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Win against Crap Wall Deck

Vintage Green Stompy vs. Crap Wall Deck

Rating change 0 Aug 25, 2026 · 04:32 UTC
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Mulligan: Ai(1)-Crap Wall Deck has mulliganed down to 6 cards.
Mulligan: Ai(1)-Crap Wall Deck has kept a hand of 6 cards
Mulligan: Ai(2)-Vintage Green Stompy has kept a hand of 7 cards
Turn: Turn 1 (Ai(1)-Crap Wall Deck)
Phase: Ai(1)-Crap Wall Deck's Untap step
Phase: Ai(1)-Crap Wall Deck's Upkeep step
Phase: Ai(1)-Crap Wall Deck's Draw step
Phase: Ai(1)-Crap Wall Deck's Main phase, precombat
Land: Ai(1)-Crap Wall Deck played Tundra (12)
Phase: Ai(1)-Crap Wall Deck's Beginning of Combat Step
Phase: Ai(1)-Crap Wall Deck's Declare Attackers Step
Phase: Ai(1)-Crap Wall Deck's Declare Blockers Step
Phase: Ai(1)-Crap Wall Deck's First Strike Damage Step
Phase: Ai(1)-Crap Wall Deck's Combat Damage Step
Phase: Ai(1)-Crap Wall Deck's End of Combat Step
Phase: Ai(1)-Crap Wall Deck's Main phase, postcombat
Phase: Ai(1)-Crap Wall Deck's End step
Phase: Ai(1)-Crap Wall Deck's Cleanup step
Turn: Turn 2 (Ai(2)-Vintage Green Stompy)
Phase: Ai(2)-Vintage Green Stompy's Untap step
Phase: Ai(2)-Vintage Green Stompy's Upkeep step
Phase: Ai(2)-Vintage Green Stompy's Draw step
Phase: Ai(2)-Vintage Green Stompy's Main phase, precombat
Land: Ai(2)-Vintage Green Stompy played Forest (83)
Phase: Ai(2)-Vintage Green Stompy's Beginning of Combat Step
Phase: Ai(2)-Vintage Green Stompy's Declare Attackers Step
Phase: Ai(2)-Vintage Green Stompy's Declare Blockers Step
Phase: Ai(2)-Vintage Green Stompy's First Strike Damage Step
Phase: Ai(2)-Vintage Green Stompy's Combat Damage Step
Phase: Ai(2)-Vintage Green Stompy's End of Combat Step
Phase: Ai(2)-Vintage Green Stompy's Main phase, postcombat
Mana: Forest (83) - {T}: Add {G}.
Add To Stack: Ai(2)-Vintage Green Stompy cast Birds of Paradise
Resolve Stack: Birds of Paradise - Creature 0 / 1
Phase: Ai(2)-Vintage Green Stompy's End step
Phase: Ai(2)-Vintage Green Stompy's Cleanup step
Turn: Turn 3 (Ai(1)-Crap Wall Deck)
Phase: Ai(1)-Crap Wall Deck's Untap step
Phase: Ai(1)-Crap Wall Deck's Upkeep step
Phase: Ai(1)-Crap Wall Deck's Draw step
Phase: Ai(1)-Crap Wall Deck's Main phase, precombat
Land: Ai(1)-Crap Wall Deck played Plains (20)
Phase: Ai(1)-Crap Wall Deck's Beginning of Combat Step
Phase: Ai(1)-Crap Wall Deck's Declare Attackers Step
Phase: Ai(1)-Crap Wall Deck's Declare Blockers Step
Phase: Ai(1)-Crap Wall Deck's First Strike Damage Step
Phase: Ai(1)-Crap Wall Deck's Combat Damage Step
Phase: Ai(1)-Crap Wall Deck's End of Combat Step
Phase: Ai(1)-Crap Wall Deck's Main phase, postcombat
Phase: Ai(1)-Crap Wall Deck's End step
Phase: Ai(1)-Crap Wall Deck's Cleanup step
Turn: Turn 4 (Ai(2)-Vintage Green Stompy)
Phase: Ai(2)-Vintage Green Stompy's Untap step
Phase: Ai(2)-Vintage Green Stompy's Upkeep step
Phase: Ai(2)-Vintage Green Stompy's Draw step
Phase: Ai(2)-Vintage Green Stompy's Main phase, precombat
Land: Ai(2)-Vintage Green Stompy played Forest (91)
Phase: Ai(2)-Vintage Green Stompy's Beginning of Combat Step
Phase: Ai(2)-Vintage Green Stompy's Declare Attackers Step
Phase: Ai(2)-Vintage Green Stompy's Declare Blockers Step
Phase: Ai(2)-Vintage Green Stompy's First Strike Damage Step
Phase: Ai(2)-Vintage Green Stompy's Combat Damage Step
Phase: Ai(2)-Vintage Green Stompy's End of Combat Step
Phase: Ai(2)-Vintage Green Stompy's Main phase, postcombat
Phase: Ai(2)-Vintage Green Stompy's End step
Phase: Ai(2)-Vintage Green Stompy's Cleanup step
Turn: Turn 5 (Ai(1)-Crap Wall Deck)
Phase: Ai(1)-Crap Wall Deck's Untap step
Phase: Ai(1)-Crap Wall Deck's Upkeep step
Phase: Ai(1)-Crap Wall Deck's Draw step
Phase: Ai(1)-Crap Wall Deck's Main phase, precombat
Land: Ai(1)-Crap Wall Deck played Island (32)
Phase: Ai(1)-Crap Wall Deck's Beginning of Combat Step
Phase: Ai(1)-Crap Wall Deck's Declare Attackers Step
Phase: Ai(1)-Crap Wall Deck's Declare Blockers Step
Phase: Ai(1)-Crap Wall Deck's First Strike Damage Step
Phase: Ai(1)-Crap Wall Deck's Combat Damage Step
Phase: Ai(1)-Crap Wall Deck's End of Combat Step
Phase: Ai(1)-Crap Wall Deck's Main phase, postcombat
Phase: Ai(1)-Crap Wall Deck's End step
Phase: Ai(1)-Crap Wall Deck's Cleanup step
Turn: Turn 6 (Ai(2)-Vintage Green Stompy)
Phase: Ai(2)-Vintage Green Stompy's Untap step
Phase: Ai(2)-Vintage Green Stompy's Upkeep step
Phase: Ai(2)-Vintage Green Stompy's Draw step
Phase: Ai(2)-Vintage Green Stompy's Main phase, precombat
Land: Ai(2)-Vintage Green Stompy played Forest (77)
Phase: Ai(2)-Vintage Green Stompy's Beginning of Combat Step
Phase: Ai(2)-Vintage Green Stompy's Declare Attackers Step
Phase: Ai(2)-Vintage Green Stompy's Declare Blockers Step
Phase: Ai(2)-Vintage Green Stompy's First Strike Damage Step
Phase: Ai(2)-Vintage Green Stompy's Combat Damage Step
Phase: Ai(2)-Vintage Green Stompy's End of Combat Step
Phase: Ai(2)-Vintage Green Stompy's Main phase, postcombat
Mana: Forest (83) - {T}: Add {G}.
Add To Stack: Ai(2)-Vintage Green Stompy cast Birds of Paradise
Resolve Stack: Birds of Paradise - Creature 0 / 1
Phase: Ai(2)-Vintage Green Stompy's End step
Phase: Ai(2)-Vintage Green Stompy's Cleanup step
Turn: Turn 7 (Ai(1)-Crap Wall Deck)
Phase: Ai(1)-Crap Wall Deck's Untap step
Phase: Ai(1)-Crap Wall Deck's Upkeep step
Phase: Ai(1)-Crap Wall Deck's Draw step
Phase: Ai(1)-Crap Wall Deck's Main phase, precombat
Land: Ai(1)-Crap Wall Deck played Island (7)
Phase: Ai(1)-Crap Wall Deck's Beginning of Combat Step
Phase: Ai(1)-Crap Wall Deck's Declare Attackers Step
Phase: Ai(1)-Crap Wall Deck's Declare Blockers Step
Phase: Ai(1)-Crap Wall Deck's First Strike Damage Step
Phase: Ai(1)-Crap Wall Deck's Combat Damage Step
Phase: Ai(1)-Crap Wall Deck's End of Combat Step
Phase: Ai(1)-Crap Wall Deck's Main phase, postcombat
Mana: Plains (20) - {T}: Add {W}.
Mana: Island (32) - {T}: Add {U}.
Mana: Island (7) - {T}: Add {U}.
Mana: Tundra (12) - {T}: Add {U}.
Add To Stack: Ai(1)-Crap Wall Deck cast Wall of Swords
Resolve Stack: Wall of Swords - Creature 3 / 5
Phase: Ai(1)-Crap Wall Deck's End step
Phase: Ai(1)-Crap Wall Deck's Cleanup step
Turn: Turn 8 (Ai(2)-Vintage Green Stompy)
Phase: Ai(2)-Vintage Green Stompy's Untap step
Phase: Ai(2)-Vintage Green Stompy's Upkeep step
Phase: Ai(2)-Vintage Green Stompy's Draw step
Phase: Ai(2)-Vintage Green Stompy's Main phase, precombat
Phase: Ai(2)-Vintage Green Stompy's Beginning of Combat Step
Phase: Ai(2)-Vintage Green Stompy's Declare Attackers Step
Phase: Ai(2)-Vintage Green Stompy's Declare Blockers Step
Phase: Ai(2)-Vintage Green Stompy's First Strike Damage Step
Phase: Ai(2)-Vintage Green Stompy's Combat Damage Step
Phase: Ai(2)-Vintage Green Stompy's End of Combat Step
Phase: Ai(2)-Vintage Green Stompy's Main phase, postcombat
Land: Ai(2)-Vintage Green Stompy played Forest (78)
Phase: Ai(2)-Vintage Green Stompy's End step
Phase: Ai(2)-Vintage Green Stompy's Cleanup step
Turn: Turn 9 (Ai(1)-Crap Wall Deck)
Phase: Ai(1)-Crap Wall Deck's Untap step
Phase: Ai(1)-Crap Wall Deck's Upkeep step
Phase: Ai(1)-Crap Wall Deck's Draw step
Phase: Ai(1)-Crap Wall Deck's Main phase, precombat
Land: Ai(1)-Crap Wall Deck played Plains (17)
Phase: Ai(1)-Crap Wall Deck's Beginning of Combat Step
Phase: Ai(1)-Crap Wall Deck's Declare Attackers Step
Phase: Ai(1)-Crap Wall Deck's Declare Blockers Step
Phase: Ai(1)-Crap Wall Deck's First Strike Damage Step
Phase: Ai(1)-Crap Wall Deck's Combat Damage Step
Phase: Ai(1)-Crap Wall Deck's End of Combat Step
Phase: Ai(1)-Crap Wall Deck's Main phase, postcombat
Mana: Island (32) - {T}: Add {U}.
Mana: Island (7) - {T}: Add {U}.
Mana: Plains (20) - {T}: Add {W}.
Mana: Plains (17) - {T}: Add {W}.
Add To Stack: Ai(1)-Crap Wall Deck cast Living Wall
Resolve Stack: Living Wall - Creature 0 / 6
Phase: Ai(1)-Crap Wall Deck's End step
Phase: Ai(1)-Crap Wall Deck's Cleanup step
Turn: Turn 10 (Ai(2)-Vintage Green Stompy)
Phase: Ai(2)-Vintage Green Stompy's Untap step
Phase: Ai(2)-Vintage Green Stompy's Upkeep step
Phase: Ai(2)-Vintage Green Stompy's Draw step
Phase: Ai(2)-Vintage Green Stompy's Main phase, precombat
Phase: Ai(2)-Vintage Green Stompy's Beginning of Combat Step
Phase: Ai(2)-Vintage Green Stompy's Declare Attackers Step
Phase: Ai(2)-Vintage Green Stompy's Declare Blockers Step
Phase: Ai(2)-Vintage Green Stompy's First Strike Damage Step
Phase: Ai(2)-Vintage Green Stompy's Combat Damage Step
Phase: Ai(2)-Vintage Green Stompy's End of Combat Step
Phase: Ai(2)-Vintage Green Stompy's Main phase, postcombat
Land: Ai(2)-Vintage Green Stompy played Forest (74)
Phase: Ai(2)-Vintage Green Stompy's End step
Phase: Ai(2)-Vintage Green Stompy's Cleanup step
Turn: Turn 11 (Ai(1)-Crap Wall Deck)
Phase: Ai(1)-Crap Wall Deck's Untap step
Phase: Ai(1)-Crap Wall Deck's Upkeep step
Phase: Ai(1)-Crap Wall Deck's Draw step
Phase: Ai(1)-Crap Wall Deck's Main phase, precombat
Land: Ai(1)-Crap Wall Deck played Island (9)
Phase: Ai(1)-Crap Wall Deck's Beginning of Combat Step
Phase: Ai(1)-Crap Wall Deck's Declare Attackers Step
Phase: Ai(1)-Crap Wall Deck's Declare Blockers Step
Phase: Ai(1)-Crap Wall Deck's First Strike Damage Step
Phase: Ai(1)-Crap Wall Deck's Combat Damage Step
Phase: Ai(1)-Crap Wall Deck's End of Combat Step
Phase: Ai(1)-Crap Wall Deck's Main phase, postcombat
Mana: Island (32) - {T}: Add {U}.
Mana: Island (7) - {T}: Add {U}.
Mana: Island (9) - {T}: Add {U}.
Mana: Plains (20) - {T}: Add {W}.
Add To Stack: Ai(1)-Crap Wall Deck cast Icy Manipulator
Resolve Stack: Icy Manipulator
Phase: Ai(1)-Crap Wall Deck's End step
Phase: Ai(1)-Crap Wall Deck's Cleanup step
Turn: Turn 12 (Ai(2)-Vintage Green Stompy)
Phase: Ai(2)-Vintage Green Stompy's Untap step
Phase: Ai(2)-Vintage Green Stompy's Upkeep step
Mana: Plains (17) - {T}: Add {W}.
Add To Stack: Ai(1)-Crap Wall Deck activated Icy Manipulator targeting [Birds of Paradise (98)]
Resolve Stack: Icy Manipulator (16) - Tap Birds of Paradise (98).
Phase: Ai(2)-Vintage Green Stompy's Draw step
Phase: Ai(2)-Vintage Green Stompy's Main phase, precombat
Phase: Ai(2)-Vintage Green Stompy's Beginning of Combat Step
Phase: Ai(2)-Vintage Green Stompy's Declare Attackers Step
Phase: Ai(2)-Vintage Green Stompy's Declare Blockers Step
Phase: Ai(2)-Vintage Green Stompy's First Strike Damage Step
Phase: Ai(2)-Vintage Green Stompy's Combat Damage Step
Phase: Ai(2)-Vintage Green Stompy's End of Combat Step
Phase: Ai(2)-Vintage Green Stompy's Main phase, postcombat
Land: Ai(2)-Vintage Green Stompy played Forest (82)
Mana: Forest (83) - {T}: Add {G}.
Add To Stack: Ai(2)-Vintage Green Stompy cast Birds of Paradise
Resolve Stack: Birds of Paradise - Creature 0 / 1
Phase: Ai(2)-Vintage Green Stompy's End step
Phase: Ai(2)-Vintage Green Stompy's Cleanup step
Turn: Turn 13 (Ai(1)-Crap Wall Deck)
Phase: Ai(1)-Crap Wall Deck's Untap step
Phase: Ai(1)-Crap Wall Deck's Upkeep step
Phase: Ai(1)-Crap Wall Deck's Draw step
Phase: Ai(1)-Crap Wall Deck's Main phase, precombat
Phase: Ai(1)-Crap Wall Deck's Beginning of Combat Step
Phase: Ai(1)-Crap Wall Deck's Declare Attackers Step
Phase: Ai(1)-Crap Wall Deck's Declare Blockers Step
Phase: Ai(1)-Crap Wall Deck's First Strike Damage Step
Phase: Ai(1)-Crap Wall Deck's Combat Damage Step
Phase: Ai(1)-Crap Wall Deck's End of Combat Step
Phase: Ai(1)-Crap Wall Deck's Main phase, postcombat
Mana: Plains (20) - {T}: Add {W}.
Mana: Island (32) - {T}: Add {U}.
