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Aug 25, 2026 · 04:33 UTC
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Mountain Did not have activator set in SpellAbilityRestriction.canPlay()
Mountain Did not have activator set in SpellAbilityRestriction.canPlay()
Earthquake Did not have activator set in SpellAbilityRestriction.canPlay()
Juggernaut Did not have activator set in SpellAbilityRestriction.canPlay()
Granite Gargoyle Did not have activator set in SpellAbilityRestriction.canPlay()
Granite Gargoyle Did not have activator set in SpellAbilityRestriction.canPlay()
Mulligan: Ai(1)-Crap Wall Deck has kept a hand of 7 cards
Mulligan: Ai(2)-Vintage Mono Red has kept a hand of 7 cards
Turn: Turn 1 (Ai(1)-Crap Wall Deck)
Phase: Ai(1)-Crap Wall Deck's Untap step
Phase: Ai(1)-Crap Wall Deck's Upkeep step
Phase: Ai(1)-Crap Wall Deck's Draw step
Phase: Ai(1)-Crap Wall Deck's Main phase, precombat
Land: Ai(1)-Crap Wall Deck played Plains (20)
Phase: Ai(1)-Crap Wall Deck's Beginning of Combat Step
Phase: Ai(1)-Crap Wall Deck's Declare Attackers Step
Phase: Ai(1)-Crap Wall Deck's Declare Blockers Step
Phase: Ai(1)-Crap Wall Deck's First Strike Damage Step
Phase: Ai(1)-Crap Wall Deck's Combat Damage Step
Phase: Ai(1)-Crap Wall Deck's End of Combat Step
Phase: Ai(1)-Crap Wall Deck's Main phase, postcombat
Phase: Ai(1)-Crap Wall Deck's End step
Phase: Ai(1)-Crap Wall Deck's Cleanup step
Turn: Turn 2 (Ai(2)-Vintage Mono Red)
Phase: Ai(2)-Vintage Mono Red's Untap step
Phase: Ai(2)-Vintage Mono Red's Upkeep step
Phase: Ai(2)-Vintage Mono Red's Draw step
Phase: Ai(2)-Vintage Mono Red's Main phase, precombat
Land: Ai(2)-Vintage Mono Red played Mountain (67)
Phase: Ai(2)-Vintage Mono Red's Beginning of Combat Step
Phase: Ai(2)-Vintage Mono Red's Declare Attackers Step
Phase: Ai(2)-Vintage Mono Red's Declare Blockers Step
Phase: Ai(2)-Vintage Mono Red's First Strike Damage Step
Phase: Ai(2)-Vintage Mono Red's Combat Damage Step
Phase: Ai(2)-Vintage Mono Red's End of Combat Step
Phase: Ai(2)-Vintage Mono Red's Main phase, postcombat
Mana: Mountain (67) - {T}: Add {R}.
Add To Stack: Ai(2)-Vintage Mono Red cast Mana Vault
Resolve Stack: Mana Vault
Mana: Mana Vault (107) - {T}: Add {C}{C}{C}.
Add To Stack: Ai(2)-Vintage Mono Red cast Howling Mine
Resolve Stack: Howling Mine
Phase: Ai(2)-Vintage Mono Red's End step
Phase: Ai(2)-Vintage Mono Red's Cleanup step
Turn: Turn 3 (Ai(1)-Crap Wall Deck)
Phase: Ai(1)-Crap Wall Deck's Untap step
Phase: Ai(1)-Crap Wall Deck's Upkeep step
Phase: Ai(1)-Crap Wall Deck's Draw step
Add To Stack: Ai(2)-Vintage Mono Red triggered Howling Mine
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(1)-Crap Wall Deck]
Phase: Ai(1)-Crap Wall Deck's Main phase, precombat
Land: Ai(1)-Crap Wall Deck played Island (7)
Phase: Ai(1)-Crap Wall Deck's Beginning of Combat Step
Phase: Ai(1)-Crap Wall Deck's Declare Attackers Step
Phase: Ai(1)-Crap Wall Deck's Declare Blockers Step
Phase: Ai(1)-Crap Wall Deck's First Strike Damage Step
Phase: Ai(1)-Crap Wall Deck's Combat Damage Step
Phase: Ai(1)-Crap Wall Deck's End of Combat Step
Phase: Ai(1)-Crap Wall Deck's Main phase, postcombat
Mana: Plains (20) - {T}: Add {W}.
