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Win against Vintage Green Stompy

Vintage Mono Blue vs. Vintage Green Stompy

Rating change +96 Aug 25, 2026 · 04:34 UTC
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Correcting zone for Birds of Paradise (41)
Correcting zone for Forest (22)
Correcting zone for Forest (18)
Mulligan: Ai(2)-Vintage Mono Blue has kept a hand of 7 cards
Mulligan: Ai(1)-Vintage Green Stompy has kept a hand of 7 cards
Turn: Turn 1 (Ai(2)-Vintage Mono Blue)
Phase: Ai(2)-Vintage Mono Blue's Untap step
Phase: Ai(2)-Vintage Mono Blue's Upkeep step
Phase: Ai(2)-Vintage Mono Blue's Draw step
Phase: Ai(2)-Vintage Mono Blue's Main phase, precombat
Land: Ai(2)-Vintage Mono Blue played Island (77)
Phase: Ai(2)-Vintage Mono Blue's Beginning of Combat Step
Phase: Ai(2)-Vintage Mono Blue's Declare Attackers Step
Phase: Ai(2)-Vintage Mono Blue's Declare Blockers Step
Phase: Ai(2)-Vintage Mono Blue's First Strike Damage Step
Phase: Ai(2)-Vintage Mono Blue's Combat Damage Step
Phase: Ai(2)-Vintage Mono Blue's End of Combat Step
Phase: Ai(2)-Vintage Mono Blue's Main phase, postcombat
Phase: Ai(2)-Vintage Mono Blue's End step
Phase: Ai(2)-Vintage Mono Blue's Cleanup step
Turn: Turn 2 (Ai(1)-Vintage Green Stompy)
Phase: Ai(1)-Vintage Green Stompy's Untap step
Phase: Ai(1)-Vintage Green Stompy's Upkeep step
Phase: Ai(1)-Vintage Green Stompy's Draw step
Phase: Ai(1)-Vintage Green Stompy's Main phase, precombat
Land: Ai(1)-Vintage Green Stompy played Forest (20)
Phase: Ai(1)-Vintage Green Stompy's Beginning of Combat Step
Phase: Ai(1)-Vintage Green Stompy's Declare Attackers Step
Phase: Ai(1)-Vintage Green Stompy's Declare Blockers Step
Phase: Ai(1)-Vintage Green Stompy's First Strike Damage Step
Phase: Ai(1)-Vintage Green Stompy's Combat Damage Step
Phase: Ai(1)-Vintage Green Stompy's End of Combat Step
Phase: Ai(1)-Vintage Green Stompy's Main phase, postcombat
Mana: Forest (20) - {T}: Add {G}.
Add To Stack: Ai(1)-Vintage Green Stompy cast Birds of Paradise
Mana: Island (77) - {T}: Add {U}.
Add To Stack: Ai(2)-Vintage Mono Blue cast Ancestral Recall targeting [Ai(2)-Vintage Mono Blue]
Resolve Stack: Ancestral Recall (119) - Ai(2)-Vintage Mono Blue draws three cards.
Resolve Stack: Birds of Paradise - Creature 0 / 1
Phase: Ai(1)-Vintage Green Stompy's End step
Phase: Ai(1)-Vintage Green Stompy's Cleanup step
Turn: Turn 3 (Ai(2)-Vintage Mono Blue)
Phase: Ai(2)-Vintage Mono Blue's Untap step
Phase: Ai(2)-Vintage Mono Blue's Upkeep step
Phase: Ai(2)-Vintage Mono Blue's Draw step
Phase: Ai(2)-Vintage Mono Blue's Main phase, precombat
Land: Ai(2)-Vintage Mono Blue played Island (69)
Phase: Ai(2)-Vintage Mono Blue's Beginning of Combat Step
Phase: Ai(2)-Vintage Mono Blue's Declare Attackers Step
Phase: Ai(2)-Vintage Mono Blue's Declare Blockers Step
Phase: Ai(2)-Vintage Mono Blue's First Strike Damage Step
Phase: Ai(2)-Vintage Mono Blue's Combat Damage Step
Phase: Ai(2)-Vintage Mono Blue's End of Combat Step
Phase: Ai(2)-Vintage Mono Blue's Main phase, postcombat
Phase: Ai(2)-Vintage Mono Blue's End step
Phase: Ai(2)-Vintage Mono Blue's Cleanup step
Discard: Ai(2)-Vintage Mono Blue discards Mahamoti Djinn (109).
