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Anything Goes · simulation record
Win against Vintage Red Green Ramp
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+88
Aug 25, 2026 · 04:33 UTC
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Mulligan: Ai(2)-Vintage Red Green Ramp has kept a hand of 7 cards
Mulligan: Ai(1)-Vintage Crusaders has kept a hand of 7 cards
Turn: Turn 1 (Ai(2)-Vintage Red Green Ramp)
Phase: Ai(2)-Vintage Red Green Ramp's Untap step
Phase: Ai(2)-Vintage Red Green Ramp's Upkeep step
Phase: Ai(2)-Vintage Red Green Ramp's Draw step
Phase: Ai(2)-Vintage Red Green Ramp's Main phase, precombat
Land: Ai(2)-Vintage Red Green Ramp played Forest (92)
Add To Stack: Ai(2)-Vintage Red Green Ramp cast Black Lotus
Resolve Stack: Black Lotus
Phase: Ai(2)-Vintage Red Green Ramp's Beginning of Combat Step
Phase: Ai(2)-Vintage Red Green Ramp's Declare Attackers Step
Phase: Ai(2)-Vintage Red Green Ramp's Declare Blockers Step
Phase: Ai(2)-Vintage Red Green Ramp's First Strike Damage Step
Phase: Ai(2)-Vintage Red Green Ramp's Combat Damage Step
Phase: Ai(2)-Vintage Red Green Ramp's End of Combat Step
Phase: Ai(2)-Vintage Red Green Ramp's Main phase, postcombat
Mana: Forest (92) - {T}: Add {G}.
Add To Stack: Ai(2)-Vintage Red Green Ramp cast Birds of Paradise
Resolve Stack: Birds of Paradise - Creature 0 / 1
Phase: Ai(2)-Vintage Red Green Ramp's End step
Phase: Ai(2)-Vintage Red Green Ramp's Cleanup step
Turn: Turn 2 (Ai(1)-Vintage Crusaders)
Phase: Ai(1)-Vintage Crusaders' Untap step
Phase: Ai(1)-Vintage Crusaders' Upkeep step
Phase: Ai(1)-Vintage Crusaders' Draw step
Phase: Ai(1)-Vintage Crusaders' Main phase, precombat
Land: Ai(1)-Vintage Crusaders played Plains (50)
Add To Stack: Ai(1)-Vintage Crusaders cast Mox Pearl
Resolve Stack: Mox Pearl
Phase: Ai(1)-Vintage Crusaders' Beginning of Combat Step
Phase: Ai(1)-Vintage Crusaders' Declare Attackers Step
Phase: Ai(1)-Vintage Crusaders' Declare Blockers Step
Phase: Ai(1)-Vintage Crusaders' First Strike Damage Step
Phase: Ai(1)-Vintage Crusaders' Combat Damage Step
Phase: Ai(1)-Vintage Crusaders' End of Combat Step
Phase: Ai(1)-Vintage Crusaders' Main phase, postcombat
Mana: Plains (50) - {T}: Add {W}.
Mana: Mox Pearl (56) - {T}: Add {W}.
Add To Stack: Ai(1)-Vintage Crusaders cast Mesa Pegasus
Resolve Stack: Mesa Pegasus - Creature 1 / 1
Phase: Ai(1)-Vintage Crusaders' End step
Phase: Ai(1)-Vintage Crusaders' Cleanup step
Turn: Turn 3 (Ai(2)-Vintage Red Green Ramp)
Phase: Ai(2)-Vintage Red Green Ramp's Untap step
Phase: Ai(2)-Vintage Red Green Ramp's Upkeep step
Phase: Ai(2)-Vintage Red Green Ramp's Draw step
Phase: Ai(2)-Vintage Red Green Ramp's Main phase, precombat
Land: Ai(2)-Vintage Red Green Ramp played Mountain (65)
Phase: Ai(2)-Vintage Red Green Ramp's Beginning of Combat Step
Phase: Ai(2)-Vintage Red Green Ramp's Declare Attackers Step
Phase: Ai(2)-Vintage Red Green Ramp's Declare Blockers Step
Phase: Ai(2)-Vintage Red Green Ramp's First Strike Damage Step
Phase: Ai(2)-Vintage Red Green Ramp's Combat Damage Step
Phase: Ai(2)-Vintage Red Green Ramp's End of Combat Step
Phase: Ai(2)-Vintage Red Green Ramp's Main phase, postcombat
Mana: Forest (92) - {T}: Add {G}.
