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Win against Vintage Crusaders

Vintage Bad Moon vs. Vintage Crusaders

Rating change +58 Aug 25, 2026 · 04:35 UTC
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Mulligan: Ai(1)-Vintage Crusaders has kept a hand of 7 cards
Mulligan: Ai(2)-Vintage Bad Moon has kept a hand of 7 cards
Turn: Turn 1 (Ai(1)-Vintage Crusaders)
Phase: Ai(1)-Vintage Crusaders' Untap step
Phase: Ai(1)-Vintage Crusaders' Upkeep step
Phase: Ai(1)-Vintage Crusaders' Draw step
Phase: Ai(1)-Vintage Crusaders' Main phase, precombat
Land: Ai(1)-Vintage Crusaders played Plains (53)
Phase: Ai(1)-Vintage Crusaders' Beginning of Combat Step
Phase: Ai(1)-Vintage Crusaders' Declare Attackers Step
Phase: Ai(1)-Vintage Crusaders' Declare Blockers Step
Phase: Ai(1)-Vintage Crusaders' First Strike Damage Step
Phase: Ai(1)-Vintage Crusaders' Combat Damage Step
Phase: Ai(1)-Vintage Crusaders' End of Combat Step
Phase: Ai(1)-Vintage Crusaders' Main phase, postcombat
Phase: Ai(1)-Vintage Crusaders' End step
Phase: Ai(1)-Vintage Crusaders' Cleanup step
Turn: Turn 2 (Ai(2)-Vintage Bad Moon)
Phase: Ai(2)-Vintage Bad Moon's Untap step
Phase: Ai(2)-Vintage Bad Moon's Upkeep step
Phase: Ai(2)-Vintage Bad Moon's Draw step
Phase: Ai(2)-Vintage Bad Moon's Main phase, precombat
Land: Ai(2)-Vintage Bad Moon played Swamp (116)
Add To Stack: Ai(2)-Vintage Bad Moon cast Mox Jet
Resolve Stack: Mox Jet
Add To Stack: Ai(2)-Vintage Bad Moon cast Black Lotus
Resolve Stack: Black Lotus
Phase: Ai(2)-Vintage Bad Moon's Beginning of Combat Step
Phase: Ai(2)-Vintage Bad Moon's Declare Attackers Step
Phase: Ai(2)-Vintage Bad Moon's Declare Blockers Step
Phase: Ai(2)-Vintage Bad Moon's First Strike Damage Step
Phase: Ai(2)-Vintage Bad Moon's Combat Damage Step
Phase: Ai(2)-Vintage Bad Moon's End of Combat Step
Phase: Ai(2)-Vintage Bad Moon's Main phase, postcombat
Mana: Swamp (116) - {T}: Add {B}.
Mana: Mox Jet (120) - {T}: Add {B}.
Zone Change: Black Lotus (69) was put into Graveyard from Battlefield.
Mana: Black Lotus (69) - {T}, Sacrifice Black Lotus: Add three mana of any one color.
Add To Stack: Ai(2)-Vintage Bad Moon cast Sengir Vampire
Resolve Stack: Sengir Vampire - Creature 4 / 4
Phase: Ai(2)-Vintage Bad Moon's End step
Phase: Ai(2)-Vintage Bad Moon's Cleanup step
Turn: Turn 3 (Ai(1)-Vintage Crusaders)
Phase: Ai(1)-Vintage Crusaders' Untap step
Phase: Ai(1)-Vintage Crusaders' Upkeep step
Phase: Ai(1)-Vintage Crusaders' Draw step
Phase: Ai(1)-Vintage Crusaders' Main phase, precombat
Land: Ai(1)-Vintage Crusaders played Plains (50)
Phase: Ai(1)-Vintage Crusaders' Beginning of Combat Step
Phase: Ai(1)-Vintage Crusaders' Declare Attackers Step
Phase: Ai(1)-Vintage Crusaders' Declare Blockers Step
Phase: Ai(1)-Vintage Crusaders' First Strike Damage Step
Phase: Ai(1)-Vintage Crusaders' Combat Damage Step
Phase: Ai(1)-Vintage Crusaders' End of Combat Step
Phase: Ai(1)-Vintage Crusaders' Main phase, postcombat
Phase: Ai(1)-Vintage Crusaders' End step
Phase: Ai(1)-Vintage Crusaders' Cleanup step
Turn: Turn 4 (Ai(2)-Vintage Bad Moon)
Phase: Ai(2)-Vintage Bad Moon's Untap step
Phase: Ai(2)-Vintage Bad Moon's Upkeep step
Phase: Ai(2)-Vintage Bad Moon's Draw step
Phase: Ai(2)-Vintage Bad Moon's Main phase, precombat
Land: Ai(2)-Vintage Bad Moon played Swamp (119)
Phase: Ai(2)-Vintage Bad Moon's Beginning of Combat Step
Phase: Ai(2)-Vintage Bad Moon's Declare Attackers Step
Combat: Ai(2)-Vintage Bad Moon assigned Sengir Vampire (78) to attack Ai(1)-Vintage Crusaders.
