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Win against Vintage Red Green Ramp

Vintage Crusaders vs. Vintage Red Green Ramp

Rating change 0 Aug 25, 2026 · 04:33 UTC
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Mulligan: Ai(1)-Vintage Crusaders has mulliganed down to 6 cards.
Mulligan: Ai(2)-Vintage Red Green Ramp has kept a hand of 7 cards
Mulligan: Ai(1)-Vintage Crusaders has kept a hand of 6 cards
Turn: Turn 1 (Ai(2)-Vintage Red Green Ramp)
Phase: Ai(2)-Vintage Red Green Ramp's Untap step
Phase: Ai(2)-Vintage Red Green Ramp's Upkeep step
Phase: Ai(2)-Vintage Red Green Ramp's Draw step
Phase: Ai(2)-Vintage Red Green Ramp's Main phase, precombat
Land: Ai(2)-Vintage Red Green Ramp played Forest (89)
Phase: Ai(2)-Vintage Red Green Ramp's Beginning of Combat Step
Phase: Ai(2)-Vintage Red Green Ramp's Declare Attackers Step
Phase: Ai(2)-Vintage Red Green Ramp's Declare Blockers Step
Phase: Ai(2)-Vintage Red Green Ramp's First Strike Damage Step
Phase: Ai(2)-Vintage Red Green Ramp's Combat Damage Step
Phase: Ai(2)-Vintage Red Green Ramp's End of Combat Step
Phase: Ai(2)-Vintage Red Green Ramp's Main phase, postcombat
Phase: Ai(2)-Vintage Red Green Ramp's End step
Phase: Ai(2)-Vintage Red Green Ramp's Cleanup step
Turn: Turn 2 (Ai(1)-Vintage Crusaders)
Phase: Ai(1)-Vintage Crusaders' Untap step
Phase: Ai(1)-Vintage Crusaders' Upkeep step
Phase: Ai(1)-Vintage Crusaders' Draw step
Phase: Ai(1)-Vintage Crusaders' Main phase, precombat
Land: Ai(1)-Vintage Crusaders played Plains (34)
Phase: Ai(1)-Vintage Crusaders' Beginning of Combat Step
Phase: Ai(1)-Vintage Crusaders' Declare Attackers Step
Phase: Ai(1)-Vintage Crusaders' Declare Blockers Step
Phase: Ai(1)-Vintage Crusaders' First Strike Damage Step
Phase: Ai(1)-Vintage Crusaders' Combat Damage Step
Phase: Ai(1)-Vintage Crusaders' End of Combat Step
Phase: Ai(1)-Vintage Crusaders' Main phase, postcombat
Phase: Ai(1)-Vintage Crusaders' End step
Phase: Ai(1)-Vintage Crusaders' Cleanup step
Turn: Turn 3 (Ai(2)-Vintage Red Green Ramp)
Phase: Ai(2)-Vintage Red Green Ramp's Untap step
Phase: Ai(2)-Vintage Red Green Ramp's Upkeep step
Phase: Ai(2)-Vintage Red Green Ramp's Draw step
Phase: Ai(2)-Vintage Red Green Ramp's Main phase, precombat
Land: Ai(2)-Vintage Red Green Ramp played Mountain (73)
Phase: Ai(2)-Vintage Red Green Ramp's Beginning of Combat Step
Phase: Ai(2)-Vintage Red Green Ramp's Declare Attackers Step
Phase: Ai(2)-Vintage Red Green Ramp's Declare Blockers Step
Phase: Ai(2)-Vintage Red Green Ramp's First Strike Damage Step
Phase: Ai(2)-Vintage Red Green Ramp's Combat Damage Step
Phase: Ai(2)-Vintage Red Green Ramp's End of Combat Step
Phase: Ai(2)-Vintage Red Green Ramp's Main phase, postcombat
Phase: Ai(2)-Vintage Red Green Ramp's End step
Phase: Ai(2)-Vintage Red Green Ramp's Cleanup step
Turn: Turn 4 (Ai(1)-Vintage Crusaders)
Phase: Ai(1)-Vintage Crusaders' Untap step
Phase: Ai(1)-Vintage Crusaders' Upkeep step
Phase: Ai(1)-Vintage Crusaders' Draw step
Phase: Ai(1)-Vintage Crusaders' Main phase, precombat
Land: Ai(1)-Vintage Crusaders played Plains (54)
Add To Stack: Ai(1)-Vintage Crusaders cast Black Lotus
Resolve Stack: Black Lotus
Phase: Ai(1)-Vintage Crusaders' Beginning of Combat Step
Phase: Ai(1)-Vintage Crusaders' Declare Attackers Step
Phase: Ai(1)-Vintage Crusaders' Declare Blockers Step
Phase: Ai(1)-Vintage Crusaders' First Strike Damage Step
Phase: Ai(1)-Vintage Crusaders' Combat Damage Step
Phase: Ai(1)-Vintage Crusaders' End of Combat Step
Phase: Ai(1)-Vintage Crusaders' Main phase, postcombat
Mana: Plains (34) - {T}: Add {W}.
Mana: Plains (54) - {T}: Add {W}.
