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Anything Goes · simulation record
Loss against Vintage Mono Red
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Aug 25, 2026 · 04:48 UTC
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Mountain Did not have activator set in SpellAbilityRestriction.canPlay()
Mulligan: Ai(1)-Vintage Goblins has mulliganed down to 6 cards.
Mulligan: Ai(1)-Vintage Goblins has kept a hand of 6 cards
Mulligan: Ai(2)-Vintage Mono Red has kept a hand of 7 cards
Turn: Turn 1 (Ai(1)-Vintage Goblins)
Phase: Ai(1)-Vintage Goblins' Untap step
Phase: Ai(1)-Vintage Goblins' Upkeep step
Phase: Ai(1)-Vintage Goblins' Draw step
Phase: Ai(1)-Vintage Goblins' Main phase, precombat
Land: Ai(1)-Vintage Goblins played Mountain (39)
Phase: Ai(1)-Vintage Goblins' Beginning of Combat Step
Phase: Ai(1)-Vintage Goblins' Declare Attackers Step
Phase: Ai(1)-Vintage Goblins' Declare Blockers Step
Phase: Ai(1)-Vintage Goblins' First Strike Damage Step
Phase: Ai(1)-Vintage Goblins' Combat Damage Step
Phase: Ai(1)-Vintage Goblins' End of Combat Step
Phase: Ai(1)-Vintage Goblins' Main phase, postcombat
Mana: Mountain (39) - {T}: Add {R}.
Add To Stack: Ai(1)-Vintage Goblins cast Goblin Balloon Brigade
Resolve Stack: Goblin Balloon Brigade - Creature 1 / 1
Phase: Ai(1)-Vintage Goblins' End step
Phase: Ai(1)-Vintage Goblins' Cleanup step
Turn: Turn 2 (Ai(2)-Vintage Mono Red)
Phase: Ai(2)-Vintage Mono Red's Untap step
Phase: Ai(2)-Vintage Mono Red's Upkeep step
Phase: Ai(2)-Vintage Mono Red's Draw step
Phase: Ai(2)-Vintage Mono Red's Main phase, precombat
Land: Ai(2)-Vintage Mono Red played Mountain (72)
Add To Stack: Ai(2)-Vintage Mono Red cast Black Lotus
Resolve Stack: Black Lotus
Phase: Ai(2)-Vintage Mono Red's Beginning of Combat Step
Phase: Ai(2)-Vintage Mono Red's Declare Attackers Step
Mana: Mountain (72) - {T}: Add {R}.
Add To Stack: Ai(2)-Vintage Mono Red cast Lightning Bolt targeting [Goblin Balloon Brigade (56)]
Damage: Lightning Bolt (116) deals 3 damage to Goblin Balloon Brigade (56).
Resolve Stack: Lightning Bolt (116) - Lightning Bolt (116) deals 3 damage to Goblin Balloon Brigade (56).
Zone Change: Goblin Balloon Brigade (56) was put into Graveyard from Battlefield.
Phase: Ai(2)-Vintage Mono Red's Declare Blockers Step
Phase: Ai(2)-Vintage Mono Red's First Strike Damage Step
Phase: Ai(2)-Vintage Mono Red's Combat Damage Step
Phase: Ai(2)-Vintage Mono Red's End of Combat Step
Phase: Ai(2)-Vintage Mono Red's Main phase, postcombat
Zone Change: Black Lotus (70) was put into Graveyard from Battlefield.
Mana: Black Lotus (70) - {T}, Sacrifice Black Lotus: Add three mana of any one color.
