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Loss against Vintage Bad Moon

Vintage Crusaders vs. Vintage Bad Moon

Rating change 0 Aug 25, 2026 · 04:34 UTC
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Mulligan: Ai(2)-Vintage Crusaders has mulliganed down to 6 cards.
Mulligan: Ai(2)-Vintage Crusaders has kept a hand of 6 cards
Mulligan: Ai(1)-Vintage Bad Moon has kept a hand of 7 cards
Turn: Turn 1 (Ai(2)-Vintage Crusaders)
Phase: Ai(2)-Vintage Crusaders' Untap step
Phase: Ai(2)-Vintage Crusaders' Upkeep step
Phase: Ai(2)-Vintage Crusaders' Draw step
Phase: Ai(2)-Vintage Crusaders' Main phase, precombat
Land: Ai(2)-Vintage Crusaders played Plains (112)
Phase: Ai(2)-Vintage Crusaders' Beginning of Combat Step
Phase: Ai(2)-Vintage Crusaders' Declare Attackers Step
Phase: Ai(2)-Vintage Crusaders' Declare Blockers Step
Phase: Ai(2)-Vintage Crusaders' First Strike Damage Step
Phase: Ai(2)-Vintage Crusaders' Combat Damage Step
Phase: Ai(2)-Vintage Crusaders' End of Combat Step
Phase: Ai(2)-Vintage Crusaders' Main phase, postcombat
Mana: Plains (112) - {T}: Add {W}.
Add To Stack: Ai(2)-Vintage Crusaders cast Savannah Lions
Resolve Stack: Savannah Lions - Creature 2 / 1
Phase: Ai(2)-Vintage Crusaders' End step
Phase: Ai(2)-Vintage Crusaders' Cleanup step
Turn: Turn 2 (Ai(1)-Vintage Bad Moon)
Phase: Ai(1)-Vintage Bad Moon's Untap step
Phase: Ai(1)-Vintage Bad Moon's Upkeep step
Phase: Ai(1)-Vintage Bad Moon's Draw step
Phase: Ai(1)-Vintage Bad Moon's Main phase, precombat
Land: Ai(1)-Vintage Bad Moon played Swamp (50)
Add To Stack: Ai(1)-Vintage Bad Moon cast Black Lotus
Resolve Stack: Black Lotus
Phase: Ai(1)-Vintage Bad Moon's Beginning of Combat Step
Phase: Ai(1)-Vintage Bad Moon's Declare Attackers Step
Phase: Ai(1)-Vintage Bad Moon's Declare Blockers Step
Phase: Ai(1)-Vintage Bad Moon's First Strike Damage Step
Phase: Ai(1)-Vintage Bad Moon's Combat Damage Step
Phase: Ai(1)-Vintage Bad Moon's End of Combat Step
Phase: Ai(1)-Vintage Bad Moon's Main phase, postcombat
Mana: Swamp (50) - {T}: Add {B}.
Zone Change: Black Lotus (9) was put into Graveyard from Battlefield.
Mana: Black Lotus (9) - {T}, Sacrifice Black Lotus: Add three mana of any one color.
Add To Stack: Ai(1)-Vintage Bad Moon cast Juggernaut
Resolve Stack: Juggernaut - Creature 5 / 3
Phase: Ai(1)-Vintage Bad Moon's End step
Phase: Ai(1)-Vintage Bad Moon's Cleanup step
Turn: Turn 3 (Ai(2)-Vintage Crusaders)
Phase: Ai(2)-Vintage Crusaders' Untap step
Phase: Ai(2)-Vintage Crusaders' Upkeep step
Mana: Plains (112) - {T}: Add {W}.
Add To Stack: Ai(2)-Vintage Crusaders cast Swords to Plowshares targeting [Juggernaut (20)]
Zone Change: Juggernaut (20) was put into Exile from Battlefield.
Life: Life: Ai(1)-Vintage Bad Moon 20 > 25
Resolve Stack: Swords to Plowshares (118) - Exile Juggernaut (20). Ai(1)-Vintage Bad Moon gains life equal to its power.
Phase: Ai(2)-Vintage Crusaders' Draw step
Phase: Ai(2)-Vintage Crusaders' Main phase, precombat
Land: Ai(2)-Vintage Crusaders played Plains (91)
Phase: Ai(2)-Vintage Crusaders' Beginning of Combat Step
Phase: Ai(2)-Vintage Crusaders' Declare Attackers Step
Combat: Ai(2)-Vintage Crusaders assigned Savannah Lions (79) to attack Ai(1)-Vintage Bad Moon.
Phase: Ai(2)-Vintage Crusaders' Declare Blockers Step
Combat: Ai(1)-Vintage Bad Moon didn't block Savannah Lions (79).
