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Anything Goes · simulation record
Loss against Vintage Red Green Ramp
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Aug 25, 2026 · 04:35 UTC
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Taiga Did not have activator set in SpellAbilityRestriction.canPlay()
Taiga Did not have activator set in SpellAbilityRestriction.canPlay()
Llanowar Elves Did not have activator set in SpellAbilityRestriction.canPlay()
Giant Growth Did not have activator set in SpellAbilityRestriction.canPlay()
Mulligan: Ai(2)-Vintage Red Green Ramp has mulliganed down to 6 cards.
Mulligan: Ai(2)-Vintage Red Green Ramp has mulliganed down to 5 cards.
Mulligan: Ai(1)-Divine Intervention has kept a hand of 7 cards
Mulligan: Ai(2)-Vintage Red Green Ramp has kept a hand of 5 cards
Turn: Turn 1 (Ai(1)-Divine Intervention)
Phase: Ai(1)-Divine Intervention's Untap step
Phase: Ai(1)-Divine Intervention's Upkeep step
Phase: Ai(1)-Divine Intervention's Draw step
Phase: Ai(1)-Divine Intervention's Main phase, precombat
Land: Ai(1)-Divine Intervention played Plains (11)
Add To Stack: Ai(1)-Divine Intervention cast Mox Jet
Resolve Stack: Mox Jet
Add To Stack: Ai(1)-Divine Intervention cast Black Lotus
Resolve Stack: Black Lotus
Phase: Ai(1)-Divine Intervention's Beginning of Combat Step
Phase: Ai(1)-Divine Intervention's Declare Attackers Step
Phase: Ai(1)-Divine Intervention's Declare Blockers Step
Phase: Ai(1)-Divine Intervention's First Strike Damage Step
Phase: Ai(1)-Divine Intervention's Combat Damage Step
Phase: Ai(1)-Divine Intervention's End of Combat Step
Phase: Ai(1)-Divine Intervention's Main phase, postcombat
Mana: Mox Jet (41) - {T}: Add {B}.
Mana: Plains (11) - {T}: Add {W}.
Add To Stack: Ai(1)-Divine Intervention cast Pearl Medallion
Resolve Stack: Pearl Medallion
Phase: Ai(1)-Divine Intervention's End step
Phase: Ai(1)-Divine Intervention's Cleanup step
Turn: Turn 2 (Ai(2)-Vintage Red Green Ramp)
Phase: Ai(2)-Vintage Red Green Ramp's Untap step
Phase: Ai(2)-Vintage Red Green Ramp's Upkeep step
Phase: Ai(2)-Vintage Red Green Ramp's Draw step
Phase: Ai(2)-Vintage Red Green Ramp's Main phase, precombat
Land: Ai(2)-Vintage Red Green Ramp played Taiga (70)
Phase: Ai(2)-Vintage Red Green Ramp's Beginning of Combat Step
Phase: Ai(2)-Vintage Red Green Ramp's Declare Attackers Step
Phase: Ai(2)-Vintage Red Green Ramp's Declare Blockers Step
Phase: Ai(2)-Vintage Red Green Ramp's First Strike Damage Step
Phase: Ai(2)-Vintage Red Green Ramp's Combat Damage Step
Phase: Ai(2)-Vintage Red Green Ramp's End of Combat Step
Phase: Ai(2)-Vintage Red Green Ramp's Main phase, postcombat
Mana: Taiga (70) - {T}: Add {G}.
Add To Stack: Ai(2)-Vintage Red Green Ramp cast Sol Ring
Resolve Stack: Sol Ring
Phase: Ai(2)-Vintage Red Green Ramp's End step
Phase: Ai(2)-Vintage Red Green Ramp's Cleanup step
Turn: Turn 3 (Ai(1)-Divine Intervention)
Phase: Ai(1)-Divine Intervention's Untap step
Phase: Ai(1)-Divine Intervention's Upkeep step
Phase: Ai(1)-Divine Intervention's Draw step
Phase: Ai(1)-Divine Intervention's Main phase, precombat
Phase: Ai(1)-Divine Intervention's Beginning of Combat Step
Phase: Ai(1)-Divine Intervention's Declare Attackers Step
Phase: Ai(1)-Divine Intervention's Declare Blockers Step
Phase: Ai(1)-Divine Intervention's First Strike Damage Step
Phase: Ai(1)-Divine Intervention's Combat Damage Step
Phase: Ai(1)-Divine Intervention's End of Combat Step
Phase: Ai(1)-Divine Intervention's Main phase, postcombat
Land: Ai(1)-Divine Intervention played Mountain (43)
Zone Change: Black Lotus (51) was put into Graveyard from Battlefield.
Mana: Black Lotus (51) - {T}, Sacrifice Black Lotus: Add three mana of any one color.
Add To Stack: Ai(1)-Divine Intervention cast True Believer
Resolve Stack: True Believer - Creature 2 / 2
Mana: Plains (11) - {T}: Add {W}.
Add To Stack: Ai(1)-Divine Intervention cast True Believer
Resolve Stack: True Believer - Creature 2 / 2
Phase: Ai(1)-Divine Intervention's End step
Phase: Ai(1)-Divine Intervention's Cleanup step
Turn: Turn 4 (Ai(2)-Vintage Red Green Ramp)
Phase: Ai(2)-Vintage Red Green Ramp's Untap step
Phase: Ai(2)-Vintage Red Green Ramp's Upkeep step
Phase: Ai(2)-Vintage Red Green Ramp's Draw step
Mana: Taiga (70) - {T}: Add {R}.
Add To Stack: Ai(2)-Vintage Red Green Ramp cast Lightning Bolt targeting [True Believer (23)]
Damage: Lightning Bolt (115) deals 3 damage to True Believer (23).
Resolve Stack: Lightning Bolt (115) - Lightning Bolt (115) deals 3 damage to True Believer (23).
Zone Change: True Believer (23) was put into Graveyard from Battlefield.
Phase: Ai(2)-Vintage Red Green Ramp's Main phase, precombat
Add To Stack: Ai(2)-Vintage Red Green Ramp cast Mox Ruby
Resolve Stack: Mox Ruby
Land: Ai(2)-Vintage Red Green Ramp played Taiga (69)
Phase: Ai(2)-Vintage Red Green Ramp's Beginning of Combat Step
Phase: Ai(2)-Vintage Red Green Ramp's Declare Attackers Step
Phase: Ai(2)-Vintage Red Green Ramp's Declare Blockers Step
Phase: Ai(2)-Vintage Red Green Ramp's First Strike Damage Step
Phase: Ai(2)-Vintage Red Green Ramp's Combat Damage Step
Phase: Ai(2)-Vintage Red Green Ramp's End of Combat Step
Phase: Ai(2)-Vintage Red Green Ramp's Main phase, postcombat
Mana: Mox Ruby (95) - {T}: Add {R}.
Mana: Sol Ring (98) - {T}: Add {C}{C}.
Add To Stack: Ai(2)-Vintage Red Green Ramp cast Granite Gargoyle
Resolve Stack: Granite Gargoyle - Creature 2 / 2
Phase: Ai(2)-Vintage Red Green Ramp's End step
Phase: Ai(2)-Vintage Red Green Ramp's Cleanup step
Turn: Turn 5 (Ai(1)-Divine Intervention)
Phase: Ai(1)-Divine Intervention's Untap step
Phase: Ai(1)-Divine Intervention's Upkeep step
Phase: Ai(1)-Divine Intervention's Draw step
Phase: Ai(1)-Divine Intervention's Main phase, precombat
Phase: Ai(1)-Divine Intervention's Beginning of Combat Step
Phase: Ai(1)-Divine Intervention's Declare Attackers Step
Phase: Ai(1)-Divine Intervention's Declare Blockers Step
Phase: Ai(1)-Divine Intervention's First Strike Damage Step
Phase: Ai(1)-Divine Intervention's Combat Damage Step
Phase: Ai(1)-Divine Intervention's End of Combat Step
Phase: Ai(1)-Divine Intervention's Main phase, postcombat
Land: Ai(1)-Divine Intervention played Plains (49)
Phase: Ai(1)-Divine Intervention's End step
Phase: Ai(1)-Divine Intervention's Cleanup step
Turn: Turn 6 (Ai(2)-Vintage Red Green Ramp)
Phase: Ai(2)-Vintage Red Green Ramp's Untap step
Phase: Ai(2)-Vintage Red Green Ramp's Upkeep step
Phase: Ai(2)-Vintage Red Green Ramp's Draw step
Phase: Ai(2)-Vintage Red Green Ramp's Main phase, precombat
Land: Ai(2)-Vintage Red Green Ramp played Forest (90)
Phase: Ai(2)-Vintage Red Green Ramp's Beginning of Combat Step
Phase: Ai(2)-Vintage Red Green Ramp's Declare Attackers Step
Combat: Ai(2)-Vintage Red Green Ramp assigned Granite Gargoyle (62) to attack Ai(1)-Divine Intervention.
Phase: Ai(2)-Vintage Red Green Ramp's Declare Blockers Step
Combat: Ai(1)-Divine Intervention didn't block Granite Gargoyle (62).
Phase: Ai(2)-Vintage Red Green Ramp's First Strike Damage Step
Phase: Ai(2)-Vintage Red Green Ramp's Combat Damage Step
Damage: Granite Gargoyle (62) deals 2 combat damage to Ai(1)-Divine Intervention.
Life: Life: Ai(1)-Divine Intervention 20 > 18
Phase: Ai(2)-Vintage Red Green Ramp's End of Combat Step
Phase: Ai(2)-Vintage Red Green Ramp's Main phase, postcombat
Mana: Sol Ring (98) - {T}: Add {C}{C}.
Add To Stack: Ai(2)-Vintage Red Green Ramp cast Howling Mine
Resolve Stack: Howling Mine
Phase: Ai(2)-Vintage Red Green Ramp's End step
Phase: Ai(2)-Vintage Red Green Ramp's Cleanup step
Turn: Turn 7 (Ai(1)-Divine Intervention)
Phase: Ai(1)-Divine Intervention's Untap step
Phase: Ai(1)-Divine Intervention's Upkeep step
Phase: Ai(1)-Divine Intervention's Draw step
Add To Stack: Ai(2)-Vintage Red Green Ramp triggered Howling Mine
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(1)-Divine Intervention]
Phase: Ai(1)-Divine Intervention's Main phase, precombat
Add To Stack: Ai(1)-Divine Intervention cast Mox Pearl
Resolve Stack: Mox Pearl
Phase: Ai(1)-Divine Intervention's Beginning of Combat Step
Phase: Ai(1)-Divine Intervention's Declare Attackers Step
Combat: Ai(1)-Divine Intervention assigned True Believer (24) to attack Ai(2)-Vintage Red Green Ramp.
Phase: Ai(1)-Divine Intervention's Declare Blockers Step
Combat: Ai(2)-Vintage Red Green Ramp didn't block True Believer (24).
Phase: Ai(1)-Divine Intervention's First Strike Damage Step
Phase: Ai(1)-Divine Intervention's Combat Damage Step
Damage: True Believer (24) deals 2 combat damage to Ai(2)-Vintage Red Green Ramp.
