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Win against Vintage Mono Red

Vintage Green Stompy vs. Vintage Mono Red

Rating change 0 Aug 25, 2026 · 04:33 UTC
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Mountain Did not have activator set in SpellAbilityRestriction.canPlay()
Mountain Did not have activator set in SpellAbilityRestriction.canPlay()
Mulligan: Ai(2)-Vintage Mono Red has kept a hand of 7 cards
Mulligan: Ai(1)-Vintage Green Stompy has kept a hand of 7 cards
Turn: Turn 1 (Ai(2)-Vintage Mono Red)
Phase: Ai(2)-Vintage Mono Red's Untap step
Phase: Ai(2)-Vintage Mono Red's Upkeep step
Phase: Ai(2)-Vintage Mono Red's Draw step
Phase: Ai(2)-Vintage Mono Red's Main phase, precombat
Land: Ai(2)-Vintage Mono Red played Mountain (74)
Phase: Ai(2)-Vintage Mono Red's Beginning of Combat Step
Phase: Ai(2)-Vintage Mono Red's Declare Attackers Step
Phase: Ai(2)-Vintage Mono Red's Declare Blockers Step
Phase: Ai(2)-Vintage Mono Red's First Strike Damage Step
Phase: Ai(2)-Vintage Mono Red's Combat Damage Step
Phase: Ai(2)-Vintage Mono Red's End of Combat Step
Phase: Ai(2)-Vintage Mono Red's Main phase, postcombat
Phase: Ai(2)-Vintage Mono Red's End step
Phase: Ai(2)-Vintage Mono Red's Cleanup step
Turn: Turn 2 (Ai(1)-Vintage Green Stompy)
Phase: Ai(1)-Vintage Green Stompy's Untap step
Phase: Ai(1)-Vintage Green Stompy's Upkeep step
Phase: Ai(1)-Vintage Green Stompy's Draw step
Phase: Ai(1)-Vintage Green Stompy's Main phase, precombat
Land: Ai(1)-Vintage Green Stompy played Forest (22)
Phase: Ai(1)-Vintage Green Stompy's Beginning of Combat Step
Phase: Ai(1)-Vintage Green Stompy's Declare Attackers Step
Phase: Ai(1)-Vintage Green Stompy's Declare Blockers Step
Phase: Ai(1)-Vintage Green Stompy's First Strike Damage Step
Phase: Ai(1)-Vintage Green Stompy's Combat Damage Step
Phase: Ai(1)-Vintage Green Stompy's End of Combat Step
Phase: Ai(1)-Vintage Green Stompy's Main phase, postcombat
Phase: Ai(1)-Vintage Green Stompy's End step
Mana: Mountain (74) - {T}: Add {R}.
Add To Stack: Ai(2)-Vintage Mono Red cast Lightning Bolt targeting [Ai(1)-Vintage Green Stompy]
Damage: Lightning Bolt (115) deals 3 non-combat damage to Ai(1)-Vintage Green Stompy.
Life: Life: Ai(1)-Vintage Green Stompy 20 > 17
Resolve Stack: Lightning Bolt (115) - Lightning Bolt (115) deals 3 damage to Ai(1)-Vintage Green Stompy.