Mana: Birds of Paradise (101) - {T}: Add one mana of any color.
Zone Change: Black Lotus (71) was put into Graveyard from Battlefield.
Mana: Black Lotus (71) - {T}, Sacrifice Black Lotus: Add three mana of any one color.
Mana: Mountain (65) - {T}: Add {R}.
Add To Stack: Ai(2)-Vintage Red Green Ramp cast Force of Nature
Resolve Stack: Force of Nature - Creature 8 / 8
Phase: Ai(2)-Vintage Red Green Ramp's End step
Phase: Ai(2)-Vintage Red Green Ramp's Cleanup step
Turn: Turn 4 (Ai(1)-Vintage Crusaders)
Phase: Ai(1)-Vintage Crusaders' Untap step
Phase: Ai(1)-Vintage Crusaders' Upkeep step
Mana: Plains (50) - {T}: Add {W}.
Add To Stack: Ai(1)-Vintage Crusaders cast Swords to Plowshares targeting [Force of Nature (108)]
Zone Change: Force of Nature (108) was put into Exile from Battlefield.
Life: Life: Ai(2)-Vintage Red Green Ramp 20 > 28
Resolve Stack: Swords to Plowshares (58) - Exile Force of Nature (108). Ai(2)-Vintage Red Green Ramp gains life equal to its power.
Phase: Ai(1)-Vintage Crusaders' Draw step
Phase: Ai(1)-Vintage Crusaders' Main phase, precombat
Land: Ai(1)-Vintage Crusaders played Plains (55)
Phase: Ai(1)-Vintage Crusaders' Beginning of Combat Step
Phase: Ai(1)-Vintage Crusaders' Declare Attackers Step
Combat: Ai(1)-Vintage Crusaders assigned Mesa Pegasus (24) to attack Ai(2)-Vintage Red Green Ramp.
Phase: Ai(1)-Vintage Crusaders' Declare Blockers Step
Combat: Ai(2)-Vintage Red Green Ramp didn't block Mesa Pegasus (24).
Phase: Ai(1)-Vintage Crusaders' First Strike Damage Step
Phase: Ai(1)-Vintage Crusaders' Combat Damage Step
Damage: Mesa Pegasus (24) deals 1 combat damage to Ai(2)-Vintage Red Green Ramp.
Life: Life: Ai(2)-Vintage Red Green Ramp 28 > 27
Phase: Ai(1)-Vintage Crusaders' End of Combat Step
Phase: Ai(1)-Vintage Crusaders' Main phase, postcombat
Mana: Mox Pearl (56) - {T}: Add {W}.
Add To Stack: Ai(1)-Vintage Crusaders cast Savannah Lions
Resolve Stack: Savannah Lions - Creature 2 / 1
Mana: Plains (55) - {T}: Add {W}.
Add To Stack: Ai(1)-Vintage Crusaders cast Savannah Lions
Resolve Stack: Savannah Lions - Creature 2 / 1
Phase: Ai(1)-Vintage Crusaders' End step
Phase: Ai(1)-Vintage Crusaders' Cleanup step
Turn: Turn 5 (Ai(2)-Vintage Red Green Ramp)
Phase: Ai(2)-Vintage Red Green Ramp's Untap step
Phase: Ai(2)-Vintage Red Green Ramp's Upkeep step
Phase: Ai(2)-Vintage Red Green Ramp's Draw step
Phase: Ai(2)-Vintage Red Green Ramp's Main phase, precombat
Land: Ai(2)-Vintage Red Green Ramp played Mountain (75)
Mana: Mountain (65) - {T}: Add {R}.
Add To Stack: Ai(2)-Vintage Red Green Ramp cast Lightning Bolt targeting [Savannah Lions (17)]
Damage: Lightning Bolt (113) deals 3 damage to Savannah Lions (17).
Resolve Stack: Lightning Bolt (113) - Lightning Bolt (113) deals 3 damage to Savannah Lions (17).
Zone Change: Savannah Lions (17) was put into Graveyard from Battlefield.