Mana: Island (7) - {T}: Add {U}.
Add To Stack: Ai(1)-Crap Wall Deck cast Circle of Protection: Black
Resolve Stack: Circle of Protection: Black
Phase: Ai(1)-Crap Wall Deck's End step
Phase: Ai(1)-Crap Wall Deck's Cleanup step
Turn: Turn 4 (Ai(2)-Vintage Mono Red)
Phase: Ai(2)-Vintage Mono Red's Untap step
Phase: Ai(2)-Vintage Mono Red's Upkeep step
Add To Stack: Ai(2)-Vintage Mono Red triggered Mana Vault
Resolve Stack: At the beginning of your upkeep, you may pay {4}. If you do, untap this artifact. [Phase: Ai(2)-Vintage Mono Red]
Phase: Ai(2)-Vintage Mono Red's Draw step
Add To Stack: Ai(2)-Vintage Mono Red triggered Mana Vault
Add To Stack: Ai(2)-Vintage Mono Red triggered Howling Mine
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(2)-Vintage Mono Red]
Damage: Mana Vault (107) deals 1 non-combat damage to Ai(2)-Vintage Mono Red.
Life: Life: Ai(2)-Vintage Mono Red 20 > 19
Resolve Stack: At the beginning of your draw step, if this artifact is tapped, it deals 1 damage to you. [Phase: Ai(2)-Vintage Mono Red]
Phase: Ai(2)-Vintage Mono Red's Main phase, precombat
Land: Ai(2)-Vintage Mono Red played Mountain (73)
Phase: Ai(2)-Vintage Mono Red's Beginning of Combat Step
Phase: Ai(2)-Vintage Mono Red's Declare Attackers Step
Phase: Ai(2)-Vintage Mono Red's Declare Blockers Step
Phase: Ai(2)-Vintage Mono Red's First Strike Damage Step
Phase: Ai(2)-Vintage Mono Red's Combat Damage Step
Phase: Ai(2)-Vintage Mono Red's End of Combat Step
Phase: Ai(2)-Vintage Mono Red's Main phase, postcombat
Phase: Ai(2)-Vintage Mono Red's End step
Phase: Ai(2)-Vintage Mono Red's Cleanup step
Turn: Turn 5 (Ai(1)-Crap Wall Deck)
Phase: Ai(1)-Crap Wall Deck's Untap step
Phase: Ai(1)-Crap Wall Deck's Upkeep step
Phase: Ai(1)-Crap Wall Deck's Draw step
Add To Stack: Ai(2)-Vintage Mono Red triggered Howling Mine
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(1)-Crap Wall Deck]
Phase: Ai(1)-Crap Wall Deck's Main phase, precombat
Land: Ai(1)-Crap Wall Deck played Island (32)
Phase: Ai(1)-Crap Wall Deck's Beginning of Combat Step
Phase: Ai(1)-Crap Wall Deck's Declare Attackers Step
Phase: Ai(1)-Crap Wall Deck's Declare Blockers Step
Phase: Ai(1)-Crap Wall Deck's First Strike Damage Step
Phase: Ai(1)-Crap Wall Deck's Combat Damage Step
Phase: Ai(1)-Crap Wall Deck's End of Combat Step
Phase: Ai(1)-Crap Wall Deck's Main phase, postcombat
Mana: Island (7) - {T}: Add {U}.
Mana: Island (32) - {T}: Add {U}.
Mana: Plains (20) - {T}: Add {W}.
