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Anything Goes · simulation record
Loss against Vintage Bad Moon
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Aug 25, 2026 · 04:35 UTC
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Mulligan: Ai(1)-Vintage Crusaders has mulliganed down to 6 cards.
Mulligan: Ai(2)-Vintage Bad Moon has mulliganed down to 6 cards.
Mulligan: Ai(1)-Vintage Crusaders has mulliganed down to 5 cards.
Mulligan: Ai(1)-Vintage Crusaders has kept a hand of 5 cards
Mulligan: Ai(2)-Vintage Bad Moon has kept a hand of 6 cards
Turn: Turn 1 (Ai(1)-Vintage Crusaders)
Phase: Ai(1)-Vintage Crusaders' Untap step
Phase: Ai(1)-Vintage Crusaders' Upkeep step
Phase: Ai(1)-Vintage Crusaders' Draw step
Phase: Ai(1)-Vintage Crusaders' Main phase, precombat
Land: Ai(1)-Vintage Crusaders played Plains (36)
Phase: Ai(1)-Vintage Crusaders' Beginning of Combat Step
Phase: Ai(1)-Vintage Crusaders' Declare Attackers Step
Phase: Ai(1)-Vintage Crusaders' Declare Blockers Step
Phase: Ai(1)-Vintage Crusaders' First Strike Damage Step
Phase: Ai(1)-Vintage Crusaders' Combat Damage Step
Phase: Ai(1)-Vintage Crusaders' End of Combat Step
Phase: Ai(1)-Vintage Crusaders' Main phase, postcombat
Mana: Plains (36) - {T}: Add {W}.
Add To Stack: Ai(1)-Vintage Crusaders cast Savannah Lions
Resolve Stack: Savannah Lions - Creature 2 / 1
Phase: Ai(1)-Vintage Crusaders' End step
Phase: Ai(1)-Vintage Crusaders' Cleanup step
Turn: Turn 2 (Ai(2)-Vintage Bad Moon)
Phase: Ai(2)-Vintage Bad Moon's Untap step
Phase: Ai(2)-Vintage Bad Moon's Upkeep step
Phase: Ai(2)-Vintage Bad Moon's Draw step
Phase: Ai(2)-Vintage Bad Moon's Main phase, precombat
Land: Ai(2)-Vintage Bad Moon played Swamp (116)
Add To Stack: Ai(2)-Vintage Bad Moon cast Black Lotus
Resolve Stack: Black Lotus
Add To Stack: Ai(2)-Vintage Bad Moon cast Mox Jet
Resolve Stack: Mox Jet
Phase: Ai(2)-Vintage Bad Moon's Beginning of Combat Step
Mana: Swamp (116) - {T}: Add {B}.
Mana: Mox Jet (120) - {T}: Add {B}.
Add To Stack: Ai(2)-Vintage Bad Moon cast Terror targeting [Savannah Lions (19)]
Zone Change: Savannah Lions (19) was put into Graveyard from Battlefield.
Resolve Stack: Terror (84) - Destroy Savannah Lions (19). It can't be regenerated.
Phase: Ai(2)-Vintage Bad Moon's Declare Attackers Step
Phase: Ai(2)-Vintage Bad Moon's Declare Blockers Step
Phase: Ai(2)-Vintage Bad Moon's First Strike Damage Step
Phase: Ai(2)-Vintage Bad Moon's Combat Damage Step
Phase: Ai(2)-Vintage Bad Moon's End of Combat Step
Phase: Ai(2)-Vintage Bad Moon's Main phase, postcombat
Zone Change: Black Lotus (69) was put into Graveyard from Battlefield.
Mana: Black Lotus (69) - {T}, Sacrifice Black Lotus: Add three mana of any one color.
