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Anything Goes · simulation record
Win against Vintage Mono Red
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Aug 25, 2026 · 04:37 UTC
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Mountain Did not have activator set in SpellAbilityRestriction.canPlay()
Howling Mine Did not have activator set in SpellAbilityRestriction.canPlay()
Mulligan: Ai(2)-Vintage Mono Red has mulliganed down to 6 cards.
Mulligan: Ai(2)-Vintage Mono Red has kept a hand of 6 cards
Mulligan: Ai(1)-Vintage Mono Blue has kept a hand of 7 cards
Turn: Turn 1 (Ai(2)-Vintage Mono Red)
Phase: Ai(2)-Vintage Mono Red's Untap step
Phase: Ai(2)-Vintage Mono Red's Upkeep step
Phase: Ai(2)-Vintage Mono Red's Draw step
Phase: Ai(2)-Vintage Mono Red's Main phase, precombat
Land: Ai(2)-Vintage Mono Red played Mountain (69)
Phase: Ai(2)-Vintage Mono Red's Beginning of Combat Step
Phase: Ai(2)-Vintage Mono Red's Declare Attackers Step
Phase: Ai(2)-Vintage Mono Red's Declare Blockers Step
Phase: Ai(2)-Vintage Mono Red's First Strike Damage Step
Phase: Ai(2)-Vintage Mono Red's Combat Damage Step
Phase: Ai(2)-Vintage Mono Red's End of Combat Step
Phase: Ai(2)-Vintage Mono Red's Main phase, postcombat
Phase: Ai(2)-Vintage Mono Red's End step
Phase: Ai(2)-Vintage Mono Red's Cleanup step
Turn: Turn 2 (Ai(1)-Vintage Mono Blue)
Phase: Ai(1)-Vintage Mono Blue's Untap step
Phase: Ai(1)-Vintage Mono Blue's Upkeep step
Phase: Ai(1)-Vintage Mono Blue's Draw step
Phase: Ai(1)-Vintage Mono Blue's Main phase, precombat
Land: Ai(1)-Vintage Mono Blue played Island (22)
Phase: Ai(1)-Vintage Mono Blue's Beginning of Combat Step
Phase: Ai(1)-Vintage Mono Blue's Declare Attackers Step
Phase: Ai(1)-Vintage Mono Blue's Declare Blockers Step
Phase: Ai(1)-Vintage Mono Blue's First Strike Damage Step
Phase: Ai(1)-Vintage Mono Blue's Combat Damage Step
Phase: Ai(1)-Vintage Mono Blue's End of Combat Step
Phase: Ai(1)-Vintage Mono Blue's Main phase, postcombat
Phase: Ai(1)-Vintage Mono Blue's End step
Mana: Mountain (69) - {T}: Add {R}.
Add To Stack: Ai(2)-Vintage Mono Red cast Lightning Bolt targeting [Ai(1)-Vintage Mono Blue]
Damage: Lightning Bolt (116) deals 3 non-combat damage to Ai(1)-Vintage Mono Blue.
Life: Life: Ai(1)-Vintage Mono Blue 20 > 17
Resolve Stack: Lightning Bolt (116) - Lightning Bolt (116) deals 3 damage to Ai(1)-Vintage Mono Blue.
Phase: Ai(1)-Vintage Mono Blue's Cleanup step
Turn: Turn 3 (Ai(2)-Vintage Mono Red)
Phase: Ai(2)-Vintage Mono Red's Untap step
Phase: Ai(2)-Vintage Mono Red's Upkeep step
Phase: Ai(2)-Vintage Mono Red's Draw step
Phase: Ai(2)-Vintage Mono Red's Main phase, precombat
Land: Ai(2)-Vintage Mono Red played Mountain (68)
Phase: Ai(2)-Vintage Mono Red's Beginning of Combat Step
Phase: Ai(2)-Vintage Mono Red's Declare Attackers Step
Phase: Ai(2)-Vintage Mono Red's Declare Blockers Step
Phase: Ai(2)-Vintage Mono Red's First Strike Damage Step
Phase: Ai(2)-Vintage Mono Red's Combat Damage Step
Phase: Ai(2)-Vintage Mono Red's End of Combat Step
Phase: Ai(2)-Vintage Mono Red's Main phase, postcombat
Mana: Mountain (69) - {T}: Add {R}.
Mana: Mountain (68) - {T}: Add {R}.
