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Win against Crap Wall Deck

Vintage Bad Moon vs. Crap Wall Deck

Rating change 0 Aug 25, 2026 · 04:37 UTC
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Mulligan: Ai(1)-Crap Wall Deck has kept a hand of 7 cards
Mulligan: Ai(2)-Vintage Bad Moon has kept a hand of 7 cards
Turn: Turn 1 (Ai(1)-Crap Wall Deck)
Phase: Ai(1)-Crap Wall Deck's Untap step
Phase: Ai(1)-Crap Wall Deck's Upkeep step
Phase: Ai(1)-Crap Wall Deck's Draw step
Phase: Ai(1)-Crap Wall Deck's Main phase, precombat
Land: Ai(1)-Crap Wall Deck played Plains (20)
Phase: Ai(1)-Crap Wall Deck's Beginning of Combat Step
Phase: Ai(1)-Crap Wall Deck's Declare Attackers Step
Phase: Ai(1)-Crap Wall Deck's Declare Blockers Step
Phase: Ai(1)-Crap Wall Deck's First Strike Damage Step
Phase: Ai(1)-Crap Wall Deck's Combat Damage Step
Phase: Ai(1)-Crap Wall Deck's End of Combat Step
Phase: Ai(1)-Crap Wall Deck's Main phase, postcombat
Phase: Ai(1)-Crap Wall Deck's End step
Phase: Ai(1)-Crap Wall Deck's Cleanup step
Turn: Turn 2 (Ai(2)-Vintage Bad Moon)
Phase: Ai(2)-Vintage Bad Moon's Untap step
Phase: Ai(2)-Vintage Bad Moon's Upkeep step
Phase: Ai(2)-Vintage Bad Moon's Draw step
Phase: Ai(2)-Vintage Bad Moon's Main phase, precombat
Land: Ai(2)-Vintage Bad Moon played Swamp (102)
Phase: Ai(2)-Vintage Bad Moon's Beginning of Combat Step
Phase: Ai(2)-Vintage Bad Moon's Declare Attackers Step
Phase: Ai(2)-Vintage Bad Moon's Declare Blockers Step
Phase: Ai(2)-Vintage Bad Moon's First Strike Damage Step
Phase: Ai(2)-Vintage Bad Moon's Combat Damage Step
Phase: Ai(2)-Vintage Bad Moon's End of Combat Step
Phase: Ai(2)-Vintage Bad Moon's Main phase, postcombat
Phase: Ai(2)-Vintage Bad Moon's End step
Phase: Ai(2)-Vintage Bad Moon's Cleanup step
Turn: Turn 3 (Ai(1)-Crap Wall Deck)
Phase: Ai(1)-Crap Wall Deck's Untap step
Phase: Ai(1)-Crap Wall Deck's Upkeep step
Phase: Ai(1)-Crap Wall Deck's Draw step
Phase: Ai(1)-Crap Wall Deck's Main phase, precombat
Land: Ai(1)-Crap Wall Deck played Island (9)
Phase: Ai(1)-Crap Wall Deck's Beginning of Combat Step
Phase: Ai(1)-Crap Wall Deck's Declare Attackers Step
Phase: Ai(1)-Crap Wall Deck's Declare Blockers Step
Phase: Ai(1)-Crap Wall Deck's First Strike Damage Step
Phase: Ai(1)-Crap Wall Deck's Combat Damage Step
Phase: Ai(1)-Crap Wall Deck's End of Combat Step
Phase: Ai(1)-Crap Wall Deck's Main phase, postcombat
Mana: Plains (20) - {T}: Add {W}.
Mana: Island (9) - {T}: Add {U}.
Add To Stack: Ai(1)-Crap Wall Deck cast Circle of Protection: Blue
Resolve Stack: Circle of Protection: Blue
Phase: Ai(1)-Crap Wall Deck's End step
Phase: Ai(1)-Crap Wall Deck's Cleanup step
Turn: Turn 4 (Ai(2)-Vintage Bad Moon)
Phase: Ai(2)-Vintage Bad Moon's Untap step
Phase: Ai(2)-Vintage Bad Moon's Upkeep step
Phase: Ai(2)-Vintage Bad Moon's Draw step
Phase: Ai(2)-Vintage Bad Moon's Main phase, precombat
Land: Ai(2)-Vintage Bad Moon played Swamp (114)
Phase: Ai(2)-Vintage Bad Moon's Beginning of Combat Step
Phase: Ai(2)-Vintage Bad Moon's Declare Attackers Step
Phase: Ai(2)-Vintage Bad Moon's Declare Blockers Step
Phase: Ai(2)-Vintage Bad Moon's First Strike Damage Step
Phase: Ai(2)-Vintage Bad Moon's Combat Damage Step
Phase: Ai(2)-Vintage Bad Moon's End of Combat Step
Phase: Ai(2)-Vintage Bad Moon's Main phase, postcombat
Mana: Swamp (102) - {T}: Add {B}.