Phase: Ai(1)-Vintage Green Stompy's Cleanup step
Turn: Turn 3 (Ai(2)-Vintage Mono Red)
Phase: Ai(2)-Vintage Mono Red's Untap step
Phase: Ai(2)-Vintage Mono Red's Upkeep step
Phase: Ai(2)-Vintage Mono Red's Draw step
Phase: Ai(2)-Vintage Mono Red's Main phase, precombat
Land: Ai(2)-Vintage Mono Red played Mountain (76)
Phase: Ai(2)-Vintage Mono Red's Beginning of Combat Step
Phase: Ai(2)-Vintage Mono Red's Declare Attackers Step
Phase: Ai(2)-Vintage Mono Red's Declare Blockers Step
Phase: Ai(2)-Vintage Mono Red's First Strike Damage Step
Phase: Ai(2)-Vintage Mono Red's Combat Damage Step
Phase: Ai(2)-Vintage Mono Red's End of Combat Step
Phase: Ai(2)-Vintage Mono Red's Main phase, postcombat
Phase: Ai(2)-Vintage Mono Red's End step
Phase: Ai(2)-Vintage Mono Red's Cleanup step
Turn: Turn 4 (Ai(1)-Vintage Green Stompy)
Phase: Ai(1)-Vintage Green Stompy's Untap step
Phase: Ai(1)-Vintage Green Stompy's Upkeep step
Phase: Ai(1)-Vintage Green Stompy's Draw step
Phase: Ai(1)-Vintage Green Stompy's Main phase, precombat
Land: Ai(1)-Vintage Green Stompy played Forest (30)
Phase: Ai(1)-Vintage Green Stompy's Beginning of Combat Step
Phase: Ai(1)-Vintage Green Stompy's Declare Attackers Step
Phase: Ai(1)-Vintage Green Stompy's Declare Blockers Step
Phase: Ai(1)-Vintage Green Stompy's First Strike Damage Step
Phase: Ai(1)-Vintage Green Stompy's Combat Damage Step
Phase: Ai(1)-Vintage Green Stompy's End of Combat Step
Phase: Ai(1)-Vintage Green Stompy's Main phase, postcombat
Mana: Forest (22) - {T}: Add {G}.
Add To Stack: Ai(1)-Vintage Green Stompy cast Birds of Paradise
Resolve Stack: Birds of Paradise - Creature 0 / 1
Phase: Ai(1)-Vintage Green Stompy's End step
Phase: Ai(1)-Vintage Green Stompy's Cleanup step
Turn: Turn 5 (Ai(2)-Vintage Mono Red)
Phase: Ai(2)-Vintage Mono Red's Untap step
Phase: Ai(2)-Vintage Mono Red's Upkeep step
Phase: Ai(2)-Vintage Mono Red's Draw step
Phase: Ai(2)-Vintage Mono Red's Main phase, precombat
Land: Ai(2)-Vintage Mono Red played Mountain (75)
Phase: Ai(2)-Vintage Mono Red's Beginning of Combat Step
Phase: Ai(2)-Vintage Mono Red's Declare Attackers Step
Phase: Ai(2)-Vintage Mono Red's Declare Blockers Step
Phase: Ai(2)-Vintage Mono Red's First Strike Damage Step
Phase: Ai(2)-Vintage Mono Red's Combat Damage Step
Phase: Ai(2)-Vintage Mono Red's End of Combat Step
Phase: Ai(2)-Vintage Mono Red's Main phase, postcombat
Mana: Mountain (74) - {T}: Add {R}.
Mana: Mountain (76) - {T}: Add {R}.
Mana: Mountain (75) - {T}: Add {R}.
Add To Stack: Ai(2)-Vintage Mono Red cast Mana Flare
Resolve Stack: Mana Flare
Phase: Ai(2)-Vintage Mono Red's End step
Phase: Ai(2)-Vintage Mono Red's Cleanup step
Turn: Turn 6 (Ai(1)-Vintage Green Stompy)
Phase: Ai(1)-Vintage Green Stompy's Untap step
Phase: Ai(1)-Vintage Green Stompy's Upkeep step
Phase: Ai(1)-Vintage Green Stompy's Draw step
Phase: Ai(1)-Vintage Green Stompy's Main phase, precombat
Land: Ai(1)-Vintage Green Stompy played Forest (14)
Phase: Ai(1)-Vintage Green Stompy's Beginning of Combat Step
Mana: Forest (22) - {T}: Add {G}.
Add To Stack: Ai(1)-Vintage Green Stompy cast Giant Growth targeting [Birds of Paradise (40)]
Resolve Stack: Giant Growth (9) - Birds of Paradise (40) gets +3/+3  until end of turn.
