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Anything Goes · simulation record
Win against Vintage Bad Moon
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Aug 25, 2026 · 04:34 UTC
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Mulligan: Ai(2)-Vintage Crusaders has kept a hand of 7 cards
Mulligan: Ai(1)-Vintage Bad Moon has kept a hand of 7 cards
Turn: Turn 1 (Ai(2)-Vintage Crusaders)
Phase: Ai(2)-Vintage Crusaders' Untap step
Phase: Ai(2)-Vintage Crusaders' Upkeep step
Phase: Ai(2)-Vintage Crusaders' Draw step
Phase: Ai(2)-Vintage Crusaders' Main phase, precombat
Land: Ai(2)-Vintage Crusaders played Plains (110)
Phase: Ai(2)-Vintage Crusaders' Beginning of Combat Step
Phase: Ai(2)-Vintage Crusaders' Declare Attackers Step
Phase: Ai(2)-Vintage Crusaders' Declare Blockers Step
Phase: Ai(2)-Vintage Crusaders' First Strike Damage Step
Phase: Ai(2)-Vintage Crusaders' Combat Damage Step
Phase: Ai(2)-Vintage Crusaders' End of Combat Step
Phase: Ai(2)-Vintage Crusaders' Main phase, postcombat
Phase: Ai(2)-Vintage Crusaders' End step
Phase: Ai(2)-Vintage Crusaders' Cleanup step
Turn: Turn 2 (Ai(1)-Vintage Bad Moon)
Phase: Ai(1)-Vintage Bad Moon's Untap step
Phase: Ai(1)-Vintage Bad Moon's Upkeep step
Phase: Ai(1)-Vintage Bad Moon's Draw step
Phase: Ai(1)-Vintage Bad Moon's Main phase, precombat
Land: Ai(1)-Vintage Bad Moon played Swamp (45)
Add To Stack: Ai(1)-Vintage Bad Moon cast Black Lotus
Resolve Stack: Black Lotus
Phase: Ai(1)-Vintage Bad Moon's Beginning of Combat Step
Phase: Ai(1)-Vintage Bad Moon's Declare Attackers Step
Phase: Ai(1)-Vintage Bad Moon's Declare Blockers Step
Phase: Ai(1)-Vintage Bad Moon's First Strike Damage Step
Phase: Ai(1)-Vintage Bad Moon's Combat Damage Step
Phase: Ai(1)-Vintage Bad Moon's End of Combat Step
Phase: Ai(1)-Vintage Bad Moon's Main phase, postcombat
Mana: Swamp (45) - {T}: Add {B}.
Zone Change: Black Lotus (9) was put into Graveyard from Battlefield.
Mana: Black Lotus (9) - {T}, Sacrifice Black Lotus: Add three mana of any one color.
Add To Stack: Ai(1)-Vintage Bad Moon cast Juggernaut
Resolve Stack: Juggernaut - Creature 5 / 3
Phase: Ai(1)-Vintage Bad Moon's End step
Phase: Ai(1)-Vintage Bad Moon's Cleanup step
Turn: Turn 3 (Ai(2)-Vintage Crusaders)
Phase: Ai(2)-Vintage Crusaders' Untap step
Phase: Ai(2)-Vintage Crusaders' Upkeep step
Phase: Ai(2)-Vintage Crusaders' Draw step
Phase: Ai(2)-Vintage Crusaders' Main phase, precombat
Land: Ai(2)-Vintage Crusaders played Plains (71)
Phase: Ai(2)-Vintage Crusaders' Beginning of Combat Step
Phase: Ai(2)-Vintage Crusaders' Declare Attackers Step
Phase: Ai(2)-Vintage Crusaders' Declare Blockers Step
Phase: Ai(2)-Vintage Crusaders' First Strike Damage Step
Phase: Ai(2)-Vintage Crusaders' Combat Damage Step
Phase: Ai(2)-Vintage Crusaders' End of Combat Step
Phase: Ai(2)-Vintage Crusaders' Main phase, postcombat
Mana: Plains (110) - {T}: Add {W}.
Mana: Plains (71) - {T}: Add {W}.