Phase: Ai(2)-Vintage Crusaders' First Strike Damage Step
Phase: Ai(2)-Vintage Crusaders' Combat Damage Step
Damage: Savannah Lions (79) deals 2 combat damage to Ai(1)-Vintage Bad Moon.
Life: Life: Ai(1)-Vintage Bad Moon 25 > 23
Phase: Ai(2)-Vintage Crusaders' End of Combat Step
Phase: Ai(2)-Vintage Crusaders' Main phase, postcombat
Phase: Ai(2)-Vintage Crusaders' End step
Phase: Ai(2)-Vintage Crusaders' Cleanup step
Turn: Turn 4 (Ai(1)-Vintage Bad Moon)
Phase: Ai(1)-Vintage Bad Moon's Untap step
Phase: Ai(1)-Vintage Bad Moon's Upkeep step
Phase: Ai(1)-Vintage Bad Moon's Draw step
Phase: Ai(1)-Vintage Bad Moon's Main phase, precombat
Land: Ai(1)-Vintage Bad Moon played Swamp (47)
Phase: Ai(1)-Vintage Bad Moon's Beginning of Combat Step
Phase: Ai(1)-Vintage Bad Moon's Declare Attackers Step
Phase: Ai(1)-Vintage Bad Moon's Declare Blockers Step
Phase: Ai(1)-Vintage Bad Moon's First Strike Damage Step
Phase: Ai(1)-Vintage Bad Moon's Combat Damage Step
Phase: Ai(1)-Vintage Bad Moon's End of Combat Step
Phase: Ai(1)-Vintage Bad Moon's Main phase, postcombat
Mana: Swamp (50) - {T}: Add {B}.
Add To Stack: Ai(1)-Vintage Bad Moon cast Sol Ring
Resolve Stack: Sol Ring
Mana: Swamp (47) - {T}: Add {B}.
Add To Stack: Ai(1)-Vintage Bad Moon cast Dark Ritual
Resolve Stack: Dark Ritual (32) - Ai(1)-Vintage Bad Moon adds {B}{B}{B}.
Add To Stack: Ai(1)-Vintage Bad Moon cast Hypnotic Specter
Resolve Stack: Hypnotic Specter - Creature 2 / 2
Phase: Ai(1)-Vintage Bad Moon's End step
Phase: Ai(1)-Vintage Bad Moon's Cleanup step
Turn: Turn 5 (Ai(2)-Vintage Crusaders)
Phase: Ai(2)-Vintage Crusaders' Untap step
Phase: Ai(2)-Vintage Crusaders' Upkeep step
Phase: Ai(2)-Vintage Crusaders' Draw step
Mana: Plains (112) - {T}: Add {W}.
Add To Stack: Ai(2)-Vintage Crusaders cast Swords to Plowshares targeting [Hypnotic Specter (6)]
Zone Change: Hypnotic Specter (6) was put into Exile from Battlefield.
Life: Life: Ai(1)-Vintage Bad Moon 23 > 25
Resolve Stack: Swords to Plowshares (117) - Exile Hypnotic Specter (6). Ai(1)-Vintage Bad Moon gains life equal to its power.
Phase: Ai(2)-Vintage Crusaders' Main phase, precombat
Phase: Ai(2)-Vintage Crusaders' Beginning of Combat Step
Phase: Ai(2)-Vintage Crusaders' Declare Attackers Step
Combat: Ai(2)-Vintage Crusaders assigned Savannah Lions (79) to attack Ai(1)-Vintage Bad Moon.
Phase: Ai(2)-Vintage Crusaders' Declare Blockers Step
Combat: Ai(1)-Vintage Bad Moon didn't block Savannah Lions (79).
Phase: Ai(2)-Vintage Crusaders' First Strike Damage Step
Phase: Ai(2)-Vintage Crusaders' Combat Damage Step
Damage: Savannah Lions (79) deals 2 combat damage to Ai(1)-Vintage Bad Moon.
Life: Life: Ai(1)-Vintage Bad Moon 25 > 23
Phase: Ai(2)-Vintage Crusaders' End of Combat Step
Phase: Ai(2)-Vintage Crusaders' Main phase, postcombat
Phase: Ai(2)-Vintage Crusaders' End step
Phase: Ai(2)-Vintage Crusaders' Cleanup step
Turn: Turn 6 (Ai(1)-Vintage Bad Moon)
Phase: Ai(1)-Vintage Bad Moon's Untap step
Phase: Ai(1)-Vintage Bad Moon's Upkeep step
Phase: Ai(1)-Vintage Bad Moon's Draw step
Phase: Ai(1)-Vintage Bad Moon's Main phase, precombat
Phase: Ai(1)-Vintage Bad Moon's Beginning of Combat Step
Phase: Ai(1)-Vintage Bad Moon's Declare Attackers Step
Phase: Ai(1)-Vintage Bad Moon's Declare Blockers Step
Phase: Ai(1)-Vintage Bad Moon's First Strike Damage Step
Phase: Ai(1)-Vintage Bad Moon's Combat Damage Step
Phase: Ai(1)-Vintage Bad Moon's End of Combat Step
Phase: Ai(1)-Vintage Bad Moon's Main phase, postcombat
Land: Ai(1)-Vintage Bad Moon played Swamp (51)
Mana: Swamp (50) - {T}: Add {B}.
