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Win against Vintage Mono Red

Vintage Mono Blue vs. Vintage Mono Red

Rating change 0 Aug 25, 2026 · 04:37 UTC
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Fireball Did not have activator set in SpellAbilityRestriction.canPlay()
Howling Mine Did not have activator set in SpellAbilityRestriction.canPlay()
Mulligan: Ai(1)-Vintage Mono Blue has mulliganed down to 6 cards.
Mulligan: Ai(2)-Vintage Mono Red has mulliganed down to 6 cards.
Mulligan: Ai(1)-Vintage Mono Blue has mulliganed down to 5 cards.
Mulligan: Ai(2)-Vintage Mono Red has mulliganed down to 5 cards.
Mulligan: Ai(1)-Vintage Mono Blue has kept a hand of 5 cards
Mulligan: Ai(2)-Vintage Mono Red has kept a hand of 5 cards
Turn: Turn 1 (Ai(1)-Vintage Mono Blue)
Phase: Ai(1)-Vintage Mono Blue's Untap step
Phase: Ai(1)-Vintage Mono Blue's Upkeep step
Phase: Ai(1)-Vintage Mono Blue's Draw step
Phase: Ai(1)-Vintage Mono Blue's Main phase, precombat
Land: Ai(1)-Vintage Mono Blue played Island (8)
Phase: Ai(1)-Vintage Mono Blue's Beginning of Combat Step
Phase: Ai(1)-Vintage Mono Blue's Declare Attackers Step
Phase: Ai(1)-Vintage Mono Blue's Declare Blockers Step
Phase: Ai(1)-Vintage Mono Blue's First Strike Damage Step
Phase: Ai(1)-Vintage Mono Blue's Combat Damage Step
Phase: Ai(1)-Vintage Mono Blue's End of Combat Step
Phase: Ai(1)-Vintage Mono Blue's Main phase, postcombat
Mana: Island (8) - {T}: Add {U}.
Add To Stack: Ai(1)-Vintage Mono Blue cast Sol Ring
Resolve Stack: Sol Ring
Phase: Ai(1)-Vintage Mono Blue's End step
Phase: Ai(1)-Vintage Mono Blue's Cleanup step
Turn: Turn 2 (Ai(2)-Vintage Mono Red)
Phase: Ai(2)-Vintage Mono Red's Untap step
Phase: Ai(2)-Vintage Mono Red's Upkeep step
Phase: Ai(2)-Vintage Mono Red's Draw step
Phase: Ai(2)-Vintage Mono Red's Main phase, precombat
Land: Ai(2)-Vintage Mono Red played Mountain (68)
Phase: Ai(2)-Vintage Mono Red's Beginning of Combat Step
Phase: Ai(2)-Vintage Mono Red's Declare Attackers Step
Phase: Ai(2)-Vintage Mono Red's Declare Blockers Step
Phase: Ai(2)-Vintage Mono Red's First Strike Damage Step
Phase: Ai(2)-Vintage Mono Red's Combat Damage Step
Phase: Ai(2)-Vintage Mono Red's End of Combat Step
Phase: Ai(2)-Vintage Mono Red's Main phase, postcombat
Phase: Ai(2)-Vintage Mono Red's End step
Phase: Ai(2)-Vintage Mono Red's Cleanup step
Turn: Turn 3 (Ai(1)-Vintage Mono Blue)
Phase: Ai(1)-Vintage Mono Blue's Untap step
Phase: Ai(1)-Vintage Mono Blue's Upkeep step
Phase: Ai(1)-Vintage Mono Blue's Draw step
Phase: Ai(1)-Vintage Mono Blue's Main phase, precombat
Land: Ai(1)-Vintage Mono Blue played Island (21)
Phase: Ai(1)-Vintage Mono Blue's Beginning of Combat Step
Phase: Ai(1)-Vintage Mono Blue's Declare Attackers Step
Phase: Ai(1)-Vintage Mono Blue's Declare Blockers Step
Phase: Ai(1)-Vintage Mono Blue's First Strike Damage Step
Phase: Ai(1)-Vintage Mono Blue's Combat Damage Step
Phase: Ai(1)-Vintage Mono Blue's End of Combat Step
Phase: Ai(1)-Vintage Mono Blue's Main phase, postcombat
Mana: Island (8) - {T}: Add {U}.
