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Loss against Vintage Bad Moon

Vintage Crusaders vs. Vintage Bad Moon

Rating change 0 Aug 25, 2026 · 04:35 UTC
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Simulation mode
Ai(1)-Vintage Crusaders vs Ai(2)-Vintage Bad Moon - five games of Constructed
Mulligan: Ai(2)-Vintage Bad Moon has mulliganed down to 6 cards.
Mulligan: Ai(2)-Vintage Bad Moon has kept a hand of 6 cards
Mulligan: Ai(1)-Vintage Crusaders has kept a hand of 7 cards
Turn: Turn 1 (Ai(2)-Vintage Bad Moon)
Phase: Ai(2)-Vintage Bad Moon's Untap step
Phase: Ai(2)-Vintage Bad Moon's Upkeep step
Phase: Ai(2)-Vintage Bad Moon's Draw step
Phase: Ai(2)-Vintage Bad Moon's Main phase, precombat
Land: Ai(2)-Vintage Bad Moon played Swamp (110)
Phase: Ai(2)-Vintage Bad Moon's Beginning of Combat Step
Phase: Ai(2)-Vintage Bad Moon's Declare Attackers Step
Phase: Ai(2)-Vintage Bad Moon's Declare Blockers Step
Phase: Ai(2)-Vintage Bad Moon's First Strike Damage Step
Phase: Ai(2)-Vintage Bad Moon's Combat Damage Step
Phase: Ai(2)-Vintage Bad Moon's End of Combat Step
Phase: Ai(2)-Vintage Bad Moon's Main phase, postcombat
Mana: Swamp (110) - {T}: Add {B}.
Add To Stack: Ai(2)-Vintage Bad Moon cast Dark Ritual
Resolve Stack: Dark Ritual (93) - Ai(2)-Vintage Bad Moon adds {B}{B}{B}.
Add To Stack: Ai(2)-Vintage Bad Moon cast Black Knight
Resolve Stack: Black Knight - Creature 2 / 2
Phase: Ai(2)-Vintage Bad Moon's End step
Phase: Ai(2)-Vintage Bad Moon's Cleanup step
Turn: Turn 2 (Ai(1)-Vintage Crusaders)
Phase: Ai(1)-Vintage Crusaders' Untap step
Phase: Ai(1)-Vintage Crusaders' Upkeep step
Phase: Ai(1)-Vintage Crusaders' Draw step
Phase: Ai(1)-Vintage Crusaders' Main phase, precombat
Land: Ai(1)-Vintage Crusaders played Plains (30)
Add To Stack: Ai(1)-Vintage Crusaders cast Black Lotus
Resolve Stack: Black Lotus
Mana: Plains (30) - {T}: Add {W}.
Zone Change: Black Lotus (6) was put into Graveyard from Battlefield.
Mana: Black Lotus (6) - {T}, Sacrifice Black Lotus: Add three mana of any one color.
Add To Stack: Ai(1)-Vintage Crusaders cast Wrath of God
Zone Change: Black Knight (73) was put into Graveyard from Battlefield.
Resolve Stack: Wrath of God (23) - Destroy all creatures. They can't be regenerated.
Phase: Ai(1)-Vintage Crusaders' Beginning of Combat Step
Phase: Ai(1)-Vintage Crusaders' Declare Attackers Step
Phase: Ai(1)-Vintage Crusaders' Declare Blockers Step
Phase: Ai(1)-Vintage Crusaders' First Strike Damage Step
Phase: Ai(1)-Vintage Crusaders' Combat Damage Step
Phase: Ai(1)-Vintage Crusaders' End of Combat Step
Phase: Ai(1)-Vintage Crusaders' Main phase, postcombat
Phase: Ai(1)-Vintage Crusaders' End step
Phase: Ai(1)-Vintage Crusaders' Cleanup step
Turn: Turn 3 (Ai(2)-Vintage Bad Moon)
Phase: Ai(2)-Vintage Bad Moon's Untap step
Phase: Ai(2)-Vintage Bad Moon's Upkeep step
Phase: Ai(2)-Vintage Bad Moon's Draw step
Phase: Ai(2)-Vintage Bad Moon's Main phase, precombat
Land: Ai(2)-Vintage Bad Moon played Swamp (114)
Mana: Swamp (110) - {T}: Add {B}.
Mana: Swamp (114) - {T}: Add {B}.
