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Anything Goes · simulation record
Win against Vintage Crusaders
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Aug 25, 2026 · 04:34 UTC
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Mulligan: Ai(1)-Vintage Bad Moon has mulliganed down to 6 cards.
Mulligan: Ai(2)-Vintage Crusaders has mulliganed down to 6 cards.
Mulligan: Ai(1)-Vintage Bad Moon has kept a hand of 6 cards
Mulligan: Ai(2)-Vintage Crusaders has kept a hand of 6 cards
Turn: Turn 1 (Ai(1)-Vintage Bad Moon)
Phase: Ai(1)-Vintage Bad Moon's Untap step
Phase: Ai(1)-Vintage Bad Moon's Upkeep step
Phase: Ai(1)-Vintage Bad Moon's Draw step
Phase: Ai(1)-Vintage Bad Moon's Main phase, precombat
Land: Ai(1)-Vintage Bad Moon played Swamp (44)
Phase: Ai(1)-Vintage Bad Moon's Beginning of Combat Step
Phase: Ai(1)-Vintage Bad Moon's Declare Attackers Step
Phase: Ai(1)-Vintage Bad Moon's Declare Blockers Step
Phase: Ai(1)-Vintage Bad Moon's First Strike Damage Step
Phase: Ai(1)-Vintage Bad Moon's Combat Damage Step
Phase: Ai(1)-Vintage Bad Moon's End of Combat Step
Phase: Ai(1)-Vintage Bad Moon's Main phase, postcombat
Phase: Ai(1)-Vintage Bad Moon's End step
Phase: Ai(1)-Vintage Bad Moon's Cleanup step
Turn: Turn 2 (Ai(2)-Vintage Crusaders)
Phase: Ai(2)-Vintage Crusaders' Untap step
Phase: Ai(2)-Vintage Crusaders' Upkeep step
Phase: Ai(2)-Vintage Crusaders' Draw step
Phase: Ai(2)-Vintage Crusaders' Main phase, precombat
Land: Ai(2)-Vintage Crusaders played Plains (111)
Phase: Ai(2)-Vintage Crusaders' Beginning of Combat Step
Phase: Ai(2)-Vintage Crusaders' Declare Attackers Step
Phase: Ai(2)-Vintage Crusaders' Declare Blockers Step
Phase: Ai(2)-Vintage Crusaders' First Strike Damage Step
Phase: Ai(2)-Vintage Crusaders' Combat Damage Step
Phase: Ai(2)-Vintage Crusaders' End of Combat Step
Phase: Ai(2)-Vintage Crusaders' Main phase, postcombat
Mana: Plains (111) - {T}: Add {W}.
Add To Stack: Ai(2)-Vintage Crusaders cast Savannah Lions
Resolve Stack: Savannah Lions - Creature 2 / 1
Phase: Ai(2)-Vintage Crusaders' End step
Phase: Ai(2)-Vintage Crusaders' Cleanup step
Turn: Turn 3 (Ai(1)-Vintage Bad Moon)
Phase: Ai(1)-Vintage Bad Moon's Untap step
Phase: Ai(1)-Vintage Bad Moon's Upkeep step
Phase: Ai(1)-Vintage Bad Moon's Draw step
Phase: Ai(1)-Vintage Bad Moon's Main phase, precombat
Land: Ai(1)-Vintage Bad Moon played Swamp (59)
Add To Stack: Ai(1)-Vintage Bad Moon cast Mox Jet
Resolve Stack: Mox Jet
Phase: Ai(1)-Vintage Bad Moon's Beginning of Combat Step
Phase: Ai(1)-Vintage Bad Moon's Declare Attackers Step
Phase: Ai(1)-Vintage Bad Moon's Declare Blockers Step
Phase: Ai(1)-Vintage Bad Moon's First Strike Damage Step
Phase: Ai(1)-Vintage Bad Moon's Combat Damage Step
Phase: Ai(1)-Vintage Bad Moon's End of Combat Step
Phase: Ai(1)-Vintage Bad Moon's Main phase, postcombat
Mana: Swamp (44) - {T}: Add {B}.
Mana: Swamp (59) - {T}: Add {B}.