Mana: Swamp (47) - {T}: Add {B}.
Mana: Sol Ring (34) - {T}: Add {C}{C}.
Add To Stack: Ai(1)-Vintage Bad Moon cast Royal Assassin
Resolve Stack: Royal Assassin - Creature 1 / 1
Phase: Ai(1)-Vintage Bad Moon's End step
Phase: Ai(1)-Vintage Bad Moon's Cleanup step
Turn: Turn 7 (Ai(2)-Vintage Crusaders)
Phase: Ai(2)-Vintage Crusaders' Untap step
Phase: Ai(2)-Vintage Crusaders' Upkeep step
Phase: Ai(2)-Vintage Crusaders' Draw step
Phase: Ai(2)-Vintage Crusaders' Main phase, precombat
Phase: Ai(2)-Vintage Crusaders' Beginning of Combat Step
Phase: Ai(2)-Vintage Crusaders' Declare Attackers Step
Phase: Ai(2)-Vintage Crusaders' Declare Blockers Step
Phase: Ai(2)-Vintage Crusaders' First Strike Damage Step
Phase: Ai(2)-Vintage Crusaders' Combat Damage Step
Phase: Ai(2)-Vintage Crusaders' End of Combat Step
Phase: Ai(2)-Vintage Crusaders' Main phase, postcombat
Mana: Plains (112) - {T}: Add {W}.
Mana: Plains (91) - {T}: Add {W}.
Add To Stack: Ai(2)-Vintage Crusaders cast Mesa Pegasus
Resolve Stack: Mesa Pegasus - Creature 1 / 1
Phase: Ai(2)-Vintage Crusaders' End step
Phase: Ai(2)-Vintage Crusaders' Cleanup step
Turn: Turn 8 (Ai(1)-Vintage Bad Moon)
Phase: Ai(1)-Vintage Bad Moon's Untap step
Phase: Ai(1)-Vintage Bad Moon's Upkeep step
Phase: Ai(1)-Vintage Bad Moon's Draw step
Phase: Ai(1)-Vintage Bad Moon's Main phase, precombat
Phase: Ai(1)-Vintage Bad Moon's Beginning of Combat Step
Phase: Ai(1)-Vintage Bad Moon's Declare Attackers Step
Phase: Ai(1)-Vintage Bad Moon's Declare Blockers Step
Phase: Ai(1)-Vintage Bad Moon's First Strike Damage Step
Phase: Ai(1)-Vintage Bad Moon's Combat Damage Step
Phase: Ai(1)-Vintage Bad Moon's End of Combat Step
Phase: Ai(1)-Vintage Bad Moon's Main phase, postcombat
Land: Ai(1)-Vintage Bad Moon played Swamp (59)
Mana: Swamp (50) - {T}: Add {B}.
Mana: Swamp (47) - {T}: Add {B}.
Mana: Sol Ring (34) - {T}: Add {C}{C}.
Add To Stack: Ai(1)-Vintage Bad Moon cast Royal Assassin
Resolve Stack: Royal Assassin - Creature 1 / 1
Phase: Ai(1)-Vintage Bad Moon's End step
Phase: Ai(1)-Vintage Bad Moon's Cleanup step
Turn: Turn 9 (Ai(2)-Vintage Crusaders)
Phase: Ai(2)-Vintage Crusaders' Untap step
Phase: Ai(2)-Vintage Crusaders' Upkeep step
Phase: Ai(2)-Vintage Crusaders' Draw step
Phase: Ai(2)-Vintage Crusaders' Main phase, precombat
Phase: Ai(2)-Vintage Crusaders' Beginning of Combat Step
Phase: Ai(2)-Vintage Crusaders' Declare Attackers Step
Combat: Ai(2)-Vintage Crusaders assigned Mesa Pegasus (84) to attack Ai(1)-Vintage Bad Moon.
Add To Stack: Ai(1)-Vintage Bad Moon activated Royal Assassin targeting [Mesa Pegasus (84)]
Zone Change: Mesa Pegasus (84) was put into Graveyard from Battlefield.
Resolve Stack: Royal Assassin (39) - Destroy Mesa Pegasus (84).
