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Loss against Vintage Goblins

Vintage Mono Red vs. Vintage Goblins

Rating change +22 Aug 25, 2026 · 04:48 UTC
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Shivan Dragon Did not have activator set in SpellAbilityRestriction.canPlay()
Shivan Dragon Did not have activator set in SpellAbilityRestriction.canPlay()
Howling Mine Did not have activator set in SpellAbilityRestriction.canPlay()
Mulligan: Ai(1)-Vintage Goblins has kept a hand of 7 cards
Mulligan: Ai(2)-Vintage Mono Red has kept a hand of 7 cards
Turn: Turn 1 (Ai(1)-Vintage Goblins)
Phase: Ai(1)-Vintage Goblins' Untap step
Phase: Ai(1)-Vintage Goblins' Upkeep step
Phase: Ai(1)-Vintage Goblins' Draw step
Phase: Ai(1)-Vintage Goblins' Main phase, precombat
Land: Ai(1)-Vintage Goblins played Taiga (5)
Phase: Ai(1)-Vintage Goblins' Beginning of Combat Step
Phase: Ai(1)-Vintage Goblins' Declare Attackers Step
Phase: Ai(1)-Vintage Goblins' Declare Blockers Step
Phase: Ai(1)-Vintage Goblins' First Strike Damage Step
Phase: Ai(1)-Vintage Goblins' Combat Damage Step
Phase: Ai(1)-Vintage Goblins' End of Combat Step
Phase: Ai(1)-Vintage Goblins' Main phase, postcombat
Mana: Taiga (5) - {T}: Add {R}.
Add To Stack: Ai(1)-Vintage Goblins cast Goblin Balloon Brigade
Resolve Stack: Goblin Balloon Brigade - Creature 1 / 1
Phase: Ai(1)-Vintage Goblins' End step
Phase: Ai(1)-Vintage Goblins' Cleanup step
Turn: Turn 2 (Ai(2)-Vintage Mono Red)
Phase: Ai(2)-Vintage Mono Red's Untap step
Phase: Ai(2)-Vintage Mono Red's Upkeep step
Phase: Ai(2)-Vintage Mono Red's Draw step
Phase: Ai(2)-Vintage Mono Red's Main phase, precombat
Land: Ai(2)-Vintage Mono Red played Mountain (71)
Add To Stack: Ai(2)-Vintage Mono Red cast Black Lotus
Resolve Stack: Black Lotus
Mana: Mountain (71) - {T}: Add {R}.
Add To Stack: Ai(2)-Vintage Mono Red cast Lightning Bolt targeting [Goblin Balloon Brigade (56)]
Damage: Lightning Bolt (114) deals 3 damage to Goblin Balloon Brigade (56).
Resolve Stack: Lightning Bolt (114) - Lightning Bolt (114) deals 3 damage to Goblin Balloon Brigade (56).
Zone Change: Goblin Balloon Brigade (56) was put into Graveyard from Battlefield.
Phase: Ai(2)-Vintage Mono Red's Beginning of Combat Step
Phase: Ai(2)-Vintage Mono Red's Declare Attackers Step
Phase: Ai(2)-Vintage Mono Red's Declare Blockers Step
Phase: Ai(2)-Vintage Mono Red's First Strike Damage Step
Phase: Ai(2)-Vintage Mono Red's Combat Damage Step
Phase: Ai(2)-Vintage Mono Red's End of Combat Step
Phase: Ai(2)-Vintage Mono Red's Main phase, postcombat
Zone Change: Black Lotus (70) was put into Graveyard from Battlefield.
Mana: Black Lotus (70) - {T}, Sacrifice Black Lotus: Add three mana of any one color.
Add To Stack: Ai(2)-Vintage Mono Red cast Mana Flare
Resolve Stack: Mana Flare
Phase: Ai(2)-Vintage Mono Red's End step
Phase: Ai(2)-Vintage Mono Red's Cleanup step
Turn: Turn 3 (Ai(1)-Vintage Goblins)
Phase: Ai(1)-Vintage Goblins' Untap step
Phase: Ai(1)-Vintage Goblins' Upkeep step
Phase: Ai(1)-Vintage Goblins' Draw step
Phase: Ai(1)-Vintage Goblins' Main phase, precombat
Land: Ai(1)-Vintage Goblins played Taiga (7)
Phase: Ai(1)-Vintage Goblins' Beginning of Combat Step
Phase: Ai(1)-Vintage Goblins' Declare Attackers Step
Phase: Ai(1)-Vintage Goblins' Declare Blockers Step
Phase: Ai(1)-Vintage Goblins' First Strike Damage Step
Phase: Ai(1)-Vintage Goblins' Combat Damage Step
Phase: Ai(1)-Vintage Goblins' End of Combat Step
Phase: Ai(1)-Vintage Goblins' Main phase, postcombat
Mana: Taiga (5) - {T}: Add {R}.