Phase: Ai(1)-Vintage Green Stompy's Declare Attackers Step
Combat: Ai(1)-Vintage Green Stompy assigned Birds of Paradise (40) to attack Ai(2)-Vintage Mono Red.
Phase: Ai(1)-Vintage Green Stompy's Declare Blockers Step
Combat: Ai(2)-Vintage Mono Red didn't block Birds of Paradise (40).
Phase: Ai(1)-Vintage Green Stompy's First Strike Damage Step
Phase: Ai(1)-Vintage Green Stompy's Combat Damage Step
Damage: Birds of Paradise (40) deals 3 combat damage to Ai(2)-Vintage Mono Red.
Life: Life: Ai(2)-Vintage Mono Red 20 > 17
Phase: Ai(1)-Vintage Green Stompy's End of Combat Step
Phase: Ai(1)-Vintage Green Stompy's Main phase, postcombat
Mana: Forest (30) - {T}: Add {G}.
Add To Stack: Ai(1)-Vintage Green Stompy cast Llanowar Elves
Resolve Stack: Llanowar Elves - Creature 1 / 1
Phase: Ai(1)-Vintage Green Stompy's End step
Phase: Ai(1)-Vintage Green Stompy's Cleanup step
Turn: Turn 7 (Ai(2)-Vintage Mono Red)
Phase: Ai(2)-Vintage Mono Red's Untap step
Phase: Ai(2)-Vintage Mono Red's Upkeep step
Phase: Ai(2)-Vintage Mono Red's Draw step
Phase: Ai(2)-Vintage Mono Red's Main phase, precombat
Mana: Mountain (74) - {T}: Add {R}.
Add To Stack: Ai(2)-Vintage Mono Red cast Disintegrate targeting [Llanowar Elves (45)]
Damage: Disintegrate (96) deals 1 damage to Llanowar Elves (45).
Resolve Stack: Disintegrate (96) - Disintegrate (96) deals 1 damage to Llanowar Elves (45).  If it's a creature, it can't be regenerated this turn, and if it would die this turn, exile it instead  (X=1)
Zone Change: Llanowar Elves (45) was put into Exile from Battlefield.
Replacement Effect: If that permanent would die this turn, exile it instead.
Phase: Ai(2)-Vintage Mono Red's Beginning of Combat Step
Phase: Ai(2)-Vintage Mono Red's Declare Attackers Step
Phase: Ai(2)-Vintage Mono Red's Declare Blockers Step
Phase: Ai(2)-Vintage Mono Red's First Strike Damage Step
Phase: Ai(2)-Vintage Mono Red's Combat Damage Step
Phase: Ai(2)-Vintage Mono Red's End of Combat Step
Phase: Ai(2)-Vintage Mono Red's Main phase, postcombat
Mana: Mountain (76) - {T}: Add {R}.
Mana: Mountain (75) - {T}: Add {R}.
Add To Stack: Ai(2)-Vintage Mono Red cast Dragon Whelp
Resolve Stack: Dragon Whelp - Creature 2 / 3
Phase: Ai(2)-Vintage Mono Red's End step
Phase: Ai(2)-Vintage Mono Red's Cleanup step
Turn: Turn 8 (Ai(1)-Vintage Green Stompy)
Phase: Ai(1)-Vintage Green Stompy's Untap step
Phase: Ai(1)-Vintage Green Stompy's Upkeep step
Phase: Ai(1)-Vintage Green Stompy's Draw step
Phase: Ai(1)-Vintage Green Stompy's Main phase, precombat
Add To Stack: Ai(1)-Vintage Green Stompy cast Black Lotus
Resolve Stack: Black Lotus
Land: Ai(1)-Vintage Green Stompy played Forest (34)
Phase: Ai(1)-Vintage Green Stompy's Beginning of Combat Step
Phase: Ai(1)-Vintage Green Stompy's Declare Attackers Step
Phase: Ai(1)-Vintage Green Stompy's Declare Blockers Step
Phase: Ai(1)-Vintage Green Stompy's First Strike Damage Step
Phase: Ai(1)-Vintage Green Stompy's Combat Damage Step
Phase: Ai(1)-Vintage Green Stompy's End of Combat Step
Phase: Ai(1)-Vintage Green Stompy's Main phase, postcombat
Mana: Forest (22) - {T}: Add {G}.