Add To Stack: Ai(1)-Vintage Crusaders cast Mesa Pegasus
Resolve Stack: Mesa Pegasus - Creature 1 / 1
Phase: Ai(1)-Vintage Crusaders' End step
Phase: Ai(1)-Vintage Crusaders' Cleanup step
Turn: Turn 5 (Ai(2)-Vintage Red Green Ramp)
Phase: Ai(2)-Vintage Red Green Ramp's Untap step
Phase: Ai(2)-Vintage Red Green Ramp's Upkeep step
Phase: Ai(2)-Vintage Red Green Ramp's Draw step
Phase: Ai(2)-Vintage Red Green Ramp's Main phase, precombat
Land: Ai(2)-Vintage Red Green Ramp played Forest (93)
Phase: Ai(2)-Vintage Red Green Ramp's Beginning of Combat Step
Phase: Ai(2)-Vintage Red Green Ramp's Declare Attackers Step
Phase: Ai(2)-Vintage Red Green Ramp's Declare Blockers Step
Phase: Ai(2)-Vintage Red Green Ramp's First Strike Damage Step
Phase: Ai(2)-Vintage Red Green Ramp's Combat Damage Step
Phase: Ai(2)-Vintage Red Green Ramp's End of Combat Step
Phase: Ai(2)-Vintage Red Green Ramp's Main phase, postcombat
Mana: Mountain (73) - {T}: Add {R}.
Mana: Forest (89) - {T}: Add {G}.
Mana: Forest (93) - {T}: Add {G}.
Add To Stack: Ai(2)-Vintage Red Green Ramp cast Granite Gargoyle
Resolve Stack: Granite Gargoyle - Creature 2 / 2
Phase: Ai(2)-Vintage Red Green Ramp's End step
Phase: Ai(2)-Vintage Red Green Ramp's Cleanup step
Turn: Turn 6 (Ai(1)-Vintage Crusaders)
Phase: Ai(1)-Vintage Crusaders' Untap step
Phase: Ai(1)-Vintage Crusaders' Upkeep step
Mana: Plains (34) - {T}: Add {W}.
Add To Stack: Ai(1)-Vintage Crusaders cast Swords to Plowshares targeting [Granite Gargoyle (64)]
Zone Change: Granite Gargoyle (64) was put into Exile from Battlefield.
Life: Life: Ai(2)-Vintage Red Green Ramp 20 > 22
Resolve Stack: Swords to Plowshares (58) - Exile Granite Gargoyle (64). Ai(2)-Vintage Red Green Ramp gains life equal to its power.
Phase: Ai(1)-Vintage Crusaders' Draw step
Phase: Ai(1)-Vintage Crusaders' Main phase, precombat
Phase: Ai(1)-Vintage Crusaders' Beginning of Combat Step
Phase: Ai(1)-Vintage Crusaders' Declare Attackers Step
Combat: Ai(1)-Vintage Crusaders assigned Mesa Pegasus (27) to attack Ai(2)-Vintage Red Green Ramp.
Phase: Ai(1)-Vintage Crusaders' Declare Blockers Step
Combat: Ai(2)-Vintage Red Green Ramp didn't block Mesa Pegasus (27).
Phase: Ai(1)-Vintage Crusaders' First Strike Damage Step
Phase: Ai(1)-Vintage Crusaders' Combat Damage Step
Damage: Mesa Pegasus (27) deals 1 combat damage to Ai(2)-Vintage Red Green Ramp.
Life: Life: Ai(2)-Vintage Red Green Ramp 22 > 21
Phase: Ai(1)-Vintage Crusaders' End of Combat Step
Phase: Ai(1)-Vintage Crusaders' Main phase, postcombat
Zone Change: Black Lotus (6) was put into Graveyard from Battlefield.
Mana: Black Lotus (6) - {T}, Sacrifice Black Lotus: Add three mana of any one color.
Add To Stack: Ai(1)-Vintage Crusaders cast Crusade
Resolve Stack: Crusade
Mana: Plains (54) - {T}: Add {W}.
Add To Stack: Ai(1)-Vintage Crusaders cast Crusade
Resolve Stack: Crusade
Phase: Ai(1)-Vintage Crusaders' End step
Phase: Ai(1)-Vintage Crusaders' Cleanup step
Turn: Turn 7 (Ai(2)-Vintage Red Green Ramp)
Phase: Ai(2)-Vintage Red Green Ramp's Untap step
Phase: Ai(2)-Vintage Red Green Ramp's Upkeep step
Phase: Ai(2)-Vintage Red Green Ramp's Draw step
Phase: Ai(2)-Vintage Red Green Ramp's Main phase, precombat
Land: Ai(2)-Vintage Red Green Ramp played Mountain (66)
Phase: Ai(2)-Vintage Red Green Ramp's Beginning of Combat Step
Phase: Ai(2)-Vintage Red Green Ramp's Declare Attackers Step
Phase: Ai(2)-Vintage Red Green Ramp's Declare Blockers Step
Phase: Ai(2)-Vintage Red Green Ramp's First Strike Damage Step
Phase: Ai(2)-Vintage Red Green Ramp's Combat Damage Step
Phase: Ai(2)-Vintage Red Green Ramp's End of Combat Step
Phase: Ai(2)-Vintage Red Green Ramp's Main phase, postcombat
Phase: Ai(2)-Vintage Red Green Ramp's End step
Phase: Ai(2)-Vintage Red Green Ramp's Cleanup step
Turn: Turn 8 (Ai(1)-Vintage Crusaders)
Phase: Ai(1)-Vintage Crusaders' Untap step
Phase: Ai(1)-Vintage Crusaders' Upkeep step
Phase: Ai(1)-Vintage Crusaders' Draw step
Phase: Ai(1)-Vintage Crusaders' Main phase, precombat
Phase: Ai(1)-Vintage Crusaders' Beginning of Combat Step
Phase: Ai(1)-Vintage Crusaders' Declare Attackers Step
Combat: Ai(1)-Vintage Crusaders assigned Mesa Pegasus (27) to attack Ai(2)-Vintage Red Green Ramp.