Mana: Mox Jet (60) - {T}: Add {B}.
Add To Stack: Ai(1)-Vintage Bad Moon cast Hypnotic Specter
Resolve Stack: Hypnotic Specter - Creature 2 / 2
Phase: Ai(1)-Vintage Bad Moon's End step
Phase: Ai(1)-Vintage Bad Moon's Cleanup step
Turn: Turn 4 (Ai(2)-Vintage Crusaders)
Phase: Ai(2)-Vintage Crusaders' Untap step
Phase: Ai(2)-Vintage Crusaders' Upkeep step
Mana: Plains (111) - {T}: Add {W}.
Add To Stack: Ai(2)-Vintage Crusaders cast Swords to Plowshares targeting [Hypnotic Specter (6)]
Zone Change: Hypnotic Specter (6) was put into Exile from Battlefield.
Life: Life: Ai(1)-Vintage Bad Moon 20 > 22
Resolve Stack: Swords to Plowshares (117) - Exile Hypnotic Specter (6). Ai(1)-Vintage Bad Moon gains life equal to its power.
Phase: Ai(2)-Vintage Crusaders' Draw step
Phase: Ai(2)-Vintage Crusaders' Main phase, precombat
Land: Ai(2)-Vintage Crusaders played Plains (92)
Phase: Ai(2)-Vintage Crusaders' Beginning of Combat Step
Phase: Ai(2)-Vintage Crusaders' Declare Attackers Step
Combat: Ai(2)-Vintage Crusaders assigned Savannah Lions (76) to attack Ai(1)-Vintage Bad Moon.
Phase: Ai(2)-Vintage Crusaders' Declare Blockers Step
Combat: Ai(1)-Vintage Bad Moon didn't block Savannah Lions (76).
Phase: Ai(2)-Vintage Crusaders' First Strike Damage Step
Phase: Ai(2)-Vintage Crusaders' Combat Damage Step
Damage: Savannah Lions (76) deals 2 combat damage to Ai(1)-Vintage Bad Moon.
Life: Life: Ai(1)-Vintage Bad Moon 22 > 20
Phase: Ai(2)-Vintage Crusaders' End of Combat Step
Phase: Ai(2)-Vintage Crusaders' Main phase, postcombat
Phase: Ai(2)-Vintage Crusaders' End step
Phase: Ai(2)-Vintage Crusaders' Cleanup step
Turn: Turn 5 (Ai(1)-Vintage Bad Moon)
Phase: Ai(1)-Vintage Bad Moon's Untap step
Phase: Ai(1)-Vintage Bad Moon's Upkeep step
Phase: Ai(1)-Vintage Bad Moon's Draw step
Phase: Ai(1)-Vintage Bad Moon's Main phase, precombat
Land: Ai(1)-Vintage Bad Moon played Swamp (49)
Phase: Ai(1)-Vintage Bad Moon's Beginning of Combat Step
Phase: Ai(1)-Vintage Bad Moon's Declare Attackers Step
Phase: Ai(1)-Vintage Bad Moon's Declare Blockers Step
Phase: Ai(1)-Vintage Bad Moon's First Strike Damage Step
Phase: Ai(1)-Vintage Bad Moon's Combat Damage Step
Phase: Ai(1)-Vintage Bad Moon's End of Combat Step
Phase: Ai(1)-Vintage Bad Moon's Main phase, postcombat
Mana: Swamp (44) - {T}: Add {B}.
Mana: Swamp (59) - {T}: Add {B}.
Mana: Mox Jet (60) - {T}: Add {B}.
