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Loss against Vintage Goblins

Divine Intervention vs. Vintage Goblins

Rating change 0 Aug 25, 2026 · 04:37 UTC
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Simulation mode
Ai(1)-Divine Intervention vs Ai(2)-Vintage Goblins - five games of Constructed
Mulligan: Ai(1)-Divine Intervention has kept a hand of 7 cards
Mulligan: Ai(2)-Vintage Goblins has kept a hand of 7 cards
Turn: Turn 1 (Ai(1)-Divine Intervention)
Phase: Ai(1)-Divine Intervention's Untap step
Phase: Ai(1)-Divine Intervention's Upkeep step
Phase: Ai(1)-Divine Intervention's Draw step
Phase: Ai(1)-Divine Intervention's Main phase, precombat
Land: Ai(1)-Divine Intervention played Plains (16)
Add To Stack: Ai(1)-Divine Intervention cast Black Lotus
Resolve Stack: Black Lotus
Add To Stack: Ai(1)-Divine Intervention cast Mox Emerald
Resolve Stack: Mox Emerald
Phase: Ai(1)-Divine Intervention's Beginning of Combat Step
Phase: Ai(1)-Divine Intervention's Declare Attackers Step
Phase: Ai(1)-Divine Intervention's Declare Blockers Step
Phase: Ai(1)-Divine Intervention's First Strike Damage Step
Phase: Ai(1)-Divine Intervention's Combat Damage Step
Phase: Ai(1)-Divine Intervention's End of Combat Step
Phase: Ai(1)-Divine Intervention's Main phase, postcombat
Phase: Ai(1)-Divine Intervention's End step
Phase: Ai(1)-Divine Intervention's Cleanup step
Turn: Turn 2 (Ai(2)-Vintage Goblins)
Phase: Ai(2)-Vintage Goblins' Untap step
Phase: Ai(2)-Vintage Goblins' Upkeep step
Phase: Ai(2)-Vintage Goblins' Draw step
Phase: Ai(2)-Vintage Goblins' Main phase, precombat
Land: Ai(2)-Vintage Goblins played Mountain (94)
Add To Stack: Ai(2)-Vintage Goblins cast Black Lotus
Resolve Stack: Black Lotus
Phase: Ai(2)-Vintage Goblins' Beginning of Combat Step
Phase: Ai(2)-Vintage Goblins' Declare Attackers Step
Phase: Ai(2)-Vintage Goblins' Declare Blockers Step
Phase: Ai(2)-Vintage Goblins' First Strike Damage Step
Phase: Ai(2)-Vintage Goblins' Combat Damage Step
Phase: Ai(2)-Vintage Goblins' End of Combat Step
Phase: Ai(2)-Vintage Goblins' Main phase, postcombat
Mana: Mountain (94) - {T}: Add {R}.
Add To Stack: Ai(2)-Vintage Goblins cast Goblins of the Flarg
Resolve Stack: Goblins of the Flarg - Creature 1 / 1
Zone Change: Black Lotus (71) was put into Graveyard from Battlefield.
Mana: Black Lotus (71) - {T}, Sacrifice Black Lotus: Add three mana of any one color.
Add To Stack: Ai(2)-Vintage Goblins cast Goblin King
Resolve Stack: Goblin King - Creature 2 / 2
Phase: Ai(2)-Vintage Goblins' End step
Phase: Ai(2)-Vintage Goblins' Cleanup step
Turn: Turn 3 (Ai(1)-Divine Intervention)
Phase: Ai(1)-Divine Intervention's Untap step
Phase: Ai(1)-Divine Intervention's Upkeep step
Phase: Ai(1)-Divine Intervention's Draw step
Phase: Ai(1)-Divine Intervention's Main phase, precombat
Land: Ai(1)-Divine Intervention played Plateau (5)
Phase: Ai(1)-Divine Intervention's Beginning of Combat Step
Phase: Ai(1)-Divine Intervention's Declare Attackers Step
Phase: Ai(1)-Divine Intervention's Declare Blockers Step
Phase: Ai(1)-Divine Intervention's First Strike Damage Step
Phase: Ai(1)-Divine Intervention's Combat Damage Step
Phase: Ai(1)-Divine Intervention's End of Combat Step
Phase: Ai(1)-Divine Intervention's Main phase, postcombat
Mana: Plateau (5) - {T}: Add {R}.