Add To Stack: Ai(2)-Vintage Bad Moon cast Animate Dead targeting [Black Knight (73)]
Resolve Stack: Animate Dead (71) -  Attach to Black Knight (73)
Add To Stack: Ai(2)-Vintage Bad Moon triggered Animate Dead
Resolve Stack: When Animate Dead enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it. [Zone Changer: Animate Dead (71)]
Phase: Ai(2)-Vintage Bad Moon's Beginning of Combat Step
Phase: Ai(2)-Vintage Bad Moon's Declare Attackers Step
Phase: Ai(2)-Vintage Bad Moon's Declare Blockers Step
Phase: Ai(2)-Vintage Bad Moon's First Strike Damage Step
Phase: Ai(2)-Vintage Bad Moon's Combat Damage Step
Phase: Ai(2)-Vintage Bad Moon's End of Combat Step
Phase: Ai(2)-Vintage Bad Moon's Main phase, postcombat
Phase: Ai(2)-Vintage Bad Moon's End step
Phase: Ai(2)-Vintage Bad Moon's Cleanup step
Turn: Turn 4 (Ai(1)-Vintage Crusaders)
Phase: Ai(1)-Vintage Crusaders' Untap step
Phase: Ai(1)-Vintage Crusaders' Upkeep step
Phase: Ai(1)-Vintage Crusaders' Draw step
Phase: Ai(1)-Vintage Crusaders' Main phase, precombat
Land: Ai(1)-Vintage Crusaders played Plains (12)
Phase: Ai(1)-Vintage Crusaders' Beginning of Combat Step
Phase: Ai(1)-Vintage Crusaders' Declare Attackers Step
Phase: Ai(1)-Vintage Crusaders' Declare Blockers Step
Phase: Ai(1)-Vintage Crusaders' First Strike Damage Step
Phase: Ai(1)-Vintage Crusaders' Combat Damage Step
Phase: Ai(1)-Vintage Crusaders' End of Combat Step
Phase: Ai(1)-Vintage Crusaders' Main phase, postcombat
Mana: Plains (30) - {T}: Add {W}.
Mana: Plains (12) - {T}: Add {W}.
Add To Stack: Ai(1)-Vintage Crusaders cast Mesa Pegasus
Resolve Stack: Mesa Pegasus - Creature 1 / 1
Phase: Ai(1)-Vintage Crusaders' End step
Phase: Ai(1)-Vintage Crusaders' Cleanup step
Turn: Turn 5 (Ai(2)-Vintage Bad Moon)
Phase: Ai(2)-Vintage Bad Moon's Untap step
Phase: Ai(2)-Vintage Bad Moon's Upkeep step
Phase: Ai(2)-Vintage Bad Moon's Draw step
Phase: Ai(2)-Vintage Bad Moon's Main phase, precombat
Land: Ai(2)-Vintage Bad Moon played Swamp (116)
Phase: Ai(2)-Vintage Bad Moon's Beginning of Combat Step
Phase: Ai(2)-Vintage Bad Moon's Declare Attackers Step
Combat: Ai(2)-Vintage Bad Moon assigned Black Knight (73) to attack Ai(1)-Vintage Crusaders.
Phase: Ai(2)-Vintage Bad Moon's Declare Blockers Step
Combat: Ai(1)-Vintage Crusaders didn't block Black Knight (73).
Phase: Ai(2)-Vintage Bad Moon's First Strike Damage Step
Damage: Black Knight (73) deals 1 combat damage to Ai(1)-Vintage Crusaders.
Life: Life: Ai(1)-Vintage Crusaders 20 > 19
Phase: Ai(2)-Vintage Bad Moon's Combat Damage Step
Phase: Ai(2)-Vintage Bad Moon's End of Combat Step
Phase: Ai(2)-Vintage Bad Moon's Main phase, postcombat
Mana: Swamp (110) - {T}: Add {B}.
Mana: Swamp (114) - {T}: Add {B}.
Mana: Swamp (116) - {T}: Add {B}.
Add To Stack: Ai(2)-Vintage Bad Moon cast Royal Assassin
Resolve Stack: Royal Assassin - Creature 1 / 1
Phase: Ai(2)-Vintage Bad Moon's End step
Phase: Ai(2)-Vintage Bad Moon's Cleanup step
Turn: Turn 6 (Ai(1)-Vintage Crusaders)
Phase: Ai(1)-Vintage Crusaders' Untap step
Phase: Ai(1)-Vintage Crusaders' Upkeep step
Phase: Ai(1)-Vintage Crusaders' Draw step
Phase: Ai(1)-Vintage Crusaders' Main phase, precombat
Land: Ai(1)-Vintage Crusaders played Plains (53)
Phase: Ai(1)-Vintage Crusaders' Beginning of Combat Step
Phase: Ai(1)-Vintage Crusaders' Declare Attackers Step
Combat: Ai(1)-Vintage Crusaders assigned Mesa Pegasus (26) to attack Ai(2)-Vintage Bad Moon.
