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Win against Vintage Green Stompy

Vintage Mono Blue vs. Vintage Green Stompy

Rating change 0 Aug 25, 2026 · 04:34 UTC
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Correcting zone for Cockatrice (5)
Correcting zone for Force of Nature (49)
Mulligan: Ai(1)-Vintage Green Stompy has kept a hand of 7 cards
Mulligan: Ai(2)-Vintage Mono Blue has kept a hand of 7 cards
Turn: Turn 1 (Ai(1)-Vintage Green Stompy)
Phase: Ai(1)-Vintage Green Stompy's Untap step
Phase: Ai(1)-Vintage Green Stompy's Upkeep step
Phase: Ai(1)-Vintage Green Stompy's Draw step
Phase: Ai(1)-Vintage Green Stompy's Main phase, precombat
Land: Ai(1)-Vintage Green Stompy played Forest (16)
Add To Stack: Ai(1)-Vintage Green Stompy cast Mox Emerald
Resolve Stack: Mox Emerald
Phase: Ai(1)-Vintage Green Stompy's Beginning of Combat Step
Phase: Ai(1)-Vintage Green Stompy's Declare Attackers Step
Phase: Ai(1)-Vintage Green Stompy's Declare Blockers Step
Phase: Ai(1)-Vintage Green Stompy's First Strike Damage Step
Phase: Ai(1)-Vintage Green Stompy's Combat Damage Step
Phase: Ai(1)-Vintage Green Stompy's End of Combat Step
Phase: Ai(1)-Vintage Green Stompy's Main phase, postcombat
Mana: Forest (16) - {T}: Add {G}.
Mana: Mox Emerald (13) - {T}: Add {G}.
Add To Stack: Ai(1)-Vintage Green Stompy cast Elvish Archers
Resolve Stack: Elvish Archers - Creature 2 / 1
Phase: Ai(1)-Vintage Green Stompy's End step
Phase: Ai(1)-Vintage Green Stompy's Cleanup step
Turn: Turn 2 (Ai(2)-Vintage Mono Blue)
Phase: Ai(2)-Vintage Mono Blue's Untap step
Phase: Ai(2)-Vintage Mono Blue's Upkeep step
Phase: Ai(2)-Vintage Mono Blue's Draw step
Phase: Ai(2)-Vintage Mono Blue's Main phase, precombat
Land: Ai(2)-Vintage Mono Blue played Island (83)
Phase: Ai(2)-Vintage Mono Blue's Beginning of Combat Step
Phase: Ai(2)-Vintage Mono Blue's Declare Attackers Step
Phase: Ai(2)-Vintage Mono Blue's Declare Blockers Step
Phase: Ai(2)-Vintage Mono Blue's First Strike Damage Step
Phase: Ai(2)-Vintage Mono Blue's Combat Damage Step
Phase: Ai(2)-Vintage Mono Blue's End of Combat Step
Phase: Ai(2)-Vintage Mono Blue's Main phase, postcombat
Phase: Ai(2)-Vintage Mono Blue's End step
Phase: Ai(2)-Vintage Mono Blue's Cleanup step
Turn: Turn 3 (Ai(1)-Vintage Green Stompy)
Phase: Ai(1)-Vintage Green Stompy's Untap step
Phase: Ai(1)-Vintage Green Stompy's Upkeep step
Phase: Ai(1)-Vintage Green Stompy's Draw step
Phase: Ai(1)-Vintage Green Stompy's Main phase, precombat
Land: Ai(1)-Vintage Green Stompy played Forest (21)
Phase: Ai(1)-Vintage Green Stompy's Beginning of Combat Step
Phase: Ai(1)-Vintage Green Stompy's Declare Attackers Step
Combat: Ai(1)-Vintage Green Stompy assigned Elvish Archers (59) to attack Ai(2)-Vintage Mono Blue.
Phase: Ai(1)-Vintage Green Stompy's Declare Blockers Step
Combat: Ai(2)-Vintage Mono Blue didn't block Elvish Archers (59).
Phase: Ai(1)-Vintage Green Stompy's First Strike Damage Step
Damage: Elvish Archers (59) deals 2 combat damage to Ai(2)-Vintage Mono Blue.