Add To Stack: Ai(2)-Vintage Bad Moon cast Hypnotic Specter
Resolve Stack: Hypnotic Specter - Creature 2 / 2
Phase: Ai(2)-Vintage Bad Moon's End step
Phase: Ai(2)-Vintage Bad Moon's Cleanup step
Turn: Turn 3 (Ai(1)-Vintage Crusaders)
Phase: Ai(1)-Vintage Crusaders' Untap step
Phase: Ai(1)-Vintage Crusaders' Upkeep step
Phase: Ai(1)-Vintage Crusaders' Draw step
Phase: Ai(1)-Vintage Crusaders' Main phase, precombat
Land: Ai(1)-Vintage Crusaders played Plains (12)
Phase: Ai(1)-Vintage Crusaders' Beginning of Combat Step
Phase: Ai(1)-Vintage Crusaders' Declare Attackers Step
Phase: Ai(1)-Vintage Crusaders' Declare Blockers Step
Phase: Ai(1)-Vintage Crusaders' First Strike Damage Step
Phase: Ai(1)-Vintage Crusaders' Combat Damage Step
Phase: Ai(1)-Vintage Crusaders' End of Combat Step
Phase: Ai(1)-Vintage Crusaders' Main phase, postcombat
Phase: Ai(1)-Vintage Crusaders' End step
Phase: Ai(1)-Vintage Crusaders' Cleanup step
Turn: Turn 4 (Ai(2)-Vintage Bad Moon)
Phase: Ai(2)-Vintage Bad Moon's Untap step
Phase: Ai(2)-Vintage Bad Moon's Upkeep step
Phase: Ai(2)-Vintage Bad Moon's Draw step
Phase: Ai(2)-Vintage Bad Moon's Main phase, precombat
Phase: Ai(2)-Vintage Bad Moon's Beginning of Combat Step
Phase: Ai(2)-Vintage Bad Moon's Declare Attackers Step
Combat: Ai(2)-Vintage Bad Moon assigned Hypnotic Specter (65) to attack Ai(1)-Vintage Crusaders.
Mana: Plains (36) - {T}: Add {W}.
Add To Stack: Ai(1)-Vintage Crusaders cast Swords to Plowshares targeting [Hypnotic Specter (65)]
Zone Change: Hypnotic Specter (65) was put into Exile from Battlefield.
Life: Life: Ai(2)-Vintage Bad Moon 20 > 22
Resolve Stack: Swords to Plowshares (58) - Exile Hypnotic Specter (65). Ai(2)-Vintage Bad Moon gains life equal to its power.
Phase: Ai(2)-Vintage Bad Moon's Declare Blockers Step
Phase: Ai(2)-Vintage Bad Moon's First Strike Damage Step
Phase: Ai(2)-Vintage Bad Moon's Combat Damage Step
Phase: Ai(2)-Vintage Bad Moon's End of Combat Step
Phase: Ai(2)-Vintage Bad Moon's Main phase, postcombat
Mana: Swamp (116) - {T}: Add {B}.
Add To Stack: Ai(2)-Vintage Bad Moon cast Sol Ring
Resolve Stack: Sol Ring
Phase: Ai(2)-Vintage Bad Moon's End step
Phase: Ai(2)-Vintage Bad Moon's Cleanup step
Turn: Turn 5 (Ai(1)-Vintage Crusaders)
Phase: Ai(1)-Vintage Crusaders' Untap step
Phase: Ai(1)-Vintage Crusaders' Upkeep step
Phase: Ai(1)-Vintage Crusaders' Draw step
Phase: Ai(1)-Vintage Crusaders' Main phase, precombat
Land: Ai(1)-Vintage Crusaders played Plains (11)
Phase: Ai(1)-Vintage Crusaders' Beginning of Combat Step
Phase: Ai(1)-Vintage Crusaders' Declare Attackers Step
Phase: Ai(1)-Vintage Crusaders' Declare Blockers Step
Phase: Ai(1)-Vintage Crusaders' First Strike Damage Step
Phase: Ai(1)-Vintage Crusaders' Combat Damage Step
Phase: Ai(1)-Vintage Crusaders' End of Combat Step
Phase: Ai(1)-Vintage Crusaders' Main phase, postcombat
Phase: Ai(1)-Vintage Crusaders' End step
Phase: Ai(1)-Vintage Crusaders' Cleanup step
Turn: Turn 6 (Ai(2)-Vintage Bad Moon)
Phase: Ai(2)-Vintage Bad Moon's Untap step
Phase: Ai(2)-Vintage Bad Moon's Upkeep step
Phase: Ai(2)-Vintage Bad Moon's Draw step
Phase: Ai(2)-Vintage Bad Moon's Main phase, precombat
Land: Ai(2)-Vintage Bad Moon played Swamp (109)