Phase: Ai(1)-Vintage Crusaders' Declare Blockers Step
Combat: Ai(2)-Vintage Red Green Ramp didn't block Mesa Pegasus (27).
Phase: Ai(1)-Vintage Crusaders' First Strike Damage Step
Phase: Ai(1)-Vintage Crusaders' Combat Damage Step
Damage: Mesa Pegasus (27) deals 3 combat damage to Ai(2)-Vintage Red Green Ramp.
Life: Life: Ai(2)-Vintage Red Green Ramp 21 > 18
Phase: Ai(1)-Vintage Crusaders' End of Combat Step
Phase: Ai(1)-Vintage Crusaders' Main phase, postcombat
Phase: Ai(1)-Vintage Crusaders' End step
Phase: Ai(1)-Vintage Crusaders' Cleanup step
Turn: Turn 9 (Ai(2)-Vintage Red Green Ramp)
Phase: Ai(2)-Vintage Red Green Ramp's Untap step
Phase: Ai(2)-Vintage Red Green Ramp's Upkeep step
Phase: Ai(2)-Vintage Red Green Ramp's Draw step
Phase: Ai(2)-Vintage Red Green Ramp's Main phase, precombat
Land: Ai(2)-Vintage Red Green Ramp played Forest (87)
Phase: Ai(2)-Vintage Red Green Ramp's Beginning of Combat Step
Phase: Ai(2)-Vintage Red Green Ramp's Declare Attackers Step
Phase: Ai(2)-Vintage Red Green Ramp's Declare Blockers Step
Phase: Ai(2)-Vintage Red Green Ramp's First Strike Damage Step
Phase: Ai(2)-Vintage Red Green Ramp's Combat Damage Step
Phase: Ai(2)-Vintage Red Green Ramp's End of Combat Step
Phase: Ai(2)-Vintage Red Green Ramp's Main phase, postcombat
Mana: Forest (89) - {T}: Add {G}.
Mana: Forest (93) - {T}: Add {G}.
Add To Stack: Ai(2)-Vintage Red Green Ramp cast Howling Mine
Resolve Stack: Howling Mine
Phase: Ai(2)-Vintage Red Green Ramp's End step
Phase: Ai(2)-Vintage Red Green Ramp's Cleanup step
Turn: Turn 10 (Ai(1)-Vintage Crusaders)
Phase: Ai(1)-Vintage Crusaders' Untap step
Phase: Ai(1)-Vintage Crusaders' Upkeep step
Phase: Ai(1)-Vintage Crusaders' Draw step
Add To Stack: Ai(2)-Vintage Red Green Ramp triggered Howling Mine
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(1)-Vintage Crusaders]
Phase: Ai(1)-Vintage Crusaders' Main phase, precombat
Land: Ai(1)-Vintage Crusaders played Plains (53)
Phase: Ai(1)-Vintage Crusaders' Beginning of Combat Step
Phase: Ai(1)-Vintage Crusaders' Declare Attackers Step
Combat: Ai(1)-Vintage Crusaders assigned Mesa Pegasus (27) to attack Ai(2)-Vintage Red Green Ramp.
Phase: Ai(1)-Vintage Crusaders' Declare Blockers Step
Combat: Ai(2)-Vintage Red Green Ramp didn't block Mesa Pegasus (27).
Phase: Ai(1)-Vintage Crusaders' First Strike Damage Step
Phase: Ai(1)-Vintage Crusaders' Combat Damage Step
Damage: Mesa Pegasus (27) deals 3 combat damage to Ai(2)-Vintage Red Green Ramp.
Life: Life: Ai(2)-Vintage Red Green Ramp 18 > 15
Phase: Ai(1)-Vintage Crusaders' End of Combat Step
Phase: Ai(1)-Vintage Crusaders' Main phase, postcombat
Phase: Ai(1)-Vintage Crusaders' End step
Phase: Ai(1)-Vintage Crusaders' Cleanup step
Turn: Turn 11 (Ai(2)-Vintage Red Green Ramp)
Phase: Ai(2)-Vintage Red Green Ramp's Untap step
Phase: Ai(2)-Vintage Red Green Ramp's Upkeep step
Phase: Ai(2)-Vintage Red Green Ramp's Draw step
Add To Stack: Ai(2)-Vintage Red Green Ramp triggered Howling Mine
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(2)-Vintage Red Green Ramp]
Phase: Ai(2)-Vintage Red Green Ramp's Main phase, precombat
Land: Ai(2)-Vintage Red Green Ramp played Forest (94)
Phase: Ai(2)-Vintage Red Green Ramp's Beginning of Combat Step
Phase: Ai(2)-Vintage Red Green Ramp's Declare Attackers Step
Phase: Ai(2)-Vintage Red Green Ramp's Declare Blockers Step
Phase: Ai(2)-Vintage Red Green Ramp's First Strike Damage Step
Phase: Ai(2)-Vintage Red Green Ramp's Combat Damage Step
Phase: Ai(2)-Vintage Red Green Ramp's End of Combat Step
Phase: Ai(2)-Vintage Red Green Ramp's Main phase, postcombat
Mana: Mountain (73) - {T}: Add {R}.