Add To Stack: Ai(2)-Vintage Crusaders cast Mesa Pegasus
Resolve Stack: Mesa Pegasus - Creature 1 / 1
Phase: Ai(2)-Vintage Crusaders' End step
Phase: Ai(2)-Vintage Crusaders' Cleanup step
Turn: Turn 4 (Ai(1)-Vintage Bad Moon)
Phase: Ai(1)-Vintage Bad Moon's Untap step
Phase: Ai(1)-Vintage Bad Moon's Upkeep step
Phase: Ai(1)-Vintage Bad Moon's Draw step
Phase: Ai(1)-Vintage Bad Moon's Main phase, precombat
Land: Ai(1)-Vintage Bad Moon played Swamp (52)
Phase: Ai(1)-Vintage Bad Moon's Beginning of Combat Step
Phase: Ai(1)-Vintage Bad Moon's Declare Attackers Step
Combat: Ai(1)-Vintage Bad Moon assigned Juggernaut (19) to attack Ai(2)-Vintage Crusaders.
Phase: Ai(1)-Vintage Bad Moon's Declare Blockers Step
Combat: Ai(2)-Vintage Crusaders didn't block Juggernaut (19).
Phase: Ai(1)-Vintage Bad Moon's First Strike Damage Step
Phase: Ai(1)-Vintage Bad Moon's Combat Damage Step
Damage: Juggernaut (19) deals 5 combat damage to Ai(2)-Vintage Crusaders.
Life: Life: Ai(2)-Vintage Crusaders 20 > 15
Phase: Ai(1)-Vintage Bad Moon's End of Combat Step
Phase: Ai(1)-Vintage Bad Moon's Main phase, postcombat
Mana: Swamp (45) - {T}: Add {B}.
Mana: Swamp (52) - {T}: Add {B}.
Add To Stack: Ai(1)-Vintage Bad Moon cast Black Knight
Resolve Stack: Black Knight - Creature 2 / 2
Phase: Ai(1)-Vintage Bad Moon's End step
Phase: Ai(1)-Vintage Bad Moon's Cleanup step
Turn: Turn 5 (Ai(2)-Vintage Crusaders)
Phase: Ai(2)-Vintage Crusaders' Untap step
Phase: Ai(2)-Vintage Crusaders' Upkeep step
Phase: Ai(2)-Vintage Crusaders' Draw step
Mana: Plains (110) - {T}: Add {W}.
Add To Stack: Ai(2)-Vintage Crusaders cast Swords to Plowshares targeting [Juggernaut (19)]
Zone Change: Juggernaut (19) was put into Exile from Battlefield.
Life: Life: Ai(1)-Vintage Bad Moon 20 > 25
Resolve Stack: Swords to Plowshares (118) - Exile Juggernaut (19). Ai(1)-Vintage Bad Moon gains life equal to its power.
Phase: Ai(2)-Vintage Crusaders' Main phase, precombat
Land: Ai(2)-Vintage Crusaders played Plains (93)
Phase: Ai(2)-Vintage Crusaders' Beginning of Combat Step
Phase: Ai(2)-Vintage Crusaders' Declare Attackers Step
Combat: Ai(2)-Vintage Crusaders assigned Mesa Pegasus (86) to attack Ai(1)-Vintage Bad Moon.
Phase: Ai(2)-Vintage Crusaders' Declare Blockers Step
Combat: Ai(1)-Vintage Bad Moon didn't block Mesa Pegasus (86).
Phase: Ai(2)-Vintage Crusaders' First Strike Damage Step
Phase: Ai(2)-Vintage Crusaders' Combat Damage Step
Damage: Mesa Pegasus (86) deals 1 combat damage to Ai(1)-Vintage Bad Moon.
Life: Life: Ai(1)-Vintage Bad Moon 25 > 24
Phase: Ai(2)-Vintage Crusaders' End of Combat Step
Phase: Ai(2)-Vintage Crusaders' Main phase, postcombat
Mana: Plains (71) - {T}: Add {W}.
Mana: Plains (93) - {T}: Add {W}.