Phase: Ai(2)-Vintage Red Green Ramp's Beginning of Combat Step
Phase: Ai(2)-Vintage Red Green Ramp's Declare Attackers Step
Phase: Ai(2)-Vintage Red Green Ramp's Declare Blockers Step
Phase: Ai(2)-Vintage Red Green Ramp's First Strike Damage Step
Phase: Ai(2)-Vintage Red Green Ramp's Combat Damage Step
Phase: Ai(2)-Vintage Red Green Ramp's End of Combat Step
Phase: Ai(2)-Vintage Red Green Ramp's Main phase, postcombat
Mana: Mountain (75) - {T}: Add {R}.
Mana: Forest (92) - {T}: Add {G}.
Add To Stack: Ai(2)-Vintage Red Green Ramp cast Howling Mine
Resolve Stack: Howling Mine
Phase: Ai(2)-Vintage Red Green Ramp's End step
Phase: Ai(2)-Vintage Red Green Ramp's Cleanup step
Turn: Turn 6 (Ai(1)-Vintage Crusaders)
Phase: Ai(1)-Vintage Crusaders' Untap step
Phase: Ai(1)-Vintage Crusaders' Upkeep step
Phase: Ai(1)-Vintage Crusaders' Draw step
Add To Stack: Ai(2)-Vintage Red Green Ramp triggered Howling Mine
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(1)-Vintage Crusaders]
Phase: Ai(1)-Vintage Crusaders' Main phase, precombat
Land: Ai(1)-Vintage Crusaders played Plains (34)
Mana: Plains (50) - {T}: Add {W}.
Mana: Mox Pearl (56) - {T}: Add {W}.
Add To Stack: Ai(1)-Vintage Crusaders cast Crusade
Resolve Stack: Crusade
Phase: Ai(1)-Vintage Crusaders' Beginning of Combat Step
Phase: Ai(1)-Vintage Crusaders' Declare Attackers Step
Combat: Ai(1)-Vintage Crusaders assigned Savannah Lions (19) and Mesa Pegasus (24) to attack Ai(2)-Vintage Red Green Ramp.
Phase: Ai(1)-Vintage Crusaders' Declare Blockers Step
Combat: Ai(2)-Vintage Red Green Ramp didn't block Savannah Lions (19).
Ai(2)-Vintage Red Green Ramp didn't block Mesa Pegasus (24).
Phase: Ai(1)-Vintage Crusaders' First Strike Damage Step
Phase: Ai(1)-Vintage Crusaders' Combat Damage Step
Damage: Savannah Lions (19) deals 3 combat damage to Ai(2)-Vintage Red Green Ramp.
Damage: Mesa Pegasus (24) deals 2 combat damage to Ai(2)-Vintage Red Green Ramp.
Life: Life: Ai(2)-Vintage Red Green Ramp 27 > 22
Phase: Ai(1)-Vintage Crusaders' End of Combat Step
Phase: Ai(1)-Vintage Crusaders' Main phase, postcombat
Phase: Ai(1)-Vintage Crusaders' End step
Phase: Ai(1)-Vintage Crusaders' Cleanup step
Turn: Turn 7 (Ai(2)-Vintage Red Green Ramp)
Phase: Ai(2)-Vintage Red Green Ramp's Untap step
Phase: Ai(2)-Vintage Red Green Ramp's Upkeep step
Phase: Ai(2)-Vintage Red Green Ramp's Draw step
Add To Stack: Ai(2)-Vintage Red Green Ramp triggered Howling Mine
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(2)-Vintage Red Green Ramp]
Phase: Ai(2)-Vintage Red Green Ramp's Main phase, precombat
Phase: Ai(2)-Vintage Red Green Ramp's Beginning of Combat Step
Mana: Forest (92) - {T}: Add {G}.
Add To Stack: Ai(2)-Vintage Red Green Ramp cast Giant Growth targeting [Birds of Paradise (101)]
Resolve Stack: Giant Growth (84) - Birds of Paradise (101) gets +3/+3 until end of turn.
Phase: Ai(2)-Vintage Red Green Ramp's Declare Attackers Step
Combat: Ai(2)-Vintage Red Green Ramp assigned Birds of Paradise (101) to attack Ai(1)-Vintage Crusaders.
Phase: Ai(2)-Vintage Red Green Ramp's Declare Blockers Step
Combat: Ai(1)-Vintage Crusaders didn't block Birds of Paradise (101).