Mana: Swamp (114) - {T}: Add {B}.
Add To Stack: Ai(2)-Vintage Bad Moon cast Black Knight
Resolve Stack: Black Knight - Creature 2 / 2
Phase: Ai(2)-Vintage Bad Moon's End step
Phase: Ai(2)-Vintage Bad Moon's Cleanup step
Turn: Turn 5 (Ai(1)-Crap Wall Deck)
Phase: Ai(1)-Crap Wall Deck's Untap step
Phase: Ai(1)-Crap Wall Deck's Upkeep step
Phase: Ai(1)-Crap Wall Deck's Draw step
Phase: Ai(1)-Crap Wall Deck's Main phase, precombat
Land: Ai(1)-Crap Wall Deck played Island (8)
Phase: Ai(1)-Crap Wall Deck's Beginning of Combat Step
Phase: Ai(1)-Crap Wall Deck's Declare Attackers Step
Phase: Ai(1)-Crap Wall Deck's Declare Blockers Step
Phase: Ai(1)-Crap Wall Deck's First Strike Damage Step
Phase: Ai(1)-Crap Wall Deck's Combat Damage Step
Phase: Ai(1)-Crap Wall Deck's End of Combat Step
Phase: Ai(1)-Crap Wall Deck's Main phase, postcombat
Mana: Island (9) - {T}: Add {U}.
Mana: Island (8) - {T}: Add {U}.
Mana: Plains (20) - {T}: Add {W}.
Add To Stack: Ai(1)-Crap Wall Deck cast Wall of Air
Resolve Stack: Wall of Air - Creature 1 / 5
Phase: Ai(1)-Crap Wall Deck's End step
Phase: Ai(1)-Crap Wall Deck's Cleanup step
Turn: Turn 6 (Ai(2)-Vintage Bad Moon)
Phase: Ai(2)-Vintage Bad Moon's Untap step
Phase: Ai(2)-Vintage Bad Moon's Upkeep step
Phase: Ai(2)-Vintage Bad Moon's Draw step
Mana: Swamp (102) - {T}: Add {B}.
Mana: Swamp (114) - {T}: Add {B}.
Add To Stack: Ai(2)-Vintage Bad Moon cast Terror targeting [Wall of Air (23)]
Zone Change: Wall of Air (23) was put into Graveyard from Battlefield.
Resolve Stack: Terror (86) - Destroy Wall of Air (23). It can't be regenerated.
Phase: Ai(2)-Vintage Bad Moon's Main phase, precombat
Phase: Ai(2)-Vintage Bad Moon's Beginning of Combat Step
Phase: Ai(2)-Vintage Bad Moon's Declare Attackers Step
Combat: Ai(2)-Vintage Bad Moon assigned Black Knight (72) to attack Ai(1)-Crap Wall Deck.
Phase: Ai(2)-Vintage Bad Moon's Declare Blockers Step
Combat: Ai(1)-Crap Wall Deck didn't block Black Knight (72).
Phase: Ai(2)-Vintage Bad Moon's First Strike Damage Step
Damage: Black Knight (72) deals 2 combat damage to Ai(1)-Crap Wall Deck.