Phase: Ai(1)-Vintage Crusaders' Declare Blockers Step
Combat: Ai(2)-Vintage Bad Moon didn't block Mesa Pegasus (26).
Phase: Ai(1)-Vintage Crusaders' First Strike Damage Step
Phase: Ai(1)-Vintage Crusaders' Combat Damage Step
Damage: Mesa Pegasus (26) deals 1 combat damage to Ai(2)-Vintage Bad Moon.
Life: Life: Ai(2)-Vintage Bad Moon 20 > 19
Phase: Ai(1)-Vintage Crusaders' End of Combat Step
Phase: Ai(1)-Vintage Crusaders' Main phase, postcombat
Mana: Plains (30) - {T}: Add {W}.
Add To Stack: Ai(1)-Vintage Crusaders cast Savannah Lions
Resolve Stack: Savannah Lions - Creature 2 / 1
Mana: Plains (12) - {T}: Add {W}.
Add To Stack: Ai(1)-Vintage Crusaders cast Sol Ring
Resolve Stack: Sol Ring
Phase: Ai(1)-Vintage Crusaders' End step
Phase: Ai(1)-Vintage Crusaders' Cleanup step
Turn: Turn 7 (Ai(2)-Vintage Bad Moon)
Phase: Ai(2)-Vintage Bad Moon's Untap step
Phase: Ai(2)-Vintage Bad Moon's Upkeep step
Add To Stack: Ai(2)-Vintage Bad Moon activated Royal Assassin targeting [Mesa Pegasus (26)]
Zone Change: Mesa Pegasus (26) was put into Graveyard from Battlefield.
Resolve Stack: Royal Assassin (98) - Destroy Mesa Pegasus (26).
Phase: Ai(2)-Vintage Bad Moon's Draw step
Phase: Ai(2)-Vintage Bad Moon's Main phase, precombat
Phase: Ai(2)-Vintage Bad Moon's Beginning of Combat Step
Phase: Ai(2)-Vintage Bad Moon's Declare Attackers Step
Combat: Ai(2)-Vintage Bad Moon assigned Black Knight (73) to attack Ai(1)-Vintage Crusaders.
Phase: Ai(2)-Vintage Bad Moon's Declare Blockers Step
Combat: Ai(1)-Vintage Crusaders didn't block Black Knight (73).
Phase: Ai(2)-Vintage Bad Moon's First Strike Damage Step
Damage: Black Knight (73) deals 1 combat damage to Ai(1)-Vintage Crusaders.
Life: Life: Ai(1)-Vintage Crusaders 19 > 18
Phase: Ai(2)-Vintage Bad Moon's Combat Damage Step
Phase: Ai(2)-Vintage Bad Moon's End of Combat Step
Phase: Ai(2)-Vintage Bad Moon's Main phase, postcombat
Phase: Ai(2)-Vintage Bad Moon's End step
Phase: Ai(2)-Vintage Bad Moon's Cleanup step
Turn: Turn 8 (Ai(1)-Vintage Crusaders)
Phase: Ai(1)-Vintage Crusaders' Untap step
Phase: Ai(1)-Vintage Crusaders' Upkeep step
Phase: Ai(1)-Vintage Crusaders' Draw step
Phase: Ai(1)-Vintage Crusaders' Main phase, precombat
Phase: Ai(1)-Vintage Crusaders' Beginning of Combat Step
Phase: Ai(1)-Vintage Crusaders' Declare Attackers Step
Combat: Ai(1)-Vintage Crusaders assigned Savannah Lions (18) to attack Ai(2)-Vintage Bad Moon.
Phase: Ai(1)-Vintage Crusaders' Declare Blockers Step
Combat: Ai(2)-Vintage Bad Moon didn't block Savannah Lions (18).
Phase: Ai(1)-Vintage Crusaders' First Strike Damage Step
Phase: Ai(1)-Vintage Crusaders' Combat Damage Step
Damage: Savannah Lions (18) deals 2 combat damage to Ai(2)-Vintage Bad Moon.
Life: Life: Ai(2)-Vintage Bad Moon 19 > 17
Phase: Ai(1)-Vintage Crusaders' End of Combat Step
Phase: Ai(1)-Vintage Crusaders' Main phase, postcombat
Mana: Plains (30) - {T}: Add {W}.