Add To Stack: Ai(1)-Vintage Bad Moon cast Royal Assassin
Resolve Stack: Royal Assassin - Creature 1 / 1
Phase: Ai(1)-Vintage Bad Moon's End step
Phase: Ai(1)-Vintage Bad Moon's Cleanup step
Turn: Turn 6 (Ai(2)-Vintage Crusaders)
Phase: Ai(2)-Vintage Crusaders' Untap step
Phase: Ai(2)-Vintage Crusaders' Upkeep step
Phase: Ai(2)-Vintage Crusaders' Draw step
Phase: Ai(2)-Vintage Crusaders' Main phase, precombat
Land: Ai(2)-Vintage Crusaders played Plains (71)
Phase: Ai(2)-Vintage Crusaders' Beginning of Combat Step
Phase: Ai(2)-Vintage Crusaders' Declare Attackers Step
Phase: Ai(2)-Vintage Crusaders' Declare Blockers Step
Phase: Ai(2)-Vintage Crusaders' First Strike Damage Step
Phase: Ai(2)-Vintage Crusaders' Combat Damage Step
Phase: Ai(2)-Vintage Crusaders' End of Combat Step
Phase: Ai(2)-Vintage Crusaders' Main phase, postcombat
Mana: Plains (111) - {T}: Add {W}.
Mana: Plains (92) - {T}: Add {W}.
Add To Stack: Ai(2)-Vintage Crusaders cast Mesa Pegasus
Resolve Stack: Mesa Pegasus - Creature 1 / 1
Phase: Ai(2)-Vintage Crusaders' End step
Phase: Ai(2)-Vintage Crusaders' Cleanup step
Turn: Turn 7 (Ai(1)-Vintage Bad Moon)
Phase: Ai(1)-Vintage Bad Moon's Untap step
Phase: Ai(1)-Vintage Bad Moon's Upkeep step
Phase: Ai(1)-Vintage Bad Moon's Draw step
Phase: Ai(1)-Vintage Bad Moon's Main phase, precombat
Mana: Swamp (44) - {T}: Add {B}.
Mana: Swamp (59) - {T}: Add {B}.
Add To Stack: Ai(1)-Vintage Bad Moon cast Bad Moon
Resolve Stack: Bad Moon
Phase: Ai(1)-Vintage Bad Moon's Beginning of Combat Step
Phase: Ai(1)-Vintage Bad Moon's Declare Attackers Step
Phase: Ai(1)-Vintage Bad Moon's Declare Blockers Step
Phase: Ai(1)-Vintage Bad Moon's First Strike Damage Step
Phase: Ai(1)-Vintage Bad Moon's Combat Damage Step
Phase: Ai(1)-Vintage Bad Moon's End of Combat Step
Phase: Ai(1)-Vintage Bad Moon's Main phase, postcombat
Phase: Ai(1)-Vintage Bad Moon's End step
Phase: Ai(1)-Vintage Bad Moon's Cleanup step
Turn: Turn 8 (Ai(2)-Vintage Crusaders)
Phase: Ai(2)-Vintage Crusaders' Untap step
Phase: Ai(2)-Vintage Crusaders' Upkeep step
Phase: Ai(2)-Vintage Crusaders' Draw step
Phase: Ai(2)-Vintage Crusaders' Main phase, precombat
Land: Ai(2)-Vintage Crusaders played Plains (110)
Phase: Ai(2)-Vintage Crusaders' Beginning of Combat Step
Phase: Ai(2)-Vintage Crusaders' Declare Attackers Step
Combat: Ai(2)-Vintage Crusaders assigned Savannah Lions (76) and Mesa Pegasus (86) to attack Ai(1)-Vintage Bad Moon.
Add To Stack: Ai(1)-Vintage Bad Moon activated Royal Assassin targeting [Savannah Lions (76)]
Zone Change: Savannah Lions (76) was put into Graveyard from Battlefield.
Resolve Stack: Royal Assassin (39) - Destroy Savannah Lions (76).
Phase: Ai(2)-Vintage Crusaders' Declare Blockers Step
Combat: Ai(1)-Vintage Bad Moon didn't block Mesa Pegasus (86).
Phase: Ai(2)-Vintage Crusaders' First Strike Damage Step
Phase: Ai(2)-Vintage Crusaders' Combat Damage Step
Damage: Mesa Pegasus (86) deals 1 combat damage to Ai(1)-Vintage Bad Moon.
