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Loss against Vintage Mono Red
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Aug 25, 2026 · 04:48 UTC
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Simulation mode
Ai(1)-Vintage Goblins vs Ai(2)-Vintage Mono Red - five games of Constructed
Mulligan: Ai(2)-Vintage Mono Red has kept a hand of 7 cards
Mulligan: Ai(1)-Vintage Goblins has kept a hand of 7 cards
Turn: Turn 1 (Ai(2)-Vintage Mono Red)
Phase: Ai(2)-Vintage Mono Red's Untap step
Phase: Ai(2)-Vintage Mono Red's Upkeep step
Phase: Ai(2)-Vintage Mono Red's Draw step
Phase: Ai(2)-Vintage Mono Red's Main phase, precombat
Land: Ai(2)-Vintage Mono Red played Mountain (75)
Phase: Ai(2)-Vintage Mono Red's Beginning of Combat Step
Phase: Ai(2)-Vintage Mono Red's Declare Attackers Step
Phase: Ai(2)-Vintage Mono Red's Declare Blockers Step
Phase: Ai(2)-Vintage Mono Red's First Strike Damage Step
Phase: Ai(2)-Vintage Mono Red's Combat Damage Step
Phase: Ai(2)-Vintage Mono Red's End of Combat Step
Phase: Ai(2)-Vintage Mono Red's Main phase, postcombat
Mana: Mountain (75) - {T}: Add {R}.
Add To Stack: Ai(2)-Vintage Mono Red cast Sol Ring
Resolve Stack: Sol Ring
Phase: Ai(2)-Vintage Mono Red's End step
Phase: Ai(2)-Vintage Mono Red's Cleanup step
Turn: Turn 2 (Ai(1)-Vintage Goblins)
Phase: Ai(1)-Vintage Goblins' Untap step
Phase: Ai(1)-Vintage Goblins' Upkeep step
Phase: Ai(1)-Vintage Goblins' Draw step
Phase: Ai(1)-Vintage Goblins' Main phase, precombat
Land: Ai(1)-Vintage Goblins played Mountain (37)
Add To Stack: Ai(1)-Vintage Goblins cast Black Lotus
Resolve Stack: Black Lotus
Phase: Ai(1)-Vintage Goblins' Beginning of Combat Step
Phase: Ai(1)-Vintage Goblins' Declare Attackers Step
Phase: Ai(1)-Vintage Goblins' Declare Blockers Step
Phase: Ai(1)-Vintage Goblins' First Strike Damage Step
Phase: Ai(1)-Vintage Goblins' Combat Damage Step
Phase: Ai(1)-Vintage Goblins' End of Combat Step
Phase: Ai(1)-Vintage Goblins' Main phase, postcombat
Mana: Mountain (37) - {T}: Add {R}.
Zone Change: Black Lotus (11) was put into Graveyard from Battlefield.
Mana: Black Lotus (11) - {T}, Sacrifice Black Lotus: Add three mana of any one color.
Add To Stack: Ai(1)-Vintage Goblins cast Gauntlet of Might
Resolve Stack: Gauntlet of Might
Phase: Ai(1)-Vintage Goblins' End step
Phase: Ai(1)-Vintage Goblins' Cleanup step
Turn: Turn 3 (Ai(2)-Vintage Mono Red)
Phase: Ai(2)-Vintage Mono Red's Untap step
Phase: Ai(2)-Vintage Mono Red's Upkeep step
Phase: Ai(2)-Vintage Mono Red's Draw step
Phase: Ai(2)-Vintage Mono Red's Main phase, precombat
Land: Ai(2)-Vintage Mono Red played Mountain (71)
Phase: Ai(2)-Vintage Mono Red's Beginning of Combat Step
Phase: Ai(2)-Vintage Mono Red's Declare Attackers Step
Phase: Ai(2)-Vintage Mono Red's Declare Blockers Step
Phase: Ai(2)-Vintage Mono Red's First Strike Damage Step
Phase: Ai(2)-Vintage Mono Red's Combat Damage Step
Phase: Ai(2)-Vintage Mono Red's End of Combat Step
Phase: Ai(2)-Vintage Mono Red's Main phase, postcombat
Mana: Mountain (75) - {T}: Add {R}.
Mana: Sol Ring (106) - {T}: Add {C}{C}.
Add To Stack: Ai(2)-Vintage Mono Red cast Roc of Kher Ridges
Resolve Stack: Roc of Kher Ridges - Creature 3 / 3
Phase: Ai(2)-Vintage Mono Red's End step
Phase: Ai(2)-Vintage Mono Red's Cleanup step
Turn: Turn 4 (Ai(1)-Vintage Goblins)
Phase: Ai(1)-Vintage Goblins' Untap step
Phase: Ai(1)-Vintage Goblins' Upkeep step
Phase: Ai(1)-Vintage Goblins' Draw step
Phase: Ai(1)-Vintage Goblins' Main phase, precombat
Land: Ai(1)-Vintage Goblins played Taiga (5)
Phase: Ai(1)-Vintage Goblins' Beginning of Combat Step
Phase: Ai(1)-Vintage Goblins' Declare Attackers Step
Phase: Ai(1)-Vintage Goblins' Declare Blockers Step
Phase: Ai(1)-Vintage Goblins' First Strike Damage Step
Phase: Ai(1)-Vintage Goblins' Combat Damage Step
Phase: Ai(1)-Vintage Goblins' End of Combat Step
Phase: Ai(1)-Vintage Goblins' Main phase, postcombat
Mana: Mountain (37) - {T}: Add {R}.
