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Anything Goes · simulation record
Win against Vintage Bad Moon
Rating change
-9
Aug 25, 2026 · 04:34 UTC
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Mulligan: Ai(2)-Vintage Crusaders has kept a hand of 7 cards
Mulligan: Ai(1)-Vintage Bad Moon has kept a hand of 7 cards
Turn: Turn 1 (Ai(2)-Vintage Crusaders)
Phase: Ai(2)-Vintage Crusaders' Untap step
Phase: Ai(2)-Vintage Crusaders' Upkeep step
Phase: Ai(2)-Vintage Crusaders' Draw step
Phase: Ai(2)-Vintage Crusaders' Main phase, precombat
Land: Ai(2)-Vintage Crusaders played Plains (95)
Add To Stack: Ai(2)-Vintage Crusaders cast Black Lotus
Resolve Stack: Black Lotus
Phase: Ai(2)-Vintage Crusaders' Beginning of Combat Step
Phase: Ai(2)-Vintage Crusaders' Declare Attackers Step
Phase: Ai(2)-Vintage Crusaders' Declare Blockers Step
Phase: Ai(2)-Vintage Crusaders' First Strike Damage Step
Phase: Ai(2)-Vintage Crusaders' Combat Damage Step
Phase: Ai(2)-Vintage Crusaders' End of Combat Step
Phase: Ai(2)-Vintage Crusaders' Main phase, postcombat
Mana: Plains (95) - {T}: Add {W}.
Add To Stack: Ai(2)-Vintage Crusaders cast Savannah Lions
Resolve Stack: Savannah Lions - Creature 2 / 1
Phase: Ai(2)-Vintage Crusaders' End step
Phase: Ai(2)-Vintage Crusaders' Cleanup step
Turn: Turn 2 (Ai(1)-Vintage Bad Moon)
Phase: Ai(1)-Vintage Bad Moon's Untap step
Phase: Ai(1)-Vintage Bad Moon's Upkeep step
Phase: Ai(1)-Vintage Bad Moon's Draw step
Phase: Ai(1)-Vintage Bad Moon's Main phase, precombat
Land: Ai(1)-Vintage Bad Moon played Swamp (49)
Phase: Ai(1)-Vintage Bad Moon's Beginning of Combat Step
Phase: Ai(1)-Vintage Bad Moon's Declare Attackers Step
Phase: Ai(1)-Vintage Bad Moon's Declare Blockers Step
Phase: Ai(1)-Vintage Bad Moon's First Strike Damage Step
Phase: Ai(1)-Vintage Bad Moon's Combat Damage Step
Phase: Ai(1)-Vintage Bad Moon's End of Combat Step
Phase: Ai(1)-Vintage Bad Moon's Main phase, postcombat
Phase: Ai(1)-Vintage Bad Moon's End step
Phase: Ai(1)-Vintage Bad Moon's Cleanup step
Turn: Turn 3 (Ai(2)-Vintage Crusaders)
Phase: Ai(2)-Vintage Crusaders' Untap step
Phase: Ai(2)-Vintage Crusaders' Upkeep step
Phase: Ai(2)-Vintage Crusaders' Draw step
Phase: Ai(2)-Vintage Crusaders' Main phase, precombat
Land: Ai(2)-Vintage Crusaders played Plains (115)
Mana: Plains (95) - {T}: Add {W}.
Mana: Plains (115) - {T}: Add {W}.
Add To Stack: Ai(2)-Vintage Crusaders cast Blessing targeting [Savannah Lions (79)]
Resolve Stack: Blessing (109) - Attach to Savannah Lions (79)
Phase: Ai(2)-Vintage Crusaders' Beginning of Combat Step
Phase: Ai(2)-Vintage Crusaders' Declare Attackers Step
Combat: Ai(2)-Vintage Crusaders assigned Savannah Lions (79) to attack Ai(1)-Vintage Bad Moon.
Phase: Ai(2)-Vintage Crusaders' Declare Blockers Step
Combat: Ai(1)-Vintage Bad Moon didn't block Savannah Lions (79).
Phase: Ai(2)-Vintage Crusaders' First Strike Damage Step
Phase: Ai(2)-Vintage Crusaders' Combat Damage Step
Damage: Savannah Lions (79) deals 2 combat damage to Ai(1)-Vintage Bad Moon.