Mana: Plains (16) - {T}: Add {W}.
Mana: Mox Emerald (40) - {T}: Add {G}.
Add To Stack: Ai(1)-Divine Intervention cast Gravity Sphere
Resolve Stack: Gravity Sphere
Phase: Ai(1)-Divine Intervention's End step
Phase: Ai(1)-Divine Intervention's Cleanup step
Turn: Turn 4 (Ai(2)-Vintage Goblins)
Phase: Ai(2)-Vintage Goblins' Untap step
Phase: Ai(2)-Vintage Goblins' Upkeep step
Phase: Ai(2)-Vintage Goblins' Draw step
Phase: Ai(2)-Vintage Goblins' Main phase, precombat
Phase: Ai(2)-Vintage Goblins' Beginning of Combat Step
Phase: Ai(2)-Vintage Goblins' Declare Attackers Step
Combat: Ai(2)-Vintage Goblins assigned Goblins of the Flarg (63) and Goblin King (86) to attack Ai(1)-Divine Intervention.
Phase: Ai(2)-Vintage Goblins' Declare Blockers Step
Combat: Ai(1)-Divine Intervention didn't block Goblins of the Flarg (63).
Ai(1)-Divine Intervention didn't block Goblin King (86).
Phase: Ai(2)-Vintage Goblins' First Strike Damage Step
Phase: Ai(2)-Vintage Goblins' Combat Damage Step
Damage: Goblins of the Flarg (63) deals 2 combat damage to Ai(1)-Divine Intervention.
Damage: Goblin King (86) deals 2 combat damage to Ai(1)-Divine Intervention.
Life: Life: Ai(1)-Divine Intervention 20 > 16
Phase: Ai(2)-Vintage Goblins' End of Combat Step
Phase: Ai(2)-Vintage Goblins' Main phase, postcombat
Mana: Mountain (94) - {T}: Add {R}.
Add To Stack: Ai(2)-Vintage Goblins cast Goblin Digging Team
Resolve Stack: Goblin Digging Team - Creature 1 / 1
Phase: Ai(2)-Vintage Goblins' End step
Phase: Ai(2)-Vintage Goblins' Cleanup step
Turn: Turn 5 (Ai(1)-Divine Intervention)
Phase: Ai(1)-Divine Intervention's Untap step
Phase: Ai(1)-Divine Intervention's Upkeep step
Phase: Ai(1)-Divine Intervention's Draw step
Phase: Ai(1)-Divine Intervention's Main phase, precombat
Land: Ai(1)-Divine Intervention played Plains (44)
Phase: Ai(1)-Divine Intervention's Beginning of Combat Step
Phase: Ai(1)-Divine Intervention's Declare Attackers Step
Phase: Ai(1)-Divine Intervention's Declare Blockers Step
Phase: Ai(1)-Divine Intervention's First Strike Damage Step
Phase: Ai(1)-Divine Intervention's Combat Damage Step
Phase: Ai(1)-Divine Intervention's End of Combat Step
Phase: Ai(1)-Divine Intervention's Main phase, postcombat
Mana: Plains (16) - {T}: Add {W}.
Mana: Plains (44) - {T}: Add {W}.
Add To Stack: Ai(1)-Divine Intervention cast True Believer
Resolve Stack: True Believer - Creature 2 / 2
Phase: Ai(1)-Divine Intervention's End step
Phase: Ai(1)-Divine Intervention's Cleanup step
Turn: Turn 6 (Ai(2)-Vintage Goblins)
Phase: Ai(2)-Vintage Goblins' Untap step
Phase: Ai(2)-Vintage Goblins' Upkeep step
Phase: Ai(2)-Vintage Goblins' Draw step
Phase: Ai(2)-Vintage Goblins' Main phase, precombat
Land: Ai(2)-Vintage Goblins played Mountain (98)
Phase: Ai(2)-Vintage Goblins' Beginning of Combat Step
Phase: Ai(2)-Vintage Goblins' Declare Attackers Step
Combat: Ai(2)-Vintage Goblins assigned Goblins of the Flarg (63), Goblin King (86) and Goblin Digging Team (111) to attack Ai(1)-Divine Intervention.
Phase: Ai(2)-Vintage Goblins' Declare Blockers Step
Combat: Ai(1)-Divine Intervention didn't block Goblins of the Flarg (63).
Ai(1)-Divine Intervention didn't block Goblin King (86).