Phase: Ai(2)-Vintage Crusaders' Declare Blockers Step
Phase: Ai(2)-Vintage Crusaders' First Strike Damage Step
Phase: Ai(2)-Vintage Crusaders' Combat Damage Step
Phase: Ai(2)-Vintage Crusaders' End of Combat Step
Phase: Ai(2)-Vintage Crusaders' Main phase, postcombat
Mana: Plains (112) - {T}: Add {W}.
Add To Stack: Ai(2)-Vintage Crusaders cast Savannah Lions
Resolve Stack: Savannah Lions - Creature 2 / 1
Mana: Plains (91) - {T}: Add {W}.
Add To Stack: Ai(2)-Vintage Crusaders cast Benalish Hero
Resolve Stack: Benalish Hero - Creature 1 / 1
Phase: Ai(2)-Vintage Crusaders' End step
Phase: Ai(2)-Vintage Crusaders' Cleanup step
Turn: Turn 10 (Ai(1)-Vintage Bad Moon)
Phase: Ai(1)-Vintage Bad Moon's Untap step
Phase: Ai(1)-Vintage Bad Moon's Upkeep step
Phase: Ai(1)-Vintage Bad Moon's Draw step
Phase: Ai(1)-Vintage Bad Moon's Main phase, precombat
Phase: Ai(1)-Vintage Bad Moon's Beginning of Combat Step
Phase: Ai(1)-Vintage Bad Moon's Declare Attackers Step
Phase: Ai(1)-Vintage Bad Moon's Declare Blockers Step
Phase: Ai(1)-Vintage Bad Moon's First Strike Damage Step
Phase: Ai(1)-Vintage Bad Moon's Combat Damage Step
Phase: Ai(1)-Vintage Bad Moon's End of Combat Step
Phase: Ai(1)-Vintage Bad Moon's Main phase, postcombat
Land: Ai(1)-Vintage Bad Moon played Swamp (45)
Phase: Ai(1)-Vintage Bad Moon's End step
Phase: Ai(1)-Vintage Bad Moon's Cleanup step
Turn: Turn 11 (Ai(2)-Vintage Crusaders)
Phase: Ai(2)-Vintage Crusaders' Untap step
Phase: Ai(2)-Vintage Crusaders' Upkeep step
Phase: Ai(2)-Vintage Crusaders' Draw step
Phase: Ai(2)-Vintage Crusaders' Main phase, precombat
Phase: Ai(2)-Vintage Crusaders' Beginning of Combat Step
Phase: Ai(2)-Vintage Crusaders' Declare Attackers Step
Combat: Ai(2)-Vintage Crusaders assigned Savannah Lions (79), Savannah Lions (77) and Benalish Hero (67) to attack Ai(1)-Vintage Bad Moon.
Add To Stack: Ai(1)-Vintage Bad Moon activated Royal Assassin targeting [Savannah Lions (79)]
Zone Change: Savannah Lions (79) was put into Graveyard from Battlefield.
Resolve Stack: Royal Assassin (39) - Destroy Savannah Lions (79).
Add To Stack: Ai(1)-Vintage Bad Moon activated Royal Assassin targeting [Savannah Lions (77)]
Zone Change: Savannah Lions (77) was put into Graveyard from Battlefield.
Resolve Stack: Royal Assassin (37) - Destroy Savannah Lions (77).
Phase: Ai(2)-Vintage Crusaders' Declare Blockers Step
Combat: Ai(1)-Vintage Bad Moon didn't block Benalish Hero (67).
Phase: Ai(2)-Vintage Crusaders' First Strike Damage Step
Phase: Ai(2)-Vintage Crusaders' Combat Damage Step
Damage: Benalish Hero (67) deals 1 combat damage to Ai(1)-Vintage Bad Moon.
Life: Life: Ai(1)-Vintage Bad Moon 23 > 22
Phase: Ai(2)-Vintage Crusaders' End of Combat Step
Phase: Ai(2)-Vintage Crusaders' Main phase, postcombat
Mana: Plains (112) - {T}: Add {W}.
Mana: Plains (91) - {T}: Add {W}.
Add To Stack: Ai(2)-Vintage Crusaders cast White Knight
Resolve Stack: White Knight - Creature 2 / 2
Phase: Ai(2)-Vintage Crusaders' End step
Phase: Ai(2)-Vintage Crusaders' Cleanup step
Turn: Turn 12 (Ai(1)-Vintage Bad Moon)
Phase: Ai(1)-Vintage Bad Moon's Untap step
Phase: Ai(1)-Vintage Bad Moon's Upkeep step
Add To Stack: Ai(1)-Vintage Bad Moon activated Royal Assassin targeting [Benalish Hero (67)]
Zone Change: Benalish Hero (67) was put into Graveyard from Battlefield.