Add To Stack: Ai(1)-Crap Wall Deck cast Circle of Protection: White
Resolve Stack: Circle of Protection: White
Phase: Ai(1)-Crap Wall Deck's End step
Phase: Ai(1)-Crap Wall Deck's Cleanup step
Turn: Turn 14 (Ai(2)-Vintage Green Stompy)
Phase: Ai(2)-Vintage Green Stompy's Untap step
Phase: Ai(2)-Vintage Green Stompy's Upkeep step
Mana: Island (7) - {T}: Add {U}.
Add To Stack: Ai(1)-Crap Wall Deck activated Icy Manipulator targeting [Birds of Paradise (98)]
Resolve Stack: Icy Manipulator (16) - Tap Birds of Paradise (98).
Phase: Ai(2)-Vintage Green Stompy's Draw step
Phase: Ai(2)-Vintage Green Stompy's Main phase, precombat
Land: Ai(2)-Vintage Green Stompy played Forest (84)
Phase: Ai(2)-Vintage Green Stompy's Beginning of Combat Step
Phase: Ai(2)-Vintage Green Stompy's Declare Attackers Step
Phase: Ai(2)-Vintage Green Stompy's Declare Blockers Step
Phase: Ai(2)-Vintage Green Stompy's First Strike Damage Step
Phase: Ai(2)-Vintage Green Stompy's Combat Damage Step
Phase: Ai(2)-Vintage Green Stompy's End of Combat Step
Phase: Ai(2)-Vintage Green Stompy's Main phase, postcombat
Mana: Forest (83) - {T}: Add {G}.
Mana: Forest (91) - {T}: Add {G}.
Mana: Forest (77) - {T}: Add {G}.
Mana: Forest (78) - {T}: Add {G}.
Add To Stack: Ai(2)-Vintage Green Stompy cast War Mammoth
Resolve Stack: War Mammoth - Creature 3 / 3
Phase: Ai(2)-Vintage Green Stompy's End step
Phase: Ai(2)-Vintage Green Stompy's Cleanup step
Turn: Turn 15 (Ai(1)-Crap Wall Deck)
Phase: Ai(1)-Crap Wall Deck's Untap step
Phase: Ai(1)-Crap Wall Deck's Upkeep step
Phase: Ai(1)-Crap Wall Deck's Draw step
Phase: Ai(1)-Crap Wall Deck's Main phase, precombat
Phase: Ai(1)-Crap Wall Deck's Beginning of Combat Step
Phase: Ai(1)-Crap Wall Deck's Declare Attackers Step
Phase: Ai(1)-Crap Wall Deck's Declare Blockers Step
Phase: Ai(1)-Crap Wall Deck's First Strike Damage Step
Phase: Ai(1)-Crap Wall Deck's Combat Damage Step
Phase: Ai(1)-Crap Wall Deck's End of Combat Step
Phase: Ai(1)-Crap Wall Deck's Main phase, postcombat
Mana: Plains (20) - {T}: Add {W}.
Mana: Island (32) - {T}: Add {U}.
Mana: Island (7) - {T}: Add {U}.
Mana: Island (9) - {T}: Add {U}.
Add To Stack: Ai(1)-Crap Wall Deck cast Castle
Resolve Stack: Castle
Phase: Ai(1)-Crap Wall Deck's End step
Phase: Ai(1)-Crap Wall Deck's Cleanup step
Turn: Turn 16 (Ai(2)-Vintage Green Stompy)
Phase: Ai(2)-Vintage Green Stompy's Untap step
Phase: Ai(2)-Vintage Green Stompy's Upkeep step
Mana: Plains (17) - {T}: Add {W}.
Add To Stack: Ai(1)-Crap Wall Deck activated Icy Manipulator targeting [War Mammoth (88)]
Resolve Stack: Icy Manipulator (16) - Tap War Mammoth (88).
Phase: Ai(2)-Vintage Green Stompy's Draw step
Phase: Ai(2)-Vintage Green Stompy's Main phase, precombat
Mana: Forest (83) - {T}: Add {G}.
Mana: Forest (91) - {T}: Add {G}.
Add To Stack: Ai(2)-Vintage Green Stompy cast Aspect of Wolf targeting [War Mammoth (88)]
Resolve Stack: Aspect of Wolf (116) -  Attach to War Mammoth (88)
Phase: Ai(2)-Vintage Green Stompy's Beginning of Combat Step
Phase: Ai(2)-Vintage Green Stompy's Declare Attackers Step
Phase: Ai(2)-Vintage Green Stompy's Declare Blockers Step
Phase: Ai(2)-Vintage Green Stompy's First Strike Damage Step
Phase: Ai(2)-Vintage Green Stompy's Combat Damage Step
Phase: Ai(2)-Vintage Green Stompy's End of Combat Step
Phase: Ai(2)-Vintage Green Stompy's Main phase, postcombat
Phase: Ai(2)-Vintage Green Stompy's End step
Phase: Ai(2)-Vintage Green Stompy's Cleanup step
Turn: Turn 17 (Ai(1)-Crap Wall Deck)
Phase: Ai(1)-Crap Wall Deck's Untap step
Phase: Ai(1)-Crap Wall Deck's Upkeep step
Phase: Ai(1)-Crap Wall Deck's Draw step
Phase: Ai(1)-Crap Wall Deck's Main phase, precombat
Land: Ai(1)-Crap Wall Deck played Plains (18)
Phase: Ai(1)-Crap Wall Deck's Beginning of Combat Step
Phase: Ai(1)-Crap Wall Deck's Declare Attackers Step
Phase: Ai(1)-Crap Wall Deck's Declare Blockers Step
Phase: Ai(1)-Crap Wall Deck's First Strike Damage Step
Phase: Ai(1)-Crap Wall Deck's Combat Damage Step
Phase: Ai(1)-Crap Wall Deck's End of Combat Step
Phase: Ai(1)-Crap Wall Deck's Main phase, postcombat
Phase: Ai(1)-Crap Wall Deck's End step
Phase: Ai(1)-Crap Wall Deck's Cleanup step
Turn: Turn 18 (Ai(2)-Vintage Green Stompy)
Phase: Ai(2)-Vintage Green Stompy's Untap step
Phase: Ai(2)-Vintage Green Stompy's Upkeep step
Mana: Island (32) - {T}: Add {U}.
Add To Stack: Ai(1)-Crap Wall Deck activated Icy Manipulator targeting [War Mammoth (88)]
Resolve Stack: Icy Manipulator (16) - Tap War Mammoth (88).
Phase: Ai(2)-Vintage Green Stompy's Draw step
Phase: Ai(2)-Vintage Green Stompy's Main phase, precombat
Phase: Ai(2)-Vintage Green Stompy's Beginning of Combat Step
Phase: Ai(2)-Vintage Green Stompy's Declare Attackers Step
Phase: Ai(2)-Vintage Green Stompy's Declare Blockers Step
Phase: Ai(2)-Vintage Green Stompy's First Strike Damage Step
Phase: Ai(2)-Vintage Green Stompy's Combat Damage Step
Phase: Ai(2)-Vintage Green Stompy's End of Combat Step
Phase: Ai(2)-Vintage Green Stompy's Main phase, postcombat
Phase: Ai(2)-Vintage Green Stompy's End step
Phase: Ai(2)-Vintage Green Stompy's Cleanup step
Turn: Turn 19 (Ai(1)-Crap Wall Deck)
Phase: Ai(1)-Crap Wall Deck's Untap step
Phase: Ai(1)-Crap Wall Deck's Upkeep step
Phase: Ai(1)-Crap Wall Deck's Draw step
Phase: Ai(1)-Crap Wall Deck's Main phase, precombat
Phase: Ai(1)-Crap Wall Deck's Beginning of Combat Step
Phase: Ai(1)-Crap Wall Deck's Declare Attackers Step
Phase: Ai(1)-Crap Wall Deck's Declare Blockers Step
Phase: Ai(1)-Crap Wall Deck's First Strike Damage Step
Phase: Ai(1)-Crap Wall Deck's Combat Damage Step
Phase: Ai(1)-Crap Wall Deck's End of Combat Step
Phase: Ai(1)-Crap Wall Deck's Main phase, postcombat
Mana: Plains (20) - {T}: Add {W}.
Mana: Island (32) - {T}: Add {U}.
Mana: Island (7) - {T}: Add {U}.
Mana: Island (9) - {T}: Add {U}.
Add To Stack: Ai(1)-Crap Wall Deck cast Castle
Resolve Stack: Castle
Phase: Ai(1)-Crap Wall Deck's End step
Phase: Ai(1)-Crap Wall Deck's Cleanup step
Turn: Turn 20 (Ai(2)-Vintage Green Stompy)
Phase: Ai(2)-Vintage Green Stompy's Untap step
Phase: Ai(2)-Vintage Green Stompy's Upkeep step
Mana: Plains (17) - {T}: Add {W}.
Add To Stack: Ai(1)-Crap Wall Deck activated Icy Manipulator targeting [War Mammoth (88)]
Resolve Stack: Icy Manipulator (16) - Tap War Mammoth (88).
Phase: Ai(2)-Vintage Green Stompy's Draw step
Phase: Ai(2)-Vintage Green Stompy's Main phase, precombat
Phase: Ai(2)-Vintage Green Stompy's Beginning of Combat Step
Phase: Ai(2)-Vintage Green Stompy's Declare Attackers Step
Phase: Ai(2)-Vintage Green Stompy's Declare Blockers Step
Phase: Ai(2)-Vintage Green Stompy's First Strike Damage Step
Phase: Ai(2)-Vintage Green Stompy's Combat Damage Step
Phase: Ai(2)-Vintage Green Stompy's End of Combat Step
Phase: Ai(2)-Vintage Green Stompy's Main phase, postcombat
Mana: Forest (83) - {T}: Add {G}.
Add To Stack: Ai(2)-Vintage Green Stompy cast Birds of Paradise
Resolve Stack: Birds of Paradise - Creature 0 / 1
Phase: Ai(2)-Vintage Green Stompy's End step
Phase: Ai(2)-Vintage Green Stompy's Cleanup step
Turn: Turn 21 (Ai(1)-Crap Wall Deck)
Phase: Ai(1)-Crap Wall Deck's Untap step
Phase: Ai(1)-Crap Wall Deck's Upkeep step
Phase: Ai(1)-Crap Wall Deck's Draw step
Phase: Ai(1)-Crap Wall Deck's Main phase, precombat
Phase: Ai(1)-Crap Wall Deck's Beginning of Combat Step
Phase: Ai(1)-Crap Wall Deck's Declare Attackers Step
Phase: Ai(1)-Crap Wall Deck's Declare Blockers Step
Phase: Ai(1)-Crap Wall Deck's First Strike Damage Step
Phase: Ai(1)-Crap Wall Deck's Combat Damage Step
Phase: Ai(1)-Crap Wall Deck's End of Combat Step
Phase: Ai(1)-Crap Wall Deck's Main phase, postcombat
Phase: Ai(1)-Crap Wall Deck's End step
Phase: Ai(1)-Crap Wall Deck's Cleanup step
Turn: Turn 22 (Ai(2)-Vintage Green Stompy)
Phase: Ai(2)-Vintage Green Stompy's Untap step
Phase: Ai(2)-Vintage Green Stompy's Upkeep step
Mana: Island (32) - {T}: Add {U}.
Add To Stack: Ai(1)-Crap Wall Deck activated Icy Manipulator targeting [War Mammoth (88)]
Resolve Stack: Icy Manipulator (16) - Tap War Mammoth (88).
Phase: Ai(2)-Vintage Green Stompy's Draw step
Mana: Forest (83) - {T}: Add {G}.
Add To Stack: Ai(2)-Vintage Green Stompy cast Natural Selection targeting [Ai(2)-Vintage Green Stompy]
Resolve Stack: Natural Selection (62) - Look at the top 3 cards of Ai(2)-Vintage Green Stompy's library. Then put them back in any order.You may have that player shuffle their library.
Phase: Ai(2)-Vintage Green Stompy's Main phase, precombat
Phase: Ai(2)-Vintage Green Stompy's Beginning of Combat Step
Phase: Ai(2)-Vintage Green Stompy's Declare Attackers Step
Phase: Ai(2)-Vintage Green Stompy's Declare Blockers Step
Phase: Ai(2)-Vintage Green Stompy's First Strike Damage Step
Phase: Ai(2)-Vintage Green Stompy's Combat Damage Step
Phase: Ai(2)-Vintage Green Stompy's End of Combat Step
Phase: Ai(2)-Vintage Green Stompy's Main phase, postcombat
Mana: Forest (91) - {T}: Add {G}.
Mana: Forest (77) - {T}: Add {G}.
Add To Stack: Ai(2)-Vintage Green Stompy cast Regrowth targeting [Natural Selection (62)]
Resolve Stack: Regrowth (115) - Return Natural Selection (62) from the graveyard to its owner's hand.
Mana: Forest (78) - {T}: Add {G}.
Add To Stack: Ai(2)-Vintage Green Stompy cast Natural Selection targeting [Ai(2)-Vintage Green Stompy]
Resolve Stack: Natural Selection (62) - Look at the top 3 cards of Ai(2)-Vintage Green Stompy's library. Then put them back in any order.You may have that player shuffle their library.
Phase: Ai(2)-Vintage Green Stompy's End step
Phase: Ai(2)-Vintage Green Stompy's Cleanup step
Turn: Turn 23 (Ai(1)-Crap Wall Deck)
Phase: Ai(1)-Crap Wall Deck's Untap step
Phase: Ai(1)-Crap Wall Deck's Upkeep step
Phase: Ai(1)-Crap Wall Deck's Draw step
Phase: Ai(1)-Crap Wall Deck's Main phase, precombat
Phase: Ai(1)-Crap Wall Deck's Beginning of Combat Step
Phase: Ai(1)-Crap Wall Deck's Declare Attackers Step
Phase: Ai(1)-Crap Wall Deck's Declare Blockers Step
Phase: Ai(1)-Crap Wall Deck's First Strike Damage Step
Phase: Ai(1)-Crap Wall Deck's Combat Damage Step
Phase: Ai(1)-Crap Wall Deck's End of Combat Step
Phase: Ai(1)-Crap Wall Deck's Main phase, postcombat
Phase: Ai(1)-Crap Wall Deck's End step
Phase: Ai(1)-Crap Wall Deck's Cleanup step
Turn: Turn 24 (Ai(2)-Vintage Green Stompy)
Phase: Ai(2)-Vintage Green Stompy's Untap step
Phase: Ai(2)-Vintage Green Stompy's Upkeep step
Mana: Island (32) - {T}: Add {U}.
Add To Stack: Ai(1)-Crap Wall Deck activated Icy Manipulator targeting [War Mammoth (88)]
Resolve Stack: Icy Manipulator (16) - Tap War Mammoth (88).
Phase: Ai(2)-Vintage Green Stompy's Draw step
Phase: Ai(2)-Vintage Green Stompy's Main phase, precombat
Phase: Ai(2)-Vintage Green Stompy's Beginning of Combat Step
Phase: Ai(2)-Vintage Green Stompy's Declare Attackers Step
Phase: Ai(2)-Vintage Green Stompy's Declare Blockers Step
Phase: Ai(2)-Vintage Green Stompy's First Strike Damage Step
Phase: Ai(2)-Vintage Green Stompy's Combat Damage Step
Phase: Ai(2)-Vintage Green Stompy's End of Combat Step
Phase: Ai(2)-Vintage Green Stompy's Main phase, postcombat
Mana: Forest (83) - {T}: Add {G}.
Mana: Forest (91) - {T}: Add {G}.
Mana: Forest (77) - {T}: Add {G}.
Mana: Forest (78) - {T}: Add {G}.
Mana: Forest (74) - {T}: Add {G}.
Mana: Forest (82) - {T}: Add {G}.
Add To Stack: Ai(2)-Vintage Green Stompy cast Force of Nature
Resolve Stack: Force of Nature - Creature 8 / 8
Phase: Ai(2)-Vintage Green Stompy's End step
Phase: Ai(2)-Vintage Green Stompy's Cleanup step
Turn: Turn 25 (Ai(1)-Crap Wall Deck)
Phase: Ai(1)-Crap Wall Deck's Untap step
Phase: Ai(1)-Crap Wall Deck's Upkeep step
Phase: Ai(1)-Crap Wall Deck's Draw step
Phase: Ai(1)-Crap Wall Deck's Main phase, precombat
Phase: Ai(1)-Crap Wall Deck's Beginning of Combat Step
Phase: Ai(1)-Crap Wall Deck's Declare Attackers Step
Phase: Ai(1)-Crap Wall Deck's Declare Blockers Step
Phase: Ai(1)-Crap Wall Deck's First Strike Damage Step
Phase: Ai(1)-Crap Wall Deck's Combat Damage Step
Phase: Ai(1)-Crap Wall Deck's End of Combat Step
Phase: Ai(1)-Crap Wall Deck's Main phase, postcombat
Mana: Island (32) - {T}: Add {U}.