Mana: Plains (12) - {T}: Add {W}.
Mana: Sol Ring (28) - {T}: Add {C}{C}.
Mana: Plains (53) - {T}: Add {W}.
Add To Stack: Ai(1)-Vintage Crusaders cast Serra Angel
Resolve Stack: Serra Angel - Creature 4 / 4
Phase: Ai(1)-Vintage Crusaders' End step
Phase: Ai(1)-Vintage Crusaders' Cleanup step
Turn: Turn 9 (Ai(2)-Vintage Bad Moon)
Phase: Ai(2)-Vintage Bad Moon's Untap step
Phase: Ai(2)-Vintage Bad Moon's Upkeep step
Add To Stack: Ai(2)-Vintage Bad Moon activated Royal Assassin targeting [Savannah Lions (18)]
Zone Change: Savannah Lions (18) was put into Graveyard from Battlefield.
Resolve Stack: Royal Assassin (98) - Destroy Savannah Lions (18).
Phase: Ai(2)-Vintage Bad Moon's Draw step
Phase: Ai(2)-Vintage Bad Moon's Main phase, precombat
Land: Ai(2)-Vintage Bad Moon played Swamp (102)
Phase: Ai(2)-Vintage Bad Moon's Beginning of Combat Step
Phase: Ai(2)-Vintage Bad Moon's Declare Attackers Step
Combat: Ai(2)-Vintage Bad Moon assigned Black Knight (73) to attack Ai(1)-Vintage Crusaders.
Phase: Ai(2)-Vintage Bad Moon's Declare Blockers Step
Combat: Ai(1)-Vintage Crusaders didn't block Black Knight (73).
Phase: Ai(2)-Vintage Bad Moon's First Strike Damage Step
Damage: Black Knight (73) deals 1 combat damage to Ai(1)-Vintage Crusaders.
Life: Life: Ai(1)-Vintage Crusaders 18 > 17
Phase: Ai(2)-Vintage Bad Moon's Combat Damage Step
Phase: Ai(2)-Vintage Bad Moon's End of Combat Step
Phase: Ai(2)-Vintage Bad Moon's Main phase, postcombat
Mana: Swamp (110) - {T}: Add {B}.
Mana: Swamp (114) - {T}: Add {B}.
Mana: Swamp (116) - {T}: Add {B}.
Mana: Swamp (102) - {T}: Add {B}.
Add To Stack: Ai(2)-Vintage Bad Moon cast Juggernaut
Resolve Stack: Juggernaut - Creature 5 / 3
Phase: Ai(2)-Vintage Bad Moon's End step
Phase: Ai(2)-Vintage Bad Moon's Cleanup step
Turn: Turn 10 (Ai(1)-Vintage Crusaders)
Phase: Ai(1)-Vintage Crusaders' Untap step
Phase: Ai(1)-Vintage Crusaders' Upkeep step
Phase: Ai(1)-Vintage Crusaders' Draw step
Phase: Ai(1)-Vintage Crusaders' Main phase, precombat
Mana: Plains (30) - {T}: Add {W}.
Mana: Plains (12) - {T}: Add {W}.
Mana: Sol Ring (28) - {T}: Add {C}{C}.
Add To Stack: Ai(1)-Vintage Crusaders cast Wrath of God
Zone Change: Serra Angel (43) was put into Graveyard from Battlefield.
Zone Change: Black Knight (73) was put into Graveyard from Battlefield.
Zone Change: Royal Assassin (98) was put into Graveyard from Battlefield.
Zone Change: Juggernaut (82) was put into Graveyard from Battlefield.
Resolve Stack: Wrath of God (21) - Destroy all creatures. They can't be regenerated.
Zone Change: Animate Dead (71) was put into Graveyard from Battlefield.
Add To Stack: Ai(2)-Vintage Bad Moon triggered Animate Dead
Resolve Stack: When Animate Dead leaves the battlefield, that creature's controller sacrifices it. ([Black Knight (73)]) [Zone Changer: Animate Dead (71)]
Phase: Ai(1)-Vintage Crusaders' Beginning of Combat Step
Phase: Ai(1)-Vintage Crusaders' Declare Attackers Step
Phase: Ai(1)-Vintage Crusaders' Declare Blockers Step
Phase: Ai(1)-Vintage Crusaders' First Strike Damage Step
Phase: Ai(1)-Vintage Crusaders' Combat Damage Step
Phase: Ai(1)-Vintage Crusaders' End of Combat Step
Phase: Ai(1)-Vintage Crusaders' Main phase, postcombat
Mana: Plains (53) - {T}: Add {W}.