Phase: Ai(2)-Vintage Red Green Ramp's First Strike Damage Step
Phase: Ai(2)-Vintage Red Green Ramp's Combat Damage Step
Damage: Birds of Paradise (101) deals 3 combat damage to Ai(1)-Vintage Crusaders.
Life: Life: Ai(1)-Vintage Crusaders 20 > 17
Phase: Ai(2)-Vintage Red Green Ramp's End of Combat Step
Phase: Ai(2)-Vintage Red Green Ramp's Main phase, postcombat
Land: Ai(2)-Vintage Red Green Ramp played Forest (91)
Phase: Ai(2)-Vintage Red Green Ramp's End step
Phase: Ai(2)-Vintage Red Green Ramp's Cleanup step
Turn: Turn 8 (Ai(1)-Vintage Crusaders)
Phase: Ai(1)-Vintage Crusaders' Untap step
Phase: Ai(1)-Vintage Crusaders' Upkeep step
Phase: Ai(1)-Vintage Crusaders' Draw step
Add To Stack: Ai(2)-Vintage Red Green Ramp triggered Howling Mine
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(1)-Vintage Crusaders]
Phase: Ai(1)-Vintage Crusaders' Main phase, precombat
Mana: Plains (50) - {T}: Add {W}.
Add To Stack: Ai(1)-Vintage Crusaders cast Swords to Plowshares targeting [Birds of Paradise (101)]
Zone Change: Birds of Paradise (101) was put into Exile from Battlefield.
Resolve Stack: Swords to Plowshares (60) - Exile Birds of Paradise (101). Ai(2)-Vintage Red Green Ramp gains life equal to its power.
Phase: Ai(1)-Vintage Crusaders' Beginning of Combat Step
Phase: Ai(1)-Vintage Crusaders' Declare Attackers Step
Combat: Ai(1)-Vintage Crusaders assigned Savannah Lions (19) and Mesa Pegasus (24) to attack Ai(2)-Vintage Red Green Ramp.
Phase: Ai(1)-Vintage Crusaders' Declare Blockers Step
Combat: Ai(2)-Vintage Red Green Ramp didn't block Savannah Lions (19).
Ai(2)-Vintage Red Green Ramp didn't block Mesa Pegasus (24).
Phase: Ai(1)-Vintage Crusaders' First Strike Damage Step
Phase: Ai(1)-Vintage Crusaders' Combat Damage Step
Damage: Savannah Lions (19) deals 3 combat damage to Ai(2)-Vintage Red Green Ramp.
Damage: Mesa Pegasus (24) deals 2 combat damage to Ai(2)-Vintage Red Green Ramp.
Life: Life: Ai(2)-Vintage Red Green Ramp 22 > 17
Phase: Ai(1)-Vintage Crusaders' End of Combat Step
Phase: Ai(1)-Vintage Crusaders' Main phase, postcombat
Mana: Mox Pearl (56) - {T}: Add {W}.
Add To Stack: Ai(1)-Vintage Crusaders cast Benalish Hero
Resolve Stack: Benalish Hero - Creature 1 / 1
Phase: Ai(1)-Vintage Crusaders' End step
Phase: Ai(1)-Vintage Crusaders' Cleanup step
Turn: Turn 9 (Ai(2)-Vintage Red Green Ramp)
Phase: Ai(2)-Vintage Red Green Ramp's Untap step
Phase: Ai(2)-Vintage Red Green Ramp's Upkeep step
Phase: Ai(2)-Vintage Red Green Ramp's Draw step
Add To Stack: Ai(2)-Vintage Red Green Ramp triggered Howling Mine
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(2)-Vintage Red Green Ramp]
Phase: Ai(2)-Vintage Red Green Ramp's Main phase, precombat
Phase: Ai(2)-Vintage Red Green Ramp's Beginning of Combat Step
Phase: Ai(2)-Vintage Red Green Ramp's Declare Attackers Step
Phase: Ai(2)-Vintage Red Green Ramp's Declare Blockers Step
Phase: Ai(2)-Vintage Red Green Ramp's First Strike Damage Step
Phase: Ai(2)-Vintage Red Green Ramp's Combat Damage Step
Phase: Ai(2)-Vintage Red Green Ramp's End of Combat Step
Phase: Ai(2)-Vintage Red Green Ramp's Main phase, postcombat
Land: Ai(2)-Vintage Red Green Ramp played Forest (90)
Mana: Forest (92) - {T}: Add {G}.