Turn: Turn 4 (Ai(1)-Vintage Green Stompy)
Phase: Ai(1)-Vintage Green Stompy's Untap step
Phase: Ai(1)-Vintage Green Stompy's Upkeep step
Phase: Ai(1)-Vintage Green Stompy's Draw step
Phase: Ai(1)-Vintage Green Stompy's Main phase, precombat
Land: Ai(1)-Vintage Green Stompy played Forest (22)
Mana: Forest (20) - {T}: Add {G}.
Mana: Forest (22) - {T}: Add {G}.
Add To Stack: Ai(1)-Vintage Green Stompy cast Aspect of Wolf targeting [Birds of Paradise (41)]
Mana: Island (77) - {T}: Add {U}.
Mana: Island (69) - {T}: Add {U}.
Add To Stack: Ai(2)-Vintage Mono Blue cast Counterspell targeting [Aspect of Wolf]
Zone Change: Send countered spell to Graveyard
Resolve Stack: Counterspell (86) - Counter Aspect of Wolf (56).
Phase: Ai(1)-Vintage Green Stompy's Beginning of Combat Step
Phase: Ai(1)-Vintage Green Stompy's Declare Attackers Step
Phase: Ai(1)-Vintage Green Stompy's Declare Blockers Step
Phase: Ai(1)-Vintage Green Stompy's First Strike Damage Step
Phase: Ai(1)-Vintage Green Stompy's Combat Damage Step
Phase: Ai(1)-Vintage Green Stompy's End of Combat Step
Phase: Ai(1)-Vintage Green Stompy's Main phase, postcombat
Phase: Ai(1)-Vintage Green Stompy's End step
Phase: Ai(1)-Vintage Green Stompy's Cleanup step
Turn: Turn 5 (Ai(2)-Vintage Mono Blue)
Phase: Ai(2)-Vintage Mono Blue's Untap step
Phase: Ai(2)-Vintage Mono Blue's Upkeep step
Phase: Ai(2)-Vintage Mono Blue's Draw step
Phase: Ai(2)-Vintage Mono Blue's Main phase, precombat
Land: Ai(2)-Vintage Mono Blue played Island (72)
Phase: Ai(2)-Vintage Mono Blue's Beginning of Combat Step
Phase: Ai(2)-Vintage Mono Blue's Declare Attackers Step
Phase: Ai(2)-Vintage Mono Blue's Declare Blockers Step
Phase: Ai(2)-Vintage Mono Blue's First Strike Damage Step
Phase: Ai(2)-Vintage Mono Blue's Combat Damage Step
Phase: Ai(2)-Vintage Mono Blue's End of Combat Step
Phase: Ai(2)-Vintage Mono Blue's Main phase, postcombat
Mana: Island (77) - {T}: Add {U}.
Mana: Island (69) - {T}: Add {U}.
Mana: Island (72) - {T}: Add {U}.
Add To Stack: Ai(2)-Vintage Mono Blue cast Prodigal Sorcerer
Resolve Stack: Prodigal Sorcerer - Creature 1 / 1
Phase: Ai(2)-Vintage Mono Blue's End step
Phase: Ai(2)-Vintage Mono Blue's Cleanup step
Turn: Turn 6 (Ai(1)-Vintage Green Stompy)
Phase: Ai(1)-Vintage Green Stompy's Untap step
Phase: Ai(1)-Vintage Green Stompy's Upkeep step
Phase: Ai(1)-Vintage Green Stompy's Draw step
Mana: Forest (20) - {T}: Add {G}.
Add To Stack: Ai(1)-Vintage Green Stompy cast Natural Selection targeting [Ai(2)-Vintage Mono Blue]
Resolve Stack: Natural Selection (4) - Look at the top 3 cards of Ai(2)-Vintage Mono Blue's library. Then put them back in any order.You may have that player shuffle their library.
Phase: Ai(1)-Vintage Green Stompy's Main phase, precombat
Land: Ai(1)-Vintage Green Stompy played Forest (18)
Phase: Ai(1)-Vintage Green Stompy's Beginning of Combat Step
Phase: Ai(1)-Vintage Green Stompy's Declare Attackers Step
Phase: Ai(1)-Vintage Green Stompy's Declare Blockers Step
Phase: Ai(1)-Vintage Green Stompy's First Strike Damage Step
Phase: Ai(1)-Vintage Green Stompy's Combat Damage Step
Phase: Ai(1)-Vintage Green Stompy's End of Combat Step
Phase: Ai(1)-Vintage Green Stompy's Main phase, postcombat
Mana: Forest (22) - {T}: Add {G}.