Life: Life: Ai(1)-Vintage Bad Moon 20 > 19
Phase: Ai(2)-Vintage Crusaders' End of Combat Step
Phase: Ai(2)-Vintage Crusaders' Main phase, postcombat
Phase: Ai(2)-Vintage Crusaders' End step
Phase: Ai(2)-Vintage Crusaders' Cleanup step
Turn: Turn 9 (Ai(1)-Vintage Bad Moon)
Phase: Ai(1)-Vintage Bad Moon's Untap step
Phase: Ai(1)-Vintage Bad Moon's Upkeep step
Add To Stack: Ai(1)-Vintage Bad Moon activated Royal Assassin targeting [Mesa Pegasus (86)]
Zone Change: Mesa Pegasus (86) was put into Graveyard from Battlefield.
Resolve Stack: Royal Assassin (39) - Destroy Mesa Pegasus (86).
Phase: Ai(1)-Vintage Bad Moon's Draw step
Phase: Ai(1)-Vintage Bad Moon's Main phase, precombat
Land: Ai(1)-Vintage Bad Moon played Swamp (48)
Phase: Ai(1)-Vintage Bad Moon's Beginning of Combat Step
Phase: Ai(1)-Vintage Bad Moon's Declare Attackers Step
Phase: Ai(1)-Vintage Bad Moon's Declare Blockers Step
Phase: Ai(1)-Vintage Bad Moon's First Strike Damage Step
Phase: Ai(1)-Vintage Bad Moon's Combat Damage Step
Phase: Ai(1)-Vintage Bad Moon's End of Combat Step
Phase: Ai(1)-Vintage Bad Moon's Main phase, postcombat
Mana: Swamp (44) - {T}: Add {B}.
Mana: Swamp (59) - {T}: Add {B}.
Mana: Mox Jet (60) - {T}: Add {B}.
Mana: Swamp (49) - {T}: Add {B}.
Add To Stack: Ai(1)-Vintage Bad Moon cast Juggernaut
Resolve Stack: Juggernaut - Creature 5 / 3
Phase: Ai(1)-Vintage Bad Moon's End step
Phase: Ai(1)-Vintage Bad Moon's Cleanup step
Turn: Turn 10 (Ai(2)-Vintage Crusaders)
Phase: Ai(2)-Vintage Crusaders' Untap step
Phase: Ai(2)-Vintage Crusaders' Upkeep step
Phase: Ai(2)-Vintage Crusaders' Draw step
Phase: Ai(2)-Vintage Crusaders' Main phase, precombat
Add To Stack: Ai(2)-Vintage Crusaders cast Mox Pearl
Resolve Stack: Mox Pearl
Phase: Ai(2)-Vintage Crusaders' Beginning of Combat Step
Phase: Ai(2)-Vintage Crusaders' Declare Attackers Step
Phase: Ai(2)-Vintage Crusaders' Declare Blockers Step
Phase: Ai(2)-Vintage Crusaders' First Strike Damage Step
Phase: Ai(2)-Vintage Crusaders' Combat Damage Step
Phase: Ai(2)-Vintage Crusaders' End of Combat Step
Phase: Ai(2)-Vintage Crusaders' Main phase, postcombat
Mana: Plains (111) - {T}: Add {W}.
Mana: Plains (92) - {T}: Add {W}.
Mana: Plains (71) - {T}: Add {W}.
Mana: Plains (110) - {T}: Add {W}.
Mana: Mox Pearl (116) - {T}: Add {W}.
Add To Stack: Ai(2)-Vintage Crusaders cast Serra Angel
Resolve Stack: Serra Angel - Creature 4 / 4
Phase: Ai(2)-Vintage Crusaders' End step
Phase: Ai(2)-Vintage Crusaders' Cleanup step
Turn: Turn 11 (Ai(1)-Vintage Bad Moon)
Phase: Ai(1)-Vintage Bad Moon's Untap step
Phase: Ai(1)-Vintage Bad Moon's Upkeep step
Phase: Ai(1)-Vintage Bad Moon's Draw step
Phase: Ai(1)-Vintage Bad Moon's Main phase, precombat
Phase: Ai(1)-Vintage Bad Moon's Beginning of Combat Step
Phase: Ai(1)-Vintage Bad Moon's Declare Attackers Step
Combat: Ai(1)-Vintage Bad Moon assigned Juggernaut (20) to attack Ai(2)-Vintage Crusaders.
Phase: Ai(1)-Vintage Bad Moon's Declare Blockers Step
Combat: Ai(2)-Vintage Crusaders didn't block Juggernaut (20).
