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Aug 25, 2026 · 04:48 UTC
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Mountain Did not have activator set in SpellAbilityRestriction.canPlay()
Mulligan: Ai(2)-Vintage Mono Red has mulliganed down to 6 cards.
Mulligan: Ai(2)-Vintage Mono Red has mulliganed down to 5 cards.
Mulligan: Ai(1)-Vintage Goblins has kept a hand of 7 cards
Mulligan: Ai(2)-Vintage Mono Red has kept a hand of 5 cards
Turn: Turn 1 (Ai(1)-Vintage Goblins)
Phase: Ai(1)-Vintage Goblins' Untap step
Phase: Ai(1)-Vintage Goblins' Upkeep step
Phase: Ai(1)-Vintage Goblins' Draw step
Phase: Ai(1)-Vintage Goblins' Main phase, precombat
Land: Ai(1)-Vintage Goblins played Taiga (8)
Phase: Ai(1)-Vintage Goblins' Beginning of Combat Step
Phase: Ai(1)-Vintage Goblins' Declare Attackers Step
Phase: Ai(1)-Vintage Goblins' Declare Blockers Step
Phase: Ai(1)-Vintage Goblins' First Strike Damage Step
Phase: Ai(1)-Vintage Goblins' Combat Damage Step
Phase: Ai(1)-Vintage Goblins' End of Combat Step
Phase: Ai(1)-Vintage Goblins' Main phase, postcombat
Mana: Taiga (8) - {T}: Add {R}.
Add To Stack: Ai(1)-Vintage Goblins cast Mons's Goblin Raiders
Resolve Stack: Mons's Goblin Raiders - Creature 1 / 1
Phase: Ai(1)-Vintage Goblins' End step
Phase: Ai(1)-Vintage Goblins' Cleanup step
Turn: Turn 2 (Ai(2)-Vintage Mono Red)
Phase: Ai(2)-Vintage Mono Red's Untap step
Phase: Ai(2)-Vintage Mono Red's Upkeep step
Phase: Ai(2)-Vintage Mono Red's Draw step
Phase: Ai(2)-Vintage Mono Red's Main phase, precombat
Land: Ai(2)-Vintage Mono Red played Mountain (77)
Add To Stack: Ai(2)-Vintage Mono Red cast Black Lotus
Resolve Stack: Black Lotus
Phase: Ai(2)-Vintage Mono Red's Beginning of Combat Step
Phase: Ai(2)-Vintage Mono Red's Declare Attackers Step
Mana: Mountain (77) - {T}: Add {R}.
Add To Stack: Ai(2)-Vintage Mono Red cast Lightning Bolt targeting [Mons's Goblin Raiders (18)]
Damage: Lightning Bolt (115) deals 3 damage to Mons's Goblin Raiders (18).
Resolve Stack: Lightning Bolt (115) - Lightning Bolt (115) deals 3 damage to Mons's Goblin Raiders (18).
Zone Change: Mons's Goblin Raiders (18) was put into Graveyard from Battlefield.
Phase: Ai(2)-Vintage Mono Red's Declare Blockers Step
Phase: Ai(2)-Vintage Mono Red's First Strike Damage Step
Phase: Ai(2)-Vintage Mono Red's Combat Damage Step
Phase: Ai(2)-Vintage Mono Red's End of Combat Step
Phase: Ai(2)-Vintage Mono Red's Main phase, postcombat
Phase: Ai(2)-Vintage Mono Red's End step
Phase: Ai(2)-Vintage Mono Red's Cleanup step
Turn: Turn 3 (Ai(1)-Vintage Goblins)
Phase: Ai(1)-Vintage Goblins' Untap step
Phase: Ai(1)-Vintage Goblins' Upkeep step
Phase: Ai(1)-Vintage Goblins' Draw step
Phase: Ai(1)-Vintage Goblins' Main phase, precombat
Land: Ai(1)-Vintage Goblins played Mountain (38)
Phase: Ai(1)-Vintage Goblins' Beginning of Combat Step
Phase: Ai(1)-Vintage Goblins' Declare Attackers Step
Phase: Ai(1)-Vintage Goblins' Declare Blockers Step
Phase: Ai(1)-Vintage Goblins' First Strike Damage Step
Phase: Ai(1)-Vintage Goblins' Combat Damage Step
Phase: Ai(1)-Vintage Goblins' End of Combat Step
Phase: Ai(1)-Vintage Goblins' Main phase, postcombat
Mana: Taiga (8) - {T}: Add {G}.