Mana: Forest (18) - {T}: Add {G}.
Add To Stack: Ai(1)-Vintage Green Stompy cast Elvish Archers
Resolve Stack: Elvish Archers - Creature 2 / 1
Phase: Ai(1)-Vintage Green Stompy's End step
Phase: Ai(1)-Vintage Green Stompy's Cleanup step
Turn: Turn 7 (Ai(2)-Vintage Mono Blue)
Phase: Ai(2)-Vintage Mono Blue's Untap step
Phase: Ai(2)-Vintage Mono Blue's Upkeep step
Add To Stack: Ai(2)-Vintage Mono Blue activated Prodigal Sorcerer targeting [Elvish Archers (59)]
Damage: Prodigal Sorcerer (90) deals 1 damage to Elvish Archers (59).
Resolve Stack: Prodigal Sorcerer (90) - Prodigal Sorcerer (90) deals 1 damage to Elvish Archers (59).
Zone Change: Elvish Archers (59) was put into Graveyard from Battlefield.
Phase: Ai(2)-Vintage Mono Blue's Draw step
Phase: Ai(2)-Vintage Mono Blue's Main phase, precombat
Land: Ai(2)-Vintage Mono Blue played Island (74)
Mana: Island (77) - {T}: Add {U}.
Mana: Island (69) - {T}: Add {U}.
Mana: Island (72) - {T}: Add {U}.
Mana: Island (74) - {T}: Add {U}.
Add To Stack: Ai(2)-Vintage Mono Blue cast Control Magic targeting [Birds of Paradise (41)]
Resolve Stack: Control Magic (92) -  Attach to Birds of Paradise (41)
Phase: Ai(2)-Vintage Mono Blue's Beginning of Combat Step
Phase: Ai(2)-Vintage Mono Blue's Declare Attackers Step
Phase: Ai(2)-Vintage Mono Blue's Declare Blockers Step
Phase: Ai(2)-Vintage Mono Blue's First Strike Damage Step
Phase: Ai(2)-Vintage Mono Blue's Combat Damage Step
Phase: Ai(2)-Vintage Mono Blue's End of Combat Step
Phase: Ai(2)-Vintage Mono Blue's Main phase, postcombat
Phase: Ai(2)-Vintage Mono Blue's End step
Phase: Ai(2)-Vintage Mono Blue's Cleanup step
Turn: Turn 8 (Ai(1)-Vintage Green Stompy)
Phase: Ai(1)-Vintage Green Stompy's Untap step
Phase: Ai(1)-Vintage Green Stompy's Upkeep step
Phase: Ai(1)-Vintage Green Stompy's Draw step
Phase: Ai(1)-Vintage Green Stompy's Main phase, precombat
Phase: Ai(1)-Vintage Green Stompy's Beginning of Combat Step
Phase: Ai(1)-Vintage Green Stompy's Declare Attackers Step
Phase: Ai(1)-Vintage Green Stompy's Declare Blockers Step
Phase: Ai(1)-Vintage Green Stompy's First Strike Damage Step
Phase: Ai(1)-Vintage Green Stompy's Combat Damage Step
Phase: Ai(1)-Vintage Green Stompy's End of Combat Step
Phase: Ai(1)-Vintage Green Stompy's Main phase, postcombat
Mana: Forest (20) - {T}: Add {G}.
Mana: Forest (22) - {T}: Add {G}.
Add To Stack: Ai(1)-Vintage Green Stompy cast Elvish Archers
Resolve Stack: Elvish Archers - Creature 2 / 1
Phase: Ai(1)-Vintage Green Stompy's End step
Phase: Ai(1)-Vintage Green Stompy's Cleanup step
Turn: Turn 9 (Ai(2)-Vintage Mono Blue)
Phase: Ai(2)-Vintage Mono Blue's Untap step
Phase: Ai(2)-Vintage Mono Blue's Upkeep step
Add To Stack: Ai(2)-Vintage Mono Blue activated Prodigal Sorcerer targeting [Elvish Archers (58)]
Damage: Prodigal Sorcerer (90) deals 1 damage to Elvish Archers (58).