Mana: Forest (30) - {T}: Add {G}.
Mana: Forest (14) - {T}: Add {G}.
Add To Stack: Ai(1)-Vintage Green Stompy cast Force of Nature
Resolve Stack: Force of Nature - Creature 8 / 8
Zone Change: Black Lotus (7) was put into Graveyard from Battlefield.
Mana: Black Lotus (7) - {T}, Sacrifice Black Lotus: Add three mana of any one color.
Mana: Forest (34) - {T}: Add {G}.
Mana: Birds of Paradise (40) - {T}: Add one mana of any color.
Add To Stack: Ai(1)-Vintage Green Stompy cast Force of Nature
Resolve Stack: Force of Nature - Creature 8 / 8
Phase: Ai(1)-Vintage Green Stompy's End step
Phase: Ai(1)-Vintage Green Stompy's Cleanup step
Turn: Turn 9 (Ai(2)-Vintage Mono Red)
Phase: Ai(2)-Vintage Mono Red's Untap step
Phase: Ai(2)-Vintage Mono Red's Upkeep step
Phase: Ai(2)-Vintage Mono Red's Draw step
Phase: Ai(2)-Vintage Mono Red's Main phase, precombat
Phase: Ai(2)-Vintage Mono Red's Beginning of Combat Step
Phase: Ai(2)-Vintage Mono Red's Declare Attackers Step
Combat: Ai(2)-Vintage Mono Red assigned Dragon Whelp (95) to attack Ai(1)-Vintage Green Stompy.
Phase: Ai(2)-Vintage Mono Red's Declare Blockers Step
Combat: Ai(1)-Vintage Green Stompy didn't block Dragon Whelp (95).
Mana: Mountain (74) - {T}: Add {R}.
Add To Stack: Ai(2)-Vintage Mono Red activated Dragon Whelp
Resolve Stack: Dragon Whelp (95) - Dragon Whelp (95) gets +1/+0  until end of turn. Dragon Whelp (95)  until end of turn.
Add To Stack: Ai(2)-Vintage Mono Red activated Dragon Whelp
Resolve Stack: Dragon Whelp (95) - Dragon Whelp (95) gets +1/+0  until end of turn. Dragon Whelp (95)  until end of turn.
Mana: Mountain (76) - {T}: Add {R}.
Add To Stack: Ai(2)-Vintage Mono Red activated Dragon Whelp
Resolve Stack: Dragon Whelp (95) - Dragon Whelp (95) gets +1/+0  until end of turn. Dragon Whelp (95)  until end of turn.
Add To Stack: Ai(2)-Vintage Mono Red activated Dragon Whelp
Resolve Stack: Dragon Whelp (95) - Dragon Whelp (95) gets +1/+0  until end of turn. Dragon Whelp (95)  until end of turn.
Mana: Mountain (75) - {T}: Add {R}.
Add To Stack: Ai(2)-Vintage Mono Red activated Dragon Whelp
Resolve Stack: Dragon Whelp (95) - Dragon Whelp (95) gets +1/+0  until end of turn. Dragon Whelp (95)  until end of turn.
Add To Stack: Ai(2)-Vintage Mono Red activated Dragon Whelp
Resolve Stack: Dragon Whelp (95) - Dragon Whelp (95) gets +1/+0  until end of turn. Dragon Whelp (95)  until end of turn.
Phase: Ai(2)-Vintage Mono Red's First Strike Damage Step
Phase: Ai(2)-Vintage Mono Red's Combat Damage Step
Damage: Dragon Whelp (95) deals 8 combat damage to Ai(1)-Vintage Green Stompy.