Life: Life: Ai(1)-Crap Wall Deck 20 > 18
Phase: Ai(2)-Vintage Bad Moon's Combat Damage Step
Phase: Ai(2)-Vintage Bad Moon's End of Combat Step
Phase: Ai(2)-Vintage Bad Moon's Main phase, postcombat
Land: Ai(2)-Vintage Bad Moon played Swamp (109)
Phase: Ai(2)-Vintage Bad Moon's End step
Phase: Ai(2)-Vintage Bad Moon's Cleanup step
Turn: Turn 7 (Ai(1)-Crap Wall Deck)
Phase: Ai(1)-Crap Wall Deck's Untap step
Phase: Ai(1)-Crap Wall Deck's Upkeep step
Phase: Ai(1)-Crap Wall Deck's Draw step
Phase: Ai(1)-Crap Wall Deck's Main phase, precombat
Land: Ai(1)-Crap Wall Deck played Island (30)
Phase: Ai(1)-Crap Wall Deck's Beginning of Combat Step
Phase: Ai(1)-Crap Wall Deck's Declare Attackers Step
Phase: Ai(1)-Crap Wall Deck's Declare Blockers Step
Phase: Ai(1)-Crap Wall Deck's First Strike Damage Step
Phase: Ai(1)-Crap Wall Deck's Combat Damage Step
Phase: Ai(1)-Crap Wall Deck's End of Combat Step
Phase: Ai(1)-Crap Wall Deck's Main phase, postcombat
Mana: Plains (20) - {T}: Add {W}.
Mana: Island (9) - {T}: Add {U}.
Mana: Island (8) - {T}: Add {U}.
Mana: Island (30) - {T}: Add {U}.
Add To Stack: Ai(1)-Crap Wall Deck cast Wall of Swords
Resolve Stack: Wall of Swords - Creature 3 / 5
Phase: Ai(1)-Crap Wall Deck's End step
Phase: Ai(1)-Crap Wall Deck's Cleanup step
Turn: Turn 8 (Ai(2)-Vintage Bad Moon)
Phase: Ai(2)-Vintage Bad Moon's Untap step
Phase: Ai(2)-Vintage Bad Moon's Upkeep step
Phase: Ai(2)-Vintage Bad Moon's Draw step
Phase: Ai(2)-Vintage Bad Moon's Main phase, precombat
Land: Ai(2)-Vintage Bad Moon played Swamp (103)
Mana: Swamp (102) - {T}: Add {B}.
Mana: Swamp (114) - {T}: Add {B}.
Add To Stack: Ai(2)-Vintage Bad Moon cast Animate Dead targeting [Wall of Air (23)]
Resolve Stack: Animate Dead (70) -  Attach to Wall of Air (23)
Add To Stack: Ai(2)-Vintage Bad Moon triggered Animate Dead
Resolve Stack: When Animate Dead enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it. [Zone Changer: Animate Dead (70)]
Phase: Ai(2)-Vintage Bad Moon's Beginning of Combat Step
Phase: Ai(2)-Vintage Bad Moon's Declare Attackers Step
Combat: Ai(2)-Vintage Bad Moon assigned Black Knight (72) to attack Ai(1)-Crap Wall Deck.
Phase: Ai(2)-Vintage Bad Moon's Declare Blockers Step
Combat: Ai(1)-Crap Wall Deck didn't block Black Knight (72).
Phase: Ai(2)-Vintage Bad Moon's First Strike Damage Step
Damage: Black Knight (72) deals 2 combat damage to Ai(1)-Crap Wall Deck.
Life: Life: Ai(1)-Crap Wall Deck 18 > 16
Phase: Ai(2)-Vintage Bad Moon's Combat Damage Step
Phase: Ai(2)-Vintage Bad Moon's End of Combat Step
Phase: Ai(2)-Vintage Bad Moon's Main phase, postcombat
Phase: Ai(2)-Vintage Bad Moon's End step
Phase: Ai(2)-Vintage Bad Moon's Cleanup step
Turn: Turn 9 (Ai(1)-Crap Wall Deck)
Phase: Ai(1)-Crap Wall Deck's Untap step
Phase: Ai(1)-Crap Wall Deck's Upkeep step
Phase: Ai(1)-Crap Wall Deck's Draw step
Phase: Ai(1)-Crap Wall Deck's Main phase, precombat
Phase: Ai(1)-Crap Wall Deck's Beginning of Combat Step
Phase: Ai(1)-Crap Wall Deck's Declare Attackers Step
Phase: Ai(1)-Crap Wall Deck's Declare Blockers Step
Phase: Ai(1)-Crap Wall Deck's First Strike Damage Step
Phase: Ai(1)-Crap Wall Deck's Combat Damage Step
Phase: Ai(1)-Crap Wall Deck's End of Combat Step
Phase: Ai(1)-Crap Wall Deck's Main phase, postcombat
Mana: Island (9) - {T}: Add {U}.
Mana: Island (8) - {T}: Add {U}.
