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Win against Vintage Mono Red

Vintage Mono Blue vs. Vintage Mono Red

Rating change 0 Aug 25, 2026 · 04:37 UTC
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Simulation mode
Ai(1)-Vintage Mono Blue vs Ai(2)-Vintage Mono Red - five games of Constructed
Correcting zone for Juggernaut (93)
Mulligan: Ai(2)-Vintage Mono Red has mulliganed down to 6 cards.
Mulligan: Ai(2)-Vintage Mono Red has kept a hand of 6 cards
Mulligan: Ai(1)-Vintage Mono Blue has kept a hand of 7 cards
Turn: Turn 1 (Ai(2)-Vintage Mono Red)
Phase: Ai(2)-Vintage Mono Red's Untap step
Phase: Ai(2)-Vintage Mono Red's Upkeep step
Phase: Ai(2)-Vintage Mono Red's Draw step
Phase: Ai(2)-Vintage Mono Red's Main phase, precombat
Land: Ai(2)-Vintage Mono Red played Mountain (67)
Phase: Ai(2)-Vintage Mono Red's Beginning of Combat Step
Phase: Ai(2)-Vintage Mono Red's Declare Attackers Step
Phase: Ai(2)-Vintage Mono Red's Declare Blockers Step
Phase: Ai(2)-Vintage Mono Red's First Strike Damage Step
Phase: Ai(2)-Vintage Mono Red's Combat Damage Step
Phase: Ai(2)-Vintage Mono Red's End of Combat Step
Phase: Ai(2)-Vintage Mono Red's Main phase, postcombat
Phase: Ai(2)-Vintage Mono Red's End step
Phase: Ai(2)-Vintage Mono Red's Cleanup step
Turn: Turn 2 (Ai(1)-Vintage Mono Blue)
Phase: Ai(1)-Vintage Mono Blue's Untap step
Phase: Ai(1)-Vintage Mono Blue's Upkeep step
Phase: Ai(1)-Vintage Mono Blue's Draw step
Phase: Ai(1)-Vintage Mono Blue's Main phase, precombat
Land: Ai(1)-Vintage Mono Blue played Island (17)
Phase: Ai(1)-Vintage Mono Blue's Beginning of Combat Step
Phase: Ai(1)-Vintage Mono Blue's Declare Attackers Step
Phase: Ai(1)-Vintage Mono Blue's Declare Blockers Step
Phase: Ai(1)-Vintage Mono Blue's First Strike Damage Step
Phase: Ai(1)-Vintage Mono Blue's Combat Damage Step
Phase: Ai(1)-Vintage Mono Blue's End of Combat Step
Phase: Ai(1)-Vintage Mono Blue's Main phase, postcombat
Phase: Ai(1)-Vintage Mono Blue's End step
Phase: Ai(1)-Vintage Mono Blue's Cleanup step
Turn: Turn 3 (Ai(2)-Vintage Mono Red)
Phase: Ai(2)-Vintage Mono Red's Untap step
Phase: Ai(2)-Vintage Mono Red's Upkeep step
Phase: Ai(2)-Vintage Mono Red's Draw step
Phase: Ai(2)-Vintage Mono Red's Main phase, precombat
Land: Ai(2)-Vintage Mono Red played Mountain (72)
Phase: Ai(2)-Vintage Mono Red's Beginning of Combat Step
Phase: Ai(2)-Vintage Mono Red's Declare Attackers Step
Phase: Ai(2)-Vintage Mono Red's Declare Blockers Step
Phase: Ai(2)-Vintage Mono Red's First Strike Damage Step
Phase: Ai(2)-Vintage Mono Red's Combat Damage Step
Phase: Ai(2)-Vintage Mono Red's End of Combat Step
Phase: Ai(2)-Vintage Mono Red's Main phase, postcombat
Phase: Ai(2)-Vintage Mono Red's End step
Phase: Ai(2)-Vintage Mono Red's Cleanup step
Turn: Turn 4 (Ai(1)-Vintage Mono Blue)
Phase: Ai(1)-Vintage Mono Blue's Untap step
Phase: Ai(1)-Vintage Mono Blue's Upkeep step
Phase: Ai(1)-Vintage Mono Blue's Draw step
Phase: Ai(1)-Vintage Mono Blue's Main phase, precombat
Land: Ai(1)-Vintage Mono Blue played Island (21)