Ai(1)-Divine Intervention didn't block Goblin Digging Team (111).
Phase: Ai(2)-Vintage Goblins' First Strike Damage Step
Phase: Ai(2)-Vintage Goblins' Combat Damage Step
Damage: Goblins of the Flarg (63) deals 2 combat damage to Ai(1)-Divine Intervention.
Damage: Goblin King (86) deals 2 combat damage to Ai(1)-Divine Intervention.
Damage: Goblin Digging Team (111) deals 2 combat damage to Ai(1)-Divine Intervention.
Life: Life: Ai(1)-Divine Intervention 16 > 10
Phase: Ai(2)-Vintage Goblins' End of Combat Step
Phase: Ai(2)-Vintage Goblins' Main phase, postcombat
Mana: Mountain (94) - {T}: Add {R}.
Add To Stack: Ai(2)-Vintage Goblins cast Goblin Digging Team
Resolve Stack: Goblin Digging Team - Creature 1 / 1
Phase: Ai(2)-Vintage Goblins' End step
Phase: Ai(2)-Vintage Goblins' Cleanup step
Turn: Turn 7 (Ai(1)-Divine Intervention)
Phase: Ai(1)-Divine Intervention's Untap step
Phase: Ai(1)-Divine Intervention's Upkeep step
Phase: Ai(1)-Divine Intervention's Draw step
Phase: Ai(1)-Divine Intervention's Main phase, precombat
Add To Stack: Ai(1)-Divine Intervention cast Zuran Orb
Resolve Stack: Zuran Orb
Phase: Ai(1)-Divine Intervention's Beginning of Combat Step
Phase: Ai(1)-Divine Intervention's Declare Attackers Step
Phase: Ai(1)-Divine Intervention's Declare Blockers Step
Phase: Ai(1)-Divine Intervention's First Strike Damage Step
Phase: Ai(1)-Divine Intervention's Combat Damage Step
Phase: Ai(1)-Divine Intervention's End of Combat Step
Phase: Ai(1)-Divine Intervention's Main phase, postcombat
Phase: Ai(1)-Divine Intervention's End step
Phase: Ai(1)-Divine Intervention's Cleanup step
Turn: Turn 8 (Ai(2)-Vintage Goblins)
Phase: Ai(2)-Vintage Goblins' Untap step
Phase: Ai(2)-Vintage Goblins' Upkeep step
Phase: Ai(2)-Vintage Goblins' Draw step
Phase: Ai(2)-Vintage Goblins' Main phase, precombat
Phase: Ai(2)-Vintage Goblins' Beginning of Combat Step
Phase: Ai(2)-Vintage Goblins' Declare Attackers Step
Combat: Ai(2)-Vintage Goblins assigned Goblins of the Flarg (63), Goblin King (86), Goblin Digging Team (111) and Goblin Digging Team (113) to attack Ai(1)-Divine Intervention.
Phase: Ai(2)-Vintage Goblins' Declare Blockers Step
Combat: Ai(1)-Divine Intervention didn't block Goblins of the Flarg (63).
Ai(1)-Divine Intervention assigned True Believer (22) to block Goblin King (86).
Ai(1)-Divine Intervention didn't block Goblin Digging Team (111).
Ai(1)-Divine Intervention didn't block Goblin Digging Team (113).
Phase: Ai(2)-Vintage Goblins' First Strike Damage Step
Phase: Ai(2)-Vintage Goblins' Combat Damage Step
Damage: Goblins of the Flarg (63) deals 2 combat damage to Ai(1)-Divine Intervention.
Damage: Goblin King (86) deals 2 damage to True Believer (22).
Damage: Goblin Digging Team (111) deals 2 combat damage to Ai(1)-Divine Intervention.
Damage: Goblin Digging Team (113) deals 2 combat damage to Ai(1)-Divine Intervention.
Damage: True Believer (22) deals 2 damage to Goblin King (86).
Life: Life: Ai(1)-Divine Intervention 10 > 4
Zone Change: Goblin King (86) was put into Graveyard from Battlefield.
Zone Change: True Believer (22) was put into Graveyard from Battlefield.