Add To Stack: Ai(2)-Vintage Crusaders cast Mesa Pegasus
Resolve Stack: Mesa Pegasus - Creature 1 / 1
Phase: Ai(2)-Vintage Crusaders' End step
Phase: Ai(2)-Vintage Crusaders' Cleanup step
Turn: Turn 6 (Ai(1)-Vintage Bad Moon)
Phase: Ai(1)-Vintage Bad Moon's Untap step
Phase: Ai(1)-Vintage Bad Moon's Upkeep step
Phase: Ai(1)-Vintage Bad Moon's Draw step
Phase: Ai(1)-Vintage Bad Moon's Main phase, precombat
Land: Ai(1)-Vintage Bad Moon played Swamp (43)
Mana: Swamp (45) - {T}: Add {B}.
Mana: Swamp (52) - {T}: Add {B}.
Add To Stack: Ai(1)-Vintage Bad Moon cast Bad Moon
Resolve Stack: Bad Moon
Phase: Ai(1)-Vintage Bad Moon's Beginning of Combat Step
Phase: Ai(1)-Vintage Bad Moon's Declare Attackers Step
Combat: Ai(1)-Vintage Bad Moon assigned Black Knight (14) to attack Ai(2)-Vintage Crusaders.
Phase: Ai(1)-Vintage Bad Moon's Declare Blockers Step
Combat: Ai(2)-Vintage Crusaders didn't block Black Knight (14).
Phase: Ai(1)-Vintage Bad Moon's First Strike Damage Step
Damage: Black Knight (14) deals 3 combat damage to Ai(2)-Vintage Crusaders.
Life: Life: Ai(2)-Vintage Crusaders 15 > 12
Phase: Ai(1)-Vintage Bad Moon's Combat Damage Step
Phase: Ai(1)-Vintage Bad Moon's End of Combat Step
Phase: Ai(1)-Vintage Bad Moon's Main phase, postcombat
Phase: Ai(1)-Vintage Bad Moon's End step
Phase: Ai(1)-Vintage Bad Moon's Cleanup step
Turn: Turn 7 (Ai(2)-Vintage Crusaders)
Phase: Ai(2)-Vintage Crusaders' Untap step
Phase: Ai(2)-Vintage Crusaders' Upkeep step
Phase: Ai(2)-Vintage Crusaders' Draw step
Phase: Ai(2)-Vintage Crusaders' Main phase, precombat
Land: Ai(2)-Vintage Crusaders played Plains (92)
Phase: Ai(2)-Vintage Crusaders' Beginning of Combat Step
Phase: Ai(2)-Vintage Crusaders' Declare Attackers Step
Combat: Ai(2)-Vintage Crusaders assigned Mesa Pegasus (86) and Mesa Pegasus (85) to attack Ai(1)-Vintage Bad Moon.
Phase: Ai(2)-Vintage Crusaders' Declare Blockers Step
Combat: Ai(1)-Vintage Bad Moon didn't block Mesa Pegasus (86).
Ai(1)-Vintage Bad Moon didn't block Mesa Pegasus (85).
Phase: Ai(2)-Vintage Crusaders' First Strike Damage Step
Phase: Ai(2)-Vintage Crusaders' Combat Damage Step
Damage: Mesa Pegasus (86) deals 1 combat damage to Ai(1)-Vintage Bad Moon.
Damage: Mesa Pegasus (85) deals 1 combat damage to Ai(1)-Vintage Bad Moon.
Life: Life: Ai(1)-Vintage Bad Moon 24 > 22
Phase: Ai(2)-Vintage Crusaders' End of Combat Step
Phase: Ai(2)-Vintage Crusaders' Main phase, postcombat
Phase: Ai(2)-Vintage Crusaders' End step
Phase: Ai(2)-Vintage Crusaders' Cleanup step
Turn: Turn 8 (Ai(1)-Vintage Bad Moon)
Phase: Ai(1)-Vintage Bad Moon's Untap step
Phase: Ai(1)-Vintage Bad Moon's Upkeep step
Phase: Ai(1)-Vintage Bad Moon's Draw step
Phase: Ai(1)-Vintage Bad Moon's Main phase, precombat
Land: Ai(1)-Vintage Bad Moon played Swamp (55)
Phase: Ai(1)-Vintage Bad Moon's Beginning of Combat Step
Phase: Ai(1)-Vintage Bad Moon's Declare Attackers Step
Combat: Ai(1)-Vintage Bad Moon assigned Black Knight (14) to attack Ai(2)-Vintage Crusaders.