Add To Stack: Ai(2)-Vintage Mono Red cast Howling Mine
Resolve Stack: Howling Mine
Phase: Ai(2)-Vintage Mono Red's End step
Phase: Ai(2)-Vintage Mono Red's Cleanup step
Turn: Turn 4 (Ai(1)-Vintage Mono Blue)
Phase: Ai(1)-Vintage Mono Blue's Untap step
Phase: Ai(1)-Vintage Mono Blue's Upkeep step
Phase: Ai(1)-Vintage Mono Blue's Draw step
Add To Stack: Ai(2)-Vintage Mono Red triggered Howling Mine
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(1)-Vintage Mono Blue]
Phase: Ai(1)-Vintage Mono Blue's Main phase, precombat
Land: Ai(1)-Vintage Mono Blue played Island (8)
Phase: Ai(1)-Vintage Mono Blue's Beginning of Combat Step
Phase: Ai(1)-Vintage Mono Blue's Declare Attackers Step
Phase: Ai(1)-Vintage Mono Blue's Declare Blockers Step
Phase: Ai(1)-Vintage Mono Blue's First Strike Damage Step
Phase: Ai(1)-Vintage Mono Blue's Combat Damage Step
Phase: Ai(1)-Vintage Mono Blue's End of Combat Step
Phase: Ai(1)-Vintage Mono Blue's Main phase, postcombat
Phase: Ai(1)-Vintage Mono Blue's End step
Phase: Ai(1)-Vintage Mono Blue's Cleanup step
Discard: Ai(1)-Vintage Mono Blue discards Island (16).
Turn: Turn 5 (Ai(2)-Vintage Mono Red)
Phase: Ai(2)-Vintage Mono Red's Untap step
Phase: Ai(2)-Vintage Mono Red's Upkeep step
Phase: Ai(2)-Vintage Mono Red's Draw step
Add To Stack: Ai(2)-Vintage Mono Red triggered Howling Mine
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(2)-Vintage Mono Red]
Phase: Ai(2)-Vintage Mono Red's Main phase, precombat
Land: Ai(2)-Vintage Mono Red played Mountain (65)
Phase: Ai(2)-Vintage Mono Red's Beginning of Combat Step
Phase: Ai(2)-Vintage Mono Red's Declare Attackers Step
Phase: Ai(2)-Vintage Mono Red's Declare Blockers Step
Phase: Ai(2)-Vintage Mono Red's First Strike Damage Step
Phase: Ai(2)-Vintage Mono Red's Combat Damage Step
Phase: Ai(2)-Vintage Mono Red's End of Combat Step
Phase: Ai(2)-Vintage Mono Red's Main phase, postcombat
Mana: Mountain (69) - {T}: Add {R}.
Mana: Mountain (68) - {T}: Add {R}.
Mana: Mountain (65) - {T}: Add {R}.
Add To Stack: Ai(2)-Vintage Mono Red cast Mana Flare
Resolve Stack: Mana Flare
Phase: Ai(2)-Vintage Mono Red's End step
Phase: Ai(2)-Vintage Mono Red's Cleanup step
Turn: Turn 6 (Ai(1)-Vintage Mono Blue)
Phase: Ai(1)-Vintage Mono Blue's Untap step
Phase: Ai(1)-Vintage Mono Blue's Upkeep step
Phase: Ai(1)-Vintage Mono Blue's Draw step
Add To Stack: Ai(2)-Vintage Mono Red triggered Howling Mine
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(1)-Vintage Mono Blue]
Phase: Ai(1)-Vintage Mono Blue's Main phase, precombat
Land: Ai(1)-Vintage Mono Blue played Island (23)
Phase: Ai(1)-Vintage Mono Blue's Beginning of Combat Step
Phase: Ai(1)-Vintage Mono Blue's Declare Attackers Step
Phase: Ai(1)-Vintage Mono Blue's Declare Blockers Step
Phase: Ai(1)-Vintage Mono Blue's First Strike Damage Step
Phase: Ai(1)-Vintage Mono Blue's Combat Damage Step
Phase: Ai(1)-Vintage Mono Blue's End of Combat Step
Phase: Ai(1)-Vintage Mono Blue's Main phase, postcombat
Mana: Island (22) - {T}: Add {U}.
Mana: Island (8) - {T}: Add {U}.
Mana: Island (23) - {T}: Add {U}.