Add To Stack: Ai(2)-Vintage Mono Red cast Mana Flare
Resolve Stack: Mana Flare
Phase: Ai(2)-Vintage Mono Red's End step
Phase: Ai(2)-Vintage Mono Red's Cleanup step
Turn: Turn 3 (Ai(1)-Vintage Goblins)
Phase: Ai(1)-Vintage Goblins' Untap step
Phase: Ai(1)-Vintage Goblins' Upkeep step
Phase: Ai(1)-Vintage Goblins' Draw step
Phase: Ai(1)-Vintage Goblins' Main phase, precombat
Land: Ai(1)-Vintage Goblins played Mountain (37)
Add To Stack: Ai(1)-Vintage Goblins cast Black Lotus
Resolve Stack: Black Lotus
Phase: Ai(1)-Vintage Goblins' Beginning of Combat Step
Phase: Ai(1)-Vintage Goblins' Declare Attackers Step
Phase: Ai(1)-Vintage Goblins' Declare Blockers Step
Phase: Ai(1)-Vintage Goblins' First Strike Damage Step
Phase: Ai(1)-Vintage Goblins' Combat Damage Step
Phase: Ai(1)-Vintage Goblins' End of Combat Step
Phase: Ai(1)-Vintage Goblins' Main phase, postcombat
Mana: Mountain (39) - {T}: Add {R}.
Add To Stack: Ai(1)-Vintage Goblins cast Goblins of the Flarg
Resolve Stack: Goblins of the Flarg - Creature 1 / 1
Add To Stack: Ai(1)-Vintage Goblins cast Goblin Digging Team
Resolve Stack: Goblin Digging Team - Creature 1 / 1
Mana: Mountain (37) - {T}: Add {R}.
Add To Stack: Ai(1)-Vintage Goblins cast Goblin Digging Team
Resolve Stack: Goblin Digging Team - Creature 1 / 1
Phase: Ai(1)-Vintage Goblins' End step
Phase: Ai(1)-Vintage Goblins' Cleanup step
Turn: Turn 4 (Ai(2)-Vintage Mono Red)
Phase: Ai(2)-Vintage Mono Red's Untap step
Phase: Ai(2)-Vintage Mono Red's Upkeep step
Phase: Ai(2)-Vintage Mono Red's Draw step
Phase: Ai(2)-Vintage Mono Red's Main phase, precombat
Land: Ai(2)-Vintage Mono Red played Mountain (73)
Mana: Mountain (72) - {T}: Add {R}.
Add To Stack: Ai(2)-Vintage Mono Red cast Earthquake
Damage: Earthquake (98) deals 1 damage to Goblins of the Flarg (2).
Damage: Earthquake (98) deals 1 damage to Goblin Digging Team (53).
Damage: Earthquake (98) deals 1 damage to Goblin Digging Team (51).
Damage: Earthquake (98) deals 1 non-combat damage to Ai(1)-Vintage Goblins.
Damage: Earthquake (98) deals 1 non-combat damage to Ai(2)-Vintage Mono Red.
Life: Life: Ai(1)-Vintage Goblins 20 > 19
Life: Life: Ai(2)-Vintage Mono Red 20 > 19
Resolve Stack: Earthquake (98) - Deals 1 damage to Creature.withoutFlying. (X=1)
Zone Change: Goblins of the Flarg (2) was put into Graveyard from Battlefield.
Zone Change: Goblin Digging Team (53) was put into Graveyard from Battlefield.
Zone Change: Goblin Digging Team (51) was put into Graveyard from Battlefield.
Phase: Ai(2)-Vintage Mono Red's Beginning of Combat Step
Phase: Ai(2)-Vintage Mono Red's Declare Attackers Step
Phase: Ai(2)-Vintage Mono Red's Declare Blockers Step
Phase: Ai(2)-Vintage Mono Red's First Strike Damage Step
Phase: Ai(2)-Vintage Mono Red's Combat Damage Step
Phase: Ai(2)-Vintage Mono Red's End of Combat Step
Phase: Ai(2)-Vintage Mono Red's Main phase, postcombat
Mana: Mountain (73) - {T}: Add {R}.