Phase: Ai(2)-Vintage Bad Moon's Beginning of Combat Step
Phase: Ai(2)-Vintage Bad Moon's Declare Attackers Step
Phase: Ai(2)-Vintage Bad Moon's Declare Blockers Step
Phase: Ai(2)-Vintage Bad Moon's First Strike Damage Step
Phase: Ai(2)-Vintage Bad Moon's Combat Damage Step
Phase: Ai(2)-Vintage Bad Moon's End of Combat Step
Phase: Ai(2)-Vintage Bad Moon's Main phase, postcombat
Phase: Ai(2)-Vintage Bad Moon's End step
Phase: Ai(2)-Vintage Bad Moon's Cleanup step
Turn: Turn 7 (Ai(1)-Vintage Crusaders)
Phase: Ai(1)-Vintage Crusaders' Untap step
Phase: Ai(1)-Vintage Crusaders' Upkeep step
Phase: Ai(1)-Vintage Crusaders' Draw step
Phase: Ai(1)-Vintage Crusaders' Main phase, precombat
Land: Ai(1)-Vintage Crusaders played Plains (31)
Phase: Ai(1)-Vintage Crusaders' Beginning of Combat Step
Phase: Ai(1)-Vintage Crusaders' Declare Attackers Step
Phase: Ai(1)-Vintage Crusaders' Declare Blockers Step
Phase: Ai(1)-Vintage Crusaders' First Strike Damage Step
Phase: Ai(1)-Vintage Crusaders' Combat Damage Step
Phase: Ai(1)-Vintage Crusaders' End of Combat Step
Phase: Ai(1)-Vintage Crusaders' Main phase, postcombat
Phase: Ai(1)-Vintage Crusaders' End step
Phase: Ai(1)-Vintage Crusaders' Cleanup step
Turn: Turn 8 (Ai(2)-Vintage Bad Moon)
Phase: Ai(2)-Vintage Bad Moon's Untap step
Phase: Ai(2)-Vintage Bad Moon's Upkeep step
Phase: Ai(2)-Vintage Bad Moon's Draw step
Phase: Ai(2)-Vintage Bad Moon's Main phase, precombat
Phase: Ai(2)-Vintage Bad Moon's Beginning of Combat Step
Phase: Ai(2)-Vintage Bad Moon's Declare Attackers Step
Phase: Ai(2)-Vintage Bad Moon's Declare Blockers Step
Phase: Ai(2)-Vintage Bad Moon's First Strike Damage Step
Phase: Ai(2)-Vintage Bad Moon's Combat Damage Step
Phase: Ai(2)-Vintage Bad Moon's End of Combat Step
Phase: Ai(2)-Vintage Bad Moon's Main phase, postcombat
Mana: Swamp (116) - {T}: Add {B}.
Mana: Mox Jet (120) - {T}: Add {B}.
Add To Stack: Ai(2)-Vintage Bad Moon cast Black Knight
Resolve Stack: Black Knight - Creature 2 / 2
Phase: Ai(2)-Vintage Bad Moon's End step
Phase: Ai(2)-Vintage Bad Moon's Cleanup step
Turn: Turn 9 (Ai(1)-Vintage Crusaders)
Phase: Ai(1)-Vintage Crusaders' Untap step
Phase: Ai(1)-Vintage Crusaders' Upkeep step
Phase: Ai(1)-Vintage Crusaders' Draw step
Phase: Ai(1)-Vintage Crusaders' Main phase, precombat
Phase: Ai(1)-Vintage Crusaders' Beginning of Combat Step
Phase: Ai(1)-Vintage Crusaders' Declare Attackers Step
Phase: Ai(1)-Vintage Crusaders' Declare Blockers Step
Phase: Ai(1)-Vintage Crusaders' First Strike Damage Step
Phase: Ai(1)-Vintage Crusaders' Combat Damage Step
Phase: Ai(1)-Vintage Crusaders' End of Combat Step
Phase: Ai(1)-Vintage Crusaders' Main phase, postcombat
Mana: Plains (36) - {T}: Add {W}.
Mana: Plains (12) - {T}: Add {W}.
Add To Stack: Ai(1)-Vintage Crusaders cast Mesa Pegasus
Resolve Stack: Mesa Pegasus - Creature 1 / 1
Phase: Ai(1)-Vintage Crusaders' End step
Phase: Ai(1)-Vintage Crusaders' Cleanup step
Turn: Turn 10 (Ai(2)-Vintage Bad Moon)
Phase: Ai(2)-Vintage Bad Moon's Untap step
Phase: Ai(2)-Vintage Bad Moon's Upkeep step
Phase: Ai(2)-Vintage Bad Moon's Draw step
Mana: Swamp (116) - {T}: Add {B}.
Mana: Sol Ring (94) - {T}: Add {C}{C}.
