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Win against Vintage Mono Red

Vintage Green Stompy vs. Vintage Mono Red

Rating change 0 Aug 25, 2026 · 04:33 UTC
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Mana Flare Did not have activator set in SpellAbilityRestriction.canPlay()
Mulligan: Ai(1)-Vintage Green Stompy has mulliganed down to 6 cards.
Mulligan: Ai(1)-Vintage Green Stompy has mulliganed down to 5 cards.
Mulligan: Ai(2)-Vintage Mono Red has kept a hand of 7 cards
Mulligan: Ai(1)-Vintage Green Stompy has kept a hand of 5 cards
Turn: Turn 1 (Ai(2)-Vintage Mono Red)
Phase: Ai(2)-Vintage Mono Red's Untap step
Phase: Ai(2)-Vintage Mono Red's Upkeep step
Phase: Ai(2)-Vintage Mono Red's Draw step
Phase: Ai(2)-Vintage Mono Red's Main phase, precombat
Land: Ai(2)-Vintage Mono Red played Mountain (78)
Phase: Ai(2)-Vintage Mono Red's Beginning of Combat Step
Phase: Ai(2)-Vintage Mono Red's Declare Attackers Step
Phase: Ai(2)-Vintage Mono Red's Declare Blockers Step
Phase: Ai(2)-Vintage Mono Red's First Strike Damage Step
Phase: Ai(2)-Vintage Mono Red's Combat Damage Step
Phase: Ai(2)-Vintage Mono Red's End of Combat Step
Phase: Ai(2)-Vintage Mono Red's Main phase, postcombat
Phase: Ai(2)-Vintage Mono Red's End step
Phase: Ai(2)-Vintage Mono Red's Cleanup step
Turn: Turn 2 (Ai(1)-Vintage Green Stompy)
Phase: Ai(1)-Vintage Green Stompy's Untap step
Phase: Ai(1)-Vintage Green Stompy's Upkeep step
Phase: Ai(1)-Vintage Green Stompy's Draw step
Phase: Ai(1)-Vintage Green Stompy's Main phase, precombat
Land: Ai(1)-Vintage Green Stompy played Forest (18)
Phase: Ai(1)-Vintage Green Stompy's Beginning of Combat Step
Phase: Ai(1)-Vintage Green Stompy's Declare Attackers Step
Phase: Ai(1)-Vintage Green Stompy's Declare Blockers Step
Phase: Ai(1)-Vintage Green Stompy's First Strike Damage Step
Phase: Ai(1)-Vintage Green Stompy's Combat Damage Step
Phase: Ai(1)-Vintage Green Stompy's End of Combat Step
Phase: Ai(1)-Vintage Green Stompy's Main phase, postcombat
Mana: Forest (18) - {T}: Add {G}.
Add To Stack: Ai(1)-Vintage Green Stompy cast Birds of Paradise
Resolve Stack: Birds of Paradise - Creature 0 / 1
Phase: Ai(1)-Vintage Green Stompy's End step
Phase: Ai(1)-Vintage Green Stompy's Cleanup step
Turn: Turn 3 (Ai(2)-Vintage Mono Red)
Phase: Ai(2)-Vintage Mono Red's Untap step
Phase: Ai(2)-Vintage Mono Red's Upkeep step
Phase: Ai(2)-Vintage Mono Red's Draw step
Phase: Ai(2)-Vintage Mono Red's Main phase, precombat
Land: Ai(2)-Vintage Mono Red played Mountain (77)
Phase: Ai(2)-Vintage Mono Red's Beginning of Combat Step
Phase: Ai(2)-Vintage Mono Red's Declare Attackers Step
Phase: Ai(2)-Vintage Mono Red's Declare Blockers Step
Phase: Ai(2)-Vintage Mono Red's First Strike Damage Step
Phase: Ai(2)-Vintage Mono Red's Combat Damage Step
Phase: Ai(2)-Vintage Mono Red's End of Combat Step
Phase: Ai(2)-Vintage Mono Red's Main phase, postcombat
Mana: Mountain (78) - {T}: Add {R}.