Mana: Forest (91) - {T}: Add {G}.
Add To Stack: Ai(2)-Vintage Red Green Ramp cast Howling Mine
Resolve Stack: Howling Mine
Phase: Ai(2)-Vintage Red Green Ramp's End step
Phase: Ai(2)-Vintage Red Green Ramp's Cleanup step
Turn: Turn 10 (Ai(1)-Vintage Crusaders)
Phase: Ai(1)-Vintage Crusaders' Untap step
Phase: Ai(1)-Vintage Crusaders' Upkeep step
Phase: Ai(1)-Vintage Crusaders' Draw step
Add To Stack: Ai(2)-Vintage Red Green Ramp triggered Howling Mine
Add To Stack: Ai(2)-Vintage Red Green Ramp triggered Howling Mine
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(1)-Vintage Crusaders]
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(1)-Vintage Crusaders]
Phase: Ai(1)-Vintage Crusaders' Main phase, precombat
Add To Stack: Ai(1)-Vintage Crusaders cast Black Lotus
Resolve Stack: Black Lotus
Phase: Ai(1)-Vintage Crusaders' Beginning of Combat Step
Phase: Ai(1)-Vintage Crusaders' Declare Attackers Step
Combat: Ai(1)-Vintage Crusaders assigned Savannah Lions (19), Mesa Pegasus (24) and Benalish Hero (7) to attack Ai(2)-Vintage Red Green Ramp.
Phase: Ai(1)-Vintage Crusaders' Declare Blockers Step
Combat: Ai(2)-Vintage Red Green Ramp didn't block Savannah Lions (19).
Ai(2)-Vintage Red Green Ramp didn't block Mesa Pegasus (24).
Ai(2)-Vintage Red Green Ramp didn't block Benalish Hero (7).
Phase: Ai(1)-Vintage Crusaders' First Strike Damage Step
Phase: Ai(1)-Vintage Crusaders' Combat Damage Step
Damage: Savannah Lions (19) deals 3 combat damage to Ai(2)-Vintage Red Green Ramp.
Damage: Mesa Pegasus (24) deals 2 combat damage to Ai(2)-Vintage Red Green Ramp.
Damage: Benalish Hero (7) deals 2 combat damage to Ai(2)-Vintage Red Green Ramp.
Life: Life: Ai(2)-Vintage Red Green Ramp 17 > 10
Phase: Ai(1)-Vintage Crusaders' End of Combat Step
Phase: Ai(1)-Vintage Crusaders' Main phase, postcombat
Mana: Plains (50) - {T}: Add {W}.
Mana: Mox Pearl (56) - {T}: Add {W}.
Mana: Plains (55) - {T}: Add {W}.
Mana: Plains (34) - {T}: Add {W}.
Add To Stack: Ai(1)-Vintage Crusaders cast Icy Manipulator
Resolve Stack: Icy Manipulator
Phase: Ai(1)-Vintage Crusaders' End step
Phase: Ai(1)-Vintage Crusaders' Cleanup step
Turn: Turn 11 (Ai(2)-Vintage Red Green Ramp)
Phase: Ai(2)-Vintage Red Green Ramp's Untap step
Phase: Ai(2)-Vintage Red Green Ramp's Upkeep step
Phase: Ai(2)-Vintage Red Green Ramp's Draw step
Add To Stack: Ai(2)-Vintage Red Green Ramp triggered Howling Mine
Add To Stack: Ai(2)-Vintage Red Green Ramp triggered Howling Mine
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(2)-Vintage Red Green Ramp]
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(2)-Vintage Red Green Ramp]
Phase: Ai(2)-Vintage Red Green Ramp's Main phase, precombat
Land: Ai(2)-Vintage Red Green Ramp played Forest (87)
Phase: Ai(2)-Vintage Red Green Ramp's Beginning of Combat Step
Phase: Ai(2)-Vintage Red Green Ramp's Declare Attackers Step
Phase: Ai(2)-Vintage Red Green Ramp's Declare Blockers Step
Phase: Ai(2)-Vintage Red Green Ramp's First Strike Damage Step
Phase: Ai(2)-Vintage Red Green Ramp's Combat Damage Step
Phase: Ai(2)-Vintage Red Green Ramp's End of Combat Step
Phase: Ai(2)-Vintage Red Green Ramp's Main phase, postcombat
Mana: Mountain (65) - {T}: Add {R}.