Life: Life: Ai(2)-Vintage Mono Blue 20 > 18
Phase: Ai(1)-Vintage Green Stompy's Combat Damage Step
Phase: Ai(1)-Vintage Green Stompy's End of Combat Step
Phase: Ai(1)-Vintage Green Stompy's Main phase, postcombat
Mana: Forest (16) - {T}: Add {G}.
Add To Stack: Ai(1)-Vintage Green Stompy cast Birds of Paradise
Resolve Stack: Birds of Paradise - Creature 0 / 1
Mana: Mox Emerald (13) - {T}: Add {G}.
Add To Stack: Ai(1)-Vintage Green Stompy cast Birds of Paradise
Resolve Stack: Birds of Paradise - Creature 0 / 1
Phase: Ai(1)-Vintage Green Stompy's End step
Phase: Ai(1)-Vintage Green Stompy's Cleanup step
Turn: Turn 4 (Ai(2)-Vintage Mono Blue)
Phase: Ai(2)-Vintage Mono Blue's Untap step
Phase: Ai(2)-Vintage Mono Blue's Upkeep step
Phase: Ai(2)-Vintage Mono Blue's Draw step
Phase: Ai(2)-Vintage Mono Blue's Main phase, precombat
Land: Ai(2)-Vintage Mono Blue played Island (71)
Add To Stack: Ai(2)-Vintage Mono Blue cast Black Lotus
Resolve Stack: Black Lotus
Phase: Ai(2)-Vintage Mono Blue's Beginning of Combat Step
Phase: Ai(2)-Vintage Mono Blue's Declare Attackers Step
Phase: Ai(2)-Vintage Mono Blue's Declare Blockers Step
Phase: Ai(2)-Vintage Mono Blue's First Strike Damage Step
Phase: Ai(2)-Vintage Mono Blue's Combat Damage Step
Phase: Ai(2)-Vintage Mono Blue's End of Combat Step
Phase: Ai(2)-Vintage Mono Blue's Main phase, postcombat
Zone Change: Black Lotus (62) was put into Graveyard from Battlefield.
Mana: Black Lotus (62) - {T}, Sacrifice Black Lotus: Add three mana of any one color.
Mana: Island (83) - {T}: Add {U}.
Add To Stack: Ai(2)-Vintage Mono Blue cast Phantom Monster
Resolve Stack: Phantom Monster - Creature 3 / 3
Phase: Ai(2)-Vintage Mono Blue's End step
Phase: Ai(2)-Vintage Mono Blue's Cleanup step
Turn: Turn 5 (Ai(1)-Vintage Green Stompy)
Phase: Ai(1)-Vintage Green Stompy's Untap step
Phase: Ai(1)-Vintage Green Stompy's Upkeep step
Phase: Ai(1)-Vintage Green Stompy's Draw step
Phase: Ai(1)-Vintage Green Stompy's Main phase, precombat
Phase: Ai(1)-Vintage Green Stompy's Beginning of Combat Step
Phase: Ai(1)-Vintage Green Stompy's Declare Attackers Step
Combat: Ai(1)-Vintage Green Stompy assigned Elvish Archers (59) to attack Ai(2)-Vintage Mono Blue.
Phase: Ai(1)-Vintage Green Stompy's Declare Blockers Step
Combat: Ai(2)-Vintage Mono Blue assigned Phantom Monster (99) to block Elvish Archers (59).
Mana: Forest (16) - {T}: Add {G}.
Add To Stack: Ai(1)-Vintage Green Stompy cast Giant Growth targeting [Elvish Archers (59)]
Resolve Stack: Giant Growth (12) - Elvish Archers (59) gets +3/+3  until end of turn.
Phase: Ai(1)-Vintage Green Stompy's First Strike Damage Step
Damage: Elvish Archers (59) deals 5 damage to Phantom Monster (99).
Zone Change: Phantom Monster (99) was put into Graveyard from Battlefield.