Phase: Ai(1)-Vintage Bad Moon's Declare Blockers Step
Combat: Ai(2)-Vintage Crusaders didn't block Black Knight (14).
Phase: Ai(1)-Vintage Bad Moon's First Strike Damage Step
Damage: Black Knight (14) deals 3 combat damage to Ai(2)-Vintage Crusaders.
Life: Life: Ai(2)-Vintage Crusaders 12 > 9
Phase: Ai(1)-Vintage Bad Moon's Combat Damage Step
Phase: Ai(1)-Vintage Bad Moon's End of Combat Step
Phase: Ai(1)-Vintage Bad Moon's Main phase, postcombat
Mana: Swamp (45) - {T}: Add {B}.
Mana: Swamp (52) - {T}: Add {B}.
Mana: Swamp (43) - {T}: Add {B}.
Mana: Swamp (55) - {T}: Add {B}.
Add To Stack: Ai(1)-Vintage Bad Moon cast Pestilence
Resolve Stack: Pestilence
Phase: Ai(1)-Vintage Bad Moon's End step
Phase: Ai(1)-Vintage Bad Moon's Cleanup step
Turn: Turn 9 (Ai(2)-Vintage Crusaders)
Phase: Ai(2)-Vintage Crusaders' Untap step
Phase: Ai(2)-Vintage Crusaders' Upkeep step
Phase: Ai(2)-Vintage Crusaders' Draw step
Phase: Ai(2)-Vintage Crusaders' Main phase, precombat
Phase: Ai(2)-Vintage Crusaders' Beginning of Combat Step
Phase: Ai(2)-Vintage Crusaders' Declare Attackers Step
Combat: Ai(2)-Vintage Crusaders assigned Mesa Pegasus (86) and Mesa Pegasus (85) to attack Ai(1)-Vintage Bad Moon.
Phase: Ai(2)-Vintage Crusaders' Declare Blockers Step
Combat: Ai(1)-Vintage Bad Moon didn't block Mesa Pegasus (86).
Ai(1)-Vintage Bad Moon didn't block Mesa Pegasus (85).
Phase: Ai(2)-Vintage Crusaders' First Strike Damage Step
Phase: Ai(2)-Vintage Crusaders' Combat Damage Step
Damage: Mesa Pegasus (86) deals 1 combat damage to Ai(1)-Vintage Bad Moon.
Damage: Mesa Pegasus (85) deals 1 combat damage to Ai(1)-Vintage Bad Moon.
Life: Life: Ai(1)-Vintage Bad Moon 22 > 20
Phase: Ai(2)-Vintage Crusaders' End of Combat Step
Phase: Ai(2)-Vintage Crusaders' Main phase, postcombat
Phase: Ai(2)-Vintage Crusaders' End step
Phase: Ai(2)-Vintage Crusaders' Cleanup step
Turn: Turn 10 (Ai(1)-Vintage Bad Moon)
Phase: Ai(1)-Vintage Bad Moon's Untap step
Phase: Ai(1)-Vintage Bad Moon's Upkeep step
Mana: Swamp (45) - {T}: Add {B}.
Add To Stack: Ai(1)-Vintage Bad Moon activated Pestilence
Damage: Pestilence (41) deals 1 damage to Black Knight (14).
Damage: Pestilence (41) deals 1 damage to Mesa Pegasus (86).
Damage: Pestilence (41) deals 1 damage to Mesa Pegasus (85).
Damage: Pestilence (41) deals 1 non-combat damage to Ai(1)-Vintage Bad Moon.
Damage: Pestilence (41) deals 1 non-combat damage to Ai(2)-Vintage Crusaders.
Life: Life: Ai(1)-Vintage Bad Moon 20 > 19
Life: Life: Ai(2)-Vintage Crusaders 9 > 8
Resolve Stack: Pestilence (41) - Deals 1 damage to each creature and each player.
Zone Change: Mesa Pegasus (86) was put into Graveyard from Battlefield.
Zone Change: Mesa Pegasus (85) was put into Graveyard from Battlefield.