Add To Stack: Ai(1)-Vintage Crusaders cast Savannah Lions
Resolve Stack: Savannah Lions - Creature 2 / 1
Phase: Ai(1)-Vintage Crusaders' End step
Phase: Ai(1)-Vintage Crusaders' Cleanup step
Turn: Turn 11 (Ai(2)-Vintage Bad Moon)
Phase: Ai(2)-Vintage Bad Moon's Untap step
Phase: Ai(2)-Vintage Bad Moon's Upkeep step
Phase: Ai(2)-Vintage Bad Moon's Draw step
Phase: Ai(2)-Vintage Bad Moon's Main phase, precombat
Phase: Ai(2)-Vintage Bad Moon's Beginning of Combat Step
Phase: Ai(2)-Vintage Bad Moon's Declare Attackers Step
Phase: Ai(2)-Vintage Bad Moon's Declare Blockers Step
Phase: Ai(2)-Vintage Bad Moon's First Strike Damage Step
Phase: Ai(2)-Vintage Bad Moon's Combat Damage Step
Phase: Ai(2)-Vintage Bad Moon's End of Combat Step
Phase: Ai(2)-Vintage Bad Moon's Main phase, postcombat
Mana: Swamp (110) - {T}: Add {B}.
Mana: Swamp (114) - {T}: Add {B}.
Mana: Swamp (116) - {T}: Add {B}.
Mana: Swamp (102) - {T}: Add {B}.
Add To Stack: Ai(2)-Vintage Bad Moon cast Juggernaut
Resolve Stack: Juggernaut - Creature 5 / 3
Phase: Ai(2)-Vintage Bad Moon's End step
Phase: Ai(2)-Vintage Bad Moon's Cleanup step
Turn: Turn 12 (Ai(1)-Vintage Crusaders)
Phase: Ai(1)-Vintage Crusaders' Untap step
Phase: Ai(1)-Vintage Crusaders' Upkeep step
Phase: Ai(1)-Vintage Crusaders' Draw step
Phase: Ai(1)-Vintage Crusaders' Main phase, precombat
Phase: Ai(1)-Vintage Crusaders' Beginning of Combat Step
Phase: Ai(1)-Vintage Crusaders' Declare Attackers Step
Phase: Ai(1)-Vintage Crusaders' Declare Blockers Step
Phase: Ai(1)-Vintage Crusaders' First Strike Damage Step
Phase: Ai(1)-Vintage Crusaders' Combat Damage Step
Phase: Ai(1)-Vintage Crusaders' End of Combat Step
Phase: Ai(1)-Vintage Crusaders' Main phase, postcombat
Mana: Plains (30) - {T}: Add {W}.
Mana: Plains (12) - {T}: Add {W}.
Mana: Sol Ring (28) - {T}: Add {C}{C}.
Mana: Plains (53) - {T}: Add {W}.
Add To Stack: Ai(1)-Vintage Crusaders cast Serra Angel
Resolve Stack: Serra Angel - Creature 4 / 4
Phase: Ai(1)-Vintage Crusaders' End step
Phase: Ai(1)-Vintage Crusaders' Cleanup step
Turn: Turn 13 (Ai(2)-Vintage Bad Moon)
Phase: Ai(2)-Vintage Bad Moon's Untap step
Phase: Ai(2)-Vintage Bad Moon's Upkeep step
Phase: Ai(2)-Vintage Bad Moon's Draw step
Phase: Ai(2)-Vintage Bad Moon's Main phase, precombat
Phase: Ai(2)-Vintage Bad Moon's Beginning of Combat Step
Phase: Ai(2)-Vintage Bad Moon's Declare Attackers Step
Combat: Ai(2)-Vintage Bad Moon assigned Juggernaut (79) to attack Ai(1)-Vintage Crusaders.
Phase: Ai(2)-Vintage Bad Moon's Declare Blockers Step
Combat: Ai(1)-Vintage Crusaders didn't block Juggernaut (79).
Phase: Ai(2)-Vintage Bad Moon's First Strike Damage Step
Phase: Ai(2)-Vintage Bad Moon's Combat Damage Step
Damage: Juggernaut (79) deals 5 combat damage to Ai(1)-Vintage Crusaders.