Mana: Mountain (66) - {T}: Add {R}.
Mana: Forest (89) - {T}: Add {G}.
Mana: Forest (93) - {T}: Add {G}.
Mana: Forest (87) - {T}: Add {G}.
Mana: Forest (94) - {T}: Add {G}.
Add To Stack: Ai(2)-Vintage Red Green Ramp cast Shivan Dragon
Resolve Stack: Shivan Dragon - Creature 5 / 5
Mana: Plains (34) - {T}: Add {W}.
Add To Stack: Ai(1)-Vintage Crusaders cast Swords to Plowshares targeting [Shivan Dragon (82)]
Zone Change: Shivan Dragon (82) was put into Exile from Battlefield.
Life: Life: Ai(2)-Vintage Red Green Ramp 15 > 20
Resolve Stack: Swords to Plowshares (57) - Exile Shivan Dragon (82). Ai(2)-Vintage Red Green Ramp gains life equal to its power.
Phase: Ai(2)-Vintage Red Green Ramp's End step
Phase: Ai(2)-Vintage Red Green Ramp's Cleanup step
Turn: Turn 12 (Ai(1)-Vintage Crusaders)
Phase: Ai(1)-Vintage Crusaders' Untap step
Phase: Ai(1)-Vintage Crusaders' Upkeep step
Phase: Ai(1)-Vintage Crusaders' Draw step
Add To Stack: Ai(2)-Vintage Red Green Ramp triggered Howling Mine
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(1)-Vintage Crusaders]
Phase: Ai(1)-Vintage Crusaders' Main phase, precombat
Land: Ai(1)-Vintage Crusaders played Plains (13)
Phase: Ai(1)-Vintage Crusaders' Beginning of Combat Step
Phase: Ai(1)-Vintage Crusaders' Declare Attackers Step
Combat: Ai(1)-Vintage Crusaders assigned Mesa Pegasus (27) to attack Ai(2)-Vintage Red Green Ramp.
Phase: Ai(1)-Vintage Crusaders' Declare Blockers Step
Combat: Ai(2)-Vintage Red Green Ramp didn't block Mesa Pegasus (27).
Phase: Ai(1)-Vintage Crusaders' First Strike Damage Step
Phase: Ai(1)-Vintage Crusaders' Combat Damage Step
Damage: Mesa Pegasus (27) deals 3 combat damage to Ai(2)-Vintage Red Green Ramp.
Life: Life: Ai(2)-Vintage Red Green Ramp 20 > 17
Phase: Ai(1)-Vintage Crusaders' End of Combat Step
Phase: Ai(1)-Vintage Crusaders' Main phase, postcombat
Phase: Ai(1)-Vintage Crusaders' End step
Phase: Ai(1)-Vintage Crusaders' Cleanup step
Turn: Turn 13 (Ai(2)-Vintage Red Green Ramp)
Phase: Ai(2)-Vintage Red Green Ramp's Untap step
Phase: Ai(2)-Vintage Red Green Ramp's Upkeep step
Phase: Ai(2)-Vintage Red Green Ramp's Draw step
Add To Stack: Ai(2)-Vintage Red Green Ramp triggered Howling Mine
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(2)-Vintage Red Green Ramp]
Mana: Mountain (73) - {T}: Add {R}.
Add To Stack: Ai(2)-Vintage Red Green Ramp cast Lightning Bolt targeting [Mesa Pegasus (27)]
Damage: Lightning Bolt (113) deals 3 damage to Mesa Pegasus (27).
Resolve Stack: Lightning Bolt (113) - Lightning Bolt (113) deals 3 damage to Mesa Pegasus (27).
Zone Change: Mesa Pegasus (27) was put into Graveyard from Battlefield.
Phase: Ai(2)-Vintage Red Green Ramp's Main phase, precombat
Land: Ai(2)-Vintage Red Green Ramp played Mountain (76)
Phase: Ai(2)-Vintage Red Green Ramp's Beginning of Combat Step
Phase: Ai(2)-Vintage Red Green Ramp's Declare Attackers Step
Phase: Ai(2)-Vintage Red Green Ramp's Declare Blockers Step
Phase: Ai(2)-Vintage Red Green Ramp's First Strike Damage Step
Phase: Ai(2)-Vintage Red Green Ramp's Combat Damage Step
Phase: Ai(2)-Vintage Red Green Ramp's End of Combat Step
Phase: Ai(2)-Vintage Red Green Ramp's Main phase, postcombat
Mana: Mountain (66) - {T}: Add {R}.
