage Goblins assigned Scarwood Goblins (42) and Scarwood Goblins (43) to attack Ai(2)-Divine Intervention.
Phase: Ai(1)-Vintage Goblins' Declare Blockers Step
Combat: Ai(2)-Divine Intervention didn't block Scarwood Goblins (42).
Ai(2)-Divine Intervention didn't block Scarwood Goblins (43).
Phase: Ai(1)-Vintage Goblins' First Strike Damage Step
Phase: Ai(1)-Vintage Goblins' Combat Damage Step
Replacement Effect: If a creature would deal damage to you, prevent 1 of that damage.
Replacement Effect: If a creature would deal damage to you, prevent 1 of that damage.
Damage: Scarwood Goblins (42) deals 1 combat damage to Ai(2)-Divine Intervention.
Damage: Scarwood Goblins (43) deals 1 combat damage to Ai(2)-Divine Intervention.
Life: Life: Ai(2)-Divine Intervention 2 > 0
Player Control: Ai(1)-Vintage Goblins has restored control over themself
Player Control: Ai(2)-Divine Intervention has restored control over themself
Game Outcome: Turn 13
Game Outcome: Ai(1)-Vintage Goblins has won because all opponents have lost
Game Outcome: Ai(2)-Divine Intervention has lost because life total reached 0
Match Result: Ai(1)-Vintage Goblins: 1 Ai(2)-Divine Intervention: 0
Game Result: Game 1 ended in 3877 ms. Ai(1)-Vintage Goblins has won!