Phase: Ai(1)-Vintage Green Stompy's Combat Damage Step
Phase: Ai(1)-Vintage Green Stompy's End of Combat Step
Phase: Ai(1)-Vintage Green Stompy's Main phase, postcombat
Phase: Ai(1)-Vintage Green Stompy's End step
Phase: Ai(1)-Vintage Green Stompy's Cleanup step
Turn: Turn 6 (Ai(2)-Vintage Mono Blue)
Phase: Ai(2)-Vintage Mono Blue's Untap step
Phase: Ai(2)-Vintage Mono Blue's Upkeep step
Phase: Ai(2)-Vintage Mono Blue's Draw step
Phase: Ai(2)-Vintage Mono Blue's Main phase, precombat
Land: Ai(2)-Vintage Mono Blue played Island (77)
Phase: Ai(2)-Vintage Mono Blue's Beginning of Combat Step
Phase: Ai(2)-Vintage Mono Blue's Declare Attackers Step
Phase: Ai(2)-Vintage Mono Blue's Declare Blockers Step
Phase: Ai(2)-Vintage Mono Blue's First Strike Damage Step
Phase: Ai(2)-Vintage Mono Blue's Combat Damage Step
Phase: Ai(2)-Vintage Mono Blue's End of Combat Step
Phase: Ai(2)-Vintage Mono Blue's Main phase, postcombat
Mana: Island (83) - {T}: Add {U}.
Mana: Island (71) - {T}: Add {U}.
Mana: Island (77) - {T}: Add {U}.
Add To Stack: Ai(2)-Vintage Mono Blue cast Wall of Air
Resolve Stack: Wall of Air - Creature 1 / 5
Phase: Ai(2)-Vintage Mono Blue's End step
Phase: Ai(2)-Vintage Mono Blue's Cleanup step
Turn: Turn 7 (Ai(1)-Vintage Green Stompy)
Phase: Ai(1)-Vintage Green Stompy's Untap step
Phase: Ai(1)-Vintage Green Stompy's Upkeep step
Phase: Ai(1)-Vintage Green Stompy's Draw step
Phase: Ai(1)-Vintage Green Stompy's Main phase, precombat
Phase: Ai(1)-Vintage Green Stompy's Beginning of Combat Step
Phase: Ai(1)-Vintage Green Stompy's Declare Attackers Step
Phase: Ai(1)-Vintage Green Stompy's Declare Blockers Step
Phase: Ai(1)-Vintage Green Stompy's First Strike Damage Step
Phase: Ai(1)-Vintage Green Stompy's Combat Damage Step
Phase: Ai(1)-Vintage Green Stompy's End of Combat Step
Phase: Ai(1)-Vintage Green Stompy's Main phase, postcombat
Mana: Forest (16) - {T}: Add {G}.
Mana: Mox Emerald (13) - {T}: Add {G}.
Mana: Forest (21) - {T}: Add {G}.
Mana: Birds of Paradise (39) - {T}: Add one mana of any color.
Mana: Birds of Paradise (38) - {T}: Add one mana of any color.
Add To Stack: Ai(1)-Vintage Green Stompy cast Cockatrice
Resolve Stack: Cockatrice - Creature 2 / 4
Phase: Ai(1)-Vintage Green Stompy's End step
Phase: Ai(1)-Vintage Green Stompy's Cleanup step
Turn: Turn 8 (Ai(2)-Vintage Mono Blue)
Phase: Ai(2)-Vintage Mono Blue's Untap step
Phase: Ai(2)-Vintage Mono Blue's Upkeep step
Phase: Ai(2)-Vintage Mono Blue's Draw step
Phase: Ai(2)-Vintage Mono Blue's Main phase, precombat
Land: Ai(2)-Vintage Mono Blue played Island (74)
Mana: Island (83) - {T}: Add {U}.
Mana: Island (71) - {T}: Add {U}.
Mana: Island (77) - {T}: Add {U}.
Mana: Island (74) - {T}: Add {U}.