Phase: Ai(1)-Vintage Mono Blue's Beginning of Combat Step
Phase: Ai(1)-Vintage Mono Blue's Declare Attackers Step
Phase: Ai(1)-Vintage Mono Blue's Declare Blockers Step
Phase: Ai(1)-Vintage Mono Blue's First Strike Damage Step
Phase: Ai(1)-Vintage Mono Blue's Combat Damage Step
Phase: Ai(1)-Vintage Mono Blue's End of Combat Step
Phase: Ai(1)-Vintage Mono Blue's Main phase, postcombat
Phase: Ai(1)-Vintage Mono Blue's End step
Phase: Ai(1)-Vintage Mono Blue's Cleanup step
Turn: Turn 5 (Ai(2)-Vintage Mono Red)
Phase: Ai(2)-Vintage Mono Red's Untap step
Phase: Ai(2)-Vintage Mono Red's Upkeep step
Phase: Ai(2)-Vintage Mono Red's Draw step
Phase: Ai(2)-Vintage Mono Red's Main phase, precombat
Land: Ai(2)-Vintage Mono Red played Mountain (66)
Phase: Ai(2)-Vintage Mono Red's Beginning of Combat Step
Phase: Ai(2)-Vintage Mono Red's Declare Attackers Step
Phase: Ai(2)-Vintage Mono Red's Declare Blockers Step
Phase: Ai(2)-Vintage Mono Red's First Strike Damage Step
Phase: Ai(2)-Vintage Mono Red's Combat Damage Step
Phase: Ai(2)-Vintage Mono Red's End of Combat Step
Phase: Ai(2)-Vintage Mono Red's Main phase, postcombat
Mana: Mountain (67) - {T}: Add {R}.
Mana: Mountain (72) - {T}: Add {R}.
Mana: Mountain (66) - {T}: Add {R}.
Add To Stack: Ai(2)-Vintage Mono Red cast Mana Flare
Resolve Stack: Mana Flare
Phase: Ai(2)-Vintage Mono Red's End step
Phase: Ai(2)-Vintage Mono Red's Cleanup step
Turn: Turn 6 (Ai(1)-Vintage Mono Blue)
Phase: Ai(1)-Vintage Mono Blue's Untap step
Phase: Ai(1)-Vintage Mono Blue's Upkeep step
Phase: Ai(1)-Vintage Mono Blue's Draw step
Phase: Ai(1)-Vintage Mono Blue's Main phase, precombat
Land: Ai(1)-Vintage Mono Blue played Island (15)
Phase: Ai(1)-Vintage Mono Blue's Beginning of Combat Step
Phase: Ai(1)-Vintage Mono Blue's Declare Attackers Step
Phase: Ai(1)-Vintage Mono Blue's Declare Blockers Step
Phase: Ai(1)-Vintage Mono Blue's First Strike Damage Step
Phase: Ai(1)-Vintage Mono Blue's Combat Damage Step
Phase: Ai(1)-Vintage Mono Blue's End of Combat Step
Phase: Ai(1)-Vintage Mono Blue's Main phase, postcombat
Mana: Island (17) - {T}: Add {U}.
Mana: Island (21) - {T}: Add {U}.
Mana: Island (15) - {T}: Add {U}.
Add To Stack: Ai(1)-Vintage Mono Blue cast Air Elemental
Resolve Stack: Air Elemental - Creature 4 / 4
Phase: Ai(1)-Vintage Mono Blue's End step
Phase: Ai(1)-Vintage Mono Blue's Cleanup step
Turn: Turn 7 (Ai(2)-Vintage Mono Red)
Phase: Ai(2)-Vintage Mono Red's Untap step
Phase: Ai(2)-Vintage Mono Red's Upkeep step
Phase: Ai(2)-Vintage Mono Red's Draw step
Phase: Ai(2)-Vintage Mono Red's Main phase, precombat
Land: Ai(2)-Vintage Mono Red played Mountain (80)
Phase: Ai(2)-Vintage Mono Red's Beginning of Combat Step
Phase: Ai(2)-Vintage Mono Red's Declare Attackers Step
Phase: Ai(2)-Vintage Mono Red's Declare Blockers Step
Phase: Ai(2)-Vintage Mono Red's First Strike Damage Step
Phase: Ai(2)-Vintage Mono Red's Combat Damage Step
Phase: Ai(2)-Vintage Mono Red's End of Combat Step
Phase: Ai(2)-Vintage Mono Red's Main phase, postcombat
Mana: Mountain (67) - {T}: Add {R}.