Life: Life: Ai(1)-Vintage Crusaders 17 > 12
Phase: Ai(2)-Vintage Bad Moon's End of Combat Step
Phase: Ai(2)-Vintage Bad Moon's Main phase, postcombat
Land: Ai(2)-Vintage Bad Moon played Swamp (109)
Phase: Ai(2)-Vintage Bad Moon's End step
Phase: Ai(2)-Vintage Bad Moon's Cleanup step
Turn: Turn 14 (Ai(1)-Vintage Crusaders)
Phase: Ai(1)-Vintage Crusaders' Untap step
Phase: Ai(1)-Vintage Crusaders' Upkeep step
Phase: Ai(1)-Vintage Crusaders' Draw step
Phase: Ai(1)-Vintage Crusaders' Main phase, precombat
Phase: Ai(1)-Vintage Crusaders' Beginning of Combat Step
Phase: Ai(1)-Vintage Crusaders' Declare Attackers Step
Combat: Ai(1)-Vintage Crusaders assigned Savannah Lions (17) and Serra Angel (42) to attack Ai(2)-Vintage Bad Moon.
Phase: Ai(1)-Vintage Crusaders' Declare Blockers Step
Combat: Ai(2)-Vintage Bad Moon didn't block Savannah Lions (17).
Ai(2)-Vintage Bad Moon didn't block Serra Angel (42).
Phase: Ai(1)-Vintage Crusaders' First Strike Damage Step
Phase: Ai(1)-Vintage Crusaders' Combat Damage Step
Damage: Savannah Lions (17) deals 2 combat damage to Ai(2)-Vintage Bad Moon.
Damage: Serra Angel (42) deals 4 combat damage to Ai(2)-Vintage Bad Moon.
Life: Life: Ai(2)-Vintage Bad Moon 17 > 11
Phase: Ai(1)-Vintage Crusaders' End of Combat Step
Phase: Ai(1)-Vintage Crusaders' Main phase, postcombat
Land: Ai(1)-Vintage Crusaders played Plains (35)
Phase: Ai(1)-Vintage Crusaders' End step
Phase: Ai(1)-Vintage Crusaders' Cleanup step
Turn: Turn 15 (Ai(2)-Vintage Bad Moon)
Phase: Ai(2)-Vintage Bad Moon's Untap step
Phase: Ai(2)-Vintage Bad Moon's Upkeep step
Phase: Ai(2)-Vintage Bad Moon's Draw step
Phase: Ai(2)-Vintage Bad Moon's Main phase, precombat
Phase: Ai(2)-Vintage Bad Moon's Beginning of Combat Step
Phase: Ai(2)-Vintage Bad Moon's Declare Attackers Step
Combat: Ai(2)-Vintage Bad Moon assigned Juggernaut (79) to attack Ai(1)-Vintage Crusaders.
Phase: Ai(2)-Vintage Bad Moon's Declare Blockers Step
Combat: Ai(1)-Vintage Crusaders didn't block Juggernaut (79).
Phase: Ai(2)-Vintage Bad Moon's First Strike Damage Step
Phase: Ai(2)-Vintage Bad Moon's Combat Damage Step
Damage: Juggernaut (79) deals 5 combat damage to Ai(1)-Vintage Crusaders.
Life: Life: Ai(1)-Vintage Crusaders 12 > 7
Phase: Ai(2)-Vintage Bad Moon's End of Combat Step
Phase: Ai(2)-Vintage Bad Moon's Main phase, postcombat
Mana: Swamp (110) - {T}: Add {B}.
Add To Stack: Ai(2)-Vintage Bad Moon cast Dark Ritual
Resolve Stack: Dark Ritual (92) - Ai(2)-Vintage Bad Moon adds {B}{B}{B}.
Mana: Swamp (114) - {T}: Add {B}.
Mana: Swamp (116) - {T}: Add {B}.
Mana: Swamp (102) - {T}: Add {B}.