Life: Life: Ai(2)-Vintage Red Green Ramp 20 > 18
Phase: Ai(1)-Divine Intervention's End of Combat Step
Phase: Ai(1)-Divine Intervention's Main phase, postcombat
Mana: Plains (11) - {T}: Add {W}.
Mana: Plains (49) - {T}: Add {W}.
Add To Stack: Ai(1)-Divine Intervention cast True Believer
Resolve Stack: True Believer - Creature 2 / 2
Phase: Ai(1)-Divine Intervention's End step
Phase: Ai(1)-Divine Intervention's Cleanup step
Turn: Turn 8 (Ai(2)-Vintage Red Green Ramp)
Phase: Ai(2)-Vintage Red Green Ramp's Untap step
Phase: Ai(2)-Vintage Red Green Ramp's Upkeep step
Phase: Ai(2)-Vintage Red Green Ramp's Draw step
Add To Stack: Ai(2)-Vintage Red Green Ramp triggered Howling Mine
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(2)-Vintage Red Green Ramp]
Phase: Ai(2)-Vintage Red Green Ramp's Main phase, precombat
Phase: Ai(2)-Vintage Red Green Ramp's Beginning of Combat Step
Phase: Ai(2)-Vintage Red Green Ramp's Declare Attackers Step
Combat: Ai(2)-Vintage Red Green Ramp assigned Granite Gargoyle (62) to attack Ai(1)-Divine Intervention.
Phase: Ai(2)-Vintage Red Green Ramp's Declare Blockers Step
Combat: Ai(1)-Divine Intervention didn't block Granite Gargoyle (62).
Phase: Ai(2)-Vintage Red Green Ramp's First Strike Damage Step
Phase: Ai(2)-Vintage Red Green Ramp's Combat Damage Step
Damage: Granite Gargoyle (62) deals 2 combat damage to Ai(1)-Divine Intervention.
Life: Life: Ai(1)-Divine Intervention 18 > 16
Phase: Ai(2)-Vintage Red Green Ramp's End of Combat Step
Phase: Ai(2)-Vintage Red Green Ramp's Main phase, postcombat
Mana: Forest (90) - {T}: Add {G}.
Add To Stack: Ai(2)-Vintage Red Green Ramp cast Llanowar Elves
Resolve Stack: Llanowar Elves - Creature 1 / 1
Mana: Sol Ring (98) - {T}: Add {C}{C}.
Add To Stack: Ai(2)-Vintage Red Green Ramp cast Howling Mine
Resolve Stack: Howling Mine
Phase: Ai(2)-Vintage Red Green Ramp's End step
Phase: Ai(2)-Vintage Red Green Ramp's Cleanup step
Turn: Turn 9 (Ai(1)-Divine Intervention)
Phase: Ai(1)-Divine Intervention's Untap step
Phase: Ai(1)-Divine Intervention's Upkeep step
Phase: Ai(1)-Divine Intervention's Draw step
Add To Stack: Ai(2)-Vintage Red Green Ramp triggered Howling Mine
Add To Stack: Ai(2)-Vintage Red Green Ramp triggered Howling Mine
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(1)-Divine Intervention]
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(1)-Divine Intervention]
Phase: Ai(1)-Divine Intervention's Main phase, precombat
Land: Ai(1)-Divine Intervention played Plateau (4)
Mana: Mountain (43) - {T}: Add {R}.
Mana: Plains (11) - {T}: Add {W}.
Mana: Mox Jet (41) - {T}: Add {B}.
Add To Stack: Ai(1)-Divine Intervention cast Gravity Sphere
Resolve Stack: Gravity Sphere
Phase: Ai(1)-Divine Intervention's Beginning of Combat Step
Phase: Ai(1)-Divine Intervention's Declare Attackers Step
Combat: Ai(1)-Divine Intervention assigned True Believer (24) and True Believer (25) to attack Ai(2)-Vintage Red Green Ramp.
Phase: Ai(1)-Divine Intervention's Declare Blockers Step
Combat: Ai(2)-Vintage Red Green Ramp didn't block True Believer (24).
Ai(2)-Vintage Red Green Ramp didn't block True Believer (25).
Phase: Ai(1)-Divine Intervention's First Strike Damage Step
Phase: Ai(1)-Divine Intervention's Combat Damage Step
Damage: True Believer (24) deals 2 combat damage to Ai(2)-Vintage Red Green Ramp.
Damage: True Believer (25) deals 2 combat damage to Ai(2)-Vintage Red Green Ramp.
Life: Life: Ai(2)-Vintage Red Green Ramp 18 > 14
Phase: Ai(1)-Divine Intervention's End of Combat Step
Phase: Ai(1)-Divine Intervention's Main phase, postcombat
Phase: Ai(1)-Divine Intervention's End step
Phase: Ai(1)-Divine Intervention's Cleanup step
Turn: Turn 10 (Ai(2)-Vintage Red Green Ramp)
Phase: Ai(2)-Vintage Red Green Ramp's Untap step
Phase: Ai(2)-Vintage Red Green Ramp's Upkeep step
Phase: Ai(2)-Vintage Red Green Ramp's Draw step
Add To Stack: Ai(2)-Vintage Red Green Ramp triggered Howling Mine
Add To Stack: Ai(2)-Vintage Red Green Ramp triggered Howling Mine
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(2)-Vintage Red Green Ramp]
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(2)-Vintage Red Green Ramp]
Phase: Ai(2)-Vintage Red Green Ramp's Main phase, precombat
Phase: Ai(2)-Vintage Red Green Ramp's Beginning of Combat Step
Mana: Mox Ruby (95) - {T}: Add {R}.
Add To Stack: Ai(2)-Vintage Red Green Ramp cast Lightning Bolt targeting [True Believer (24)]
Damage: Lightning Bolt (114) deals 3 damage to True Believer (24).
Resolve Stack: Lightning Bolt (114) - Lightning Bolt (114) deals 3 damage to True Believer (24).
Zone Change: True Believer (24) was put into Graveyard from Battlefield.
Phase: Ai(2)-Vintage Red Green Ramp's Declare Attackers Step
Combat: Ai(2)-Vintage Red Green Ramp assigned Granite Gargoyle (62) and Llanowar Elves (104) to attack Ai(1)-Divine Intervention.
Phase: Ai(2)-Vintage Red Green Ramp's Declare Blockers Step
Combat: Ai(1)-Divine Intervention didn't block Granite Gargoyle (62).
Ai(1)-Divine Intervention didn't block Llanowar Elves (104).
Phase: Ai(2)-Vintage Red Green Ramp's First Strike Damage Step
Phase: Ai(2)-Vintage Red Green Ramp's Combat Damage Step
Damage: Granite Gargoyle (62) deals 2 combat damage to Ai(1)-Divine Intervention.
Damage: Llanowar Elves (104) deals 1 combat damage to Ai(1)-Divine Intervention.
Life: Life: Ai(1)-Divine Intervention 16 > 13
Phase: Ai(2)-Vintage Red Green Ramp's End of Combat Step
Phase: Ai(2)-Vintage Red Green Ramp's Main phase, postcombat
Mana: Forest (90) - {T}: Add {G}.
Add To Stack: Ai(2)-Vintage Red Green Ramp cast Llanowar Elves
Resolve Stack: Llanowar Elves - Creature 1 / 1
Mana: Taiga (70) - {T}: Add {G}.
Add To Stack: Ai(2)-Vintage Red Green Ramp cast Llanowar Elves
Resolve Stack: Llanowar Elves - Creature 1 / 1
Phase: Ai(2)-Vintage Red Green Ramp's End step
Phase: Ai(2)-Vintage Red Green Ramp's Cleanup step
Turn: Turn 11 (Ai(1)-Divine Intervention)
Phase: Ai(1)-Divine Intervention's Untap step
Phase: Ai(1)-Divine Intervention's Upkeep step
Phase: Ai(1)-Divine Intervention's Draw step
Add To Stack: Ai(2)-Vintage Red Green Ramp triggered Howling Mine
Add To Stack: Ai(2)-Vintage Red Green Ramp triggered Howling Mine
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(1)-Divine Intervention]
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(1)-Divine Intervention]
Phase: Ai(1)-Divine Intervention's Main phase, precombat
Land: Ai(1)-Divine Intervention played Plateau (3)
Phase: Ai(1)-Divine Intervention's Beginning of Combat Step
Phase: Ai(1)-Divine Intervention's Declare Attackers Step
Combat: Ai(1)-Divine Intervention assigned True Believer (25) to attack Ai(2)-Vintage Red Green Ramp.
Phase: Ai(1)-Divine Intervention's Declare Blockers Step
Combat: Ai(2)-Vintage Red Green Ramp didn't block True Believer (25).
Phase: Ai(1)-Divine Intervention's First Strike Damage Step
Phase: Ai(1)-Divine Intervention's Combat Damage Step
Damage: True Believer (25) deals 2 combat damage to Ai(2)-Vintage Red Green Ramp.
Life: Life: Ai(2)-Vintage Red Green Ramp 14 > 12
Phase: Ai(1)-Divine Intervention's End of Combat Step
Phase: Ai(1)-Divine Intervention's Main phase, postcombat
Mana: Mox Jet (41) - {T}: Add {B}.
Mana: Mountain (43) - {T}: Add {R}.
Mana: Plains (11) - {T}: Add {W}.
Mana: Plains (49) - {T}: Add {W}.
Mana: Mox Pearl (50) - {T}: Add {W}.
Add To Stack: Ai(1)-Divine Intervention cast Orbs of Warding
Resolve Stack: Orbs of Warding
Mana: Plateau (4) - {T}: Add {W}.
Add To Stack: Ai(1)-Divine Intervention cast Aegis of the Gods
Resolve Stack: Aegis of the Gods - Creature 2 / 1
Mana: Plateau (3) - {T}: Add {R}.
Add To Stack: Ai(1)-Divine Intervention cast Sol Ring
Resolve Stack: Sol Ring
Phase: Ai(1)-Divine Intervention's End step
Phase: Ai(1)-Divine Intervention's Cleanup step
Turn: Turn 12 (Ai(2)-Vintage Red Green Ramp)
Phase: Ai(2)-Vintage Red Green Ramp's Untap step
Phase: Ai(2)-Vintage Red Green Ramp's Upkeep step
Phase: Ai(2)-Vintage Red Green Ramp's Draw step
Add To Stack: Ai(2)-Vintage Red Green Ramp triggered Howling Mine
Add To Stack: Ai(2)-Vintage Red Green Ramp triggered Howling Mine
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(2)-Vintage Red Green Ramp]
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(2)-Vintage Red Green Ramp]
Phase: Ai(2)-Vintage Red Green Ramp's Main phase, precombat
Land: Ai(2)-Vintage Red Green Ramp played Mountain (74)
Phase: Ai(2)-Vintage Red Green Ramp's Beginning of Combat Step
Phase: Ai(2)-Vintage Red Green Ramp's Declare Attackers Step
Combat: Ai(2)-Vintage Red Green Ramp assigned Granite Gargoyle (62) to attack Ai(1)-Divine Intervention.