Add To Stack: Ai(1)-Vintage Mono Blue cast Air Elemental
Resolve Stack: Air Elemental - Creature 4 / 4
Phase: Ai(1)-Vintage Mono Blue's End step
Phase: Ai(1)-Vintage Mono Blue's Cleanup step
Turn: Turn 7 (Ai(2)-Vintage Mono Red)
Phase: Ai(2)-Vintage Mono Red's Untap step
Phase: Ai(2)-Vintage Mono Red's Upkeep step
Phase: Ai(2)-Vintage Mono Red's Draw step
Add To Stack: Ai(2)-Vintage Mono Red triggered Howling Mine
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(2)-Vintage Mono Red]
Phase: Ai(2)-Vintage Mono Red's Main phase, precombat
Land: Ai(2)-Vintage Mono Red played Mountain (71)
Phase: Ai(2)-Vintage Mono Red's Beginning of Combat Step
Phase: Ai(2)-Vintage Mono Red's Declare Attackers Step
Phase: Ai(2)-Vintage Mono Red's Declare Blockers Step
Phase: Ai(2)-Vintage Mono Red's First Strike Damage Step
Phase: Ai(2)-Vintage Mono Red's Combat Damage Step
Phase: Ai(2)-Vintage Mono Red's End of Combat Step
Phase: Ai(2)-Vintage Mono Red's Main phase, postcombat
Mana: Mountain (69) - {T}: Add {R}.
Add To Stack: Ai(2)-Vintage Mono Red cast Howling Mine
Resolve Stack: Howling Mine
Phase: Ai(2)-Vintage Mono Red's End step
Phase: Ai(2)-Vintage Mono Red's Cleanup step
Turn: Turn 8 (Ai(1)-Vintage Mono Blue)
Phase: Ai(1)-Vintage Mono Blue's Untap step
Phase: Ai(1)-Vintage Mono Blue's Upkeep step
Phase: Ai(1)-Vintage Mono Blue's Draw step
Add To Stack: Ai(2)-Vintage Mono Red triggered Howling Mine
Add To Stack: Ai(2)-Vintage Mono Red triggered Howling Mine
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(1)-Vintage Mono Blue]
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(1)-Vintage Mono Blue]
Phase: Ai(1)-Vintage Mono Blue's Main phase, precombat
Land: Ai(1)-Vintage Mono Blue played Island (20)
Phase: Ai(1)-Vintage Mono Blue's Beginning of Combat Step
Phase: Ai(1)-Vintage Mono Blue's Declare Attackers Step
Combat: Ai(1)-Vintage Mono Blue assigned Air Elemental (57) to attack Ai(2)-Vintage Mono Red.
Phase: Ai(1)-Vintage Mono Blue's Declare Blockers Step
Combat: Ai(2)-Vintage Mono Red didn't block Air Elemental (57).
Phase: Ai(1)-Vintage Mono Blue's First Strike Damage Step
Phase: Ai(1)-Vintage Mono Blue's Combat Damage Step
Damage: Air Elemental (57) deals 4 combat damage to Ai(2)-Vintage Mono Red.
Life: Life: Ai(2)-Vintage Mono Red 20 > 16
Phase: Ai(1)-Vintage Mono Blue's End of Combat Step
Phase: Ai(1)-Vintage Mono Blue's Main phase, postcombat
Mana: Island (22) - {T}: Add {U}.
Mana: Island (8) - {T}: Add {U}.
Add To Stack: Ai(1)-Vintage Mono Blue cast Wall of Air
Resolve Stack: Wall of Air - Creature 1 / 5
Mana: Island (23) - {T}: Add {U}.
Mana: Island (20) - {T}: Add {U}.
Add To Stack: Ai(1)-Vintage Mono Blue cast Clone
Replacement Effect: You may have Air Elemental enter as a copy of any creature on the battlefield.
Resolve Stack: Clone - Creature 0 / 0
Phase: Ai(1)-Vintage Mono Blue's End step
Phase: Ai(1)-Vintage Mono Blue's Cleanup step
Turn: Turn 9 (Ai(2)-Vintage Mono Red)
Phase: Ai(2)-Vintage Mono Red's Untap step
Phase: Ai(2)-Vintage Mono Red's Upkeep step
Phase: Ai(2)-Vintage Mono Red's Draw step
Add To Stack: Ai(2)-Vintage Mono Red triggered Howling Mine
Add To Stack: Ai(2)-Vintage Mono Red triggered Howling Mine
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(2)-Vintage Mono Red]
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(2)-Vintage Mono Red]
Phase: Ai(2)-Vintage Mono Red's Main phase, precombat
Land: Ai(2)-Vintage Mono Red played Mountain (80)
Phase: Ai(2)-Vintage Mono Red's Beginning of Combat Step
Phase: Ai(2)-Vintage Mono Red's Declare Attackers Step
Phase: Ai(2)-Vintage Mono Red's Declare Blockers Step
Phase: Ai(2)-Vintage Mono Red's First Strike Damage Step
Phase: Ai(2)-Vintage Mono Red's Combat Damage Step
Phase: Ai(2)-Vintage Mono Red's End of Combat Step
Phase: Ai(2)-Vintage Mono Red's Main phase, postcombat
Mana: Mountain (69) - {T}: Add {R}.