Phase: Ai(2)-Vintage Bad Moon's Declare Blockers Step
Combat: Ai(1)-Vintage Crusaders didn't block Sengir Vampire (78).
Phase: Ai(2)-Vintage Bad Moon's First Strike Damage Step
Phase: Ai(2)-Vintage Bad Moon's Combat Damage Step
Damage: Sengir Vampire (78) deals 4 combat damage to Ai(1)-Vintage Crusaders.
Life: Life: Ai(1)-Vintage Crusaders 20 > 16
Phase: Ai(2)-Vintage Bad Moon's End of Combat Step
Phase: Ai(2)-Vintage Bad Moon's Main phase, postcombat
Mana: Swamp (116) - {T}: Add {B}.
Mana: Mox Jet (120) - {T}: Add {B}.
Mana: Swamp (119) - {T}: Add {B}.
Add To Stack: Ai(2)-Vintage Bad Moon cast Hypnotic Specter
Resolve Stack: Hypnotic Specter - Creature 2 / 2
Phase: Ai(2)-Vintage Bad Moon's End step
Phase: Ai(2)-Vintage Bad Moon's Cleanup step
Turn: Turn 5 (Ai(1)-Vintage Crusaders)
Phase: Ai(1)-Vintage Crusaders' Untap step
Phase: Ai(1)-Vintage Crusaders' Upkeep step
Phase: Ai(1)-Vintage Crusaders' Draw step
Phase: Ai(1)-Vintage Crusaders' Main phase, precombat
Land: Ai(1)-Vintage Crusaders played Plains (11)
Phase: Ai(1)-Vintage Crusaders' Beginning of Combat Step
Phase: Ai(1)-Vintage Crusaders' Declare Attackers Step
Phase: Ai(1)-Vintage Crusaders' Declare Blockers Step
Phase: Ai(1)-Vintage Crusaders' First Strike Damage Step
Phase: Ai(1)-Vintage Crusaders' Combat Damage Step
Phase: Ai(1)-Vintage Crusaders' End of Combat Step
Phase: Ai(1)-Vintage Crusaders' Main phase, postcombat
Phase: Ai(1)-Vintage Crusaders' End step
Phase: Ai(1)-Vintage Crusaders' Cleanup step
Turn: Turn 6 (Ai(2)-Vintage Bad Moon)
Phase: Ai(2)-Vintage Bad Moon's Untap step
Phase: Ai(2)-Vintage Bad Moon's Upkeep step
Phase: Ai(2)-Vintage Bad Moon's Draw step
Phase: Ai(2)-Vintage Bad Moon's Main phase, precombat
Land: Ai(2)-Vintage Bad Moon played Swamp (102)
Phase: Ai(2)-Vintage Bad Moon's Beginning of Combat Step
Phase: Ai(2)-Vintage Bad Moon's Declare Attackers Step
Combat: Ai(2)-Vintage Bad Moon assigned Sengir Vampire (78) and Hypnotic Specter (67) to attack Ai(1)-Vintage Crusaders.
Phase: Ai(2)-Vintage Bad Moon's Declare Blockers Step
Combat: Ai(1)-Vintage Crusaders didn't block Sengir Vampire (78).
Ai(1)-Vintage Crusaders didn't block Hypnotic Specter (67).
Phase: Ai(2)-Vintage Bad Moon's First Strike Damage Step
Phase: Ai(2)-Vintage Bad Moon's Combat Damage Step
Damage: Sengir Vampire (78) deals 4 combat damage to Ai(1)-Vintage Crusaders.
Damage: Hypnotic Specter (67) deals 2 combat damage to Ai(1)-Vintage Crusaders.
Life: Life: Ai(1)-Vintage Crusaders 16 > 10
Add To Stack: Ai(2)-Vintage Bad Moon triggered Hypnotic Specter
Discard: Ai(1)-Vintage Crusaders discards Meekstone (39).