Resolve Stack: Royal Assassin (39) - Destroy Benalish Hero (67).
Phase: Ai(1)-Vintage Bad Moon's Draw step
Phase: Ai(1)-Vintage Bad Moon's Main phase, precombat
Phase: Ai(1)-Vintage Bad Moon's Beginning of Combat Step
Phase: Ai(1)-Vintage Bad Moon's Declare Attackers Step
Phase: Ai(1)-Vintage Bad Moon's Declare Blockers Step
Phase: Ai(1)-Vintage Bad Moon's First Strike Damage Step
Phase: Ai(1)-Vintage Bad Moon's Combat Damage Step
Phase: Ai(1)-Vintage Bad Moon's End of Combat Step
Phase: Ai(1)-Vintage Bad Moon's Main phase, postcombat
Mana: Swamp (50) - {T}: Add {B}.
Mana: Swamp (47) - {T}: Add {B}.
Mana: Sol Ring (34) - {T}: Add {C}{C}.
Add To Stack: Ai(1)-Vintage Bad Moon cast Royal Assassin
Resolve Stack: Royal Assassin - Creature 1 / 1
Phase: Ai(1)-Vintage Bad Moon's End step
Phase: Ai(1)-Vintage Bad Moon's Cleanup step
Turn: Turn 13 (Ai(2)-Vintage Crusaders)
Phase: Ai(2)-Vintage Crusaders' Untap step
Phase: Ai(2)-Vintage Crusaders' Upkeep step
Phase: Ai(2)-Vintage Crusaders' Draw step
Phase: Ai(2)-Vintage Crusaders' Main phase, precombat
Phase: Ai(2)-Vintage Crusaders' Beginning of Combat Step
Phase: Ai(2)-Vintage Crusaders' Declare Attackers Step
Combat: Ai(2)-Vintage Crusaders assigned White Knight (61) to attack Ai(1)-Vintage Bad Moon.
Phase: Ai(2)-Vintage Crusaders' Declare Blockers Step
Combat: Ai(1)-Vintage Bad Moon didn't block White Knight (61).
Phase: Ai(2)-Vintage Crusaders' First Strike Damage Step
Damage: White Knight (61) deals 2 combat damage to Ai(1)-Vintage Bad Moon.
Life: Life: Ai(1)-Vintage Bad Moon 22 > 20
Phase: Ai(2)-Vintage Crusaders' Combat Damage Step
Phase: Ai(2)-Vintage Crusaders' End of Combat Step
Phase: Ai(2)-Vintage Crusaders' Main phase, postcombat
Phase: Ai(2)-Vintage Crusaders' End step
Phase: Ai(2)-Vintage Crusaders' Cleanup step
Turn: Turn 14 (Ai(1)-Vintage Bad Moon)
Phase: Ai(1)-Vintage Bad Moon's Untap step
Phase: Ai(1)-Vintage Bad Moon's Upkeep step
Phase: Ai(1)-Vintage Bad Moon's Draw step
Phase: Ai(1)-Vintage Bad Moon's Main phase, precombat
Mana: Swamp (50) - {T}: Add {B}.
Mana: Sol Ring (34) - {T}: Add {C}{C}.
Add To Stack: Ai(1)-Vintage Bad Moon cast Animate Dead targeting [Mesa Pegasus (84)]
Resolve Stack: Animate Dead (10) -  Attach to Mesa Pegasus (84)
Add To Stack: Ai(1)-Vintage Bad Moon triggered Animate Dead
Resolve Stack: When Animate Dead enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it. [Zone Changer: Animate Dead (10)]
Phase: Ai(1)-Vintage Bad Moon's Beginning of Combat Step
Phase: Ai(1)-Vintage Bad Moon's Declare Attackers Step
Phase: Ai(1)-Vintage Bad Moon's Declare Blockers Step
Phase: Ai(1)-Vintage Bad Moon's First Strike Damage Step
Phase: Ai(1)-Vintage Bad Moon's Combat Damage Step
Phase: Ai(1)-Vintage Bad Moon's End of Combat Step
Phase: Ai(1)-Vintage Bad Moon's Main phase, postcombat
Phase: Ai(1)-Vintage Bad Moon's End step
Phase: Ai(1)-Vintage Bad Moon's Cleanup step
Turn: Turn 15 (Ai(2)-Vintage Crusaders)
Phase: Ai(2)-Vintage Crusaders' Untap step
Phase: Ai(2)-Vintage Crusaders' Upkeep step
Phase: Ai(2)-Vintage Crusaders' Draw step
Phase: Ai(2)-Vintage Crusaders' Main phase, precombat
Phase: Ai(2)-Vintage Crusaders' Beginning of Combat Step
Phase: Ai(2)-Vintage Crusaders' Declare Attackers Step
Combat: Ai(2)-Vintage Crusaders assigned White Knight (61) to attack Ai(1)-Vintage Bad Moon.