Add To Stack: Ai(2)-Vintage Mono Red cast Howling Mine
Resolve Stack: Howling Mine
Phase: Ai(2)-Vintage Mono Red's End step
Phase: Ai(2)-Vintage Mono Red's Cleanup step
Turn: Turn 5 (Ai(1)-Vintage Goblins)
Phase: Ai(1)-Vintage Goblins' Untap step
Phase: Ai(1)-Vintage Goblins' Upkeep step
Phase: Ai(1)-Vintage Goblins' Draw step
Add To Stack: Ai(2)-Vintage Mono Red triggered Howling Mine
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(1)-Vintage Goblins]
Phase: Ai(1)-Vintage Goblins' Main phase, precombat
Phase: Ai(1)-Vintage Goblins' Beginning of Combat Step
Phase: Ai(1)-Vintage Goblins' Declare Attackers Step
Phase: Ai(1)-Vintage Goblins' Declare Blockers Step
Phase: Ai(1)-Vintage Goblins' First Strike Damage Step
Phase: Ai(1)-Vintage Goblins' Combat Damage Step
Phase: Ai(1)-Vintage Goblins' End of Combat Step
Phase: Ai(1)-Vintage Goblins' Main phase, postcombat
Mana: Mountain (39) - {T}: Add {R}.
Mana: Mountain (37) - {T}: Add {R}.
Add To Stack: Ai(1)-Vintage Goblins cast Goblin Hero
Resolve Stack: Goblin Hero - Creature 2 / 2
Phase: Ai(1)-Vintage Goblins' End step
Phase: Ai(1)-Vintage Goblins' Cleanup step
Turn: Turn 6 (Ai(2)-Vintage Mono Red)
Phase: Ai(2)-Vintage Mono Red's Untap step
Phase: Ai(2)-Vintage Mono Red's Upkeep step
Phase: Ai(2)-Vintage Mono Red's Draw step
Add To Stack: Ai(2)-Vintage Mono Red triggered Howling Mine
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(2)-Vintage Mono Red]
Phase: Ai(2)-Vintage Mono Red's Main phase, precombat
Phase: Ai(2)-Vintage Mono Red's Beginning of Combat Step
Phase: Ai(2)-Vintage Mono Red's Declare Attackers Step
Phase: Ai(2)-Vintage Mono Red's Declare Blockers Step
Phase: Ai(2)-Vintage Mono Red's First Strike Damage Step
Phase: Ai(2)-Vintage Mono Red's Combat Damage Step
Phase: Ai(2)-Vintage Mono Red's End of Combat Step
Phase: Ai(2)-Vintage Mono Red's Main phase, postcombat
Mana: Mountain (72) - {T}: Add {R}.
Mana: Mountain (73) - {T}: Add {R}.
Add To Stack: Ai(2)-Vintage Mono Red cast Mana Flare
Resolve Stack: Mana Flare
Add To Stack: Ai(2)-Vintage Mono Red cast Mana Vault
Resolve Stack: Mana Vault
Phase: Ai(2)-Vintage Mono Red's End step
Phase: Ai(2)-Vintage Mono Red's Cleanup step
Turn: Turn 7 (Ai(1)-Vintage Goblins)
Phase: Ai(1)-Vintage Goblins' Untap step
Phase: Ai(1)-Vintage Goblins' Upkeep step
Phase: Ai(1)-Vintage Goblins' Draw step
Add To Stack: Ai(2)-Vintage Mono Red triggered Howling Mine
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(1)-Vintage Goblins]
Phase: Ai(1)-Vintage Goblins' Main phase, precombat
Mana: Mountain (39) - {T}: Add {R}.
Add To Stack: Ai(1)-Vintage Goblins cast Goblin Shrine targeting [Mountain (39)]
Resolve Stack: Goblin Shrine (59) - Attach to Mountain (39)
Phase: Ai(1)-Vintage Goblins' Beginning of Combat Step
Phase: Ai(1)-Vintage Goblins' Declare Attackers Step
Combat: Ai(1)-Vintage Goblins assigned Goblin Hero (48) to attack Ai(2)-Vintage Mono Red.
Phase: Ai(1)-Vintage Goblins' Declare Blockers Step
Combat: Ai(2)-Vintage Mono Red didn't block Goblin Hero (48).
Phase: Ai(1)-Vintage Goblins' First Strike Damage Step
Phase: Ai(1)-Vintage Goblins' Combat Damage Step
Damage: Goblin Hero (48) deals 3 combat damage to Ai(2)-Vintage Mono Red.
Life: Life: Ai(2)-Vintage Mono Red 19 > 16
Phase: Ai(1)-Vintage Goblins' End of Combat Step
Phase: Ai(1)-Vintage Goblins' Main phase, postcombat
Mana: Mountain (37) - {T}: Add {R}.