Life: Life: Ai(1)-Vintage Bad Moon 20 > 18
Phase: Ai(2)-Vintage Crusaders' End of Combat Step
Phase: Ai(2)-Vintage Crusaders' Main phase, postcombat
Phase: Ai(2)-Vintage Crusaders' End step
Phase: Ai(2)-Vintage Crusaders' Cleanup step
Turn: Turn 4 (Ai(1)-Vintage Bad Moon)
Phase: Ai(1)-Vintage Bad Moon's Untap step
Phase: Ai(1)-Vintage Bad Moon's Upkeep step
Phase: Ai(1)-Vintage Bad Moon's Draw step
Phase: Ai(1)-Vintage Bad Moon's Main phase, precombat
Land: Ai(1)-Vintage Bad Moon played Swamp (42)
Mana: Swamp (49) - {T}: Add {B}.
Mana: Swamp (42) - {T}: Add {B}.
Add To Stack: Ai(1)-Vintage Bad Moon cast Terror targeting [Savannah Lions (79)]
Zone Change: Savannah Lions (79) was put into Graveyard from Battlefield.
Resolve Stack: Terror (26) - Destroy Savannah Lions (79). It can't be regenerated.
Zone Change: Blessing (109) was put into Graveyard from Battlefield.
Phase: Ai(1)-Vintage Bad Moon's Beginning of Combat Step
Phase: Ai(1)-Vintage Bad Moon's Declare Attackers Step
Phase: Ai(1)-Vintage Bad Moon's Declare Blockers Step
Phase: Ai(1)-Vintage Bad Moon's First Strike Damage Step
Phase: Ai(1)-Vintage Bad Moon's Combat Damage Step
Phase: Ai(1)-Vintage Bad Moon's End of Combat Step
Phase: Ai(1)-Vintage Bad Moon's Main phase, postcombat
Phase: Ai(1)-Vintage Bad Moon's End step
Phase: Ai(1)-Vintage Bad Moon's Cleanup step
Turn: Turn 5 (Ai(2)-Vintage Crusaders)
Phase: Ai(2)-Vintage Crusaders' Untap step
Phase: Ai(2)-Vintage Crusaders' Upkeep step
Phase: Ai(2)-Vintage Crusaders' Draw step
Phase: Ai(2)-Vintage Crusaders' Main phase, precombat
Phase: Ai(2)-Vintage Crusaders' Beginning of Combat Step
Phase: Ai(2)-Vintage Crusaders' Declare Attackers Step
Phase: Ai(2)-Vintage Crusaders' Declare Blockers Step
Phase: Ai(2)-Vintage Crusaders' First Strike Damage Step
Phase: Ai(2)-Vintage Crusaders' Combat Damage Step
Phase: Ai(2)-Vintage Crusaders' End of Combat Step
Phase: Ai(2)-Vintage Crusaders' Main phase, postcombat
Mana: Plains (95) - {T}: Add {W}.
Mana: Plains (115) - {T}: Add {W}.
Add To Stack: Ai(2)-Vintage Crusaders cast White Knight
Resolve Stack: White Knight - Creature 2 / 2
Phase: Ai(2)-Vintage Crusaders' End step
Phase: Ai(2)-Vintage Crusaders' Cleanup step
Turn: Turn 6 (Ai(1)-Vintage Bad Moon)
Phase: Ai(1)-Vintage Bad Moon's Untap step
Phase: Ai(1)-Vintage Bad Moon's Upkeep step
Phase: Ai(1)-Vintage Bad Moon's Draw step
Phase: Ai(1)-Vintage Bad Moon's Main phase, precombat
Land: Ai(1)-Vintage Bad Moon played Swamp (47)
Phase: Ai(1)-Vintage Bad Moon's Beginning of Combat Step
Phase: Ai(1)-Vintage Bad Moon's Declare Attackers Step
Phase: Ai(1)-Vintage Bad Moon's Declare Blockers Step
Phase: Ai(1)-Vintage Bad Moon's First Strike Damage Step
Phase: Ai(1)-Vintage Bad Moon's Combat Damage Step
Phase: Ai(1)-Vintage Bad Moon's End of Combat Step
Phase: Ai(1)-Vintage Bad Moon's Main phase, postcombat
Mana: Swamp (49) - {T}: Add {B}.
Add To Stack: Ai(1)-Vintage Bad Moon cast Dark Ritual
Resolve Stack: Dark Ritual (31) - Ai(1)-Vintage Bad Moon adds {B}{B}{B}.
Add To Stack: Ai(1)-Vintage Bad Moon cast Dark Ritual
Resolve Stack: Dark Ritual (30) - Ai(1)-Vintage Bad Moon adds {B}{B}{B}.