Resolve Stack: Prodigal Sorcerer (90) - Prodigal Sorcerer (90) deals 1 damage to Elvish Archers (58).
Zone Change: Elvish Archers (58) was put into Graveyard from Battlefield.
Phase: Ai(2)-Vintage Mono Blue's Draw step
Phase: Ai(2)-Vintage Mono Blue's Main phase, precombat
Phase: Ai(2)-Vintage Mono Blue's Beginning of Combat Step
Phase: Ai(2)-Vintage Mono Blue's Declare Attackers Step
Phase: Ai(2)-Vintage Mono Blue's Declare Blockers Step
Phase: Ai(2)-Vintage Mono Blue's First Strike Damage Step
Phase: Ai(2)-Vintage Mono Blue's Combat Damage Step
Phase: Ai(2)-Vintage Mono Blue's End of Combat Step
Phase: Ai(2)-Vintage Mono Blue's Main phase, postcombat
Mana: Island (77) - {T}: Add {U}.
Mana: Island (69) - {T}: Add {U}.
Mana: Island (72) - {T}: Add {U}.
Mana: Island (74) - {T}: Add {U}.
Mana: Birds of Paradise (41) - {T}: Add one mana of any color.
Add To Stack: Ai(2)-Vintage Mono Blue cast Air Elemental
Resolve Stack: Air Elemental - Creature 4 / 4
Phase: Ai(2)-Vintage Mono Blue's End step
Phase: Ai(2)-Vintage Mono Blue's Cleanup step
Turn: Turn 10 (Ai(1)-Vintage Green Stompy)
Phase: Ai(1)-Vintage Green Stompy's Untap step
Phase: Ai(1)-Vintage Green Stompy's Upkeep step
Phase: Ai(1)-Vintage Green Stompy's Draw step
Phase: Ai(1)-Vintage Green Stompy's Main phase, precombat
Phase: Ai(1)-Vintage Green Stompy's Beginning of Combat Step
Phase: Ai(1)-Vintage Green Stompy's Declare Attackers Step
Phase: Ai(1)-Vintage Green Stompy's Declare Blockers Step
Phase: Ai(1)-Vintage Green Stompy's First Strike Damage Step
Phase: Ai(1)-Vintage Green Stompy's Combat Damage Step
Phase: Ai(1)-Vintage Green Stompy's End of Combat Step
Phase: Ai(1)-Vintage Green Stompy's Main phase, postcombat
Phase: Ai(1)-Vintage Green Stompy's End step
Phase: Ai(1)-Vintage Green Stompy's Cleanup step
Turn: Turn 11 (Ai(2)-Vintage Mono Blue)
Phase: Ai(2)-Vintage Mono Blue's Untap step
Phase: Ai(2)-Vintage Mono Blue's Upkeep step
Phase: Ai(2)-Vintage Mono Blue's Draw step
Phase: Ai(2)-Vintage Mono Blue's Main phase, precombat
Land: Ai(2)-Vintage Mono Blue played Island (75)
Phase: Ai(2)-Vintage Mono Blue's Beginning of Combat Step
Phase: Ai(2)-Vintage Mono Blue's Declare Attackers Step
Combat: Ai(2)-Vintage Mono Blue assigned Air Elemental (116) to attack Ai(1)-Vintage Green Stompy.
Phase: Ai(2)-Vintage Mono Blue's Declare Blockers Step
Combat: Ai(1)-Vintage Green Stompy didn't block Air Elemental (116).
Phase: Ai(2)-Vintage Mono Blue's First Strike Damage Step
Phase: Ai(2)-Vintage Mono Blue's Combat Damage Step
Damage: Air Elemental (116) deals 4 combat damage to Ai(1)-Vintage Green Stompy.
Life: Life: Ai(1)-Vintage Green Stompy 20 > 16
Phase: Ai(2)-Vintage Mono Blue's End of Combat Step
Phase: Ai(2)-Vintage Mono Blue's Main phase, postcombat
Mana: Island (77) - {T}: Add {U}.
Mana: Island (69) - {T}: Add {U}.
Mana: Island (72) - {T}: Add {U}.