Mana: Mountain (76) - {T}: Add {R}.
Mana: Forest (89) - {T}: Add {G}.
Mana: Forest (93) - {T}: Add {G}.
Mana: Forest (87) - {T}: Add {G}.
Mana: Forest (94) - {T}: Add {G}.
Add To Stack: Ai(2)-Vintage Red Green Ramp cast Shivan Dragon
Resolve Stack: Shivan Dragon - Creature 5 / 5
Mana: Plains (34) - {T}: Add {W}.
Add To Stack: Ai(1)-Vintage Crusaders cast Swords to Plowshares targeting [Shivan Dragon (81)]
Zone Change: Shivan Dragon (81) was put into Exile from Battlefield.
Life: Life: Ai(2)-Vintage Red Green Ramp 17 > 22
Resolve Stack: Swords to Plowshares (60) - Exile Shivan Dragon (81). Ai(2)-Vintage Red Green Ramp gains life equal to its power.
Phase: Ai(2)-Vintage Red Green Ramp's End step
Phase: Ai(2)-Vintage Red Green Ramp's Cleanup step
Turn: Turn 14 (Ai(1)-Vintage Crusaders)
Phase: Ai(1)-Vintage Crusaders' Untap step
Phase: Ai(1)-Vintage Crusaders' Upkeep step
Phase: Ai(1)-Vintage Crusaders' Draw step
Add To Stack: Ai(2)-Vintage Red Green Ramp triggered Howling Mine
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(1)-Vintage Crusaders]
Phase: Ai(1)-Vintage Crusaders' Main phase, precombat
Land: Ai(1)-Vintage Crusaders played Plains (55)
Phase: Ai(1)-Vintage Crusaders' Beginning of Combat Step
Phase: Ai(1)-Vintage Crusaders' Declare Attackers Step
Phase: Ai(1)-Vintage Crusaders' Declare Blockers Step
Phase: Ai(1)-Vintage Crusaders' First Strike Damage Step
Phase: Ai(1)-Vintage Crusaders' Combat Damage Step
Phase: Ai(1)-Vintage Crusaders' End of Combat Step
Phase: Ai(1)-Vintage Crusaders' Main phase, postcombat
Mana: Plains (34) - {T}: Add {W}.
Mana: Plains (54) - {T}: Add {W}.
Mana: Plains (53) - {T}: Add {W}.
Mana: Plains (13) - {T}: Add {W}.
Mana: Plains (55) - {T}: Add {W}.
Add To Stack: Ai(1)-Vintage Crusaders cast Serra Angel
Resolve Stack: Serra Angel - Creature 4 / 4
Phase: Ai(1)-Vintage Crusaders' End step
Phase: Ai(1)-Vintage Crusaders' Cleanup step
Turn: Turn 15 (Ai(2)-Vintage Red Green Ramp)
Phase: Ai(2)-Vintage Red Green Ramp's Untap step
Phase: Ai(2)-Vintage Red Green Ramp's Upkeep step
Phase: Ai(2)-Vintage Red Green Ramp's Draw step
Add To Stack: Ai(2)-Vintage Red Green Ramp triggered Howling Mine
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(2)-Vintage Red Green Ramp]
Phase: Ai(2)-Vintage Red Green Ramp's Main phase, precombat
Phase: Ai(2)-Vintage Red Green Ramp's Beginning of Combat Step
Phase: Ai(2)-Vintage Red Green Ramp's Declare Attackers Step
Phase: Ai(2)-Vintage Red Green Ramp's Declare Blockers Step
Phase: Ai(2)-Vintage Red Green Ramp's First Strike Damage Step
Phase: Ai(2)-Vintage Red Green Ramp's Combat Damage Step
Phase: Ai(2)-Vintage Red Green Ramp's End of Combat Step
Phase: Ai(2)-Vintage Red Green Ramp's Main phase, postcombat
Mana: Mountain (73) - {T}: Add {R}.
Mana: Forest (89) - {T}: Add {G}.
Mana: Forest (93) - {T}: Add {G}.
Mana: Forest (87) - {T}: Add {G}.
Add To Stack: Ai(2)-Vintage Red Green Ramp cast Roc of Kher Ridges
Resolve Stack: Roc of Kher Ridges - Creature 3 / 3
Mana: Mountain (66) - {T}: Add {R}.
Mana: Forest (94) - {T}: Add {G}.
Mana: Mountain (76) - {T}: Add {R}.
Add To Stack: Ai(2)-Vintage Red Green Ramp cast Granite Gargoyle
Resolve Stack: Granite Gargoyle - Creature 2 / 2
Phase: Ai(2)-Vintage Red Green Ramp's End step
Phase: Ai(2)-Vintage Red Green Ramp's Cleanup step
Turn: Turn 16 (Ai(1)-Vintage Crusaders)
Phase: Ai(1)-Vintage Crusaders' Untap step
Phase: Ai(1)-Vintage Crusaders' Upkeep step
Phase: Ai(1)-Vintage Crusaders' Draw step
Add To Stack: Ai(2)-Vintage Red Green Ramp triggered Howling Mine
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(1)-Vintage Crusaders]
Phase: Ai(1)-Vintage Crusaders' Main phase, precombat
Land: Ai(1)-Vintage Crusaders played Plains (51)
Phase: Ai(1)-Vintage Crusaders' Beginning of Combat Step
Phase: Ai(1)-Vintage Crusaders' Declare Attackers Step
Combat: Ai(1)-Vintage Crusaders assigned Serra Angel (43) to attack Ai(2)-Vintage Red Green Ramp.