Mana: Mountain (77) - {T}: Add {R}.
Add To Stack: Ai(2)-Vintage Mono Red cast Howling Mine
Resolve Stack: Howling Mine
Phase: Ai(2)-Vintage Mono Red's End step
Phase: Ai(2)-Vintage Mono Red's Cleanup step
Turn: Turn 4 (Ai(1)-Vintage Green Stompy)
Phase: Ai(1)-Vintage Green Stompy's Untap step
Phase: Ai(1)-Vintage Green Stompy's Upkeep step
Phase: Ai(1)-Vintage Green Stompy's Draw step
Add To Stack: Ai(2)-Vintage Mono Red triggered Howling Mine
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(1)-Vintage Green Stompy]
Phase: Ai(1)-Vintage Green Stompy's Main phase, precombat
Add To Stack: Ai(1)-Vintage Green Stompy cast Black Lotus
Resolve Stack: Black Lotus
Land: Ai(1)-Vintage Green Stompy played Forest (25)
Phase: Ai(1)-Vintage Green Stompy's Beginning of Combat Step
Phase: Ai(1)-Vintage Green Stompy's Declare Attackers Step
Phase: Ai(1)-Vintage Green Stompy's Declare Blockers Step
Phase: Ai(1)-Vintage Green Stompy's First Strike Damage Step
Phase: Ai(1)-Vintage Green Stompy's Combat Damage Step
Phase: Ai(1)-Vintage Green Stompy's End of Combat Step
Phase: Ai(1)-Vintage Green Stompy's Main phase, postcombat
Mana: Forest (18) - {T}: Add {G}.
Mana: Forest (25) - {T}: Add {G}.
Add To Stack: Ai(1)-Vintage Green Stompy cast Elvish Archers
Resolve Stack: Elvish Archers - Creature 2 / 1
Phase: Ai(1)-Vintage Green Stompy's End step
Phase: Ai(1)-Vintage Green Stompy's Cleanup step
Turn: Turn 5 (Ai(2)-Vintage Mono Red)
Phase: Ai(2)-Vintage Mono Red's Untap step
Phase: Ai(2)-Vintage Mono Red's Upkeep step
Phase: Ai(2)-Vintage Mono Red's Draw step
Add To Stack: Ai(2)-Vintage Mono Red triggered Howling Mine
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(2)-Vintage Mono Red]
Phase: Ai(2)-Vintage Mono Red's Main phase, precombat
Land: Ai(2)-Vintage Mono Red played Mountain (80)
Phase: Ai(2)-Vintage Mono Red's Beginning of Combat Step
Phase: Ai(2)-Vintage Mono Red's Declare Attackers Step
Phase: Ai(2)-Vintage Mono Red's Declare Blockers Step
Phase: Ai(2)-Vintage Mono Red's First Strike Damage Step
Phase: Ai(2)-Vintage Mono Red's Combat Damage Step
Phase: Ai(2)-Vintage Mono Red's End of Combat Step
Phase: Ai(2)-Vintage Mono Red's Main phase, postcombat
Mana: Mountain (78) - {T}: Add {R}.
Mana: Mountain (77) - {T}: Add {R}.
Mana: Mountain (80) - {T}: Add {R}.