Phase: Ai(1)-Vintage Bad Moon's Draw step
Phase: Ai(1)-Vintage Bad Moon's Main phase, precombat
Land: Ai(1)-Vintage Bad Moon played Swamp (53)
Phase: Ai(1)-Vintage Bad Moon's Beginning of Combat Step
Phase: Ai(1)-Vintage Bad Moon's Declare Attackers Step
Combat: Ai(1)-Vintage Bad Moon assigned Black Knight (14) to attack Ai(2)-Vintage Crusaders.
Phase: Ai(1)-Vintage Bad Moon's Declare Blockers Step
Combat: Ai(2)-Vintage Crusaders didn't block Black Knight (14).
Phase: Ai(1)-Vintage Bad Moon's First Strike Damage Step
Damage: Black Knight (14) deals 3 combat damage to Ai(2)-Vintage Crusaders.
Life: Life: Ai(2)-Vintage Crusaders 8 > 5
Phase: Ai(1)-Vintage Bad Moon's Combat Damage Step
Phase: Ai(1)-Vintage Bad Moon's End of Combat Step
Phase: Ai(1)-Vintage Bad Moon's Main phase, postcombat
Mana: Swamp (52) - {T}: Add {B}.
Mana: Swamp (43) - {T}: Add {B}.
Mana: Swamp (55) - {T}: Add {B}.
Add To Stack: Ai(1)-Vintage Bad Moon cast Hypnotic Specter
Resolve Stack: Hypnotic Specter - Creature 2 / 2
Phase: Ai(1)-Vintage Bad Moon's End step
Phase: Ai(1)-Vintage Bad Moon's Cleanup step
Turn: Turn 11 (Ai(2)-Vintage Crusaders)
Phase: Ai(2)-Vintage Crusaders' Untap step
Phase: Ai(2)-Vintage Crusaders' Upkeep step
Phase: Ai(2)-Vintage Crusaders' Draw step
Phase: Ai(2)-Vintage Crusaders' Main phase, precombat
Land: Ai(2)-Vintage Crusaders played Plains (90)
Mana: Plains (110) - {T}: Add {W}.
Mana: Plains (71) - {T}: Add {W}.
Mana: Plains (93) - {T}: Add {W}.
Mana: Plains (92) - {T}: Add {W}.
Add To Stack: Ai(2)-Vintage Crusaders cast Wrath of God
Zone Change: Black Knight (14) was put into Graveyard from Battlefield.
Zone Change: Hypnotic Specter (6) was put into Graveyard from Battlefield.
Resolve Stack: Wrath of God (82) - Destroy all creatures. They can't be regenerated.
Phase: Ai(2)-Vintage Crusaders' Beginning of Combat Step
Phase: Ai(2)-Vintage Crusaders' Declare Attackers Step
Phase: Ai(2)-Vintage Crusaders' Declare Blockers Step
Phase: Ai(2)-Vintage Crusaders' First Strike Damage Step
Phase: Ai(2)-Vintage Crusaders' Combat Damage Step
Phase: Ai(2)-Vintage Crusaders' End of Combat Step
Phase: Ai(2)-Vintage Crusaders' Main phase, postcombat
Phase: Ai(2)-Vintage Crusaders' End step
Add To Stack: Ai(1)-Vintage Bad Moon triggered Pestilence
Zone Change: Pestilence (41) was put into Graveyard from Battlefield.