Add To Stack: Ai(2)-Vintage Bad Moon cast Nightmare
Resolve Stack: Nightmare - Creature * / *
Phase: Ai(2)-Vintage Bad Moon's End step
Phase: Ai(2)-Vintage Bad Moon's Cleanup step
Turn: Turn 16 (Ai(1)-Vintage Crusaders)
Phase: Ai(1)-Vintage Crusaders' Untap step
Phase: Ai(1)-Vintage Crusaders' Upkeep step
Phase: Ai(1)-Vintage Crusaders' Draw step
Phase: Ai(1)-Vintage Crusaders' Main phase, precombat
Phase: Ai(1)-Vintage Crusaders' Beginning of Combat Step
Phase: Ai(1)-Vintage Crusaders' Declare Attackers Step
Phase: Ai(1)-Vintage Crusaders' Declare Blockers Step
Phase: Ai(1)-Vintage Crusaders' First Strike Damage Step
Phase: Ai(1)-Vintage Crusaders' Combat Damage Step
Phase: Ai(1)-Vintage Crusaders' End of Combat Step
Phase: Ai(1)-Vintage Crusaders' Main phase, postcombat
Land: Ai(1)-Vintage Crusaders played Plains (50)
Phase: Ai(1)-Vintage Crusaders' End step
Phase: Ai(1)-Vintage Crusaders' Cleanup step
Turn: Turn 17 (Ai(2)-Vintage Bad Moon)
Phase: Ai(2)-Vintage Bad Moon's Untap step
Phase: Ai(2)-Vintage Bad Moon's Upkeep step
Phase: Ai(2)-Vintage Bad Moon's Draw step
Phase: Ai(2)-Vintage Bad Moon's Main phase, precombat
Land: Ai(2)-Vintage Bad Moon played Swamp (119)
Phase: Ai(2)-Vintage Bad Moon's Beginning of Combat Step
Phase: Ai(2)-Vintage Bad Moon's Declare Attackers Step
Combat: Ai(2)-Vintage Bad Moon assigned Juggernaut (79) and Nightmare (88) to attack Ai(1)-Vintage Crusaders.
Phase: Ai(2)-Vintage Bad Moon's Declare Blockers Step
Combat: Ai(1)-Vintage Crusaders assigned Serra Angel (42) to block Juggernaut (79).
Ai(1)-Vintage Crusaders didn't block Nightmare (88).
Phase: Ai(2)-Vintage Bad Moon's First Strike Damage Step
Phase: Ai(2)-Vintage Bad Moon's Combat Damage Step
Damage: Juggernaut (79) deals 5 damage to Serra Angel (42).
Damage: Nightmare (88) deals 6 combat damage to Ai(1)-Vintage Crusaders.
Damage: Serra Angel (42) deals 4 damage to Juggernaut (79).
Life: Life: Ai(1)-Vintage Crusaders 7 > 1
Zone Change: Juggernaut (79) was put into Graveyard from Battlefield.
Zone Change: Serra Angel (42) was put into Graveyard from Battlefield.
Phase: Ai(2)-Vintage Bad Moon's End of Combat Step
Phase: Ai(2)-Vintage Bad Moon's Main phase, postcombat
Phase: Ai(2)-Vintage Bad Moon's End step
Phase: Ai(2)-Vintage Bad Moon's Cleanup step
Turn: Turn 18 (Ai(1)-Vintage Crusaders)
Phase: Ai(1)-Vintage Crusaders' Untap step
Phase: Ai(1)-Vintage Crusaders' Upkeep step
Phase: Ai(1)-Vintage Crusaders' Draw step
Phase: Ai(1)-Vintage Crusaders' Main phase, precombat
Phase: Ai(1)-Vintage Crusaders' Beginning of Combat Step
Phase: Ai(1)-Vintage Crusaders' Declare Attackers Step
Combat: Ai(1)-Vintage Crusaders assigned Savannah Lions (17) to attack Ai(2)-Vintage Bad Moon.
Phase: Ai(1)-Vintage Crusaders' Declare Blockers Step
Combat: Ai(2)-Vintage Bad Moon didn't block Savannah Lions (17).
Phase: Ai(1)-Vintage Crusaders' First Strike Damage Step
Phase: Ai(1)-Vintage Crusaders' Combat Damage Step
Damage: Savannah Lions (17) deals 2 combat damage to Ai(2)-Vintage Bad Moon.
Life: Life: Ai(2)-Vintage Bad Moon 11 > 9
Phase: Ai(1)-Vintage Crusaders' End of Combat Step
Phase: Ai(1)-Vintage Crusaders' Main phase, postcombat
Mana: Plains (30) - {T}: Add {W}.
Mana: Sol Ring (28) - {T}: Add {C}{C}.
Add To Stack: Ai(1)-Vintage Crusaders cast Mesa Pegasus
Resolve Stack: Mesa Pegasus - Creature 1 / 1
Phase: Ai(1)-Vintage Crusaders' End step
Phase: Ai(1)-Vintage Crusaders' Cleanup step
Turn: Turn 19 (Ai(2)-Vintage Bad Moon)
Phase: Ai(2)-Vintage Bad Moon's Untap step
Phase: Ai(2)-Vintage Bad Moon's Upkeep step
Phase: Ai(2)-Vintage Bad Moon's Draw step
Phase: Ai(2)-Vintage Bad Moon's Main phase, precombat
Phase: Ai(2)-Vintage Bad Moon's Beginning of Combat Step
Phase: Ai(2)-Vintage Bad Moon's Declare Attackers Step
Combat: Ai(2)-Vintage Bad Moon assigned Nightmare (88) to attack Ai(1)-Vintage Crusaders.