Mana: Island (30) - {T}: Add {U}.
Mana: Plains (20) - {T}: Add {W}.
Add To Stack: Ai(1)-Crap Wall Deck cast Icy Manipulator
Resolve Stack: Icy Manipulator
Phase: Ai(1)-Crap Wall Deck's End step
Phase: Ai(1)-Crap Wall Deck's Cleanup step
Turn: Turn 10 (Ai(2)-Vintage Bad Moon)
Phase: Ai(2)-Vintage Bad Moon's Untap step
Phase: Ai(2)-Vintage Bad Moon's Upkeep step
Phase: Ai(2)-Vintage Bad Moon's Draw step
Phase: Ai(2)-Vintage Bad Moon's Main phase, precombat
Land: Ai(2)-Vintage Bad Moon played Swamp (108)
Phase: Ai(2)-Vintage Bad Moon's Beginning of Combat Step
Phase: Ai(2)-Vintage Bad Moon's Declare Attackers Step
Combat: Ai(2)-Vintage Bad Moon assigned Black Knight (72) to attack Ai(1)-Crap Wall Deck.
Phase: Ai(2)-Vintage Bad Moon's Declare Blockers Step
Combat: Ai(1)-Crap Wall Deck didn't block Black Knight (72).
Phase: Ai(2)-Vintage Bad Moon's First Strike Damage Step
Damage: Black Knight (72) deals 2 combat damage to Ai(1)-Crap Wall Deck.
Life: Life: Ai(1)-Crap Wall Deck 16 > 14
Phase: Ai(2)-Vintage Bad Moon's Combat Damage Step
Phase: Ai(2)-Vintage Bad Moon's End of Combat Step
Phase: Ai(2)-Vintage Bad Moon's Main phase, postcombat
Mana: Swamp (102) - {T}: Add {B}.
Mana: Swamp (114) - {T}: Add {B}.
Mana: Swamp (109) - {T}: Add {B}.
Mana: Swamp (103) - {T}: Add {B}.
Mana: Swamp (108) - {T}: Add {B}.
Add To Stack: Ai(2)-Vintage Bad Moon cast Sengir Vampire
Resolve Stack: Sengir Vampire - Creature 4 / 4
Phase: Ai(2)-Vintage Bad Moon's End step
Phase: Ai(2)-Vintage Bad Moon's Cleanup step
Turn: Turn 11 (Ai(1)-Crap Wall Deck)
Phase: Ai(1)-Crap Wall Deck's Untap step
Phase: Ai(1)-Crap Wall Deck's Upkeep step
Phase: Ai(1)-Crap Wall Deck's Draw step
Phase: Ai(1)-Crap Wall Deck's Main phase, precombat
Phase: Ai(1)-Crap Wall Deck's Beginning of Combat Step
Phase: Ai(1)-Crap Wall Deck's Declare Attackers Step
Phase: Ai(1)-Crap Wall Deck's Declare Blockers Step
Phase: Ai(1)-Crap Wall Deck's First Strike Damage Step
Phase: Ai(1)-Crap Wall Deck's Combat Damage Step
Phase: Ai(1)-Crap Wall Deck's End of Combat Step
Phase: Ai(1)-Crap Wall Deck's Main phase, postcombat
Mana: Island (9) - {T}: Add {U}.
Mana: Island (8) - {T}: Add {U}.
Mana: Island (30) - {T}: Add {U}.
Mana: Plains (20) - {T}: Add {W}.
Add To Stack: Ai(1)-Crap Wall Deck cast Jayemdae Tome
Resolve Stack: Jayemdae Tome
Phase: Ai(1)-Crap Wall Deck's End step
Phase: Ai(1)-Crap Wall Deck's Cleanup step
Turn: Turn 12 (Ai(2)-Vintage Bad Moon)
Phase: Ai(2)-Vintage Bad Moon's Untap step
Phase: Ai(2)-Vintage Bad Moon's Upkeep step
Phase: Ai(2)-Vintage Bad Moon's Draw step
Phase: Ai(2)-Vintage Bad Moon's Main phase, precombat
Phase: Ai(2)-Vintage Bad Moon's Beginning of Combat Step
Phase: Ai(2)-Vintage Bad Moon's Declare Attackers Step
Combat: Ai(2)-Vintage Bad Moon assigned Black Knight (72) to attack Ai(1)-Crap Wall Deck.
