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Loss against Vintage Mono Red

Crap Wall Deck vs. Vintage Mono Red

Rating change 0 Aug 25, 2026 · 04:33 UTC
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Earthquake Did not have activator set in SpellAbilityRestriction.canPlay()
Mulligan: Ai(2)-Vintage Mono Red has mulliganed down to 6 cards.
Mulligan: Ai(1)-Crap Wall Deck has kept a hand of 7 cards
Mulligan: Ai(2)-Vintage Mono Red has kept a hand of 6 cards
Turn: Turn 1 (Ai(1)-Crap Wall Deck)
Phase: Ai(1)-Crap Wall Deck's Untap step
Phase: Ai(1)-Crap Wall Deck's Upkeep step
Phase: Ai(1)-Crap Wall Deck's Draw step
Phase: Ai(1)-Crap Wall Deck's Main phase, precombat
Land: Ai(1)-Crap Wall Deck played Tundra (11)
Phase: Ai(1)-Crap Wall Deck's Beginning of Combat Step
Phase: Ai(1)-Crap Wall Deck's Declare Attackers Step
Phase: Ai(1)-Crap Wall Deck's Declare Blockers Step
Phase: Ai(1)-Crap Wall Deck's First Strike Damage Step
Phase: Ai(1)-Crap Wall Deck's Combat Damage Step
Phase: Ai(1)-Crap Wall Deck's End of Combat Step
Phase: Ai(1)-Crap Wall Deck's Main phase, postcombat
Phase: Ai(1)-Crap Wall Deck's End step
Phase: Ai(1)-Crap Wall Deck's Cleanup step
Turn: Turn 2 (Ai(2)-Vintage Mono Red)
Phase: Ai(2)-Vintage Mono Red's Untap step
Phase: Ai(2)-Vintage Mono Red's Upkeep step
Phase: Ai(2)-Vintage Mono Red's Draw step
Phase: Ai(2)-Vintage Mono Red's Main phase, precombat
Land: Ai(2)-Vintage Mono Red played Mountain (71)
Phase: Ai(2)-Vintage Mono Red's Beginning of Combat Step
Phase: Ai(2)-Vintage Mono Red's Declare Attackers Step
Phase: Ai(2)-Vintage Mono Red's Declare Blockers Step
Phase: Ai(2)-Vintage Mono Red's First Strike Damage Step
Phase: Ai(2)-Vintage Mono Red's Combat Damage Step
Phase: Ai(2)-Vintage Mono Red's End of Combat Step
Phase: Ai(2)-Vintage Mono Red's Main phase, postcombat
Mana: Mountain (71) - {T}: Add {R}.
Add To Stack: Ai(2)-Vintage Mono Red cast Mana Vault
Resolve Stack: Mana Vault
Phase: Ai(2)-Vintage Mono Red's End step
Phase: Ai(2)-Vintage Mono Red's Cleanup step
Turn: Turn 3 (Ai(1)-Crap Wall Deck)
Phase: Ai(1)-Crap Wall Deck's Untap step
Phase: Ai(1)-Crap Wall Deck's Upkeep step
Phase: Ai(1)-Crap Wall Deck's Draw step
Phase: Ai(1)-Crap Wall Deck's Main phase, precombat
Land: Ai(1)-Crap Wall Deck played Plains (52)
Phase: Ai(1)-Crap Wall Deck's Beginning of Combat Step
Phase: Ai(1)-Crap Wall Deck's Declare Attackers Step
Phase: Ai(1)-Crap Wall Deck's Declare Blockers Step
Phase: Ai(1)-Crap Wall Deck's First Strike Damage Step
Phase: Ai(1)-Crap Wall Deck's Combat Damage Step
Phase: Ai(1)-Crap Wall Deck's End of Combat Step
Phase: Ai(1)-Crap Wall Deck's Main phase, postcombat
Mana: Plains (52) - {T}: Add {W}.
Mana: Tundra (11) - {T}: Add {U}.