Add To Stack: Ai(1)-Vintage Bad Moon cast Sol Ring
Resolve Stack: Sol Ring
Phase: Ai(1)-Vintage Bad Moon's End step
Phase: Ai(1)-Vintage Bad Moon's Cleanup step
Turn: Turn 7 (Ai(2)-Vintage Crusaders)
Phase: Ai(2)-Vintage Crusaders' Untap step
Phase: Ai(2)-Vintage Crusaders' Upkeep step
Phase: Ai(2)-Vintage Crusaders' Draw step
Phase: Ai(2)-Vintage Crusaders' Main phase, precombat
Phase: Ai(2)-Vintage Crusaders' Beginning of Combat Step
Phase: Ai(2)-Vintage Crusaders' Declare Attackers Step
Combat: Ai(2)-Vintage Crusaders assigned White Knight (61) to attack Ai(1)-Vintage Bad Moon.
Phase: Ai(2)-Vintage Crusaders' Declare Blockers Step
Combat: Ai(1)-Vintage Bad Moon didn't block White Knight (61).
Phase: Ai(2)-Vintage Crusaders' First Strike Damage Step
Damage: White Knight (61) deals 2 combat damage to Ai(1)-Vintage Bad Moon.
Life: Life: Ai(1)-Vintage Bad Moon 18 > 16
Phase: Ai(2)-Vintage Crusaders' Combat Damage Step
Phase: Ai(2)-Vintage Crusaders' End of Combat Step
Phase: Ai(2)-Vintage Crusaders' Main phase, postcombat
Mana: Plains (95) - {T}: Add {W}.
Mana: Plains (115) - {T}: Add {W}.
Add To Stack: Ai(2)-Vintage Crusaders cast White Knight
Resolve Stack: White Knight - Creature 2 / 2
Phase: Ai(2)-Vintage Crusaders' End step
Phase: Ai(2)-Vintage Crusaders' Cleanup step
Turn: Turn 8 (Ai(1)-Vintage Bad Moon)
Phase: Ai(1)-Vintage Bad Moon's Untap step
Phase: Ai(1)-Vintage Bad Moon's Upkeep step
Phase: Ai(1)-Vintage Bad Moon's Draw step
Phase: Ai(1)-Vintage Bad Moon's Main phase, precombat
Land: Ai(1)-Vintage Bad Moon played Swamp (50)
Phase: Ai(1)-Vintage Bad Moon's Beginning of Combat Step
Phase: Ai(1)-Vintage Bad Moon's Declare Attackers Step
Phase: Ai(1)-Vintage Bad Moon's Declare Blockers Step
Phase: Ai(1)-Vintage Bad Moon's First Strike Damage Step
Phase: Ai(1)-Vintage Bad Moon's Combat Damage Step
Phase: Ai(1)-Vintage Bad Moon's End of Combat Step
Phase: Ai(1)-Vintage Bad Moon's Main phase, postcombat
Mana: Swamp (49) - {T}: Add {B}.
Mana: Swamp (42) - {T}: Add {B}.
Mana: Sol Ring (34) - {T}: Add {C}{C}.
Mana: Swamp (47) - {T}: Add {B}.
Add To Stack: Ai(1)-Vintage Bad Moon cast Sengir Vampire
Resolve Stack: Sengir Vampire - Creature 4 / 4
Phase: Ai(1)-Vintage Bad Moon's End step
Phase: Ai(1)-Vintage Bad Moon's Cleanup step
Turn: Turn 9 (Ai(2)-Vintage Crusaders)
Phase: Ai(2)-Vintage Crusaders' Untap step
Phase: Ai(2)-Vintage Crusaders' Upkeep step
Phase: Ai(2)-Vintage Crusaders' Draw step
Phase: Ai(2)-Vintage Crusaders' Main phase, precombat
Mana: Plains (95) - {T}: Add {W}.
Mana: Plains (115) - {T}: Add {W}.
Add To Stack: Ai(2)-Vintage Crusaders cast Crusade
Resolve Stack: Crusade
Phase: Ai(2)-Vintage Crusaders' Beginning of Combat Step
Phase: Ai(2)-Vintage Crusaders' Declare Attackers Step
Combat: Ai(2)-Vintage Crusaders assigned White Knight (61) and White Knight (63) to attack Ai(1)-Vintage Bad Moon.
