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Win against Vintage Mono Red
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Aug 25, 2026 · 04:33 UTC
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Simulation mode
Ai(1)-Vintage Green Stompy vs Ai(2)-Vintage Mono Red - five games of Constructed
Mountain Did not have activator set in SpellAbilityRestriction.canPlay()
Mulligan: Ai(2)-Vintage Mono Red has kept a hand of 7 cards
Mulligan: Ai(1)-Vintage Green Stompy has kept a hand of 7 cards
Turn: Turn 1 (Ai(2)-Vintage Mono Red)
Phase: Ai(2)-Vintage Mono Red's Untap step
Phase: Ai(2)-Vintage Mono Red's Upkeep step
Phase: Ai(2)-Vintage Mono Red's Draw step
Phase: Ai(2)-Vintage Mono Red's Main phase, precombat
Land: Ai(2)-Vintage Mono Red played Mountain (77)
Add To Stack: Ai(2)-Vintage Mono Red cast Black Lotus
Resolve Stack: Black Lotus
Phase: Ai(2)-Vintage Mono Red's Beginning of Combat Step
Phase: Ai(2)-Vintage Mono Red's Declare Attackers Step
Phase: Ai(2)-Vintage Mono Red's Declare Blockers Step
Phase: Ai(2)-Vintage Mono Red's First Strike Damage Step
Phase: Ai(2)-Vintage Mono Red's Combat Damage Step
Phase: Ai(2)-Vintage Mono Red's End of Combat Step
Phase: Ai(2)-Vintage Mono Red's Main phase, postcombat
Zone Change: Black Lotus (70) was put into Graveyard from Battlefield.
Mana: Black Lotus (70) - {T}, Sacrifice Black Lotus: Add three mana of any one color.
Mana: Mountain (77) - {T}: Add {R}.
Add To Stack: Ai(2)-Vintage Mono Red cast Mana Flare
Resolve Stack: Mana Flare
Phase: Ai(2)-Vintage Mono Red's End step
Phase: Ai(2)-Vintage Mono Red's Cleanup step
Turn: Turn 2 (Ai(1)-Vintage Green Stompy)
Phase: Ai(1)-Vintage Green Stompy's Untap step
Phase: Ai(1)-Vintage Green Stompy's Upkeep step
Phase: Ai(1)-Vintage Green Stompy's Draw step
Phase: Ai(1)-Vintage Green Stompy's Main phase, precombat
Land: Ai(1)-Vintage Green Stompy played Forest (32)
Mana: Forest (32) - {T}: Add {G}.
Add To Stack: Ai(1)-Vintage Green Stompy cast Natural Selection targeting [Ai(2)-Vintage Mono Red]
Resolve Stack: Natural Selection (3) - Look at the top 3 cards of Ai(2)-Vintage Mono Red's library. Then put them back in any order.You may have that player shuffle their library.
Add To Stack: Ai(1)-Vintage Green Stompy cast Birds of Paradise
Resolve Stack: Birds of Paradise - Creature 0 / 1
Phase: Ai(1)-Vintage Green Stompy's Beginning of Combat Step
Phase: Ai(1)-Vintage Green Stompy's Declare Attackers Step
Phase: Ai(1)-Vintage Green Stompy's Declare Blockers Step
Phase: Ai(1)-Vintage Green Stompy's First Strike Damage Step
Phase: Ai(1)-Vintage Green Stompy's Combat Damage Step
Phase: Ai(1)-Vintage Green Stompy's End of Combat Step
Phase: Ai(1)-Vintage Green Stompy's Main phase, postcombat
Phase: Ai(1)-Vintage Green Stompy's End step
Phase: Ai(1)-Vintage Green Stompy's Cleanup step
Turn: Turn 3 (Ai(2)-Vintage Mono Red)
Phase: Ai(2)-Vintage Mono Red's Untap step
Phase: Ai(2)-Vintage Mono Red's Upkeep step
Phase: Ai(2)-Vintage Mono Red's Draw step
Mana: Mountain (77) - {T}: Add {R}.
Add To Stack: Ai(2)-Vintage Mono Red cast Lightning Bolt targeting [Birds of Paradise (41)]
Damage: Lightning Bolt (113) deals 3 damage to Birds of Paradise (41).
Resolve Stack: Lightning Bolt (113) - Lightning Bolt (113) deals 3 damage to Birds of Paradise (41).