Add To Stack: Ai(1)-Crap Wall Deck cast Wall of Air
Resolve Stack: Wall of Air - Creature 1 / 5
Phase: Ai(1)-Crap Wall Deck's End step
Phase: Ai(1)-Crap Wall Deck's Cleanup step
Turn: Turn 6 (Ai(2)-Vintage Mono Red)
Phase: Ai(2)-Vintage Mono Red's Untap step
Phase: Ai(2)-Vintage Mono Red's Upkeep step
Add To Stack: Ai(2)-Vintage Mono Red triggered Mana Vault
Resolve Stack: At the beginning of your upkeep, you may pay {4}. If you do, untap this artifact. [Phase: Ai(2)-Vintage Mono Red]
Phase: Ai(2)-Vintage Mono Red's Draw step
Add To Stack: Ai(2)-Vintage Mono Red triggered Mana Vault
Add To Stack: Ai(2)-Vintage Mono Red triggered Howling Mine
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(2)-Vintage Mono Red]
Damage: Mana Vault (107) deals 1 non-combat damage to Ai(2)-Vintage Mono Red.
Life: Life: Ai(2)-Vintage Mono Red 19 > 18
Resolve Stack: At the beginning of your draw step, if this artifact is tapped, it deals 1 damage to you. [Phase: Ai(2)-Vintage Mono Red]
Phase: Ai(2)-Vintage Mono Red's Main phase, precombat
Land: Ai(2)-Vintage Mono Red played Mountain (81)
Phase: Ai(2)-Vintage Mono Red's Beginning of Combat Step
Phase: Ai(2)-Vintage Mono Red's Declare Attackers Step
Phase: Ai(2)-Vintage Mono Red's Declare Blockers Step
Phase: Ai(2)-Vintage Mono Red's First Strike Damage Step
Phase: Ai(2)-Vintage Mono Red's Combat Damage Step
Phase: Ai(2)-Vintage Mono Red's End of Combat Step
Phase: Ai(2)-Vintage Mono Red's Main phase, postcombat
Mana: Mountain (67) - {T}: Add {R}.
Mana: Mountain (73) - {T}: Add {R}.
Mana: Mountain (81) - {T}: Add {R}.
Add To Stack: Ai(2)-Vintage Mono Red cast Mana Flare
Resolve Stack: Mana Flare
Phase: Ai(2)-Vintage Mono Red's End step
Phase: Ai(2)-Vintage Mono Red's Cleanup step
Turn: Turn 7 (Ai(1)-Crap Wall Deck)
Phase: Ai(1)-Crap Wall Deck's Untap step
Phase: Ai(1)-Crap Wall Deck's Upkeep step
Phase: Ai(1)-Crap Wall Deck's Draw step
Add To Stack: Ai(2)-Vintage Mono Red triggered Howling Mine
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(1)-Crap Wall Deck]
Phase: Ai(1)-Crap Wall Deck's Main phase, precombat
Land: Ai(1)-Crap Wall Deck played Plains (29)
Phase: Ai(1)-Crap Wall Deck's Beginning of Combat Step
Phase: Ai(1)-Crap Wall Deck's Declare Attackers Step
Phase: Ai(1)-Crap Wall Deck's Declare Blockers Step
Phase: Ai(1)-Crap Wall Deck's First Strike Damage Step
Phase: Ai(1)-Crap Wall Deck's Combat Damage Step
Phase: Ai(1)-Crap Wall Deck's End of Combat Step
Phase: Ai(1)-Crap Wall Deck's Main phase, postcombat
Mana: Plains (20) - {T}: Add {W}.
Mana: Island (7) - {T}: Add {U}.
Add To Stack: Ai(1)-Crap Wall Deck cast Wall of Swords
Resolve Stack: Wall of Swords - Creature 3 / 5
Mana: Island (32) - {T}: Add {U}.
Mana: Plains (29) - {T}: Add {W}.