Phase: Ai(2)-Vintage Crusaders' Declare Blockers Step
Combat: Ai(1)-Vintage Bad Moon didn't block White Knight (61).
Phase: Ai(2)-Vintage Crusaders' First Strike Damage Step
Damage: White Knight (61) deals 2 combat damage to Ai(1)-Vintage Bad Moon.
Life: Life: Ai(1)-Vintage Bad Moon 20 > 18
Phase: Ai(2)-Vintage Crusaders' Combat Damage Step
Phase: Ai(2)-Vintage Crusaders' End of Combat Step
Phase: Ai(2)-Vintage Crusaders' Main phase, postcombat
Phase: Ai(2)-Vintage Crusaders' End step
Mana: Plains (112) - {T}: Add {W}.
Add To Stack: Ai(2)-Vintage Crusaders cast Swords to Plowshares targeting [Royal Assassin (39)]
Zone Change: Royal Assassin (39) was put into Exile from Battlefield.
Life: Life: Ai(1)-Vintage Bad Moon 18 > 19
Resolve Stack: Swords to Plowshares (119) - Exile Royal Assassin (39). Ai(1)-Vintage Bad Moon gains life equal to its power.
Phase: Ai(2)-Vintage Crusaders' Cleanup step
Turn: Turn 16 (Ai(1)-Vintage Bad Moon)
Phase: Ai(1)-Vintage Bad Moon's Untap step
Phase: Ai(1)-Vintage Bad Moon's Upkeep step
Phase: Ai(1)-Vintage Bad Moon's Draw step
Phase: Ai(1)-Vintage Bad Moon's Main phase, precombat
Phase: Ai(1)-Vintage Bad Moon's Beginning of Combat Step
Phase: Ai(1)-Vintage Bad Moon's Declare Attackers Step
Phase: Ai(1)-Vintage Bad Moon's Declare Blockers Step
Phase: Ai(1)-Vintage Bad Moon's First Strike Damage Step
Phase: Ai(1)-Vintage Bad Moon's Combat Damage Step
Phase: Ai(1)-Vintage Bad Moon's End of Combat Step
Phase: Ai(1)-Vintage Bad Moon's Main phase, postcombat
Mana: Swamp (50) - {T}: Add {B}.
Mana: Sol Ring (34) - {T}: Add {C}{C}.
Mana: Swamp (47) - {T}: Add {B}.
Mana: Swamp (51) - {T}: Add {B}.
Mana: Swamp (59) - {T}: Add {B}.
Add To Stack: Ai(1)-Vintage Bad Moon cast Nightmare
Resolve Stack: Nightmare - Creature * / *
Phase: Ai(1)-Vintage Bad Moon's End step
Phase: Ai(1)-Vintage Bad Moon's Cleanup step
Turn: Turn 17 (Ai(2)-Vintage Crusaders)
Phase: Ai(2)-Vintage Crusaders' Untap step
Phase: Ai(2)-Vintage Crusaders' Upkeep step
Phase: Ai(2)-Vintage Crusaders' Draw step
Phase: Ai(2)-Vintage Crusaders' Main phase, precombat
Phase: Ai(2)-Vintage Crusaders' Beginning of Combat Step
Phase: Ai(2)-Vintage Crusaders' Declare Attackers Step
Combat: Ai(2)-Vintage Crusaders assigned White Knight (61) to attack Ai(1)-Vintage Bad Moon.
Phase: Ai(2)-Vintage Crusaders' Declare Blockers Step
Combat: Ai(1)-Vintage Bad Moon didn't block White Knight (61).
Phase: Ai(2)-Vintage Crusaders' First Strike Damage Step
Damage: White Knight (61) deals 2 combat damage to Ai(1)-Vintage Bad Moon.
Life: Life: Ai(1)-Vintage Bad Moon 19 > 17
Phase: Ai(2)-Vintage Crusaders' Combat Damage Step
Phase: Ai(2)-Vintage Crusaders' End of Combat Step
Phase: Ai(2)-Vintage Crusaders' Main phase, postcombat
Mana: Plains (112) - {T}: Add {W}.