Zone Change: Birds of Paradise (41) was put into Graveyard from Battlefield.
Phase: Ai(2)-Vintage Mono Red's Main phase, precombat
Phase: Ai(2)-Vintage Mono Red's Beginning of Combat Step
Phase: Ai(2)-Vintage Mono Red's Declare Attackers Step
Phase: Ai(2)-Vintage Mono Red's Declare Blockers Step
Phase: Ai(2)-Vintage Mono Red's First Strike Damage Step
Phase: Ai(2)-Vintage Mono Red's Combat Damage Step
Phase: Ai(2)-Vintage Mono Red's End of Combat Step
Phase: Ai(2)-Vintage Mono Red's Main phase, postcombat
Land: Ai(2)-Vintage Mono Red played Mountain (68)
Mana: Mountain (68) - {T}: Add {R}.
Add To Stack: Ai(2)-Vintage Mono Red cast Howling Mine
Resolve Stack: Howling Mine
Phase: Ai(2)-Vintage Mono Red's End step
Phase: Ai(2)-Vintage Mono Red's Cleanup step
Turn: Turn 4 (Ai(1)-Vintage Green Stompy)
Phase: Ai(1)-Vintage Green Stompy's Untap step
Phase: Ai(1)-Vintage Green Stompy's Upkeep step
Phase: Ai(1)-Vintage Green Stompy's Draw step
Add To Stack: Ai(2)-Vintage Mono Red triggered Howling Mine
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(1)-Vintage Green Stompy]
Phase: Ai(1)-Vintage Green Stompy's Main phase, precombat
Land: Ai(1)-Vintage Green Stompy played Forest (34)
Phase: Ai(1)-Vintage Green Stompy's Beginning of Combat Step
Phase: Ai(1)-Vintage Green Stompy's Declare Attackers Step
Phase: Ai(1)-Vintage Green Stompy's Declare Blockers Step
Phase: Ai(1)-Vintage Green Stompy's First Strike Damage Step
Phase: Ai(1)-Vintage Green Stompy's Combat Damage Step
Phase: Ai(1)-Vintage Green Stompy's End of Combat Step
Phase: Ai(1)-Vintage Green Stompy's Main phase, postcombat
Mana: Forest (32) - {T}: Add {G}.
Mana: Forest (34) - {T}: Add {G}.
Add To Stack: Ai(1)-Vintage Green Stompy cast War Mammoth
Resolve Stack: War Mammoth - Creature 3 / 3
Phase: Ai(1)-Vintage Green Stompy's End step
Phase: Ai(1)-Vintage Green Stompy's Cleanup step
Turn: Turn 5 (Ai(2)-Vintage Mono Red)
Phase: Ai(2)-Vintage Mono Red's Untap step
Phase: Ai(2)-Vintage Mono Red's Upkeep step
Phase: Ai(2)-Vintage Mono Red's Draw step
Add To Stack: Ai(2)-Vintage Mono Red triggered Howling Mine
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(2)-Vintage Mono Red]
Mana: Mountain (77) - {T}: Add {R}.
Add To Stack: Ai(2)-Vintage Mono Red cast Lightning Bolt targeting [War Mammoth (26)]
Damage: Lightning Bolt (115) deals 3 damage to War Mammoth (26).
Resolve Stack: Lightning Bolt (115) - Lightning Bolt (115) deals 3 damage to War Mammoth (26).
Zone Change: War Mammoth (26) was put into Graveyard from Battlefield.
Phase: Ai(2)-Vintage Mono Red's Main phase, precombat
Phase: Ai(2)-Vintage Mono Red's Beginning of Combat Step
Phase: Ai(2)-Vintage Mono Red's Declare Attackers Step
Phase: Ai(2)-Vintage Mono Red's Declare Blockers Step
Phase: Ai(2)-Vintage Mono Red's First Strike Damage Step
Phase: Ai(2)-Vintage Mono Red's Combat Damage Step
Phase: Ai(2)-Vintage Mono Red's End of Combat Step
Phase: Ai(2)-Vintage Mono Red's Main phase, postcombat
Land: Ai(2)-Vintage Mono Red played Mountain (74)
Mana: Mountain (68) - {T}: Add {R}.
Mana: Mountain (74) - {T}: Add {R}.