Phase: Ai(2)-Vintage Red Green Ramp's Declare Blockers Step
Combat: Ai(1)-Divine Intervention didn't block Granite Gargoyle (62).
Phase: Ai(2)-Vintage Red Green Ramp's First Strike Damage Step
Phase: Ai(2)-Vintage Red Green Ramp's Combat Damage Step
Replacement Effect: If a creature would deal damage to you, prevent 1 of that damage.
Damage: Granite Gargoyle (62) deals 1 combat damage to Ai(1)-Divine Intervention.
Life: Life: Ai(1)-Divine Intervention 13 > 12
Phase: Ai(2)-Vintage Red Green Ramp's End of Combat Step
Phase: Ai(2)-Vintage Red Green Ramp's Main phase, postcombat
Phase: Ai(2)-Vintage Red Green Ramp's End step
Phase: Ai(2)-Vintage Red Green Ramp's Cleanup step
Turn: Turn 13 (Ai(1)-Divine Intervention)
Phase: Ai(1)-Divine Intervention's Untap step
Phase: Ai(1)-Divine Intervention's Upkeep step
Phase: Ai(1)-Divine Intervention's Draw step
Add To Stack: Ai(2)-Vintage Red Green Ramp triggered Howling Mine
Add To Stack: Ai(2)-Vintage Red Green Ramp triggered Howling Mine
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(1)-Divine Intervention]
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(1)-Divine Intervention]
Phase: Ai(1)-Divine Intervention's Main phase, precombat
Add To Stack: Ai(1)-Divine Intervention cast Mox Emerald
Resolve Stack: Mox Emerald
Phase: Ai(1)-Divine Intervention's Beginning of Combat Step
Phase: Ai(1)-Divine Intervention's Declare Attackers Step
Combat: Ai(1)-Divine Intervention assigned True Believer (25) to attack Ai(2)-Vintage Red Green Ramp.
Phase: Ai(1)-Divine Intervention's Declare Blockers Step
Combat: Ai(2)-Vintage Red Green Ramp didn't block True Believer (25).
Phase: Ai(1)-Divine Intervention's First Strike Damage Step
Phase: Ai(1)-Divine Intervention's Combat Damage Step
Damage: True Believer (25) deals 2 combat damage to Ai(2)-Vintage Red Green Ramp.
Life: Life: Ai(2)-Vintage Red Green Ramp 12 > 10
Phase: Ai(1)-Divine Intervention's End of Combat Step
Phase: Ai(1)-Divine Intervention's Main phase, postcombat
Land: Ai(1)-Divine Intervention played Mountain (10)
Phase: Ai(1)-Divine Intervention's End step
Phase: Ai(1)-Divine Intervention's Cleanup step
Turn: Turn 14 (Ai(2)-Vintage Red Green Ramp)
Phase: Ai(2)-Vintage Red Green Ramp's Untap step
Phase: Ai(2)-Vintage Red Green Ramp's Upkeep step
Phase: Ai(2)-Vintage Red Green Ramp's Draw step
Add To Stack: Ai(2)-Vintage Red Green Ramp triggered Howling Mine
Add To Stack: Ai(2)-Vintage Red Green Ramp triggered Howling Mine
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(2)-Vintage Red Green Ramp]
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(2)-Vintage Red Green Ramp]
Phase: Ai(2)-Vintage Red Green Ramp's Main phase, precombat
Land: Ai(2)-Vintage Red Green Ramp played Forest (89)
Add To Stack: Ai(2)-Vintage Red Green Ramp cast Mox Emerald
Resolve Stack: Mox Emerald
Phase: Ai(2)-Vintage Red Green Ramp's Beginning of Combat Step
Phase: Ai(2)-Vintage Red Green Ramp's Declare Attackers Step
Combat: Ai(2)-Vintage Red Green Ramp assigned Granite Gargoyle (62) to attack Ai(1)-Divine Intervention.
Phase: Ai(2)-Vintage Red Green Ramp's Declare Blockers Step
Combat: Ai(1)-Divine Intervention didn't block Granite Gargoyle (62).
Phase: Ai(2)-Vintage Red Green Ramp's First Strike Damage Step
Phase: Ai(2)-Vintage Red Green Ramp's Combat Damage Step
Replacement Effect: If a creature would deal damage to you, prevent 1 of that damage.
Damage: Granite Gargoyle (62) deals 1 combat damage to Ai(1)-Divine Intervention.
Life: Life: Ai(1)-Divine Intervention 12 > 11
Phase: Ai(2)-Vintage Red Green Ramp's End of Combat Step
Phase: Ai(2)-Vintage Red Green Ramp's Main phase, postcombat
Mana: Forest (90) - {T}: Add {G}.
Add To Stack: Ai(2)-Vintage Red Green Ramp cast Birds of Paradise
Resolve Stack: Birds of Paradise - Creature 0 / 1
Phase: Ai(2)-Vintage Red Green Ramp's End step
Phase: Ai(2)-Vintage Red Green Ramp's Cleanup step
Turn: Turn 15 (Ai(1)-Divine Intervention)
Phase: Ai(1)-Divine Intervention's Untap step
Phase: Ai(1)-Divine Intervention's Upkeep step
Phase: Ai(1)-Divine Intervention's Draw step
Add To Stack: Ai(2)-Vintage Red Green Ramp triggered Howling Mine
Add To Stack: Ai(2)-Vintage Red Green Ramp triggered Howling Mine
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(1)-Divine Intervention]
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(1)-Divine Intervention]
Phase: Ai(1)-Divine Intervention's Main phase, precombat
Phase: Ai(1)-Divine Intervention's Beginning of Combat Step
Phase: Ai(1)-Divine Intervention's Declare Attackers Step
Combat: Ai(1)-Divine Intervention assigned True Believer (25) to attack Ai(2)-Vintage Red Green Ramp.
Phase: Ai(1)-Divine Intervention's Declare Blockers Step
Combat: Ai(2)-Vintage Red Green Ramp didn't block True Believer (25).
Phase: Ai(1)-Divine Intervention's First Strike Damage Step
Phase: Ai(1)-Divine Intervention's Combat Damage Step
Damage: True Believer (25) deals 2 combat damage to Ai(2)-Vintage Red Green Ramp.
Life: Life: Ai(2)-Vintage Red Green Ramp 10 > 8
Phase: Ai(1)-Divine Intervention's End of Combat Step
Phase: Ai(1)-Divine Intervention's Main phase, postcombat
Mana: Sol Ring (56) - {T}: Add {C}{C}.
Mana: Mox Jet (41) - {T}: Add {B}.
Mana: Mox Emerald (40) - {T}: Add {G}.
Mana: Mountain (43) - {T}: Add {R}.
Add To Stack: Ai(1)-Divine Intervention cast Orbs of Warding
Resolve Stack: Orbs of Warding
Mana: Mountain (10) - {T}: Add {R}.
Mana: Plains (11) - {T}: Add {W}.
Add To Stack: Ai(1)-Divine Intervention cast Pearl Medallion
Resolve Stack: Pearl Medallion
Phase: Ai(1)-Divine Intervention's End step
Phase: Ai(1)-Divine Intervention's Cleanup step
Turn: Turn 16 (Ai(2)-Vintage Red Green Ramp)
Phase: Ai(2)-Vintage Red Green Ramp's Untap step
Phase: Ai(2)-Vintage Red Green Ramp's Upkeep step
Phase: Ai(2)-Vintage Red Green Ramp's Draw step
Add To Stack: Ai(2)-Vintage Red Green Ramp triggered Howling Mine
Add To Stack: Ai(2)-Vintage Red Green Ramp triggered Howling Mine
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(2)-Vintage Red Green Ramp]
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(2)-Vintage Red Green Ramp]
Phase: Ai(2)-Vintage Red Green Ramp's Main phase, precombat
Land: Ai(2)-Vintage Red Green Ramp played Mountain (65)
Phase: Ai(2)-Vintage Red Green Ramp's Beginning of Combat Step
Phase: Ai(2)-Vintage Red Green Ramp's Declare Attackers Step
Combat: Ai(2)-Vintage Red Green Ramp assigned Granite Gargoyle (62) to attack Ai(1)-Divine Intervention.
Phase: Ai(2)-Vintage Red Green Ramp's Declare Blockers Step
Combat: Ai(1)-Divine Intervention didn't block Granite Gargoyle (62).
Phase: Ai(2)-Vintage Red Green Ramp's First Strike Damage Step
Phase: Ai(2)-Vintage Red Green Ramp's Combat Damage Step
Replacement Effect: If a creature would deal damage to you, prevent 1 of that damage.
Replacement Effect: If a creature would deal damage to you, prevent 1 of that damage.
Phase: Ai(2)-Vintage Red Green Ramp's End of Combat Step
Phase: Ai(2)-Vintage Red Green Ramp's Main phase, postcombat
Mana: Mox Ruby (95) - {T}: Add {R}.
Mana: Mountain (74) - {T}: Add {R}.
Mana: Sol Ring (98) - {T}: Add {C}{C}.
Mana: Forest (90) - {T}: Add {G}.
Mana: Forest (89) - {T}: Add {G}.
Add To Stack: Ai(2)-Vintage Red Green Ramp cast Shivan Dragon
Resolve Stack: Shivan Dragon - Creature 5 / 5
Phase: Ai(2)-Vintage Red Green Ramp's End step
Phase: Ai(2)-Vintage Red Green Ramp's Cleanup step
Turn: Turn 17 (Ai(1)-Divine Intervention)
Phase: Ai(1)-Divine Intervention's Untap step
Phase: Ai(1)-Divine Intervention's Upkeep step
Phase: Ai(1)-Divine Intervention's Draw step
Add To Stack: Ai(2)-Vintage Red Green Ramp triggered Howling Mine
Add To Stack: Ai(2)-Vintage Red Green Ramp triggered Howling Mine
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(1)-Divine Intervention]
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(1)-Divine Intervention]
Phase: Ai(1)-Divine Intervention's Main phase, precombat
Mana: Plains (11) - {T}: Add {W}.
Mana: Plains (49) - {T}: Add {W}.
Add To Stack: Ai(1)-Divine Intervention cast Wrath of God
Zone Change: True Believer (25) was put into Graveyard from Battlefield.
Zone Change: Aegis of the Gods (60) was put into Graveyard from Battlefield.
Zone Change: Granite Gargoyle (62) was put into Graveyard from Battlefield.
Zone Change: Llanowar Elves (104) was put into Graveyard from Battlefield.
Zone Change: Llanowar Elves (105) was put into Graveyard from Battlefield.
Zone Change: Llanowar Elves (106) was put into Graveyard from Battlefield.
Zone Change: Birds of Paradise (102) was put into Graveyard from Battlefield.
Zone Change: Shivan Dragon (79) was put into Graveyard from Battlefield.
Resolve Stack: Wrath of God (6) - Destroy all creatures. They can't be regenerated.