Mana: Mountain (72) - {T}: Add {R}.
Add To Stack: Ai(2)-Vintage Mono Red cast Juggernaut
Resolve Stack: Juggernaut - Creature 5 / 3
Mana: Mountain (66) - {T}: Add {R}.
Add To Stack: Ai(2)-Vintage Mono Red cast Howling Mine
Resolve Stack: Howling Mine
Phase: Ai(2)-Vintage Mono Red's End step
Phase: Ai(2)-Vintage Mono Red's Cleanup step
Turn: Turn 8 (Ai(1)-Vintage Mono Blue)
Phase: Ai(1)-Vintage Mono Blue's Untap step
Phase: Ai(1)-Vintage Mono Blue's Upkeep step
Phase: Ai(1)-Vintage Mono Blue's Draw step
Add To Stack: Ai(2)-Vintage Mono Red triggered Howling Mine
Mana: Island (17) - {T}: Add {U}.
Add To Stack: Ai(1)-Vintage Mono Blue cast Unsummon targeting [Juggernaut (93)]
Resolve Stack: Unsummon (36) - Return Juggernaut (93) to its owner's hand.
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(1)-Vintage Mono Blue]
Phase: Ai(1)-Vintage Mono Blue's Main phase, precombat
Land: Ai(1)-Vintage Mono Blue played Island (14)
Phase: Ai(1)-Vintage Mono Blue's Beginning of Combat Step
Phase: Ai(1)-Vintage Mono Blue's Declare Attackers Step
Combat: Ai(1)-Vintage Mono Blue assigned Air Elemental (57) to attack Ai(2)-Vintage Mono Red.
Phase: Ai(1)-Vintage Mono Blue's Declare Blockers Step
Combat: Ai(2)-Vintage Mono Red didn't block Air Elemental (57).
Phase: Ai(1)-Vintage Mono Blue's First Strike Damage Step
Phase: Ai(1)-Vintage Mono Blue's Combat Damage Step
Damage: Air Elemental (57) deals 4 combat damage to Ai(2)-Vintage Mono Red.
Life: Life: Ai(2)-Vintage Mono Red 20 > 16
Phase: Ai(1)-Vintage Mono Blue's End of Combat Step
Phase: Ai(1)-Vintage Mono Blue's Main phase, postcombat
Mana: Island (21) - {T}: Add {U}.
Mana: Island (15) - {T}: Add {U}.
Add To Stack: Ai(1)-Vintage Mono Blue cast Wall of Air
Resolve Stack: Wall of Air - Creature 1 / 5
Mana: Island (14) - {T}: Add {U}.
Add To Stack: Ai(1)-Vintage Mono Blue cast Prodigal Sorcerer
Resolve Stack: Prodigal Sorcerer - Creature 1 / 1
Phase: Ai(1)-Vintage Mono Blue's End step
Phase: Ai(1)-Vintage Mono Blue's Cleanup step
Turn: Turn 9 (Ai(2)-Vintage Mono Red)
Phase: Ai(2)-Vintage Mono Red's Untap step
Phase: Ai(2)-Vintage Mono Red's Upkeep step
Phase: Ai(2)-Vintage Mono Red's Draw step
Add To Stack: Ai(2)-Vintage Mono Red triggered Howling Mine
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(2)-Vintage Mono Red]
Phase: Ai(2)-Vintage Mono Red's Main phase, precombat
Land: Ai(2)-Vintage Mono Red played Mountain (81)
Phase: Ai(2)-Vintage Mono Red's Beginning of Combat Step
Phase: Ai(2)-Vintage Mono Red's Declare Attackers Step
Phase: Ai(2)-Vintage Mono Red's Declare Blockers Step
Phase: Ai(2)-Vintage Mono Red's First Strike Damage Step
Phase: Ai(2)-Vintage Mono Red's Combat Damage Step
Phase: Ai(2)-Vintage Mono Red's End of Combat Step
Phase: Ai(2)-Vintage Mono Red's Main phase, postcombat
Mana: Mountain (67) - {T}: Add {R}.
Mana: Mountain (72) - {T}: Add {R}.