Resolve Stack: At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pestilence. [Phase: Ai(2)-Vintage Crusaders]
Phase: Ai(2)-Vintage Crusaders' Cleanup step
Turn: Turn 12 (Ai(1)-Vintage Bad Moon)
Phase: Ai(1)-Vintage Bad Moon's Untap step
Phase: Ai(1)-Vintage Bad Moon's Upkeep step
Phase: Ai(1)-Vintage Bad Moon's Draw step
Phase: Ai(1)-Vintage Bad Moon's Main phase, precombat
Phase: Ai(1)-Vintage Bad Moon's Beginning of Combat Step
Phase: Ai(1)-Vintage Bad Moon's Declare Attackers Step
Phase: Ai(1)-Vintage Bad Moon's Declare Blockers Step
Phase: Ai(1)-Vintage Bad Moon's First Strike Damage Step
Phase: Ai(1)-Vintage Bad Moon's Combat Damage Step
Phase: Ai(1)-Vintage Bad Moon's End of Combat Step
Phase: Ai(1)-Vintage Bad Moon's Main phase, postcombat
Land: Ai(1)-Vintage Bad Moon played Swamp (47)
Phase: Ai(1)-Vintage Bad Moon's End step
Phase: Ai(1)-Vintage Bad Moon's Cleanup step
Turn: Turn 13 (Ai(2)-Vintage Crusaders)
Phase: Ai(2)-Vintage Crusaders' Untap step
Phase: Ai(2)-Vintage Crusaders' Upkeep step
Phase: Ai(2)-Vintage Crusaders' Draw step
Phase: Ai(2)-Vintage Crusaders' Main phase, precombat
Phase: Ai(2)-Vintage Crusaders' Beginning of Combat Step
Phase: Ai(2)-Vintage Crusaders' Declare Attackers Step
Phase: Ai(2)-Vintage Crusaders' Declare Blockers Step
Phase: Ai(2)-Vintage Crusaders' First Strike Damage Step
Phase: Ai(2)-Vintage Crusaders' Combat Damage Step
Phase: Ai(2)-Vintage Crusaders' End of Combat Step
Phase: Ai(2)-Vintage Crusaders' Main phase, postcombat
Mana: Plains (110) - {T}: Add {W}.
Mana: Plains (71) - {T}: Add {W}.
Mana: Plains (93) - {T}: Add {W}.
Mana: Plains (92) - {T}: Add {W}.
Mana: Plains (90) - {T}: Add {W}.
Add To Stack: Ai(2)-Vintage Crusaders cast Serra Angel
Resolve Stack: Serra Angel - Creature 4 / 4
Phase: Ai(2)-Vintage Crusaders' End step
Phase: Ai(2)-Vintage Crusaders' Cleanup step
Turn: Turn 14 (Ai(1)-Vintage Bad Moon)
Phase: Ai(1)-Vintage Bad Moon's Untap step
Phase: Ai(1)-Vintage Bad Moon's Upkeep step
Phase: Ai(1)-Vintage Bad Moon's Draw step
Phase: Ai(1)-Vintage Bad Moon's Main phase, precombat
Phase: Ai(1)-Vintage Bad Moon's Beginning of Combat Step
Phase: Ai(1)-Vintage Bad Moon's Declare Attackers Step
Phase: Ai(1)-Vintage Bad Moon's Declare Blockers Step
Phase: Ai(1)-Vintage Bad Moon's First Strike Damage Step
Phase: Ai(1)-Vintage Bad Moon's Combat Damage Step
Phase: Ai(1)-Vintage Bad Moon's End of Combat Step
Phase: Ai(1)-Vintage Bad Moon's Main phase, postcombat
Phase: Ai(1)-Vintage Bad Moon's End step
Phase: Ai(1)-Vintage Bad Moon's Cleanup step
Turn: Turn 15 (Ai(2)-Vintage Crusaders)
Phase: Ai(2)-Vintage Crusaders' Untap step
Phase: Ai(2)-Vintage Crusaders' Upkeep step
Phase: Ai(2)-Vintage Crusaders' Draw step
Phase: Ai(2)-Vintage Crusaders' Main phase, precombat
Phase: Ai(2)-Vintage Crusaders' Beginning of Combat Step
Phase: Ai(2)-Vintage Crusaders' Declare Attackers Step
Combat: Ai(2)-Vintage Crusaders assigned Serra Angel (104) to attack Ai(1)-Vintage Bad Moon.
Phase: Ai(2)-Vintage Crusaders' Declare Blockers Step
Combat: Ai(1)-Vintage Bad Moon didn't block Serra Angel (104).
Phase: Ai(2)-Vintage Crusaders' First Strike Damage Step
Phase: Ai(2)-Vintage Crusaders' Combat Damage Step
Damage: Serra Angel (104) deals 4 combat damage to Ai(1)-Vintage Bad Moon.