Add To Stack: Ai(2)-Vintage Mono Blue cast Wall of Air
Resolve Stack: Wall of Air - Creature 1 / 5
Phase: Ai(2)-Vintage Mono Blue's End step
Phase: Ai(2)-Vintage Mono Blue's Cleanup step
Turn: Turn 12 (Ai(1)-Vintage Green Stompy)
Phase: Ai(1)-Vintage Green Stompy's Untap step
Phase: Ai(1)-Vintage Green Stompy's Upkeep step
Phase: Ai(1)-Vintage Green Stompy's Draw step
Phase: Ai(1)-Vintage Green Stompy's Main phase, precombat
Land: Ai(1)-Vintage Green Stompy played Forest (25)
Phase: Ai(1)-Vintage Green Stompy's Beginning of Combat Step
Phase: Ai(1)-Vintage Green Stompy's Declare Attackers Step
Phase: Ai(1)-Vintage Green Stompy's Declare Blockers Step
Phase: Ai(1)-Vintage Green Stompy's First Strike Damage Step
Phase: Ai(1)-Vintage Green Stompy's Combat Damage Step
Phase: Ai(1)-Vintage Green Stompy's End of Combat Step
Phase: Ai(1)-Vintage Green Stompy's Main phase, postcombat
Mana: Forest (20) - {T}: Add {G}.
Mana: Forest (22) - {T}: Add {G}.
Mana: Forest (18) - {T}: Add {G}.
Mana: Forest (25) - {T}: Add {G}.
Add To Stack: Ai(1)-Vintage Green Stompy cast War Mammoth
Mana: Island (74) - {T}: Add {U}.
Mana: Island (75) - {T}: Add {U}.
Add To Stack: Ai(2)-Vintage Mono Blue cast Counterspell targeting [War Mammoth - Creature 3 / 3]
Zone Change: Send countered spell to Graveyard
Resolve Stack: Counterspell (87) - Counter War Mammoth (27).
Phase: Ai(1)-Vintage Green Stompy's End step
Add To Stack: Ai(2)-Vintage Mono Blue activated Prodigal Sorcerer targeting [Ai(1)-Vintage Green Stompy]
Damage: Prodigal Sorcerer (90) deals 1 non-combat damage to Ai(1)-Vintage Green Stompy.
Life: Life: Ai(1)-Vintage Green Stompy 16 > 15
Resolve Stack: Prodigal Sorcerer (90) - Prodigal Sorcerer (90) deals 1 damage to Ai(1)-Vintage Green Stompy.
Phase: Ai(1)-Vintage Green Stompy's Cleanup step
Turn: Turn 13 (Ai(2)-Vintage Mono Blue)
Phase: Ai(2)-Vintage Mono Blue's Untap step
Phase: Ai(2)-Vintage Mono Blue's Upkeep step
Phase: Ai(2)-Vintage Mono Blue's Draw step
Phase: Ai(2)-Vintage Mono Blue's Main phase, precombat
Land: Ai(2)-Vintage Mono Blue played Island (82)
Phase: Ai(2)-Vintage Mono Blue's Beginning of Combat Step
Phase: Ai(2)-Vintage Mono Blue's Declare Attackers Step
Combat: Ai(2)-Vintage Mono Blue assigned Air Elemental (116) to attack Ai(1)-Vintage Green Stompy.
Phase: Ai(2)-Vintage Mono Blue's Declare Blockers Step
Combat: Ai(1)-Vintage Green Stompy didn't block Air Elemental (116).
Phase: Ai(2)-Vintage Mono Blue's First Strike Damage Step
Phase: Ai(2)-Vintage Mono Blue's Combat Damage Step
Damage: Air Elemental (116) deals 4 combat damage to Ai(1)-Vintage Green Stompy.
Life: Life: Ai(1)-Vintage Green Stompy 15 > 11
Phase: Ai(2)-Vintage Mono Blue's End of Combat Step
Phase: Ai(2)-Vintage Mono Blue's Main phase, postcombat
Mana: Island (77) - {T}: Add {U}.
Mana: Island (69) - {T}: Add {U}.
Mana: Island (72) - {T}: Add {U}.
Mana: Island (74) - {T}: Add {U}.
Add To Stack: Ai(2)-Vintage Mono Blue cast Clone
Replacement Effect: You may have Air Elemental enter as a copy of any creature on the battlefield.