Add To Stack: Ai(2)-Vintage Mono Red cast Mana Flare
Resolve Stack: Mana Flare
Phase: Ai(2)-Vintage Mono Red's End step
Phase: Ai(2)-Vintage Mono Red's Cleanup step
Turn: Turn 6 (Ai(1)-Vintage Green Stompy)
Phase: Ai(1)-Vintage Green Stompy's Untap step
Phase: Ai(1)-Vintage Green Stompy's Upkeep step
Phase: Ai(1)-Vintage Green Stompy's Draw step
Add To Stack: Ai(2)-Vintage Mono Red triggered Howling Mine
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(1)-Vintage Green Stompy]
Phase: Ai(1)-Vintage Green Stompy's Main phase, precombat
Add To Stack: Ai(1)-Vintage Green Stompy cast Mox Emerald
Resolve Stack: Mox Emerald
Phase: Ai(1)-Vintage Green Stompy's Beginning of Combat Step
Phase: Ai(1)-Vintage Green Stompy's Declare Attackers Step
Combat: Ai(1)-Vintage Green Stompy assigned Elvish Archers (58) to attack Ai(2)-Vintage Mono Red.
Phase: Ai(1)-Vintage Green Stompy's Declare Blockers Step
Combat: Ai(2)-Vintage Mono Red didn't block Elvish Archers (58).
Phase: Ai(1)-Vintage Green Stompy's First Strike Damage Step
Damage: Elvish Archers (58) deals 2 combat damage to Ai(2)-Vintage Mono Red.
Life: Life: Ai(2)-Vintage Mono Red 20 > 18
Phase: Ai(1)-Vintage Green Stompy's Combat Damage Step
Phase: Ai(1)-Vintage Green Stompy's End of Combat Step
Phase: Ai(1)-Vintage Green Stompy's Main phase, postcombat
Mana: Forest (18) - {T}: Add {G}.
Mana: Forest (25) - {T}: Add {G}.
Mana: Mox Emerald (13) - {T}: Add {G}.
Mana: Birds of Paradise (39) - {T}: Add one mana of any color.
Add To Stack: Ai(1)-Vintage Green Stompy cast Force of Nature
Resolve Stack: Force of Nature - Creature 8 / 8
Phase: Ai(1)-Vintage Green Stompy's End step
Phase: Ai(1)-Vintage Green Stompy's Cleanup step
Turn: Turn 7 (Ai(2)-Vintage Mono Red)
Phase: Ai(2)-Vintage Mono Red's Untap step
Phase: Ai(2)-Vintage Mono Red's Upkeep step
Phase: Ai(2)-Vintage Mono Red's Draw step
Add To Stack: Ai(2)-Vintage Mono Red triggered Howling Mine
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(2)-Vintage Mono Red]
Phase: Ai(2)-Vintage Mono Red's Main phase, precombat
Land: Ai(2)-Vintage Mono Red played Mountain (76)
Phase: Ai(2)-Vintage Mono Red's Beginning of Combat Step
Phase: Ai(2)-Vintage Mono Red's Declare Attackers Step
Phase: Ai(2)-Vintage Mono Red's Declare Blockers Step
Phase: Ai(2)-Vintage Mono Red's First Strike Damage Step
Phase: Ai(2)-Vintage Mono Red's Combat Damage Step
Phase: Ai(2)-Vintage Mono Red's End of Combat Step
Phase: Ai(2)-Vintage Mono Red's Main phase, postcombat
Mana: Mountain (78) - {T}: Add {R}.
Mana: Mountain (77) - {T}: Add {R}.
Add To Stack: Ai(2)-Vintage Mono Red cast Juggernaut
Resolve Stack: Juggernaut - Creature 5 / 3
Mana: Mountain (80) - {T}: Add {R}.
Mana: Mountain (76) - {T}: Add {R}.
Add To Stack: Ai(2)-Vintage Mono Red cast Juggernaut
Resolve Stack: Juggernaut - Creature 5 / 3
Phase: Ai(2)-Vintage Mono Red's End step
Phase: Ai(2)-Vintage Mono Red's Cleanup step
Turn: Turn 8 (Ai(1)-Vintage Green Stompy)
Phase: Ai(1)-Vintage Green Stompy's Untap step
Phase: Ai(1)-Vintage Green Stompy's Upkeep step
Add To Stack: Ai(1)-Vintage Green Stompy triggered Force of Nature
Mana: Forest (18) - {T}: Add {G}.