Mana: Island (21) - {T}: Add {U}.
Mana: Sol Ring (46) - {T}: Add {C}{C}.
Add To Stack: Ai(1)-Vintage Mono Blue cast Wall of Air
Resolve Stack: Wall of Air - Creature 1 / 5
Phase: Ai(1)-Vintage Mono Blue's End step
Phase: Ai(1)-Vintage Mono Blue's Cleanup step
Turn: Turn 4 (Ai(2)-Vintage Mono Red)
Phase: Ai(2)-Vintage Mono Red's Untap step
Phase: Ai(2)-Vintage Mono Red's Upkeep step
Phase: Ai(2)-Vintage Mono Red's Draw step
Phase: Ai(2)-Vintage Mono Red's Main phase, precombat
Phase: Ai(2)-Vintage Mono Red's Beginning of Combat Step
Phase: Ai(2)-Vintage Mono Red's Declare Attackers Step
Phase: Ai(2)-Vintage Mono Red's Declare Blockers Step
Phase: Ai(2)-Vintage Mono Red's First Strike Damage Step
Phase: Ai(2)-Vintage Mono Red's Combat Damage Step
Phase: Ai(2)-Vintage Mono Red's End of Combat Step
Phase: Ai(2)-Vintage Mono Red's Main phase, postcombat
Phase: Ai(2)-Vintage Mono Red's End step
Phase: Ai(2)-Vintage Mono Red's Cleanup step
Turn: Turn 5 (Ai(1)-Vintage Mono Blue)
Phase: Ai(1)-Vintage Mono Blue's Untap step
Phase: Ai(1)-Vintage Mono Blue's Upkeep step
Phase: Ai(1)-Vintage Mono Blue's Draw step
Phase: Ai(1)-Vintage Mono Blue's Main phase, precombat
Land: Ai(1)-Vintage Mono Blue played Island (12)
Phase: Ai(1)-Vintage Mono Blue's Beginning of Combat Step
Phase: Ai(1)-Vintage Mono Blue's Declare Attackers Step
Phase: Ai(1)-Vintage Mono Blue's Declare Blockers Step
Phase: Ai(1)-Vintage Mono Blue's First Strike Damage Step
Phase: Ai(1)-Vintage Mono Blue's Combat Damage Step
Phase: Ai(1)-Vintage Mono Blue's End of Combat Step
Phase: Ai(1)-Vintage Mono Blue's Main phase, postcombat
Mana: Island (8) - {T}: Add {U}.
Mana: Sol Ring (46) - {T}: Add {C}{C}.
Mana: Island (21) - {T}: Add {U}.
Add To Stack: Ai(1)-Vintage Mono Blue cast Clone
Replacement Effect: You may have Wall of Air enter as a copy of any creature on the battlefield.
Resolve Stack: Clone - Creature 0 / 0
Phase: Ai(1)-Vintage Mono Blue's End step
Phase: Ai(1)-Vintage Mono Blue's Cleanup step
Turn: Turn 6 (Ai(2)-Vintage Mono Red)
Phase: Ai(2)-Vintage Mono Red's Untap step
Phase: Ai(2)-Vintage Mono Red's Upkeep step
Phase: Ai(2)-Vintage Mono Red's Draw step
Phase: Ai(2)-Vintage Mono Red's Main phase, precombat
Phase: Ai(2)-Vintage Mono Red's Beginning of Combat Step
Phase: Ai(2)-Vintage Mono Red's Declare Attackers Step
Phase: Ai(2)-Vintage Mono Red's Declare Blockers Step
Phase: Ai(2)-Vintage Mono Red's First Strike Damage Step
Phase: Ai(2)-Vintage Mono Red's Combat Damage Step
Phase: Ai(2)-Vintage Mono Red's End of Combat Step
Phase: Ai(2)-Vintage Mono Red's Main phase, postcombat
Mana: Mountain (68) - {T}: Add {R}.