Add To Stack: Ai(1)-Crap Wall Deck cast Circle of Protection: Black
Resolve Stack: Circle of Protection: Black
Phase: Ai(1)-Crap Wall Deck's End step
Phase: Ai(1)-Crap Wall Deck's Cleanup step
Turn: Turn 4 (Ai(2)-Vintage Mono Red)
Phase: Ai(2)-Vintage Mono Red's Untap step
Phase: Ai(2)-Vintage Mono Red's Upkeep step
Add To Stack: Ai(2)-Vintage Mono Red triggered Mana Vault
Resolve Stack: At the beginning of your upkeep, you may pay {4}. If you do, untap this artifact. [Phase: Ai(2)-Vintage Mono Red]
Phase: Ai(2)-Vintage Mono Red's Draw step
Phase: Ai(2)-Vintage Mono Red's Main phase, precombat
Land: Ai(2)-Vintage Mono Red played Mountain (69)
Phase: Ai(2)-Vintage Mono Red's Beginning of Combat Step
Phase: Ai(2)-Vintage Mono Red's Declare Attackers Step
Phase: Ai(2)-Vintage Mono Red's Declare Blockers Step
Phase: Ai(2)-Vintage Mono Red's First Strike Damage Step
Phase: Ai(2)-Vintage Mono Red's Combat Damage Step
Phase: Ai(2)-Vintage Mono Red's End of Combat Step
Phase: Ai(2)-Vintage Mono Red's Main phase, postcombat
Phase: Ai(2)-Vintage Mono Red's End step
Phase: Ai(2)-Vintage Mono Red's Cleanup step
Turn: Turn 5 (Ai(1)-Crap Wall Deck)
Phase: Ai(1)-Crap Wall Deck's Untap step
Phase: Ai(1)-Crap Wall Deck's Upkeep step
Phase: Ai(1)-Crap Wall Deck's Draw step
Phase: Ai(1)-Crap Wall Deck's Main phase, precombat
Land: Ai(1)-Crap Wall Deck played Island (32)
Phase: Ai(1)-Crap Wall Deck's Beginning of Combat Step
Phase: Ai(1)-Crap Wall Deck's Declare Attackers Step
Phase: Ai(1)-Crap Wall Deck's Declare Blockers Step
Phase: Ai(1)-Crap Wall Deck's First Strike Damage Step
Phase: Ai(1)-Crap Wall Deck's Combat Damage Step
Phase: Ai(1)-Crap Wall Deck's End of Combat Step
Phase: Ai(1)-Crap Wall Deck's Main phase, postcombat
Mana: Island (32) - {T}: Add {U}.
Mana: Tundra (11) - {T}: Add {U}.
Mana: Plains (52) - {T}: Add {W}.
Add To Stack: Ai(1)-Crap Wall Deck cast Wall of Air
Resolve Stack: Wall of Air - Creature 1 / 5
Phase: Ai(1)-Crap Wall Deck's End step
Phase: Ai(1)-Crap Wall Deck's Cleanup step
Turn: Turn 6 (Ai(2)-Vintage Mono Red)
Phase: Ai(2)-Vintage Mono Red's Untap step
Phase: Ai(2)-Vintage Mono Red's Upkeep step
Add To Stack: Ai(2)-Vintage Mono Red triggered Mana Vault
Resolve Stack: At the beginning of your upkeep, you may pay {4}. If you do, untap this artifact. [Phase: Ai(2)-Vintage Mono Red]
Phase: Ai(2)-Vintage Mono Red's Draw step
Phase: Ai(2)-Vintage Mono Red's Main phase, precombat
Land: Ai(2)-Vintage Mono Red played Mountain (79)
Phase: Ai(2)-Vintage Mono Red's Beginning of Combat Step
Phase: Ai(2)-Vintage Mono Red's Declare Attackers Step
Phase: Ai(2)-Vintage Mono Red's Declare Blockers Step
Phase: Ai(2)-Vintage Mono Red's First Strike Damage Step
Phase: Ai(2)-Vintage Mono Red's Combat Damage Step
Phase: Ai(2)-Vintage Mono Red's End of Combat Step
Phase: Ai(2)-Vintage Mono Red's Main phase, postcombat
Mana: Mountain (71) - {T}: Add {R}.