Phase: Ai(1)-Divine Intervention's Beginning of Combat Step
Phase: Ai(1)-Divine Intervention's Declare Attackers Step
Phase: Ai(1)-Divine Intervention's Declare Blockers Step
Phase: Ai(1)-Divine Intervention's First Strike Damage Step
Phase: Ai(1)-Divine Intervention's Combat Damage Step
Phase: Ai(1)-Divine Intervention's End of Combat Step
Phase: Ai(1)-Divine Intervention's Main phase, postcombat
Mana: Mox Pearl (50) - {T}: Add {W}.
Mana: Plateau (4) - {T}: Add {W}.
Add To Stack: Ai(1)-Divine Intervention cast Moat
Resolve Stack: Moat
Phase: Ai(1)-Divine Intervention's End step
Phase: Ai(1)-Divine Intervention's Cleanup step
Turn: Turn 18 (Ai(2)-Vintage Red Green Ramp)
Phase: Ai(2)-Vintage Red Green Ramp's Untap step
Phase: Ai(2)-Vintage Red Green Ramp's Upkeep step
Phase: Ai(2)-Vintage Red Green Ramp's Draw step
Add To Stack: Ai(2)-Vintage Red Green Ramp triggered Howling Mine
Add To Stack: Ai(2)-Vintage Red Green Ramp triggered Howling Mine
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(2)-Vintage Red Green Ramp]
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(2)-Vintage Red Green Ramp]
Phase: Ai(2)-Vintage Red Green Ramp's Main phase, precombat
Phase: Ai(2)-Vintage Red Green Ramp's Beginning of Combat Step
Phase: Ai(2)-Vintage Red Green Ramp's Declare Attackers Step
Phase: Ai(2)-Vintage Red Green Ramp's Declare Blockers Step
Phase: Ai(2)-Vintage Red Green Ramp's First Strike Damage Step
Phase: Ai(2)-Vintage Red Green Ramp's Combat Damage Step
Phase: Ai(2)-Vintage Red Green Ramp's End of Combat Step
Phase: Ai(2)-Vintage Red Green Ramp's Main phase, postcombat
Land: Ai(2)-Vintage Red Green Ramp played Forest (92)
Mana: Mox Ruby (95) - {T}: Add {R}.
Mana: Sol Ring (98) - {T}: Add {C}{C}.
Add To Stack: Ai(2)-Vintage Red Green Ramp cast Granite Gargoyle
Resolve Stack: Granite Gargoyle - Creature 2 / 2
Mana: Forest (90) - {T}: Add {G}.
Add To Stack: Ai(2)-Vintage Red Green Ramp cast Birds of Paradise
Resolve Stack: Birds of Paradise - Creature 0 / 1
Phase: Ai(2)-Vintage Red Green Ramp's End step
Phase: Ai(2)-Vintage Red Green Ramp's Cleanup step
Turn: Turn 19 (Ai(1)-Divine Intervention)
Phase: Ai(1)-Divine Intervention's Untap step
Phase: Ai(1)-Divine Intervention's Upkeep step
Phase: Ai(1)-Divine Intervention's Draw step
Add To Stack: Ai(2)-Vintage Red Green Ramp triggered Howling Mine
Add To Stack: Ai(2)-Vintage Red Green Ramp triggered Howling Mine
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(1)-Divine Intervention]
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(1)-Divine Intervention]
Phase: Ai(1)-Divine Intervention's Main phase, precombat
Land: Ai(1)-Divine Intervention played Serra's Sanctum (21)
Mana: Plains (11) - {T}: Add {W}.
Mana: Plains (49) - {T}: Add {W}.
Add To Stack: Ai(1)-Divine Intervention cast Wrath of God
Zone Change: Granite Gargoyle (61) was put into Graveyard from Battlefield.
Zone Change: Birds of Paradise (100) was put into Graveyard from Battlefield.
Resolve Stack: Wrath of God (9) - Destroy all creatures. They can't be regenerated.
Phase: Ai(1)-Divine Intervention's Beginning of Combat Step
Phase: Ai(1)-Divine Intervention's Declare Attackers Step
Phase: Ai(1)-Divine Intervention's Declare Blockers Step
Phase: Ai(1)-Divine Intervention's First Strike Damage Step
Phase: Ai(1)-Divine Intervention's Combat Damage Step
Phase: Ai(1)-Divine Intervention's End of Combat Step
Phase: Ai(1)-Divine Intervention's Main phase, postcombat
Phase: Ai(1)-Divine Intervention's End step
Phase: Ai(1)-Divine Intervention's Cleanup step
Turn: Turn 20 (Ai(2)-Vintage Red Green Ramp)
Phase: Ai(2)-Vintage Red Green Ramp's Untap step
Phase: Ai(2)-Vintage Red Green Ramp's Upkeep step
Phase: Ai(2)-Vintage Red Green Ramp's Draw step
Add To Stack: Ai(2)-Vintage Red Green Ramp triggered Howling Mine
Add To Stack: Ai(2)-Vintage Red Green Ramp triggered Howling Mine
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(2)-Vintage Red Green Ramp]
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(2)-Vintage Red Green Ramp]
Phase: Ai(2)-Vintage Red Green Ramp's Main phase, precombat
Phase: Ai(2)-Vintage Red Green Ramp's Beginning of Combat Step
Phase: Ai(2)-Vintage Red Green Ramp's Declare Attackers Step
Phase: Ai(2)-Vintage Red Green Ramp's Declare Blockers Step
Phase: Ai(2)-Vintage Red Green Ramp's First Strike Damage Step
Phase: Ai(2)-Vintage Red Green Ramp's Combat Damage Step
Phase: Ai(2)-Vintage Red Green Ramp's End of Combat Step
Phase: Ai(2)-Vintage Red Green Ramp's Main phase, postcombat
Land: Ai(2)-Vintage Red Green Ramp played Mountain (73)
Phase: Ai(2)-Vintage Red Green Ramp's End step
Phase: Ai(2)-Vintage Red Green Ramp's Cleanup step
Turn: Turn 21 (Ai(1)-Divine Intervention)
Phase: Ai(1)-Divine Intervention's Untap step
Phase: Ai(1)-Divine Intervention's Upkeep step
Phase: Ai(1)-Divine Intervention's Draw step
Add To Stack: Ai(2)-Vintage Red Green Ramp triggered Howling Mine
Add To Stack: Ai(2)-Vintage Red Green Ramp triggered Howling Mine
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(1)-Divine Intervention]
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(1)-Divine Intervention]
Phase: Ai(1)-Divine Intervention's Main phase, precombat
Phase: Ai(1)-Divine Intervention's Beginning of Combat Step
Phase: Ai(1)-Divine Intervention's Declare Attackers Step
Phase: Ai(1)-Divine Intervention's Declare Blockers Step
Phase: Ai(1)-Divine Intervention's First Strike Damage Step
Phase: Ai(1)-Divine Intervention's Combat Damage Step
Phase: Ai(1)-Divine Intervention's End of Combat Step
Phase: Ai(1)-Divine Intervention's Main phase, postcombat
Land: Ai(1)-Divine Intervention played Plains (16)
Resolve Stack: Ai(1)-Divine Intervention has suspended Mox Tantalite with 3 time counters on it.
Mana: Plains (11) - {T}: Add {W}.
Add To Stack: Ai(1)-Divine Intervention cast Aegis of the Gods
Resolve Stack: Aegis of the Gods - Creature 2 / 1
Phase: Ai(1)-Divine Intervention's End step
Phase: Ai(1)-Divine Intervention's Cleanup step
Turn: Turn 22 (Ai(2)-Vintage Red Green Ramp)
Phase: Ai(2)-Vintage Red Green Ramp's Untap step
Phase: Ai(2)-Vintage Red Green Ramp's Upkeep step
Phase: Ai(2)-Vintage Red Green Ramp's Draw step
Add To Stack: Ai(2)-Vintage Red Green Ramp triggered Howling Mine
Add To Stack: Ai(2)-Vintage Red Green Ramp triggered Howling Mine
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(2)-Vintage Red Green Ramp]
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(2)-Vintage Red Green Ramp]
Phase: Ai(2)-Vintage Red Green Ramp's Main phase, precombat
Phase: Ai(2)-Vintage Red Green Ramp's Beginning of Combat Step
Phase: Ai(2)-Vintage Red Green Ramp's Declare Attackers Step
Phase: Ai(2)-Vintage Red Green Ramp's Declare Blockers Step
Phase: Ai(2)-Vintage Red Green Ramp's First Strike Damage Step
Phase: Ai(2)-Vintage Red Green Ramp's Combat Damage Step
Phase: Ai(2)-Vintage Red Green Ramp's End of Combat Step
Phase: Ai(2)-Vintage Red Green Ramp's Main phase, postcombat
Land: Ai(2)-Vintage Red Green Ramp played Forest (88)
Mana: Mox Ruby (95) - {T}: Add {R}.
Mana: Mountain (74) - {T}: Add {R}.
Mana: Sol Ring (98) - {T}: Add {C}{C}.
Mana: Forest (90) - {T}: Add {G}.
Mana: Forest (89) - {T}: Add {G}.
Add To Stack: Ai(2)-Vintage Red Green Ramp cast Shivan Dragon
Resolve Stack: Shivan Dragon - Creature 5 / 5
Mana: Mox Emerald (86) - {T}: Add {G}.
Add To Stack: Ai(2)-Vintage Red Green Ramp cast Llanowar Elves
Resolve Stack: Llanowar Elves - Creature 1 / 1
Phase: Ai(2)-Vintage Red Green Ramp's End step
Phase: Ai(2)-Vintage Red Green Ramp's Cleanup step
Turn: Turn 23 (Ai(1)-Divine Intervention)
Phase: Ai(1)-Divine Intervention's Untap step
Phase: Ai(1)-Divine Intervention's Upkeep step
Add To Stack: Ai(1)-Divine Intervention triggered Mox Tantalite
Resolve Stack: At the beginning of your upkeep, if this card is suspended, remove a time counter from it [Phase: Ai(1)-Divine Intervention]
Phase: Ai(1)-Divine Intervention's Draw step
Add To Stack: Ai(2)-Vintage Red Green Ramp triggered Howling Mine
Add To Stack: Ai(2)-Vintage Red Green Ramp triggered Howling Mine
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(1)-Divine Intervention]
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(1)-Divine Intervention]
Phase: Ai(1)-Divine Intervention's Main phase, precombat
Phase: Ai(1)-Divine Intervention's Beginning of Combat Step
Phase: Ai(1)-Divine Intervention's Declare Attackers Step
Phase: Ai(1)-Divine Intervention's Declare Blockers Step
Phase: Ai(1)-Divine Intervention's First Strike Damage Step
Phase: Ai(1)-Divine Intervention's Combat Damage Step
Phase: Ai(1)-Divine Intervention's End of Combat Step
Phase: Ai(1)-Divine Intervention's Main phase, postcombat
Mana: Sol Ring (56) - {T}: Add {C}{C}.
Mana: Mox Jet (41) - {T}: Add {B}.
Mana: Mox Emerald (40) - {T}: Add {G}.
Mana: Mountain (43) - {T}: Add {R}.
Add To Stack: Ai(1)-Divine Intervention cast Orbs of Warding
Resolve Stack: Orbs of Warding
Mana: Plains (11) - {T}: Add {W}.