Resolve Stack: Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random. [Damage Source: Hypnotic Specter (67), Damaged: Ai(1)-Vintage Crusaders, Amount: 2]
Phase: Ai(2)-Vintage Bad Moon's End of Combat Step
Phase: Ai(2)-Vintage Bad Moon's Main phase, postcombat
Mana: Swamp (116) - {T}: Add {B}.
Mana: Mox Jet (120) - {T}: Add {B}.
Mana: Swamp (119) - {T}: Add {B}.
Mana: Swamp (102) - {T}: Add {B}.
Add To Stack: Ai(2)-Vintage Bad Moon cast Juggernaut
Resolve Stack: Juggernaut - Creature 5 / 3
Phase: Ai(2)-Vintage Bad Moon's End step
Phase: Ai(2)-Vintage Bad Moon's Cleanup step
Turn: Turn 7 (Ai(1)-Vintage Crusaders)
Phase: Ai(1)-Vintage Crusaders' Untap step
Phase: Ai(1)-Vintage Crusaders' Upkeep step
Phase: Ai(1)-Vintage Crusaders' Draw step
Phase: Ai(1)-Vintage Crusaders' Main phase, precombat
Phase: Ai(1)-Vintage Crusaders' Beginning of Combat Step
Phase: Ai(1)-Vintage Crusaders' Declare Attackers Step
Phase: Ai(1)-Vintage Crusaders' Declare Blockers Step
Phase: Ai(1)-Vintage Crusaders' First Strike Damage Step
Phase: Ai(1)-Vintage Crusaders' Combat Damage Step
Phase: Ai(1)-Vintage Crusaders' End of Combat Step
Phase: Ai(1)-Vintage Crusaders' Main phase, postcombat
Mana: Plains (53) - {T}: Add {W}.
Add To Stack: Ai(1)-Vintage Crusaders cast Benalish Hero
Resolve Stack: Benalish Hero - Creature 1 / 1
Mana: Plains (50) - {T}: Add {W}.
Mana: Plains (11) - {T}: Add {W}.
Add To Stack: Ai(1)-Vintage Crusaders cast Crusade
Resolve Stack: Crusade
Phase: Ai(1)-Vintage Crusaders' End step
Phase: Ai(1)-Vintage Crusaders' Cleanup step
Turn: Turn 8 (Ai(2)-Vintage Bad Moon)
Phase: Ai(2)-Vintage Bad Moon's Untap step
Phase: Ai(2)-Vintage Bad Moon's Upkeep step
Phase: Ai(2)-Vintage Bad Moon's Draw step
Phase: Ai(2)-Vintage Bad Moon's Main phase, precombat
Land: Ai(2)-Vintage Bad Moon played Swamp (117)
Phase: Ai(2)-Vintage Bad Moon's Beginning of Combat Step
Phase: Ai(2)-Vintage Bad Moon's Declare Attackers Step
Combat: Ai(2)-Vintage Bad Moon assigned Juggernaut (81), Sengir Vampire (78) and Hypnotic Specter (67) to attack Ai(1)-Vintage Crusaders.
Phase: Ai(2)-Vintage Bad Moon's Declare Blockers Step
Combat: Ai(1)-Vintage Crusaders assigned Benalish Hero (7) to block Juggernaut (81).
Ai(1)-Vintage Crusaders didn't block Sengir Vampire (78).
Ai(1)-Vintage Crusaders didn't block Hypnotic Specter (67).
Phase: Ai(2)-Vintage Bad Moon's First Strike Damage Step
Phase: Ai(2)-Vintage Bad Moon's Combat Damage Step
Damage: Juggernaut (81) deals 5 damage to Benalish Hero (7).
Damage: Sengir Vampire (78) deals 4 combat damage to Ai(1)-Vintage Crusaders.
Damage: Hypnotic Specter (67) deals 2 combat damage to Ai(1)-Vintage Crusaders.
Damage: Benalish Hero (7) deals 2 damage to Juggernaut (81).
Life: Life: Ai(1)-Vintage Crusaders 10 > 4
Zone Change: Benalish Hero (7) was put into Graveyard from Battlefield.
Add To Stack: Ai(2)-Vintage Bad Moon triggered Hypnotic Specter
Discard: Ai(1)-Vintage Crusaders discards Wrath of God (23).