Add To Stack: Ai(1)-Crap Wall Deck cast Living Wall
Resolve Stack: Living Wall - Creature 0 / 6
Phase: Ai(1)-Crap Wall Deck's End step
Phase: Ai(1)-Crap Wall Deck's Cleanup step
Turn: Turn 8 (Ai(2)-Vintage Mono Red)
Phase: Ai(2)-Vintage Mono Red's Untap step
Phase: Ai(2)-Vintage Mono Red's Upkeep step
Add To Stack: Ai(2)-Vintage Mono Red triggered Mana Vault
Mana: Mountain (67) - {T}: Add {R}.
Mana: Mountain (73) - {T}: Add {R}.
Resolve Stack: At the beginning of your upkeep, you may pay {4}. If you do, untap this artifact. [Phase: Ai(2)-Vintage Mono Red]
Phase: Ai(2)-Vintage Mono Red's Draw step
Add To Stack: Ai(2)-Vintage Mono Red triggered Howling Mine
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(2)-Vintage Mono Red]
Phase: Ai(2)-Vintage Mono Red's Main phase, precombat
Land: Ai(2)-Vintage Mono Red played Mountain (80)
Mana: Mountain (81) - {T}: Add {R}.
Mana: Mountain (80) - {T}: Add {R}.
Mana: Mana Vault (107) - {T}: Add {C}{C}{C}.
Add To Stack: Ai(2)-Vintage Mono Red cast Disintegrate targeting [Wall of Swords (54)]
Damage: Disintegrate (96) deals 5 damage to Wall of Swords (54).
Resolve Stack: Disintegrate (96) - Disintegrate (96) deals 5 damage to Wall of Swords (54). If it's a creature, it can't be regenerated this turn, and if it would die this turn, exile it instead (X=5)
Zone Change: Wall of Swords (54) was put into Exile from Battlefield.
Replacement Effect: If that permanent would die this turn, exile it instead.
Phase: Ai(2)-Vintage Mono Red's Beginning of Combat Step
Phase: Ai(2)-Vintage Mono Red's Declare Attackers Step
Phase: Ai(2)-Vintage Mono Red's Declare Blockers Step
Phase: Ai(2)-Vintage Mono Red's First Strike Damage Step
Phase: Ai(2)-Vintage Mono Red's Combat Damage Step
Phase: Ai(2)-Vintage Mono Red's End of Combat Step
Phase: Ai(2)-Vintage Mono Red's Main phase, postcombat
Phase: Ai(2)-Vintage Mono Red's End step
Phase: Ai(2)-Vintage Mono Red's Cleanup step
Turn: Turn 9 (Ai(1)-Crap Wall Deck)
Phase: Ai(1)-Crap Wall Deck's Untap step
Phase: Ai(1)-Crap Wall Deck's Upkeep step
Phase: Ai(1)-Crap Wall Deck's Draw step
Add To Stack: Ai(2)-Vintage Mono Red triggered Howling Mine
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(1)-Crap Wall Deck]
Phase: Ai(1)-Crap Wall Deck's Main phase, precombat
Land: Ai(1)-Crap Wall Deck played Tundra (14)
Phase: Ai(1)-Crap Wall Deck's Beginning of Combat Step
Phase: Ai(1)-Crap Wall Deck's Declare Attackers Step
Phase: Ai(1)-Crap Wall Deck's Declare Blockers Step
Phase: Ai(1)-Crap Wall Deck's First Strike Damage Step
Phase: Ai(1)-Crap Wall Deck's Combat Damage Step
Phase: Ai(1)-Crap Wall Deck's End of Combat Step
Phase: Ai(1)-Crap Wall Deck's Main phase, postcombat
Phase: Ai(1)-Crap Wall Deck's End step
Phase: Ai(1)-Crap Wall Deck's Cleanup step
Turn: Turn 10 (Ai(2)-Vintage Mono Red)
Phase: Ai(2)-Vintage Mono Red's Untap step
Phase: Ai(2)-Vintage Mono Red's Upkeep step
Add To Stack: Ai(2)-Vintage Mono Red triggered Mana Vault
Mana: Mountain (67) - {T}: Add {R}.
Mana: Mountain (73) - {T}: Add {R}.