Mana: Island (7) - {T}: Add {U}.
Mana: Island (9) - {T}: Add {U}.
Mana: Plains (20) - {T}: Add {W}.
Add To Stack: Ai(1)-Crap Wall Deck cast Living Wall
Resolve Stack: Living Wall - Creature 0 / 6
Phase: Ai(1)-Crap Wall Deck's End step
Phase: Ai(1)-Crap Wall Deck's Cleanup step
Turn: Turn 26 (Ai(2)-Vintage Green Stompy)
Phase: Ai(2)-Vintage Green Stompy's Untap step
Phase: Ai(2)-Vintage Green Stompy's Upkeep step
Add To Stack: Ai(2)-Vintage Green Stompy triggered Force of Nature
Mana: Plains (17) - {T}: Add {W}.
Add To Stack: Ai(1)-Crap Wall Deck activated Icy Manipulator targeting [Force of Nature (109)]
Resolve Stack: Icy Manipulator (16) - Tap Force of Nature (109).
Mana: Forest (83) - {T}: Add {G}.
Mana: Forest (91) - {T}: Add {G}.
Mana: Forest (77) - {T}: Add {G}.
Mana: Forest (78) - {T}: Add {G}.
Resolve Stack: At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}. [Phase: Ai(2)-Vintage Green Stompy]
Phase: Ai(2)-Vintage Green Stompy's Draw step
Phase: Ai(2)-Vintage Green Stompy's Main phase, precombat
Land: Ai(2)-Vintage Green Stompy played Forest (76)
Phase: Ai(2)-Vintage Green Stompy's Beginning of Combat Step
Phase: Ai(2)-Vintage Green Stompy's Declare Attackers Step
Phase: Ai(2)-Vintage Green Stompy's Declare Blockers Step
Phase: Ai(2)-Vintage Green Stompy's First Strike Damage Step
Phase: Ai(2)-Vintage Green Stompy's Combat Damage Step
Phase: Ai(2)-Vintage Green Stompy's End of Combat Step
Phase: Ai(2)-Vintage Green Stompy's Main phase, postcombat
Phase: Ai(2)-Vintage Green Stompy's End step
Phase: Ai(2)-Vintage Green Stompy's Cleanup step
Turn: Turn 27 (Ai(1)-Crap Wall Deck)
Phase: Ai(1)-Crap Wall Deck's Untap step
Phase: Ai(1)-Crap Wall Deck's Upkeep step
Phase: Ai(1)-Crap Wall Deck's Draw step
Phase: Ai(1)-Crap Wall Deck's Main phase, precombat
Phase: Ai(1)-Crap Wall Deck's Beginning of Combat Step
Phase: Ai(1)-Crap Wall Deck's Declare Attackers Step
Phase: Ai(1)-Crap Wall Deck's Declare Blockers Step
Phase: Ai(1)-Crap Wall Deck's First Strike Damage Step
Phase: Ai(1)-Crap Wall Deck's Combat Damage Step
Phase: Ai(1)-Crap Wall Deck's End of Combat Step
Phase: Ai(1)-Crap Wall Deck's Main phase, postcombat
Mana: Island (32) - {T}: Add {U}.
Mana: Island (7) - {T}: Add {U}.
Mana: Island (9) - {T}: Add {U}.
Add To Stack: Ai(1)-Crap Wall Deck cast Wall of Water
Resolve Stack: Wall of Water - Creature 0 / 5
Phase: Ai(1)-Crap Wall Deck's End step
Phase: Ai(1)-Crap Wall Deck's Cleanup step
Turn: Turn 28 (Ai(2)-Vintage Green Stompy)
Phase: Ai(2)-Vintage Green Stompy's Untap step
Phase: Ai(2)-Vintage Green Stompy's Upkeep step
Add To Stack: Ai(2)-Vintage Green Stompy triggered Force of Nature
Mana: Plains (20) - {T}: Add {W}.
Add To Stack: Ai(1)-Crap Wall Deck activated Icy Manipulator targeting [Force of Nature (109)]
Resolve Stack: Icy Manipulator (16) - Tap Force of Nature (109).
Mana: Forest (83) - {T}: Add {G}.
Mana: Forest (91) - {T}: Add {G}.
Mana: Forest (77) - {T}: Add {G}.
Mana: Forest (78) - {T}: Add {G}.
Resolve Stack: At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}. [Phase: Ai(2)-Vintage Green Stompy]
Phase: Ai(2)-Vintage Green Stompy's Draw step
Phase: Ai(2)-Vintage Green Stompy's Main phase, precombat
Land: Ai(2)-Vintage Green Stompy played Forest (94)
Phase: Ai(2)-Vintage Green Stompy's Beginning of Combat Step
Phase: Ai(2)-Vintage Green Stompy's Declare Attackers Step
Phase: Ai(2)-Vintage Green Stompy's Declare Blockers Step
Phase: Ai(2)-Vintage Green Stompy's First Strike Damage Step
Phase: Ai(2)-Vintage Green Stompy's Combat Damage Step
Phase: Ai(2)-Vintage Green Stompy's End of Combat Step
Phase: Ai(2)-Vintage Green Stompy's Main phase, postcombat
Phase: Ai(2)-Vintage Green Stompy's End step
Phase: Ai(2)-Vintage Green Stompy's Cleanup step
Turn: Turn 29 (Ai(1)-Crap Wall Deck)
Phase: Ai(1)-Crap Wall Deck's Untap step
Phase: Ai(1)-Crap Wall Deck's Upkeep step
Phase: Ai(1)-Crap Wall Deck's Draw step
Phase: Ai(1)-Crap Wall Deck's Main phase, precombat
Phase: Ai(1)-Crap Wall Deck's Beginning of Combat Step
Phase: Ai(1)-Crap Wall Deck's Declare Attackers Step
Phase: Ai(1)-Crap Wall Deck's Declare Blockers Step
Phase: Ai(1)-Crap Wall Deck's First Strike Damage Step
Phase: Ai(1)-Crap Wall Deck's Combat Damage Step
Phase: Ai(1)-Crap Wall Deck's End of Combat Step
Phase: Ai(1)-Crap Wall Deck's Main phase, postcombat
Mana: Plains (20) - {T}: Add {W}.
Mana: Island (32) - {T}: Add {U}.
Mana: Island (7) - {T}: Add {U}.
Mana: Island (9) - {T}: Add {U}.
Add To Stack: Ai(1)-Crap Wall Deck cast Wall of Swords
Resolve Stack: Wall of Swords - Creature 3 / 5
Phase: Ai(1)-Crap Wall Deck's End step
Phase: Ai(1)-Crap Wall Deck's Cleanup step
Turn: Turn 30 (Ai(2)-Vintage Green Stompy)
Phase: Ai(2)-Vintage Green Stompy's Untap step
Phase: Ai(2)-Vintage Green Stompy's Upkeep step
Add To Stack: Ai(2)-Vintage Green Stompy triggered Force of Nature
Mana: Plains (17) - {T}: Add {W}.
Add To Stack: Ai(1)-Crap Wall Deck activated Icy Manipulator targeting [Force of Nature (109)]
Resolve Stack: Icy Manipulator (16) - Tap Force of Nature (109).
Mana: Forest (83) - {T}: Add {G}.
Mana: Forest (91) - {T}: Add {G}.
Mana: Forest (77) - {T}: Add {G}.
Mana: Forest (78) - {T}: Add {G}.
Resolve Stack: At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}. [Phase: Ai(2)-Vintage Green Stompy]
Phase: Ai(2)-Vintage Green Stompy's Draw step
Phase: Ai(2)-Vintage Green Stompy's Main phase, precombat
Phase: Ai(2)-Vintage Green Stompy's Beginning of Combat Step
Phase: Ai(2)-Vintage Green Stompy's Declare Attackers Step
Phase: Ai(2)-Vintage Green Stompy's Declare Blockers Step
Phase: Ai(2)-Vintage Green Stompy's First Strike Damage Step
Phase: Ai(2)-Vintage Green Stompy's Combat Damage Step
Phase: Ai(2)-Vintage Green Stompy's End of Combat Step
Phase: Ai(2)-Vintage Green Stompy's Main phase, postcombat
Mana: Forest (74) - {T}: Add {G}.
Mana: Forest (82) - {T}: Add {G}.
Mana: Forest (84) - {T}: Add {G}.
Mana: Forest (76) - {T}: Add {G}.
Mana: Forest (94) - {T}: Add {G}.
Mana: Birds of Paradise (101) - {T}: Add one mana of any color.
Add To Stack: Ai(2)-Vintage Green Stompy cast Craw Wurm
Resolve Stack: Craw Wurm - Creature 6 / 4
Phase: Ai(2)-Vintage Green Stompy's End step
Phase: Ai(2)-Vintage Green Stompy's Cleanup step
Turn: Turn 31 (Ai(1)-Crap Wall Deck)
Phase: Ai(1)-Crap Wall Deck's Untap step
Phase: Ai(1)-Crap Wall Deck's Upkeep step
Phase: Ai(1)-Crap Wall Deck's Draw step
Phase: Ai(1)-Crap Wall Deck's Main phase, precombat
Land: Ai(1)-Crap Wall Deck played Tundra (13)
Phase: Ai(1)-Crap Wall Deck's Beginning of Combat Step
Phase: Ai(1)-Crap Wall Deck's Declare Attackers Step
Phase: Ai(1)-Crap Wall Deck's Declare Blockers Step
Phase: Ai(1)-Crap Wall Deck's First Strike Damage Step
Phase: Ai(1)-Crap Wall Deck's Combat Damage Step
Phase: Ai(1)-Crap Wall Deck's End of Combat Step
Phase: Ai(1)-Crap Wall Deck's Main phase, postcombat
Phase: Ai(1)-Crap Wall Deck's End step
Phase: Ai(1)-Crap Wall Deck's Cleanup step
Turn: Turn 32 (Ai(2)-Vintage Green Stompy)
Phase: Ai(2)-Vintage Green Stompy's Untap step
Phase: Ai(2)-Vintage Green Stompy's Upkeep step
Add To Stack: Ai(2)-Vintage Green Stompy triggered Force of Nature
Mana: Island (32) - {T}: Add {U}.
Add To Stack: Ai(1)-Crap Wall Deck activated Icy Manipulator targeting [Force of Nature (109)]
Resolve Stack: Icy Manipulator (16) - Tap Force of Nature (109).
Mana: Forest (83) - {T}: Add {G}.
Mana: Forest (91) - {T}: Add {G}.
Mana: Forest (77) - {T}: Add {G}.
Mana: Forest (78) - {T}: Add {G}.
Resolve Stack: At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}. [Phase: Ai(2)-Vintage Green Stompy]
Phase: Ai(2)-Vintage Green Stompy's Draw step
Phase: Ai(2)-Vintage Green Stompy's Main phase, precombat
Phase: Ai(2)-Vintage Green Stompy's Beginning of Combat Step
Phase: Ai(2)-Vintage Green Stompy's Declare Attackers Step
Phase: Ai(2)-Vintage Green Stompy's Declare Blockers Step
Phase: Ai(2)-Vintage Green Stompy's First Strike Damage Step
Phase: Ai(2)-Vintage Green Stompy's Combat Damage Step
Phase: Ai(2)-Vintage Green Stompy's End of Combat Step
Phase: Ai(2)-Vintage Green Stompy's Main phase, postcombat
Mana: Forest (74) - {T}: Add {G}.
Mana: Forest (82) - {T}: Add {G}.
Add To Stack: Ai(2)-Vintage Green Stompy cast Elvish Archers
Resolve Stack: Elvish Archers - Creature 2 / 1
Phase: Ai(2)-Vintage Green Stompy's End step
Phase: Ai(2)-Vintage Green Stompy's Cleanup step
Turn: Turn 33 (Ai(1)-Crap Wall Deck)
Phase: Ai(1)-Crap Wall Deck's Untap step
Phase: Ai(1)-Crap Wall Deck's Upkeep step
Phase: Ai(1)-Crap Wall Deck's Draw step
Phase: Ai(1)-Crap Wall Deck's Main phase, precombat
Phase: Ai(1)-Crap Wall Deck's Beginning of Combat Step
Phase: Ai(1)-Crap Wall Deck's Declare Attackers Step
Phase: Ai(1)-Crap Wall Deck's Declare Blockers Step
Phase: Ai(1)-Crap Wall Deck's First Strike Damage Step
Phase: Ai(1)-Crap Wall Deck's Combat Damage Step
Phase: Ai(1)-Crap Wall Deck's End of Combat Step
Phase: Ai(1)-Crap Wall Deck's Main phase, postcombat
Mana: Island (32) - {T}: Add {U}.
Mana: Island (7) - {T}: Add {U}.
Mana: Island (9) - {T}: Add {U}.
Add To Stack: Ai(1)-Crap Wall Deck cast Wall of Water
Resolve Stack: Wall of Water - Creature 0 / 5
Phase: Ai(1)-Crap Wall Deck's End step
Phase: Ai(1)-Crap Wall Deck's Cleanup step
Turn: Turn 34 (Ai(2)-Vintage Green Stompy)
Phase: Ai(2)-Vintage Green Stompy's Untap step
Phase: Ai(2)-Vintage Green Stompy's Upkeep step
Add To Stack: Ai(2)-Vintage Green Stompy triggered Force of Nature
Mana: Plains (20) - {T}: Add {W}.
Add To Stack: Ai(1)-Crap Wall Deck activated Icy Manipulator targeting [Force of Nature (109)]
Resolve Stack: Icy Manipulator (16) - Tap Force of Nature (109).
Mana: Forest (83) - {T}: Add {G}.
Mana: Forest (91) - {T}: Add {G}.
Mana: Forest (77) - {T}: Add {G}.
Mana: Forest (78) - {T}: Add {G}.
Resolve Stack: At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}. [Phase: Ai(2)-Vintage Green Stompy]
Phase: Ai(2)-Vintage Green Stompy's Draw step
Phase: Ai(2)-Vintage Green Stompy's Main phase, precombat
Phase: Ai(2)-Vintage Green Stompy's Beginning of Combat Step
Phase: Ai(2)-Vintage Green Stompy's Declare Attackers Step
Phase: Ai(2)-Vintage Green Stompy's Declare Blockers Step
Phase: Ai(2)-Vintage Green Stompy's First Strike Damage Step
Phase: Ai(2)-Vintage Green Stompy's Combat Damage Step
Phase: Ai(2)-Vintage Green Stompy's End of Combat Step
Phase: Ai(2)-Vintage Green Stompy's Main phase, postcombat
Mana: Forest (74) - {T}: Add {G}.
Add To Stack: Ai(2)-Vintage Green Stompy cast Llanowar Elves
Resolve Stack: Llanowar Elves - Creature 1 / 1
Phase: Ai(2)-Vintage Green Stompy's End step
Phase: Ai(2)-Vintage Green Stompy's Cleanup step
Turn: Turn 35 (Ai(1)-Crap Wall Deck)
Phase: Ai(1)-Crap Wall Deck's Untap step
Phase: Ai(1)-Crap Wall Deck's Upkeep step
Phase: Ai(1)-Crap Wall Deck's Draw step
Phase: Ai(1)-Crap Wall Deck's Main phase, precombat
Phase: Ai(1)-Crap Wall Deck's Beginning of Combat Step
Phase: Ai(1)-Crap Wall Deck's Declare Attackers Step
Phase: Ai(1)-Crap Wall Deck's Declare Blockers Step
Phase: Ai(1)-Crap Wall Deck's First Strike Damage Step
Phase: Ai(1)-Crap Wall Deck's Combat Damage Step
Phase: Ai(1)-Crap Wall Deck's End of Combat Step
Phase: Ai(1)-Crap Wall Deck's Main phase, postcombat
Mana: Island (32) - {T}: Add {U}.
Mana: Island (7) - {T}: Add {U}.
Mana: Island (9) - {T}: Add {U}.