Mana: Plains (49) - {T}: Add {W}.
Add To Stack: Ai(1)-Divine Intervention cast Moat
Resolve Stack: Moat
Phase: Ai(1)-Divine Intervention's End step
Phase: Ai(1)-Divine Intervention's Cleanup step
Turn: Turn 24 (Ai(2)-Vintage Red Green Ramp)
Phase: Ai(2)-Vintage Red Green Ramp's Untap step
Phase: Ai(2)-Vintage Red Green Ramp's Upkeep step
Phase: Ai(2)-Vintage Red Green Ramp's Draw step
Add To Stack: Ai(2)-Vintage Red Green Ramp triggered Howling Mine
Add To Stack: Ai(2)-Vintage Red Green Ramp triggered Howling Mine
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(2)-Vintage Red Green Ramp]
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(2)-Vintage Red Green Ramp]
Phase: Ai(2)-Vintage Red Green Ramp's Main phase, precombat
Land: Ai(2)-Vintage Red Green Ramp played Mountain (76)
Phase: Ai(2)-Vintage Red Green Ramp's Beginning of Combat Step
Mana: Mox Ruby (95) - {T}: Add {R}.
Add To Stack: Ai(2)-Vintage Red Green Ramp activated Shivan Dragon
Resolve Stack: Shivan Dragon (81) - Shivan Dragon (81) gets +1/+0 until end of turn.
Mana: Mountain (74) - {T}: Add {R}.
Add To Stack: Ai(2)-Vintage Red Green Ramp activated Shivan Dragon
Resolve Stack: Shivan Dragon (81) - Shivan Dragon (81) gets +1/+0 until end of turn.
Mana: Mountain (65) - {T}: Add {R}.
Add To Stack: Ai(2)-Vintage Red Green Ramp activated Shivan Dragon
Resolve Stack: Shivan Dragon (81) - Shivan Dragon (81) gets +1/+0 until end of turn.
Mana: Mountain (73) - {T}: Add {R}.
Add To Stack: Ai(2)-Vintage Red Green Ramp activated Shivan Dragon
Resolve Stack: Shivan Dragon (81) - Shivan Dragon (81) gets +1/+0 until end of turn.
Mana: Mountain (76) - {T}: Add {R}.
Add To Stack: Ai(2)-Vintage Red Green Ramp activated Shivan Dragon
Resolve Stack: Shivan Dragon (81) - Shivan Dragon (81) gets +1/+0 until end of turn.
Mana: Taiga (70) - {T}: Add {R}.
Add To Stack: Ai(2)-Vintage Red Green Ramp activated Shivan Dragon
Resolve Stack: Shivan Dragon (81) - Shivan Dragon (81) gets +1/+0 until end of turn.
Mana: Taiga (69) - {T}: Add {R}.
Add To Stack: Ai(2)-Vintage Red Green Ramp activated Shivan Dragon
Resolve Stack: Shivan Dragon (81) - Shivan Dragon (81) gets +1/+0 until end of turn.
Phase: Ai(2)-Vintage Red Green Ramp's Declare Attackers Step
Phase: Ai(2)-Vintage Red Green Ramp's Declare Blockers Step
Phase: Ai(2)-Vintage Red Green Ramp's First Strike Damage Step
Phase: Ai(2)-Vintage Red Green Ramp's Combat Damage Step
Phase: Ai(2)-Vintage Red Green Ramp's End of Combat Step
Phase: Ai(2)-Vintage Red Green Ramp's Main phase, postcombat
Mana: Forest (89) - {T}: Add {G}.
Add To Stack: Ai(2)-Vintage Red Green Ramp cast Birds of Paradise
Resolve Stack: Birds of Paradise - Creature 0 / 1
Phase: Ai(2)-Vintage Red Green Ramp's End step
Phase: Ai(2)-Vintage Red Green Ramp's Cleanup step
Turn: Turn 25 (Ai(1)-Divine Intervention)
Phase: Ai(1)-Divine Intervention's Untap step
Phase: Ai(1)-Divine Intervention's Upkeep step
Add To Stack: Ai(1)-Divine Intervention triggered Mox Tantalite
Resolve Stack: At the beginning of your upkeep, if this card is suspended, remove a time counter from it [Phase: Ai(1)-Divine Intervention]
Phase: Ai(1)-Divine Intervention's Draw step
Add To Stack: Ai(2)-Vintage Red Green Ramp triggered Howling Mine
Add To Stack: Ai(2)-Vintage Red Green Ramp triggered Howling Mine
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(1)-Divine Intervention]
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(1)-Divine Intervention]
Phase: Ai(1)-Divine Intervention's Main phase, precombat
Phase: Ai(1)-Divine Intervention's Beginning of Combat Step
Phase: Ai(1)-Divine Intervention's Declare Attackers Step
Phase: Ai(1)-Divine Intervention's Declare Blockers Step
Phase: Ai(1)-Divine Intervention's First Strike Damage Step
Phase: Ai(1)-Divine Intervention's Combat Damage Step
Phase: Ai(1)-Divine Intervention's End of Combat Step
Phase: Ai(1)-Divine Intervention's Main phase, postcombat
Mana: Plains (11) - {T}: Add {W}.
Add To Stack: Ai(1)-Divine Intervention cast Aegis of the Gods
Resolve Stack: Aegis of the Gods - Creature 2 / 1
Mana: Sol Ring (56) - {T}: Add {C}{C}.
Add To Stack: Ai(1)-Divine Intervention cast Pearl Medallion
Resolve Stack: Pearl Medallion
Mana: Plains (49) - {T}: Add {W}.
Add To Stack: Ai(1)-Divine Intervention cast Aegis of the Gods
Resolve Stack: Aegis of the Gods - Creature 2 / 1
Phase: Ai(1)-Divine Intervention's End step
Phase: Ai(1)-Divine Intervention's Cleanup step
Turn: Turn 26 (Ai(2)-Vintage Red Green Ramp)
Phase: Ai(2)-Vintage Red Green Ramp's Untap step
Phase: Ai(2)-Vintage Red Green Ramp's Upkeep step
Phase: Ai(2)-Vintage Red Green Ramp's Draw step
Add To Stack: Ai(2)-Vintage Red Green Ramp triggered Howling Mine
Add To Stack: Ai(2)-Vintage Red Green Ramp triggered Howling Mine
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(2)-Vintage Red Green Ramp]
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(2)-Vintage Red Green Ramp]
Phase: Ai(2)-Vintage Red Green Ramp's Main phase, precombat
Land: Ai(2)-Vintage Red Green Ramp played Taiga (67)
Phase: Ai(2)-Vintage Red Green Ramp's Beginning of Combat Step
Phase: Ai(2)-Vintage Red Green Ramp's Declare Attackers Step
Phase: Ai(2)-Vintage Red Green Ramp's Declare Blockers Step
Phase: Ai(2)-Vintage Red Green Ramp's First Strike Damage Step
Phase: Ai(2)-Vintage Red Green Ramp's Combat Damage Step
Phase: Ai(2)-Vintage Red Green Ramp's End of Combat Step
Phase: Ai(2)-Vintage Red Green Ramp's Main phase, postcombat
Mana: Mox Ruby (95) - {T}: Add {R}.
Mana: Sol Ring (98) - {T}: Add {C}{C}.
Add To Stack: Ai(2)-Vintage Red Green Ramp cast Granite Gargoyle
Resolve Stack: Granite Gargoyle - Creature 2 / 2
Phase: Ai(2)-Vintage Red Green Ramp's End step
Phase: Ai(2)-Vintage Red Green Ramp's Cleanup step
Turn: Turn 27 (Ai(1)-Divine Intervention)
Phase: Ai(1)-Divine Intervention's Untap step
Phase: Ai(1)-Divine Intervention's Upkeep step
Add To Stack: Ai(1)-Divine Intervention triggered Mox Tantalite
Resolve Stack: At the beginning of your upkeep, if this card is suspended, remove a time counter from it [Phase: Ai(1)-Divine Intervention]
Add To Stack: Ai(1)-Divine Intervention triggered Mox Tantalite
Add To Stack: Ai(1)-Divine Intervention cast Mox Tantalite
Resolve Stack: When the last time counter is removed from this card, if it's exiled, you may play it without paying its mana cost if able. If you can't, it remains exiled. If you cast a creature spell this way, it gains haste until you lose control of the spell or the permanent it becomes. [Removed from: Mox Tantalite (26)]
Resolve Stack: Mox Tantalite
Phase: Ai(1)-Divine Intervention's Draw step
Add To Stack: Ai(2)-Vintage Red Green Ramp triggered Howling Mine
Add To Stack: Ai(2)-Vintage Red Green Ramp triggered Howling Mine
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(1)-Divine Intervention]
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(1)-Divine Intervention]
Phase: Ai(1)-Divine Intervention's Main phase, precombat
Add To Stack: Ai(1)-Divine Intervention cast Mox Ruby
Resolve Stack: Mox Ruby
Phase: Ai(1)-Divine Intervention's Beginning of Combat Step
Phase: Ai(1)-Divine Intervention's Declare Attackers Step
Mana: Mountain (74) - {T}: Add {R}.
Add To Stack: Ai(2)-Vintage Red Green Ramp cast Lightning Bolt targeting [Aegis of the Gods (58)]
Damage: Lightning Bolt (113) deals 3 damage to Aegis of the Gods (58).
Resolve Stack: Lightning Bolt (113) - Lightning Bolt (113) deals 3 damage to Aegis of the Gods (58).
Zone Change: Aegis of the Gods (58) was put into Graveyard from Battlefield.
Phase: Ai(1)-Divine Intervention's Declare Blockers Step
Phase: Ai(1)-Divine Intervention's First Strike Damage Step
Phase: Ai(1)-Divine Intervention's Combat Damage Step
Phase: Ai(1)-Divine Intervention's End of Combat Step
Phase: Ai(1)-Divine Intervention's Main phase, postcombat
Mana: Plains (11) - {T}: Add {W}.
Mana: Plains (49) - {T}: Add {W}.
Add To Stack: Ai(1)-Divine Intervention cast Moat
Resolve Stack: Moat
Mana: Sol Ring (56) - {T}: Add {C}{C}.
Add To Stack: Ai(1)-Divine Intervention cast Pearl Medallion
Resolve Stack: Pearl Medallion
Phase: Ai(1)-Divine Intervention's End step
Phase: Ai(1)-Divine Intervention's Cleanup step
Turn: Turn 28 (Ai(2)-Vintage Red Green Ramp)
Phase: Ai(2)-Vintage Red Green Ramp's Untap step
Phase: Ai(2)-Vintage Red Green Ramp's Upkeep step
Phase: Ai(2)-Vintage Red Green Ramp's Draw step
Add To Stack: Ai(2)-Vintage Red Green Ramp triggered Howling Mine
Add To Stack: Ai(2)-Vintage Red Green Ramp triggered Howling Mine
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(2)-Vintage Red Green Ramp]
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(2)-Vintage Red Green Ramp]
Mana: Mox Ruby (95) - {T}: Add {R}.