Phase: Ai(1)-Vintage Crusaders' Declare Blockers Step
Combat: Ai(2)-Vintage Red Green Ramp didn't block Serra Angel (43).
Phase: Ai(1)-Vintage Crusaders' First Strike Damage Step
Phase: Ai(1)-Vintage Crusaders' Combat Damage Step
Damage: Serra Angel (43) deals 6 combat damage to Ai(2)-Vintage Red Green Ramp.
Life: Life: Ai(2)-Vintage Red Green Ramp 22 > 16
Phase: Ai(1)-Vintage Crusaders' End of Combat Step
Phase: Ai(1)-Vintage Crusaders' Main phase, postcombat
Mana: Plains (34) - {T}: Add {W}.
Mana: Plains (54) - {T}: Add {W}.
Mana: Plains (53) - {T}: Add {W}.
Mana: Plains (13) - {T}: Add {W}.
Mana: Plains (55) - {T}: Add {W}.
Add To Stack: Ai(1)-Vintage Crusaders cast Serra Angel
Resolve Stack: Serra Angel - Creature 4 / 4
Mana: Plains (51) - {T}: Add {W}.
Add To Stack: Ai(1)-Vintage Crusaders cast Benalish Hero
Resolve Stack: Benalish Hero - Creature 1 / 1
Phase: Ai(1)-Vintage Crusaders' End step
Phase: Ai(1)-Vintage Crusaders' Cleanup step
Turn: Turn 17 (Ai(2)-Vintage Red Green Ramp)
Phase: Ai(2)-Vintage Red Green Ramp's Untap step
Phase: Ai(2)-Vintage Red Green Ramp's Upkeep step
Mana: Mountain (73) - {T}: Add {R}.
Add To Stack: Ai(2)-Vintage Red Green Ramp cast Lightning Bolt targeting [Benalish Hero (8)]
Damage: Lightning Bolt (116) deals 3 damage to Benalish Hero (8).
Resolve Stack: Lightning Bolt (116) - Lightning Bolt (116) deals 3 damage to Benalish Hero (8).
Zone Change: Benalish Hero (8) was put into Graveyard from Battlefield.
Phase: Ai(2)-Vintage Red Green Ramp's Draw step
Add To Stack: Ai(2)-Vintage Red Green Ramp triggered Howling Mine
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(2)-Vintage Red Green Ramp]
Phase: Ai(2)-Vintage Red Green Ramp's Main phase, precombat
Land: Ai(2)-Vintage Red Green Ramp played Forest (88)
Phase: Ai(2)-Vintage Red Green Ramp's Beginning of Combat Step
Phase: Ai(2)-Vintage Red Green Ramp's Declare Attackers Step
Phase: Ai(2)-Vintage Red Green Ramp's Declare Blockers Step
Phase: Ai(2)-Vintage Red Green Ramp's First Strike Damage Step
Phase: Ai(2)-Vintage Red Green Ramp's Combat Damage Step
Phase: Ai(2)-Vintage Red Green Ramp's End of Combat Step
Phase: Ai(2)-Vintage Red Green Ramp's Main phase, postcombat
Mana: Forest (89) - {T}: Add {G}.
Add To Stack: Ai(2)-Vintage Red Green Ramp cast Llanowar Elves
Resolve Stack: Llanowar Elves - Creature 1 / 1
Mana: Forest (93) - {T}: Add {G}.
Add To Stack: Ai(2)-Vintage Red Green Ramp cast Fastbond
Resolve Stack: Fastbond
Phase: Ai(2)-Vintage Red Green Ramp's End step
Phase: Ai(2)-Vintage Red Green Ramp's Cleanup step
Turn: Turn 18 (Ai(1)-Vintage Crusaders)
Phase: Ai(1)-Vintage Crusaders' Untap step
Phase: Ai(1)-Vintage Crusaders' Upkeep step
Phase: Ai(1)-Vintage Crusaders' Draw step
Add To Stack: Ai(2)-Vintage Red Green Ramp triggered Howling Mine
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(1)-Vintage Crusaders]
Phase: Ai(1)-Vintage Crusaders' Main phase, precombat
Phase: Ai(1)-Vintage Crusaders' Beginning of Combat Step
Phase: Ai(1)-Vintage Crusaders' Declare Attackers Step
Combat: Ai(1)-Vintage Crusaders assigned Serra Angel (43) and Serra Angel (42) to attack Ai(2)-Vintage Red Green Ramp.
Phase: Ai(1)-Vintage Crusaders' Declare Blockers Step
Combat: Ai(2)-Vintage Red Green Ramp didn't block Serra Angel (43).
Ai(2)-Vintage Red Green Ramp didn't block Serra Angel (42).
Phase: Ai(1)-Vintage Crusaders' First Strike Damage Step
Phase: Ai(1)-Vintage Crusaders' Combat Damage Step
Damage: Serra Angel (43) deals 6 combat damage to Ai(2)-Vintage Red Green Ramp.