Add To Stack: Ai(2)-Vintage Crusaders cast Benalish Hero
Resolve Stack: Benalish Hero - Creature 1 / 1
Phase: Ai(2)-Vintage Crusaders' End step
Phase: Ai(2)-Vintage Crusaders' Cleanup step
Turn: Turn 18 (Ai(1)-Vintage Bad Moon)
Phase: Ai(1)-Vintage Bad Moon's Untap step
Phase: Ai(1)-Vintage Bad Moon's Upkeep step
Phase: Ai(1)-Vintage Bad Moon's Draw step
Phase: Ai(1)-Vintage Bad Moon's Main phase, precombat
Phase: Ai(1)-Vintage Bad Moon's Beginning of Combat Step
Phase: Ai(1)-Vintage Bad Moon's Declare Attackers Step
Combat: Ai(1)-Vintage Bad Moon assigned Nightmare (28) and Mesa Pegasus (84) to attack Ai(2)-Vintage Crusaders.
Phase: Ai(1)-Vintage Bad Moon's Declare Blockers Step
Combat: Ai(2)-Vintage Crusaders didn't block Nightmare (28).
Ai(2)-Vintage Crusaders didn't block Mesa Pegasus (84).
Phase: Ai(1)-Vintage Bad Moon's First Strike Damage Step
Phase: Ai(1)-Vintage Bad Moon's Combat Damage Step
Damage: Nightmare (28) deals 5 combat damage to Ai(2)-Vintage Crusaders.
Life: Life: Ai(2)-Vintage Crusaders 20 > 15
Phase: Ai(1)-Vintage Bad Moon's End of Combat Step
Phase: Ai(1)-Vintage Bad Moon's Main phase, postcombat
Mana: Swamp (50) - {T}: Add {B}.
Mana: Swamp (47) - {T}: Add {B}.
Mana: Sol Ring (34) - {T}: Add {C}{C}.
Mana: Swamp (51) - {T}: Add {B}.
Add To Stack: Ai(1)-Vintage Bad Moon cast Sengir Vampire
Resolve Stack: Sengir Vampire - Creature 4 / 4
Phase: Ai(1)-Vintage Bad Moon's End step
Phase: Ai(1)-Vintage Bad Moon's Cleanup step
Turn: Turn 19 (Ai(2)-Vintage Crusaders)
Phase: Ai(2)-Vintage Crusaders' Untap step
Phase: Ai(2)-Vintage Crusaders' Upkeep step
Phase: Ai(2)-Vintage Crusaders' Draw step
Phase: Ai(2)-Vintage Crusaders' Main phase, precombat
Mana: Plains (112) - {T}: Add {W}.
Mana: Plains (91) - {T}: Add {W}.
Add To Stack: Ai(2)-Vintage Crusaders cast Crusade
Resolve Stack: Crusade
Phase: Ai(2)-Vintage Crusaders' Beginning of Combat Step
Phase: Ai(2)-Vintage Crusaders' Declare Attackers Step
Combat: Ai(2)-Vintage Crusaders assigned White Knight (61) and Benalish Hero (69) to attack Ai(1)-Vintage Bad Moon.
Add To Stack: Ai(1)-Vintage Bad Moon activated Royal Assassin targeting [Benalish Hero (69)]
Zone Change: Benalish Hero (69) was put into Graveyard from Battlefield.
Resolve Stack: Royal Assassin (37) - Destroy Benalish Hero (69).
Phase: Ai(2)-Vintage Crusaders' Declare Blockers Step
Combat: Ai(1)-Vintage Bad Moon didn't block White Knight (61).
Phase: Ai(2)-Vintage Crusaders' First Strike Damage Step
Damage: White Knight (61) deals 3 combat damage to Ai(1)-Vintage Bad Moon.
Life: Life: Ai(1)-Vintage Bad Moon 17 > 14
Phase: Ai(2)-Vintage Crusaders' Combat Damage Step
Phase: Ai(2)-Vintage Crusaders' End of Combat Step
Phase: Ai(2)-Vintage Crusaders' Main phase, postcombat
Phase: Ai(2)-Vintage Crusaders' End step
Phase: Ai(2)-Vintage Crusaders' Cleanup step
Turn: Turn 20 (Ai(1)-Vintage Bad Moon)
Phase: Ai(1)-Vintage Bad Moon's Untap step
Phase: Ai(1)-Vintage Bad Moon's Upkeep step
Phase: Ai(1)-Vintage Bad Moon's Draw step
Phase: Ai(1)-Vintage Bad Moon's Main phase, precombat
Land: Ai(1)-Vintage Bad Moon played Swamp (46)
Phase: Ai(1)-Vintage Bad Moon's Beginning of Combat Step
Phase: Ai(1)-Vintage Bad Moon's Declare Attackers Step
Combat: Ai(1)-Vintage Bad Moon assigned Nightmare (28), Sengir Vampire (18) and Mesa Pegasus (84) to attack Ai(2)-Vintage Crusaders.
Phase: Ai(1)-Vintage Bad Moon's Declare Blockers Step
Combat: Ai(2)-Vintage Crusaders didn't block Nightmare (28).