Phase: Ai(2)-Vintage Goblins' End of Combat Step
Phase: Ai(2)-Vintage Goblins' Main phase, postcombat
Phase: Ai(2)-Vintage Goblins' End step
Phase: Ai(2)-Vintage Goblins' Cleanup step
Turn: Turn 9 (Ai(1)-Divine Intervention)
Phase: Ai(1)-Divine Intervention's Untap step
Phase: Ai(1)-Divine Intervention's Upkeep step
Phase: Ai(1)-Divine Intervention's Draw step
Phase: Ai(1)-Divine Intervention's Main phase, precombat
Phase: Ai(1)-Divine Intervention's Beginning of Combat Step
Phase: Ai(1)-Divine Intervention's Declare Attackers Step
Phase: Ai(1)-Divine Intervention's Declare Blockers Step
Phase: Ai(1)-Divine Intervention's First Strike Damage Step
Phase: Ai(1)-Divine Intervention's Combat Damage Step
Phase: Ai(1)-Divine Intervention's End of Combat Step
Phase: Ai(1)-Divine Intervention's Main phase, postcombat
Land: Ai(1)-Divine Intervention played Serra's Sanctum (21)
Phase: Ai(1)-Divine Intervention's End step
Phase: Ai(1)-Divine Intervention's Cleanup step
Turn: Turn 10 (Ai(2)-Vintage Goblins)
Phase: Ai(2)-Vintage Goblins' Untap step
Phase: Ai(2)-Vintage Goblins' Upkeep step
Phase: Ai(2)-Vintage Goblins' Draw step
Phase: Ai(2)-Vintage Goblins' Main phase, precombat
Mana: Mountain (94) - {T}: Add {R}.
Mana: Mountain (98) - {T}: Add {R}.
Add To Stack: Ai(2)-Vintage Goblins cast Fireball targeting [Ai(1)-Divine Intervention]
Damage: Fireball (83) deals 1 non-combat damage to Ai(1)-Divine Intervention.
Life: Life: Ai(1)-Divine Intervention 4 > 3
Resolve Stack: Fireball (83) - Fireball (83) deals 1 damage divided evenly (rounded down) to 
Ai(1)-Divine Intervention. (X=1)
Phase: Ai(2)-Vintage Goblins' Beginning of Combat Step
Phase: Ai(2)-Vintage Goblins' Declare Attackers Step
Combat: Ai(2)-Vintage Goblins assigned Goblins of the Flarg (63), Goblin Digging Team (111) and Goblin Digging Team (113) to attack Ai(1)-Divine Intervention.
Phase: Ai(2)-Vintage Goblins' Declare Blockers Step
Combat: Ai(1)-Divine Intervention didn't block Goblins of the Flarg (63).
Ai(1)-Divine Intervention didn't block Goblin Digging Team (111).
Ai(1)-Divine Intervention didn't block Goblin Digging Team (113).
Zone Change: Plains (16) was put into Graveyard from Battlefield.
Add To Stack: Ai(1)-Divine Intervention activated Zuran Orb
Life: Life: Ai(1)-Divine Intervention 3 > 5
Resolve Stack: Zuran Orb (19) - Ai(1)-Divine Intervention gains 2 life.
Zone Change: Plains (44) was put into Graveyard from Battlefield.
Add To Stack: Ai(1)-Divine Intervention activated Zuran Orb
Life: Life: Ai(1)-Divine Intervention 5 > 7
Resolve Stack: Zuran Orb (19) - Ai(1)-Divine Intervention gains 2 life.
Phase: Ai(2)-Vintage Goblins' First Strike Damage Step
Phase: Ai(2)-Vintage Goblins' Combat Damage Step
Damage: Goblins of the Flarg (63) deals 1 combat damage to Ai(1)-Divine Intervention.
Damage: Goblin Digging Team (111) deals 1 combat damage to Ai(1)-Divine Intervention.
Damage: Goblin Digging Team (113) deals 1 combat damage to Ai(1)-Divine Intervention.