Add To Stack: Ai(2)-Vintage Mono Red cast Juggernaut
Resolve Stack: Juggernaut - Creature 5 / 3
Mana: Mountain (66) - {T}: Add {R}.
Add To Stack: Ai(2)-Vintage Mono Red cast Sol Ring
Resolve Stack: Sol Ring
Phase: Ai(2)-Vintage Mono Red's End step
Phase: Ai(2)-Vintage Mono Red's Cleanup step
Turn: Turn 10 (Ai(1)-Vintage Mono Blue)
Phase: Ai(1)-Vintage Mono Blue's Untap step
Phase: Ai(1)-Vintage Mono Blue's Upkeep step
Phase: Ai(1)-Vintage Mono Blue's Draw step
Add To Stack: Ai(2)-Vintage Mono Red triggered Howling Mine
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(1)-Vintage Mono Blue]
Phase: Ai(1)-Vintage Mono Blue's Main phase, precombat
Mana: Island (17) - {T}: Add {U}.
Mana: Island (21) - {T}: Add {U}.
Add To Stack: Ai(1)-Vintage Mono Blue cast Control Magic targeting [Juggernaut (93)]
Resolve Stack: Control Magic (31) -  Attach to Juggernaut (93)
Phase: Ai(1)-Vintage Mono Blue's Beginning of Combat Step
Phase: Ai(1)-Vintage Mono Blue's Declare Attackers Step
Combat: Ai(1)-Vintage Mono Blue assigned Air Elemental (57) to attack Ai(2)-Vintage Mono Red.
Phase: Ai(1)-Vintage Mono Blue's Declare Blockers Step
Combat: Ai(2)-Vintage Mono Red didn't block Air Elemental (57).
Phase: Ai(1)-Vintage Mono Blue's First Strike Damage Step
Phase: Ai(1)-Vintage Mono Blue's Combat Damage Step
Damage: Air Elemental (57) deals 4 combat damage to Ai(2)-Vintage Mono Red.
Life: Life: Ai(2)-Vintage Mono Red 16 > 12
Phase: Ai(1)-Vintage Mono Blue's End of Combat Step
Phase: Ai(1)-Vintage Mono Blue's Main phase, postcombat
Mana: Island (15) - {T}: Add {U}.
Mana: Island (14) - {T}: Add {U}.
Add To Stack: Ai(1)-Vintage Mono Blue cast Wall of Air
Resolve Stack: Wall of Air - Creature 1 / 5
Phase: Ai(1)-Vintage Mono Blue's End step
Phase: Ai(1)-Vintage Mono Blue's Cleanup step
Turn: Turn 11 (Ai(2)-Vintage Mono Red)
Phase: Ai(2)-Vintage Mono Red's Untap step
Phase: Ai(2)-Vintage Mono Red's Upkeep step
Phase: Ai(2)-Vintage Mono Red's Draw step
Add To Stack: Ai(2)-Vintage Mono Red triggered Howling Mine
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(2)-Vintage Mono Red]
Phase: Ai(2)-Vintage Mono Red's Main phase, precombat
Mana: Mountain (67) - {T}: Add {R}.
Mana: Sol Ring (106) - {T}: Add {C}{C}.
Add To Stack: Ai(2)-Vintage Mono Red cast Earthquake
Add To Stack: Ai(1)-Vintage Mono Blue activated Prodigal Sorcerer targeting [Ai(2)-Vintage Mono Red]
Damage: Prodigal Sorcerer (30) deals 1 non-combat damage to Ai(2)-Vintage Mono Red.
Life: Life: Ai(2)-Vintage Mono Red 12 > 11
Resolve Stack: Prodigal Sorcerer (30) - Prodigal Sorcerer (30) deals 1 damage to Ai(2)-Vintage Mono Red.
Damage: Earthquake (99) deals 3 damage to Prodigal Sorcerer (30).
Damage: Earthquake (99) deals 3 damage to Juggernaut (93).
Damage: Earthquake (99) deals 3 non-combat damage to Ai(1)-Vintage Mono Blue.
Damage: Earthquake (99) deals 3 non-combat damage to Ai(2)-Vintage Mono Red.
Life: Life: Ai(1)-Vintage Mono Blue 20 > 17
Life: Life: Ai(2)-Vintage Mono Red 11 > 8
Resolve Stack: Earthquake (99) - Deals 3 damage to Creature.withoutFlying. (X=3)
Zone Change: Juggernaut (93) was put into Graveyard from Battlefield.