Add To Stack: Ai(2)-Vintage Mono Red cast Mana Vault
Resolve Stack: Mana Vault
Phase: Ai(2)-Vintage Mono Red's End step
Phase: Ai(2)-Vintage Mono Red's Cleanup step
Turn: Turn 7 (Ai(1)-Vintage Mono Blue)
Phase: Ai(1)-Vintage Mono Blue's Untap step
Phase: Ai(1)-Vintage Mono Blue's Upkeep step
Phase: Ai(1)-Vintage Mono Blue's Draw step
Phase: Ai(1)-Vintage Mono Blue's Main phase, precombat
Phase: Ai(1)-Vintage Mono Blue's Beginning of Combat Step
Phase: Ai(1)-Vintage Mono Blue's Declare Attackers Step
Phase: Ai(1)-Vintage Mono Blue's Declare Blockers Step
Phase: Ai(1)-Vintage Mono Blue's First Strike Damage Step
Phase: Ai(1)-Vintage Mono Blue's Combat Damage Step
Phase: Ai(1)-Vintage Mono Blue's End of Combat Step
Phase: Ai(1)-Vintage Mono Blue's Main phase, postcombat
Mana: Island (8) - {T}: Add {U}.
Mana: Island (21) - {T}: Add {U}.
Mana: Sol Ring (46) - {T}: Add {C}{C}.
Mana: Island (12) - {T}: Add {U}.
Add To Stack: Ai(1)-Vintage Mono Blue cast Air Elemental
Resolve Stack: Air Elemental - Creature 4 / 4
Phase: Ai(1)-Vintage Mono Blue's End step
Phase: Ai(1)-Vintage Mono Blue's Cleanup step
Turn: Turn 8 (Ai(2)-Vintage Mono Red)
Phase: Ai(2)-Vintage Mono Red's Untap step
Phase: Ai(2)-Vintage Mono Red's Upkeep step
Add To Stack: Ai(2)-Vintage Mono Red triggered Mana Vault
Resolve Stack: At the beginning of your upkeep, you may pay {4}. If you do, untap this artifact. [Phase: Ai(2)-Vintage Mono Red]
Phase: Ai(2)-Vintage Mono Red's Draw step
Phase: Ai(2)-Vintage Mono Red's Main phase, precombat
Phase: Ai(2)-Vintage Mono Red's Beginning of Combat Step
Phase: Ai(2)-Vintage Mono Red's Declare Attackers Step
Phase: Ai(2)-Vintage Mono Red's Declare Blockers Step
Phase: Ai(2)-Vintage Mono Red's First Strike Damage Step
Phase: Ai(2)-Vintage Mono Red's Combat Damage Step
Phase: Ai(2)-Vintage Mono Red's End of Combat Step
Phase: Ai(2)-Vintage Mono Red's Main phase, postcombat
Mana: Mountain (68) - {T}: Add {R}.
Mana: Mana Vault (107) - {T}: Add {C}{C}{C}.
Add To Stack: Ai(2)-Vintage Mono Red cast Juggernaut
Resolve Stack: Juggernaut - Creature 5 / 3
Phase: Ai(2)-Vintage Mono Red's End step
Phase: Ai(2)-Vintage Mono Red's Cleanup step
Turn: Turn 9 (Ai(1)-Vintage Mono Blue)
Phase: Ai(1)-Vintage Mono Blue's Untap step
Phase: Ai(1)-Vintage Mono Blue's Upkeep step
Phase: Ai(1)-Vintage Mono Blue's Draw step
Phase: Ai(1)-Vintage Mono Blue's Main phase, precombat
Mana: Island (8) - {T}: Add {U}.