Resolve Stack: At the beginning of your upkeep, you may pay {4}. If you do, untap this artifact. [Phase: Ai(2)-Vintage Mono Red]
Phase: Ai(2)-Vintage Mono Red's Draw step
Add To Stack: Ai(2)-Vintage Mono Red triggered Howling Mine
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(2)-Vintage Mono Red]
Phase: Ai(2)-Vintage Mono Red's Main phase, precombat
Phase: Ai(2)-Vintage Mono Red's Beginning of Combat Step
Phase: Ai(2)-Vintage Mono Red's Declare Attackers Step
Phase: Ai(2)-Vintage Mono Red's Declare Blockers Step
Phase: Ai(2)-Vintage Mono Red's First Strike Damage Step
Phase: Ai(2)-Vintage Mono Red's Combat Damage Step
Phase: Ai(2)-Vintage Mono Red's End of Combat Step
Phase: Ai(2)-Vintage Mono Red's Main phase, postcombat
Mana: Mountain (81) - {T}: Add {R}.
Mana: Mountain (80) - {T}: Add {R}.
Add To Stack: Ai(2)-Vintage Mono Red cast Juggernaut
Resolve Stack: Juggernaut - Creature 5 / 3
Mana: Mana Vault (107) - {T}: Add {C}{C}{C}.
Add To Stack: Ai(2)-Vintage Mono Red cast Howling Mine
Resolve Stack: Howling Mine
Phase: Ai(2)-Vintage Mono Red's End step
Phase: Ai(2)-Vintage Mono Red's Cleanup step
Turn: Turn 11 (Ai(1)-Crap Wall Deck)
Phase: Ai(1)-Crap Wall Deck's Untap step
Phase: Ai(1)-Crap Wall Deck's Upkeep step
Phase: Ai(1)-Crap Wall Deck's Draw step
Add To Stack: Ai(2)-Vintage Mono Red triggered Howling Mine
Add To Stack: Ai(2)-Vintage Mono Red triggered Howling Mine
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(1)-Crap Wall Deck]
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(1)-Crap Wall Deck]
Phase: Ai(1)-Crap Wall Deck's Main phase, precombat
Land: Ai(1)-Crap Wall Deck played Tundra (13)
Phase: Ai(1)-Crap Wall Deck's Beginning of Combat Step
Phase: Ai(1)-Crap Wall Deck's Declare Attackers Step
Phase: Ai(1)-Crap Wall Deck's Declare Blockers Step
Phase: Ai(1)-Crap Wall Deck's First Strike Damage Step
Phase: Ai(1)-Crap Wall Deck's Combat Damage Step
Phase: Ai(1)-Crap Wall Deck's End of Combat Step
Phase: Ai(1)-Crap Wall Deck's Main phase, postcombat
Mana: Island (7) - {T}: Add {U}.
Mana: Island (32) - {T}: Add {U}.
Add To Stack: Ai(1)-Crap Wall Deck cast Wall of Water
Resolve Stack: Wall of Water - Creature 0 / 5
Phase: Ai(1)-Crap Wall Deck's End step
Phase: Ai(1)-Crap Wall Deck's Cleanup step
Turn: Turn 12 (Ai(2)-Vintage Mono Red)
Phase: Ai(2)-Vintage Mono Red's Untap step
Phase: Ai(2)-Vintage Mono Red's Upkeep step
Add To Stack: Ai(2)-Vintage Mono Red triggered Mana Vault
Mana: Mountain (67) - {T}: Add {R}.
Mana: Mountain (73) - {T}: Add {R}.