Zone Change: Prodigal Sorcerer (30) was put into Graveyard from Battlefield.
Zone Change: Control Magic (31) was put into Graveyard from Battlefield.
Phase: Ai(2)-Vintage Mono Red's Beginning of Combat Step
Phase: Ai(2)-Vintage Mono Red's Declare Attackers Step
Phase: Ai(2)-Vintage Mono Red's Declare Blockers Step
Phase: Ai(2)-Vintage Mono Red's First Strike Damage Step
Phase: Ai(2)-Vintage Mono Red's Combat Damage Step
Phase: Ai(2)-Vintage Mono Red's End of Combat Step
Phase: Ai(2)-Vintage Mono Red's Main phase, postcombat
Land: Ai(2)-Vintage Mono Red played Mountain (75)
Mana: Mountain (72) - {T}: Add {R}.
Add To Stack: Ai(2)-Vintage Mono Red cast Howling Mine
Resolve Stack: Howling Mine
Phase: Ai(2)-Vintage Mono Red's End step
Phase: Ai(2)-Vintage Mono Red's Cleanup step
Turn: Turn 12 (Ai(1)-Vintage Mono Blue)
Phase: Ai(1)-Vintage Mono Blue's Untap step
Phase: Ai(1)-Vintage Mono Blue's Upkeep step
Phase: Ai(1)-Vintage Mono Blue's Draw step
Add To Stack: Ai(2)-Vintage Mono Red triggered Howling Mine
Add To Stack: Ai(2)-Vintage Mono Red triggered Howling Mine
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(1)-Vintage Mono Blue]
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(1)-Vintage Mono Blue]
Phase: Ai(1)-Vintage Mono Blue's Main phase, precombat
Land: Ai(1)-Vintage Mono Blue played Island (13)
Phase: Ai(1)-Vintage Mono Blue's Beginning of Combat Step
Phase: Ai(1)-Vintage Mono Blue's Declare Attackers Step
Combat: Ai(1)-Vintage Mono Blue assigned Air Elemental (57) to attack Ai(2)-Vintage Mono Red.
Phase: Ai(1)-Vintage Mono Blue's Declare Blockers Step
Combat: Ai(2)-Vintage Mono Red didn't block Air Elemental (57).
Phase: Ai(1)-Vintage Mono Blue's First Strike Damage Step
Phase: Ai(1)-Vintage Mono Blue's Combat Damage Step
Damage: Air Elemental (57) deals 4 combat damage to Ai(2)-Vintage Mono Red.
Life: Life: Ai(2)-Vintage Mono Red 8 > 4
Phase: Ai(1)-Vintage Mono Blue's End of Combat Step
Phase: Ai(1)-Vintage Mono Blue's Main phase, postcombat
Mana: Island (17) - {T}: Add {U}.
Mana: Island (21) - {T}: Add {U}.
Mana: Island (15) - {T}: Add {U}.
Add To Stack: Ai(1)-Vintage Mono Blue cast Mahamoti Djinn
Resolve Stack: Mahamoti Djinn - Creature 5 / 6
Mana: Island (14) - {T}: Add {U}.
Mana: Island (13) - {T}: Add {U}.
Add To Stack: Ai(1)-Vintage Mono Blue cast Clone
Replacement Effect: You may have Mahamoti Djinn enter as a copy of any creature on the battlefield.
Resolve Stack: Clone - Creature 0 / 0
Phase: Ai(1)-Vintage Mono Blue's End step
Phase: Ai(1)-Vintage Mono Blue's Cleanup step
Turn: Turn 13 (Ai(2)-Vintage Mono Red)
Phase: Ai(2)-Vintage Mono Red's Untap step
Phase: Ai(2)-Vintage Mono Red's Upkeep step
Phase: Ai(2)-Vintage Mono Red's Draw step
Add To Stack: Ai(2)-Vintage Mono Red triggered Howling Mine
Add To Stack: Ai(2)-Vintage Mono Red triggered Howling Mine
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(2)-Vintage Mono Red]
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(2)-Vintage Mono Red]
Phase: Ai(2)-Vintage Mono Red's Main phase, precombat
Add To Stack: Ai(2)-Vintage Mono Red cast Mox Ruby
Resolve Stack: Mox Ruby
Mana: Mountain (67) - {T}: Add {R}.