Mana: Taiga (5) - {T}: Add {G}.
Add To Stack: Ai(1)-Vintage Goblins cast Goblin Hero
Resolve Stack: Goblin Hero - Creature 2 / 2
Add To Stack: Ai(1)-Vintage Goblins cast Goblins of the Flarg
Resolve Stack: Goblins of the Flarg - Creature 1 / 1
Phase: Ai(1)-Vintage Goblins' End step
Phase: Ai(1)-Vintage Goblins' Cleanup step
Turn: Turn 5 (Ai(2)-Vintage Mono Red)
Phase: Ai(2)-Vintage Mono Red's Untap step
Phase: Ai(2)-Vintage Mono Red's Upkeep step
Phase: Ai(2)-Vintage Mono Red's Draw step
Phase: Ai(2)-Vintage Mono Red's Main phase, precombat
Land: Ai(2)-Vintage Mono Red played Mountain (73)
Mana: Mountain (75) - {T}: Add {R}.
Mana: Sol Ring (106) - {T}: Add {C}{C}.
Add To Stack: Ai(2)-Vintage Mono Red cast Earthquake
Damage: Earthquake (100) deals 3 damage to Goblin Hero (50).
Damage: Earthquake (100) deals 3 damage to Goblins of the Flarg (2).
Damage: Earthquake (100) deals 3 non-combat damage to Ai(1)-Vintage Goblins.
Damage: Earthquake (100) deals 3 non-combat damage to Ai(2)-Vintage Mono Red.
Life: Life: Ai(1)-Vintage Goblins 20 > 17
Life: Life: Ai(2)-Vintage Mono Red 20 > 17
Resolve Stack: Earthquake (100) - Deals 3 damage to Creature.withoutFlying. (X=3)
Zone Change: Goblin Hero (50) was put into Graveyard from Battlefield.
Zone Change: Goblins of the Flarg (2) was put into Graveyard from Battlefield.
Phase: Ai(2)-Vintage Mono Red's Beginning of Combat Step
Phase: Ai(2)-Vintage Mono Red's Declare Attackers Step
Combat: Ai(2)-Vintage Mono Red assigned Roc of Kher Ridges (117) to attack Ai(1)-Vintage Goblins.
Phase: Ai(2)-Vintage Mono Red's Declare Blockers Step
Combat: Ai(1)-Vintage Goblins didn't block Roc of Kher Ridges (117).
Phase: Ai(2)-Vintage Mono Red's First Strike Damage Step
Phase: Ai(2)-Vintage Mono Red's Combat Damage Step
Damage: Roc of Kher Ridges (117) deals 4 combat damage to Ai(1)-Vintage Goblins.
Life: Life: Ai(1)-Vintage Goblins 17 > 13
Phase: Ai(2)-Vintage Mono Red's End of Combat Step
Phase: Ai(2)-Vintage Mono Red's Main phase, postcombat
Mana: Mountain (71) - {T}: Add {R}.
Mana: Mountain (73) - {T}: Add {R}.
Add To Stack: Ai(2)-Vintage Mono Red cast Granite Gargoyle
Resolve Stack: Granite Gargoyle - Creature 2 / 2
Phase: Ai(2)-Vintage Mono Red's End step
Phase: Ai(2)-Vintage Mono Red's Cleanup step
Turn: Turn 6 (Ai(1)-Vintage Goblins)
Phase: Ai(1)-Vintage Goblins' Untap step
Phase: Ai(1)-Vintage Goblins' Upkeep step
Phase: Ai(1)-Vintage Goblins' Draw step
Phase: Ai(1)-Vintage Goblins' Main phase, precombat
Land: Ai(1)-Vintage Goblins played Mountain (31)
Phase: Ai(1)-Vintage Goblins' Beginning of Combat Step
Phase: Ai(1)-Vintage Goblins' Declare Attackers Step
Phase: Ai(1)-Vintage Goblins' Declare Blockers Step
Phase: Ai(1)-Vintage Goblins' First Strike Damage Step
Phase: Ai(1)-Vintage Goblins' Combat Damage Step
Phase: Ai(1)-Vintage Goblins' End of Combat Step
Phase: Ai(1)-Vintage Goblins' Main phase, postcombat
Mana: Mountain (37) - {T}: Add {R}.
Mana: Mountain (31) - {T}: Add {R}.