Add To Stack: Ai(2)-Vintage Red Green Ramp cast Lightning Bolt targeting [Aegis of the Gods (57)]
Damage: Lightning Bolt (116) deals 3 damage to Aegis of the Gods (57).
Resolve Stack: Lightning Bolt (116) - Lightning Bolt (116) deals 3 damage to Aegis of the Gods (57).
Zone Change: Aegis of the Gods (57) was put into Graveyard from Battlefield.
Phase: Ai(2)-Vintage Red Green Ramp's Main phase, precombat
Land: Ai(2)-Vintage Red Green Ramp played Taiga (68)
Phase: Ai(2)-Vintage Red Green Ramp's Beginning of Combat Step
Mana: Mountain (74) - {T}: Add {R}.
Add To Stack: Ai(2)-Vintage Red Green Ramp activated Shivan Dragon
Resolve Stack: Shivan Dragon (81) - Shivan Dragon (81) gets +1/+0 until end of turn.
Mana: Mountain (65) - {T}: Add {R}.
Add To Stack: Ai(2)-Vintage Red Green Ramp activated Shivan Dragon
Resolve Stack: Shivan Dragon (81) - Shivan Dragon (81) gets +1/+0 until end of turn.
Mana: Mountain (73) - {T}: Add {R}.
Add To Stack: Ai(2)-Vintage Red Green Ramp activated Shivan Dragon
Resolve Stack: Shivan Dragon (81) - Shivan Dragon (81) gets +1/+0 until end of turn.
Mana: Mountain (76) - {T}: Add {R}.
Add To Stack: Ai(2)-Vintage Red Green Ramp activated Shivan Dragon
Resolve Stack: Shivan Dragon (81) - Shivan Dragon (81) gets +1/+0 until end of turn.
Mana: Taiga (70) - {T}: Add {R}.
Add To Stack: Ai(2)-Vintage Red Green Ramp activated Shivan Dragon
Resolve Stack: Shivan Dragon (81) - Shivan Dragon (81) gets +1/+0 until end of turn.
Mana: Taiga (69) - {T}: Add {R}.
Add To Stack: Ai(2)-Vintage Red Green Ramp activated Shivan Dragon
Resolve Stack: Shivan Dragon (81) - Shivan Dragon (81) gets +1/+0 until end of turn.
Mana: Taiga (67) - {T}: Add {R}.
Add To Stack: Ai(2)-Vintage Red Green Ramp activated Shivan Dragon
Resolve Stack: Shivan Dragon (81) - Shivan Dragon (81) gets +1/+0 until end of turn.
Mana: Taiga (68) - {T}: Add {R}.
Add To Stack: Ai(2)-Vintage Red Green Ramp activated Shivan Dragon
Resolve Stack: Shivan Dragon (81) - Shivan Dragon (81) gets +1/+0 until end of turn.
Mana: Birds of Paradise (99) - {T}: Add one mana of any color.
Add To Stack: Ai(2)-Vintage Red Green Ramp activated Shivan Dragon
Resolve Stack: Shivan Dragon (81) - Shivan Dragon (81) gets +1/+0 until end of turn.
Phase: Ai(2)-Vintage Red Green Ramp's Declare Attackers Step
Phase: Ai(2)-Vintage Red Green Ramp's Declare Blockers Step
Phase: Ai(2)-Vintage Red Green Ramp's First Strike Damage Step
Phase: Ai(2)-Vintage Red Green Ramp's Combat Damage Step
Phase: Ai(2)-Vintage Red Green Ramp's End of Combat Step
Phase: Ai(2)-Vintage Red Green Ramp's Main phase, postcombat
Phase: Ai(2)-Vintage Red Green Ramp's End step
Phase: Ai(2)-Vintage Red Green Ramp's Cleanup step
Turn: Turn 29 (Ai(1)-Divine Intervention)
Phase: Ai(1)-Divine Intervention's Untap step
Phase: Ai(1)-Divine Intervention's Upkeep step
Phase: Ai(1)-Divine Intervention's Draw step
Add To Stack: Ai(2)-Vintage Red Green Ramp triggered Howling Mine
Add To Stack: Ai(2)-Vintage Red Green Ramp triggered Howling Mine
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(1)-Divine Intervention]
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(1)-Divine Intervention]
Phase: Ai(1)-Divine Intervention's Main phase, precombat
Land: Ai(1)-Divine Intervention played Plains (44)
Phase: Ai(1)-Divine Intervention's Beginning of Combat Step
Phase: Ai(1)-Divine Intervention's Declare Attackers Step
Phase: Ai(1)-Divine Intervention's Declare Blockers Step
Phase: Ai(1)-Divine Intervention's First Strike Damage Step
Phase: Ai(1)-Divine Intervention's Combat Damage Step
Phase: Ai(1)-Divine Intervention's End of Combat Step
Phase: Ai(1)-Divine Intervention's Main phase, postcombat
Mana: Sol Ring (56) - {T}: Add {C}{C}.
Mana: Mox Jet (41) - {T}: Add {B}.
Mana: Mox Emerald (40) - {T}: Add {G}.
Mana: Mountain (43) - {T}: Add {R}.
Add To Stack: Ai(1)-Divine Intervention cast Orbs of Warding
Resolve Stack: Orbs of Warding
Phase: Ai(1)-Divine Intervention's End step
Phase: Ai(1)-Divine Intervention's Cleanup step
Turn: Turn 30 (Ai(2)-Vintage Red Green Ramp)
Phase: Ai(2)-Vintage Red Green Ramp's Untap step
Phase: Ai(2)-Vintage Red Green Ramp's Upkeep step
Phase: Ai(2)-Vintage Red Green Ramp's Draw step
Add To Stack: Ai(2)-Vintage Red Green Ramp triggered Howling Mine
Add To Stack: Ai(2)-Vintage Red Green Ramp triggered Howling Mine
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(2)-Vintage Red Green Ramp]
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(2)-Vintage Red Green Ramp]
Phase: Ai(2)-Vintage Red Green Ramp's Main phase, precombat
Land: Ai(2)-Vintage Red Green Ramp played Forest (94)
Phase: Ai(2)-Vintage Red Green Ramp's Beginning of Combat Step
Mana: Mox Ruby (95) - {T}: Add {R}.
Add To Stack: Ai(2)-Vintage Red Green Ramp activated Shivan Dragon
Resolve Stack: Shivan Dragon (81) - Shivan Dragon (81) gets +1/+0 until end of turn.
Mana: Forest (89) - {T}: Add {G}.
Add To Stack: Ai(2)-Vintage Red Green Ramp cast Giant Growth targeting [Shivan Dragon (81)]
Resolve Stack: Giant Growth (83) - Shivan Dragon (81) gets +3/+3 until end of turn.
Mana: Mountain (74) - {T}: Add {R}.
Add To Stack: Ai(2)-Vintage Red Green Ramp activated Shivan Dragon
Resolve Stack: Shivan Dragon (81) - Shivan Dragon (81) gets +1/+0 until end of turn.
Mana: Mountain (65) - {T}: Add {R}.
Add To Stack: Ai(2)-Vintage Red Green Ramp activated Shivan Dragon
Resolve Stack: Shivan Dragon (81) - Shivan Dragon (81) gets +1/+0 until end of turn.
Mana: Mountain (73) - {T}: Add {R}.
Add To Stack: Ai(2)-Vintage Red Green Ramp activated Shivan Dragon
Resolve Stack: Shivan Dragon (81) - Shivan Dragon (81) gets +1/+0 until end of turn.
Mana: Mountain (76) - {T}: Add {R}.
Add To Stack: Ai(2)-Vintage Red Green Ramp activated Shivan Dragon
Resolve Stack: Shivan Dragon (81) - Shivan Dragon (81) gets +1/+0 until end of turn.
Mana: Taiga (70) - {T}: Add {R}.
Add To Stack: Ai(2)-Vintage Red Green Ramp activated Shivan Dragon
Resolve Stack: Shivan Dragon (81) - Shivan Dragon (81) gets +1/+0 until end of turn.
Mana: Taiga (69) - {T}: Add {R}.
Add To Stack: Ai(2)-Vintage Red Green Ramp activated Shivan Dragon
Resolve Stack: Shivan Dragon (81) - Shivan Dragon (81) gets +1/+0 until end of turn.
Mana: Taiga (67) - {T}: Add {R}.
Add To Stack: Ai(2)-Vintage Red Green Ramp activated Shivan Dragon
Resolve Stack: Shivan Dragon (81) - Shivan Dragon (81) gets +1/+0 until end of turn.
Mana: Taiga (68) - {T}: Add {R}.
Add To Stack: Ai(2)-Vintage Red Green Ramp activated Shivan Dragon
Resolve Stack: Shivan Dragon (81) - Shivan Dragon (81) gets +1/+0 until end of turn.
Mana: Birds of Paradise (99) - {T}: Add one mana of any color.
Add To Stack: Ai(2)-Vintage Red Green Ramp activated Shivan Dragon
Resolve Stack: Shivan Dragon (81) - Shivan Dragon (81) gets +1/+0 until end of turn.
Phase: Ai(2)-Vintage Red Green Ramp's Declare Attackers Step
Phase: Ai(2)-Vintage Red Green Ramp's Declare Blockers Step
Phase: Ai(2)-Vintage Red Green Ramp's First Strike Damage Step
Phase: Ai(2)-Vintage Red Green Ramp's Combat Damage Step
Phase: Ai(2)-Vintage Red Green Ramp's End of Combat Step
Phase: Ai(2)-Vintage Red Green Ramp's Main phase, postcombat
Mana: Mox Emerald (86) - {T}: Add {G}.
Mana: Forest (92) - {T}: Add {G}.
Mana: Forest (88) - {T}: Add {G}.
Mana: Forest (94) - {T}: Add {G}.
Mana: Sol Ring (98) - {T}: Add {C}{C}.
Add To Stack: Ai(2)-Vintage Red Green Ramp cast Force of Nature
Resolve Stack: Force of Nature - Creature 8 / 8
Phase: Ai(2)-Vintage Red Green Ramp's End step
Phase: Ai(2)-Vintage Red Green Ramp's Cleanup step
Turn: Turn 31 (Ai(1)-Divine Intervention)
Phase: Ai(1)-Divine Intervention's Untap step
Phase: Ai(1)-Divine Intervention's Upkeep step
Phase: Ai(1)-Divine Intervention's Draw step
Add To Stack: Ai(2)-Vintage Red Green Ramp triggered Howling Mine
Add To Stack: Ai(2)-Vintage Red Green Ramp triggered Howling Mine
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(1)-Divine Intervention]
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(1)-Divine Intervention]
Phase: Ai(1)-Divine Intervention's Main phase, precombat
Add To Stack: Ai(1)-Divine Intervention cast Mox Sapphire
Resolve Stack: Mox Sapphire
Land: Ai(1)-Divine Intervention played Plains (18)
Phase: Ai(1)-Divine Intervention's Beginning of Combat Step
Phase: Ai(1)-Divine Intervention's Declare Attackers Step
Phase: Ai(1)-Divine Intervention's Declare Blockers Step
Phase: Ai(1)-Divine Intervention's First Strike Damage Step
Phase: Ai(1)-Divine Intervention's Combat Damage Step
Phase: Ai(1)-Divine Intervention's End of Combat Step
Phase: Ai(1)-Divine Intervention's Main phase, postcombat
Mana: Plains (11) - {T}: Add {W}.