Life: Life: Ai(1)-Vintage Green Stompy 17 > 9
Phase: Ai(2)-Vintage Mono Red's End of Combat Step
Phase: Ai(2)-Vintage Mono Red's Main phase, postcombat
Phase: Ai(2)-Vintage Mono Red's End step
Add To Stack: Ai(2)-Vintage Mono Red triggered Dragon Whelp
Add To Stack: Ai(2)-Vintage Mono Red triggered Dragon Whelp
Add To Stack: Ai(2)-Vintage Mono Red triggered Dragon Whelp
Zone Change: Dragon Whelp (95) was put into Graveyard from Battlefield.
Resolve Stack: Sacrifice Dragon Whelp (95) at the beginning of the next end step. ([Dragon Whelp (95)]) [Phase: Ai(2)-Vintage Mono Red]
Resolve Stack: Sacrifice Dragon Whelp (95) at the beginning of the next end step. ([Dragon Whelp (95)]) [Phase: Ai(2)-Vintage Mono Red]
Resolve Stack: Sacrifice Dragon Whelp (95) at the beginning of the next end step. ([Dragon Whelp (95)]) [Phase: Ai(2)-Vintage Mono Red]
Phase: Ai(2)-Vintage Mono Red's Cleanup step
Turn: Turn 10 (Ai(1)-Vintage Green Stompy)
Phase: Ai(1)-Vintage Green Stompy's Untap step
Phase: Ai(1)-Vintage Green Stompy's Upkeep step
Add To Stack: Ai(1)-Vintage Green Stompy triggered Force of Nature
Add To Stack: Ai(1)-Vintage Green Stompy triggered Force of Nature
Mana: Forest (22) - {T}: Add {G}.
Mana: Forest (30) - {T}: Add {G}.
Resolve Stack: At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}. [Phase: Ai(1)-Vintage Green Stompy]
Mana: Forest (14) - {T}: Add {G}.
Mana: Forest (34) - {T}: Add {G}.
Resolve Stack: At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}. [Phase: Ai(1)-Vintage Green Stompy]
Phase: Ai(1)-Vintage Green Stompy's Draw step
Phase: Ai(1)-Vintage Green Stompy's Main phase, precombat
Land: Ai(1)-Vintage Green Stompy played Forest (16)
Phase: Ai(1)-Vintage Green Stompy's Beginning of Combat Step
Phase: Ai(1)-Vintage Green Stompy's Declare Attackers Step
Combat: Ai(1)-Vintage Green Stompy assigned Force of Nature (49) and Force of Nature (50) to attack Ai(2)-Vintage Mono Red.
Phase: Ai(1)-Vintage Green Stompy's Declare Blockers Step
Combat: Ai(2)-Vintage Mono Red didn't block Force of Nature (49).
Ai(2)-Vintage Mono Red didn't block Force of Nature (50).
Phase: Ai(1)-Vintage Green Stompy's First Strike Damage Step
Phase: Ai(1)-Vintage Green Stompy's Combat Damage Step
Damage: Force of Nature (49) deals 8 combat damage to Ai(2)-Vintage Mono Red.
Damage: Force of Nature (50) deals 8 combat damage to Ai(2)-Vintage Mono Red.
Life: Life: Ai(2)-Vintage Mono Red 17 > 1
Phase: Ai(1)-Vintage Green Stompy's End of Combat Step
Phase: Ai(1)-Vintage Green Stompy's Main phase, postcombat
Mana: Forest (16) - {T}: Add {G}.
Add To Stack: Ai(1)-Vintage Green Stompy cast Elvish Archers
Resolve Stack: Elvish Archers - Creature 2 / 1
Phase: Ai(1)-Vintage Green Stompy's End step
Phase: Ai(1)-Vintage Green Stompy's Cleanup step
Turn: Turn 11 (Ai(2)-Vintage Mono Red)
Phase: Ai(2)-Vintage Mono Red's Untap step
Phase: Ai(2)-Vintage Mono Red's Upkeep step
Phase: Ai(2)-Vintage Mono Red's Draw step
Phase: Ai(2)-Vintage Mono Red's Main phase, precombat
Phase: Ai(2)-Vintage Mono Red's Beginning of Combat Step
Phase: Ai(2)-Vintage Mono Red's Declare Attackers Step
Phase: Ai(2)-Vintage Mono Red's Declare Blockers Step
Phase: Ai(2)-Vintage Mono Red's First Strike Damage Step
Phase: Ai(2)-Vintage Mono Red's Combat Damage Step
Phase: Ai(2)-Vintage Mono Red's End of Combat Step
Phase: Ai(2)-Vintage Mono Red's Main phase, postcombat
Mana: Mountain (74) - {T}: Add {R}.