Phase: Ai(1)-Vintage Bad Moon's First Strike Damage Step
Phase: Ai(1)-Vintage Bad Moon's Combat Damage Step
Damage: Juggernaut (20) deals 5 combat damage to Ai(2)-Vintage Crusaders.
Life: Life: Ai(2)-Vintage Crusaders 20 > 15
Phase: Ai(1)-Vintage Bad Moon's End of Combat Step
Phase: Ai(1)-Vintage Bad Moon's Main phase, postcombat
Mana: Swamp (44) - {T}: Add {B}.
Mana: Swamp (59) - {T}: Add {B}.
Mana: Mox Jet (60) - {T}: Add {B}.
Mana: Swamp (49) - {T}: Add {B}.
Add To Stack: Ai(1)-Vintage Bad Moon cast Juggernaut
Resolve Stack: Juggernaut - Creature 5 / 3
Phase: Ai(1)-Vintage Bad Moon's End step
Phase: Ai(1)-Vintage Bad Moon's Cleanup step
Turn: Turn 12 (Ai(2)-Vintage Crusaders)
Phase: Ai(2)-Vintage Crusaders' Untap step
Phase: Ai(2)-Vintage Crusaders' Upkeep step
Phase: Ai(2)-Vintage Crusaders' Draw step
Phase: Ai(2)-Vintage Crusaders' Main phase, precombat
Phase: Ai(2)-Vintage Crusaders' Beginning of Combat Step
Phase: Ai(2)-Vintage Crusaders' Declare Attackers Step
Combat: Ai(2)-Vintage Crusaders assigned Serra Angel (104) to attack Ai(1)-Vintage Bad Moon.
Phase: Ai(2)-Vintage Crusaders' Declare Blockers Step
Combat: Ai(1)-Vintage Bad Moon didn't block Serra Angel (104).
Phase: Ai(2)-Vintage Crusaders' First Strike Damage Step
Phase: Ai(2)-Vintage Crusaders' Combat Damage Step
Damage: Serra Angel (104) deals 4 combat damage to Ai(1)-Vintage Bad Moon.
Life: Life: Ai(1)-Vintage Bad Moon 19 > 15
Phase: Ai(2)-Vintage Crusaders' End of Combat Step
Phase: Ai(2)-Vintage Crusaders' Main phase, postcombat
Land: Ai(2)-Vintage Crusaders played Plains (114)
Phase: Ai(2)-Vintage Crusaders' End step
Phase: Ai(2)-Vintage Crusaders' Cleanup step
Turn: Turn 13 (Ai(1)-Vintage Bad Moon)
Phase: Ai(1)-Vintage Bad Moon's Untap step
Phase: Ai(1)-Vintage Bad Moon's Upkeep step
Phase: Ai(1)-Vintage Bad Moon's Draw step
Phase: Ai(1)-Vintage Bad Moon's Main phase, precombat
Phase: Ai(1)-Vintage Bad Moon's Beginning of Combat Step
Phase: Ai(1)-Vintage Bad Moon's Declare Attackers Step
Combat: Ai(1)-Vintage Bad Moon assigned Juggernaut (20) and Juggernaut (22) to attack Ai(2)-Vintage Crusaders.
Phase: Ai(1)-Vintage Bad Moon's Declare Blockers Step
Combat: Ai(2)-Vintage Crusaders didn't block Juggernaut (20).
Ai(2)-Vintage Crusaders didn't block Juggernaut (22).
Phase: Ai(1)-Vintage Bad Moon's First Strike Damage Step
Phase: Ai(1)-Vintage Bad Moon's Combat Damage Step
Damage: Juggernaut (20) deals 5 combat damage to Ai(2)-Vintage Crusaders.
Damage: Juggernaut (22) deals 5 combat damage to Ai(2)-Vintage Crusaders.
Life: Life: Ai(2)-Vintage Crusaders 15 > 5
Phase: Ai(1)-Vintage Bad Moon's End of Combat Step
Phase: Ai(1)-Vintage Bad Moon's Main phase, postcombat
Mana: Swamp (44) - {T}: Add {B}.