Add To Stack: Ai(1)-Vintage Goblins cast Mons's Goblin Raiders
Resolve Stack: Mons's Goblin Raiders - Creature 1 / 1
Phase: Ai(1)-Vintage Goblins' End step
Phase: Ai(1)-Vintage Goblins' Cleanup step
Turn: Turn 8 (Ai(2)-Vintage Mono Red)
Phase: Ai(2)-Vintage Mono Red's Untap step
Phase: Ai(2)-Vintage Mono Red's Upkeep step
Add To Stack: Ai(2)-Vintage Mono Red triggered Mana Vault
Resolve Stack: At the beginning of your upkeep, you may pay {4}. If you do, untap this artifact. [Phase: Ai(2)-Vintage Mono Red]
Phase: Ai(2)-Vintage Mono Red's Draw step
Add To Stack: Ai(2)-Vintage Mono Red triggered Howling Mine
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(2)-Vintage Mono Red]
Phase: Ai(2)-Vintage Mono Red's Main phase, precombat
Land: Ai(2)-Vintage Mono Red played Mountain (67)
Phase: Ai(2)-Vintage Mono Red's Beginning of Combat Step
Phase: Ai(2)-Vintage Mono Red's Declare Attackers Step
Phase: Ai(2)-Vintage Mono Red's Declare Blockers Step
Phase: Ai(2)-Vintage Mono Red's First Strike Damage Step
Phase: Ai(2)-Vintage Mono Red's Combat Damage Step
Phase: Ai(2)-Vintage Mono Red's End of Combat Step
Phase: Ai(2)-Vintage Mono Red's Main phase, postcombat
Mana: Mountain (72) - {T}: Add {R}.
Mana: Mountain (73) - {T}: Add {R}.
Add To Stack: Ai(2)-Vintage Mono Red cast Shivan Dragon
Resolve Stack: Shivan Dragon - Creature 5 / 5
Mana: Mountain (67) - {T}: Add {R}.
Mana: Mana Vault (107) - {T}: Add {C}{C}{C}.
Add To Stack: Ai(2)-Vintage Mono Red cast Roc of Kher Ridges
Resolve Stack: Roc of Kher Ridges - Creature 3 / 3
Phase: Ai(2)-Vintage Mono Red's End step
Phase: Ai(2)-Vintage Mono Red's Cleanup step
Turn: Turn 9 (Ai(1)-Vintage Goblins)
Phase: Ai(1)-Vintage Goblins' Untap step
Phase: Ai(1)-Vintage Goblins' Upkeep step
Phase: Ai(1)-Vintage Goblins' Draw step
Add To Stack: Ai(2)-Vintage Mono Red triggered Howling Mine
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(1)-Vintage Goblins]
Phase: Ai(1)-Vintage Goblins' Main phase, precombat
Phase: Ai(1)-Vintage Goblins' Beginning of Combat Step
Phase: Ai(1)-Vintage Goblins' Declare Attackers Step
Phase: Ai(1)-Vintage Goblins' Declare Blockers Step
Phase: Ai(1)-Vintage Goblins' First Strike Damage Step
Phase: Ai(1)-Vintage Goblins' Combat Damage Step
Phase: Ai(1)-Vintage Goblins' End of Combat Step
Phase: Ai(1)-Vintage Goblins' Main phase, postcombat
Land: Ai(1)-Vintage Goblins played Taiga (6)
Mana: Taiga (6) - {T}: Add {G}.
Mana: Mountain (37) - {T}: Add {R}.
Add To Stack: Ai(1)-Vintage Goblins cast Scarwood Goblins
Resolve Stack: Scarwood Goblins - Creature 2 / 2
Add To Stack: Ai(1)-Vintage Goblins cast Goblin Digging Team
Resolve Stack: Goblin Digging Team - Creature 1 / 1
Phase: Ai(1)-Vintage Goblins' End step
Phase: Ai(1)-Vintage Goblins' Cleanup step
Turn: Turn 10 (Ai(2)-Vintage Mono Red)
Phase: Ai(2)-Vintage Mono Red's Untap step
Phase: Ai(2)-Vintage Mono Red's Upkeep step
Add To Stack: Ai(2)-Vintage Mono Red triggered Mana Vault
Mana: Mountain (72) - {T}: Add {R}.