Phase: Ai(2)-Vintage Bad Moon's Declare Blockers Step
Combat: Ai(1)-Vintage Crusaders assigned Mesa Pegasus (25) to block Nightmare (88).
Phase: Ai(2)-Vintage Bad Moon's First Strike Damage Step
Phase: Ai(2)-Vintage Bad Moon's Combat Damage Step
Damage: Nightmare (88) deals 6 damage to Mesa Pegasus (25).
Damage: Mesa Pegasus (25) deals 1 damage to Nightmare (88).
Zone Change: Mesa Pegasus (25) was put into Graveyard from Battlefield.
Phase: Ai(2)-Vintage Bad Moon's End of Combat Step
Phase: Ai(2)-Vintage Bad Moon's Main phase, postcombat
Mana: Swamp (110) - {T}: Add {B}.
Mana: Swamp (114) - {T}: Add {B}.
Add To Stack: Ai(2)-Vintage Bad Moon cast Black Knight
Resolve Stack: Black Knight - Creature 2 / 2
Phase: Ai(2)-Vintage Bad Moon's End step
Phase: Ai(2)-Vintage Bad Moon's Cleanup step
Turn: Turn 20 (Ai(1)-Vintage Crusaders)
Phase: Ai(1)-Vintage Crusaders' Untap step
Phase: Ai(1)-Vintage Crusaders' Upkeep step
Phase: Ai(1)-Vintage Crusaders' Draw step
Phase: Ai(1)-Vintage Crusaders' Main phase, precombat
Mana: Plains (30) - {T}: Add {W}.
Mana: Plains (12) - {T}: Add {W}.
Add To Stack: Ai(1)-Vintage Crusaders cast Crusade
Resolve Stack: Crusade
Phase: Ai(1)-Vintage Crusaders' Beginning of Combat Step
Phase: Ai(1)-Vintage Crusaders' Declare Attackers Step
Phase: Ai(1)-Vintage Crusaders' Declare Blockers Step
Phase: Ai(1)-Vintage Crusaders' First Strike Damage Step
Phase: Ai(1)-Vintage Crusaders' Combat Damage Step
Phase: Ai(1)-Vintage Crusaders' End of Combat Step
Phase: Ai(1)-Vintage Crusaders' Main phase, postcombat
Phase: Ai(1)-Vintage Crusaders' End step
Phase: Ai(1)-Vintage Crusaders' Cleanup step
Turn: Turn 21 (Ai(2)-Vintage Bad Moon)
Phase: Ai(2)-Vintage Bad Moon's Untap step
Phase: Ai(2)-Vintage Bad Moon's Upkeep step
Phase: Ai(2)-Vintage Bad Moon's Draw step
Phase: Ai(2)-Vintage Bad Moon's Main phase, precombat
Phase: Ai(2)-Vintage Bad Moon's Beginning of Combat Step
Phase: Ai(2)-Vintage Bad Moon's Declare Attackers Step
Combat: Ai(2)-Vintage Bad Moon assigned Nightmare (88) and Black Knight (74) to attack Ai(1)-Vintage Crusaders.
Phase: Ai(2)-Vintage Bad Moon's Declare Blockers Step
Combat: Ai(1)-Vintage Crusaders didn't block Nightmare (88).
Ai(1)-Vintage Crusaders didn't block Black Knight (74).
Phase: Ai(2)-Vintage Bad Moon's First Strike Damage Step
Damage: Black Knight (74) deals 2 combat damage to Ai(1)-Vintage Crusaders.
Life: Life: Ai(1)-Vintage Crusaders 1 > -1
Player Control: Ai(1)-Vintage Crusaders has restored control over themself
Player Control: Ai(2)-Vintage Bad Moon has restored control over themself
Game Outcome: Turn 11
Game Outcome: Ai(1)-Vintage Crusaders has lost because life total reached 0
Game Outcome: Ai(2)-Vintage Bad Moon has won because all opponents have lost
Match Result: Ai(1)-Vintage Crusaders: 0 Ai(2)-Vintage Bad Moon: 1 

Game Result: Game 1 ended in 2625 ms. Ai(2)-Vintage Bad Moon has won!