Add To Stack: Ai(2)-Vintage Mono Blue cast Control Magic targeting [Cockatrice (5)]
Resolve Stack: Control Magic (91) -  Attach to Cockatrice (5)
Phase: Ai(2)-Vintage Mono Blue's Beginning of Combat Step
Phase: Ai(2)-Vintage Mono Blue's Declare Attackers Step
Phase: Ai(2)-Vintage Mono Blue's Declare Blockers Step
Phase: Ai(2)-Vintage Mono Blue's First Strike Damage Step
Phase: Ai(2)-Vintage Mono Blue's Combat Damage Step
Phase: Ai(2)-Vintage Mono Blue's End of Combat Step
Phase: Ai(2)-Vintage Mono Blue's Main phase, postcombat
Phase: Ai(2)-Vintage Mono Blue's End step
Phase: Ai(2)-Vintage Mono Blue's Cleanup step
Turn: Turn 9 (Ai(1)-Vintage Green Stompy)
Phase: Ai(1)-Vintage Green Stompy's Untap step
Phase: Ai(1)-Vintage Green Stompy's Upkeep step
Phase: Ai(1)-Vintage Green Stompy's Draw step
Phase: Ai(1)-Vintage Green Stompy's Main phase, precombat
Phase: Ai(1)-Vintage Green Stompy's Beginning of Combat Step
Phase: Ai(1)-Vintage Green Stompy's Declare Attackers Step
Phase: Ai(1)-Vintage Green Stompy's Declare Blockers Step
Phase: Ai(1)-Vintage Green Stompy's First Strike Damage Step
Phase: Ai(1)-Vintage Green Stompy's Combat Damage Step
Phase: Ai(1)-Vintage Green Stompy's End of Combat Step
Phase: Ai(1)-Vintage Green Stompy's Main phase, postcombat
Phase: Ai(1)-Vintage Green Stompy's End step
Phase: Ai(1)-Vintage Green Stompy's Cleanup step
Turn: Turn 10 (Ai(2)-Vintage Mono Blue)
Phase: Ai(2)-Vintage Mono Blue's Untap step
Phase: Ai(2)-Vintage Mono Blue's Upkeep step
Phase: Ai(2)-Vintage Mono Blue's Draw step
Phase: Ai(2)-Vintage Mono Blue's Main phase, precombat
Land: Ai(2)-Vintage Mono Blue played Island (82)
Phase: Ai(2)-Vintage Mono Blue's Beginning of Combat Step
Phase: Ai(2)-Vintage Mono Blue's Declare Attackers Step
Combat: Ai(2)-Vintage Mono Blue assigned Cockatrice (5) to attack Ai(1)-Vintage Green Stompy.
Phase: Ai(2)-Vintage Mono Blue's Declare Blockers Step
Combat: Ai(1)-Vintage Green Stompy didn't block Cockatrice (5).
Phase: Ai(2)-Vintage Mono Blue's First Strike Damage Step
Phase: Ai(2)-Vintage Mono Blue's Combat Damage Step
Damage: Cockatrice (5) deals 2 combat damage to Ai(1)-Vintage Green Stompy.
Life: Life: Ai(1)-Vintage Green Stompy 20 > 18
Phase: Ai(2)-Vintage Mono Blue's End of Combat Step
Phase: Ai(2)-Vintage Mono Blue's Main phase, postcombat
Mana: Island (83) - {T}: Add {U}.
Mana: Island (71) - {T}: Add {U}.
Mana: Island (77) - {T}: Add {U}.
Add To Stack: Ai(2)-Vintage Mono Blue cast Prodigal Sorcerer
Resolve Stack: Prodigal Sorcerer - Creature 1 / 1
Phase: Ai(2)-Vintage Mono Blue's End step
Phase: Ai(2)-Vintage Mono Blue's Cleanup step
Turn: Turn 11 (Ai(1)-Vintage Green Stompy)
Phase: Ai(1)-Vintage Green Stompy's Untap step
Phase: Ai(1)-Vintage Green Stompy's Upkeep step
Phase: Ai(1)-Vintage Green Stompy's Draw step
Phase: Ai(1)-Vintage Green Stompy's Main phase, precombat
Land: Ai(1)-Vintage Green Stompy played Forest (18)
Phase: Ai(1)-Vintage Green Stompy's Beginning of Combat Step
Phase: Ai(1)-Vintage Green Stompy's Declare Attackers Step
Phase: Ai(1)-Vintage Green Stompy's Declare Blockers Step
Phase: Ai(1)-Vintage Green Stompy's First Strike Damage Step
Phase: Ai(1)-Vintage Green Stompy's Combat Damage Step
Phase: Ai(1)-Vintage Green Stompy's End of Combat Step
Phase: Ai(1)-Vintage Green Stompy's Main phase, postcombat
Mana: Forest (16) - {T}: Add {G}.