Add To Stack: Ai(2)-Vintage Bad Moon cast Terror targeting [Mesa Pegasus (24)]
Zone Change: Mesa Pegasus (24) was put into Graveyard from Battlefield.
Resolve Stack: Terror (85) - Destroy Mesa Pegasus (24). It can't be regenerated.
Phase: Ai(2)-Vintage Bad Moon's Main phase, precombat
Phase: Ai(2)-Vintage Bad Moon's Beginning of Combat Step
Phase: Ai(2)-Vintage Bad Moon's Declare Attackers Step
Combat: Ai(2)-Vintage Bad Moon assigned Black Knight (72) to attack Ai(1)-Vintage Crusaders.
Phase: Ai(2)-Vintage Bad Moon's Declare Blockers Step
Combat: Ai(1)-Vintage Crusaders didn't block Black Knight (72).
Phase: Ai(2)-Vintage Bad Moon's First Strike Damage Step
Damage: Black Knight (72) deals 2 combat damage to Ai(1)-Vintage Crusaders.
Life: Life: Ai(1)-Vintage Crusaders 20 > 18
Phase: Ai(2)-Vintage Bad Moon's Combat Damage Step
Phase: Ai(2)-Vintage Bad Moon's End of Combat Step
Phase: Ai(2)-Vintage Bad Moon's Main phase, postcombat
Phase: Ai(2)-Vintage Bad Moon's End step
Phase: Ai(2)-Vintage Bad Moon's Cleanup step
Turn: Turn 11 (Ai(1)-Vintage Crusaders)
Phase: Ai(1)-Vintage Crusaders' Untap step
Phase: Ai(1)-Vintage Crusaders' Upkeep step
Phase: Ai(1)-Vintage Crusaders' Draw step
Phase: Ai(1)-Vintage Crusaders' Main phase, precombat
Phase: Ai(1)-Vintage Crusaders' Beginning of Combat Step
Phase: Ai(1)-Vintage Crusaders' Declare Attackers Step
Phase: Ai(1)-Vintage Crusaders' Declare Blockers Step
Phase: Ai(1)-Vintage Crusaders' First Strike Damage Step
Phase: Ai(1)-Vintage Crusaders' Combat Damage Step
Phase: Ai(1)-Vintage Crusaders' End of Combat Step
Phase: Ai(1)-Vintage Crusaders' Main phase, postcombat
Mana: Plains (36) - {T}: Add {W}.
Mana: Plains (12) - {T}: Add {W}.
Add To Stack: Ai(1)-Vintage Crusaders cast Mesa Pegasus
Resolve Stack: Mesa Pegasus - Creature 1 / 1
Phase: Ai(1)-Vintage Crusaders' End step
Phase: Ai(1)-Vintage Crusaders' Cleanup step
Turn: Turn 12 (Ai(2)-Vintage Bad Moon)
Phase: Ai(2)-Vintage Bad Moon's Untap step
Phase: Ai(2)-Vintage Bad Moon's Upkeep step
Phase: Ai(2)-Vintage Bad Moon's Draw step
Phase: Ai(2)-Vintage Bad Moon's Main phase, precombat
Land: Ai(2)-Vintage Bad Moon played Swamp (114)
Phase: Ai(2)-Vintage Bad Moon's Beginning of Combat Step
Phase: Ai(2)-Vintage Bad Moon's Declare Attackers Step
Combat: Ai(2)-Vintage Bad Moon assigned Black Knight (72) to attack Ai(1)-Vintage Crusaders.
Phase: Ai(2)-Vintage Bad Moon's Declare Blockers Step
Combat: Ai(1)-Vintage Crusaders didn't block Black Knight (72).
Phase: Ai(2)-Vintage Bad Moon's First Strike Damage Step
Damage: Black Knight (72) deals 2 combat damage to Ai(1)-Vintage Crusaders.
Life: Life: Ai(1)-Vintage Crusaders 18 > 16
Phase: Ai(2)-Vintage Bad Moon's Combat Damage Step
Phase: Ai(2)-Vintage Bad Moon's End of Combat Step
Phase: Ai(2)-Vintage Bad Moon's Main phase, postcombat
Mana: Swamp (116) - {T}: Add {B}.
Mana: Mox Jet (120) - {T}: Add {B}.
Mana: Sol Ring (94) - {T}: Add {C}{C}.
Mana: Swamp (109) - {T}: Add {B}.