Life: Life: Ai(1)-Divine Intervention 7 > 4
Phase: Ai(2)-Vintage Goblins' End of Combat Step
Phase: Ai(2)-Vintage Goblins' Main phase, postcombat
Phase: Ai(2)-Vintage Goblins' End step
Phase: Ai(2)-Vintage Goblins' Cleanup step
Turn: Turn 11 (Ai(1)-Divine Intervention)
Phase: Ai(1)-Divine Intervention's Untap step
Phase: Ai(1)-Divine Intervention's Upkeep step
Phase: Ai(1)-Divine Intervention's Draw step
Phase: Ai(1)-Divine Intervention's Main phase, precombat
Phase: Ai(1)-Divine Intervention's Beginning of Combat Step
Phase: Ai(1)-Divine Intervention's Declare Attackers Step
Phase: Ai(1)-Divine Intervention's Declare Blockers Step
Phase: Ai(1)-Divine Intervention's First Strike Damage Step
Phase: Ai(1)-Divine Intervention's Combat Damage Step
Phase: Ai(1)-Divine Intervention's End of Combat Step
Phase: Ai(1)-Divine Intervention's Main phase, postcombat
Mana: Mox Emerald (40) - {T}: Add {G}.
Add To Stack: Ai(1)-Divine Intervention cast Sol Ring
Resolve Stack: Sol Ring
Phase: Ai(1)-Divine Intervention's End step
Phase: Ai(1)-Divine Intervention's Cleanup step
Turn: Turn 12 (Ai(2)-Vintage Goblins)
Phase: Ai(2)-Vintage Goblins' Untap step
Phase: Ai(2)-Vintage Goblins' Upkeep step
Phase: Ai(2)-Vintage Goblins' Draw step
Phase: Ai(2)-Vintage Goblins' Main phase, precombat
Mana: Mountain (94) - {T}: Add {R}.
Mana: Mountain (98) - {T}: Add {R}.
Add To Stack: Ai(2)-Vintage Goblins cast Fireball targeting [Ai(1)-Divine Intervention]
Damage: Fireball (80) deals 1 non-combat damage to Ai(1)-Divine Intervention.
Life: Life: Ai(1)-Divine Intervention 4 > 3
Resolve Stack: Fireball (80) - Fireball (80) deals 1 damage divided evenly (rounded down) to 
Ai(1)-Divine Intervention. (X=1)
Phase: Ai(2)-Vintage Goblins' Beginning of Combat Step
Phase: Ai(2)-Vintage Goblins' Declare Attackers Step
Combat: Ai(2)-Vintage Goblins assigned Goblins of the Flarg (63), Goblin Digging Team (111) and Goblin Digging Team (113) to attack Ai(1)-Divine Intervention.
Phase: Ai(2)-Vintage Goblins' Declare Blockers Step
Combat: Ai(1)-Divine Intervention didn't block Goblins of the Flarg (63).
Ai(1)-Divine Intervention didn't block Goblin Digging Team (111).
Ai(1)-Divine Intervention didn't block Goblin Digging Team (113).
Zone Change: Plateau (5) was put into Graveyard from Battlefield.
Add To Stack: Ai(1)-Divine Intervention activated Zuran Orb
Life: Life: Ai(1)-Divine Intervention 3 > 5
Resolve Stack: Zuran Orb (19) - Ai(1)-Divine Intervention gains 2 life.
Zone Change: Serra's Sanctum (21) was put into Graveyard from Battlefield.
Add To Stack: Ai(1)-Divine Intervention activated Zuran Orb
Life: Life: Ai(1)-Divine Intervention 5 > 7
Resolve Stack: Zuran Orb (19) - Ai(1)-Divine Intervention gains 2 life.
Phase: Ai(2)-Vintage Goblins' First Strike Damage Step
Phase: Ai(2)-Vintage Goblins' Combat Damage Step
Damage: Goblins of the Flarg (63) deals 1 combat damage to Ai(1)-Divine Intervention.
Damage: Goblin Digging Team (111) deals 1 combat damage to Ai(1)-Divine Intervention.
Damage: Goblin Digging Team (113) deals 1 combat damage to Ai(1)-Divine Intervention.
Life: Life: Ai(1)-Divine Intervention 7 > 4
Phase: Ai(2)-Vintage Goblins' End of Combat Step
Phase: Ai(2)-Vintage Goblins' Main phase, postcombat
Phase: Ai(2)-Vintage Goblins' End step
Phase: Ai(2)-Vintage Goblins' Cleanup step
Turn: Turn 13 (Ai(1)-Divine Intervention)
Phase: Ai(1)-Divine Intervention's Untap step
Phase: Ai(1)-Divine Intervention's Upkeep step
Phase: Ai(1)-Divine Intervention's Draw step
Phase: Ai(1)-Divine Intervention's Main phase, precombat
Phase: Ai(1)-Divine Intervention's Beginning of Combat Step
Phase: Ai(1)-Divine Intervention's Declare Attackers Step
Phase: Ai(1)-Divine Intervention's Declare Blockers Step
Phase: Ai(1)-Divine Intervention's First Strike Damage Step
Phase: Ai(1)-Divine Intervention's Combat Damage Step
Phase: Ai(1)-Divine Intervention's End of Combat Step
Phase: Ai(1)-Divine Intervention's Main phase, postcombat
Resolve Stack: Ai(1)-Divine Intervention has suspended Mox Tantalite with 3 time counters on it.