Mana: Mox Emerald (13) - {T}: Add {G}.
Mana: Forest (21) - {T}: Add {G}.
Mana: Forest (18) - {T}: Add {G}.
Mana: Birds of Paradise (39) - {T}: Add one mana of any color.
Mana: Birds of Paradise (38) - {T}: Add one mana of any color.
Add To Stack: Ai(1)-Vintage Green Stompy cast Force of Nature
Resolve Stack: Force of Nature - Creature 8 / 8
Phase: Ai(1)-Vintage Green Stompy's End step
Phase: Ai(1)-Vintage Green Stompy's Cleanup step
Turn: Turn 12 (Ai(2)-Vintage Mono Blue)
Phase: Ai(2)-Vintage Mono Blue's Untap step
Phase: Ai(2)-Vintage Mono Blue's Upkeep step
Add To Stack: Ai(2)-Vintage Mono Blue activated Prodigal Sorcerer targeting [Elvish Archers (59)]
Damage: Prodigal Sorcerer (90) deals 1 damage to Elvish Archers (59).
Resolve Stack: Prodigal Sorcerer (90) - Prodigal Sorcerer (90) deals 1 damage to Elvish Archers (59).
Zone Change: Elvish Archers (59) was put into Graveyard from Battlefield.
Phase: Ai(2)-Vintage Mono Blue's Draw step
Phase: Ai(2)-Vintage Mono Blue's Main phase, precombat
Phase: Ai(2)-Vintage Mono Blue's Beginning of Combat Step
Phase: Ai(2)-Vintage Mono Blue's Declare Attackers Step
Combat: Ai(2)-Vintage Mono Blue assigned Cockatrice (5) to attack Ai(1)-Vintage Green Stompy.
Phase: Ai(2)-Vintage Mono Blue's Declare Blockers Step
Combat: Ai(1)-Vintage Green Stompy didn't block Cockatrice (5).
Phase: Ai(2)-Vintage Mono Blue's First Strike Damage Step
Phase: Ai(2)-Vintage Mono Blue's Combat Damage Step
Damage: Cockatrice (5) deals 2 combat damage to Ai(1)-Vintage Green Stompy.
Life: Life: Ai(1)-Vintage Green Stompy 18 > 16
Phase: Ai(2)-Vintage Mono Blue's End of Combat Step
Phase: Ai(2)-Vintage Mono Blue's Main phase, postcombat
Mana: Island (83) - {T}: Add {U}.
Mana: Island (71) - {T}: Add {U}.
Mana: Island (77) - {T}: Add {U}.
Mana: Island (74) - {T}: Add {U}.
Add To Stack: Ai(2)-Vintage Mono Blue cast Phantom Monster
Resolve Stack: Phantom Monster - Creature 3 / 3
Phase: Ai(2)-Vintage Mono Blue's End step
Phase: Ai(2)-Vintage Mono Blue's Cleanup step
Turn: Turn 13 (Ai(1)-Vintage Green Stompy)
Phase: Ai(1)-Vintage Green Stompy's Untap step
Phase: Ai(1)-Vintage Green Stompy's Upkeep step
Add To Stack: Ai(1)-Vintage Green Stompy triggered Force of Nature
Mana: Forest (16) - {T}: Add {G}.
Mana: Mox Emerald (13) - {T}: Add {G}.
Mana: Forest (21) - {T}: Add {G}.
Mana: Forest (18) - {T}: Add {G}.
Resolve Stack: At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}. [Phase: Ai(1)-Vintage Green Stompy]
Phase: Ai(1)-Vintage Green Stompy's Draw step
Phase: Ai(1)-Vintage Green Stompy's Main phase, precombat
Land: Ai(1)-Vintage Green Stompy played Forest (15)
Phase: Ai(1)-Vintage Green Stompy's Beginning of Combat Step
Phase: Ai(1)-Vintage Green Stompy's Declare Attackers Step
Combat: Ai(1)-Vintage Green Stompy assigned Force of Nature (49) to attack Ai(2)-Vintage Mono Blue.