Add To Stack: Ai(2)-Vintage Mono Red cast Dragon Whelp
Resolve Stack: Dragon Whelp - Creature 2 / 3
Phase: Ai(2)-Vintage Mono Red's End step
Phase: Ai(2)-Vintage Mono Red's Cleanup step
Turn: Turn 6 (Ai(1)-Vintage Green Stompy)
Phase: Ai(1)-Vintage Green Stompy's Untap step
Phase: Ai(1)-Vintage Green Stompy's Upkeep step
Phase: Ai(1)-Vintage Green Stompy's Draw step
Add To Stack: Ai(2)-Vintage Mono Red triggered Howling Mine
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(1)-Vintage Green Stompy]
Phase: Ai(1)-Vintage Green Stompy's Main phase, precombat
Land: Ai(1)-Vintage Green Stompy played Forest (30)
Phase: Ai(1)-Vintage Green Stompy's Beginning of Combat Step
Phase: Ai(1)-Vintage Green Stompy's Declare Attackers Step
Phase: Ai(1)-Vintage Green Stompy's Declare Blockers Step
Phase: Ai(1)-Vintage Green Stompy's First Strike Damage Step
Phase: Ai(1)-Vintage Green Stompy's Combat Damage Step
Phase: Ai(1)-Vintage Green Stompy's End of Combat Step
Phase: Ai(1)-Vintage Green Stompy's Main phase, postcombat
Mana: Forest (32) - {T}: Add {G}.
Mana: Forest (34) - {T}: Add {G}.
Mana: Forest (30) - {T}: Add {G}.
Add To Stack: Ai(1)-Vintage Green Stompy cast Force of Nature
Resolve Stack: Force of Nature - Creature 8 / 8
Phase: Ai(1)-Vintage Green Stompy's End step
Phase: Ai(1)-Vintage Green Stompy's Cleanup step
Turn: Turn 7 (Ai(2)-Vintage Mono Red)
Phase: Ai(2)-Vintage Mono Red's Untap step
Phase: Ai(2)-Vintage Mono Red's Upkeep step
Phase: Ai(2)-Vintage Mono Red's Draw step
Add To Stack: Ai(2)-Vintage Mono Red triggered Howling Mine
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(2)-Vintage Mono Red]
Phase: Ai(2)-Vintage Mono Red's Main phase, precombat
Phase: Ai(2)-Vintage Mono Red's Beginning of Combat Step
Phase: Ai(2)-Vintage Mono Red's Declare Attackers Step
Combat: Ai(2)-Vintage Mono Red assigned Dragon Whelp (94) to attack Ai(1)-Vintage Green Stompy.
Phase: Ai(2)-Vintage Mono Red's Declare Blockers Step
Combat: Ai(1)-Vintage Green Stompy didn't block Dragon Whelp (94).
Mana: Mountain (77) - {T}: Add {R}.
Add To Stack: Ai(2)-Vintage Mono Red activated Dragon Whelp
Resolve Stack: Dragon Whelp (94) - Dragon Whelp (94) gets +1/+0 until end of turn. Dragon Whelp (94) until end of turn.
Add To Stack: Ai(2)-Vintage Mono Red activated Dragon Whelp
Resolve Stack: Dragon Whelp (94) - Dragon Whelp (94) gets +1/+0 until end of turn. Dragon Whelp (94) until end of turn.
Mana: Mountain (68) - {T}: Add {R}.
Add To Stack: Ai(2)-Vintage Mono Red activated Dragon Whelp
Resolve Stack: Dragon Whelp (94) - Dragon Whelp (94) gets +1/+0 until end of turn. Dragon Whelp (94) until end of turn.
Add To Stack: Ai(2)-Vintage Mono Red activated Dragon Whelp
Resolve Stack: Dragon Whelp (94) - Dragon Whelp (94) gets +1/+0 until end of turn. Dragon Whelp (94) until end of turn.
Mana: Mountain (74) - {T}: Add {R}.
Add To Stack: Ai(2)-Vintage Mono Red activated Dragon Whelp
Resolve Stack: Dragon Whelp (94) - Dragon Whelp (94) gets +1/+0 until end of turn. Dragon Whelp (94) until end of turn.
Add To Stack: Ai(2)-Vintage Mono Red activated Dragon Whelp
Resolve Stack: Dragon Whelp (94) - Dragon Whelp (94) gets +1/+0 until end of turn. Dragon Whelp (94) until end of turn.