Mana: Sol Ring (106) - {T}: Add {C}{C}.
Mana: Mountain (72) - {T}: Add {R}.
Mana: Mountain (66) - {T}: Add {R}.
Mana: Mountain (80) - {T}: Add {R}.
Mana: Mountain (81) - {T}: Add {R}.
Mana: Mountain (75) - {T}: Add {R}.
Mana: Mox Ruby (97) - {T}: Add {R}.
Add To Stack: Ai(2)-Vintage Mono Red cast Disintegrate targeting [Ai(1)-Vintage Mono Blue]
Damage: Disintegrate (96) deals 14 non-combat damage to Ai(1)-Vintage Mono Blue.
Life: Life: Ai(1)-Vintage Mono Blue 17 > 3
Resolve Stack: Disintegrate (96) - Disintegrate (96) deals 14 damage to Ai(1)-Vintage Mono Blue.  If it's a creature, it can't be regenerated this turn, and if it would die this turn, exile it instead  (X=14)
Phase: Ai(2)-Vintage Mono Red's Beginning of Combat Step
Phase: Ai(2)-Vintage Mono Red's Declare Attackers Step
Phase: Ai(2)-Vintage Mono Red's Declare Blockers Step
Phase: Ai(2)-Vintage Mono Red's First Strike Damage Step
Phase: Ai(2)-Vintage Mono Red's Combat Damage Step
Phase: Ai(2)-Vintage Mono Red's End of Combat Step
Phase: Ai(2)-Vintage Mono Red's Main phase, postcombat
Phase: Ai(2)-Vintage Mono Red's End step
Phase: Ai(2)-Vintage Mono Red's Cleanup step
Turn: Turn 14 (Ai(1)-Vintage Mono Blue)
Phase: Ai(1)-Vintage Mono Blue's Untap step
Phase: Ai(1)-Vintage Mono Blue's Upkeep step
Phase: Ai(1)-Vintage Mono Blue's Draw step
Add To Stack: Ai(2)-Vintage Mono Red triggered Howling Mine
Add To Stack: Ai(2)-Vintage Mono Red triggered Howling Mine
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(1)-Vintage Mono Blue]
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(1)-Vintage Mono Blue]
Phase: Ai(1)-Vintage Mono Blue's Main phase, precombat
Land: Ai(1)-Vintage Mono Blue played Island (10)
Phase: Ai(1)-Vintage Mono Blue's Beginning of Combat Step
Phase: Ai(1)-Vintage Mono Blue's Declare Attackers Step
Combat: Ai(1)-Vintage Mono Blue assigned Mahamoti Djinn (49), Mahamoti Djinn (44) and Air Elemental (57) to attack Ai(2)-Vintage Mono Red.
Phase: Ai(1)-Vintage Mono Blue's Declare Blockers Step
Combat: Ai(2)-Vintage Mono Red didn't block Mahamoti Djinn (49).
Ai(2)-Vintage Mono Red didn't block Mahamoti Djinn (44).
Ai(2)-Vintage Mono Red didn't block Air Elemental (57).
Phase: Ai(1)-Vintage Mono Blue's First Strike Damage Step
Phase: Ai(1)-Vintage Mono Blue's Combat Damage Step
Damage: Mahamoti Djinn (49) deals 5 combat damage to Ai(2)-Vintage Mono Red.
Damage: Mahamoti Djinn (44) deals 5 combat damage to Ai(2)-Vintage Mono Red.
Damage: Air Elemental (57) deals 4 combat damage to Ai(2)-Vintage Mono Red.
Life: Life: Ai(2)-Vintage Mono Red 4 > -10
Player Control: Ai(1)-Vintage Mono Blue has restored control over themself
Player Control: Ai(2)-Vintage Mono Red has restored control over themself
Game Outcome: Turn 7
Game Outcome: Ai(1)-Vintage Mono Blue has won because all opponents have lost
Game Outcome: Ai(2)-Vintage Mono Red has lost because life total reached 0
Match Result: Ai(1)-Vintage Mono Blue: 1 Ai(2)-Vintage Mono Red: 0 

Game Result: Game 1 ended in 2203 ms. Ai(1)-Vintage Mono Blue has won!