Mana: Sol Ring (46) - {T}: Add {C}{C}.
Add To Stack: Ai(1)-Vintage Mono Blue cast Psionic Blast targeting [Juggernaut (93)]
Damage: Psionic Blast (52) deals 4 damage to Juggernaut (93).
Damage: Psionic Blast (52) deals 2 non-combat damage to Ai(1)-Vintage Mono Blue.
Life: Life: Ai(1)-Vintage Mono Blue 20 > 18
Resolve Stack: Psionic Blast (52) - Psionic Blast (52) deals 4 damage to Juggernaut (93). Psionic Blast (52) deals 2 damage to Ai(1)-Vintage Mono Blue. 
Zone Change: Juggernaut (93) was put into Graveyard from Battlefield.
Phase: Ai(1)-Vintage Mono Blue's Beginning of Combat Step
Phase: Ai(1)-Vintage Mono Blue's Declare Attackers Step
Combat: Ai(1)-Vintage Mono Blue assigned Air Elemental (57) to attack Ai(2)-Vintage Mono Red.
Phase: Ai(1)-Vintage Mono Blue's Declare Blockers Step
Combat: Ai(2)-Vintage Mono Red didn't block Air Elemental (57).
Phase: Ai(1)-Vintage Mono Blue's First Strike Damage Step
Phase: Ai(1)-Vintage Mono Blue's Combat Damage Step
Damage: Air Elemental (57) deals 4 combat damage to Ai(2)-Vintage Mono Red.
Life: Life: Ai(2)-Vintage Mono Red 20 > 16
Phase: Ai(1)-Vintage Mono Blue's End of Combat Step
Phase: Ai(1)-Vintage Mono Blue's Main phase, postcombat
Land: Ai(1)-Vintage Mono Blue played Island (11)
Phase: Ai(1)-Vintage Mono Blue's End step
Phase: Ai(1)-Vintage Mono Blue's Cleanup step
Turn: Turn 10 (Ai(2)-Vintage Mono Red)
Phase: Ai(2)-Vintage Mono Red's Untap step
Phase: Ai(2)-Vintage Mono Red's Upkeep step
Add To Stack: Ai(2)-Vintage Mono Red triggered Mana Vault
Resolve Stack: At the beginning of your upkeep, you may pay {4}. If you do, untap this artifact. [Phase: Ai(2)-Vintage Mono Red]
Phase: Ai(2)-Vintage Mono Red's Draw step
Add To Stack: Ai(2)-Vintage Mono Red triggered Mana Vault
Damage: Mana Vault (107) deals 1 non-combat damage to Ai(2)-Vintage Mono Red.
Life: Life: Ai(2)-Vintage Mono Red 16 > 15
Resolve Stack: At the beginning of your draw step, if this artifact is tapped, it deals 1 damage to you. [Phase: Ai(2)-Vintage Mono Red]
Phase: Ai(2)-Vintage Mono Red's Main phase, precombat
Phase: Ai(2)-Vintage Mono Red's Beginning of Combat Step
Phase: Ai(2)-Vintage Mono Red's Declare Attackers Step
Phase: Ai(2)-Vintage Mono Red's Declare Blockers Step
Phase: Ai(2)-Vintage Mono Red's First Strike Damage Step
Phase: Ai(2)-Vintage Mono Red's Combat Damage Step
Phase: Ai(2)-Vintage Mono Red's End of Combat Step
Phase: Ai(2)-Vintage Mono Red's Main phase, postcombat
Phase: Ai(2)-Vintage Mono Red's End step
Phase: Ai(2)-Vintage Mono Red's Cleanup step
Turn: Turn 11 (Ai(1)-Vintage Mono Blue)
Phase: Ai(1)-Vintage Mono Blue's Untap step
Phase: Ai(1)-Vintage Mono Blue's Upkeep step
Phase: Ai(1)-Vintage Mono Blue's Draw step
Phase: Ai(1)-Vintage Mono Blue's Main phase, precombat
Phase: Ai(1)-Vintage Mono Blue's Beginning of Combat Step
Phase: Ai(1)-Vintage Mono Blue's Declare Attackers Step
Combat: Ai(1)-Vintage Mono Blue assigned Air Elemental (57) to attack Ai(2)-Vintage Mono Red.