Resolve Stack: At the beginning of your upkeep, you may pay {4}. If you do, untap this artifact. [Phase: Ai(2)-Vintage Mono Red]
Phase: Ai(2)-Vintage Mono Red's Draw step
Add To Stack: Ai(2)-Vintage Mono Red triggered Howling Mine
Add To Stack: Ai(2)-Vintage Mono Red triggered Howling Mine
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(2)-Vintage Mono Red]
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(2)-Vintage Mono Red]
Phase: Ai(2)-Vintage Mono Red's Main phase, precombat
Land: Ai(2)-Vintage Mono Red played Mountain (79)
Phase: Ai(2)-Vintage Mono Red's Beginning of Combat Step
Phase: Ai(2)-Vintage Mono Red's Declare Attackers Step
Combat: Ai(2)-Vintage Mono Red assigned Juggernaut (93) to attack Ai(1)-Crap Wall Deck.
Phase: Ai(2)-Vintage Mono Red's Declare Blockers Step
Combat: Ai(1)-Crap Wall Deck didn't block Juggernaut (93).
Phase: Ai(2)-Vintage Mono Red's First Strike Damage Step
Phase: Ai(2)-Vintage Mono Red's Combat Damage Step
Damage: Juggernaut (93) deals 5 combat damage to Ai(1)-Crap Wall Deck.
Life: Life: Ai(1)-Crap Wall Deck 20 > 15
Phase: Ai(2)-Vintage Mono Red's End of Combat Step
Phase: Ai(2)-Vintage Mono Red's Main phase, postcombat
Mana: Mountain (81) - {T}: Add {R}.
Mana: Mountain (80) - {T}: Add {R}.
Add To Stack: Ai(2)-Vintage Mono Red cast Juggernaut
Resolve Stack: Juggernaut - Creature 5 / 3
Mana: Mountain (79) - {T}: Add {R}.
Mana: Mana Vault (107) - {T}: Add {C}{C}{C}.
Add To Stack: Ai(2)-Vintage Mono Red cast Roc of Kher Ridges
Resolve Stack: Roc of Kher Ridges - Creature 3 / 3
Phase: Ai(2)-Vintage Mono Red's End step
Phase: Ai(2)-Vintage Mono Red's Cleanup step
Turn: Turn 13 (Ai(1)-Crap Wall Deck)
Phase: Ai(1)-Crap Wall Deck's Untap step
Phase: Ai(1)-Crap Wall Deck's Upkeep step
Phase: Ai(1)-Crap Wall Deck's Draw step
Add To Stack: Ai(2)-Vintage Mono Red triggered Howling Mine
Add To Stack: Ai(2)-Vintage Mono Red triggered Howling Mine
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(1)-Crap Wall Deck]
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(1)-Crap Wall Deck]
Phase: Ai(1)-Crap Wall Deck's Main phase, precombat
Land: Ai(1)-Crap Wall Deck played Plains (52)
Phase: Ai(1)-Crap Wall Deck's Beginning of Combat Step
Phase: Ai(1)-Crap Wall Deck's Declare Attackers Step
Phase: Ai(1)-Crap Wall Deck's Declare Blockers Step
Phase: Ai(1)-Crap Wall Deck's First Strike Damage Step
Phase: Ai(1)-Crap Wall Deck's Combat Damage Step
Phase: Ai(1)-Crap Wall Deck's End of Combat Step
Phase: Ai(1)-Crap Wall Deck's Main phase, postcombat
Mana: Plains (20) - {T}: Add {W}.
Mana: Island (7) - {T}: Add {U}.
Add To Stack: Ai(1)-Crap Wall Deck cast Castle
Resolve Stack: Castle
Phase: Ai(1)-Crap Wall Deck's End step
Phase: Ai(1)-Crap Wall Deck's Cleanup step
Discard: Ai(1)-Crap Wall Deck discards Island (9).
Turn: Turn 14 (Ai(2)-Vintage Mono Red)
Phase: Ai(2)-Vintage Mono Red's Untap step
Phase: Ai(2)-Vintage Mono Red's Upkeep step
Add To Stack: Ai(2)-Vintage Mono Red triggered Mana Vault
Mana: Mountain (67) - {T}: Add {R}.
Mana: Mountain (73) - {T}: Add {R}.