Mana: Mountain (69) - {T}: Add {R}.
Mana: Mountain (79) - {T}: Add {R}.
Mana: Mana Vault (107) - {T}: Add {C}{C}{C}.
Add To Stack: Ai(2)-Vintage Mono Red cast Juggernaut
Resolve Stack: Juggernaut - Creature 5 / 3
Phase: Ai(2)-Vintage Mono Red's End step
Phase: Ai(2)-Vintage Mono Red's Cleanup step
Turn: Turn 7 (Ai(1)-Crap Wall Deck)
Phase: Ai(1)-Crap Wall Deck's Untap step
Phase: Ai(1)-Crap Wall Deck's Upkeep step
Phase: Ai(1)-Crap Wall Deck's Draw step
Phase: Ai(1)-Crap Wall Deck's Main phase, precombat
Phase: Ai(1)-Crap Wall Deck's Beginning of Combat Step
Phase: Ai(1)-Crap Wall Deck's Declare Attackers Step
Phase: Ai(1)-Crap Wall Deck's Declare Blockers Step
Phase: Ai(1)-Crap Wall Deck's First Strike Damage Step
Phase: Ai(1)-Crap Wall Deck's Combat Damage Step
Phase: Ai(1)-Crap Wall Deck's End of Combat Step
Phase: Ai(1)-Crap Wall Deck's Main phase, postcombat
Mana: Island (32) - {T}: Add {U}.
Mana: Tundra (11) - {T}: Add {U}.
Mana: Plains (52) - {T}: Add {W}.
Add To Stack: Ai(1)-Crap Wall Deck cast Wall of Water
Resolve Stack: Wall of Water - Creature 0 / 5
Phase: Ai(1)-Crap Wall Deck's End step
Phase: Ai(1)-Crap Wall Deck's Cleanup step
Turn: Turn 8 (Ai(2)-Vintage Mono Red)
Phase: Ai(2)-Vintage Mono Red's Untap step
Phase: Ai(2)-Vintage Mono Red's Upkeep step
Add To Stack: Ai(2)-Vintage Mono Red triggered Mana Vault
Resolve Stack: At the beginning of your upkeep, you may pay {4}. If you do, untap this artifact. [Phase: Ai(2)-Vintage Mono Red]
Phase: Ai(2)-Vintage Mono Red's Draw step
Add To Stack: Ai(2)-Vintage Mono Red triggered Mana Vault
Damage: Mana Vault (107) deals 1 non-combat damage to Ai(2)-Vintage Mono Red.
Life: Life: Ai(2)-Vintage Mono Red 20 > 19
Resolve Stack: At the beginning of your draw step, if this artifact is tapped, it deals 1 damage to you. [Phase: Ai(2)-Vintage Mono Red]
Phase: Ai(2)-Vintage Mono Red's Main phase, precombat
Phase: Ai(2)-Vintage Mono Red's Beginning of Combat Step
Phase: Ai(2)-Vintage Mono Red's Declare Attackers Step
Combat: Ai(2)-Vintage Mono Red assigned Juggernaut (93) to attack Ai(1)-Crap Wall Deck.
Phase: Ai(2)-Vintage Mono Red's Declare Blockers Step
Combat: Ai(1)-Crap Wall Deck didn't block Juggernaut (93).
Phase: Ai(2)-Vintage Mono Red's First Strike Damage Step
Phase: Ai(2)-Vintage Mono Red's Combat Damage Step
Damage: Juggernaut (93) deals 5 combat damage to Ai(1)-Crap Wall Deck.