Mana: Mountain (38) - {T}: Add {R}.
Add To Stack: Ai(1)-Vintage Goblins cast Scarwood Goblins
Resolve Stack: Scarwood Goblins - Creature 2 / 2
Phase: Ai(1)-Vintage Goblins' End step
Phase: Ai(1)-Vintage Goblins' Cleanup step
Turn: Turn 4 (Ai(2)-Vintage Mono Red)
Phase: Ai(2)-Vintage Mono Red's Untap step
Phase: Ai(2)-Vintage Mono Red's Upkeep step
Phase: Ai(2)-Vintage Mono Red's Draw step
Phase: Ai(2)-Vintage Mono Red's Main phase, precombat
Land: Ai(2)-Vintage Mono Red played Mountain (72)
Phase: Ai(2)-Vintage Mono Red's Beginning of Combat Step
Phase: Ai(2)-Vintage Mono Red's Declare Attackers Step
Phase: Ai(2)-Vintage Mono Red's Declare Blockers Step
Phase: Ai(2)-Vintage Mono Red's First Strike Damage Step
Phase: Ai(2)-Vintage Mono Red's Combat Damage Step
Phase: Ai(2)-Vintage Mono Red's End of Combat Step
Phase: Ai(2)-Vintage Mono Red's Main phase, postcombat
Zone Change: Black Lotus (70) was put into Graveyard from Battlefield.
Mana: Black Lotus (70) - {T}, Sacrifice Black Lotus: Add three mana of any one color.
Mana: Mountain (77) - {T}: Add {R}.
Add To Stack: Ai(2)-Vintage Mono Red cast Granite Gargoyle
Resolve Stack: Granite Gargoyle - Creature 2 / 2
Phase: Ai(2)-Vintage Mono Red's End step
Phase: Ai(2)-Vintage Mono Red's Cleanup step
Turn: Turn 5 (Ai(1)-Vintage Goblins)
Phase: Ai(1)-Vintage Goblins' Untap step
Phase: Ai(1)-Vintage Goblins' Upkeep step
Phase: Ai(1)-Vintage Goblins' Draw step
Phase: Ai(1)-Vintage Goblins' Main phase, precombat
Land: Ai(1)-Vintage Goblins played Mountain (36)
Mana: Mountain (38) - {T}: Add {R}.
Mana: Mountain (36) - {T}: Add {R}.
Mana: Taiga (8) - {T}: Add {G}.
Add To Stack: Ai(1)-Vintage Goblins cast Goblin King
Resolve Stack: Goblin King - Creature 2 / 2
Phase: Ai(1)-Vintage Goblins' Beginning of Combat Step
Phase: Ai(1)-Vintage Goblins' Declare Attackers Step
Combat: Ai(1)-Vintage Goblins assigned Scarwood Goblins (42) to attack Ai(2)-Vintage Mono Red.
Phase: Ai(1)-Vintage Goblins' Declare Blockers Step
Combat: Ai(2)-Vintage Mono Red didn't block Scarwood Goblins (42).
Phase: Ai(1)-Vintage Goblins' First Strike Damage Step
Phase: Ai(1)-Vintage Goblins' Combat Damage Step
Damage: Scarwood Goblins (42) deals 3 combat damage to Ai(2)-Vintage Mono Red.
Life: Life: Ai(2)-Vintage Mono Red 20 > 17
Phase: Ai(1)-Vintage Goblins' End of Combat Step
Phase: Ai(1)-Vintage Goblins' Main phase, postcombat
Phase: Ai(1)-Vintage Goblins' End step
Phase: Ai(1)-Vintage Goblins' Cleanup step
Turn: Turn 6 (Ai(2)-Vintage Mono Red)
Phase: Ai(2)-Vintage Mono Red's Untap step
Phase: Ai(2)-Vintage Mono Red's Upkeep step
Phase: Ai(2)-Vintage Mono Red's Draw step
Phase: Ai(2)-Vintage Mono Red's Main phase, precombat
Phase: Ai(2)-Vintage Mono Red's Beginning of Combat Step
Phase: Ai(2)-Vintage Mono Red's Declare Attackers Step
Combat: Ai(2)-Vintage Mono Red assigned Granite Gargoyle (64) to attack Ai(1)-Vintage Goblins.