Add To Stack: Ai(2)-Vintage Bad Moon cast Sengir Vampire
Resolve Stack: Sengir Vampire - Creature 4 / 4
Phase: Ai(2)-Vintage Bad Moon's End step
Phase: Ai(2)-Vintage Bad Moon's Cleanup step
Turn: Turn 13 (Ai(1)-Vintage Crusaders)
Phase: Ai(1)-Vintage Crusaders' Untap step
Phase: Ai(1)-Vintage Crusaders' Upkeep step
Phase: Ai(1)-Vintage Crusaders' Draw step
Mana: Plains (36) - {T}: Add {W}.
Add To Stack: Ai(1)-Vintage Crusaders cast Swords to Plowshares targeting [Sengir Vampire (76)]
Zone Change: Sengir Vampire (76) was put into Exile from Battlefield.
Life: Life: Ai(2)-Vintage Bad Moon 22 > 26
Resolve Stack: Swords to Plowshares (59) - Exile Sengir Vampire (76). Ai(2)-Vintage Bad Moon gains life equal to its power.
Phase: Ai(1)-Vintage Crusaders' Main phase, precombat
Phase: Ai(1)-Vintage Crusaders' Beginning of Combat Step
Phase: Ai(1)-Vintage Crusaders' Declare Attackers Step
Combat: Ai(1)-Vintage Crusaders assigned Mesa Pegasus (25) to attack Ai(2)-Vintage Bad Moon.
Phase: Ai(1)-Vintage Crusaders' Declare Blockers Step
Combat: Ai(2)-Vintage Bad Moon didn't block Mesa Pegasus (25).
Phase: Ai(1)-Vintage Crusaders' First Strike Damage Step
Phase: Ai(1)-Vintage Crusaders' Combat Damage Step
Damage: Mesa Pegasus (25) deals 1 combat damage to Ai(2)-Vintage Bad Moon.
Life: Life: Ai(2)-Vintage Bad Moon 26 > 25
Phase: Ai(1)-Vintage Crusaders' End of Combat Step
Phase: Ai(1)-Vintage Crusaders' Main phase, postcombat
Phase: Ai(1)-Vintage Crusaders' End step
Phase: Ai(1)-Vintage Crusaders' Cleanup step
Turn: Turn 14 (Ai(2)-Vintage Bad Moon)
Phase: Ai(2)-Vintage Bad Moon's Untap step
Phase: Ai(2)-Vintage Bad Moon's Upkeep step
Phase: Ai(2)-Vintage Bad Moon's Draw step
Phase: Ai(2)-Vintage Bad Moon's Main phase, precombat
Phase: Ai(2)-Vintage Bad Moon's Beginning of Combat Step
Mana: Swamp (116) - {T}: Add {B}.
Mana: Sol Ring (94) - {T}: Add {C}{C}.
Add To Stack: Ai(2)-Vintage Bad Moon cast Terror targeting [Mesa Pegasus (25)]
Zone Change: Mesa Pegasus (25) was put into Graveyard from Battlefield.
Resolve Stack: Terror (86) - Destroy Mesa Pegasus (25). It can't be regenerated.
Phase: Ai(2)-Vintage Bad Moon's Declare Attackers Step
Combat: Ai(2)-Vintage Bad Moon assigned Black Knight (72) to attack Ai(1)-Vintage Crusaders.
Phase: Ai(2)-Vintage Bad Moon's Declare Blockers Step
Combat: Ai(1)-Vintage Crusaders didn't block Black Knight (72).
Phase: Ai(2)-Vintage Bad Moon's First Strike Damage Step
Damage: Black Knight (72) deals 2 combat damage to Ai(1)-Vintage Crusaders.