Mana: Swamp (59) - {T}: Add {B}.
Add To Stack: Ai(1)-Vintage Bad Moon cast Demonic Tutor
Resolve Stack: Demonic Tutor (27) - Search your library for a card, put that card into your hand, then shuffle.
Phase: Ai(1)-Vintage Bad Moon's End step
Phase: Ai(1)-Vintage Bad Moon's Cleanup step
Turn: Turn 14 (Ai(2)-Vintage Crusaders)
Phase: Ai(2)-Vintage Crusaders' Untap step
Phase: Ai(2)-Vintage Crusaders' Upkeep step
Phase: Ai(2)-Vintage Crusaders' Draw step
Phase: Ai(2)-Vintage Crusaders' Main phase, precombat
Phase: Ai(2)-Vintage Crusaders' Beginning of Combat Step
Phase: Ai(2)-Vintage Crusaders' Declare Attackers Step
Combat: Ai(2)-Vintage Crusaders assigned Serra Angel (104) to attack Ai(1)-Vintage Bad Moon.
Phase: Ai(2)-Vintage Crusaders' Declare Blockers Step
Combat: Ai(1)-Vintage Bad Moon didn't block Serra Angel (104).
Phase: Ai(2)-Vintage Crusaders' First Strike Damage Step
Phase: Ai(2)-Vintage Crusaders' Combat Damage Step
Damage: Serra Angel (104) deals 4 combat damage to Ai(1)-Vintage Bad Moon.
Life: Life: Ai(1)-Vintage Bad Moon 15 > 11
Phase: Ai(2)-Vintage Crusaders' End of Combat Step
Phase: Ai(2)-Vintage Crusaders' Main phase, postcombat
Land: Ai(2)-Vintage Crusaders played Plains (94)
Phase: Ai(2)-Vintage Crusaders' End step
Phase: Ai(2)-Vintage Crusaders' Cleanup step
Turn: Turn 15 (Ai(1)-Vintage Bad Moon)
Phase: Ai(1)-Vintage Bad Moon's Untap step
Phase: Ai(1)-Vintage Bad Moon's Upkeep step
Phase: Ai(1)-Vintage Bad Moon's Draw step
Phase: Ai(1)-Vintage Bad Moon's Main phase, precombat
Land: Ai(1)-Vintage Bad Moon played Swamp (57)
Phase: Ai(1)-Vintage Bad Moon's Beginning of Combat Step
Phase: Ai(1)-Vintage Bad Moon's Declare Attackers Step
Combat: Ai(1)-Vintage Bad Moon assigned Juggernaut (20), Juggernaut (22) and Royal Assassin (39) to attack Ai(2)-Vintage Crusaders.
Phase: Ai(1)-Vintage Bad Moon's Declare Blockers Step
Combat: Ai(2)-Vintage Crusaders assigned Serra Angel (104) to block Juggernaut (20).
Ai(2)-Vintage Crusaders didn't block Juggernaut (22).
Ai(2)-Vintage Crusaders didn't block Royal Assassin (39).
Phase: Ai(1)-Vintage Bad Moon's First Strike Damage Step
Phase: Ai(1)-Vintage Bad Moon's Combat Damage Step
Damage: Juggernaut (20) deals 5 damage to Serra Angel (104).
Damage: Juggernaut (22) deals 5 combat damage to Ai(2)-Vintage Crusaders.
Damage: Royal Assassin (39) deals 2 combat damage to Ai(2)-Vintage Crusaders.
Damage: Serra Angel (104) deals 4 damage to Juggernaut (20).
Life: Life: Ai(2)-Vintage Crusaders 5 > -2
Player Control: Ai(1)-Vintage Bad Moon has restored control over themself
Player Control: Ai(2)-Vintage Crusaders has restored control over themself
Game Outcome: Turn 8
Game Outcome: Ai(1)-Vintage Bad Moon has won because all opponents have lost
Game Outcome: Ai(2)-Vintage Crusaders has lost because life total reached 0
Match Result: Ai(1)-Vintage Bad Moon: 3 Ai(2)-Vintage Crusaders: 1
Game Result: Game 4 ended in 817 ms. Ai(1)-Vintage Bad Moon has won!