Mana: Forest (92) - {T}: Add {G}.
Mana: Forest (91) - {T}: Add {G}.
Add To Stack: Ai(2)-Vintage Red Green Ramp cast Granite Gargoyle
Resolve Stack: Granite Gargoyle - Creature 2 / 2
Mana: Forest (90) - {T}: Add {G}.
Add To Stack: Ai(2)-Vintage Red Green Ramp cast Birds of Paradise
Resolve Stack: Birds of Paradise - Creature 0 / 1
Phase: Ai(2)-Vintage Red Green Ramp's End step
Phase: Ai(2)-Vintage Red Green Ramp's Cleanup step
Turn: Turn 12 (Ai(1)-Vintage Crusaders)
Phase: Ai(1)-Vintage Crusaders' Untap step
Phase: Ai(1)-Vintage Crusaders' Upkeep step
Mana: Plains (50) - {T}: Add {W}.
Add To Stack: Ai(1)-Vintage Crusaders cast Swords to Plowshares targeting [Granite Gargoyle (63)]
Zone Change: Granite Gargoyle (63) was put into Exile from Battlefield.
Life: Life: Ai(2)-Vintage Red Green Ramp 10 > 12
Resolve Stack: Swords to Plowshares (57) - Exile Granite Gargoyle (63). Ai(2)-Vintage Red Green Ramp gains life equal to its power.
Phase: Ai(1)-Vintage Crusaders' Draw step
Add To Stack: Ai(2)-Vintage Red Green Ramp triggered Howling Mine
Add To Stack: Ai(2)-Vintage Red Green Ramp triggered Howling Mine
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(1)-Vintage Crusaders]
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(1)-Vintage Crusaders]
Phase: Ai(1)-Vintage Crusaders' Main phase, precombat
Land: Ai(1)-Vintage Crusaders played Plains (30)
Phase: Ai(1)-Vintage Crusaders' Beginning of Combat Step
Phase: Ai(1)-Vintage Crusaders' Declare Attackers Step
Combat: Ai(1)-Vintage Crusaders assigned Savannah Lions (19), Mesa Pegasus (24) and Benalish Hero (7) to attack Ai(2)-Vintage Red Green Ramp.
Phase: Ai(1)-Vintage Crusaders' Declare Blockers Step
Combat: Ai(2)-Vintage Red Green Ramp didn't block Savannah Lions (19).
Ai(2)-Vintage Red Green Ramp didn't block Mesa Pegasus (24).
Ai(2)-Vintage Red Green Ramp didn't block Benalish Hero (7).
Phase: Ai(1)-Vintage Crusaders' First Strike Damage Step
Phase: Ai(1)-Vintage Crusaders' Combat Damage Step
Damage: Savannah Lions (19) deals 3 combat damage to Ai(2)-Vintage Red Green Ramp.
Damage: Mesa Pegasus (24) deals 2 combat damage to Ai(2)-Vintage Red Green Ramp.
Damage: Benalish Hero (7) deals 2 combat damage to Ai(2)-Vintage Red Green Ramp.
Life: Life: Ai(2)-Vintage Red Green Ramp 12 > 5
Phase: Ai(1)-Vintage Crusaders' End of Combat Step
Phase: Ai(1)-Vintage Crusaders' Main phase, postcombat
Phase: Ai(1)-Vintage Crusaders' End step
Phase: Ai(1)-Vintage Crusaders' Cleanup step
Turn: Turn 13 (Ai(2)-Vintage Red Green Ramp)
Phase: Ai(2)-Vintage Red Green Ramp's Untap step
Phase: Ai(2)-Vintage Red Green Ramp's Upkeep step
Mana: Mox Pearl (56) - {T}: Add {W}.
Add To Stack: Ai(1)-Vintage Crusaders activated Icy Manipulator targeting [Birds of Paradise (99)]
Resolve Stack: Icy Manipulator (29) - Tap Birds of Paradise (99).