Life: Life: Ai(1)-Vintage Bad Moon 19 > 15
Phase: Ai(2)-Vintage Crusaders' End of Combat Step
Phase: Ai(2)-Vintage Crusaders' Main phase, postcombat
Mana: Plains (110) - {T}: Add {W}.
Mana: Plains (71) - {T}: Add {W}.
Mana: Plains (93) - {T}: Add {W}.
Mana: Plains (92) - {T}: Add {W}.
Mana: Plains (90) - {T}: Add {W}.
Add To Stack: Ai(2)-Vintage Crusaders cast Serra Angel
Resolve Stack: Serra Angel - Creature 4 / 4
Phase: Ai(2)-Vintage Crusaders' End step
Phase: Ai(2)-Vintage Crusaders' Cleanup step
Turn: Turn 16 (Ai(1)-Vintage Bad Moon)
Phase: Ai(1)-Vintage Bad Moon's Untap step
Phase: Ai(1)-Vintage Bad Moon's Upkeep step
Phase: Ai(1)-Vintage Bad Moon's Draw step
Phase: Ai(1)-Vintage Bad Moon's Main phase, precombat
Phase: Ai(1)-Vintage Bad Moon's Beginning of Combat Step
Phase: Ai(1)-Vintage Bad Moon's Declare Attackers Step
Phase: Ai(1)-Vintage Bad Moon's Declare Blockers Step
Phase: Ai(1)-Vintage Bad Moon's First Strike Damage Step
Phase: Ai(1)-Vintage Bad Moon's Combat Damage Step
Phase: Ai(1)-Vintage Bad Moon's End of Combat Step
Phase: Ai(1)-Vintage Bad Moon's Main phase, postcombat
Land: Ai(1)-Vintage Bad Moon played Swamp (50)
Phase: Ai(1)-Vintage Bad Moon's End step
Phase: Ai(1)-Vintage Bad Moon's Cleanup step
Turn: Turn 17 (Ai(2)-Vintage Crusaders)
Phase: Ai(2)-Vintage Crusaders' Untap step
Phase: Ai(2)-Vintage Crusaders' Upkeep step
Phase: Ai(2)-Vintage Crusaders' Draw step
Phase: Ai(2)-Vintage Crusaders' Main phase, precombat
Phase: Ai(2)-Vintage Crusaders' Beginning of Combat Step
Phase: Ai(2)-Vintage Crusaders' Declare Attackers Step
Combat: Ai(2)-Vintage Crusaders assigned Serra Angel (104) and Serra Angel (102) to attack Ai(1)-Vintage Bad Moon.
Phase: Ai(2)-Vintage Crusaders' Declare Blockers Step
Combat: Ai(1)-Vintage Bad Moon didn't block Serra Angel (104).
Ai(1)-Vintage Bad Moon didn't block Serra Angel (102).
Phase: Ai(2)-Vintage Crusaders' First Strike Damage Step
Phase: Ai(2)-Vintage Crusaders' Combat Damage Step
Damage: Serra Angel (104) deals 4 combat damage to Ai(1)-Vintage Bad Moon.
Damage: Serra Angel (102) deals 4 combat damage to Ai(1)-Vintage Bad Moon.
Life: Life: Ai(1)-Vintage Bad Moon 15 > 7
Phase: Ai(2)-Vintage Crusaders' End of Combat Step
Phase: Ai(2)-Vintage Crusaders' Main phase, postcombat
Mana: Plains (110) - {T}: Add {W}.
Mana: Plains (71) - {T}: Add {W}.
Add To Stack: Ai(2)-Vintage Crusaders cast White Knight
Resolve Stack: White Knight - Creature 2 / 2
Mana: Plains (93) - {T}: Add {W}.
Add To Stack: Ai(2)-Vintage Crusaders cast Benalish Hero
Resolve Stack: Benalish Hero - Creature 1 / 1
Mana: Plains (92) - {T}: Add {W}.