Add To Stack: Ai(2)-Vintage Mono Red cast Howling Mine
Resolve Stack: Howling Mine
Mana: Mountain (76) - {T}: Add {R}.
Add To Stack: Ai(2)-Vintage Mono Red cast Sol Ring
Resolve Stack: Sol Ring
Phase: Ai(2)-Vintage Mono Red's End step
Phase: Ai(2)-Vintage Mono Red's Cleanup step
Turn: Turn 12 (Ai(1)-Vintage Green Stompy)
Phase: Ai(1)-Vintage Green Stompy's Untap step
Phase: Ai(1)-Vintage Green Stompy's Upkeep step
Add To Stack: Ai(1)-Vintage Green Stompy triggered Force of Nature
Add To Stack: Ai(1)-Vintage Green Stompy triggered Force of Nature
Mana: Forest (22) - {T}: Add {G}.
Mana: Forest (30) - {T}: Add {G}.
Resolve Stack: At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}. [Phase: Ai(1)-Vintage Green Stompy]
Mana: Forest (14) - {T}: Add {G}.
Mana: Forest (34) - {T}: Add {G}.
Resolve Stack: At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}. [Phase: Ai(1)-Vintage Green Stompy]
Phase: Ai(1)-Vintage Green Stompy's Draw step
Add To Stack: Ai(2)-Vintage Mono Red triggered Howling Mine
Mana: Forest (16) - {T}: Add {G}.
Add To Stack: Ai(1)-Vintage Green Stompy cast Natural Selection targeting [Ai(1)-Vintage Green Stompy]
Resolve Stack: Natural Selection (2) - Look at the top 3 cards of Ai(1)-Vintage Green Stompy's library. Then put them back in any order.You may have that player shuffle their library.
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(1)-Vintage Green Stompy]
Phase: Ai(1)-Vintage Green Stompy's Main phase, precombat
Phase: Ai(1)-Vintage Green Stompy's Beginning of Combat Step
Phase: Ai(1)-Vintage Green Stompy's Declare Attackers Step
Combat: Ai(1)-Vintage Green Stompy assigned Force of Nature (49), Force of Nature (50) and Elvish Archers (60) to attack Ai(2)-Vintage Mono Red.
Phase: Ai(1)-Vintage Green Stompy's Declare Blockers Step
Combat: Ai(2)-Vintage Mono Red didn't block Force of Nature (49).
Ai(2)-Vintage Mono Red didn't block Force of Nature (50).
Ai(2)-Vintage Mono Red didn't block Elvish Archers (60).
Phase: Ai(1)-Vintage Green Stompy's First Strike Damage Step
Damage: Elvish Archers (60) deals 2 combat damage to Ai(2)-Vintage Mono Red.
Life: Life: Ai(2)-Vintage Mono Red 1 > -1
Player Control: Ai(1)-Vintage Green Stompy has restored control over themself
Player Control: Ai(2)-Vintage Mono Red has restored control over themself
Game Outcome: Turn 6
Game Outcome: Ai(1)-Vintage Green Stompy has won because all opponents have lost
Game Outcome: Ai(2)-Vintage Mono Red has lost because life total reached 0
Match Result: Ai(1)-Vintage Green Stompy: 3 Ai(2)-Vintage Mono Red: 0 

Game Result: Game 3 ended in 920 ms. Ai(1)-Vintage Green Stompy has won!