Add To Stack: Ai(1)-Crap Wall Deck cast Wall of Air
Resolve Stack: Wall of Air - Creature 1 / 5
Phase: Ai(1)-Crap Wall Deck's End step
Phase: Ai(1)-Crap Wall Deck's Cleanup step
Turn: Turn 36 (Ai(2)-Vintage Green Stompy)
Phase: Ai(2)-Vintage Green Stompy's Untap step
Phase: Ai(2)-Vintage Green Stompy's Upkeep step
Add To Stack: Ai(2)-Vintage Green Stompy triggered Force of Nature
Mana: Plains (20) - {T}: Add {W}.
Add To Stack: Ai(1)-Crap Wall Deck activated Icy Manipulator targeting [Force of Nature (109)]
Resolve Stack: Icy Manipulator (16) - Tap Force of Nature (109).
Mana: Forest (83) - {T}: Add {G}.
Mana: Forest (91) - {T}: Add {G}.
Mana: Forest (77) - {T}: Add {G}.
Mana: Forest (78) - {T}: Add {G}.
Resolve Stack: At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}. [Phase: Ai(2)-Vintage Green Stompy]
Phase: Ai(2)-Vintage Green Stompy's Draw step
Phase: Ai(2)-Vintage Green Stompy's Main phase, precombat
Phase: Ai(2)-Vintage Green Stompy's Beginning of Combat Step
Phase: Ai(2)-Vintage Green Stompy's Declare Attackers Step
Phase: Ai(2)-Vintage Green Stompy's Declare Blockers Step
Phase: Ai(2)-Vintage Green Stompy's First Strike Damage Step
Phase: Ai(2)-Vintage Green Stompy's Combat Damage Step
Phase: Ai(2)-Vintage Green Stompy's End of Combat Step
Phase: Ai(2)-Vintage Green Stompy's Main phase, postcombat
Mana: Forest (74) - {T}: Add {G}.
Mana: Forest (82) - {T}: Add {G}.
Mana: Forest (84) - {T}: Add {G}.
Mana: Forest (76) - {T}: Add {G}.
Mana: Forest (94) - {T}: Add {G}.
Mana: Llanowar Elves (105) - {T}: Add {G}.
Add To Stack: Ai(2)-Vintage Green Stompy cast Force of Nature
Resolve Stack: Force of Nature - Creature 8 / 8
Phase: Ai(2)-Vintage Green Stompy's End step
Phase: Ai(2)-Vintage Green Stompy's Cleanup step
Turn: Turn 37 (Ai(1)-Crap Wall Deck)
Phase: Ai(1)-Crap Wall Deck's Untap step
Phase: Ai(1)-Crap Wall Deck's Upkeep step
Phase: Ai(1)-Crap Wall Deck's Draw step
Phase: Ai(1)-Crap Wall Deck's Main phase, precombat
Land: Ai(1)-Crap Wall Deck played Island (6)
Phase: Ai(1)-Crap Wall Deck's Beginning of Combat Step
Phase: Ai(1)-Crap Wall Deck's Declare Attackers Step
Phase: Ai(1)-Crap Wall Deck's Declare Blockers Step
Phase: Ai(1)-Crap Wall Deck's First Strike Damage Step
Phase: Ai(1)-Crap Wall Deck's Combat Damage Step
Phase: Ai(1)-Crap Wall Deck's End of Combat Step
Phase: Ai(1)-Crap Wall Deck's Main phase, postcombat
Phase: Ai(1)-Crap Wall Deck's End step
Phase: Ai(1)-Crap Wall Deck's Cleanup step
Turn: Turn 38 (Ai(2)-Vintage Green Stompy)
Phase: Ai(2)-Vintage Green Stompy's Untap step
Phase: Ai(2)-Vintage Green Stompy's Upkeep step
Add To Stack: Ai(2)-Vintage Green Stompy triggered Force of Nature
Add To Stack: Ai(2)-Vintage Green Stompy triggered Force of Nature
Mana: Island (32) - {T}: Add {U}.
Add To Stack: Ai(1)-Crap Wall Deck activated Icy Manipulator targeting [Force of Nature (109)]
Resolve Stack: Icy Manipulator (16) - Tap Force of Nature (109).
Mana: Forest (83) - {T}: Add {G}.
Mana: Forest (91) - {T}: Add {G}.
Mana: Forest (77) - {T}: Add {G}.
Mana: Forest (78) - {T}: Add {G}.
Resolve Stack: At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}. [Phase: Ai(2)-Vintage Green Stompy]
Mana: Forest (74) - {T}: Add {G}.
Mana: Forest (82) - {T}: Add {G}.
Mana: Forest (84) - {T}: Add {G}.
Mana: Forest (76) - {T}: Add {G}.
Resolve Stack: At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}. [Phase: Ai(2)-Vintage Green Stompy]
Phase: Ai(2)-Vintage Green Stompy's Draw step
Phase: Ai(2)-Vintage Green Stompy's Main phase, precombat
Land: Ai(2)-Vintage Green Stompy played Forest (79)
Phase: Ai(2)-Vintage Green Stompy's Beginning of Combat Step
Phase: Ai(2)-Vintage Green Stompy's Declare Attackers Step
Combat: Ai(2)-Vintage Green Stompy assigned War Mammoth (88), Force of Nature (107), Craw Wurm (96), Elvish Archers (117) and Llanowar Elves (105) to attack Ai(1)-Crap Wall Deck.
Phase: Ai(2)-Vintage Green Stompy's Declare Blockers Step
Combat: Ai(1)-Crap Wall Deck assigned Wall of Water (3) to block War Mammoth (88).
Ai(1)-Crap Wall Deck assigned Wall of Water (4) to block Force of Nature (107).
Ai(1)-Crap Wall Deck assigned Wall of Air (26) to block Craw Wurm (96).
Ai(1)-Crap Wall Deck assigned Wall of Swords (53) to block Elvish Archers (117).
Ai(1)-Crap Wall Deck assigned Wall of Swords (56) to block Llanowar Elves (105).
Mana: Forest (94) - {T}: Add {G}.
Add To Stack: Ai(2)-Vintage Green Stompy cast Giant Growth targeting [War Mammoth (88)]
Resolve Stack: Giant Growth (70) - War Mammoth (88) gets +3/+3  until end of turn.
Mana: Forest (79) - {T}: Add {G}.
Add To Stack: Ai(2)-Vintage Green Stompy cast Berserk targeting [Force of Nature (107)]
Resolve Stack: Berserk (113) - Force of Nature (107) gets +16/+0 and gains trample until end of turn. At the beginning of the next end step, destroy that creature if it attacked this turn.
Mana: Birds of Paradise (101) - {T}: Add one mana of any color.
Add To Stack: Ai(2)-Vintage Green Stompy cast Giant Growth targeting [Craw Wurm (96)]
Resolve Stack: Giant Growth (72) - Craw Wurm (96) gets +3/+3  until end of turn.
Mana: Plains (20) - {T}: Add {W}.
Add To Stack: Ai(1)-Crap Wall Deck cast Death Ward targeting [Wall of Air (26)]
Resolve Stack: Death Ward (45) - Regenerate Wall of Air (26).
Phase: Ai(2)-Vintage Green Stompy's First Strike Damage Step
Damage: Elvish Archers (117) deals 2 damage to Wall of Swords (53).
Phase: Ai(2)-Vintage Green Stompy's Combat Damage Step
Damage: War Mammoth (88) deals 2 combat damage to Ai(1)-Crap Wall Deck.
Damage: War Mammoth (88) deals 9 damage to Wall of Water (3).
Damage: Force of Nature (107) deals 7 combat damage to Ai(1)-Crap Wall Deck.
Damage: Force of Nature (107) deals 9 damage to Wall of Water (4).
Damage: Craw Wurm (96) deals 9 damage to Wall of Air (26).
Damage: Llanowar Elves (105) deals 1 damage to Wall of Swords (56).
Damage: Wall of Air (26) deals 1 damage to Craw Wurm (96).
Damage: Wall of Swords (53) deals 3 damage to Elvish Archers (117).
Damage: Wall of Swords (56) deals 3 damage to Llanowar Elves (105).
Life: Life: Ai(1)-Crap Wall Deck 20 > 11
Zone Change: Elvish Archers (117) was put into Graveyard from Battlefield.
Zone Change: Llanowar Elves (105) was put into Graveyard from Battlefield.
Zone Change: Wall of Water (3) was put into Graveyard from Battlefield.
Zone Change: Wall of Water (4) was put into Graveyard from Battlefield.
Replacement Effect: Regeneration (if creature would be destroyed, regenerate it instead)
Phase: Ai(2)-Vintage Green Stompy's End of Combat Step
Phase: Ai(2)-Vintage Green Stompy's Main phase, postcombat
Phase: Ai(2)-Vintage Green Stompy's End step
Add To Stack: Ai(2)-Vintage Green Stompy triggered Berserk
Zone Change: Force of Nature (107) was put into Graveyard from Battlefield.
Resolve Stack: At the beginning of the next end step, destroy that creature if it attacked this turn. ([Force of Nature (107)]) [Phase: Ai(2)-Vintage Green Stompy]
Phase: Ai(2)-Vintage Green Stompy's Cleanup step
Turn: Turn 39 (Ai(1)-Crap Wall Deck)
Phase: Ai(1)-Crap Wall Deck's Untap step
Phase: Ai(1)-Crap Wall Deck's Upkeep step
Phase: Ai(1)-Crap Wall Deck's Draw step
Phase: Ai(1)-Crap Wall Deck's Main phase, precombat
Phase: Ai(1)-Crap Wall Deck's Beginning of Combat Step
Phase: Ai(1)-Crap Wall Deck's Declare Attackers Step
Phase: Ai(1)-Crap Wall Deck's Declare Blockers Step
Phase: Ai(1)-Crap Wall Deck's First Strike Damage Step
Phase: Ai(1)-Crap Wall Deck's Combat Damage Step
Phase: Ai(1)-Crap Wall Deck's End of Combat Step
Phase: Ai(1)-Crap Wall Deck's Main phase, postcombat
Phase: Ai(1)-Crap Wall Deck's End step
Phase: Ai(1)-Crap Wall Deck's Cleanup step
Turn: Turn 40 (Ai(2)-Vintage Green Stompy)
Phase: Ai(2)-Vintage Green Stompy's Untap step
Phase: Ai(2)-Vintage Green Stompy's Upkeep step
Add To Stack: Ai(2)-Vintage Green Stompy triggered Force of Nature
Mana: Island (32) - {T}: Add {U}.
Add To Stack: Ai(1)-Crap Wall Deck activated Icy Manipulator targeting [War Mammoth (88)]
Resolve Stack: Icy Manipulator (16) - Tap War Mammoth (88).
Mana: Forest (83) - {T}: Add {G}.
Mana: Forest (91) - {T}: Add {G}.
Mana: Forest (77) - {T}: Add {G}.
Mana: Forest (78) - {T}: Add {G}.
Resolve Stack: At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}. [Phase: Ai(2)-Vintage Green Stompy]
Phase: Ai(2)-Vintage Green Stompy's Draw step
Phase: Ai(2)-Vintage Green Stompy's Main phase, precombat
Phase: Ai(2)-Vintage Green Stompy's Beginning of Combat Step
Phase: Ai(2)-Vintage Green Stompy's Declare Attackers Step
Combat: Ai(2)-Vintage Green Stompy assigned Force of Nature (109) and Craw Wurm (96) to attack Ai(1)-Crap Wall Deck.
Phase: Ai(2)-Vintage Green Stompy's Declare Blockers Step
Combat: Ai(1)-Crap Wall Deck assigned Wall of Air (26), Wall of Swords (53) and Wall of Swords (56) to block Force of Nature (109).
Ai(1)-Crap Wall Deck assigned Living Wall (44) to block Craw Wurm (96).
Phase: Ai(2)-Vintage Green Stompy's First Strike Damage Step
Phase: Ai(2)-Vintage Green Stompy's Combat Damage Step
Damage: Force of Nature (109) deals 8 damage to Wall of Swords (53).
Damage: Craw Wurm (96) deals 6 damage to Living Wall (44).
Damage: Wall of Air (26) deals 1 damage to Force of Nature (109).
Damage: Wall of Swords (53) deals 3 damage to Force of Nature (109).
Damage: Wall of Swords (56) deals 3 damage to Force of Nature (109).
Phase: Ai(2)-Vintage Green Stompy's End of Combat Step
Phase: Ai(2)-Vintage Green Stompy's Main phase, postcombat
Mana: Forest (74) - {T}: Add {G}.
Mana: Forest (82) - {T}: Add {G}.
Mana: Forest (84) - {T}: Add {G}.
Mana: Forest (76) - {T}: Add {G}.
Mana: Forest (94) - {T}: Add {G}.
Mana: Forest (79) - {T}: Add {G}.
Add To Stack: Ai(2)-Vintage Green Stompy cast Force of Nature
Resolve Stack: Force of Nature - Creature 8 / 8
Phase: Ai(2)-Vintage Green Stompy's End step
Phase: Ai(2)-Vintage Green Stompy's Cleanup step
Turn: Turn 41 (Ai(1)-Crap Wall Deck)
Phase: Ai(1)-Crap Wall Deck's Untap step
Phase: Ai(1)-Crap Wall Deck's Upkeep step
Phase: Ai(1)-Crap Wall Deck's Draw step
Phase: Ai(1)-Crap Wall Deck's Main phase, precombat
Phase: Ai(1)-Crap Wall Deck's Beginning of Combat Step
Phase: Ai(1)-Crap Wall Deck's Declare Attackers Step
Phase: Ai(1)-Crap Wall Deck's Declare Blockers Step
Phase: Ai(1)-Crap Wall Deck's First Strike Damage Step
Phase: Ai(1)-Crap Wall Deck's Combat Damage Step
Phase: Ai(1)-Crap Wall Deck's End of Combat Step
Phase: Ai(1)-Crap Wall Deck's Main phase, postcombat
Mana: Island (32) - {T}: Add {U}.
Mana: Island (7) - {T}: Add {U}.
Mana: Island (9) - {T}: Add {U}.
Add To Stack: Ai(1)-Crap Wall Deck cast Wall of Water
Resolve Stack: Wall of Water - Creature 0 / 5
Phase: Ai(1)-Crap Wall Deck's End step
Phase: Ai(1)-Crap Wall Deck's Cleanup step
Turn: Turn 42 (Ai(2)-Vintage Green Stompy)
Phase: Ai(2)-Vintage Green Stompy's Untap step
Phase: Ai(2)-Vintage Green Stompy's Upkeep step
Add To Stack: Ai(2)-Vintage Green Stompy triggered Force of Nature
Add To Stack: Ai(2)-Vintage Green Stompy triggered Force of Nature
Mana: Island (6) - {T}: Add {U}.
Add To Stack: Ai(1)-Crap Wall Deck activated Icy Manipulator targeting [War Mammoth (88)]
Resolve Stack: Icy Manipulator (16) - Tap War Mammoth (88).
Mana: Forest (83) - {T}: Add {G}.
Mana: Forest (91) - {T}: Add {G}.
Mana: Forest (77) - {T}: Add {G}.
Mana: Forest (78) - {T}: Add {G}.
Resolve Stack: At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}. [Phase: Ai(2)-Vintage Green Stompy]
Mana: Forest (74) - {T}: Add {G}.
Mana: Forest (82) - {T}: Add {G}.
Mana: Forest (84) - {T}: Add {G}.
Mana: Forest (76) - {T}: Add {G}.
Resolve Stack: At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}. [Phase: Ai(2)-Vintage Green Stompy]
Phase: Ai(2)-Vintage Green Stompy's Draw step
Phase: Ai(2)-Vintage Green Stompy's Main phase, precombat
Land: Ai(2)-Vintage Green Stompy played Forest (85)
Phase: Ai(2)-Vintage Green Stompy's Beginning of Combat Step
Phase: Ai(2)-Vintage Green Stompy's Declare Attackers Step
Combat: Ai(2)-Vintage Green Stompy assigned Force of Nature (109), Force of Nature (108) and Craw Wurm (96) to attack Ai(1)-Crap Wall Deck.
Phase: Ai(2)-Vintage Green Stompy's Declare Blockers Step
Combat: Ai(1)-Crap Wall Deck assigned Wall of Water (2), Wall of Swords (53) and Wall of Swords (56) to block Force of Nature (109).
Ai(1)-Crap Wall Deck assigned Wall of Air (26) to block Force of Nature (108).
Ai(1)-Crap Wall Deck assigned Living Wall (44) to block Craw Wurm (96).