Resolve Stack: Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random. [Damage Source: Hypnotic Specter (67), Damaged: Ai(1)-Vintage Crusaders, Amount: 2]
Phase: Ai(2)-Vintage Bad Moon's End of Combat Step
Phase: Ai(2)-Vintage Bad Moon's Main phase, postcombat
Mana: Swamp (116) - {T}: Add {B}.
Mana: Mox Jet (120) - {T}: Add {B}.
Mana: Swamp (119) - {T}: Add {B}.
Add To Stack: Ai(2)-Vintage Bad Moon cast Royal Assassin
Resolve Stack: Royal Assassin - Creature 1 / 1
Mana: Swamp (102) - {T}: Add {B}.
Mana: Swamp (117) - {T}: Add {B}.
Add To Stack: Ai(2)-Vintage Bad Moon cast Demonic Tutor
Resolve Stack: Demonic Tutor (87) - Search your library for a card, put that card into your hand, then shuffle.
Phase: Ai(2)-Vintage Bad Moon's End step
Phase: Ai(2)-Vintage Bad Moon's Cleanup step
Turn: Turn 9 (Ai(1)-Vintage Crusaders)
Phase: Ai(1)-Vintage Crusaders' Untap step
Phase: Ai(1)-Vintage Crusaders' Upkeep step
Phase: Ai(1)-Vintage Crusaders' Draw step
Phase: Ai(1)-Vintage Crusaders' Main phase, precombat
Phase: Ai(1)-Vintage Crusaders' Beginning of Combat Step
Phase: Ai(1)-Vintage Crusaders' Declare Attackers Step
Phase: Ai(1)-Vintage Crusaders' Declare Blockers Step
Phase: Ai(1)-Vintage Crusaders' First Strike Damage Step
Phase: Ai(1)-Vintage Crusaders' Combat Damage Step
Phase: Ai(1)-Vintage Crusaders' End of Combat Step
Phase: Ai(1)-Vintage Crusaders' Main phase, postcombat
Phase: Ai(1)-Vintage Crusaders' End step
Phase: Ai(1)-Vintage Crusaders' Cleanup step
Turn: Turn 10 (Ai(2)-Vintage Bad Moon)
Phase: Ai(2)-Vintage Bad Moon's Untap step
Phase: Ai(2)-Vintage Bad Moon's Upkeep step
Phase: Ai(2)-Vintage Bad Moon's Draw step
Phase: Ai(2)-Vintage Bad Moon's Main phase, precombat
Phase: Ai(2)-Vintage Bad Moon's Beginning of Combat Step
Phase: Ai(2)-Vintage Bad Moon's Declare Attackers Step
Combat: Ai(2)-Vintage Bad Moon assigned Juggernaut (81), Sengir Vampire (78), Hypnotic Specter (67) and Royal Assassin (99) to attack Ai(1)-Vintage Crusaders.
Phase: Ai(2)-Vintage Bad Moon's Declare Blockers Step
Combat: Ai(1)-Vintage Crusaders didn't block Juggernaut (81).
Ai(1)-Vintage Crusaders didn't block Sengir Vampire (78).
Ai(1)-Vintage Crusaders didn't block Hypnotic Specter (67).
Ai(1)-Vintage Crusaders didn't block Royal Assassin (99).
Phase: Ai(2)-Vintage Bad Moon's First Strike Damage Step
Phase: Ai(2)-Vintage Bad Moon's Combat Damage Step
Damage: Juggernaut (81) deals 5 combat damage to Ai(1)-Vintage Crusaders.
Damage: Sengir Vampire (78) deals 4 combat damage to Ai(1)-Vintage Crusaders.
Damage: Hypnotic Specter (67) deals 2 combat damage to Ai(1)-Vintage Crusaders.
Damage: Royal Assassin (99) deals 1 combat damage to Ai(1)-Vintage Crusaders.
Life: Life: Ai(1)-Vintage Crusaders 4 > -8
Player Control: Ai(1)-Vintage Crusaders has restored control over themself
Player Control: Ai(2)-Vintage Bad Moon has restored control over themself
Game Outcome: Turn 5
Game Outcome: Ai(1)-Vintage Crusaders has lost because life total reached 0
Game Outcome: Ai(2)-Vintage Bad Moon has won because all opponents have lost
Match Result: Ai(1)-Vintage Crusaders: 0 Ai(2)-Vintage Bad Moon: 5 

Game Result: Game 5 ended in 408 ms. Ai(2)-Vintage Bad Moon has won!