Mana: Taiga (7) - {T}: Add {G}.
Add To Stack: Ai(1)-Vintage Goblins cast Goblin Hero
Resolve Stack: Goblin Hero - Creature 2 / 2
Phase: Ai(1)-Vintage Goblins' End step
Phase: Ai(1)-Vintage Goblins' Cleanup step
Turn: Turn 4 (Ai(2)-Vintage Mono Red)
Phase: Ai(2)-Vintage Mono Red's Untap step
Phase: Ai(2)-Vintage Mono Red's Upkeep step
Phase: Ai(2)-Vintage Mono Red's Draw step
Phase: Ai(2)-Vintage Mono Red's Main phase, precombat
Phase: Ai(2)-Vintage Mono Red's Beginning of Combat Step
Phase: Ai(2)-Vintage Mono Red's Declare Attackers Step
Phase: Ai(2)-Vintage Mono Red's Declare Blockers Step
Phase: Ai(2)-Vintage Mono Red's First Strike Damage Step
Phase: Ai(2)-Vintage Mono Red's Combat Damage Step
Phase: Ai(2)-Vintage Mono Red's End of Combat Step
Phase: Ai(2)-Vintage Mono Red's Main phase, postcombat
Mana: Mountain (71) - {T}: Add {R}.
Add To Stack: Ai(2)-Vintage Mono Red cast Howling Mine
Resolve Stack: Howling Mine
Phase: Ai(2)-Vintage Mono Red's End step
Phase: Ai(2)-Vintage Mono Red's Cleanup step
Turn: Turn 5 (Ai(1)-Vintage Goblins)
Phase: Ai(1)-Vintage Goblins' Untap step
Phase: Ai(1)-Vintage Goblins' Upkeep step
Phase: Ai(1)-Vintage Goblins' Draw step
Add To Stack: Ai(2)-Vintage Mono Red triggered Howling Mine
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(1)-Vintage Goblins]
Phase: Ai(1)-Vintage Goblins' Main phase, precombat
Land: Ai(1)-Vintage Goblins played Mountain (34)
Mana: Mountain (34) - {T}: Add {R}.
Mana: Taiga (5) - {T}: Add {G}.
Add To Stack: Ai(1)-Vintage Goblins cast Goblin Shrine targeting [Mountain (34)]
Resolve Stack: Goblin Shrine (59) -  Attach to Mountain (34)
Phase: Ai(1)-Vintage Goblins' Beginning of Combat Step
Phase: Ai(1)-Vintage Goblins' Declare Attackers Step
Combat: Ai(1)-Vintage Goblins assigned Goblin Hero (48) to attack Ai(2)-Vintage Mono Red.
Phase: Ai(1)-Vintage Goblins' Declare Blockers Step
Combat: Ai(2)-Vintage Mono Red didn't block Goblin Hero (48).
Phase: Ai(1)-Vintage Goblins' First Strike Damage Step
Phase: Ai(1)-Vintage Goblins' Combat Damage Step
Damage: Goblin Hero (48) deals 3 combat damage to Ai(2)-Vintage Mono Red.
Life: Life: Ai(2)-Vintage Mono Red 20 > 17
Phase: Ai(1)-Vintage Goblins' End of Combat Step
Phase: Ai(1)-Vintage Goblins' Main phase, postcombat
Mana: Taiga (7) - {T}: Add {R}.