Phase: Ai(2)-Vintage Mono Red's Declare Blockers Step
Combat: Ai(1)-Vintage Goblins didn't block Granite Gargoyle (64).
Phase: Ai(2)-Vintage Mono Red's First Strike Damage Step
Phase: Ai(2)-Vintage Mono Red's Combat Damage Step
Damage: Granite Gargoyle (64) deals 2 combat damage to Ai(1)-Vintage Goblins.
Life: Life: Ai(1)-Vintage Goblins 20 > 18
Phase: Ai(2)-Vintage Mono Red's End of Combat Step
Phase: Ai(2)-Vintage Mono Red's Main phase, postcombat
Phase: Ai(2)-Vintage Mono Red's End step
Phase: Ai(2)-Vintage Mono Red's Cleanup step
Turn: Turn 7 (Ai(1)-Vintage Goblins)
Phase: Ai(1)-Vintage Goblins' Untap step
Phase: Ai(1)-Vintage Goblins' Upkeep step
Phase: Ai(1)-Vintage Goblins' Draw step
Phase: Ai(1)-Vintage Goblins' Main phase, precombat
Land: Ai(1)-Vintage Goblins played Mountain (34)
Phase: Ai(1)-Vintage Goblins' Beginning of Combat Step
Phase: Ai(1)-Vintage Goblins' Declare Attackers Step
Combat: Ai(1)-Vintage Goblins assigned Scarwood Goblins (42) and Goblin King (29) to attack Ai(2)-Vintage Mono Red.
Phase: Ai(1)-Vintage Goblins' Declare Blockers Step
Combat: Ai(2)-Vintage Mono Red didn't block Scarwood Goblins (42).
Ai(2)-Vintage Mono Red didn't block Goblin King (29).
Phase: Ai(1)-Vintage Goblins' First Strike Damage Step
Phase: Ai(1)-Vintage Goblins' Combat Damage Step
Damage: Scarwood Goblins (42) deals 3 combat damage to Ai(2)-Vintage Mono Red.
Damage: Goblin King (29) deals 2 combat damage to Ai(2)-Vintage Mono Red.
Life: Life: Ai(2)-Vintage Mono Red 17 > 12
Phase: Ai(1)-Vintage Goblins' End of Combat Step
Phase: Ai(1)-Vintage Goblins' Main phase, postcombat
Mana: Mountain (38) - {T}: Add {R}.
Mana: Mountain (36) - {T}: Add {R}.
Mana: Mountain (34) - {T}: Add {R}.
Mana: Taiga (8) - {T}: Add {G}.
Add To Stack: Ai(1)-Vintage Goblins cast Gauntlet of Might
Resolve Stack: Gauntlet of Might
Phase: Ai(1)-Vintage Goblins' End step
Phase: Ai(1)-Vintage Goblins' Cleanup step
Turn: Turn 8 (Ai(2)-Vintage Mono Red)
Phase: Ai(2)-Vintage Mono Red's Untap step
Phase: Ai(2)-Vintage Mono Red's Upkeep step
Phase: Ai(2)-Vintage Mono Red's Draw step
Phase: Ai(2)-Vintage Mono Red's Main phase, precombat
Phase: Ai(2)-Vintage Mono Red's Beginning of Combat Step
Phase: Ai(2)-Vintage Mono Red's Declare Attackers Step
Combat: Ai(2)-Vintage Mono Red assigned Granite Gargoyle (64) to attack Ai(1)-Vintage Goblins.
Phase: Ai(2)-Vintage Mono Red's Declare Blockers Step
Combat: Ai(1)-Vintage Goblins didn't block Granite Gargoyle (64).
Phase: Ai(2)-Vintage Mono Red's First Strike Damage Step
Phase: Ai(2)-Vintage Mono Red's Combat Damage Step
Damage: Granite Gargoyle (64) deals 3 combat damage to Ai(1)-Vintage Goblins.