Mana: Mountain (73) - {T}: Add {R}.
Resolve Stack: At the beginning of your upkeep, you may pay {4}. If you do, untap this artifact. [Phase: Ai(2)-Vintage Mono Red]
Phase: Ai(2)-Vintage Mono Red's Draw step
Add To Stack: Ai(2)-Vintage Mono Red triggered Howling Mine
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(2)-Vintage Mono Red]
Phase: Ai(2)-Vintage Mono Red's Main phase, precombat
Land: Ai(2)-Vintage Mono Red played Mountain (77)
Phase: Ai(2)-Vintage Mono Red's Beginning of Combat Step
Phase: Ai(2)-Vintage Mono Red's Declare Attackers Step
Combat: Ai(2)-Vintage Mono Red assigned Shivan Dragon (88) and Roc of Kher Ridges (117) to attack Ai(1)-Vintage Goblins.
Phase: Ai(2)-Vintage Mono Red's Declare Blockers Step
Combat: Ai(1)-Vintage Goblins didn't block Shivan Dragon (88).
Ai(1)-Vintage Goblins didn't block Roc of Kher Ridges (117).
Mana: Mountain (67) - {T}: Add {R}.
Add To Stack: Ai(2)-Vintage Mono Red activated Shivan Dragon
Resolve Stack: Shivan Dragon (88) - Shivan Dragon (88) gets +1/+0 until end of turn.
Add To Stack: Ai(2)-Vintage Mono Red activated Shivan Dragon
Resolve Stack: Shivan Dragon (88) - Shivan Dragon (88) gets +1/+0 until end of turn.
Add To Stack: Ai(2)-Vintage Mono Red activated Shivan Dragon
Resolve Stack: Shivan Dragon (88) - Shivan Dragon (88) gets +1/+0 until end of turn.
Mana: Mountain (77) - {T}: Add {R}.
Add To Stack: Ai(2)-Vintage Mono Red activated Shivan Dragon
Resolve Stack: Shivan Dragon (88) - Shivan Dragon (88) gets +1/+0 until end of turn.
Add To Stack: Ai(2)-Vintage Mono Red activated Shivan Dragon
Resolve Stack: Shivan Dragon (88) - Shivan Dragon (88) gets +1/+0 until end of turn.
Add To Stack: Ai(2)-Vintage Mono Red activated Shivan Dragon
Resolve Stack: Shivan Dragon (88) - Shivan Dragon (88) gets +1/+0 until end of turn.
Phase: Ai(2)-Vintage Mono Red's First Strike Damage Step
Phase: Ai(2)-Vintage Mono Red's Combat Damage Step
Damage: Shivan Dragon (88) deals 11 combat damage to Ai(1)-Vintage Goblins.
Damage: Roc of Kher Ridges (117) deals 3 combat damage to Ai(1)-Vintage Goblins.
Life: Life: Ai(1)-Vintage Goblins 19 > 5
Phase: Ai(2)-Vintage Mono Red's End of Combat Step
Phase: Ai(2)-Vintage Mono Red's Main phase, postcombat
Phase: Ai(2)-Vintage Mono Red's End step
Phase: Ai(2)-Vintage Mono Red's Cleanup step
Turn: Turn 11 (Ai(1)-Vintage Goblins)
Phase: Ai(1)-Vintage Goblins' Untap step
Phase: Ai(1)-Vintage Goblins' Upkeep step
Phase: Ai(1)-Vintage Goblins' Draw step
Add To Stack: Ai(2)-Vintage Mono Red triggered Howling Mine
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(1)-Vintage Goblins]
Phase: Ai(1)-Vintage Goblins' Main phase, precombat
Phase: Ai(1)-Vintage Goblins' Beginning of Combat Step
Phase: Ai(1)-Vintage Goblins' Declare Attackers Step
Combat: Ai(1)-Vintage Goblins assigned Goblin Hero (48), Scarwood Goblins (43), Mons's Goblin Raiders (17) and Goblin Digging Team (52) to attack Ai(2)-Vintage Mono Red.