Phase: Ai(1)-Vintage Green Stompy's Declare Blockers Step
Combat: Ai(2)-Vintage Mono Blue didn't block Force of Nature (49).
Phase: Ai(1)-Vintage Green Stompy's First Strike Damage Step
Phase: Ai(1)-Vintage Green Stompy's Combat Damage Step
Damage: Force of Nature (49) deals 8 combat damage to Ai(2)-Vintage Mono Blue.
Life: Life: Ai(2)-Vintage Mono Blue 18 > 10
Phase: Ai(1)-Vintage Green Stompy's End of Combat Step
Phase: Ai(1)-Vintage Green Stompy's Main phase, postcombat
Phase: Ai(1)-Vintage Green Stompy's End step
Phase: Ai(1)-Vintage Green Stompy's Cleanup step
Turn: Turn 14 (Ai(2)-Vintage Mono Blue)
Phase: Ai(2)-Vintage Mono Blue's Untap step
Phase: Ai(2)-Vintage Mono Blue's Upkeep step
Add To Stack: Ai(2)-Vintage Mono Blue activated Prodigal Sorcerer targeting [Birds of Paradise (38)]
Damage: Prodigal Sorcerer (90) deals 1 damage to Birds of Paradise (38).
Resolve Stack: Prodigal Sorcerer (90) - Prodigal Sorcerer (90) deals 1 damage to Birds of Paradise (38).
Zone Change: Birds of Paradise (38) was put into Graveyard from Battlefield.
Phase: Ai(2)-Vintage Mono Blue's Draw step
Phase: Ai(2)-Vintage Mono Blue's Main phase, precombat
Phase: Ai(2)-Vintage Mono Blue's Beginning of Combat Step
Phase: Ai(2)-Vintage Mono Blue's Declare Attackers Step
Combat: Ai(2)-Vintage Mono Blue assigned Phantom Monster (98) and Cockatrice (5) to attack Ai(1)-Vintage Green Stompy.
Phase: Ai(2)-Vintage Mono Blue's Declare Blockers Step
Combat: Ai(1)-Vintage Green Stompy didn't block Phantom Monster (98).
Ai(1)-Vintage Green Stompy didn't block Cockatrice (5).
Phase: Ai(2)-Vintage Mono Blue's First Strike Damage Step
Phase: Ai(2)-Vintage Mono Blue's Combat Damage Step
Damage: Phantom Monster (98) deals 3 combat damage to Ai(1)-Vintage Green Stompy.
Damage: Cockatrice (5) deals 2 combat damage to Ai(1)-Vintage Green Stompy.
Life: Life: Ai(1)-Vintage Green Stompy 16 > 11
Phase: Ai(2)-Vintage Mono Blue's End of Combat Step
Phase: Ai(2)-Vintage Mono Blue's Main phase, postcombat
Mana: Island (83) - {T}: Add {U}.
Mana: Island (71) - {T}: Add {U}.
Mana: Island (77) - {T}: Add {U}.
Mana: Island (74) - {T}: Add {U}.
Add To Stack: Ai(2)-Vintage Mono Blue cast Clone
Replacement Effect: You may have Force of Nature enter as a copy of any creature on the battlefield.
Resolve Stack: Clone - Creature 0 / 0
Phase: Ai(2)-Vintage Mono Blue's End step
Phase: Ai(2)-Vintage Mono Blue's Cleanup step
Turn: Turn 15 (Ai(1)-Vintage Green Stompy)
Phase: Ai(1)-Vintage Green Stompy's Untap step
Phase: Ai(1)-Vintage Green Stompy's Upkeep step
Add To Stack: Ai(1)-Vintage Green Stompy triggered Force of Nature
Mana: Forest (16) - {T}: Add {G}.
Mana: Mox Emerald (13) - {T}: Add {G}.
Mana: Forest (21) - {T}: Add {G}.
Mana: Forest (18) - {T}: Add {G}.