Add To Stack: Ai(1)-Vintage Goblins cast Goblin Hero
Resolve Stack: Goblin Hero - Creature 2 / 2
Phase: Ai(1)-Vintage Goblins' End step
Phase: Ai(1)-Vintage Goblins' Cleanup step
Turn: Turn 7 (Ai(2)-Vintage Mono Red)
Phase: Ai(2)-Vintage Mono Red's Untap step
Phase: Ai(2)-Vintage Mono Red's Upkeep step
Phase: Ai(2)-Vintage Mono Red's Draw step
Phase: Ai(2)-Vintage Mono Red's Main phase, precombat
Land: Ai(2)-Vintage Mono Red played Mountain (74)
Phase: Ai(2)-Vintage Mono Red's Beginning of Combat Step
Phase: Ai(2)-Vintage Mono Red's Declare Attackers Step
Combat: Ai(2)-Vintage Mono Red assigned Roc of Kher Ridges (117) and Granite Gargoyle (64) to attack Ai(1)-Vintage Goblins.
Phase: Ai(2)-Vintage Mono Red's Declare Blockers Step
Combat: Ai(1)-Vintage Goblins didn't block Roc of Kher Ridges (117).
Ai(1)-Vintage Goblins didn't block Granite Gargoyle (64).
Phase: Ai(2)-Vintage Mono Red's First Strike Damage Step
Phase: Ai(2)-Vintage Mono Red's Combat Damage Step
Damage: Roc of Kher Ridges (117) deals 4 combat damage to Ai(1)-Vintage Goblins.
Damage: Granite Gargoyle (64) deals 3 combat damage to Ai(1)-Vintage Goblins.
Life: Life: Ai(1)-Vintage Goblins 13 > 6
Phase: Ai(2)-Vintage Mono Red's End of Combat Step
Phase: Ai(2)-Vintage Mono Red's Main phase, postcombat
Mana: Mountain (75) - {T}: Add {R}.
Mana: Sol Ring (106) - {T}: Add {C}{C}.
Mana: Mountain (71) - {T}: Add {R}.
Add To Stack: Ai(2)-Vintage Mono Red cast Shivan Dragon
Resolve Stack: Shivan Dragon - Creature 5 / 5
Phase: Ai(2)-Vintage Mono Red's End step
Phase: Ai(2)-Vintage Mono Red's Cleanup step
Turn: Turn 8 (Ai(1)-Vintage Goblins)
Phase: Ai(1)-Vintage Goblins' Untap step
Phase: Ai(1)-Vintage Goblins' Upkeep step
Phase: Ai(1)-Vintage Goblins' Draw step
Phase: Ai(1)-Vintage Goblins' Main phase, precombat
Phase: Ai(1)-Vintage Goblins' Beginning of Combat Step
Phase: Ai(1)-Vintage Goblins' Declare Attackers Step
Phase: Ai(1)-Vintage Goblins' Declare Blockers Step
Phase: Ai(1)-Vintage Goblins' First Strike Damage Step
Phase: Ai(1)-Vintage Goblins' Combat Damage Step
Phase: Ai(1)-Vintage Goblins' End of Combat Step
Phase: Ai(1)-Vintage Goblins' Main phase, postcombat
Land: Ai(1)-Vintage Goblins played Mountain (30)
Phase: Ai(1)-Vintage Goblins' End step
Phase: Ai(1)-Vintage Goblins' Cleanup step
Turn: Turn 9 (Ai(2)-Vintage Mono Red)
Phase: Ai(2)-Vintage Mono Red's Untap step
Phase: Ai(2)-Vintage Mono Red's Upkeep step
Phase: Ai(2)-Vintage Mono Red's Draw step
Phase: Ai(2)-Vintage Mono Red's Main phase, precombat
Land: Ai(2)-Vintage Mono Red played Mountain (81)
Mana: Mountain (75) - {T}: Add {R}.
Mana: Sol Ring (106) - {T}: Add {C}{C}.
Mana: Mountain (71) - {T}: Add {R}.
Mana: Mountain (73) - {T}: Add {R}.
Add To Stack: Ai(2)-Vintage Mono Red cast Earthquake
Damage: Earthquake (98) deals 6 damage to Goblin Hero (49).
Damage: Earthquake (98) deals 6 non-combat damage to Ai(1)-Vintage Goblins.
Damage: Earthquake (98) deals 6 non-combat damage to Ai(2)-Vintage Mono Red.
Life: Life: Ai(1)-Vintage Goblins 6 > 0
Life: Life: Ai(2)-Vintage Mono Red 17 > 11
Resolve Stack: Earthquake (98) - Deals 6 damage to Creature.withoutFlying. (X=6)
Player Control: Ai(1)-Vintage Goblins has restored control over themself
Player Control: Ai(2)-Vintage Mono Red has restored control over themself
Game Outcome: Turn 5
Game Outcome: Ai(1)-Vintage Goblins has lost because life total reached 0
Game Outcome: Ai(2)-Vintage Mono Red has won because all opponents have lost
Match Result: Ai(1)-Vintage Goblins: 0 Ai(2)-Vintage Mono Red: 1
Game Result: Game 1 ended in 1497 ms. Ai(2)-Vintage Mono Red has won!