Phase: Ai(2)-Vintage Green Stompy's First Strike Damage Step
Phase: Ai(2)-Vintage Green Stompy's Combat Damage Step
Damage: Force of Nature (109) deals 8 damage to Wall of Swords (53).
Damage: Force of Nature (108) deals 8 damage to Wall of Air (26).
Damage: Craw Wurm (96) deals 6 damage to Living Wall (44).
Damage: Wall of Swords (53) deals 3 damage to Force of Nature (109).
Damage: Wall of Swords (56) deals 3 damage to Force of Nature (109).
Damage: Wall of Air (26) deals 1 damage to Force of Nature (108).
Phase: Ai(2)-Vintage Green Stompy's End of Combat Step
Phase: Ai(2)-Vintage Green Stompy's Main phase, postcombat
Phase: Ai(2)-Vintage Green Stompy's End step
Phase: Ai(2)-Vintage Green Stompy's Cleanup step
Turn: Turn 43 (Ai(1)-Crap Wall Deck)
Phase: Ai(1)-Crap Wall Deck's Untap step
Phase: Ai(1)-Crap Wall Deck's Upkeep step
Phase: Ai(1)-Crap Wall Deck's Draw step
Phase: Ai(1)-Crap Wall Deck's Main phase, precombat
Phase: Ai(1)-Crap Wall Deck's Beginning of Combat Step
Phase: Ai(1)-Crap Wall Deck's Declare Attackers Step
Phase: Ai(1)-Crap Wall Deck's Declare Blockers Step
Phase: Ai(1)-Crap Wall Deck's First Strike Damage Step
Phase: Ai(1)-Crap Wall Deck's Combat Damage Step
Phase: Ai(1)-Crap Wall Deck's End of Combat Step
Phase: Ai(1)-Crap Wall Deck's Main phase, postcombat
Mana: Plains (20) - {T}: Add {W}.
Mana: Island (32) - {T}: Add {U}.
Add To Stack: Ai(1)-Crap Wall Deck cast Circle of Protection: Red
Resolve Stack: Circle of Protection: Red
Phase: Ai(1)-Crap Wall Deck's End step
Phase: Ai(1)-Crap Wall Deck's Cleanup step
Turn: Turn 44 (Ai(2)-Vintage Green Stompy)
Phase: Ai(2)-Vintage Green Stompy's Untap step
Phase: Ai(2)-Vintage Green Stompy's Upkeep step
Add To Stack: Ai(2)-Vintage Green Stompy triggered Force of Nature
Add To Stack: Ai(2)-Vintage Green Stompy triggered Force of Nature
Mana: Island (7) - {T}: Add {U}.
Add To Stack: Ai(1)-Crap Wall Deck activated Icy Manipulator targeting [War Mammoth (88)]
Resolve Stack: Icy Manipulator (16) - Tap War Mammoth (88).
Mana: Forest (83) - {T}: Add {G}.
Mana: Forest (91) - {T}: Add {G}.
Mana: Forest (77) - {T}: Add {G}.
Mana: Forest (78) - {T}: Add {G}.
Resolve Stack: At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}. [Phase: Ai(2)-Vintage Green Stompy]
Mana: Forest (74) - {T}: Add {G}.
Mana: Forest (82) - {T}: Add {G}.
Mana: Forest (84) - {T}: Add {G}.
Mana: Forest (76) - {T}: Add {G}.
Resolve Stack: At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}. [Phase: Ai(2)-Vintage Green Stompy]
Phase: Ai(2)-Vintage Green Stompy's Draw step
Phase: Ai(2)-Vintage Green Stompy's Main phase, precombat
Land: Ai(2)-Vintage Green Stompy played Forest (80)
Phase: Ai(2)-Vintage Green Stompy's Beginning of Combat Step
Phase: Ai(2)-Vintage Green Stompy's Declare Attackers Step
Combat: Ai(2)-Vintage Green Stompy assigned Force of Nature (109), Force of Nature (108) and Craw Wurm (96) to attack Ai(1)-Crap Wall Deck.
Phase: Ai(2)-Vintage Green Stompy's Declare Blockers Step
Combat: Ai(1)-Crap Wall Deck assigned Wall of Water (2), Wall of Swords (53) and Wall of Swords (56) to block Force of Nature (109).
Ai(1)-Crap Wall Deck assigned Wall of Air (26) to block Force of Nature (108).
Ai(1)-Crap Wall Deck assigned Living Wall (44) to block Craw Wurm (96).
Phase: Ai(2)-Vintage Green Stompy's First Strike Damage Step
Phase: Ai(2)-Vintage Green Stompy's Combat Damage Step
Damage: Force of Nature (109) deals 8 damage to Wall of Swords (53).
Damage: Force of Nature (108) deals 8 damage to Wall of Air (26).
Damage: Craw Wurm (96) deals 6 damage to Living Wall (44).
Damage: Wall of Swords (53) deals 3 damage to Force of Nature (109).
Damage: Wall of Swords (56) deals 3 damage to Force of Nature (109).
Damage: Wall of Air (26) deals 1 damage to Force of Nature (108).
Phase: Ai(2)-Vintage Green Stompy's End of Combat Step
Phase: Ai(2)-Vintage Green Stompy's Main phase, postcombat
Phase: Ai(2)-Vintage Green Stompy's End step
Phase: Ai(2)-Vintage Green Stompy's Cleanup step
Turn: Turn 45 (Ai(1)-Crap Wall Deck)
Phase: Ai(1)-Crap Wall Deck's Untap step
Phase: Ai(1)-Crap Wall Deck's Upkeep step
Phase: Ai(1)-Crap Wall Deck's Draw step
Phase: Ai(1)-Crap Wall Deck's Main phase, precombat
Phase: Ai(1)-Crap Wall Deck's Beginning of Combat Step
Phase: Ai(1)-Crap Wall Deck's Declare Attackers Step
Phase: Ai(1)-Crap Wall Deck's Declare Blockers Step
Phase: Ai(1)-Crap Wall Deck's First Strike Damage Step
Phase: Ai(1)-Crap Wall Deck's Combat Damage Step
Phase: Ai(1)-Crap Wall Deck's End of Combat Step
Phase: Ai(1)-Crap Wall Deck's Main phase, postcombat
Mana: Plains (20) - {T}: Add {W}.
Mana: Island (32) - {T}: Add {U}.
Mana: Island (7) - {T}: Add {U}.
Mana: Island (9) - {T}: Add {U}.
Add To Stack: Ai(1)-Crap Wall Deck cast Castle
Resolve Stack: Castle
Phase: Ai(1)-Crap Wall Deck's End step
Phase: Ai(1)-Crap Wall Deck's Cleanup step
Turn: Turn 46 (Ai(2)-Vintage Green Stompy)
Phase: Ai(2)-Vintage Green Stompy's Untap step
Phase: Ai(2)-Vintage Green Stompy's Upkeep step
Add To Stack: Ai(2)-Vintage Green Stompy triggered Force of Nature
Add To Stack: Ai(2)-Vintage Green Stompy triggered Force of Nature
Mana: Island (6) - {T}: Add {U}.
Add To Stack: Ai(1)-Crap Wall Deck activated Icy Manipulator targeting [War Mammoth (88)]
Resolve Stack: Icy Manipulator (16) - Tap War Mammoth (88).
Mana: Forest (83) - {T}: Add {G}.
Mana: Forest (91) - {T}: Add {G}.
Mana: Forest (77) - {T}: Add {G}.
Mana: Forest (78) - {T}: Add {G}.
Resolve Stack: At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}. [Phase: Ai(2)-Vintage Green Stompy]
Mana: Forest (74) - {T}: Add {G}.
Mana: Forest (82) - {T}: Add {G}.
Mana: Forest (84) - {T}: Add {G}.
Mana: Forest (76) - {T}: Add {G}.
Resolve Stack: At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}. [Phase: Ai(2)-Vintage Green Stompy]
Phase: Ai(2)-Vintage Green Stompy's Draw step
Phase: Ai(2)-Vintage Green Stompy's Main phase, precombat
Land: Ai(2)-Vintage Green Stompy played Forest (90)
Phase: Ai(2)-Vintage Green Stompy's Beginning of Combat Step
Phase: Ai(2)-Vintage Green Stompy's Declare Attackers Step
Combat: Ai(2)-Vintage Green Stompy assigned Force of Nature (109), Force of Nature (108) and Craw Wurm (96) to attack Ai(1)-Crap Wall Deck.
Phase: Ai(2)-Vintage Green Stompy's Declare Blockers Step
Combat: Ai(1)-Crap Wall Deck assigned Wall of Water (2), Wall of Swords (53) and Wall of Swords (56) to block Force of Nature (109).
Ai(1)-Crap Wall Deck assigned Wall of Air (26) to block Force of Nature (108).
Ai(1)-Crap Wall Deck assigned Living Wall (44) to block Craw Wurm (96).
Phase: Ai(2)-Vintage Green Stompy's First Strike Damage Step
Phase: Ai(2)-Vintage Green Stompy's Combat Damage Step
Damage: Force of Nature (109) deals 8 damage to Wall of Swords (53).
Damage: Force of Nature (108) deals 8 damage to Wall of Air (26).
Damage: Craw Wurm (96) deals 6 damage to Living Wall (44).
Damage: Wall of Swords (53) deals 3 damage to Force of Nature (109).
Damage: Wall of Swords (56) deals 3 damage to Force of Nature (109).
Damage: Wall of Air (26) deals 1 damage to Force of Nature (108).
Phase: Ai(2)-Vintage Green Stompy's End of Combat Step
Phase: Ai(2)-Vintage Green Stompy's Main phase, postcombat
Phase: Ai(2)-Vintage Green Stompy's End step
Phase: Ai(2)-Vintage Green Stompy's Cleanup step
Turn: Turn 47 (Ai(1)-Crap Wall Deck)
Phase: Ai(1)-Crap Wall Deck's Untap step
Phase: Ai(1)-Crap Wall Deck's Upkeep step
Phase: Ai(1)-Crap Wall Deck's Draw step
Phase: Ai(1)-Crap Wall Deck's Main phase, precombat
Phase: Ai(1)-Crap Wall Deck's Beginning of Combat Step
Phase: Ai(1)-Crap Wall Deck's Declare Attackers Step
Phase: Ai(1)-Crap Wall Deck's Declare Blockers Step
Phase: Ai(1)-Crap Wall Deck's First Strike Damage Step
Phase: Ai(1)-Crap Wall Deck's Combat Damage Step
Phase: Ai(1)-Crap Wall Deck's End of Combat Step
Phase: Ai(1)-Crap Wall Deck's Main phase, postcombat
Mana: Island (32) - {T}: Add {U}.
Mana: Island (7) - {T}: Add {U}.
Mana: Island (9) - {T}: Add {U}.
Add To Stack: Ai(1)-Crap Wall Deck cast Wall of Water
Resolve Stack: Wall of Water - Creature 0 / 5
Phase: Ai(1)-Crap Wall Deck's End step
Phase: Ai(1)-Crap Wall Deck's Cleanup step
Turn: Turn 48 (Ai(2)-Vintage Green Stompy)
Phase: Ai(2)-Vintage Green Stompy's Untap step
Phase: Ai(2)-Vintage Green Stompy's Upkeep step
Add To Stack: Ai(2)-Vintage Green Stompy triggered Force of Nature
Add To Stack: Ai(2)-Vintage Green Stompy triggered Force of Nature
Mana: Island (6) - {T}: Add {U}.
Add To Stack: Ai(1)-Crap Wall Deck activated Icy Manipulator targeting [War Mammoth (88)]
Resolve Stack: Icy Manipulator (16) - Tap War Mammoth (88).
Mana: Forest (83) - {T}: Add {G}.
Mana: Forest (91) - {T}: Add {G}.
Mana: Forest (77) - {T}: Add {G}.
Mana: Forest (78) - {T}: Add {G}.
Resolve Stack: At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}. [Phase: Ai(2)-Vintage Green Stompy]
Mana: Forest (74) - {T}: Add {G}.
Mana: Forest (82) - {T}: Add {G}.
Mana: Forest (84) - {T}: Add {G}.
Mana: Forest (76) - {T}: Add {G}.
Resolve Stack: At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}. [Phase: Ai(2)-Vintage Green Stompy]
Phase: Ai(2)-Vintage Green Stompy's Draw step
Phase: Ai(2)-Vintage Green Stompy's Main phase, precombat
Phase: Ai(2)-Vintage Green Stompy's Beginning of Combat Step
Phase: Ai(2)-Vintage Green Stompy's Declare Attackers Step
Combat: Ai(2)-Vintage Green Stompy assigned Force of Nature (109), Force of Nature (108) and Craw Wurm (96) to attack Ai(1)-Crap Wall Deck.
Phase: Ai(2)-Vintage Green Stompy's Declare Blockers Step
Combat: Ai(1)-Crap Wall Deck assigned Wall of Water (2), Wall of Swords (53) and Wall of Swords (56) to block Force of Nature (109).
Ai(1)-Crap Wall Deck assigned Wall of Water (5) to block Force of Nature (108).
Ai(1)-Crap Wall Deck assigned Wall of Air (26) to block Craw Wurm (96).
Mana: Forest (94) - {T}: Add {G}.
Add To Stack: Ai(2)-Vintage Green Stompy cast Berserk targeting [Force of Nature (109)]
Resolve Stack: Berserk (114) - Force of Nature (109) gets +16/+0 and gains trample until end of turn. At the beginning of the next end step, destroy that creature if it attacked this turn.
Mana: Plains (20) - {T}: Add {W}.
Add To Stack: Ai(1)-Crap Wall Deck cast Death Ward targeting [Wall of Swords (53)]
Resolve Stack: Death Ward (46) - Regenerate Wall of Swords (53).
Phase: Ai(2)-Vintage Green Stompy's First Strike Damage Step
Phase: Ai(2)-Vintage Green Stompy's Combat Damage Step
Damage: Force of Nature (109) deals 5 damage to Wall of Swords (53).
Damage: Force of Nature (109) deals 11 damage to Wall of Swords (56).
Damage: Force of Nature (108) deals 8 damage to Wall of Water (5).
Damage: Craw Wurm (96) deals 6 damage to Wall of Air (26).
Damage: Wall of Swords (53) deals 3 damage to Force of Nature (109).
Damage: Wall of Swords (56) deals 3 damage to Force of Nature (109).
Damage: Wall of Air (26) deals 1 damage to Craw Wurm (96).
Zone Change: Wall of Swords (56) was put into Graveyard from Battlefield.
Phase: Ai(2)-Vintage Green Stompy's End of Combat Step
Phase: Ai(2)-Vintage Green Stompy's Main phase, postcombat
Phase: Ai(2)-Vintage Green Stompy's End step
Add To Stack: Ai(2)-Vintage Green Stompy triggered Berserk
Zone Change: Force of Nature (109) was put into Graveyard from Battlefield.
Resolve Stack: At the beginning of the next end step, destroy that creature if it attacked this turn. ([Force of Nature (109)]) [Phase: Ai(2)-Vintage Green Stompy]
Phase: Ai(2)-Vintage Green Stompy's Cleanup step
Turn: Turn 49 (Ai(1)-Crap Wall Deck)
Phase: Ai(1)-Crap Wall Deck's Untap step
Phase: Ai(1)-Crap Wall Deck's Upkeep step
Phase: Ai(1)-Crap Wall Deck's Draw step
Phase: Ai(1)-Crap Wall Deck's Main phase, precombat
Land: Ai(1)-Crap Wall Deck played Plains (27)
Phase: Ai(1)-Crap Wall Deck's Beginning of Combat Step
Phase: Ai(1)-Crap Wall Deck's Declare Attackers Step
Phase: Ai(1)-Crap Wall Deck's Declare Blockers Step
Phase: Ai(1)-Crap Wall Deck's First Strike Damage Step
Phase: Ai(1)-Crap Wall Deck's Combat Damage Step
Phase: Ai(1)-Crap Wall Deck's End of Combat Step
Phase: Ai(1)-Crap Wall Deck's Main phase, postcombat
Phase: Ai(1)-Crap Wall Deck's End step
Phase: Ai(1)-Crap Wall Deck's Cleanup step
Turn: Turn 50 (Ai(2)-Vintage Green Stompy)
Phase: Ai(2)-Vintage Green Stompy's Untap step
Phase: Ai(2)-Vintage Green Stompy's Upkeep step
Add To Stack: Ai(2)-Vintage Green Stompy triggered Force of Nature
Mana: Island (32) - {T}: Add {U}.