Resolve Stack: At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}. [Phase: Ai(1)-Vintage Green Stompy]
Phase: Ai(1)-Vintage Green Stompy's Draw step
Phase: Ai(1)-Vintage Green Stompy's Main phase, precombat
Phase: Ai(1)-Vintage Green Stompy's Beginning of Combat Step
Phase: Ai(1)-Vintage Green Stompy's Declare Attackers Step
Phase: Ai(1)-Vintage Green Stompy's Declare Blockers Step
Phase: Ai(1)-Vintage Green Stompy's First Strike Damage Step
Phase: Ai(1)-Vintage Green Stompy's Combat Damage Step
Phase: Ai(1)-Vintage Green Stompy's End of Combat Step
Phase: Ai(1)-Vintage Green Stompy's Main phase, postcombat
Phase: Ai(1)-Vintage Green Stompy's End step
Phase: Ai(1)-Vintage Green Stompy's Cleanup step
Turn: Turn 16 (Ai(2)-Vintage Mono Blue)
Phase: Ai(2)-Vintage Mono Blue's Untap step
Phase: Ai(2)-Vintage Mono Blue's Upkeep step
Add To Stack: Ai(2)-Vintage Mono Blue triggered Force of Nature
Damage: Force of Nature (102) deals 8 non-combat damage to Ai(2)-Vintage Mono Blue.
Life: Life: Ai(2)-Vintage Mono Blue 10 > 2
Resolve Stack: At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}. [Phase: Ai(2)-Vintage Mono Blue]
Add To Stack: Ai(2)-Vintage Mono Blue activated Prodigal Sorcerer targeting [Birds of Paradise (39)]
Damage: Prodigal Sorcerer (90) deals 1 damage to Birds of Paradise (39).
Resolve Stack: Prodigal Sorcerer (90) - Prodigal Sorcerer (90) deals 1 damage to Birds of Paradise (39).
Zone Change: Birds of Paradise (39) was put into Graveyard from Battlefield.
Phase: Ai(2)-Vintage Mono Blue's Draw step
Phase: Ai(2)-Vintage Mono Blue's Main phase, precombat
Mana: Island (83) - {T}: Add {U}.
Mana: Island (71) - {T}: Add {U}.
Mana: Island (77) - {T}: Add {U}.
Mana: Island (74) - {T}: Add {U}.
Add To Stack: Ai(2)-Vintage Mono Blue cast Control Magic targeting [Force of Nature (49)]
Resolve Stack: Control Magic (92) -  Attach to Force of Nature (49)
Phase: Ai(2)-Vintage Mono Blue's Beginning of Combat Step
Phase: Ai(2)-Vintage Mono Blue's Declare Attackers Step
Combat: Ai(2)-Vintage Mono Blue assigned Force of Nature (102), Phantom Monster (98) and Cockatrice (5) to attack Ai(1)-Vintage Green Stompy.
Phase: Ai(2)-Vintage Mono Blue's Declare Blockers Step
Combat: Ai(1)-Vintage Green Stompy didn't block Force of Nature (102).
Ai(1)-Vintage Green Stompy didn't block Phantom Monster (98).
Ai(1)-Vintage Green Stompy didn't block Cockatrice (5).
Phase: Ai(2)-Vintage Mono Blue's First Strike Damage Step
Phase: Ai(2)-Vintage Mono Blue's Combat Damage Step
Damage: Force of Nature (102) deals 8 combat damage to Ai(1)-Vintage Green Stompy.
Damage: Phantom Monster (98) deals 3 combat damage to Ai(1)-Vintage Green Stompy.
Damage: Cockatrice (5) deals 2 combat damage to Ai(1)-Vintage Green Stompy.
Life: Life: Ai(1)-Vintage Green Stompy 11 > -2
Player Control: Ai(1)-Vintage Green Stompy has restored control over themself
Player Control: Ai(2)-Vintage Mono Blue has restored control over themself
Game Outcome: Turn 8
Game Outcome: Ai(1)-Vintage Green Stompy has lost because life total reached 0
Game Outcome: Ai(2)-Vintage Mono Blue has won because all opponents have lost
Match Result: Ai(1)-Vintage Green Stompy: 0 Ai(2)-Vintage Mono Blue: 2 

Game Result: Game 2 ended in 1679 ms. Ai(2)-Vintage Mono Blue has won!