Mana: Forest (25) - {T}: Add {G}.
Resolve Stack: At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}. [Phase: Ai(1)-Vintage Green Stompy]
Phase: Ai(1)-Vintage Green Stompy's Draw step
Add To Stack: Ai(2)-Vintage Mono Red triggered Howling Mine
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(1)-Vintage Green Stompy]
Phase: Ai(1)-Vintage Green Stompy's Main phase, precombat
Land: Ai(1)-Vintage Green Stompy played Forest (24)
Phase: Ai(1)-Vintage Green Stompy's Beginning of Combat Step
Phase: Ai(1)-Vintage Green Stompy's Declare Attackers Step
Combat: Ai(1)-Vintage Green Stompy assigned Elvish Archers (58) and Force of Nature (50) to attack Ai(2)-Vintage Mono Red.
Phase: Ai(1)-Vintage Green Stompy's Declare Blockers Step
Combat: Ai(2)-Vintage Mono Red assigned Juggernaut (90) to block Elvish Archers (58).
Ai(2)-Vintage Mono Red didn't block Force of Nature (50).
Mana: Mox Emerald (13) - {T}: Add {G}.
Add To Stack: Ai(1)-Vintage Green Stompy cast Giant Growth targeting [Elvish Archers (58)]
Resolve Stack: Giant Growth (9) - Elvish Archers (58) gets +3/+3  until end of turn.
Phase: Ai(1)-Vintage Green Stompy's First Strike Damage Step
Damage: Elvish Archers (58) deals 5 damage to Juggernaut (90).
Zone Change: Juggernaut (90) was put into Graveyard from Battlefield.
Phase: Ai(1)-Vintage Green Stompy's Combat Damage Step
Damage: Force of Nature (50) deals 8 combat damage to Ai(2)-Vintage Mono Red.
Life: Life: Ai(2)-Vintage Mono Red 18 > 10
Phase: Ai(1)-Vintage Green Stompy's End of Combat Step
Phase: Ai(1)-Vintage Green Stompy's Main phase, postcombat
Mana: Forest (24) - {T}: Add {G}.
Add To Stack: Ai(1)-Vintage Green Stompy cast Elvish Archers
Resolve Stack: Elvish Archers - Creature 2 / 1
Mana: Birds of Paradise (39) - {T}: Add one mana of any color.
Add To Stack: Ai(1)-Vintage Green Stompy cast Birds of Paradise
Resolve Stack: Birds of Paradise - Creature 0 / 1
Phase: Ai(1)-Vintage Green Stompy's End step
Phase: Ai(1)-Vintage Green Stompy's Cleanup step
Turn: Turn 9 (Ai(2)-Vintage Mono Red)
Phase: Ai(2)-Vintage Mono Red's Untap step
Phase: Ai(2)-Vintage Mono Red's Upkeep step
Phase: Ai(2)-Vintage Mono Red's Draw step
Add To Stack: Ai(2)-Vintage Mono Red triggered Howling Mine
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(2)-Vintage Mono Red]
Mana: Mountain (78) - {T}: Add {R}.
Add To Stack: Ai(2)-Vintage Mono Red cast Lightning Bolt targeting [Elvish Archers (57)]
Damage: Lightning Bolt (113) deals 3 damage to Elvish Archers (57).
Resolve Stack: Lightning Bolt (113) - Lightning Bolt (113) deals 3 damage to Elvish Archers (57).
Zone Change: Elvish Archers (57) was put into Graveyard from Battlefield.
Phase: Ai(2)-Vintage Mono Red's Main phase, precombat
Phase: Ai(2)-Vintage Mono Red's Beginning of Combat Step
Phase: Ai(2)-Vintage Mono Red's Declare Attackers Step
Combat: Ai(2)-Vintage Mono Red assigned Juggernaut (92) to attack Ai(1)-Vintage Green Stompy.