Phase: Ai(2)-Vintage Red Green Ramp's Draw step
Add To Stack: Ai(2)-Vintage Red Green Ramp triggered Howling Mine
Add To Stack: Ai(2)-Vintage Red Green Ramp triggered Howling Mine
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(2)-Vintage Red Green Ramp]
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(2)-Vintage Red Green Ramp]
Phase: Ai(2)-Vintage Red Green Ramp's Main phase, precombat
Phase: Ai(2)-Vintage Red Green Ramp's Beginning of Combat Step
Phase: Ai(2)-Vintage Red Green Ramp's Declare Attackers Step
Phase: Ai(2)-Vintage Red Green Ramp's Declare Blockers Step
Phase: Ai(2)-Vintage Red Green Ramp's First Strike Damage Step
Phase: Ai(2)-Vintage Red Green Ramp's Combat Damage Step
Phase: Ai(2)-Vintage Red Green Ramp's End of Combat Step
Phase: Ai(2)-Vintage Red Green Ramp's Main phase, postcombat
Land: Ai(2)-Vintage Red Green Ramp played Mountain (73)
Mana: Forest (92) - {T}: Add {G}.
Add To Stack: Ai(2)-Vintage Red Green Ramp cast Birds of Paradise
Resolve Stack: Birds of Paradise - Creature 0 / 1
Phase: Ai(2)-Vintage Red Green Ramp's End step
Phase: Ai(2)-Vintage Red Green Ramp's Cleanup step
Turn: Turn 14 (Ai(1)-Vintage Crusaders)
Phase: Ai(1)-Vintage Crusaders' Untap step
Phase: Ai(1)-Vintage Crusaders' Upkeep step
Phase: Ai(1)-Vintage Crusaders' Draw step
Add To Stack: Ai(2)-Vintage Red Green Ramp triggered Howling Mine
Add To Stack: Ai(2)-Vintage Red Green Ramp triggered Howling Mine
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(1)-Vintage Crusaders]
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(1)-Vintage Crusaders]
Phase: Ai(1)-Vintage Crusaders' Main phase, precombat
Land: Ai(1)-Vintage Crusaders played Plains (35)
Phase: Ai(1)-Vintage Crusaders' Beginning of Combat Step
Phase: Ai(1)-Vintage Crusaders' Declare Attackers Step
Combat: Ai(1)-Vintage Crusaders assigned Savannah Lions (19), Mesa Pegasus (24) and Benalish Hero (7) to attack Ai(2)-Vintage Red Green Ramp.
Phase: Ai(1)-Vintage Crusaders' Declare Blockers Step
Combat: Ai(2)-Vintage Red Green Ramp assigned Birds of Paradise (102) to block Savannah Lions (19).
Ai(2)-Vintage Red Green Ramp didn't block Mesa Pegasus (24).
Ai(2)-Vintage Red Green Ramp didn't block Benalish Hero (7).
Phase: Ai(1)-Vintage Crusaders' First Strike Damage Step
Phase: Ai(1)-Vintage Crusaders' Combat Damage Step
Damage: Savannah Lions (19) deals 3 damage to Birds of Paradise (102).
Damage: Mesa Pegasus (24) deals 2 combat damage to Ai(2)-Vintage Red Green Ramp.
Damage: Benalish Hero (7) deals 2 combat damage to Ai(2)-Vintage Red Green Ramp.
Life: Life: Ai(2)-Vintage Red Green Ramp 5 > 1
Zone Change: Birds of Paradise (102) was put into Graveyard from Battlefield.
Phase: Ai(1)-Vintage Crusaders' End of Combat Step
Phase: Ai(1)-Vintage Crusaders' Main phase, postcombat
Mana: Plains (50) - {T}: Add {W}.
Mana: Mox Pearl (56) - {T}: Add {W}.
Mana: Plains (55) - {T}: Add {W}.
Mana: Plains (34) - {T}: Add {W}.
Mana: Plains (30) - {T}: Add {W}.
Add To Stack: Ai(1)-Vintage Crusaders cast Serra Angel
Resolve Stack: Serra Angel - Creature 4 / 4
Zone Change: Black Lotus (6) was put into Graveyard from Battlefield.
Mana: Black Lotus (6) - {T}, Sacrifice Black Lotus: Add three mana of any one color.
Phase: Ai(1)-Vintage Crusaders' End step
Phase: Ai(1)-Vintage Crusaders' Cleanup step
Turn: Turn 15 (Ai(2)-Vintage Red Green Ramp)
Phase: Ai(2)-Vintage Red Green Ramp's Untap step
Phase: Ai(2)-Vintage Red Green Ramp's Upkeep step
Mana: Plains (35) - {T}: Add {W}.