Life: Life: Ai(1)-Vintage Crusaders 16 > 14
Phase: Ai(2)-Vintage Bad Moon's Combat Damage Step
Phase: Ai(2)-Vintage Bad Moon's End of Combat Step
Phase: Ai(2)-Vintage Bad Moon's Main phase, postcombat
Phase: Ai(2)-Vintage Bad Moon's End step
Phase: Ai(2)-Vintage Bad Moon's Cleanup step
Turn: Turn 15 (Ai(1)-Vintage Crusaders)
Phase: Ai(1)-Vintage Crusaders' Untap step
Phase: Ai(1)-Vintage Crusaders' Upkeep step
Phase: Ai(1)-Vintage Crusaders' Draw step
Phase: Ai(1)-Vintage Crusaders' Main phase, precombat
Land: Ai(1)-Vintage Crusaders played Plains (52)
Phase: Ai(1)-Vintage Crusaders' Beginning of Combat Step
Phase: Ai(1)-Vintage Crusaders' Declare Attackers Step
Phase: Ai(1)-Vintage Crusaders' Declare Blockers Step
Phase: Ai(1)-Vintage Crusaders' First Strike Damage Step
Phase: Ai(1)-Vintage Crusaders' Combat Damage Step
Phase: Ai(1)-Vintage Crusaders' End of Combat Step
Phase: Ai(1)-Vintage Crusaders' Main phase, postcombat
Phase: Ai(1)-Vintage Crusaders' End step
Phase: Ai(1)-Vintage Crusaders' Cleanup step
Turn: Turn 16 (Ai(2)-Vintage Bad Moon)
Phase: Ai(2)-Vintage Bad Moon's Untap step
Phase: Ai(2)-Vintage Bad Moon's Upkeep step
Phase: Ai(2)-Vintage Bad Moon's Draw step
Phase: Ai(2)-Vintage Bad Moon's Main phase, precombat
Phase: Ai(2)-Vintage Bad Moon's Beginning of Combat Step
Phase: Ai(2)-Vintage Bad Moon's Declare Attackers Step
Combat: Ai(2)-Vintage Bad Moon assigned Black Knight (72) to attack Ai(1)-Vintage Crusaders.
Phase: Ai(2)-Vintage Bad Moon's Declare Blockers Step
Combat: Ai(1)-Vintage Crusaders didn't block Black Knight (72).
Phase: Ai(2)-Vintage Bad Moon's First Strike Damage Step
Damage: Black Knight (72) deals 2 combat damage to Ai(1)-Vintage Crusaders.
Life: Life: Ai(1)-Vintage Crusaders 14 > 12
Phase: Ai(2)-Vintage Bad Moon's Combat Damage Step
Phase: Ai(2)-Vintage Bad Moon's End of Combat Step
Phase: Ai(2)-Vintage Bad Moon's Main phase, postcombat
Phase: Ai(2)-Vintage Bad Moon's End step
Phase: Ai(2)-Vintage Bad Moon's Cleanup step
Turn: Turn 17 (Ai(1)-Vintage Crusaders)
Phase: Ai(1)-Vintage Crusaders' Untap step
Phase: Ai(1)-Vintage Crusaders' Upkeep step
Phase: Ai(1)-Vintage Crusaders' Draw step
Phase: Ai(1)-Vintage Crusaders' Main phase, precombat
Phase: Ai(1)-Vintage Crusaders' Beginning of Combat Step
Phase: Ai(1)-Vintage Crusaders' Declare Attackers Step
Phase: Ai(1)-Vintage Crusaders' Declare Blockers Step
Phase: Ai(1)-Vintage Crusaders' First Strike Damage Step
Phase: Ai(1)-Vintage Crusaders' Combat Damage Step
Phase: Ai(1)-Vintage Crusaders' End of Combat Step
Phase: Ai(1)-Vintage Crusaders' Main phase, postcombat
Mana: Plains (36) - {T}: Add {W}.
Mana: Plains (12) - {T}: Add {W}.
Mana: Plains (11) - {T}: Add {W}.
Mana: Plains (31) - {T}: Add {W}.
Mana: Plains (52) - {T}: Add {W}.
Add To Stack: Ai(1)-Vintage Crusaders cast Serra Angel
Resolve Stack: Serra Angel - Creature 4 / 4
Phase: Ai(1)-Vintage Crusaders' End step
Phase: Ai(1)-Vintage Crusaders' Cleanup step
Turn: Turn 18 (Ai(2)-Vintage Bad Moon)
Phase: Ai(2)-Vintage Bad Moon's Untap step
Phase: Ai(2)-Vintage Bad Moon's Upkeep step
Phase: Ai(2)-Vintage Bad Moon's Draw step
Phase: Ai(2)-Vintage Bad Moon's Main phase, precombat
Phase: Ai(2)-Vintage Bad Moon's Beginning of Combat Step
Phase: Ai(2)-Vintage Bad Moon's Declare Attackers Step
Combat: Ai(2)-Vintage Bad Moon assigned Black Knight (72) to attack Ai(1)-Vintage Crusaders.
Phase: Ai(2)-Vintage Bad Moon's Declare Blockers Step
Combat: Ai(1)-Vintage Crusaders didn't block Black Knight (72).