Phase: Ai(2)-Vintage Mono Red's First Strike Damage Step
Phase: Ai(2)-Vintage Mono Red's Combat Damage Step
Damage: Dragon Whelp (94) deals 8 combat damage to Ai(1)-Vintage Green Stompy.
Life: Life: Ai(1)-Vintage Green Stompy 20 > 12
Phase: Ai(2)-Vintage Mono Red's End of Combat Step
Phase: Ai(2)-Vintage Mono Red's Main phase, postcombat
Phase: Ai(2)-Vintage Mono Red's End step
Add To Stack: Ai(2)-Vintage Mono Red triggered Dragon Whelp
Add To Stack: Ai(2)-Vintage Mono Red triggered Dragon Whelp
Add To Stack: Ai(2)-Vintage Mono Red triggered Dragon Whelp
Zone Change: Dragon Whelp (94) was put into Graveyard from Battlefield.
Resolve Stack: Sacrifice Dragon Whelp (94) at the beginning of the next end step. ([Dragon Whelp (94)]) [Phase: Ai(2)-Vintage Mono Red]
Resolve Stack: Sacrifice Dragon Whelp (94) at the beginning of the next end step. ([Dragon Whelp (94)]) [Phase: Ai(2)-Vintage Mono Red]
Resolve Stack: Sacrifice Dragon Whelp (94) at the beginning of the next end step. ([Dragon Whelp (94)]) [Phase: Ai(2)-Vintage Mono Red]
Phase: Ai(2)-Vintage Mono Red's Cleanup step
Turn: Turn 8 (Ai(1)-Vintage Green Stompy)
Phase: Ai(1)-Vintage Green Stompy's Untap step
Phase: Ai(1)-Vintage Green Stompy's Upkeep step
Add To Stack: Ai(1)-Vintage Green Stompy triggered Force of Nature
Mana: Forest (32) - {T}: Add {G}.
Mana: Forest (34) - {T}: Add {G}.
Resolve Stack: At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}. [Phase: Ai(1)-Vintage Green Stompy]
Phase: Ai(1)-Vintage Green Stompy's Draw step
Add To Stack: Ai(2)-Vintage Mono Red triggered Howling Mine
Mana: Forest (30) - {T}: Add {G}.
Add To Stack: Ai(1)-Vintage Green Stompy cast Natural Selection targeting [Ai(2)-Vintage Mono Red]
Resolve Stack: Natural Selection (4) - Look at the top 3 cards of Ai(2)-Vintage Mono Red's library. Then put them back in any order.You may have that player shuffle their library.
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(1)-Vintage Green Stompy]
Phase: Ai(1)-Vintage Green Stompy's Main phase, precombat
Phase: Ai(1)-Vintage Green Stompy's Beginning of Combat Step
Phase: Ai(1)-Vintage Green Stompy's Declare Attackers Step
Combat: Ai(1)-Vintage Green Stompy assigned Force of Nature (48) to attack Ai(2)-Vintage Mono Red.
Phase: Ai(1)-Vintage Green Stompy's Declare Blockers Step
Combat: Ai(2)-Vintage Mono Red didn't block Force of Nature (48).
Phase: Ai(1)-Vintage Green Stompy's First Strike Damage Step
Phase: Ai(1)-Vintage Green Stompy's Combat Damage Step
Damage: Force of Nature (48) deals 8 combat damage to Ai(2)-Vintage Mono Red.
Life: Life: Ai(2)-Vintage Mono Red 20 > 12
Phase: Ai(1)-Vintage Green Stompy's End of Combat Step
Phase: Ai(1)-Vintage Green Stompy's Main phase, postcombat
Phase: Ai(1)-Vintage Green Stompy's End step
Phase: Ai(1)-Vintage Green Stompy's Cleanup step
Turn: Turn 9 (Ai(2)-Vintage Mono Red)
Phase: Ai(2)-Vintage Mono Red's Untap step
Phase: Ai(2)-Vintage Mono Red's Upkeep step
Phase: Ai(2)-Vintage Mono Red's Draw step
Add To Stack: Ai(2)-Vintage Mono Red triggered Howling Mine
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(2)-Vintage Mono Red]
Phase: Ai(2)-Vintage Mono Red's Main phase, precombat
Phase: Ai(2)-Vintage Mono Red's Beginning of Combat Step
Phase: Ai(2)-Vintage Mono Red's Declare Attackers Step
Phase: Ai(2)-Vintage Mono Red's Declare Blockers Step
Phase: Ai(2)-Vintage Mono Red's First Strike Damage Step
Phase: Ai(2)-Vintage Mono Red's Combat Damage Step
Phase: Ai(2)-Vintage Mono Red's End of Combat Step
Phase: Ai(2)-Vintage Mono Red's Main phase, postcombat
Mana: Mountain (77) - {T}: Add {R}.