Add To Stack: Ai(1)-Crap Wall Deck activated Icy Manipulator targeting [War Mammoth (88)]
Resolve Stack: Icy Manipulator (16) - Tap War Mammoth (88).
Mana: Forest (83) - {T}: Add {G}.
Mana: Forest (91) - {T}: Add {G}.
Mana: Forest (77) - {T}: Add {G}.
Mana: Forest (78) - {T}: Add {G}.
Resolve Stack: At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}. [Phase: Ai(2)-Vintage Green Stompy]
Phase: Ai(2)-Vintage Green Stompy's Draw step
Phase: Ai(2)-Vintage Green Stompy's Main phase, precombat
Phase: Ai(2)-Vintage Green Stompy's Beginning of Combat Step
Phase: Ai(2)-Vintage Green Stompy's Declare Attackers Step
Combat: Ai(2)-Vintage Green Stompy assigned Force of Nature (108) and Craw Wurm (96) to attack Ai(1)-Crap Wall Deck.
Phase: Ai(2)-Vintage Green Stompy's Declare Blockers Step
Combat: Ai(1)-Crap Wall Deck assigned Wall of Water (2), Wall of Air (26) and Wall of Swords (53) to block Force of Nature (108).
Ai(1)-Crap Wall Deck assigned Wall of Water (5) to block Craw Wurm (96).
Phase: Ai(2)-Vintage Green Stompy's First Strike Damage Step
Phase: Ai(2)-Vintage Green Stompy's Combat Damage Step
Damage: Force of Nature (108) deals 8 damage to Wall of Swords (53).
Damage: Craw Wurm (96) deals 6 damage to Wall of Water (5).
Damage: Wall of Air (26) deals 1 damage to Force of Nature (108).
Damage: Wall of Swords (53) deals 3 damage to Force of Nature (108).
Phase: Ai(2)-Vintage Green Stompy's End of Combat Step
Phase: Ai(2)-Vintage Green Stompy's Main phase, postcombat
Mana: Forest (74) - {T}: Add {G}.
Add To Stack: Ai(2)-Vintage Green Stompy cast Fastbond
Resolve Stack: Fastbond
Phase: Ai(2)-Vintage Green Stompy's End step
Phase: Ai(2)-Vintage Green Stompy's Cleanup step
Turn: Turn 51 (Ai(1)-Crap Wall Deck)
Phase: Ai(1)-Crap Wall Deck's Untap step
Phase: Ai(1)-Crap Wall Deck's Upkeep step
Phase: Ai(1)-Crap Wall Deck's Draw step
Phase: Ai(1)-Crap Wall Deck's Main phase, precombat
Land: Ai(1)-Crap Wall Deck played Island (10)
Phase: Ai(1)-Crap Wall Deck's Beginning of Combat Step
Phase: Ai(1)-Crap Wall Deck's Declare Attackers Step
Phase: Ai(1)-Crap Wall Deck's Declare Blockers Step
Phase: Ai(1)-Crap Wall Deck's First Strike Damage Step
Phase: Ai(1)-Crap Wall Deck's Combat Damage Step
Phase: Ai(1)-Crap Wall Deck's End of Combat Step
Phase: Ai(1)-Crap Wall Deck's Main phase, postcombat
Phase: Ai(1)-Crap Wall Deck's End step
Phase: Ai(1)-Crap Wall Deck's Cleanup step
Turn: Turn 52 (Ai(2)-Vintage Green Stompy)
Phase: Ai(2)-Vintage Green Stompy's Untap step
Phase: Ai(2)-Vintage Green Stompy's Upkeep step
Add To Stack: Ai(2)-Vintage Green Stompy triggered Force of Nature
Mana: Island (32) - {T}: Add {U}.
Add To Stack: Ai(1)-Crap Wall Deck activated Icy Manipulator targeting [War Mammoth (88)]
Resolve Stack: Icy Manipulator (16) - Tap War Mammoth (88).
Mana: Forest (83) - {T}: Add {G}.
Mana: Forest (91) - {T}: Add {G}.
Mana: Forest (77) - {T}: Add {G}.
Mana: Forest (78) - {T}: Add {G}.
Resolve Stack: At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}. [Phase: Ai(2)-Vintage Green Stompy]
Phase: Ai(2)-Vintage Green Stompy's Draw step
Phase: Ai(2)-Vintage Green Stompy's Main phase, precombat
Phase: Ai(2)-Vintage Green Stompy's Beginning of Combat Step
Phase: Ai(2)-Vintage Green Stompy's Declare Attackers Step
Combat: Ai(2)-Vintage Green Stompy assigned Force of Nature (108) and Craw Wurm (96) to attack Ai(1)-Crap Wall Deck.
Phase: Ai(2)-Vintage Green Stompy's Declare Blockers Step
Combat: Ai(1)-Crap Wall Deck assigned Wall of Water (2), Wall of Air (26) and Wall of Swords (53) to block Force of Nature (108).
Ai(1)-Crap Wall Deck assigned Wall of Water (5) to block Craw Wurm (96).
Mana: Forest (74) - {T}: Add {G}.
Add To Stack: Ai(2)-Vintage Green Stompy cast Giant Growth targeting [Force of Nature (108)]
Resolve Stack: Giant Growth (71) - Force of Nature (108) gets +3/+3  until end of turn.
Phase: Ai(2)-Vintage Green Stompy's First Strike Damage Step
Phase: Ai(2)-Vintage Green Stompy's Combat Damage Step
Damage: Force of Nature (108) deals 11 damage to Wall of Swords (53).
Damage: Craw Wurm (96) deals 6 damage to Wall of Water (5).
Damage: Wall of Air (26) deals 1 damage to Force of Nature (108).
Damage: Wall of Swords (53) deals 3 damage to Force of Nature (108).
Zone Change: Wall of Swords (53) was put into Graveyard from Battlefield.
Phase: Ai(2)-Vintage Green Stompy's End of Combat Step
Phase: Ai(2)-Vintage Green Stompy's Main phase, postcombat
Phase: Ai(2)-Vintage Green Stompy's End step
Phase: Ai(2)-Vintage Green Stompy's Cleanup step
Turn: Turn 53 (Ai(1)-Crap Wall Deck)
Phase: Ai(1)-Crap Wall Deck's Untap step
Phase: Ai(1)-Crap Wall Deck's Upkeep step
Phase: Ai(1)-Crap Wall Deck's Draw step
Phase: Ai(1)-Crap Wall Deck's Main phase, precombat
Land: Ai(1)-Crap Wall Deck played Island (31)
Phase: Ai(1)-Crap Wall Deck's Beginning of Combat Step
Phase: Ai(1)-Crap Wall Deck's Declare Attackers Step
Phase: Ai(1)-Crap Wall Deck's Declare Blockers Step
Phase: Ai(1)-Crap Wall Deck's First Strike Damage Step
Phase: Ai(1)-Crap Wall Deck's Combat Damage Step
Phase: Ai(1)-Crap Wall Deck's End of Combat Step
Phase: Ai(1)-Crap Wall Deck's Main phase, postcombat
Phase: Ai(1)-Crap Wall Deck's End step
Phase: Ai(1)-Crap Wall Deck's Cleanup step
Turn: Turn 54 (Ai(2)-Vintage Green Stompy)
Phase: Ai(2)-Vintage Green Stompy's Untap step
Phase: Ai(2)-Vintage Green Stompy's Upkeep step
Add To Stack: Ai(2)-Vintage Green Stompy triggered Force of Nature
Mana: Island (32) - {T}: Add {U}.
Add To Stack: Ai(1)-Crap Wall Deck activated Icy Manipulator targeting [War Mammoth (88)]
Resolve Stack: Icy Manipulator (16) - Tap War Mammoth (88).
Mana: Forest (83) - {T}: Add {G}.
Mana: Forest (91) - {T}: Add {G}.
Mana: Forest (77) - {T}: Add {G}.
Mana: Forest (78) - {T}: Add {G}.
Resolve Stack: At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}. [Phase: Ai(2)-Vintage Green Stompy]
Phase: Ai(2)-Vintage Green Stompy's Draw step
Phase: Ai(2)-Vintage Green Stompy's Main phase, precombat
Phase: Ai(2)-Vintage Green Stompy's Beginning of Combat Step
Phase: Ai(2)-Vintage Green Stompy's Declare Attackers Step
Combat: Ai(2)-Vintage Green Stompy assigned Force of Nature (108) and Craw Wurm (96) to attack Ai(1)-Crap Wall Deck.
Phase: Ai(2)-Vintage Green Stompy's Declare Blockers Step
Combat: Ai(1)-Crap Wall Deck assigned Wall of Water (2) and Wall of Air (26) to block Force of Nature (108).
Ai(1)-Crap Wall Deck assigned Wall of Water (5) to block Craw Wurm (96).
Phase: Ai(2)-Vintage Green Stompy's First Strike Damage Step
Phase: Ai(2)-Vintage Green Stompy's Combat Damage Step
Damage: Force of Nature (108) deals 8 damage to Wall of Air (26).
Damage: Craw Wurm (96) deals 6 damage to Wall of Water (5).
Damage: Wall of Air (26) deals 1 damage to Force of Nature (108).
Phase: Ai(2)-Vintage Green Stompy's End of Combat Step
Phase: Ai(2)-Vintage Green Stompy's Main phase, postcombat
Mana: Forest (74) - {T}: Add {G}.
Mana: Forest (82) - {T}: Add {G}.
Mana: Forest (84) - {T}: Add {G}.
Mana: Forest (76) - {T}: Add {G}.
Add To Stack: Ai(2)-Vintage Green Stompy cast War Mammoth
Resolve Stack: War Mammoth - Creature 3 / 3
Phase: Ai(2)-Vintage Green Stompy's End step
Phase: Ai(2)-Vintage Green Stompy's Cleanup step
Turn: Turn 55 (Ai(1)-Crap Wall Deck)
Phase: Ai(1)-Crap Wall Deck's Untap step
Phase: Ai(1)-Crap Wall Deck's Upkeep step
Phase: Ai(1)-Crap Wall Deck's Draw step
Phase: Ai(1)-Crap Wall Deck's Main phase, precombat
Phase: Ai(1)-Crap Wall Deck's Beginning of Combat Step
Phase: Ai(1)-Crap Wall Deck's Declare Attackers Step
Phase: Ai(1)-Crap Wall Deck's Declare Blockers Step
Phase: Ai(1)-Crap Wall Deck's First Strike Damage Step
Phase: Ai(1)-Crap Wall Deck's Combat Damage Step
Phase: Ai(1)-Crap Wall Deck's End of Combat Step
Phase: Ai(1)-Crap Wall Deck's Main phase, postcombat
Mana: Island (32) - {T}: Add {U}.
Mana: Island (7) - {T}: Add {U}.
Mana: Island (9) - {T}: Add {U}.
Mana: Island (6) - {T}: Add {U}.
Add To Stack: Ai(1)-Crap Wall Deck cast Living Wall
Resolve Stack: Living Wall - Creature 0 / 6
Phase: Ai(1)-Crap Wall Deck's End step
Phase: Ai(1)-Crap Wall Deck's Cleanup step
Turn: Turn 56 (Ai(2)-Vintage Green Stompy)
Phase: Ai(2)-Vintage Green Stompy's Untap step
Phase: Ai(2)-Vintage Green Stompy's Upkeep step
Add To Stack: Ai(2)-Vintage Green Stompy triggered Force of Nature
Mana: Island (10) - {T}: Add {U}.
Add To Stack: Ai(1)-Crap Wall Deck activated Icy Manipulator targeting [War Mammoth (88)]
Resolve Stack: Icy Manipulator (16) - Tap War Mammoth (88).
Mana: Forest (83) - {T}: Add {G}.
Mana: Forest (91) - {T}: Add {G}.
Mana: Forest (77) - {T}: Add {G}.
Mana: Forest (78) - {T}: Add {G}.
Resolve Stack: At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}. [Phase: Ai(2)-Vintage Green Stompy]
Phase: Ai(2)-Vintage Green Stompy's Draw step
Phase: Ai(2)-Vintage Green Stompy's Main phase, precombat
Phase: Ai(2)-Vintage Green Stompy's Beginning of Combat Step
Phase: Ai(2)-Vintage Green Stompy's Declare Attackers Step
Combat: Ai(2)-Vintage Green Stompy assigned Force of Nature (108), Craw Wurm (96) and War Mammoth (86) to attack Ai(1)-Crap Wall Deck.
Phase: Ai(2)-Vintage Green Stompy's Declare Blockers Step
Combat: Ai(1)-Crap Wall Deck assigned Wall of Water (2) to block Force of Nature (108).
Ai(1)-Crap Wall Deck assigned Wall of Water (5) to block Craw Wurm (96).
Ai(1)-Crap Wall Deck assigned Wall of Air (26) to block War Mammoth (86).
Phase: Ai(2)-Vintage Green Stompy's First Strike Damage Step
Phase: Ai(2)-Vintage Green Stompy's Combat Damage Step
Damage: Force of Nature (108) deals 8 damage to Wall of Water (2).
Damage: Craw Wurm (96) deals 6 damage to Wall of Water (5).
Damage: War Mammoth (86) deals 3 damage to Wall of Air (26).
Damage: Wall of Air (26) deals 1 damage to War Mammoth (86).
Phase: Ai(2)-Vintage Green Stompy's End of Combat Step
Phase: Ai(2)-Vintage Green Stompy's Main phase, postcombat
Mana: Forest (74) - {T}: Add {G}.
Add To Stack: Ai(2)-Vintage Green Stompy cast Llanowar Elves
Resolve Stack: Llanowar Elves - Creature 1 / 1
Phase: Ai(2)-Vintage Green Stompy's End step
Phase: Ai(2)-Vintage Green Stompy's Cleanup step
Turn: Turn 57 (Ai(1)-Crap Wall Deck)
Phase: Ai(1)-Crap Wall Deck's Untap step
Phase: Ai(1)-Crap Wall Deck's Upkeep step
Phase: Ai(1)-Crap Wall Deck's Draw step
Phase: Ai(1)-Crap Wall Deck's Main phase, precombat
Phase: Ai(1)-Crap Wall Deck's Beginning of Combat Step
Phase: Ai(1)-Crap Wall Deck's Declare Attackers Step
Phase: Ai(1)-Crap Wall Deck's Declare Blockers Step
Phase: Ai(1)-Crap Wall Deck's First Strike Damage Step
Phase: Ai(1)-Crap Wall Deck's Combat Damage Step
Phase: Ai(1)-Crap Wall Deck's End of Combat Step
Phase: Ai(1)-Crap Wall Deck's Main phase, postcombat
Mana: Plains (20) - {T}: Add {W}.
Mana: Island (32) - {T}: Add {U}.
Add To Stack: Ai(1)-Crap Wall Deck cast Circle of Protection: Blue
Resolve Stack: Circle of Protection: Blue
Phase: Ai(1)-Crap Wall Deck's End step
Phase: Ai(1)-Crap Wall Deck's Cleanup step
Turn: Turn 58 (Ai(2)-Vintage Green Stompy)
Phase: Ai(2)-Vintage Green Stompy's Untap step
Phase: Ai(2)-Vintage Green Stompy's Upkeep step
Add To Stack: Ai(2)-Vintage Green Stompy triggered Force of Nature
Mana: Island (7) - {T}: Add {U}.
Add To Stack: Ai(1)-Crap Wall Deck activated Icy Manipulator targeting [War Mammoth (88)]
Resolve Stack: Icy Manipulator (16) - Tap War Mammoth (88).
Mana: Forest (83) - {T}: Add {G}.
Mana: Forest (91) - {T}: Add {G}.
Mana: Forest (77) - {T}: Add {G}.
Mana: Forest (78) - {T}: Add {G}.
Resolve Stack: At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}. [Phase: Ai(2)-Vintage Green Stompy]
Phase: Ai(2)-Vintage Green Stompy's Draw step
Phase: Ai(2)-Vintage Green Stompy's Main phase, precombat
Phase: Ai(2)-Vintage Green Stompy's Beginning of Combat Step
Phase: Ai(2)-Vintage Green Stompy's Declare Attackers Step
Combat: Ai(2)-Vintage Green Stompy assigned Force of Nature (108), Craw Wurm (96), War Mammoth (86) and Llanowar Elves (104) to attack Ai(1)-Crap Wall Deck.
Phase: Ai(2)-Vintage Green Stompy's Declare Blockers Step
Combat: Ai(1)-Crap Wall Deck assigned Wall of Water (2) to block Force of Nature (108).