Damage: Serra Angel (42) deals 6 combat damage to Ai(2)-Vintage Red Green Ramp.
Life: Life: Ai(2)-Vintage Red Green Ramp 16 > 4
Phase: Ai(1)-Vintage Crusaders' End of Combat Step
Phase: Ai(1)-Vintage Crusaders' Main phase, postcombat
Mana: Plains (34) - {T}: Add {W}.
Mana: Plains (54) - {T}: Add {W}.
Mana: Plains (53) - {T}: Add {W}.
Mana: Plains (13) - {T}: Add {W}.
Mana: Plains (55) - {T}: Add {W}.
Add To Stack: Ai(1)-Vintage Crusaders cast Serra Angel
Resolve Stack: Serra Angel - Creature 4 / 4
Mana: Plains (51) - {T}: Add {W}.
Add To Stack: Ai(1)-Vintage Crusaders cast Sol Ring
Resolve Stack: Sol Ring
Phase: Ai(1)-Vintage Crusaders' End step
Phase: Ai(1)-Vintage Crusaders' Cleanup step
Turn: Turn 19 (Ai(2)-Vintage Red Green Ramp)
Phase: Ai(2)-Vintage Red Green Ramp's Untap step
Phase: Ai(2)-Vintage Red Green Ramp's Upkeep step
Phase: Ai(2)-Vintage Red Green Ramp's Draw step
Add To Stack: Ai(2)-Vintage Red Green Ramp triggered Howling Mine
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(2)-Vintage Red Green Ramp]
Phase: Ai(2)-Vintage Red Green Ramp's Main phase, precombat
Land: Ai(2)-Vintage Red Green Ramp played Forest (91)
Phase: Ai(2)-Vintage Red Green Ramp's Beginning of Combat Step
Phase: Ai(2)-Vintage Red Green Ramp's Declare Attackers Step
Phase: Ai(2)-Vintage Red Green Ramp's Declare Blockers Step
Phase: Ai(2)-Vintage Red Green Ramp's First Strike Damage Step
Phase: Ai(2)-Vintage Red Green Ramp's Combat Damage Step
Phase: Ai(2)-Vintage Red Green Ramp's End of Combat Step
Phase: Ai(2)-Vintage Red Green Ramp's Main phase, postcombat
Mana: Mountain (73) - {T}: Add {R}.
Mana: Mountain (66) - {T}: Add {R}.
Mana: Mountain (76) - {T}: Add {R}.
Add To Stack: Ai(2)-Vintage Red Green Ramp cast Granite Gargoyle
Resolve Stack: Granite Gargoyle - Creature 2 / 2
Phase: Ai(2)-Vintage Red Green Ramp's End step
Phase: Ai(2)-Vintage Red Green Ramp's Cleanup step
Turn: Turn 20 (Ai(1)-Vintage Crusaders)
Phase: Ai(1)-Vintage Crusaders' Untap step
Phase: Ai(1)-Vintage Crusaders' Upkeep step
Phase: Ai(1)-Vintage Crusaders' Draw step
Add To Stack: Ai(2)-Vintage Red Green Ramp triggered Howling Mine
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(1)-Vintage Crusaders]
Phase: Ai(1)-Vintage Crusaders' Main phase, precombat
Phase: Ai(1)-Vintage Crusaders' Beginning of Combat Step
Phase: Ai(1)-Vintage Crusaders' Declare Attackers Step
Combat: Ai(1)-Vintage Crusaders assigned Serra Angel (43), Serra Angel (42) and Serra Angel (44) to attack Ai(2)-Vintage Red Green Ramp.
Phase: Ai(1)-Vintage Crusaders' Declare Blockers Step
Combat: Ai(2)-Vintage Red Green Ramp assigned Granite Gargoyle (63) to block Serra Angel (43).
Ai(2)-Vintage Red Green Ramp assigned Granite Gargoyle (62) to block Serra Angel (42).
Ai(2)-Vintage Red Green Ramp assigned Roc of Kher Ridges (120) to block Serra Angel (44).
Mana: Forest (89) - {T}: Add {G}.
Add To Stack: Ai(2)-Vintage Red Green Ramp cast Giant Growth targeting [Roc of Kher Ridges (120)]
Resolve Stack: Giant Growth (84) - Roc of Kher Ridges (120) gets +3/+3  until end of turn.
Phase: Ai(1)-Vintage Crusaders' First Strike Damage Step
Phase: Ai(1)-Vintage Crusaders' Combat Damage Step
Damage: Serra Angel (43) deals 6 damage to Granite Gargoyle (63).
Damage: Serra Angel (42) deals 6 damage to Granite Gargoyle (62).
Damage: Serra Angel (44) deals 6 damage to Roc of Kher Ridges (120).
Damage: Granite Gargoyle (63) deals 2 damage to Serra Angel (43).
Damage: Granite Gargoyle (62) deals 2 damage to Serra Angel (42).
Damage: Roc of Kher Ridges (120) deals 6 damage to Serra Angel (44).
Zone Change: Serra Angel (44) was put into Graveyard from Battlefield.
Zone Change: Roc of Kher Ridges (120) was put into Graveyard from Battlefield.