Life: Life: Ai(1)-Vintage Goblins 18 > 15
Phase: Ai(2)-Vintage Mono Red's End of Combat Step
Phase: Ai(2)-Vintage Mono Red's Main phase, postcombat
Mana: Mountain (77) - {T}: Add {R}.
Mana: Mountain (72) - {T}: Add {R}.
Add To Stack: Ai(2)-Vintage Mono Red cast Roc of Kher Ridges
Resolve Stack: Roc of Kher Ridges - Creature 3 / 3
Phase: Ai(2)-Vintage Mono Red's End step
Phase: Ai(2)-Vintage Mono Red's Cleanup step
Turn: Turn 9 (Ai(1)-Vintage Goblins)
Phase: Ai(1)-Vintage Goblins' Untap step
Phase: Ai(1)-Vintage Goblins' Upkeep step
Phase: Ai(1)-Vintage Goblins' Draw step
Phase: Ai(1)-Vintage Goblins' Main phase, precombat
Phase: Ai(1)-Vintage Goblins' Beginning of Combat Step
Phase: Ai(1)-Vintage Goblins' Declare Attackers Step
Combat: Ai(1)-Vintage Goblins assigned Scarwood Goblins (42) to attack Ai(2)-Vintage Mono Red.
Phase: Ai(1)-Vintage Goblins' Declare Blockers Step
Combat: Ai(2)-Vintage Mono Red didn't block Scarwood Goblins (42).
Phase: Ai(1)-Vintage Goblins' First Strike Damage Step
Phase: Ai(1)-Vintage Goblins' Combat Damage Step
Damage: Scarwood Goblins (42) deals 4 combat damage to Ai(2)-Vintage Mono Red.
Life: Life: Ai(2)-Vintage Mono Red 12 > 8
Phase: Ai(1)-Vintage Goblins' End of Combat Step
Phase: Ai(1)-Vintage Goblins' Main phase, postcombat
Land: Ai(1)-Vintage Goblins played Mountain (37)
Mana: Mountain (38) - {T}: Add {R}.
Add To Stack: Ai(1)-Vintage Goblins cast Goblin Balloon Brigade
Resolve Stack: Goblin Balloon Brigade - Creature 1 / 1
Add To Stack: Ai(1)-Vintage Goblins cast Goblins of the Flarg
Resolve Stack: Goblins of the Flarg - Creature 1 / 1
Phase: Ai(1)-Vintage Goblins' End step
Phase: Ai(1)-Vintage Goblins' Cleanup step
Turn: Turn 10 (Ai(2)-Vintage Mono Red)
Phase: Ai(2)-Vintage Mono Red's Untap step
Phase: Ai(2)-Vintage Mono Red's Upkeep step
Phase: Ai(2)-Vintage Mono Red's Draw step
Phase: Ai(2)-Vintage Mono Red's Main phase, precombat
Land: Ai(2)-Vintage Mono Red played Mountain (76)
Mana: Mountain (77) - {T}: Add {R}.
Mana: Mountain (72) - {T}: Add {R}.
Mana: Mountain (76) - {T}: Add {R}.
Add To Stack: Ai(2)-Vintage Mono Red cast Earthquake
Damage: Earthquake (100) deals 4 damage to Scarwood Goblins (42).
Damage: Earthquake (100) deals 4 damage to Goblin King (29).
Damage: Earthquake (100) deals 4 damage to Goblin Balloon Brigade (56).
Damage: Earthquake (100) deals 4 damage to Goblins of the Flarg (4).
Damage: Earthquake (100) deals 4 non-combat damage to Ai(1)-Vintage Goblins.
Damage: Earthquake (100) deals 4 non-combat damage to Ai(2)-Vintage Mono Red.
Life: Life: Ai(1)-Vintage Goblins 15 > 11
Life: Life: Ai(2)-Vintage Mono Red 8 > 4
Resolve Stack: Earthquake (100) - Deals 4 damage to Creature.withoutFlying. (X=4)
Zone Change: Scarwood Goblins (42) was put into Graveyard from Battlefield.
Zone Change: Goblin King (29) was put into Graveyard from Battlefield.
Zone Change: Goblin Balloon Brigade (56) was put into Graveyard from Battlefield.