Add To Stack: Ai(1)-Vintage Goblins cast Goblin Digging Team
Resolve Stack: Goblin Digging Team - Creature 1 / 1
Phase: Ai(1)-Vintage Goblins' End step
Phase: Ai(1)-Vintage Goblins' Cleanup step
Turn: Turn 6 (Ai(2)-Vintage Mono Red)
Phase: Ai(2)-Vintage Mono Red's Untap step
Phase: Ai(2)-Vintage Mono Red's Upkeep step
Phase: Ai(2)-Vintage Mono Red's Draw step
Add To Stack: Ai(2)-Vintage Mono Red triggered Howling Mine
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(2)-Vintage Mono Red]
Phase: Ai(2)-Vintage Mono Red's Main phase, precombat
Land: Ai(2)-Vintage Mono Red played Mountain (75)
Phase: Ai(2)-Vintage Mono Red's Beginning of Combat Step
Phase: Ai(2)-Vintage Mono Red's Declare Attackers Step
Phase: Ai(2)-Vintage Mono Red's Declare Blockers Step
Phase: Ai(2)-Vintage Mono Red's First Strike Damage Step
Phase: Ai(2)-Vintage Mono Red's Combat Damage Step
Phase: Ai(2)-Vintage Mono Red's End of Combat Step
Phase: Ai(2)-Vintage Mono Red's Main phase, postcombat
Mana: Mountain (71) - {T}: Add {R}.
Mana: Mountain (75) - {T}: Add {R}.
Add To Stack: Ai(2)-Vintage Mono Red cast Juggernaut
Resolve Stack: Juggernaut - Creature 5 / 3
Phase: Ai(2)-Vintage Mono Red's End step
Phase: Ai(2)-Vintage Mono Red's Cleanup step
Turn: Turn 7 (Ai(1)-Vintage Goblins)
Phase: Ai(1)-Vintage Goblins' Untap step
Phase: Ai(1)-Vintage Goblins' Upkeep step
Phase: Ai(1)-Vintage Goblins' Draw step
Add To Stack: Ai(2)-Vintage Mono Red triggered Howling Mine
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(1)-Vintage Goblins]
Phase: Ai(1)-Vintage Goblins' Main phase, precombat
Land: Ai(1)-Vintage Goblins played Mountain (38)
Mana: Mountain (38) - {T}: Add {R}.
Mana: Mountain (34) - {T}: Add {R}.
Add To Stack: Ai(1)-Vintage Goblins cast Goblin King
Resolve Stack: Goblin King - Creature 2 / 2
Add To Stack: Ai(1)-Vintage Goblins cast Goblins of the Flarg
Resolve Stack: Goblins of the Flarg - Creature 1 / 1
Phase: Ai(1)-Vintage Goblins' Beginning of Combat Step
Phase: Ai(1)-Vintage Goblins' Declare Attackers Step
Combat: Ai(1)-Vintage Goblins assigned Goblin Hero (48) and Goblin Digging Team (51) to attack Ai(2)-Vintage Mono Red.
Phase: Ai(1)-Vintage Goblins' Declare Blockers Step
Combat: Ai(2)-Vintage Mono Red didn't block Goblin Hero (48).
Ai(2)-Vintage Mono Red didn't block Goblin Digging Team (51).
Phase: Ai(1)-Vintage Goblins' First Strike Damage Step
Phase: Ai(1)-Vintage Goblins' Combat Damage Step
Damage: Goblin Hero (48) deals 4 combat damage to Ai(2)-Vintage Mono Red.
Damage: Goblin Digging Team (51) deals 3 combat damage to Ai(2)-Vintage Mono Red.
Life: Life: Ai(2)-Vintage Mono Red 17 > 10
Phase: Ai(1)-Vintage Goblins' End of Combat Step
Phase: Ai(1)-Vintage Goblins' Main phase, postcombat
Mana: Taiga (5) - {T}: Add {R}.
Mana: Taiga (7) - {T}: Add {G}.
Add To Stack: Ai(1)-Vintage Goblins cast Scarwood Goblins
Resolve Stack: Scarwood Goblins - Creature 2 / 2
Phase: Ai(1)-Vintage Goblins' End step
Phase: Ai(1)-Vintage Goblins' Cleanup step
Turn: Turn 8 (Ai(2)-Vintage Mono Red)
Phase: Ai(2)-Vintage Mono Red's Untap step
Phase: Ai(2)-Vintage Mono Red's Upkeep step
Phase: Ai(2)-Vintage Mono Red's Draw step
Add To Stack: Ai(2)-Vintage Mono Red triggered Howling Mine
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(2)-Vintage Mono Red]
Phase: Ai(2)-Vintage Mono Red's Main phase, precombat
Land: Ai(2)-Vintage Mono Red played Mountain (69)
Phase: Ai(2)-Vintage Mono Red's Beginning of Combat Step
Phase: Ai(2)-Vintage Mono Red's Declare Attackers Step
Combat: Ai(2)-Vintage Mono Red assigned Juggernaut (92) to attack Ai(1)-Vintage Goblins.