Phase: Ai(2)-Vintage Bad Moon's First Strike Damage Step
Damage: Black Knight (72) deals 2 combat damage to Ai(1)-Vintage Crusaders.
Life: Life: Ai(1)-Vintage Crusaders 12 > 10
Phase: Ai(2)-Vintage Bad Moon's Combat Damage Step
Phase: Ai(2)-Vintage Bad Moon's End of Combat Step
Phase: Ai(2)-Vintage Bad Moon's Main phase, postcombat
Mana: Swamp (116) - {T}: Add {B}.
Mana: Mox Jet (120) - {T}: Add {B}.
Mana: Sol Ring (94) - {T}: Add {C}{C}.
Add To Stack: Ai(2)-Vintage Bad Moon cast Pestilence
Resolve Stack: Pestilence
Phase: Ai(2)-Vintage Bad Moon's End step
Phase: Ai(2)-Vintage Bad Moon's Cleanup step
Turn: Turn 19 (Ai(1)-Vintage Crusaders)
Phase: Ai(1)-Vintage Crusaders' Untap step
Phase: Ai(1)-Vintage Crusaders' Upkeep step
Phase: Ai(1)-Vintage Crusaders' Draw step
Phase: Ai(1)-Vintage Crusaders' Main phase, precombat
Phase: Ai(1)-Vintage Crusaders' Beginning of Combat Step
Phase: Ai(1)-Vintage Crusaders' Declare Attackers Step
Combat: Ai(1)-Vintage Crusaders assigned Serra Angel (43) to attack Ai(2)-Vintage Bad Moon.
Phase: Ai(1)-Vintage Crusaders' Declare Blockers Step
Combat: Ai(2)-Vintage Bad Moon didn't block Serra Angel (43).
Phase: Ai(1)-Vintage Crusaders' First Strike Damage Step
Phase: Ai(1)-Vintage Crusaders' Combat Damage Step
Damage: Serra Angel (43) deals 4 combat damage to Ai(2)-Vintage Bad Moon.
Life: Life: Ai(2)-Vintage Bad Moon 25 > 21
Phase: Ai(1)-Vintage Crusaders' End of Combat Step
Phase: Ai(1)-Vintage Crusaders' Main phase, postcombat
Mana: Plains (36) - {T}: Add {W}.
Add To Stack: Ai(1)-Vintage Crusaders cast Sol Ring
Resolve Stack: Sol Ring
Phase: Ai(1)-Vintage Crusaders' End step
Phase: Ai(1)-Vintage Crusaders' Cleanup step
Turn: Turn 20 (Ai(2)-Vintage Bad Moon)
Phase: Ai(2)-Vintage Bad Moon's Untap step
Phase: Ai(2)-Vintage Bad Moon's Upkeep step
Phase: Ai(2)-Vintage Bad Moon's Draw step
Phase: Ai(2)-Vintage Bad Moon's Main phase, precombat
Phase: Ai(2)-Vintage Bad Moon's Beginning of Combat Step
Phase: Ai(2)-Vintage Bad Moon's Declare Attackers Step
Combat: Ai(2)-Vintage Bad Moon assigned Black Knight (72) to attack Ai(1)-Vintage Crusaders.
Phase: Ai(2)-Vintage Bad Moon's Declare Blockers Step
Combat: Ai(1)-Vintage Crusaders didn't block Black Knight (72).
Phase: Ai(2)-Vintage Bad Moon's First Strike Damage Step
Damage: Black Knight (72) deals 2 combat damage to Ai(1)-Vintage Crusaders.
Life: Life: Ai(1)-Vintage Crusaders 10 > 8
Phase: Ai(2)-Vintage Bad Moon's Combat Damage Step
Phase: Ai(2)-Vintage Bad Moon's End of Combat Step
Phase: Ai(2)-Vintage Bad Moon's Main phase, postcombat
Mana: Swamp (116) - {T}: Add {B}.
Mana: Mox Jet (120) - {T}: Add {B}.
Add To Stack: Ai(2)-Vintage Bad Moon cast Black Knight
Resolve Stack: Black Knight - Creature 2 / 2
Phase: Ai(2)-Vintage Bad Moon's End step
Phase: Ai(2)-Vintage Bad Moon's Cleanup step
Turn: Turn 21 (Ai(1)-Vintage Crusaders)
Phase: Ai(1)-Vintage Crusaders' Untap step
Phase: Ai(1)-Vintage Crusaders' Upkeep step
Phase: Ai(1)-Vintage Crusaders' Draw step
Phase: Ai(1)-Vintage Crusaders' Main phase, precombat
Phase: Ai(1)-Vintage Crusaders' Beginning of Combat Step
Phase: Ai(1)-Vintage Crusaders' Declare Attackers Step
Combat: Ai(1)-Vintage Crusaders assigned Serra Angel (43) to attack Ai(2)-Vintage Bad Moon.