Ai(1)-Crap Wall Deck assigned Wall of Water (5) to block Craw Wurm (96).
Ai(1)-Crap Wall Deck assigned Wall of Air (26) to block War Mammoth (86).
Ai(1)-Crap Wall Deck assigned Living Wall (44) to block Llanowar Elves (104).
Phase: Ai(2)-Vintage Green Stompy's First Strike Damage Step
Phase: Ai(2)-Vintage Green Stompy's Combat Damage Step
Damage: Force of Nature (108) deals 8 damage to Wall of Water (2).
Damage: Craw Wurm (96) deals 6 damage to Wall of Water (5).
Damage: War Mammoth (86) deals 3 damage to Wall of Air (26).
Damage: Llanowar Elves (104) deals 1 damage to Living Wall (44).
Damage: Wall of Air (26) deals 1 damage to War Mammoth (86).
Phase: Ai(2)-Vintage Green Stompy's End of Combat Step
Phase: Ai(2)-Vintage Green Stompy's Main phase, postcombat
Mana: Forest (74) - {T}: Add {G}.
Mana: Forest (82) - {T}: Add {G}.
Add To Stack: Ai(2)-Vintage Green Stompy cast Elvish Archers
Resolve Stack: Elvish Archers - Creature 2 / 1
Phase: Ai(2)-Vintage Green Stompy's End step
Phase: Ai(2)-Vintage Green Stompy's Cleanup step
Turn: Turn 59 (Ai(1)-Crap Wall Deck)
Phase: Ai(1)-Crap Wall Deck's Untap step
Phase: Ai(1)-Crap Wall Deck's Upkeep step
Phase: Ai(1)-Crap Wall Deck's Draw step
Phase: Ai(1)-Crap Wall Deck's Main phase, precombat
Land: Ai(1)-Crap Wall Deck played Island (30)
Phase: Ai(1)-Crap Wall Deck's Beginning of Combat Step
Phase: Ai(1)-Crap Wall Deck's Declare Attackers Step
Phase: Ai(1)-Crap Wall Deck's Declare Blockers Step
Phase: Ai(1)-Crap Wall Deck's First Strike Damage Step
Phase: Ai(1)-Crap Wall Deck's Combat Damage Step
Phase: Ai(1)-Crap Wall Deck's End of Combat Step
Phase: Ai(1)-Crap Wall Deck's Main phase, postcombat
Phase: Ai(1)-Crap Wall Deck's End step
Phase: Ai(1)-Crap Wall Deck's Cleanup step
Turn: Turn 60 (Ai(2)-Vintage Green Stompy)
Phase: Ai(2)-Vintage Green Stompy's Untap step
Phase: Ai(2)-Vintage Green Stompy's Upkeep step
Add To Stack: Ai(2)-Vintage Green Stompy triggered Force of Nature
Mana: Island (32) - {T}: Add {U}.
Add To Stack: Ai(1)-Crap Wall Deck activated Icy Manipulator targeting [War Mammoth (88)]
Resolve Stack: Icy Manipulator (16) - Tap War Mammoth (88).
Mana: Forest (83) - {T}: Add {G}.
Mana: Forest (91) - {T}: Add {G}.
Mana: Forest (77) - {T}: Add {G}.
Mana: Forest (78) - {T}: Add {G}.
Resolve Stack: At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}. [Phase: Ai(2)-Vintage Green Stompy]
Phase: Ai(2)-Vintage Green Stompy's Draw step
Phase: Ai(2)-Vintage Green Stompy's Main phase, precombat
Phase: Ai(2)-Vintage Green Stompy's Beginning of Combat Step
Phase: Ai(2)-Vintage Green Stompy's Declare Attackers Step
Combat: Ai(2)-Vintage Green Stompy assigned Force of Nature (108), Craw Wurm (96), War Mammoth (86), Elvish Archers (119) and Llanowar Elves (104) to attack Ai(1)-Crap Wall Deck.
Phase: Ai(2)-Vintage Green Stompy's Declare Blockers Step
Combat: Ai(1)-Crap Wall Deck assigned Wall of Water (2) to block Force of Nature (108).
Ai(1)-Crap Wall Deck assigned Wall of Water (5) to block Craw Wurm (96).
Ai(1)-Crap Wall Deck assigned Wall of Air (26) to block War Mammoth (86).
Ai(1)-Crap Wall Deck assigned Living Wall (44) to block Elvish Archers (119).
Ai(1)-Crap Wall Deck assigned Living Wall (43) to block Llanowar Elves (104).
Phase: Ai(2)-Vintage Green Stompy's First Strike Damage Step
Damage: Elvish Archers (119) deals 2 damage to Living Wall (44).
Phase: Ai(2)-Vintage Green Stompy's Combat Damage Step
Damage: Force of Nature (108) deals 8 damage to Wall of Water (2).
Damage: Craw Wurm (96) deals 6 damage to Wall of Water (5).
Damage: War Mammoth (86) deals 3 damage to Wall of Air (26).
Damage: Llanowar Elves (104) deals 1 damage to Living Wall (43).
Damage: Wall of Air (26) deals 1 damage to War Mammoth (86).
Phase: Ai(2)-Vintage Green Stompy's End of Combat Step
Phase: Ai(2)-Vintage Green Stompy's Main phase, postcombat
Mana: Forest (74) - {T}: Add {G}.
Mana: Forest (82) - {T}: Add {G}.
Mana: Forest (84) - {T}: Add {G}.
Mana: Forest (76) - {T}: Add {G}.
Mana: Forest (94) - {T}: Add {G}.
Mana: Forest (79) - {T}: Add {G}.
Add To Stack: Ai(2)-Vintage Green Stompy cast Force of Nature
Resolve Stack: Force of Nature - Creature 8 / 8
Phase: Ai(2)-Vintage Green Stompy's End step
Phase: Ai(2)-Vintage Green Stompy's Cleanup step
Turn: Turn 61 (Ai(1)-Crap Wall Deck)
Phase: Ai(1)-Crap Wall Deck's Untap step
Phase: Ai(1)-Crap Wall Deck's Upkeep step
Phase: Ai(1)-Crap Wall Deck's Draw step
Phase: Ai(1)-Crap Wall Deck's Main phase, precombat
Phase: Ai(1)-Crap Wall Deck's Beginning of Combat Step
Phase: Ai(1)-Crap Wall Deck's Declare Attackers Step
Phase: Ai(1)-Crap Wall Deck's Declare Blockers Step
Phase: Ai(1)-Crap Wall Deck's First Strike Damage Step
Phase: Ai(1)-Crap Wall Deck's Combat Damage Step
Phase: Ai(1)-Crap Wall Deck's End of Combat Step
Phase: Ai(1)-Crap Wall Deck's Main phase, postcombat
Mana: Island (32) - {T}: Add {U}.
Mana: Island (7) - {T}: Add {U}.
Mana: Island (9) - {T}: Add {U}.
Mana: Island (6) - {T}: Add {U}.
Add To Stack: Ai(1)-Crap Wall Deck cast Jayemdae Tome
Resolve Stack: Jayemdae Tome
Mana: Island (10) - {T}: Add {U}.
Mana: Island (31) - {T}: Add {U}.
Mana: Island (30) - {T}: Add {U}.
Mana: Plains (20) - {T}: Add {W}.
Add To Stack: Ai(1)-Crap Wall Deck activated Jayemdae Tome
Resolve Stack: Jayemdae Tome (34) - Ai(1)-Crap Wall Deck draws a card.
Land: Ai(1)-Crap Wall Deck played Tundra (11)
Phase: Ai(1)-Crap Wall Deck's End step
Phase: Ai(1)-Crap Wall Deck's Cleanup step
Turn: Turn 62 (Ai(2)-Vintage Green Stompy)
Phase: Ai(2)-Vintage Green Stompy's Untap step
Phase: Ai(2)-Vintage Green Stompy's Upkeep step
Add To Stack: Ai(2)-Vintage Green Stompy triggered Force of Nature
Add To Stack: Ai(2)-Vintage Green Stompy triggered Force of Nature
Mana: Plains (17) - {T}: Add {W}.
Add To Stack: Ai(1)-Crap Wall Deck activated Icy Manipulator targeting [War Mammoth (88)]
Resolve Stack: Icy Manipulator (16) - Tap War Mammoth (88).
Mana: Forest (83) - {T}: Add {G}.
Mana: Forest (91) - {T}: Add {G}.
Mana: Forest (77) - {T}: Add {G}.
Mana: Forest (78) - {T}: Add {G}.
Resolve Stack: At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}. [Phase: Ai(2)-Vintage Green Stompy]
Mana: Forest (74) - {T}: Add {G}.
Mana: Forest (82) - {T}: Add {G}.
Mana: Forest (84) - {T}: Add {G}.
Mana: Forest (76) - {T}: Add {G}.
Resolve Stack: At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}. [Phase: Ai(2)-Vintage Green Stompy]
Phase: Ai(2)-Vintage Green Stompy's Draw step
Phase: Ai(2)-Vintage Green Stompy's Main phase, precombat
Phase: Ai(2)-Vintage Green Stompy's Beginning of Combat Step
Phase: Ai(2)-Vintage Green Stompy's Declare Attackers Step
Combat: Ai(2)-Vintage Green Stompy assigned Force of Nature (108), Force of Nature (110), Craw Wurm (96), War Mammoth (86), Elvish Archers (119) and Llanowar Elves (104) to attack Ai(1)-Crap Wall Deck.
Phase: Ai(2)-Vintage Green Stompy's Declare Blockers Step
Combat: Ai(1)-Crap Wall Deck assigned Wall of Water (2) to block Force of Nature (108).
Ai(1)-Crap Wall Deck assigned Wall of Water (5) to block Force of Nature (110).
Ai(1)-Crap Wall Deck assigned Wall of Air (26) to block Craw Wurm (96).
Ai(1)-Crap Wall Deck assigned Living Wall (44) to block War Mammoth (86).
Ai(1)-Crap Wall Deck assigned Living Wall (43) to block Elvish Archers (119).
Ai(1)-Crap Wall Deck assigned Living Wall (42) to block Llanowar Elves (104).
Phase: Ai(2)-Vintage Green Stompy's First Strike Damage Step
Damage: Elvish Archers (119) deals 2 damage to Living Wall (43).
Phase: Ai(2)-Vintage Green Stompy's Combat Damage Step
Damage: Force of Nature (108) deals 8 damage to Wall of Water (2).
Damage: Force of Nature (110) deals 8 damage to Wall of Water (5).
Damage: Craw Wurm (96) deals 6 damage to Wall of Air (26).
Damage: War Mammoth (86) deals 3 damage to Living Wall (44).
Damage: Llanowar Elves (104) deals 1 damage to Living Wall (42).
Damage: Wall of Air (26) deals 1 damage to Craw Wurm (96).
Phase: Ai(2)-Vintage Green Stompy's End of Combat Step
Phase: Ai(2)-Vintage Green Stompy's Main phase, postcombat
Mana: Forest (94) - {T}: Add {G}.
Mana: Forest (79) - {T}: Add {G}.
Add To Stack: Ai(2)-Vintage Green Stompy cast Elvish Archers
Resolve Stack: Elvish Archers - Creature 2 / 1
Phase: Ai(2)-Vintage Green Stompy's End step
Phase: Ai(2)-Vintage Green Stompy's Cleanup step
Turn: Turn 63 (Ai(1)-Crap Wall Deck)
Phase: Ai(1)-Crap Wall Deck's Untap step
Phase: Ai(1)-Crap Wall Deck's Upkeep step
Phase: Ai(1)-Crap Wall Deck's Draw step
Phase: Ai(1)-Crap Wall Deck's Main phase, precombat
Land: Ai(1)-Crap Wall Deck played Plains (29)
Phase: Ai(1)-Crap Wall Deck's Beginning of Combat Step
Phase: Ai(1)-Crap Wall Deck's Declare Attackers Step
Phase: Ai(1)-Crap Wall Deck's Declare Blockers Step
Phase: Ai(1)-Crap Wall Deck's First Strike Damage Step
Phase: Ai(1)-Crap Wall Deck's Combat Damage Step
Phase: Ai(1)-Crap Wall Deck's End of Combat Step
Phase: Ai(1)-Crap Wall Deck's Main phase, postcombat
Mana: Island (32) - {T}: Add {U}.
Mana: Island (7) - {T}: Add {U}.
Mana: Island (9) - {T}: Add {U}.
Mana: Island (6) - {T}: Add {U}.
Add To Stack: Ai(1)-Crap Wall Deck activated Jayemdae Tome
Resolve Stack: Jayemdae Tome (34) - Ai(1)-Crap Wall Deck draws a card.
Phase: Ai(1)-Crap Wall Deck's End step
Phase: Ai(1)-Crap Wall Deck's Cleanup step
Turn: Turn 64 (Ai(2)-Vintage Green Stompy)
Phase: Ai(2)-Vintage Green Stompy's Untap step
Phase: Ai(2)-Vintage Green Stompy's Upkeep step
Add To Stack: Ai(2)-Vintage Green Stompy triggered Force of Nature
Add To Stack: Ai(2)-Vintage Green Stompy triggered Force of Nature
Mana: Island (10) - {T}: Add {U}.
Add To Stack: Ai(1)-Crap Wall Deck activated Icy Manipulator targeting [War Mammoth (88)]
Resolve Stack: Icy Manipulator (16) - Tap War Mammoth (88).
Mana: Forest (83) - {T}: Add {G}.
Mana: Forest (91) - {T}: Add {G}.
Mana: Forest (77) - {T}: Add {G}.
Mana: Forest (78) - {T}: Add {G}.
Resolve Stack: At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}. [Phase: Ai(2)-Vintage Green Stompy]
Mana: Forest (74) - {T}: Add {G}.
Mana: Forest (82) - {T}: Add {G}.
Mana: Forest (84) - {T}: Add {G}.
Mana: Forest (76) - {T}: Add {G}.
Resolve Stack: At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}. [Phase: Ai(2)-Vintage Green Stompy]
Phase: Ai(2)-Vintage Green Stompy's Draw step
Mana: Forest (94) - {T}: Add {G}.
Add To Stack: Ai(2)-Vintage Green Stompy cast Natural Selection targeting [Ai(2)-Vintage Green Stompy]
Resolve Stack: Natural Selection (63) - Look at the top 3 cards of Ai(2)-Vintage Green Stompy's library. Then put them back in any order.You may have that player shuffle their library.
Phase: Ai(2)-Vintage Green Stompy's Main phase, precombat
Phase: Ai(2)-Vintage Green Stompy's Beginning of Combat Step
Phase: Ai(2)-Vintage Green Stompy's Declare Attackers Step
Combat: Ai(2)-Vintage Green Stompy assigned Force of Nature (108), Force of Nature (110), Craw Wurm (96), War Mammoth (86), Elvish Archers (119), Elvish Archers (120) and Llanowar Elves (104) to attack Ai(1)-Crap Wall Deck.
Phase: Ai(2)-Vintage Green Stompy's Declare Blockers Step
Combat: Ai(1)-Crap Wall Deck assigned Wall of Water (2) to block Force of Nature (108).
Ai(1)-Crap Wall Deck assigned Wall of Water (5) to block Force of Nature (110).
Ai(1)-Crap Wall Deck assigned Wall of Air (26) to block Craw Wurm (96).
Ai(1)-Crap Wall Deck assigned Living Wall (44) to block War Mammoth (86).
Ai(1)-Crap Wall Deck assigned Living Wall (43) to block Elvish Archers (119).
Ai(1)-Crap Wall Deck assigned Living Wall (42) to block Elvish Archers (120).
Ai(1)-Crap Wall Deck didn't block Llanowar Elves (104).
Phase: Ai(2)-Vintage Green Stompy's First Strike Damage Step
Damage: Elvish Archers (119) deals 2 damage to Living Wall (43).
Damage: Elvish Archers (120) deals 2 damage to Living Wall (42).
Phase: Ai(2)-Vintage Green Stompy's Combat Damage Step
Damage: Force of Nature (108) deals 8 damage to Wall of Water (2).
Damage: Force of Nature (110) deals 8 damage to Wall of Water (5).
Damage: Craw Wurm (96) deals 6 damage to Wall of Air (26).
Damage: War Mammoth (86) deals 3 damage to Living Wall (44).
Damage: Llanowar Elves (104) deals 1 combat damage to Ai(1)-Crap Wall Deck.