Phase: Ai(1)-Divine Intervention's End step
Phase: Ai(1)-Divine Intervention's Cleanup step
Turn: Turn 14 (Ai(2)-Vintage Goblins)
Phase: Ai(2)-Vintage Goblins' Untap step
Phase: Ai(2)-Vintage Goblins' Upkeep step
Phase: Ai(2)-Vintage Goblins' Draw step
Phase: Ai(2)-Vintage Goblins' Main phase, precombat
Phase: Ai(2)-Vintage Goblins' Beginning of Combat Step
Phase: Ai(2)-Vintage Goblins' Declare Attackers Step
Combat: Ai(2)-Vintage Goblins assigned Goblins of the Flarg (63), Goblin Digging Team (111) and Goblin Digging Team (113) to attack Ai(1)-Divine Intervention.
Phase: Ai(2)-Vintage Goblins' Declare Blockers Step
Combat: Ai(1)-Divine Intervention didn't block Goblins of the Flarg (63).
Ai(1)-Divine Intervention didn't block Goblin Digging Team (111).
Ai(1)-Divine Intervention didn't block Goblin Digging Team (113).
Phase: Ai(2)-Vintage Goblins' First Strike Damage Step
Phase: Ai(2)-Vintage Goblins' Combat Damage Step
Damage: Goblins of the Flarg (63) deals 1 combat damage to Ai(1)-Divine Intervention.
Damage: Goblin Digging Team (111) deals 1 combat damage to Ai(1)-Divine Intervention.
Damage: Goblin Digging Team (113) deals 1 combat damage to Ai(1)-Divine Intervention.
Life: Life: Ai(1)-Divine Intervention 4 > 1
Phase: Ai(2)-Vintage Goblins' End of Combat Step
Phase: Ai(2)-Vintage Goblins' Main phase, postcombat
Mana: Mountain (94) - {T}: Add {R}.
Add To Stack: Ai(2)-Vintage Goblins cast Goblin Balloon Brigade
Resolve Stack: Goblin Balloon Brigade - Creature 1 / 1
Phase: Ai(2)-Vintage Goblins' End step
Phase: Ai(2)-Vintage Goblins' Cleanup step
Turn: Turn 15 (Ai(1)-Divine Intervention)
Phase: Ai(1)-Divine Intervention's Untap step
Phase: Ai(1)-Divine Intervention's Upkeep step
Add To Stack: Ai(1)-Divine Intervention triggered Mox Tantalite
Resolve Stack: At the beginning of your upkeep, if this card is suspended, remove a time counter from it [Phase: Ai(1)-Divine Intervention]
Phase: Ai(1)-Divine Intervention's Draw step
Phase: Ai(1)-Divine Intervention's Main phase, precombat
Phase: Ai(1)-Divine Intervention's Beginning of Combat Step
Phase: Ai(1)-Divine Intervention's Declare Attackers Step
Phase: Ai(1)-Divine Intervention's Declare Blockers Step
Phase: Ai(1)-Divine Intervention's First Strike Damage Step
Phase: Ai(1)-Divine Intervention's Combat Damage Step
Phase: Ai(1)-Divine Intervention's End of Combat Step
Phase: Ai(1)-Divine Intervention's Main phase, postcombat
Zone Change: Black Lotus (51) was put into Graveyard from Battlefield.
Mana: Black Lotus (51) - {T}, Sacrifice Black Lotus: Add three mana of any one color.
Mana: Sol Ring (56) - {T}: Add {C}{C}.
Add To Stack: Ai(1)-Divine Intervention cast Moat
Resolve Stack: Moat
Phase: Ai(1)-Divine Intervention's End step
Phase: Ai(1)-Divine Intervention's Cleanup step
Turn: Turn 16 (Ai(2)-Vintage Goblins)
Phase: Ai(2)-Vintage Goblins' Untap step
Phase: Ai(2)-Vintage Goblins' Upkeep step
Phase: Ai(2)-Vintage Goblins' Draw step
Phase: Ai(2)-Vintage Goblins' Main phase, precombat
Land: Ai(2)-Vintage Goblins played Mountain (84)
Mana: Mountain (94) - {T}: Add {R}.