Add To Stack: Ai(1)-Divine Intervention cast Honden of Cleansing Fire
Resolve Stack: Honden of Cleansing Fire
Phase: Ai(1)-Divine Intervention's End step
Phase: Ai(1)-Divine Intervention's Cleanup step
Turn: Turn 32 (Ai(2)-Vintage Red Green Ramp)
Phase: Ai(2)-Vintage Red Green Ramp's Untap step
Phase: Ai(2)-Vintage Red Green Ramp's Upkeep step
Add To Stack: Ai(2)-Vintage Red Green Ramp triggered Force of Nature
Mana: Forest (90) - {T}: Add {G}.
Mana: Forest (89) - {T}: Add {G}.
Mana: Mox Emerald (86) - {T}: Add {G}.
Mana: Forest (92) - {T}: Add {G}.
Resolve Stack: At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}. [Phase: Ai(2)-Vintage Red Green Ramp]
Phase: Ai(2)-Vintage Red Green Ramp's Draw step
Add To Stack: Ai(2)-Vintage Red Green Ramp triggered Howling Mine
Add To Stack: Ai(2)-Vintage Red Green Ramp triggered Howling Mine
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(2)-Vintage Red Green Ramp]
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(2)-Vintage Red Green Ramp]
Phase: Ai(2)-Vintage Red Green Ramp's Main phase, precombat
Land: Ai(2)-Vintage Red Green Ramp played Forest (91)
Phase: Ai(2)-Vintage Red Green Ramp's Beginning of Combat Step
Phase: Ai(2)-Vintage Red Green Ramp's Declare Attackers Step
Phase: Ai(2)-Vintage Red Green Ramp's Declare Blockers Step
Phase: Ai(2)-Vintage Red Green Ramp's First Strike Damage Step
Phase: Ai(2)-Vintage Red Green Ramp's Combat Damage Step
Phase: Ai(2)-Vintage Red Green Ramp's End of Combat Step
Phase: Ai(2)-Vintage Red Green Ramp's Main phase, postcombat
Mana: Mox Ruby (95) - {T}: Add {R}.
Mana: Sol Ring (98) - {T}: Add {C}{C}.
Mana: Forest (94) - {T}: Add {G}.
Add To Stack: Ai(2)-Vintage Red Green Ramp cast Roc of Kher Ridges
Resolve Stack: Roc of Kher Ridges - Creature 3 / 3
Mana: Mountain (74) - {T}: Add {R}.
Mana: Forest (91) - {T}: Add {G}.
Mana: Mountain (65) - {T}: Add {R}.
Mana: Mountain (73) - {T}: Add {R}.
Add To Stack: Ai(2)-Vintage Red Green Ramp cast Roc of Kher Ridges
Resolve Stack: Roc of Kher Ridges - Creature 3 / 3
Mana: Mountain (76) - {T}: Add {R}.
Mana: Taiga (70) - {T}: Add {G}.
Mana: Taiga (69) - {T}: Add {G}.
Add To Stack: Ai(2)-Vintage Red Green Ramp cast Granite Gargoyle
Resolve Stack: Granite Gargoyle - Creature 2 / 2
Mana: Taiga (67) - {T}: Add {G}.
Add To Stack: Ai(2)-Vintage Red Green Ramp cast Birds of Paradise
Resolve Stack: Birds of Paradise - Creature 0 / 1
Phase: Ai(2)-Vintage Red Green Ramp's End step
Phase: Ai(2)-Vintage Red Green Ramp's Cleanup step
Turn: Turn 33 (Ai(1)-Divine Intervention)
Phase: Ai(1)-Divine Intervention's Untap step
Phase: Ai(1)-Divine Intervention's Upkeep step
Add To Stack: Ai(1)-Divine Intervention triggered Honden of Cleansing Fire
Life: Life: Ai(1)-Divine Intervention 11 > 13
Resolve Stack: At the beginning of your upkeep, you gain 2 life for each Shrine you control. [Phase: Ai(1)-Divine Intervention]
Phase: Ai(1)-Divine Intervention's Draw step
Add To Stack: Ai(2)-Vintage Red Green Ramp triggered Howling Mine
Add To Stack: Ai(2)-Vintage Red Green Ramp triggered Howling Mine
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(1)-Divine Intervention]
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(1)-Divine Intervention]
Phase: Ai(1)-Divine Intervention's Main phase, precombat
Add To Stack: Ai(1)-Divine Intervention cast Zuran Orb
Resolve Stack: Zuran Orb
Mana: Plains (11) - {T}: Add {W}.
Mana: Plains (49) - {T}: Add {W}.
Add To Stack: Ai(1)-Divine Intervention cast Wrath of God
Zone Change: Aegis of the Gods (59) was put into Graveyard from Battlefield.
Zone Change: Shivan Dragon (81) was put into Graveyard from Battlefield.
Zone Change: Llanowar Elves (103) was put into Graveyard from Battlefield.
Zone Change: Birds of Paradise (99) was put into Graveyard from Battlefield.
Zone Change: Granite Gargoyle (63) was put into Graveyard from Battlefield.
Zone Change: Force of Nature (107) was put into Graveyard from Battlefield.
Zone Change: Roc of Kher Ridges (119) was put into Graveyard from Battlefield.
Zone Change: Roc of Kher Ridges (117) was put into Graveyard from Battlefield.
Zone Change: Granite Gargoyle (64) was put into Graveyard from Battlefield.
Zone Change: Birds of Paradise (101) was put into Graveyard from Battlefield.
Resolve Stack: Wrath of God (8) - Destroy all creatures. They can't be regenerated.
Phase: Ai(1)-Divine Intervention's Beginning of Combat Step
Phase: Ai(1)-Divine Intervention's Declare Attackers Step
Phase: Ai(1)-Divine Intervention's Declare Blockers Step
Phase: Ai(1)-Divine Intervention's First Strike Damage Step
Phase: Ai(1)-Divine Intervention's Combat Damage Step
Phase: Ai(1)-Divine Intervention's End of Combat Step
Phase: Ai(1)-Divine Intervention's Main phase, postcombat
Mana: Mox Pearl (50) - {T}: Add {W}.
Mana: Plains (16) - {T}: Add {W}.
Add To Stack: Ai(1)-Divine Intervention cast True Believer
Resolve Stack: True Believer - Creature 2 / 2
Phase: Ai(1)-Divine Intervention's End step
Phase: Ai(1)-Divine Intervention's Cleanup step
Turn: Turn 34 (Ai(2)-Vintage Red Green Ramp)
Phase: Ai(2)-Vintage Red Green Ramp's Untap step
Phase: Ai(2)-Vintage Red Green Ramp's Upkeep step
Phase: Ai(2)-Vintage Red Green Ramp's Draw step
Add To Stack: Ai(2)-Vintage Red Green Ramp triggered Howling Mine
Add To Stack: Ai(2)-Vintage Red Green Ramp triggered Howling Mine
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(2)-Vintage Red Green Ramp]
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(2)-Vintage Red Green Ramp]
Phase: Ai(2)-Vintage Red Green Ramp's Main phase, precombat
Phase: Ai(2)-Vintage Red Green Ramp's Beginning of Combat Step
Phase: Ai(2)-Vintage Red Green Ramp's Declare Attackers Step
Phase: Ai(2)-Vintage Red Green Ramp's Declare Blockers Step
Phase: Ai(2)-Vintage Red Green Ramp's First Strike Damage Step
Phase: Ai(2)-Vintage Red Green Ramp's Combat Damage Step
Phase: Ai(2)-Vintage Red Green Ramp's End of Combat Step
Phase: Ai(2)-Vintage Red Green Ramp's Main phase, postcombat
Land: Ai(2)-Vintage Red Green Ramp played Forest (87)
Mana: Mox Ruby (95) - {T}: Add {R}.
Mana: Mountain (74) - {T}: Add {R}.
Mana: Sol Ring (98) - {T}: Add {C}{C}.
Mana: Forest (90) - {T}: Add {G}.
Mana: Forest (89) - {T}: Add {G}.
Add To Stack: Ai(2)-Vintage Red Green Ramp cast Shivan Dragon
Resolve Stack: Shivan Dragon - Creature 5 / 5
Mana: Mountain (65) - {T}: Add {R}.
Mana: Mox Emerald (86) - {T}: Add {G}.
Mana: Forest (92) - {T}: Add {G}.
Mana: Forest (88) - {T}: Add {G}.
Add To Stack: Ai(2)-Vintage Red Green Ramp cast Roc of Kher Ridges
Resolve Stack: Roc of Kher Ridges - Creature 3 / 3
Phase: Ai(2)-Vintage Red Green Ramp's End step
Phase: Ai(2)-Vintage Red Green Ramp's Cleanup step
Turn: Turn 35 (Ai(1)-Divine Intervention)
Phase: Ai(1)-Divine Intervention's Untap step
Phase: Ai(1)-Divine Intervention's Upkeep step
Add To Stack: Ai(1)-Divine Intervention triggered Honden of Cleansing Fire
Life: Life: Ai(1)-Divine Intervention 13 > 15
Resolve Stack: At the beginning of your upkeep, you gain 2 life for each Shrine you control. [Phase: Ai(1)-Divine Intervention]
Phase: Ai(1)-Divine Intervention's Draw step
Add To Stack: Ai(2)-Vintage Red Green Ramp triggered Howling Mine
Add To Stack: Ai(2)-Vintage Red Green Ramp triggered Howling Mine
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(1)-Divine Intervention]
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(1)-Divine Intervention]
Phase: Ai(1)-Divine Intervention's Main phase, precombat
Land: Ai(1)-Divine Intervention played Plateau (5)
Phase: Ai(1)-Divine Intervention's Beginning of Combat Step
Phase: Ai(1)-Divine Intervention's Declare Attackers Step
Phase: Ai(1)-Divine Intervention's Declare Blockers Step
Phase: Ai(1)-Divine Intervention's First Strike Damage Step
Phase: Ai(1)-Divine Intervention's Combat Damage Step
Phase: Ai(1)-Divine Intervention's End of Combat Step
Phase: Ai(1)-Divine Intervention's Main phase, postcombat
Phase: Ai(1)-Divine Intervention's End step
Phase: Ai(1)-Divine Intervention's Cleanup step
Discard: Ai(1)-Divine Intervention discards Plains (17).