Mana: Mountain (68) - {T}: Add {R}.
Mana: Mountain (74) - {T}: Add {R}.
Add To Stack: Ai(2)-Vintage Mono Red cast Shivan Dragon
Resolve Stack: Shivan Dragon - Creature 5 / 5
Phase: Ai(2)-Vintage Mono Red's End step
Phase: Ai(2)-Vintage Mono Red's Cleanup step
Turn: Turn 10 (Ai(1)-Vintage Green Stompy)
Phase: Ai(1)-Vintage Green Stompy's Untap step
Phase: Ai(1)-Vintage Green Stompy's Upkeep step
Add To Stack: Ai(1)-Vintage Green Stompy triggered Force of Nature
Mana: Forest (32) - {T}: Add {G}.
Mana: Forest (34) - {T}: Add {G}.
Resolve Stack: At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}. [Phase: Ai(1)-Vintage Green Stompy]
Phase: Ai(1)-Vintage Green Stompy's Draw step
Add To Stack: Ai(2)-Vintage Mono Red triggered Howling Mine
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(1)-Vintage Green Stompy]
Phase: Ai(1)-Vintage Green Stompy's Main phase, precombat
Land: Ai(1)-Vintage Green Stompy played Forest (23)
Phase: Ai(1)-Vintage Green Stompy's Beginning of Combat Step
Phase: Ai(1)-Vintage Green Stompy's Declare Attackers Step
Combat: Ai(1)-Vintage Green Stompy assigned Force of Nature (48) to attack Ai(2)-Vintage Mono Red.
Phase: Ai(1)-Vintage Green Stompy's Declare Blockers Step
Combat: Ai(2)-Vintage Mono Red didn't block Force of Nature (48).
Mana: Forest (30) - {T}: Add {G}.
Add To Stack: Ai(1)-Vintage Green Stompy cast Berserk targeting [Force of Nature (48)]
Resolve Stack: Berserk (52) - Force of Nature (48) gets +16/+0 and gains trample until end of turn. At the beginning of the next end step, destroy that creature if it attacked this turn.
Add To Stack: Ai(1)-Vintage Green Stompy cast Giant Growth targeting [Force of Nature (48)]
Resolve Stack: Giant Growth (11) - Force of Nature (48) gets +3/+3 until end of turn.
Mana: Forest (23) - {T}: Add {G}.
Add To Stack: Ai(1)-Vintage Green Stompy cast Berserk targeting [Force of Nature (48)]
Resolve Stack: Berserk (54) - Force of Nature (48) gets +38/+0 and gains trample until end of turn. At the beginning of the next end step, destroy that creature if it attacked this turn.
Add To Stack: Ai(1)-Vintage Green Stompy cast Giant Growth targeting [Force of Nature (48)]
Resolve Stack: Giant Growth (12) - Force of Nature (48) gets +3/+3 until end of turn.
Phase: Ai(1)-Vintage Green Stompy's First Strike Damage Step
Phase: Ai(1)-Vintage Green Stompy's Combat Damage Step
Damage: Force of Nature (48) deals 41 combat damage to Ai(2)-Vintage Mono Red.
Life: Life: Ai(2)-Vintage Mono Red 12 > -29
Player Control: Ai(1)-Vintage Green Stompy has restored control over themself
Player Control: Ai(2)-Vintage Mono Red has restored control over themself
Game Outcome: Turn 5
Game Outcome: Ai(1)-Vintage Green Stompy has won because all opponents have lost
Game Outcome: Ai(2)-Vintage Mono Red has lost because life total reached 0
Match Result: Ai(1)-Vintage Green Stompy: 1 Ai(2)-Vintage Mono Red: 0
Game Result: Game 1 ended in 1771 ms. Ai(1)-Vintage Green Stompy has won!