Phase: Ai(2)-Vintage Mono Red's Declare Blockers Step
Combat: Ai(1)-Vintage Goblins assigned Goblins of the Flarg (1) to block Juggernaut (92).
Phase: Ai(2)-Vintage Mono Red's First Strike Damage Step
Phase: Ai(2)-Vintage Mono Red's Combat Damage Step
Damage: Juggernaut (92) deals 5 damage to Goblins of the Flarg (1).
Damage: Goblins of the Flarg (1) deals 3 damage to Juggernaut (92).
Zone Change: Juggernaut (92) was put into Graveyard from Battlefield.
Zone Change: Goblins of the Flarg (1) was put into Graveyard from Battlefield.
Phase: Ai(2)-Vintage Mono Red's End of Combat Step
Phase: Ai(2)-Vintage Mono Red's Main phase, postcombat
Mana: Mountain (71) - {T}: Add {R}.
Mana: Mountain (75) - {T}: Add {R}.
Mana: Mountain (69) - {T}: Add {R}.
Add To Stack: Ai(2)-Vintage Mono Red cast Shivan Dragon
Resolve Stack: Shivan Dragon - Creature 5 / 5
Phase: Ai(2)-Vintage Mono Red's End step
Phase: Ai(2)-Vintage Mono Red's Cleanup step
Turn: Turn 9 (Ai(1)-Vintage Goblins)
Phase: Ai(1)-Vintage Goblins' Untap step
Phase: Ai(1)-Vintage Goblins' Upkeep step
Phase: Ai(1)-Vintage Goblins' Draw step
Add To Stack: Ai(2)-Vintage Mono Red triggered Howling Mine
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(1)-Vintage Goblins]
Phase: Ai(1)-Vintage Goblins' Main phase, precombat
Phase: Ai(1)-Vintage Goblins' Beginning of Combat Step
Phase: Ai(1)-Vintage Goblins' Declare Attackers Step
Combat: Ai(1)-Vintage Goblins assigned Goblin Hero (48), Scarwood Goblins (43), Goblin Digging Team (51) and Goblin King (27) to attack Ai(2)-Vintage Mono Red.
Phase: Ai(1)-Vintage Goblins' Declare Blockers Step
Combat: Ai(2)-Vintage Mono Red didn't block Goblin Hero (48).
Ai(2)-Vintage Mono Red didn't block Scarwood Goblins (43).
Ai(2)-Vintage Mono Red didn't block Goblin Digging Team (51).
Ai(2)-Vintage Mono Red assigned Shivan Dragon (86) to block Goblin King (27).
Phase: Ai(1)-Vintage Goblins' First Strike Damage Step
Phase: Ai(1)-Vintage Goblins' Combat Damage Step
Damage: Goblin Hero (48) deals 4 combat damage to Ai(2)-Vintage Mono Red.
Damage: Scarwood Goblins (43) deals 4 combat damage to Ai(2)-Vintage Mono Red.
Damage: Goblin Digging Team (51) deals 3 combat damage to Ai(2)-Vintage Mono Red.
Damage: Goblin King (27) deals 3 damage to Shivan Dragon (86).
Damage: Shivan Dragon (86) deals 5 damage to Goblin King (27).
Life: Life: Ai(2)-Vintage Mono Red 10 > -1
Player Control: Ai(1)-Vintage Goblins has restored control over themself
Player Control: Ai(2)-Vintage Mono Red has restored control over themself
Game Outcome: Turn 5
Game Outcome: Ai(1)-Vintage Goblins has won because all opponents have lost
Game Outcome: Ai(2)-Vintage Mono Red has lost because life total reached 0
Match Result: Ai(1)-Vintage Goblins: 1 Ai(2)-Vintage Mono Red: 4 

Game Result: Game 5 ended in 570 ms. Ai(1)-Vintage Goblins has won!