Ai(2)-Vintage Crusaders didn't block Sengir Vampire (18).
Ai(2)-Vintage Crusaders didn't block Mesa Pegasus (84).
Phase: Ai(1)-Vintage Bad Moon's First Strike Damage Step
Phase: Ai(1)-Vintage Bad Moon's Combat Damage Step
Damage: Nightmare (28) deals 6 combat damage to Ai(2)-Vintage Crusaders.
Damage: Sengir Vampire (18) deals 4 combat damage to Ai(2)-Vintage Crusaders.
Damage: Mesa Pegasus (84) deals 1 combat damage to Ai(2)-Vintage Crusaders.
Life: Life: Ai(2)-Vintage Crusaders 15 > 4
Phase: Ai(1)-Vintage Bad Moon's End of Combat Step
Phase: Ai(1)-Vintage Bad Moon's Main phase, postcombat
Phase: Ai(1)-Vintage Bad Moon's End step
Phase: Ai(1)-Vintage Bad Moon's Cleanup step
Turn: Turn 21 (Ai(2)-Vintage Crusaders)
Phase: Ai(2)-Vintage Crusaders' Untap step
Phase: Ai(2)-Vintage Crusaders' Upkeep step
Phase: Ai(2)-Vintage Crusaders' Draw step
Phase: Ai(2)-Vintage Crusaders' Main phase, precombat
Land: Ai(2)-Vintage Crusaders played Plains (72)
Phase: Ai(2)-Vintage Crusaders' Beginning of Combat Step
Phase: Ai(2)-Vintage Crusaders' Declare Attackers Step
Phase: Ai(2)-Vintage Crusaders' Declare Blockers Step
Phase: Ai(2)-Vintage Crusaders' First Strike Damage Step
Phase: Ai(2)-Vintage Crusaders' Combat Damage Step
Phase: Ai(2)-Vintage Crusaders' End of Combat Step
Phase: Ai(2)-Vintage Crusaders' Main phase, postcombat
Phase: Ai(2)-Vintage Crusaders' End step
Phase: Ai(2)-Vintage Crusaders' Cleanup step
Turn: Turn 22 (Ai(1)-Vintage Bad Moon)
Phase: Ai(1)-Vintage Bad Moon's Untap step
Phase: Ai(1)-Vintage Bad Moon's Upkeep step
Phase: Ai(1)-Vintage Bad Moon's Draw step
Phase: Ai(1)-Vintage Bad Moon's Main phase, precombat
Phase: Ai(1)-Vintage Bad Moon's Beginning of Combat Step
Phase: Ai(1)-Vintage Bad Moon's Declare Attackers Step
Combat: Ai(1)-Vintage Bad Moon assigned Nightmare (28), Sengir Vampire (18), Royal Assassin (37), Royal Assassin (38) and Mesa Pegasus (84) to attack Ai(2)-Vintage Crusaders.
Phase: Ai(1)-Vintage Bad Moon's Declare Blockers Step
Combat: Ai(2)-Vintage Crusaders didn't block Nightmare (28).
Ai(2)-Vintage Crusaders didn't block Sengir Vampire (18).
Ai(2)-Vintage Crusaders assigned White Knight (61) to block Royal Assassin (37).
Ai(2)-Vintage Crusaders didn't block Royal Assassin (38).
Ai(2)-Vintage Crusaders didn't block Mesa Pegasus (84).
Phase: Ai(1)-Vintage Bad Moon's First Strike Damage Step
Damage: White Knight (61) deals 3 damage to Royal Assassin (37).
Zone Change: Royal Assassin (37) was put into Graveyard from Battlefield.
Phase: Ai(1)-Vintage Bad Moon's Combat Damage Step
Damage: Nightmare (28) deals 6 combat damage to Ai(2)-Vintage Crusaders.
Damage: Sengir Vampire (18) deals 4 combat damage to Ai(2)-Vintage Crusaders.
Damage: Royal Assassin (38) deals 1 combat damage to Ai(2)-Vintage Crusaders.
Damage: Mesa Pegasus (84) deals 1 combat damage to Ai(2)-Vintage Crusaders.
Life: Life: Ai(2)-Vintage Crusaders 4 > -8
Player Control: Ai(1)-Vintage Bad Moon has restored control over themself
Player Control: Ai(2)-Vintage Crusaders has restored control over themself
Game Outcome: Turn 11
Game Outcome: Ai(1)-Vintage Bad Moon has won because all opponents have lost
Game Outcome: Ai(2)-Vintage Crusaders has lost because life total reached 0
Match Result: Ai(1)-Vintage Bad Moon: 2 Ai(2)-Vintage Crusaders: 0 

Game Result: Game 2 ended in 1792 ms. Ai(1)-Vintage Bad Moon has won!