Phase: Ai(2)-Vintage Bad Moon's Declare Blockers Step
Combat: Ai(1)-Crap Wall Deck didn't block Black Knight (72).
Phase: Ai(2)-Vintage Bad Moon's First Strike Damage Step
Damage: Black Knight (72) deals 2 combat damage to Ai(1)-Crap Wall Deck.
Life: Life: Ai(1)-Crap Wall Deck 14 > 12
Phase: Ai(2)-Vintage Bad Moon's Combat Damage Step
Phase: Ai(2)-Vintage Bad Moon's End of Combat Step
Phase: Ai(2)-Vintage Bad Moon's Main phase, postcombat
Mana: Swamp (102) - {T}: Add {B}.
Mana: Swamp (114) - {T}: Add {B}.
Mana: Swamp (109) - {T}: Add {B}.
Mana: Swamp (103) - {T}: Add {B}.
Add To Stack: Ai(2)-Vintage Bad Moon cast Juggernaut
Resolve Stack: Juggernaut - Creature 5 / 3
Phase: Ai(2)-Vintage Bad Moon's End step
Phase: Ai(2)-Vintage Bad Moon's Cleanup step
Turn: Turn 13 (Ai(1)-Crap Wall Deck)
Phase: Ai(1)-Crap Wall Deck's Untap step
Phase: Ai(1)-Crap Wall Deck's Upkeep step
Phase: Ai(1)-Crap Wall Deck's Draw step
Phase: Ai(1)-Crap Wall Deck's Main phase, precombat
Phase: Ai(1)-Crap Wall Deck's Beginning of Combat Step
Phase: Ai(1)-Crap Wall Deck's Declare Attackers Step
Phase: Ai(1)-Crap Wall Deck's Declare Blockers Step
Phase: Ai(1)-Crap Wall Deck's First Strike Damage Step
Phase: Ai(1)-Crap Wall Deck's Combat Damage Step
Phase: Ai(1)-Crap Wall Deck's End of Combat Step
Phase: Ai(1)-Crap Wall Deck's Main phase, postcombat
Mana: Island (9) - {T}: Add {U}.
Mana: Island (8) - {T}: Add {U}.
Mana: Island (30) - {T}: Add {U}.
Mana: Plains (20) - {T}: Add {W}.
Add To Stack: Ai(1)-Crap Wall Deck cast Icy Manipulator
Resolve Stack: Icy Manipulator
Phase: Ai(1)-Crap Wall Deck's End step
Phase: Ai(1)-Crap Wall Deck's Cleanup step
Turn: Turn 14 (Ai(2)-Vintage Bad Moon)
Phase: Ai(2)-Vintage Bad Moon's Untap step
Phase: Ai(2)-Vintage Bad Moon's Upkeep step
Phase: Ai(2)-Vintage Bad Moon's Draw step
Phase: Ai(2)-Vintage Bad Moon's Main phase, precombat
Phase: Ai(2)-Vintage Bad Moon's Beginning of Combat Step
Phase: Ai(2)-Vintage Bad Moon's Declare Attackers Step
Combat: Ai(2)-Vintage Bad Moon assigned Juggernaut (79), Sengir Vampire (78) and Black Knight (72) to attack Ai(1)-Crap Wall Deck.
Phase: Ai(2)-Vintage Bad Moon's Declare Blockers Step
Combat: Ai(1)-Crap Wall Deck didn't block Juggernaut (79).
Ai(1)-Crap Wall Deck assigned Wall of Swords (54) to block Sengir Vampire (78).
Ai(1)-Crap Wall Deck didn't block Black Knight (72).
Phase: Ai(2)-Vintage Bad Moon's First Strike Damage Step
Damage: Black Knight (72) deals 2 combat damage to Ai(1)-Crap Wall Deck.
Life: Life: Ai(1)-Crap Wall Deck 12 > 10
Phase: Ai(2)-Vintage Bad Moon's Combat Damage Step
Damage: Juggernaut (79) deals 5 combat damage to Ai(1)-Crap Wall Deck.
Damage: Sengir Vampire (78) deals 4 damage to Wall of Swords (54).
Damage: Wall of Swords (54) deals 3 damage to Sengir Vampire (78).
Life: Life: Ai(1)-Crap Wall Deck 10 > 5
Phase: Ai(2)-Vintage Bad Moon's End of Combat Step
Phase: Ai(2)-Vintage Bad Moon's Main phase, postcombat
Mana: Swamp (102) - {T}: Add {B}.