Turn: Turn 36 (Ai(2)-Vintage Red Green Ramp)
Phase: Ai(2)-Vintage Red Green Ramp's Untap step
Phase: Ai(2)-Vintage Red Green Ramp's Upkeep step
Phase: Ai(2)-Vintage Red Green Ramp's Draw step
Add To Stack: Ai(2)-Vintage Red Green Ramp triggered Howling Mine
Add To Stack: Ai(2)-Vintage Red Green Ramp triggered Howling Mine
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(2)-Vintage Red Green Ramp]
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(2)-Vintage Red Green Ramp]
Phase: Ai(2)-Vintage Red Green Ramp's Main phase, precombat
Land: Ai(2)-Vintage Red Green Ramp played Mountain (75)
Phase: Ai(2)-Vintage Red Green Ramp's Beginning of Combat Step
Phase: Ai(2)-Vintage Red Green Ramp's Declare Attackers Step
Phase: Ai(2)-Vintage Red Green Ramp's Declare Blockers Step
Phase: Ai(2)-Vintage Red Green Ramp's First Strike Damage Step
Phase: Ai(2)-Vintage Red Green Ramp's Combat Damage Step
Phase: Ai(2)-Vintage Red Green Ramp's End of Combat Step
Phase: Ai(2)-Vintage Red Green Ramp's Main phase, postcombat
Mana: Mox Ruby (95) - {T}: Add {R}.
Mana: Sol Ring (98) - {T}: Add {C}{C}.
Mana: Forest (89) - {T}: Add {G}.
Add To Stack: Ai(2)-Vintage Red Green Ramp cast Roc of Kher Ridges
Resolve Stack: Roc of Kher Ridges - Creature 3 / 3
Phase: Ai(2)-Vintage Red Green Ramp's End step
Phase: Ai(2)-Vintage Red Green Ramp's Cleanup step
Turn: Turn 37 (Ai(1)-Divine Intervention)
Phase: Ai(1)-Divine Intervention's Untap step
Phase: Ai(1)-Divine Intervention's Upkeep step
Add To Stack: Ai(1)-Divine Intervention triggered Honden of Cleansing Fire
Life: Life: Ai(1)-Divine Intervention 15 > 17
Resolve Stack: At the beginning of your upkeep, you gain 2 life for each Shrine you control. [Phase: Ai(1)-Divine Intervention]
Phase: Ai(1)-Divine Intervention's Draw step
Add To Stack: Ai(2)-Vintage Red Green Ramp triggered Howling Mine
Add To Stack: Ai(2)-Vintage Red Green Ramp triggered Howling Mine
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(1)-Divine Intervention]
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(1)-Divine Intervention]
Phase: Ai(1)-Divine Intervention's Main phase, precombat
Mana: Plains (11) - {T}: Add {W}.
Mana: Plains (49) - {T}: Add {W}.
Add To Stack: Ai(1)-Divine Intervention cast Wrath of God
Zone Change: True Believer (22) was put into Graveyard from Battlefield.
Zone Change: Shivan Dragon (82) was put into Graveyard from Battlefield.
Zone Change: Roc of Kher Ridges (118) was put into Graveyard from Battlefield.
Zone Change: Roc of Kher Ridges (120) was put into Graveyard from Battlefield.
Resolve Stack: Wrath of God (7) - Destroy all creatures. They can't be regenerated.
Phase: Ai(1)-Divine Intervention's Beginning of Combat Step
Phase: Ai(1)-Divine Intervention's Declare Attackers Step
Phase: Ai(1)-Divine Intervention's Declare Blockers Step
Phase: Ai(1)-Divine Intervention's First Strike Damage Step
Phase: Ai(1)-Divine Intervention's Combat Damage Step
Phase: Ai(1)-Divine Intervention's End of Combat Step
Phase: Ai(1)-Divine Intervention's Main phase, postcombat
Mana: Mox Pearl (50) - {T}: Add {W}.
Mana: Plains (16) - {T}: Add {W}.
Add To Stack: Ai(1)-Divine Intervention cast Moat
Resolve Stack: Moat
Phase: Ai(1)-Divine Intervention's End step
Phase: Ai(1)-Divine Intervention's Cleanup step
Discard: Ai(1)-Divine Intervention discards Gravity Sphere (34).
Turn: Turn 38 (Ai(2)-Vintage Red Green Ramp)
Phase: Ai(2)-Vintage Red Green Ramp's Untap step
Phase: Ai(2)-Vintage Red Green Ramp's Upkeep step
Phase: Ai(2)-Vintage Red Green Ramp's Draw step
Add To Stack: Ai(2)-Vintage Red Green Ramp triggered Howling Mine
Add To Stack: Ai(2)-Vintage Red Green Ramp triggered Howling Mine
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(2)-Vintage Red Green Ramp]
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(2)-Vintage Red Green Ramp]
Phase: Ai(2)-Vintage Red Green Ramp's Main phase, precombat
Add To Stack: Ai(2)-Vintage Red Green Ramp cast Black Lotus
Resolve Stack: Black Lotus
Phase: Ai(2)-Vintage Red Green Ramp's Beginning of Combat Step
Phase: Ai(2)-Vintage Red Green Ramp's Declare Attackers Step
Phase: Ai(2)-Vintage Red Green Ramp's Declare Blockers Step
Phase: Ai(2)-Vintage Red Green Ramp's First Strike Damage Step
Phase: Ai(2)-Vintage Red Green Ramp's Combat Damage Step
Phase: Ai(2)-Vintage Red Green Ramp's End of Combat Step
Phase: Ai(2)-Vintage Red Green Ramp's Main phase, postcombat
Land: Ai(2)-Vintage Red Green Ramp played Mountain (66)
Phase: Ai(2)-Vintage Red Green Ramp's End step
Phase: Ai(2)-Vintage Red Green Ramp's Cleanup step
Turn: Turn 39 (Ai(1)-Divine Intervention)
Phase: Ai(1)-Divine Intervention's Untap step
Phase: Ai(1)-Divine Intervention's Upkeep step
Add To Stack: Ai(1)-Divine Intervention triggered Honden of Cleansing Fire
Life: Life: Ai(1)-Divine Intervention 17 > 19
Resolve Stack: At the beginning of your upkeep, you gain 2 life for each Shrine you control. [Phase: Ai(1)-Divine Intervention]
Phase: Ai(1)-Divine Intervention's Draw step
Add To Stack: Ai(2)-Vintage Red Green Ramp triggered Howling Mine
Add To Stack: Ai(2)-Vintage Red Green Ramp triggered Howling Mine
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(1)-Divine Intervention]
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(1)-Divine Intervention]
Phase: Ai(1)-Divine Intervention's Main phase, precombat
Land: Ai(1)-Divine Intervention played Plateau (2)
Phase: Ai(1)-Divine Intervention's Beginning of Combat Step
Phase: Ai(1)-Divine Intervention's Declare Attackers Step
Phase: Ai(1)-Divine Intervention's Declare Blockers Step
Phase: Ai(1)-Divine Intervention's First Strike Damage Step
Phase: Ai(1)-Divine Intervention's Combat Damage Step
Phase: Ai(1)-Divine Intervention's End of Combat Step
Phase: Ai(1)-Divine Intervention's Main phase, postcombat
Mana: Plains (11) - {T}: Add {W}.
Add To Stack: Ai(1)-Divine Intervention cast Ajani's Mantra
Resolve Stack: Ajani's Mantra
Phase: Ai(1)-Divine Intervention's End step
Phase: Ai(1)-Divine Intervention's Cleanup step
Discard: Ai(1)-Divine Intervention discards Gravity Sphere (33).
Turn: Turn 40 (Ai(2)-Vintage Red Green Ramp)
Phase: Ai(2)-Vintage Red Green Ramp's Untap step
Phase: Ai(2)-Vintage Red Green Ramp's Upkeep step
Phase: Ai(2)-Vintage Red Green Ramp's Draw step
Add To Stack: Ai(2)-Vintage Red Green Ramp triggered Howling Mine
Add To Stack: Ai(2)-Vintage Red Green Ramp triggered Howling Mine
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(2)-Vintage Red Green Ramp]
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(2)-Vintage Red Green Ramp]
Phase: Ai(2)-Vintage Red Green Ramp's Main phase, precombat
Phase: Ai(2)-Vintage Red Green Ramp's Beginning of Combat Step
Phase: Ai(2)-Vintage Red Green Ramp's Declare Attackers Step
Phase: Ai(2)-Vintage Red Green Ramp's Declare Blockers Step
Phase: Ai(2)-Vintage Red Green Ramp's First Strike Damage Step
Phase: Ai(2)-Vintage Red Green Ramp's Combat Damage Step
Phase: Ai(2)-Vintage Red Green Ramp's End of Combat Step
Phase: Ai(2)-Vintage Red Green Ramp's Main phase, postcombat
Land: Ai(2)-Vintage Red Green Ramp played Mountain (77)
Mana: Forest (90) - {T}: Add {G}.
Mana: Forest (89) - {T}: Add {G}.
Mana: Mox Emerald (86) - {T}: Add {G}.
Mana: Forest (92) - {T}: Add {G}.
Mana: Sol Ring (98) - {T}: Add {C}{C}.
Add To Stack: Ai(2)-Vintage Red Green Ramp cast Force of Nature
Resolve Stack: Force of Nature - Creature 8 / 8
Mana: Forest (88) - {T}: Add {G}.
Add To Stack: Ai(2)-Vintage Red Green Ramp cast Fastbond
Resolve Stack: Fastbond
Land: Ai(2)-Vintage Red Green Ramp played Forest (93)
Add To Stack: Ai(2)-Vintage Red Green Ramp triggered Fastbond
Damage: Fastbond (72) deals 1 non-combat damage to Ai(2)-Vintage Red Green Ramp.
Life: Life: Ai(2)-Vintage Red Green Ramp 8 > 7
Resolve Stack: Whenever you play a land, if it wasn't the first land you played this turn, Fastbond deals 1 damage to you. [Land played: Forest (93)]
Phase: Ai(2)-Vintage Red Green Ramp's End step
Phase: Ai(2)-Vintage Red Green Ramp's Cleanup step
Turn: Turn 41 (Ai(1)-Divine Intervention)
Phase: Ai(1)-Divine Intervention's Untap step
Phase: Ai(1)-Divine Intervention's Upkeep step
Add To Stack: Ai(1)-Divine Intervention triggered Honden of Cleansing Fire
Add To Stack: Ai(1)-Divine Intervention triggered Ajani's Mantra
Life: Life: Ai(1)-Divine Intervention 19 > 20
Resolve Stack: At the beginning of your upkeep, you may gain 1 life. [Phase: Ai(1)-Divine Intervention]
Life: Life: Ai(1)-Divine Intervention 20 > 22
Resolve Stack: At the beginning of your upkeep, you gain 2 life for each Shrine you control. [Phase: Ai(1)-Divine Intervention]
Phase: Ai(1)-Divine Intervention's Draw step
Add To Stack: Ai(2)-Vintage Red Green Ramp triggered Howling Mine
Add To Stack: Ai(2)-Vintage Red Green Ramp triggered Howling Mine
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(1)-Divine Intervention]
Player Control: Ai(1)-Divine Intervention has restored control over themself
Player Control: Ai(2)-Vintage Red Green Ramp has restored control over themself
Game Outcome: Turn 21
Game Outcome: Ai(1)-Divine Intervention has lost trying to draw cards from empty library
Game Outcome: Ai(2)-Vintage Red Green Ramp has won because all opponents have lost
Match Result: Ai(1)-Divine Intervention: 0 Ai(2)-Vintage Red Green Ramp: 4
Game Result: Game 4 ended in 13996 ms. Ai(2)-Vintage Red Green Ramp has won!