Phase: Ai(1)-Vintage Mono Blue's Declare Blockers Step
Combat: Ai(2)-Vintage Mono Red didn't block Air Elemental (57).
Phase: Ai(1)-Vintage Mono Blue's First Strike Damage Step
Phase: Ai(1)-Vintage Mono Blue's Combat Damage Step
Damage: Air Elemental (57) deals 4 combat damage to Ai(2)-Vintage Mono Red.
Life: Life: Ai(2)-Vintage Mono Red 15 > 11
Phase: Ai(1)-Vintage Mono Blue's End of Combat Step
Phase: Ai(1)-Vintage Mono Blue's Main phase, postcombat
Mana: Sol Ring (46) - {T}: Add {C}{C}.
Mana: Island (8) - {T}: Add {U}.
Add To Stack: Ai(1)-Vintage Mono Blue cast Forcefield
Resolve Stack: Forcefield
Phase: Ai(1)-Vintage Mono Blue's End step
Phase: Ai(1)-Vintage Mono Blue's Cleanup step
Turn: Turn 12 (Ai(2)-Vintage Mono Red)
Phase: Ai(2)-Vintage Mono Red's Untap step
Phase: Ai(2)-Vintage Mono Red's Upkeep step
Add To Stack: Ai(2)-Vintage Mono Red triggered Mana Vault
Resolve Stack: At the beginning of your upkeep, you may pay {4}. If you do, untap this artifact. [Phase: Ai(2)-Vintage Mono Red]
Phase: Ai(2)-Vintage Mono Red's Draw step
Add To Stack: Ai(2)-Vintage Mono Red triggered Mana Vault
Damage: Mana Vault (107) deals 1 non-combat damage to Ai(2)-Vintage Mono Red.
Life: Life: Ai(2)-Vintage Mono Red 11 > 10
Resolve Stack: At the beginning of your draw step, if this artifact is tapped, it deals 1 damage to you. [Phase: Ai(2)-Vintage Mono Red]
Phase: Ai(2)-Vintage Mono Red's Main phase, precombat
Land: Ai(2)-Vintage Mono Red played Mountain (80)
Phase: Ai(2)-Vintage Mono Red's Beginning of Combat Step
Phase: Ai(2)-Vintage Mono Red's Declare Attackers Step
Phase: Ai(2)-Vintage Mono Red's Declare Blockers Step
Phase: Ai(2)-Vintage Mono Red's First Strike Damage Step
Phase: Ai(2)-Vintage Mono Red's Combat Damage Step
Phase: Ai(2)-Vintage Mono Red's End of Combat Step
Phase: Ai(2)-Vintage Mono Red's Main phase, postcombat
Mana: Mountain (68) - {T}: Add {R}.
Mana: Mountain (80) - {T}: Add {R}.
Add To Stack: Ai(2)-Vintage Mono Red cast Howling Mine
Resolve Stack: Howling Mine
Phase: Ai(2)-Vintage Mono Red's End step
Phase: Ai(2)-Vintage Mono Red's Cleanup step
Turn: Turn 13 (Ai(1)-Vintage Mono Blue)
Phase: Ai(1)-Vintage Mono Blue's Untap step
Phase: Ai(1)-Vintage Mono Blue's Upkeep step
Phase: Ai(1)-Vintage Mono Blue's Draw step
Add To Stack: Ai(2)-Vintage Mono Red triggered Howling Mine
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(1)-Vintage Mono Blue]
Phase: Ai(1)-Vintage Mono Blue's Main phase, precombat
Add To Stack: Ai(1)-Vintage Mono Blue cast Mox Sapphire
Resolve Stack: Mox Sapphire
Phase: Ai(1)-Vintage Mono Blue's Beginning of Combat Step
Phase: Ai(1)-Vintage Mono Blue's Declare Attackers Step
Combat: Ai(1)-Vintage Mono Blue assigned Air Elemental (57) to attack Ai(2)-Vintage Mono Red.