Mana: Swamp (114) - {T}: Add {B}.
Mana: Swamp (109) - {T}: Add {B}.
Add To Stack: Ai(2)-Vintage Bad Moon cast Hypnotic Specter
Resolve Stack: Hypnotic Specter - Creature 2 / 2
Phase: Ai(2)-Vintage Bad Moon's End step
Phase: Ai(2)-Vintage Bad Moon's Cleanup step
Turn: Turn 15 (Ai(1)-Crap Wall Deck)
Phase: Ai(1)-Crap Wall Deck's Untap step
Phase: Ai(1)-Crap Wall Deck's Upkeep step
Phase: Ai(1)-Crap Wall Deck's Draw step
Phase: Ai(1)-Crap Wall Deck's Main phase, precombat
Phase: Ai(1)-Crap Wall Deck's Beginning of Combat Step
Phase: Ai(1)-Crap Wall Deck's Declare Attackers Step
Phase: Ai(1)-Crap Wall Deck's Declare Blockers Step
Phase: Ai(1)-Crap Wall Deck's First Strike Damage Step
Phase: Ai(1)-Crap Wall Deck's Combat Damage Step
Phase: Ai(1)-Crap Wall Deck's End of Combat Step
Phase: Ai(1)-Crap Wall Deck's Main phase, postcombat
Mana: Island (9) - {T}: Add {U}.
Mana: Island (8) - {T}: Add {U}.
Mana: Island (30) - {T}: Add {U}.
Add To Stack: Ai(1)-Crap Wall Deck cast Wall of Water
Resolve Stack: Wall of Water - Creature 0 / 5
Phase: Ai(1)-Crap Wall Deck's End step
Phase: Ai(1)-Crap Wall Deck's Cleanup step
Turn: Turn 16 (Ai(2)-Vintage Bad Moon)
Phase: Ai(2)-Vintage Bad Moon's Untap step
Phase: Ai(2)-Vintage Bad Moon's Upkeep step
Mana: Plains (20) - {T}: Add {W}.
Add To Stack: Ai(1)-Crap Wall Deck activated Icy Manipulator targeting [Sengir Vampire (78)]
Resolve Stack: Icy Manipulator (15) - Tap Sengir Vampire (78).
Phase: Ai(2)-Vintage Bad Moon's Draw step
Phase: Ai(2)-Vintage Bad Moon's Main phase, precombat
Phase: Ai(2)-Vintage Bad Moon's Beginning of Combat Step
Phase: Ai(2)-Vintage Bad Moon's Declare Attackers Step
Combat: Ai(2)-Vintage Bad Moon assigned Juggernaut (79), Black Knight (72) and Hypnotic Specter (67) to attack Ai(1)-Crap Wall Deck.
Phase: Ai(2)-Vintage Bad Moon's Declare Blockers Step
Combat: Ai(1)-Crap Wall Deck didn't block Juggernaut (79).
Ai(1)-Crap Wall Deck assigned Wall of Water (4) to block Black Knight (72).
Ai(1)-Crap Wall Deck assigned Wall of Swords (54) to block Hypnotic Specter (67).
Phase: Ai(2)-Vintage Bad Moon's First Strike Damage Step
Damage: Black Knight (72) deals 2 damage to Wall of Water (4).
Phase: Ai(2)-Vintage Bad Moon's Combat Damage Step
Damage: Juggernaut (79) deals 5 combat damage to Ai(1)-Crap Wall Deck.
Damage: Hypnotic Specter (67) deals 2 damage to Wall of Swords (54).
Damage: Wall of Swords (54) deals 3 damage to Hypnotic Specter (67).
Life: Life: Ai(1)-Crap Wall Deck 5 > 0
Player Control: Ai(1)-Crap Wall Deck has restored control over themself
Player Control: Ai(2)-Vintage Bad Moon has restored control over themself
Game Outcome: Turn 8
Game Outcome: Ai(1)-Crap Wall Deck has lost because life total reached 0
Game Outcome: Ai(2)-Vintage Bad Moon has won because all opponents have lost
Match Result: Ai(1)-Crap Wall Deck: 0 Ai(2)-Vintage Bad Moon: 3 

Game Result: Game 3 ended in 768 ms. Ai(2)-Vintage Bad Moon has won!