Resolve Stack: Clone - Creature 0 / 0
Phase: Ai(2)-Vintage Mono Blue's End step
Phase: Ai(2)-Vintage Mono Blue's Cleanup step
Turn: Turn 14 (Ai(1)-Vintage Green Stompy)
Phase: Ai(1)-Vintage Green Stompy's Untap step
Phase: Ai(1)-Vintage Green Stompy's Upkeep step
Phase: Ai(1)-Vintage Green Stompy's Draw step
Phase: Ai(1)-Vintage Green Stompy's Main phase, precombat
Land: Ai(1)-Vintage Green Stompy played Forest (35)
Phase: Ai(1)-Vintage Green Stompy's Beginning of Combat Step
Phase: Ai(1)-Vintage Green Stompy's Declare Attackers Step
Phase: Ai(1)-Vintage Green Stompy's Declare Blockers Step
Phase: Ai(1)-Vintage Green Stompy's First Strike Damage Step
Phase: Ai(1)-Vintage Green Stompy's Combat Damage Step
Phase: Ai(1)-Vintage Green Stompy's End of Combat Step
Phase: Ai(1)-Vintage Green Stompy's Main phase, postcombat
Mana: Forest (20) - {T}: Add {G}.
Mana: Forest (22) - {T}: Add {G}.
Mana: Forest (18) - {T}: Add {G}.
Mana: Forest (25) - {T}: Add {G}.
Add To Stack: Ai(1)-Vintage Green Stompy cast Living Lands
Resolve Stack: Living Lands
Add To Stack: Ai(2)-Vintage Mono Blue activated Prodigal Sorcerer targeting [Forest (35)]
Damage: Prodigal Sorcerer (90) deals 1 damage to Forest (35).
Resolve Stack: Prodigal Sorcerer (90) - Prodigal Sorcerer (90) deals 1 damage to Forest (35).
Zone Change: Forest (35) was put into Graveyard from Battlefield.
Phase: Ai(1)-Vintage Green Stompy's End step
Phase: Ai(1)-Vintage Green Stompy's Cleanup step
Turn: Turn 15 (Ai(2)-Vintage Mono Blue)
Phase: Ai(2)-Vintage Mono Blue's Untap step
Phase: Ai(2)-Vintage Mono Blue's Upkeep step
Add To Stack: Ai(2)-Vintage Mono Blue activated Prodigal Sorcerer targeting [Forest (20)]
Damage: Prodigal Sorcerer (90) deals 1 damage to Forest (20).
Resolve Stack: Prodigal Sorcerer (90) - Prodigal Sorcerer (90) deals 1 damage to Forest (20).
Zone Change: Forest (20) was put into Graveyard from Battlefield.
Phase: Ai(2)-Vintage Mono Blue's Draw step
Phase: Ai(2)-Vintage Mono Blue's Main phase, precombat
Mana: Island (77) - {T}: Add {U}.
Mana: Island (69) - {T}: Add {U}.
Mana: Island (72) - {T}: Add {U}.
Mana: Island (74) - {T}: Add {U}.
Add To Stack: Ai(2)-Vintage Mono Blue cast Control Magic targeting [Forest (22)]
Resolve Stack: Control Magic (93) -  Attach to Forest (22)
Phase: Ai(2)-Vintage Mono Blue's Beginning of Combat Step
Phase: Ai(2)-Vintage Mono Blue's Declare Attackers Step
Combat: Ai(2)-Vintage Mono Blue assigned Air Elemental (116) and Air Elemental (105) to attack Ai(1)-Vintage Green Stompy.
Phase: Ai(2)-Vintage Mono Blue's Declare Blockers Step
Combat: Ai(1)-Vintage Green Stompy didn't block Air Elemental (116).
Ai(1)-Vintage Green Stompy didn't block Air Elemental (105).
Phase: Ai(2)-Vintage Mono Blue's First Strike Damage Step
Phase: Ai(2)-Vintage Mono Blue's Combat Damage Step
Damage: Air Elemental (116) deals 4 combat damage to Ai(1)-Vintage Green Stompy.
Damage: Air Elemental (105) deals 4 combat damage to Ai(1)-Vintage Green Stompy.