Zone Change: Granite Gargoyle (63) was put into Graveyard from Battlefield.
Zone Change: Granite Gargoyle (62) was put into Graveyard from Battlefield.
Phase: Ai(1)-Vintage Crusaders' End of Combat Step
Phase: Ai(1)-Vintage Crusaders' Main phase, postcombat
Land: Ai(1)-Vintage Crusaders played Plains (31)
Mana: Plains (34) - {T}: Add {W}.
Mana: Plains (54) - {T}: Add {W}.
Add To Stack: Ai(1)-Vintage Crusaders cast White Knight
Resolve Stack: White Knight - Creature 2 / 2
Phase: Ai(1)-Vintage Crusaders' End step
Phase: Ai(1)-Vintage Crusaders' Cleanup step
Turn: Turn 21 (Ai(2)-Vintage Red Green Ramp)
Phase: Ai(2)-Vintage Red Green Ramp's Untap step
Phase: Ai(2)-Vintage Red Green Ramp's Upkeep step
Phase: Ai(2)-Vintage Red Green Ramp's Draw step
Add To Stack: Ai(2)-Vintage Red Green Ramp triggered Howling Mine
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(2)-Vintage Red Green Ramp]
Phase: Ai(2)-Vintage Red Green Ramp's Main phase, precombat
Phase: Ai(2)-Vintage Red Green Ramp's Beginning of Combat Step
Phase: Ai(2)-Vintage Red Green Ramp's Declare Attackers Step
Phase: Ai(2)-Vintage Red Green Ramp's Declare Blockers Step
Phase: Ai(2)-Vintage Red Green Ramp's First Strike Damage Step
Phase: Ai(2)-Vintage Red Green Ramp's Combat Damage Step
Phase: Ai(2)-Vintage Red Green Ramp's End of Combat Step
Phase: Ai(2)-Vintage Red Green Ramp's Main phase, postcombat
Mana: Mountain (73) - {T}: Add {R}.
Mana: Mountain (66) - {T}: Add {R}.
Mana: Mountain (76) - {T}: Add {R}.
Mana: Forest (89) - {T}: Add {G}.
Mana: Forest (93) - {T}: Add {G}.
Mana: Forest (87) - {T}: Add {G}.
Add To Stack: Ai(2)-Vintage Red Green Ramp cast Shivan Dragon
Resolve Stack: Shivan Dragon - Creature 5 / 5
Mana: Forest (94) - {T}: Add {G}.
Add To Stack: Ai(2)-Vintage Red Green Ramp cast Llanowar Elves
Resolve Stack: Llanowar Elves - Creature 1 / 1
Phase: Ai(2)-Vintage Red Green Ramp's End step
Phase: Ai(2)-Vintage Red Green Ramp's Cleanup step
Turn: Turn 22 (Ai(1)-Vintage Crusaders)
Phase: Ai(1)-Vintage Crusaders' Untap step
Phase: Ai(1)-Vintage Crusaders' Upkeep step
Phase: Ai(1)-Vintage Crusaders' Draw step
Add To Stack: Ai(2)-Vintage Red Green Ramp triggered Howling Mine
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(1)-Vintage Crusaders]
Phase: Ai(1)-Vintage Crusaders' Main phase, precombat
Phase: Ai(1)-Vintage Crusaders' Beginning of Combat Step
Phase: Ai(1)-Vintage Crusaders' Declare Attackers Step
Combat: Ai(1)-Vintage Crusaders assigned Serra Angel (43), Serra Angel (42) and White Knight (4) to attack Ai(2)-Vintage Red Green Ramp.
Phase: Ai(1)-Vintage Crusaders' Declare Blockers Step
Combat: Ai(2)-Vintage Red Green Ramp assigned Shivan Dragon (79) to block Serra Angel (43).
Ai(2)-Vintage Red Green Ramp didn't block Serra Angel (42).
Ai(2)-Vintage Red Green Ramp assigned Llanowar Elves (105) to block White Knight (4).
Phase: Ai(1)-Vintage Crusaders' First Strike Damage Step
Damage: White Knight (4) deals 4 damage to Llanowar Elves (105).
Zone Change: Llanowar Elves (105) was put into Graveyard from Battlefield.
Phase: Ai(1)-Vintage Crusaders' Combat Damage Step
Damage: Serra Angel (43) deals 6 damage to Shivan Dragon (79).
Damage: Serra Angel (42) deals 6 combat damage to Ai(2)-Vintage Red Green Ramp.
Damage: Shivan Dragon (79) deals 5 damage to Serra Angel (43).
Life: Life: Ai(2)-Vintage Red Green Ramp 4 > -2
Player Control: Ai(1)-Vintage Crusaders has restored control over themself
Player Control: Ai(2)-Vintage Red Green Ramp has restored control over themself
Game Outcome: Turn 11
Game Outcome: Ai(1)-Vintage Crusaders has won because all opponents have lost
Game Outcome: Ai(2)-Vintage Red Green Ramp has lost because life total reached 0
Match Result: Ai(1)-Vintage Crusaders: 3 Ai(2)-Vintage Red Green Ramp: 1 

Game Result: Game 4 ended in 2110 ms. Ai(1)-Vintage Crusaders has won!