Resolve Stack: At the beginning of your upkeep, you may pay {4}. If you do, untap this artifact. [Phase: Ai(2)-Vintage Mono Red]
Phase: Ai(2)-Vintage Mono Red's Draw step
Add To Stack: Ai(2)-Vintage Mono Red triggered Howling Mine
Add To Stack: Ai(2)-Vintage Mono Red triggered Howling Mine
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(2)-Vintage Mono Red]
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(2)-Vintage Mono Red]
Phase: Ai(2)-Vintage Mono Red's Main phase, precombat
Land: Ai(2)-Vintage Mono Red played Mountain (74)
Phase: Ai(2)-Vintage Mono Red's Beginning of Combat Step
Phase: Ai(2)-Vintage Mono Red's Declare Attackers Step
Combat: Ai(2)-Vintage Mono Red assigned Juggernaut (93), Juggernaut (91) and Roc of Kher Ridges (117) to attack Ai(1)-Crap Wall Deck.
Phase: Ai(2)-Vintage Mono Red's Declare Blockers Step
Combat: Ai(1)-Crap Wall Deck didn't block Juggernaut (93).
Ai(1)-Crap Wall Deck didn't block Juggernaut (91).
Ai(1)-Crap Wall Deck assigned Wall of Air (26) to block Roc of Kher Ridges (117).
Phase: Ai(2)-Vintage Mono Red's First Strike Damage Step
Phase: Ai(2)-Vintage Mono Red's Combat Damage Step
Damage: Juggernaut (93) deals 5 combat damage to Ai(1)-Crap Wall Deck.
Damage: Juggernaut (91) deals 5 combat damage to Ai(1)-Crap Wall Deck.
Damage: Roc of Kher Ridges (117) deals 3 damage to Wall of Air (26).
Damage: Wall of Air (26) deals 1 damage to Roc of Kher Ridges (117).
Life: Life: Ai(1)-Crap Wall Deck 15 > 5
Mana: Mountain (81) - {T}: Add {R}.
Add To Stack: Ai(2)-Vintage Mono Red cast Lightning Bolt targeting [Ai(1)-Crap Wall Deck]
Damage: Lightning Bolt (113) deals 3 non-combat damage to Ai(1)-Crap Wall Deck.
Life: Life: Ai(1)-Crap Wall Deck 5 > 2
Resolve Stack: Lightning Bolt (113) - Lightning Bolt (113) deals 3 damage to Ai(1)-Crap Wall Deck.
Phase: Ai(2)-Vintage Mono Red's End of Combat Step
Phase: Ai(2)-Vintage Mono Red's Main phase, postcombat
Mana: Mountain (80) - {T}: Add {R}.
Mana: Mountain (79) - {T}: Add {R}.
Add To Stack: Ai(2)-Vintage Mono Red cast Granite Gargoyle
Resolve Stack: Granite Gargoyle - Creature 2 / 2
Mana: Mountain (74) - {T}: Add {R}.
Add To Stack: Ai(2)-Vintage Mono Red cast Granite Gargoyle
Resolve Stack: Granite Gargoyle - Creature 2 / 2
Mana: Mana Vault (107) - {T}: Add {C}{C}{C}.
Add To Stack: Ai(2)-Vintage Mono Red cast Sol Ring
Resolve Stack: Sol Ring
Phase: Ai(2)-Vintage Mono Red's End step
Phase: Ai(2)-Vintage Mono Red's Cleanup step
Turn: Turn 15 (Ai(1)-Crap Wall Deck)
Phase: Ai(1)-Crap Wall Deck's Untap step
Phase: Ai(1)-Crap Wall Deck's Upkeep step
Phase: Ai(1)-Crap Wall Deck's Draw step
Add To Stack: Ai(2)-Vintage Mono Red triggered Howling Mine
Add To Stack: Ai(2)-Vintage Mono Red triggered Howling Mine
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(1)-Crap Wall Deck]
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(1)-Crap Wall Deck]
Phase: Ai(1)-Crap Wall Deck's Main phase, precombat
Land: Ai(1)-Crap Wall Deck played Island (8)
Phase: Ai(1)-Crap Wall Deck's Beginning of Combat Step
Phase: Ai(1)-Crap Wall Deck's Declare Attackers Step
Phase: Ai(1)-Crap Wall Deck's Declare Blockers Step
Phase: Ai(1)-Crap Wall Deck's First Strike Damage Step
Phase: Ai(1)-Crap Wall Deck's Combat Damage Step
Phase: Ai(1)-Crap Wall Deck's End of Combat Step
Phase: Ai(1)-Crap Wall Deck's Main phase, postcombat
Mana: Plains (20) - {T}: Add {W}.