Life: Life: Ai(1)-Vintage Green Stompy 11 > 3
Phase: Ai(2)-Vintage Mono Blue's End of Combat Step
Phase: Ai(2)-Vintage Mono Blue's Main phase, postcombat
Phase: Ai(2)-Vintage Mono Blue's End step
Phase: Ai(2)-Vintage Mono Blue's Cleanup step
Turn: Turn 16 (Ai(1)-Vintage Green Stompy)
Phase: Ai(1)-Vintage Green Stompy's Untap step
Phase: Ai(1)-Vintage Green Stompy's Upkeep step
Phase: Ai(1)-Vintage Green Stompy's Draw step
Phase: Ai(1)-Vintage Green Stompy's Main phase, precombat
Phase: Ai(1)-Vintage Green Stompy's Beginning of Combat Step
Phase: Ai(1)-Vintage Green Stompy's Declare Attackers Step
Phase: Ai(1)-Vintage Green Stompy's Declare Blockers Step
Phase: Ai(1)-Vintage Green Stompy's First Strike Damage Step
Phase: Ai(1)-Vintage Green Stompy's Combat Damage Step
Phase: Ai(1)-Vintage Green Stompy's End of Combat Step
Phase: Ai(1)-Vintage Green Stompy's Main phase, postcombat
Land: Ai(1)-Vintage Green Stompy played Forest (17)
Phase: Ai(1)-Vintage Green Stompy's End step
Phase: Ai(1)-Vintage Green Stompy's Cleanup step
Turn: Turn 17 (Ai(2)-Vintage Mono Blue)
Phase: Ai(2)-Vintage Mono Blue's Untap step
Phase: Ai(2)-Vintage Mono Blue's Upkeep step
Add To Stack: Ai(2)-Vintage Mono Blue activated Prodigal Sorcerer targeting [Ai(1)-Vintage Green Stompy]
Damage: Prodigal Sorcerer (90) deals 1 non-combat damage to Ai(1)-Vintage Green Stompy.
Life: Life: Ai(1)-Vintage Green Stompy 3 > 2
Resolve Stack: Prodigal Sorcerer (90) - Prodigal Sorcerer (90) deals 1 damage to Ai(1)-Vintage Green Stompy.
Phase: Ai(2)-Vintage Mono Blue's Draw step
Phase: Ai(2)-Vintage Mono Blue's Main phase, precombat
Mana: Island (77) - {T}: Add {U}.
Mana: Island (69) - {T}: Add {U}.
Mana: Island (72) - {T}: Add {U}.
Mana: Island (74) - {T}: Add {U}.
Add To Stack: Ai(2)-Vintage Mono Blue cast Control Magic targeting [Forest (18)]
Resolve Stack: Control Magic (94) -  Attach to Forest (18)
Phase: Ai(2)-Vintage Mono Blue's Beginning of Combat Step
Phase: Ai(2)-Vintage Mono Blue's Declare Attackers Step
Combat: Ai(2)-Vintage Mono Blue assigned Air Elemental (116), Air Elemental (105) and Forest (22) to attack Ai(1)-Vintage Green Stompy.
Phase: Ai(2)-Vintage Mono Blue's Declare Blockers Step
Combat: Ai(1)-Vintage Green Stompy didn't block Air Elemental (116).
Ai(1)-Vintage Green Stompy didn't block Air Elemental (105).
Ai(1)-Vintage Green Stompy assigned Forest (25) to block Forest (22).
Phase: Ai(2)-Vintage Mono Blue's First Strike Damage Step
Phase: Ai(2)-Vintage Mono Blue's Combat Damage Step
Damage: Air Elemental (116) deals 4 combat damage to Ai(1)-Vintage Green Stompy.
Damage: Air Elemental (105) deals 4 combat damage to Ai(1)-Vintage Green Stompy.
Damage: Forest (22) deals 1 damage to Forest (25).
Damage: Forest (25) deals 1 damage to Forest (22).
Life: Life: Ai(1)-Vintage Green Stompy 2 > -6
Player Control: Ai(1)-Vintage Green Stompy has restored control over themself
Player Control: Ai(2)-Vintage Mono Blue has restored control over themself
Game Outcome: Turn 9
Game Outcome: Ai(1)-Vintage Green Stompy has lost because life total reached 0
Game Outcome: Ai(2)-Vintage Mono Blue has won because all opponents have lost
Match Result: Ai(1)-Vintage Green Stompy: 1 Ai(2)-Vintage Mono Blue: 4 

Game Result: Game 5 ended in 906 ms. Ai(2)-Vintage Mono Blue has won!