Phase: Ai(1)-Vintage Mono Blue's Declare Blockers Step
Combat: Ai(2)-Vintage Mono Red didn't block Air Elemental (57).
Phase: Ai(1)-Vintage Mono Blue's First Strike Damage Step
Phase: Ai(1)-Vintage Mono Blue's Combat Damage Step
Damage: Air Elemental (57) deals 4 combat damage to Ai(2)-Vintage Mono Red.
Life: Life: Ai(2)-Vintage Mono Red 10 > 6
Phase: Ai(1)-Vintage Mono Blue's End of Combat Step
Phase: Ai(1)-Vintage Mono Blue's Main phase, postcombat
Mana: Island (8) - {T}: Add {U}.
Mana: Sol Ring (46) - {T}: Add {C}{C}.
Mana: Island (21) - {T}: Add {U}.
Add To Stack: Ai(1)-Vintage Mono Blue cast Phantom Monster
Resolve Stack: Phantom Monster - Creature 3 / 3
Phase: Ai(1)-Vintage Mono Blue's End step
Phase: Ai(1)-Vintage Mono Blue's Cleanup step
Turn: Turn 14 (Ai(2)-Vintage Mono Red)
Phase: Ai(2)-Vintage Mono Red's Untap step
Phase: Ai(2)-Vintage Mono Red's Upkeep step
Add To Stack: Ai(2)-Vintage Mono Red triggered Mana Vault
Resolve Stack: At the beginning of your upkeep, you may pay {4}. If you do, untap this artifact. [Phase: Ai(2)-Vintage Mono Red]
Mana: Mountain (68) - {T}: Add {R}.
Add To Stack: Ai(2)-Vintage Mono Red cast Lightning Bolt targeting [Phantom Monster (40)]
Damage: Lightning Bolt (115) deals 3 damage to Phantom Monster (40).
Resolve Stack: Lightning Bolt (115) - Lightning Bolt (115) deals 3 damage to Phantom Monster (40).
Zone Change: Phantom Monster (40) was put into Graveyard from Battlefield.
Phase: Ai(2)-Vintage Mono Red's Draw step
Add To Stack: Ai(2)-Vintage Mono Red triggered Mana Vault
Add To Stack: Ai(2)-Vintage Mono Red triggered Howling Mine
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(2)-Vintage Mono Red]
Damage: Mana Vault (107) deals 1 non-combat damage to Ai(2)-Vintage Mono Red.
Life: Life: Ai(2)-Vintage Mono Red 6 > 5
Resolve Stack: At the beginning of your draw step, if this artifact is tapped, it deals 1 damage to you. [Phase: Ai(2)-Vintage Mono Red]
Phase: Ai(2)-Vintage Mono Red's Main phase, precombat
Land: Ai(2)-Vintage Mono Red played Mountain (77)
Phase: Ai(2)-Vintage Mono Red's Beginning of Combat Step
Phase: Ai(2)-Vintage Mono Red's Declare Attackers Step
Phase: Ai(2)-Vintage Mono Red's Declare Blockers Step
Phase: Ai(2)-Vintage Mono Red's First Strike Damage Step
Phase: Ai(2)-Vintage Mono Red's Combat Damage Step
Phase: Ai(2)-Vintage Mono Red's End of Combat Step
Phase: Ai(2)-Vintage Mono Red's Main phase, postcombat
Mana: Mountain (80) - {T}: Add {R}.
Mana: Mountain (77) - {T}: Add {R}.