Zone Change: Goblins of the Flarg (4) was put into Graveyard from Battlefield.
Phase: Ai(2)-Vintage Mono Red's Beginning of Combat Step
Phase: Ai(2)-Vintage Mono Red's Declare Attackers Step
Combat: Ai(2)-Vintage Mono Red assigned Roc of Kher Ridges (117) and Granite Gargoyle (64) to attack Ai(1)-Vintage Goblins.
Phase: Ai(2)-Vintage Mono Red's Declare Blockers Step
Combat: Ai(1)-Vintage Goblins didn't block Roc of Kher Ridges (117).
Ai(1)-Vintage Goblins didn't block Granite Gargoyle (64).
Phase: Ai(2)-Vintage Mono Red's First Strike Damage Step
Phase: Ai(2)-Vintage Mono Red's Combat Damage Step
Damage: Roc of Kher Ridges (117) deals 4 combat damage to Ai(1)-Vintage Goblins.
Damage: Granite Gargoyle (64) deals 3 combat damage to Ai(1)-Vintage Goblins.
Life: Life: Ai(1)-Vintage Goblins 11 > 4
Phase: Ai(2)-Vintage Mono Red's End of Combat Step
Phase: Ai(2)-Vintage Mono Red's Main phase, postcombat
Phase: Ai(2)-Vintage Mono Red's End step
Phase: Ai(2)-Vintage Mono Red's Cleanup step
Turn: Turn 11 (Ai(1)-Vintage Goblins)
Phase: Ai(1)-Vintage Goblins' Untap step
Phase: Ai(1)-Vintage Goblins' Upkeep step
Phase: Ai(1)-Vintage Goblins' Draw step
Phase: Ai(1)-Vintage Goblins' Main phase, precombat
Phase: Ai(1)-Vintage Goblins' Beginning of Combat Step
Phase: Ai(1)-Vintage Goblins' Declare Attackers Step
Phase: Ai(1)-Vintage Goblins' Declare Blockers Step
Phase: Ai(1)-Vintage Goblins' First Strike Damage Step
Phase: Ai(1)-Vintage Goblins' Combat Damage Step
Phase: Ai(1)-Vintage Goblins' End of Combat Step
Phase: Ai(1)-Vintage Goblins' Main phase, postcombat
Mana: Mountain (38) - {T}: Add {R}.
Mana: Mountain (36) - {T}: Add {R}.
Add To Stack: Ai(1)-Vintage Goblins cast Gauntlet of Might
Resolve Stack: Gauntlet of Might
Phase: Ai(1)-Vintage Goblins' End step
Phase: Ai(1)-Vintage Goblins' Cleanup step
Turn: Turn 12 (Ai(2)-Vintage Mono Red)
Phase: Ai(2)-Vintage Mono Red's Untap step
Phase: Ai(2)-Vintage Mono Red's Upkeep step
Phase: Ai(2)-Vintage Mono Red's Draw step
Phase: Ai(2)-Vintage Mono Red's Main phase, precombat
Mana: Mountain (77) - {T}: Add {R}.
Mana: Mountain (72) - {T}: Add {R}.
Mana: Mountain (76) - {T}: Add {R}.
Add To Stack: Ai(2)-Vintage Mono Red cast Fireball targeting [Ai(1)-Vintage Goblins]
Damage: Fireball (109) deals 8 non-combat damage to Ai(1)-Vintage Goblins.
Life: Life: Ai(1)-Vintage Goblins 4 > -4
Resolve Stack: Fireball (109) - Fireball (109) deals 8 damage divided evenly (rounded down) to
Ai(1)-Vintage Goblins. (X=8)
Player Control: Ai(1)-Vintage Goblins has restored control over themself
Player Control: Ai(2)-Vintage Mono Red has restored control over themself
Game Outcome: Turn 6
Game Outcome: Ai(1)-Vintage Goblins has lost because life total reached 0
Game Outcome: Ai(2)-Vintage Mono Red has won because all opponents have lost
Match Result: Ai(1)-Vintage Goblins: 0 Ai(2)-Vintage Mono Red: 2
Game Result: Game 2 ended in 1146 ms. Ai(2)-Vintage Mono Red has won!