Phase: Ai(2)-Vintage Mono Red's Declare Blockers Step
Combat: Ai(1)-Vintage Green Stompy didn't block Juggernaut (92).
Phase: Ai(2)-Vintage Mono Red's First Strike Damage Step
Phase: Ai(2)-Vintage Mono Red's Combat Damage Step
Damage: Juggernaut (92) deals 5 combat damage to Ai(1)-Vintage Green Stompy.
Life: Life: Ai(1)-Vintage Green Stompy 20 > 15
Phase: Ai(2)-Vintage Mono Red's End of Combat Step
Phase: Ai(2)-Vintage Mono Red's Main phase, postcombat
Mana: Mountain (77) - {T}: Add {R}.
Mana: Mountain (80) - {T}: Add {R}.
Add To Stack: Ai(2)-Vintage Mono Red cast Dragon Whelp
Resolve Stack: Dragon Whelp - Creature 2 / 3
Phase: Ai(2)-Vintage Mono Red's End step
Phase: Ai(2)-Vintage Mono Red's Cleanup step
Turn: Turn 10 (Ai(1)-Vintage Green Stompy)
Phase: Ai(1)-Vintage Green Stompy's Untap step
Phase: Ai(1)-Vintage Green Stompy's Upkeep step
Add To Stack: Ai(1)-Vintage Green Stompy triggered Force of Nature
Mana: Forest (18) - {T}: Add {G}.
Mana: Forest (25) - {T}: Add {G}.
Resolve Stack: At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}. [Phase: Ai(1)-Vintage Green Stompy]
Phase: Ai(1)-Vintage Green Stompy's Draw step
Add To Stack: Ai(2)-Vintage Mono Red triggered Howling Mine
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(1)-Vintage Green Stompy]
Phase: Ai(1)-Vintage Green Stompy's Main phase, precombat
Phase: Ai(1)-Vintage Green Stompy's Beginning of Combat Step
Phase: Ai(1)-Vintage Green Stompy's Declare Attackers Step
Combat: Ai(1)-Vintage Green Stompy assigned Force of Nature (50) and Elvish Archers (58) to attack Ai(2)-Vintage Mono Red.
Phase: Ai(1)-Vintage Green Stompy's Declare Blockers Step
Combat: Ai(2)-Vintage Mono Red didn't block Force of Nature (50).
Ai(2)-Vintage Mono Red assigned Dragon Whelp (94) to block Elvish Archers (58).
Mana: Mox Emerald (13) - {T}: Add {G}.
Add To Stack: Ai(1)-Vintage Green Stompy cast Berserk targeting [Force of Nature (50)]
Resolve Stack: Berserk (54) - Force of Nature (50) gets +16/+0 and gains trample until end of turn. At the beginning of the next end step, destroy that creature if it attacked this turn.
Phase: Ai(1)-Vintage Green Stompy's First Strike Damage Step
Damage: Elvish Archers (58) deals 2 damage to Dragon Whelp (94).
Phase: Ai(1)-Vintage Green Stompy's Combat Damage Step
Damage: Force of Nature (50) deals 16 combat damage to Ai(2)-Vintage Mono Red.
Damage: Dragon Whelp (94) deals 2 damage to Elvish Archers (58).
Life: Life: Ai(2)-Vintage Mono Red 10 > -6
Player Control: Ai(1)-Vintage Green Stompy has restored control over themself
Player Control: Ai(2)-Vintage Mono Red has restored control over themself
Game Outcome: Turn 5
Game Outcome: Ai(1)-Vintage Green Stompy has won because all opponents have lost
Game Outcome: Ai(2)-Vintage Mono Red has lost because life total reached 0
Match Result: Ai(1)-Vintage Green Stompy: 4 Ai(2)-Vintage Mono Red: 0 

Game Result: Game 4 ended in 1079 ms. Ai(1)-Vintage Green Stompy has won!