Add To Stack: Ai(2)-Vintage Mono Red cast Howling Mine
Resolve Stack: Howling Mine
Phase: Ai(2)-Vintage Mono Red's End step
Phase: Ai(2)-Vintage Mono Red's Cleanup step
Turn: Turn 15 (Ai(1)-Vintage Mono Blue)
Phase: Ai(1)-Vintage Mono Blue's Untap step
Phase: Ai(1)-Vintage Mono Blue's Upkeep step
Phase: Ai(1)-Vintage Mono Blue's Draw step
Add To Stack: Ai(2)-Vintage Mono Red triggered Howling Mine
Add To Stack: Ai(2)-Vintage Mono Red triggered Howling Mine
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(1)-Vintage Mono Blue]
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(1)-Vintage Mono Blue]
Phase: Ai(1)-Vintage Mono Blue's Main phase, precombat
Land: Ai(1)-Vintage Mono Blue played Island (18)
Add To Stack: Ai(1)-Vintage Mono Blue cast Black Lotus
Resolve Stack: Black Lotus
Phase: Ai(1)-Vintage Mono Blue's Beginning of Combat Step
Phase: Ai(1)-Vintage Mono Blue's Declare Attackers Step
Combat: Ai(1)-Vintage Mono Blue assigned Air Elemental (57) to attack Ai(2)-Vintage Mono Red.
Phase: Ai(1)-Vintage Mono Blue's Declare Blockers Step
Combat: Ai(2)-Vintage Mono Red didn't block Air Elemental (57).
Phase: Ai(1)-Vintage Mono Blue's First Strike Damage Step
Phase: Ai(1)-Vintage Mono Blue's Combat Damage Step
Damage: Air Elemental (57) deals 4 combat damage to Ai(2)-Vintage Mono Red.
Life: Life: Ai(2)-Vintage Mono Red 5 > 1
Phase: Ai(1)-Vintage Mono Blue's End of Combat Step
Phase: Ai(1)-Vintage Mono Blue's Main phase, postcombat
Mana: Island (8) - {T}: Add {U}.
Mana: Island (21) - {T}: Add {U}.
Mana: Sol Ring (46) - {T}: Add {C}{C}.
Add To Stack: Ai(1)-Vintage Mono Blue cast Wall of Air
Resolve Stack: Wall of Air - Creature 1 / 5
Phase: Ai(1)-Vintage Mono Blue's End step
Phase: Ai(1)-Vintage Mono Blue's Cleanup step
Turn: Turn 16 (Ai(2)-Vintage Mono Red)
Phase: Ai(2)-Vintage Mono Red's Untap step
Phase: Ai(2)-Vintage Mono Red's Upkeep step
Add To Stack: Ai(2)-Vintage Mono Red triggered Mana Vault
Resolve Stack: At the beginning of your upkeep, you may pay {4}. If you do, untap this artifact. [Phase: Ai(2)-Vintage Mono Red]
Phase: Ai(2)-Vintage Mono Red's Draw step
Add To Stack: Ai(2)-Vintage Mono Red triggered Mana Vault
Add To Stack: Ai(2)-Vintage Mono Red triggered Howling Mine
Add To Stack: Ai(2)-Vintage Mono Red triggered Howling Mine
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(2)-Vintage Mono Red]
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(2)-Vintage Mono Red]
Damage: Mana Vault (107) deals 1 non-combat damage to Ai(2)-Vintage Mono Red.
Life: Life: Ai(2)-Vintage Mono Red 1 > 0
Resolve Stack: At the beginning of your draw step, if this artifact is tapped, it deals 1 damage to you. [Phase: Ai(2)-Vintage Mono Red]
Player Control: Ai(1)-Vintage Mono Blue has restored control over themself
Player Control: Ai(2)-Vintage Mono Red has restored control over themself
Game Outcome: Turn 8
Game Outcome: Ai(1)-Vintage Mono Blue has won because all opponents have lost
Game Outcome: Ai(2)-Vintage Mono Red has lost because life total reached 0
Match Result: Ai(1)-Vintage Mono Blue: 2 Ai(2)-Vintage Mono Red: 1 

Game Result: Game 3 ended in 1445 ms. Ai(1)-Vintage Mono Blue has won!