Mana: Mountain (68) - {T}: Add {R}.
Add To Stack: Ai(2)-Vintage Mono Red cast Mana Flare
Resolve Stack: Mana Flare
Phase: Ai(2)-Vintage Mono Red's End step
Phase: Ai(2)-Vintage Mono Red's Cleanup step
Turn: Turn 10 (Ai(1)-Vintage Mono Blue)
Phase: Ai(1)-Vintage Mono Blue's Untap step
Phase: Ai(1)-Vintage Mono Blue's Upkeep step
Phase: Ai(1)-Vintage Mono Blue's Draw step
Add To Stack: Ai(2)-Vintage Mono Red triggered Howling Mine
Add To Stack: Ai(2)-Vintage Mono Red triggered Howling Mine
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(1)-Vintage Mono Blue]
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(1)-Vintage Mono Blue]
Phase: Ai(1)-Vintage Mono Blue's Main phase, precombat
Add To Stack: Ai(1)-Vintage Mono Blue cast Mox Sapphire
Resolve Stack: Mox Sapphire
Land: Ai(1)-Vintage Mono Blue played Island (17)
Phase: Ai(1)-Vintage Mono Blue's Beginning of Combat Step
Phase: Ai(1)-Vintage Mono Blue's Declare Attackers Step
Combat: Ai(1)-Vintage Mono Blue assigned Air Elemental (57) and Air Elemental (45) to attack Ai(2)-Vintage Mono Red.
Phase: Ai(1)-Vintage Mono Blue's Declare Blockers Step
Combat: Ai(2)-Vintage Mono Red didn't block Air Elemental (57).
Ai(2)-Vintage Mono Red didn't block Air Elemental (45).
Phase: Ai(1)-Vintage Mono Blue's First Strike Damage Step
Phase: Ai(1)-Vintage Mono Blue's Combat Damage Step
Damage: Air Elemental (57) deals 4 combat damage to Ai(2)-Vintage Mono Red.
Damage: Air Elemental (45) deals 4 combat damage to Ai(2)-Vintage Mono Red.
Life: Life: Ai(2)-Vintage Mono Red 16 > 8
Phase: Ai(1)-Vintage Mono Blue's End of Combat Step
Phase: Ai(1)-Vintage Mono Blue's Main phase, postcombat
Mana: Island (22) - {T}: Add {U}.
Mana: Island (8) - {T}: Add {U}.
Add To Stack: Ai(1)-Vintage Mono Blue cast Mahamoti Djinn
Resolve Stack: Mahamoti Djinn - Creature 5 / 6
Mana: Island (23) - {T}: Add {U}.
Mana: Island (20) - {T}: Add {U}.
Add To Stack: Ai(1)-Vintage Mono Blue cast Clone
Replacement Effect: You may have Mahamoti Djinn enter as a copy of any creature on the battlefield.
Resolve Stack: Clone - Creature 0 / 0
Phase: Ai(1)-Vintage Mono Blue's End step
Phase: Ai(1)-Vintage Mono Blue's Cleanup step
Turn: Turn 11 (Ai(2)-Vintage Mono Red)
Phase: Ai(2)-Vintage Mono Red's Untap step
Phase: Ai(2)-Vintage Mono Red's Upkeep step
Phase: Ai(2)-Vintage Mono Red's Draw step
Add To Stack: Ai(2)-Vintage Mono Red triggered Howling Mine
Add To Stack: Ai(2)-Vintage Mono Red triggered Howling Mine
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(2)-Vintage Mono Red]
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(2)-Vintage Mono Red]
Phase: Ai(2)-Vintage Mono Red's Main phase, precombat
Land: Ai(2)-Vintage Mono Red played Mountain (78)
Phase: Ai(2)-Vintage Mono Red's Beginning of Combat Step
Phase: Ai(2)-Vintage Mono Red's Declare Attackers Step
Phase: Ai(2)-Vintage Mono Red's Declare Blockers Step
Phase: Ai(2)-Vintage Mono Red's First Strike Damage Step
Phase: Ai(2)-Vintage Mono Red's Combat Damage Step
Phase: Ai(2)-Vintage Mono Red's End of Combat Step
Phase: Ai(2)-Vintage Mono Red's Main phase, postcombat
Mana: Mountain (69) - {T}: Add {R}.