Add To Stack: Ai(1)-Vintage Crusaders activated Icy Manipulator targeting [Birds of Paradise (99)]
Resolve Stack: Icy Manipulator (29) - Tap Birds of Paradise (99).
Phase: Ai(2)-Vintage Red Green Ramp's Draw step
Add To Stack: Ai(2)-Vintage Red Green Ramp triggered Howling Mine
Add To Stack: Ai(2)-Vintage Red Green Ramp triggered Howling Mine
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(2)-Vintage Red Green Ramp]
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(2)-Vintage Red Green Ramp]
Phase: Ai(2)-Vintage Red Green Ramp's Main phase, precombat
Phase: Ai(2)-Vintage Red Green Ramp's Beginning of Combat Step
Phase: Ai(2)-Vintage Red Green Ramp's Declare Attackers Step
Phase: Ai(2)-Vintage Red Green Ramp's Declare Blockers Step
Phase: Ai(2)-Vintage Red Green Ramp's First Strike Damage Step
Phase: Ai(2)-Vintage Red Green Ramp's Combat Damage Step
Phase: Ai(2)-Vintage Red Green Ramp's End of Combat Step
Phase: Ai(2)-Vintage Red Green Ramp's Main phase, postcombat
Land: Ai(2)-Vintage Red Green Ramp played Mountain (66)
Phase: Ai(2)-Vintage Red Green Ramp's End step
Phase: Ai(2)-Vintage Red Green Ramp's Cleanup step
Turn: Turn 16 (Ai(1)-Vintage Crusaders)
Phase: Ai(1)-Vintage Crusaders' Untap step
Phase: Ai(1)-Vintage Crusaders' Upkeep step
Phase: Ai(1)-Vintage Crusaders' Draw step
Add To Stack: Ai(2)-Vintage Red Green Ramp triggered Howling Mine
Add To Stack: Ai(2)-Vintage Red Green Ramp triggered Howling Mine
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(1)-Vintage Crusaders]
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(1)-Vintage Crusaders]
Phase: Ai(1)-Vintage Crusaders' Main phase, precombat
Land: Ai(1)-Vintage Crusaders played Plains (13)
Phase: Ai(1)-Vintage Crusaders' Beginning of Combat Step
Phase: Ai(1)-Vintage Crusaders' Declare Attackers Step
Combat: Ai(1)-Vintage Crusaders assigned Serra Angel (44), Savannah Lions (19), Mesa Pegasus (24) and Benalish Hero (7) to attack Ai(2)-Vintage Red Green Ramp.
Phase: Ai(1)-Vintage Crusaders' Declare Blockers Step
Combat: Ai(2)-Vintage Red Green Ramp didn't block Serra Angel (44).
Ai(2)-Vintage Red Green Ramp didn't block Savannah Lions (19).
Ai(2)-Vintage Red Green Ramp didn't block Mesa Pegasus (24).
Ai(2)-Vintage Red Green Ramp didn't block Benalish Hero (7).
Phase: Ai(1)-Vintage Crusaders' First Strike Damage Step
Phase: Ai(1)-Vintage Crusaders' Combat Damage Step
Damage: Serra Angel (44) deals 5 combat damage to Ai(2)-Vintage Red Green Ramp.
Damage: Savannah Lions (19) deals 3 combat damage to Ai(2)-Vintage Red Green Ramp.
Damage: Mesa Pegasus (24) deals 2 combat damage to Ai(2)-Vintage Red Green Ramp.
Damage: Benalish Hero (7) deals 2 combat damage to Ai(2)-Vintage Red Green Ramp.
Life: Life: Ai(2)-Vintage Red Green Ramp 1 > -11
Player Control: Ai(1)-Vintage Crusaders has restored control over themself
Player Control: Ai(2)-Vintage Red Green Ramp has restored control over themself
Game Outcome: Turn 8
Game Outcome: Ai(1)-Vintage Crusaders has won because all opponents have lost
Game Outcome: Ai(2)-Vintage Red Green Ramp has lost because life total reached 0
Match Result: Ai(1)-Vintage Crusaders: 4 Ai(2)-Vintage Red Green Ramp: 1
Game Result: Game 5 ended in 1192 ms. Ai(1)-Vintage Crusaders has won!