Phase: Ai(2)-Vintage Crusaders' Declare Blockers Step
Combat: Ai(1)-Vintage Bad Moon didn't block White Knight (61).
Ai(1)-Vintage Bad Moon didn't block White Knight (63).
Phase: Ai(2)-Vintage Crusaders' First Strike Damage Step
Damage: White Knight (61) deals 3 combat damage to Ai(1)-Vintage Bad Moon.
Damage: White Knight (63) deals 3 combat damage to Ai(1)-Vintage Bad Moon.
Life: Life: Ai(1)-Vintage Bad Moon 16 > 10
Phase: Ai(2)-Vintage Crusaders' Combat Damage Step
Phase: Ai(2)-Vintage Crusaders' End of Combat Step
Phase: Ai(2)-Vintage Crusaders' Main phase, postcombat
Phase: Ai(2)-Vintage Crusaders' End step
Phase: Ai(2)-Vintage Crusaders' Cleanup step
Turn: Turn 10 (Ai(1)-Vintage Bad Moon)
Phase: Ai(1)-Vintage Bad Moon's Untap step
Phase: Ai(1)-Vintage Bad Moon's Upkeep step
Phase: Ai(1)-Vintage Bad Moon's Draw step
Phase: Ai(1)-Vintage Bad Moon's Main phase, precombat
Land: Ai(1)-Vintage Bad Moon played Swamp (57)
Mana: Swamp (49) - {T}: Add {B}.
Mana: Sol Ring (34) - {T}: Add {C}{C}.
Add To Stack: Ai(1)-Vintage Bad Moon cast Bad Moon
Resolve Stack: Bad Moon
Mana: Swamp (42) - {T}: Add {B}.
Mana: Swamp (47) - {T}: Add {B}.
Mana: Swamp (50) - {T}: Add {B}.
Add To Stack: Ai(1)-Vintage Bad Moon cast Juggernaut
Resolve Stack: Juggernaut - Creature 5 / 3
Phase: Ai(1)-Vintage Bad Moon's Beginning of Combat Step
Phase: Ai(1)-Vintage Bad Moon's Declare Attackers Step
Combat: Ai(1)-Vintage Bad Moon assigned Sengir Vampire (17) to attack Ai(2)-Vintage Crusaders.
Phase: Ai(1)-Vintage Bad Moon's Declare Blockers Step
Combat: Ai(2)-Vintage Crusaders didn't block Sengir Vampire (17).
Phase: Ai(1)-Vintage Bad Moon's First Strike Damage Step
Phase: Ai(1)-Vintage Bad Moon's Combat Damage Step
Damage: Sengir Vampire (17) deals 5 combat damage to Ai(2)-Vintage Crusaders.
Life: Life: Ai(2)-Vintage Crusaders 20 > 15
Phase: Ai(1)-Vintage Bad Moon's End of Combat Step
Phase: Ai(1)-Vintage Bad Moon's Main phase, postcombat
Phase: Ai(1)-Vintage Bad Moon's End step
Phase: Ai(1)-Vintage Bad Moon's Cleanup step
Turn: Turn 11 (Ai(2)-Vintage Crusaders)
Phase: Ai(2)-Vintage Crusaders' Untap step
Phase: Ai(2)-Vintage Crusaders' Upkeep step
Phase: Ai(2)-Vintage Crusaders' Draw step
Phase: Ai(2)-Vintage Crusaders' Main phase, precombat
Phase: Ai(2)-Vintage Crusaders' Beginning of Combat Step
Phase: Ai(2)-Vintage Crusaders' Declare Attackers Step
Combat: Ai(2)-Vintage Crusaders assigned White Knight (61) and White Knight (63) to attack Ai(1)-Vintage Bad Moon.
Phase: Ai(2)-Vintage Crusaders' Declare Blockers Step
Combat: Ai(1)-Vintage Bad Moon didn't block White Knight (61).
Ai(1)-Vintage Bad Moon didn't block White Knight (63).
Phase: Ai(2)-Vintage Crusaders' First Strike Damage Step
Damage: White Knight (61) deals 3 combat damage to Ai(1)-Vintage Bad Moon.
Damage: White Knight (63) deals 3 combat damage to Ai(1)-Vintage Bad Moon.
Life: Life: Ai(1)-Vintage Bad Moon 10 > 4
Phase: Ai(2)-Vintage Crusaders' Combat Damage Step
Phase: Ai(2)-Vintage Crusaders' End of Combat Step
Phase: Ai(2)-Vintage Crusaders' Main phase, postcombat
Mana: Plains (95) - {T}: Add {W}.