Mana: Mountain (68) - {T}: Add {R}.
Add To Stack: Ai(2)-Vintage Mono Red cast Roc of Kher Ridges
Mana: Mox Sapphire (60) - {T}: Add {U}.
Mana: Island (17) - {T}: Add {U}.
Add To Stack: Ai(1)-Vintage Mono Blue cast Counterspell targeting [Roc of Kher Ridges - Creature 3 / 3]
Zone Change: Send countered spell to Graveyard
Resolve Stack: Counterspell (28) - Counter Roc of Kher Ridges (120).
Mana: Mountain (65) - {T}: Add {R}.
Mana: Mountain (71) - {T}: Add {R}.
Mana: Mountain (80) - {T}: Add {R}.
Mana: Mountain (78) - {T}: Add {R}.
Add To Stack: Ai(2)-Vintage Mono Red cast Fireball targeting [Ai(1)-Vintage Mono Blue, Air Elemental (57)]
Add To Stack: Ai(1)-Vintage Mono Blue cast Unsummon targeting [Air Elemental (57)]
Resolve Stack: Unsummon (37) - Return Air Elemental (57) to its owner's hand.
Add To Stack: Ai(1)-Vintage Mono Blue cast Ancestral Recall targeting [Ai(1)-Vintage Mono Blue]
Resolve Stack: Ancestral Recall (59) - Ai(1)-Vintage Mono Blue draws three cards.
Damage: Fireball (111) deals 11 non-combat damage to Ai(1)-Vintage Mono Blue.
Life: Life: Ai(1)-Vintage Mono Blue 17 > 6
Resolve Stack: Fireball (111) - Fireball (111) deals 11 damage divided evenly (rounded down) to
Ai(1)-Vintage Mono Blue. (X=11)
Phase: Ai(2)-Vintage Mono Red's End step
Phase: Ai(2)-Vintage Mono Red's Cleanup step
Turn: Turn 12 (Ai(1)-Vintage Mono Blue)
Phase: Ai(1)-Vintage Mono Blue's Untap step
Phase: Ai(1)-Vintage Mono Blue's Upkeep step
Phase: Ai(1)-Vintage Mono Blue's Draw step
Add To Stack: Ai(2)-Vintage Mono Red triggered Howling Mine
Add To Stack: Ai(2)-Vintage Mono Red triggered Howling Mine
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(1)-Vintage Mono Blue]
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(1)-Vintage Mono Blue]
Phase: Ai(1)-Vintage Mono Blue's Main phase, precombat
Land: Ai(1)-Vintage Mono Blue played Island (10)
Phase: Ai(1)-Vintage Mono Blue's Beginning of Combat Step
Phase: Ai(1)-Vintage Mono Blue's Declare Attackers Step
Combat: Ai(1)-Vintage Mono Blue assigned Mahamoti Djinn (49), Mahamoti Djinn (43) and Air Elemental (45) to attack Ai(2)-Vintage Mono Red.
Phase: Ai(1)-Vintage Mono Blue's Declare Blockers Step
Combat: Ai(2)-Vintage Mono Red didn't block Mahamoti Djinn (49).
Ai(2)-Vintage Mono Red didn't block Mahamoti Djinn (43).
Ai(2)-Vintage Mono Red didn't block Air Elemental (45).
Phase: Ai(1)-Vintage Mono Blue's First Strike Damage Step
Phase: Ai(1)-Vintage Mono Blue's Combat Damage Step
Damage: Mahamoti Djinn (49) deals 5 combat damage to Ai(2)-Vintage Mono Red.
Damage: Mahamoti Djinn (43) deals 5 combat damage to Ai(2)-Vintage Mono Red.
Damage: Air Elemental (45) deals 4 combat damage to Ai(2)-Vintage Mono Red.
Life: Life: Ai(2)-Vintage Mono Red 8 > -6
Player Control: Ai(1)-Vintage Mono Blue has restored control over themself
Player Control: Ai(2)-Vintage Mono Red has restored control over themself
Game Outcome: Turn 6
Game Outcome: Ai(1)-Vintage Mono Blue has won because all opponents have lost
Game Outcome: Ai(2)-Vintage Mono Red has lost because life total reached 0
Match Result: Ai(1)-Vintage Mono Blue: 3 Ai(2)-Vintage Mono Red: 1
Game Result: Game 4 ended in 760 ms. Ai(1)-Vintage Mono Blue has won!