Mana: Island (7) - {T}: Add {U}.
Add To Stack: Ai(1)-Crap Wall Deck cast Wall of Swords
Resolve Stack: Wall of Swords - Creature 3 / 5
Mana: Island (32) - {T}: Add {U}.
Mana: Island (8) - {T}: Add {U}.
Add To Stack: Ai(1)-Crap Wall Deck cast Wall of Air
Resolve Stack: Wall of Air - Creature 1 / 5
Mana: Tundra (14) - {T}: Add {U}.
Add To Stack: Ai(1)-Crap Wall Deck cast Wall of Water
Resolve Stack: Wall of Water - Creature 0 / 5
Phase: Ai(1)-Crap Wall Deck's End step
Phase: Ai(1)-Crap Wall Deck's Cleanup step
Turn: Turn 16 (Ai(2)-Vintage Mono Red)
Phase: Ai(2)-Vintage Mono Red's Untap step
Phase: Ai(2)-Vintage Mono Red's Upkeep step
Add To Stack: Ai(2)-Vintage Mono Red triggered Mana Vault
Mana: Sol Ring (106) - {T}: Add {C}{C}.
Mana: Mountain (67) - {T}: Add {R}.
Resolve Stack: At the beginning of your upkeep, you may pay {4}. If you do, untap this artifact. [Phase: Ai(2)-Vintage Mono Red]
Phase: Ai(2)-Vintage Mono Red's Draw step
Add To Stack: Ai(2)-Vintage Mono Red triggered Howling Mine
Add To Stack: Ai(2)-Vintage Mono Red triggered Howling Mine
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(2)-Vintage Mono Red]
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(2)-Vintage Mono Red]
Phase: Ai(2)-Vintage Mono Red's Main phase, precombat
Add To Stack: Ai(2)-Vintage Mono Red cast Black Lotus
Resolve Stack: Black Lotus
Mana: Mountain (73) - {T}: Add {R}.
Mana: Mountain (81) - {T}: Add {R}.
Add To Stack: Ai(2)-Vintage Mono Red cast Earthquake
Damage: Earthquake (100) deals 2 damage to Living Wall (41).
Damage: Earthquake (100) deals 2 damage to Wall of Water (5).
Damage: Earthquake (100) deals 2 damage to Wall of Water (2).
Damage: Earthquake (100) deals 2 damage to Juggernaut (93).
Damage: Earthquake (100) deals 2 damage to Juggernaut (91).
Damage: Earthquake (100) deals 2 non-combat damage to Ai(1)-Crap Wall Deck.
Damage: Earthquake (100) deals 2 non-combat damage to Ai(2)-Vintage Mono Red.
Life: Life: Ai(1)-Crap Wall Deck 2 > 0
Life: Life: Ai(2)-Vintage Mono Red 18 > 16
Resolve Stack: Earthquake (100) - Deals 2 damage to Creature.withoutFlying. (X=2)
Player Control: Ai(1)-Crap Wall Deck has restored control over themself
Player Control: Ai(2)-Vintage Mono Red has restored control over themself
Game Outcome: Turn 8
Game Outcome: Ai(1)-Crap Wall Deck has lost because life total reached 0
Game Outcome: Ai(2)-Vintage Mono Red has won because all opponents have lost
Match Result: Ai(1)-Crap Wall Deck: 0 Ai(2)-Vintage Mono Red: 2
Game Result: Game 2 ended in 1655 ms. Ai(2)-Vintage Mono Red has won!