Phase: Ai(1)-Vintage Crusaders' Declare Blockers Step
Combat: Ai(2)-Vintage Bad Moon didn't block Serra Angel (43).
Phase: Ai(1)-Vintage Crusaders' First Strike Damage Step
Phase: Ai(1)-Vintage Crusaders' Combat Damage Step
Damage: Serra Angel (43) deals 4 combat damage to Ai(2)-Vintage Bad Moon.
Life: Life: Ai(2)-Vintage Bad Moon 21 > 17
Phase: Ai(1)-Vintage Crusaders' End of Combat Step
Phase: Ai(1)-Vintage Crusaders' Main phase, postcombat
Phase: Ai(1)-Vintage Crusaders' End step
Mana: Swamp (109) - {T}: Add {B}.
Add To Stack: Ai(2)-Vintage Bad Moon activated Pestilence
Damage: Pestilence (100) deals 1 damage to Serra Angel (43).
Damage: Pestilence (100) deals 1 damage to Black Knight (72).
Damage: Pestilence (100) deals 1 damage to Black Knight (75).
Damage: Pestilence (100) deals 1 non-combat damage to Ai(1)-Vintage Crusaders.
Damage: Pestilence (100) deals 1 non-combat damage to Ai(2)-Vintage Bad Moon.
Life: Life: Ai(1)-Vintage Crusaders 8 > 7
Life: Life: Ai(2)-Vintage Bad Moon 17 > 16
Resolve Stack: Pestilence (100) - Deals 1 damage to each creature and each player.
Phase: Ai(1)-Vintage Crusaders' Cleanup step
Turn: Turn 22 (Ai(2)-Vintage Bad Moon)
Phase: Ai(2)-Vintage Bad Moon's Untap step
Phase: Ai(2)-Vintage Bad Moon's Upkeep step
Phase: Ai(2)-Vintage Bad Moon's Draw step
Phase: Ai(2)-Vintage Bad Moon's Main phase, precombat
Mana: Swamp (116) - {T}: Add {B}.
Mana: Sol Ring (94) - {T}: Add {C}{C}.
Add To Stack: Ai(2)-Vintage Bad Moon cast Bad Moon
Resolve Stack: Bad Moon
Phase: Ai(2)-Vintage Bad Moon's Beginning of Combat Step
Phase: Ai(2)-Vintage Bad Moon's Declare Attackers Step
Combat: Ai(2)-Vintage Bad Moon assigned Black Knight (72) and Black Knight (75) to attack Ai(1)-Vintage Crusaders.
Phase: Ai(2)-Vintage Bad Moon's Declare Blockers Step
Combat: Ai(1)-Vintage Crusaders didn't block Black Knight (72).
Ai(1)-Vintage Crusaders didn't block Black Knight (75).
Mana: Mox Jet (120) - {T}: Add {B}.
Mana: Swamp (109) - {T}: Add {B}.
Mana: Swamp (114) - {T}: Add {B}.
Add To Stack: Ai(2)-Vintage Bad Moon cast Howl from Beyond targeting [Black Knight (72)]
Resolve Stack: Howl from Beyond (96) - Black Knight (72) gets +2/+0 until end of turn. (X=2)
Phase: Ai(2)-Vintage Bad Moon's First Strike Damage Step
Damage: Black Knight (72) deals 5 combat damage to Ai(1)-Vintage Crusaders.
Damage: Black Knight (75) deals 3 combat damage to Ai(1)-Vintage Crusaders.
Life: Life: Ai(1)-Vintage Crusaders 7 > -1
Player Control: Ai(1)-Vintage Crusaders has restored control over themself
Player Control: Ai(2)-Vintage Bad Moon has restored control over themself
Game Outcome: Turn 11
Game Outcome: Ai(1)-Vintage Crusaders has lost because life total reached 0
Game Outcome: Ai(2)-Vintage Bad Moon has won because all opponents have lost
Match Result: Ai(1)-Vintage Crusaders: 0 Ai(2)-Vintage Bad Moon: 4
Game Result: Game 4 ended in 1358 ms. Ai(2)-Vintage Bad Moon has won!