Phase: Ai(1)-Vintage Goblins' Declare Blockers Step
Combat: Ai(2)-Vintage Mono Red didn't block Goblin Hero (48).
Ai(2)-Vintage Mono Red didn't block Scarwood Goblins (43).
Ai(2)-Vintage Mono Red didn't block Mons's Goblin Raiders (17).
Ai(2)-Vintage Mono Red didn't block Goblin Digging Team (52).
Phase: Ai(1)-Vintage Goblins' First Strike Damage Step
Phase: Ai(1)-Vintage Goblins' Combat Damage Step
Damage: Goblin Hero (48) deals 3 combat damage to Ai(2)-Vintage Mono Red.
Damage: Scarwood Goblins (43) deals 3 combat damage to Ai(2)-Vintage Mono Red.
Damage: Mons's Goblin Raiders (17) deals 2 combat damage to Ai(2)-Vintage Mono Red.
Damage: Goblin Digging Team (52) deals 2 combat damage to Ai(2)-Vintage Mono Red.
Life: Life: Ai(2)-Vintage Mono Red 16 > 6
Phase: Ai(1)-Vintage Goblins' End of Combat Step
Phase: Ai(1)-Vintage Goblins' Main phase, postcombat
Land: Ai(1)-Vintage Goblins played Taiga (8)
Mana: Taiga (6) - {T}: Add {G}.
Mana: Mountain (37) - {T}: Add {R}.
Add To Stack: Ai(1)-Vintage Goblins cast Scarwood Goblins
Resolve Stack: Scarwood Goblins - Creature 2 / 2
Phase: Ai(1)-Vintage Goblins' End step
Phase: Ai(1)-Vintage Goblins' Cleanup step
Turn: Turn 12 (Ai(2)-Vintage Mono Red)
Phase: Ai(2)-Vintage Mono Red's Untap step
Phase: Ai(2)-Vintage Mono Red's Upkeep step
Add To Stack: Ai(2)-Vintage Mono Red triggered Mana Vault
Resolve Stack: At the beginning of your upkeep, you may pay {4}. If you do, untap this artifact. [Phase: Ai(2)-Vintage Mono Red]
Phase: Ai(2)-Vintage Mono Red's Draw step
Add To Stack: Ai(2)-Vintage Mono Red triggered Howling Mine
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(2)-Vintage Mono Red]
Phase: Ai(2)-Vintage Mono Red's Main phase, precombat
Mana: Mountain (72) - {T}: Add {R}.
Mana: Mountain (73) - {T}: Add {R}.
Add To Stack: Ai(2)-Vintage Mono Red cast Earthquake
Damage: Earthquake (101) deals 5 damage to Goblin Hero (48).
Damage: Earthquake (101) deals 5 damage to Mons's Goblin Raiders (17).
Damage: Earthquake (101) deals 5 damage to Scarwood Goblins (43).
Damage: Earthquake (101) deals 5 damage to Goblin Digging Team (52).
Damage: Earthquake (101) deals 5 damage to Scarwood Goblins (42).
Damage: Earthquake (101) deals 5 non-combat damage to Ai(1)-Vintage Goblins.
Damage: Earthquake (101) deals 5 non-combat damage to Ai(2)-Vintage Mono Red.
Life: Life: Ai(1)-Vintage Goblins 5 > 0
Life: Life: Ai(2)-Vintage Mono Red 6 > 1
Resolve Stack: Earthquake (101) - Deals 5 damage to Creature.withoutFlying. (X=5)
Player Control: Ai(1)-Vintage Goblins has restored control over themself
Player Control: Ai(2)-Vintage Mono Red has restored control over themself
Game Outcome: Turn 6
Game Outcome: Ai(1)-Vintage Goblins has lost because life total reached 0
Game Outcome: Ai(2)-Vintage Mono Red has won because all opponents have lost
Match Result: Ai(1)-Vintage Goblins: 0 Ai(2)-Vintage Mono Red: 4
Game Result: Game 4 ended in 1247 ms. Ai(2)-Vintage Mono Red has won!