Mana: Mountain (98) - {T}: Add {R}.
Mana: Mountain (84) - {T}: Add {R}.
Add To Stack: Ai(2)-Vintage Goblins cast Goblin Caves targeting [Mountain (94)]
Resolve Stack: Goblin Caves (70) -  Attach to Mountain (94)
Phase: Ai(2)-Vintage Goblins' Beginning of Combat Step
Phase: Ai(2)-Vintage Goblins' Declare Attackers Step
Phase: Ai(2)-Vintage Goblins' Declare Blockers Step
Phase: Ai(2)-Vintage Goblins' First Strike Damage Step
Phase: Ai(2)-Vintage Goblins' Combat Damage Step
Phase: Ai(2)-Vintage Goblins' End of Combat Step
Phase: Ai(2)-Vintage Goblins' Main phase, postcombat
Phase: Ai(2)-Vintage Goblins' End step
Phase: Ai(2)-Vintage Goblins' Cleanup step
Turn: Turn 17 (Ai(1)-Divine Intervention)
Phase: Ai(1)-Divine Intervention's Untap step
Phase: Ai(1)-Divine Intervention's Upkeep step
Add To Stack: Ai(1)-Divine Intervention triggered Mox Tantalite
Resolve Stack: At the beginning of your upkeep, if this card is suspended, remove a time counter from it [Phase: Ai(1)-Divine Intervention]
Phase: Ai(1)-Divine Intervention's Draw step
Phase: Ai(1)-Divine Intervention's Main phase, precombat
Phase: Ai(1)-Divine Intervention's Beginning of Combat Step
Phase: Ai(1)-Divine Intervention's Declare Attackers Step
Phase: Ai(1)-Divine Intervention's Declare Blockers Step
Phase: Ai(1)-Divine Intervention's First Strike Damage Step
Phase: Ai(1)-Divine Intervention's Combat Damage Step
Phase: Ai(1)-Divine Intervention's End of Combat Step
Phase: Ai(1)-Divine Intervention's Main phase, postcombat
Phase: Ai(1)-Divine Intervention's End step
Phase: Ai(1)-Divine Intervention's Cleanup step
Turn: Turn 18 (Ai(2)-Vintage Goblins)
Phase: Ai(2)-Vintage Goblins' Untap step
Phase: Ai(2)-Vintage Goblins' Upkeep step
Phase: Ai(2)-Vintage Goblins' Draw step
Phase: Ai(2)-Vintage Goblins' Main phase, precombat
Phase: Ai(2)-Vintage Goblins' Beginning of Combat Step
Mana: Mountain (98) - {T}: Add {R}.
Add To Stack: Ai(2)-Vintage Goblins activated Goblin Balloon Brigade
Resolve Stack: Goblin Balloon Brigade (117) - Goblin Balloon Brigade (117) gains flying until end of turn.
Phase: Ai(2)-Vintage Goblins' Declare Attackers Step
Combat: Ai(2)-Vintage Goblins assigned Goblin Balloon Brigade (117) to attack Ai(1)-Divine Intervention.
Phase: Ai(2)-Vintage Goblins' Declare Blockers Step
Combat: Ai(1)-Divine Intervention didn't block Goblin Balloon Brigade (117).
Phase: Ai(2)-Vintage Goblins' First Strike Damage Step
Phase: Ai(2)-Vintage Goblins' Combat Damage Step
Damage: Goblin Balloon Brigade (117) deals 1 combat damage to Ai(1)-Divine Intervention.
Life: Life: Ai(1)-Divine Intervention 1 > 0
Player Control: Ai(1)-Divine Intervention has restored control over themself
Player Control: Ai(2)-Vintage Goblins has restored control over themself
Game Outcome: Turn 9
Game Outcome: Ai(1)-Divine Intervention has lost because life total reached 0
Game Outcome: Ai(2)-Vintage Goblins has won because all opponents have lost
Match Result: Ai(1)-Divine Intervention: 0 Ai(2)-Vintage Goblins: 1 

Game Result: Game 1 ended in 2614 ms. Ai(2)-Vintage Goblins has won!