Life: Life: Ai(1)-Crap Wall Deck 20 > 15
Phase: Ai(2)-Vintage Mono Red's End of Combat Step
Phase: Ai(2)-Vintage Mono Red's Main phase, postcombat
Phase: Ai(2)-Vintage Mono Red's End step
Phase: Ai(2)-Vintage Mono Red's Cleanup step
Turn: Turn 9 (Ai(1)-Crap Wall Deck)
Phase: Ai(1)-Crap Wall Deck's Untap step
Phase: Ai(1)-Crap Wall Deck's Upkeep step
Phase: Ai(1)-Crap Wall Deck's Draw step
Phase: Ai(1)-Crap Wall Deck's Main phase, precombat
Phase: Ai(1)-Crap Wall Deck's Beginning of Combat Step
Phase: Ai(1)-Crap Wall Deck's Declare Attackers Step
Phase: Ai(1)-Crap Wall Deck's Declare Blockers Step
Phase: Ai(1)-Crap Wall Deck's First Strike Damage Step
Phase: Ai(1)-Crap Wall Deck's Combat Damage Step
Phase: Ai(1)-Crap Wall Deck's End of Combat Step
Phase: Ai(1)-Crap Wall Deck's Main phase, postcombat
Mana: Plains (52) - {T}: Add {W}.
Mana: Island (32) - {T}: Add {U}.
Add To Stack: Ai(1)-Crap Wall Deck cast Circle of Protection: White
Resolve Stack: Circle of Protection: White
Phase: Ai(1)-Crap Wall Deck's End step
Phase: Ai(1)-Crap Wall Deck's Cleanup step
Turn: Turn 10 (Ai(2)-Vintage Mono Red)
Phase: Ai(2)-Vintage Mono Red's Untap step
Phase: Ai(2)-Vintage Mono Red's Upkeep step
Add To Stack: Ai(2)-Vintage Mono Red triggered Mana Vault
Resolve Stack: At the beginning of your upkeep, you may pay {4}. If you do, untap this artifact. [Phase: Ai(2)-Vintage Mono Red]
Phase: Ai(2)-Vintage Mono Red's Draw step
Add To Stack: Ai(2)-Vintage Mono Red triggered Mana Vault
Damage: Mana Vault (107) deals 1 non-combat damage to Ai(2)-Vintage Mono Red.
Life: Life: Ai(2)-Vintage Mono Red 19 > 18
Resolve Stack: At the beginning of your draw step, if this artifact is tapped, it deals 1 damage to you. [Phase: Ai(2)-Vintage Mono Red]
Phase: Ai(2)-Vintage Mono Red's Main phase, precombat
Phase: Ai(2)-Vintage Mono Red's Beginning of Combat Step
Phase: Ai(2)-Vintage Mono Red's Declare Attackers Step
Combat: Ai(2)-Vintage Mono Red assigned Juggernaut (93) to attack Ai(1)-Crap Wall Deck.
Phase: Ai(2)-Vintage Mono Red's Declare Blockers Step
Combat: Ai(1)-Crap Wall Deck didn't block Juggernaut (93).
Phase: Ai(2)-Vintage Mono Red's First Strike Damage Step
Phase: Ai(2)-Vintage Mono Red's Combat Damage Step
Damage: Juggernaut (93) deals 5 combat damage to Ai(1)-Crap Wall Deck.
Life: Life: Ai(1)-Crap Wall Deck 15 > 10
Phase: Ai(2)-Vintage Mono Red's End of Combat Step
Phase: Ai(2)-Vintage Mono Red's Main phase, postcombat
Phase: Ai(2)-Vintage Mono Red's End step
Phase: Ai(2)-Vintage Mono Red's Cleanup step
Turn: Turn 11 (Ai(1)-Crap Wall Deck)
Phase: Ai(1)-Crap Wall Deck's Untap step
Phase: Ai(1)-Crap Wall Deck's Upkeep step
Phase: Ai(1)-Crap Wall Deck's Draw step
Phase: Ai(1)-Crap Wall Deck's Main phase, precombat
Land: Ai(1)-Crap Wall Deck played Island (8)
Phase: Ai(1)-Crap Wall Deck's Beginning of Combat Step
Phase: Ai(1)-Crap Wall Deck's Declare Attackers Step
Phase: Ai(1)-Crap Wall Deck's Declare Blockers Step
Phase: Ai(1)-Crap Wall Deck's First Strike Damage Step
Phase: Ai(1)-Crap Wall Deck's Combat Damage Step
Phase: Ai(1)-Crap Wall Deck's End of Combat Step
Phase: Ai(1)-Crap Wall Deck's Main phase, postcombat
Mana: Island (32) - {T}: Add {U}.