Add To Stack: Ai(2)-Vintage Crusaders cast Benalish Hero
Resolve Stack: Benalish Hero - Creature 1 / 1
Phase: Ai(2)-Vintage Crusaders' End step
Phase: Ai(2)-Vintage Crusaders' Cleanup step
Turn: Turn 18 (Ai(1)-Vintage Bad Moon)
Phase: Ai(1)-Vintage Bad Moon's Untap step
Phase: Ai(1)-Vintage Bad Moon's Upkeep step
Phase: Ai(1)-Vintage Bad Moon's Draw step
Phase: Ai(1)-Vintage Bad Moon's Main phase, precombat
Mana: Swamp (45) - {T}: Add {B}.
Mana: Swamp (52) - {T}: Add {B}.
Add To Stack: Ai(1)-Vintage Bad Moon cast Animate Dead targeting [Black Knight (14)]
Resolve Stack: Animate Dead (11) - Attach to Black Knight (14)
Add To Stack: Ai(1)-Vintage Bad Moon triggered Animate Dead
Resolve Stack: When Animate Dead enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it. [Zone Changer: Animate Dead (11)]
Phase: Ai(1)-Vintage Bad Moon's Beginning of Combat Step
Phase: Ai(1)-Vintage Bad Moon's Declare Attackers Step
Phase: Ai(1)-Vintage Bad Moon's Declare Blockers Step
Phase: Ai(1)-Vintage Bad Moon's First Strike Damage Step
Phase: Ai(1)-Vintage Bad Moon's Combat Damage Step
Phase: Ai(1)-Vintage Bad Moon's End of Combat Step
Phase: Ai(1)-Vintage Bad Moon's Main phase, postcombat
Phase: Ai(1)-Vintage Bad Moon's End step
Phase: Ai(1)-Vintage Bad Moon's Cleanup step
Turn: Turn 19 (Ai(2)-Vintage Crusaders)
Phase: Ai(2)-Vintage Crusaders' Untap step
Phase: Ai(2)-Vintage Crusaders' Upkeep step
Phase: Ai(2)-Vintage Crusaders' Draw step
Phase: Ai(2)-Vintage Crusaders' Main phase, precombat
Phase: Ai(2)-Vintage Crusaders' Beginning of Combat Step
Phase: Ai(2)-Vintage Crusaders' Declare Attackers Step
Combat: Ai(2)-Vintage Crusaders assigned Serra Angel (104), Serra Angel (102), White Knight (64), Benalish Hero (67) and Benalish Hero (68) to attack Ai(1)-Vintage Bad Moon.
Phase: Ai(2)-Vintage Crusaders' Declare Blockers Step
Combat: Ai(1)-Vintage Bad Moon didn't block Serra Angel (104).
Ai(1)-Vintage Bad Moon didn't block Serra Angel (102).
Ai(1)-Vintage Bad Moon didn't block White Knight (64).
Ai(1)-Vintage Bad Moon assigned Black Knight (14) to block Benalish Hero (67).
Ai(1)-Vintage Bad Moon didn't block Benalish Hero (68).
Phase: Ai(2)-Vintage Crusaders' First Strike Damage Step
Damage: White Knight (64) deals 2 combat damage to Ai(1)-Vintage Bad Moon.
Damage: Black Knight (14) deals 2 damage to Benalish Hero (67).
Life: Life: Ai(1)-Vintage Bad Moon 7 > 5
Zone Change: Benalish Hero (67) was put into Graveyard from Battlefield.
Phase: Ai(2)-Vintage Crusaders' Combat Damage Step
Damage: Serra Angel (104) deals 4 combat damage to Ai(1)-Vintage Bad Moon.
Damage: Serra Angel (102) deals 4 combat damage to Ai(1)-Vintage Bad Moon.
Damage: Benalish Hero (68) deals 1 combat damage to Ai(1)-Vintage Bad Moon.
Life: Life: Ai(1)-Vintage Bad Moon 5 > -4
Player Control: Ai(1)-Vintage Bad Moon has restored control over themself
Player Control: Ai(2)-Vintage Crusaders has restored control over themself
Game Outcome: Turn 10
Game Outcome: Ai(1)-Vintage Bad Moon has lost because life total reached 0
Game Outcome: Ai(2)-Vintage Crusaders has won because all opponents have lost
Match Result: Ai(1)-Vintage Bad Moon: 2 Ai(2)-Vintage Crusaders: 1
Game Result: Game 3 ended in 1006 ms. Ai(2)-Vintage Crusaders has won!