Add To Stack: Ai(2)-Vintage Crusaders cast Benalish Hero
Resolve Stack: Benalish Hero - Creature 1 / 1
Mana: Plains (115) - {T}: Add {W}.
Add To Stack: Ai(2)-Vintage Crusaders cast Benalish Hero
Resolve Stack: Benalish Hero - Creature 1 / 1
Phase: Ai(2)-Vintage Crusaders' End step
Phase: Ai(2)-Vintage Crusaders' Cleanup step
Turn: Turn 12 (Ai(1)-Vintage Bad Moon)
Phase: Ai(1)-Vintage Bad Moon's Untap step
Phase: Ai(1)-Vintage Bad Moon's Upkeep step
Phase: Ai(1)-Vintage Bad Moon's Draw step
Phase: Ai(1)-Vintage Bad Moon's Main phase, precombat
Phase: Ai(1)-Vintage Bad Moon's Beginning of Combat Step
Phase: Ai(1)-Vintage Bad Moon's Declare Attackers Step
Combat: Ai(1)-Vintage Bad Moon assigned Juggernaut (19) to attack Ai(2)-Vintage Crusaders.
Phase: Ai(1)-Vintage Bad Moon's Declare Blockers Step
Combat: Ai(2)-Vintage Crusaders didn't block Juggernaut (19).
Phase: Ai(1)-Vintage Bad Moon's First Strike Damage Step
Phase: Ai(1)-Vintage Bad Moon's Combat Damage Step
Damage: Juggernaut (19) deals 5 combat damage to Ai(2)-Vintage Crusaders.
Life: Life: Ai(2)-Vintage Crusaders 15 > 10
Phase: Ai(1)-Vintage Bad Moon's End of Combat Step
Phase: Ai(1)-Vintage Bad Moon's Main phase, postcombat
Mana: Swamp (49) - {T}: Add {B}.
Mana: Swamp (42) - {T}: Add {B}.
Mana: Sol Ring (34) - {T}: Add {C}{C}.
Add To Stack: Ai(1)-Vintage Bad Moon cast Hypnotic Specter
Resolve Stack: Hypnotic Specter - Creature 2 / 2
Phase: Ai(1)-Vintage Bad Moon's End step
Phase: Ai(1)-Vintage Bad Moon's Cleanup step
Turn: Turn 13 (Ai(2)-Vintage Crusaders)
Phase: Ai(2)-Vintage Crusaders' Untap step
Phase: Ai(2)-Vintage Crusaders' Upkeep step
Phase: Ai(2)-Vintage Crusaders' Draw step
Phase: Ai(2)-Vintage Crusaders' Main phase, precombat
Phase: Ai(2)-Vintage Crusaders' Beginning of Combat Step
Phase: Ai(2)-Vintage Crusaders' Declare Attackers Step
Combat: Ai(2)-Vintage Crusaders assigned White Knight (61), White Knight (63), Benalish Hero (70) and Benalish Hero (67) to attack Ai(1)-Vintage Bad Moon.
Phase: Ai(2)-Vintage Crusaders' Declare Blockers Step
Combat: Ai(1)-Vintage Bad Moon didn't block White Knight (61).
Ai(1)-Vintage Bad Moon didn't block White Knight (63).
Ai(1)-Vintage Bad Moon assigned Hypnotic Specter (8) to block Benalish Hero (70).
Ai(1)-Vintage Bad Moon assigned Sengir Vampire (17) to block Benalish Hero (67).
Phase: Ai(2)-Vintage Crusaders' First Strike Damage Step
Damage: White Knight (61) deals 3 combat damage to Ai(1)-Vintage Bad Moon.
Damage: White Knight (63) deals 3 combat damage to Ai(1)-Vintage Bad Moon.
Life: Life: Ai(1)-Vintage Bad Moon 4 > -2
Player Control: Ai(1)-Vintage Bad Moon has restored control over themself
Player Control: Ai(2)-Vintage Crusaders has restored control over themself
Game Outcome: Turn 7
Game Outcome: Ai(1)-Vintage Bad Moon has lost because life total reached 0
Game Outcome: Ai(2)-Vintage Crusaders has won because all opponents have lost
Match Result: Ai(1)-Vintage Bad Moon: 3 Ai(2)-Vintage Crusaders: 2
Game Result: Game 5 ended in 643 ms. Ai(2)-Vintage Crusaders has won!