Mana: Island (8) - {T}: Add {U}.
Mana: Plains (52) - {T}: Add {W}.
Mana: Tundra (11) - {T}: Add {U}.
Add To Stack: Ai(1)-Crap Wall Deck cast Living Wall
Resolve Stack: Living Wall - Creature 0 / 6
Phase: Ai(1)-Crap Wall Deck's End step
Mana: Mountain (71) - {T}: Add {R}.
Add To Stack: Ai(2)-Vintage Mono Red cast Lightning Bolt targeting [Ai(1)-Crap Wall Deck]
Damage: Lightning Bolt (113) deals 3 non-combat damage to Ai(1)-Crap Wall Deck.
Life: Life: Ai(1)-Crap Wall Deck 10 > 7
Resolve Stack: Lightning Bolt (113) - Lightning Bolt (113) deals 3 damage to Ai(1)-Crap Wall Deck.
Phase: Ai(1)-Crap Wall Deck's Cleanup step
Turn: Turn 12 (Ai(2)-Vintage Mono Red)
Phase: Ai(2)-Vintage Mono Red's Untap step
Phase: Ai(2)-Vintage Mono Red's Upkeep step
Add To Stack: Ai(2)-Vintage Mono Red triggered Mana Vault
Resolve Stack: At the beginning of your upkeep, you may pay {4}. If you do, untap this artifact. [Phase: Ai(2)-Vintage Mono Red]
Phase: Ai(2)-Vintage Mono Red's Draw step
Add To Stack: Ai(2)-Vintage Mono Red triggered Mana Vault
Damage: Mana Vault (107) deals 1 non-combat damage to Ai(2)-Vintage Mono Red.
Life: Life: Ai(2)-Vintage Mono Red 18 > 17
Resolve Stack: At the beginning of your draw step, if this artifact is tapped, it deals 1 damage to you. [Phase: Ai(2)-Vintage Mono Red]
Phase: Ai(2)-Vintage Mono Red's Main phase, precombat
Land: Ai(2)-Vintage Mono Red played Mountain (75)
Mana: Mountain (71) - {T}: Add {R}.
Mana: Mountain (69) - {T}: Add {R}.
Mana: Mountain (79) - {T}: Add {R}.
Mana: Mountain (75) - {T}: Add {R}.
Add To Stack: Ai(2)-Vintage Mono Red cast Fireball targeting [Ai(1)-Crap Wall Deck]
Damage: Fireball (112) deals 3 non-combat damage to Ai(1)-Crap Wall Deck.
Life: Life: Ai(1)-Crap Wall Deck 7 > 4
Resolve Stack: Fireball (112) - Fireball (112) deals 3 damage divided evenly (rounded down) to 
Ai(1)-Crap Wall Deck. (X=3)
Phase: Ai(2)-Vintage Mono Red's Beginning of Combat Step
Phase: Ai(2)-Vintage Mono Red's Declare Attackers Step
Combat: Ai(2)-Vintage Mono Red assigned Juggernaut (93) to attack Ai(1)-Crap Wall Deck.
Phase: Ai(2)-Vintage Mono Red's Declare Blockers Step
Combat: Ai(1)-Crap Wall Deck didn't block Juggernaut (93).
Phase: Ai(2)-Vintage Mono Red's First Strike Damage Step
Phase: Ai(2)-Vintage Mono Red's Combat Damage Step
Damage: Juggernaut (93) deals 5 combat damage to Ai(1)-Crap Wall Deck.
Life: Life: Ai(1)-Crap Wall Deck 4 > -1
Player Control: Ai(1)-Crap Wall Deck has restored control over themself
Player Control: Ai(2)-Vintage Mono Red has restored control over themself
Game Outcome: Turn 6
Game Outcome: Ai(1)-Crap Wall Deck has lost because life total reached 0
Game Outcome: Ai(2)-Vintage Mono Red has won because all opponents have lost
Match Result: Ai(1)-Crap Wall Deck: 0 Ai(2)-Vintage Mono Red: 3 

Game Result: Game 3 ended in 580 ms. Ai(2)-Vintage Mono Red has won!