Damage: Wall of Air (26) deals 1 damage to Craw Wurm (96).
Life: Life: Ai(1)-Crap Wall Deck 11 > 10
Phase: Ai(2)-Vintage Green Stompy's End of Combat Step
Phase: Ai(2)-Vintage Green Stompy's Main phase, postcombat
Phase: Ai(2)-Vintage Green Stompy's End step
Phase: Ai(2)-Vintage Green Stompy's Cleanup step
Turn: Turn 65 (Ai(1)-Crap Wall Deck)
Phase: Ai(1)-Crap Wall Deck's Untap step
Phase: Ai(1)-Crap Wall Deck's Upkeep step
Phase: Ai(1)-Crap Wall Deck's Draw step
Phase: Ai(1)-Crap Wall Deck's Main phase, precombat
Land: Ai(1)-Crap Wall Deck played Tundra (14)
Phase: Ai(1)-Crap Wall Deck's Beginning of Combat Step
Phase: Ai(1)-Crap Wall Deck's Declare Attackers Step
Phase: Ai(1)-Crap Wall Deck's Declare Blockers Step
Phase: Ai(1)-Crap Wall Deck's First Strike Damage Step
Phase: Ai(1)-Crap Wall Deck's Combat Damage Step
Phase: Ai(1)-Crap Wall Deck's End of Combat Step
Phase: Ai(1)-Crap Wall Deck's Main phase, postcombat
Mana: Island (32) - {T}: Add {U}.
Mana: Island (7) - {T}: Add {U}.
Mana: Island (9) - {T}: Add {U}.
Mana: Island (6) - {T}: Add {U}.
Add To Stack: Ai(1)-Crap Wall Deck activated Jayemdae Tome
Resolve Stack: Jayemdae Tome (34) - Ai(1)-Crap Wall Deck draws a card.
Mana: Island (10) - {T}: Add {U}.
Mana: Island (31) - {T}: Add {U}.
Mana: Island (30) - {T}: Add {U}.
Add To Stack: Ai(1)-Crap Wall Deck cast Wall of Air
Resolve Stack: Wall of Air - Creature 1 / 5
Phase: Ai(1)-Crap Wall Deck's End step
Phase: Ai(1)-Crap Wall Deck's Cleanup step
Turn: Turn 66 (Ai(2)-Vintage Green Stompy)
Phase: Ai(2)-Vintage Green Stompy's Untap step
Phase: Ai(2)-Vintage Green Stompy's Upkeep step
Add To Stack: Ai(2)-Vintage Green Stompy triggered Force of Nature
Add To Stack: Ai(2)-Vintage Green Stompy triggered Force of Nature
Mana: Plains (20) - {T}: Add {W}.
Add To Stack: Ai(1)-Crap Wall Deck activated Icy Manipulator targeting [War Mammoth (88)]
Resolve Stack: Icy Manipulator (16) - Tap War Mammoth (88).
Mana: Forest (83) - {T}: Add {G}.
Mana: Forest (91) - {T}: Add {G}.
Mana: Forest (77) - {T}: Add {G}.
Mana: Forest (78) - {T}: Add {G}.
Resolve Stack: At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}. [Phase: Ai(2)-Vintage Green Stompy]
Mana: Forest (74) - {T}: Add {G}.
Mana: Forest (82) - {T}: Add {G}.
Mana: Forest (84) - {T}: Add {G}.
Mana: Forest (76) - {T}: Add {G}.
Resolve Stack: At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}. [Phase: Ai(2)-Vintage Green Stompy]
Phase: Ai(2)-Vintage Green Stompy's Draw step
Phase: Ai(2)-Vintage Green Stompy's Main phase, precombat
Phase: Ai(2)-Vintage Green Stompy's Beginning of Combat Step
Phase: Ai(2)-Vintage Green Stompy's Declare Attackers Step
Combat: Ai(2)-Vintage Green Stompy assigned Force of Nature (108), Force of Nature (110), Craw Wurm (96), War Mammoth (86), Elvish Archers (119), Elvish Archers (120) and Llanowar Elves (104) to attack Ai(1)-Crap Wall Deck.
Phase: Ai(2)-Vintage Green Stompy's Declare Blockers Step
Combat: Ai(1)-Crap Wall Deck assigned Wall of Water (2) to block Force of Nature (108).
Ai(1)-Crap Wall Deck assigned Wall of Water (5) to block Force of Nature (110).
Ai(1)-Crap Wall Deck assigned Wall of Air (26) to block Craw Wurm (96).
Ai(1)-Crap Wall Deck assigned Wall of Air (25) to block War Mammoth (86).
Ai(1)-Crap Wall Deck assigned Living Wall (44) to block Elvish Archers (119).
Ai(1)-Crap Wall Deck assigned Living Wall (43) to block Elvish Archers (120).
Ai(1)-Crap Wall Deck assigned Living Wall (42) to block Llanowar Elves (104).
Mana: Forest (94) - {T}: Add {G}.
Add To Stack: Ai(2)-Vintage Green Stompy cast Giant Growth targeting [Force of Nature (108)]
Resolve Stack: Giant Growth (69) - Force of Nature (108) gets +3/+3  until end of turn.
Phase: Ai(2)-Vintage Green Stompy's First Strike Damage Step
Damage: Elvish Archers (119) deals 2 damage to Living Wall (44).
Damage: Elvish Archers (120) deals 2 damage to Living Wall (43).
Phase: Ai(2)-Vintage Green Stompy's Combat Damage Step
Damage: Force of Nature (108) deals 11 damage to Wall of Water (2).
Damage: Force of Nature (110) deals 8 damage to Wall of Water (5).
Damage: Craw Wurm (96) deals 6 damage to Wall of Air (26).
Damage: War Mammoth (86) deals 3 damage to Wall of Air (25).
Damage: Llanowar Elves (104) deals 1 damage to Living Wall (42).
Damage: Wall of Air (26) deals 1 damage to Craw Wurm (96).
Damage: Wall of Air (25) deals 1 damage to War Mammoth (86).
Zone Change: Wall of Water (2) was put into Graveyard from Battlefield.
Phase: Ai(2)-Vintage Green Stompy's End of Combat Step
Phase: Ai(2)-Vintage Green Stompy's Main phase, postcombat
Phase: Ai(2)-Vintage Green Stompy's End step
Phase: Ai(2)-Vintage Green Stompy's Cleanup step
Turn: Turn 67 (Ai(1)-Crap Wall Deck)
Phase: Ai(1)-Crap Wall Deck's Untap step
Phase: Ai(1)-Crap Wall Deck's Upkeep step
Phase: Ai(1)-Crap Wall Deck's Draw step
Phase: Ai(1)-Crap Wall Deck's Main phase, precombat
Land: Ai(1)-Crap Wall Deck played Plains (28)
Phase: Ai(1)-Crap Wall Deck's Beginning of Combat Step
Phase: Ai(1)-Crap Wall Deck's Declare Attackers Step
Phase: Ai(1)-Crap Wall Deck's Declare Blockers Step
Phase: Ai(1)-Crap Wall Deck's First Strike Damage Step
Phase: Ai(1)-Crap Wall Deck's Combat Damage Step
Phase: Ai(1)-Crap Wall Deck's End of Combat Step
Phase: Ai(1)-Crap Wall Deck's Main phase, postcombat
Mana: Island (32) - {T}: Add {U}.
Mana: Island (7) - {T}: Add {U}.
Mana: Island (9) - {T}: Add {U}.
Add To Stack: Ai(1)-Crap Wall Deck cast Wall of Air
Resolve Stack: Wall of Air - Creature 1 / 5
Mana: Island (6) - {T}: Add {U}.
Mana: Island (10) - {T}: Add {U}.
Mana: Island (31) - {T}: Add {U}.
Mana: Island (30) - {T}: Add {U}.
Add To Stack: Ai(1)-Crap Wall Deck activated Jayemdae Tome
Resolve Stack: Jayemdae Tome (34) - Ai(1)-Crap Wall Deck draws a card.
Phase: Ai(1)-Crap Wall Deck's End step
Phase: Ai(1)-Crap Wall Deck's Cleanup step
Turn: Turn 68 (Ai(2)-Vintage Green Stompy)
Phase: Ai(2)-Vintage Green Stompy's Untap step
Phase: Ai(2)-Vintage Green Stompy's Upkeep step
Add To Stack: Ai(2)-Vintage Green Stompy triggered Force of Nature
Add To Stack: Ai(2)-Vintage Green Stompy triggered Force of Nature
Mana: Plains (20) - {T}: Add {W}.
Add To Stack: Ai(1)-Crap Wall Deck activated Icy Manipulator targeting [War Mammoth (88)]
Resolve Stack: Icy Manipulator (16) - Tap War Mammoth (88).
Mana: Forest (83) - {T}: Add {G}.
Mana: Forest (91) - {T}: Add {G}.
Mana: Forest (77) - {T}: Add {G}.
Mana: Forest (78) - {T}: Add {G}.
Resolve Stack: At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}. [Phase: Ai(2)-Vintage Green Stompy]
Mana: Forest (74) - {T}: Add {G}.
Mana: Forest (82) - {T}: Add {G}.
Mana: Forest (84) - {T}: Add {G}.
Mana: Forest (76) - {T}: Add {G}.
Resolve Stack: At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}. [Phase: Ai(2)-Vintage Green Stompy]
Phase: Ai(2)-Vintage Green Stompy's Draw step
Phase: Ai(2)-Vintage Green Stompy's Main phase, precombat
Land: Ai(2)-Vintage Green Stompy played Forest (75)
Phase: Ai(2)-Vintage Green Stompy's Beginning of Combat Step
Phase: Ai(2)-Vintage Green Stompy's Declare Attackers Step
Combat: Ai(2)-Vintage Green Stompy assigned Force of Nature (108), Force of Nature (110), Craw Wurm (96), War Mammoth (86), Elvish Archers (119), Elvish Archers (120) and Llanowar Elves (104) to attack Ai(1)-Crap Wall Deck.
Phase: Ai(2)-Vintage Green Stompy's Declare Blockers Step
Combat: Ai(1)-Crap Wall Deck assigned Wall of Water (5) to block Force of Nature (108).
Ai(1)-Crap Wall Deck assigned Wall of Air (26) to block Force of Nature (110).
Ai(1)-Crap Wall Deck assigned Wall of Air (25) to block Craw Wurm (96).
Ai(1)-Crap Wall Deck assigned Wall of Air (23) to block War Mammoth (86).
Ai(1)-Crap Wall Deck assigned Living Wall (44) to block Elvish Archers (119).
Ai(1)-Crap Wall Deck assigned Living Wall (43) to block Elvish Archers (120).
Ai(1)-Crap Wall Deck assigned Living Wall (42) to block Llanowar Elves (104).
Phase: Ai(2)-Vintage Green Stompy's First Strike Damage Step
Damage: Elvish Archers (119) deals 2 damage to Living Wall (44).
Damage: Elvish Archers (120) deals 2 damage to Living Wall (43).
Phase: Ai(2)-Vintage Green Stompy's Combat Damage Step
Damage: Force of Nature (108) deals 8 damage to Wall of Water (5).
Damage: Force of Nature (110) deals 8 damage to Wall of Air (26).
Damage: Craw Wurm (96) deals 6 damage to Wall of Air (25).
Damage: War Mammoth (86) deals 3 damage to Wall of Air (23).
Damage: Llanowar Elves (104) deals 1 damage to Living Wall (42).
Damage: Wall of Air (26) deals 1 damage to Force of Nature (110).
Damage: Wall of Air (25) deals 1 damage to Craw Wurm (96).
Damage: Wall of Air (23) deals 1 damage to War Mammoth (86).
Phase: Ai(2)-Vintage Green Stompy's End of Combat Step
Phase: Ai(2)-Vintage Green Stompy's Main phase, postcombat
Phase: Ai(2)-Vintage Green Stompy's End step
Phase: Ai(2)-Vintage Green Stompy's Cleanup step
Turn: Turn 69 (Ai(1)-Crap Wall Deck)
Phase: Ai(1)-Crap Wall Deck's Untap step
Phase: Ai(1)-Crap Wall Deck's Upkeep step
Phase: Ai(1)-Crap Wall Deck's Draw step
Phase: Ai(1)-Crap Wall Deck's Main phase, precombat
Phase: Ai(1)-Crap Wall Deck's Beginning of Combat Step
Phase: Ai(1)-Crap Wall Deck's Declare Attackers Step
Phase: Ai(1)-Crap Wall Deck's Declare Blockers Step
Phase: Ai(1)-Crap Wall Deck's First Strike Damage Step
Phase: Ai(1)-Crap Wall Deck's Combat Damage Step
Phase: Ai(1)-Crap Wall Deck's End of Combat Step
Phase: Ai(1)-Crap Wall Deck's Main phase, postcombat
Mana: Island (32) - {T}: Add {U}.
Mana: Island (7) - {T}: Add {U}.
Mana: Island (9) - {T}: Add {U}.
Mana: Island (6) - {T}: Add {U}.
Add To Stack: Ai(1)-Crap Wall Deck activated Jayemdae Tome
Resolve Stack: Jayemdae Tome (34) - Ai(1)-Crap Wall Deck draws a card.
Mana: Plains (20) - {T}: Add {W}.
Mana: Island (10) - {T}: Add {U}.
Add To Stack: Ai(1)-Crap Wall Deck cast Circle of Protection: Green
Resolve Stack: Circle of Protection: Green
Phase: Ai(1)-Crap Wall Deck's End step
Phase: Ai(1)-Crap Wall Deck's Cleanup step
Turn: Turn 70 (Ai(2)-Vintage Green Stompy)
Phase: Ai(2)-Vintage Green Stompy's Untap step
Phase: Ai(2)-Vintage Green Stompy's Upkeep step
Add To Stack: Ai(2)-Vintage Green Stompy triggered Force of Nature
Add To Stack: Ai(2)-Vintage Green Stompy triggered Force of Nature
Mana: Island (31) - {T}: Add {U}.
Add To Stack: Ai(1)-Crap Wall Deck activated Icy Manipulator targeting [War Mammoth (88)]
Resolve Stack: Icy Manipulator (16) - Tap War Mammoth (88).
Mana: Forest (83) - {T}: Add {G}.
Mana: Forest (91) - {T}: Add {G}.
Mana: Forest (77) - {T}: Add {G}.
Mana: Forest (78) - {T}: Add {G}.
Resolve Stack: At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}. [Phase: Ai(2)-Vintage Green Stompy]
Mana: Forest (74) - {T}: Add {G}.
Mana: Forest (82) - {T}: Add {G}.
Mana: Forest (84) - {T}: Add {G}.
Mana: Forest (76) - {T}: Add {G}.
Resolve Stack: At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}. [Phase: Ai(2)-Vintage Green Stompy]
Phase: Ai(2)-Vintage Green Stompy's Draw step
Phase: Ai(2)-Vintage Green Stompy's Main phase, precombat
Phase: Ai(2)-Vintage Green Stompy's Beginning of Combat Step
Phase: Ai(2)-Vintage Green Stompy's Declare Attackers Step
Combat: Ai(2)-Vintage Green Stompy assigned Force of Nature (108), Force of Nature (110), Craw Wurm (96), War Mammoth (86), Elvish Archers (119), Elvish Archers (120) and Llanowar Elves (104) to attack Ai(1)-Crap Wall Deck.
Phase: Ai(2)-Vintage Green Stompy's Declare Blockers Step
Combat: Ai(1)-Crap Wall Deck assigned Wall of Water (5) to block Force of Nature (108).
Ai(1)-Crap Wall Deck assigned Wall of Air (26) to block Force of Nature (110).
Ai(1)-Crap Wall Deck assigned Wall of Air (25) to block Craw Wurm (96).
Ai(1)-Crap Wall Deck assigned Wall of Air (23) to block War Mammoth (86).
Ai(1)-Crap Wall Deck assigned Living Wall (44) to block Elvish Archers (119).
Ai(1)-Crap Wall Deck assigned Living Wall (43) to block Elvish Archers (120).
Ai(1)-Crap Wall Deck assigned Living Wall (42) to block Llanowar Elves (104).
Phase: Ai(2)-Vintage Green Stompy's First Strike Damage Step
Damage: Elvish Archers (119) deals 2 damage to Living Wall (44).
Damage: Elvish Archers (120) deals 2 damage to Living Wall (43).
Phase: Ai(2)-Vintage Green Stompy's Combat Damage Step
Damage: Force of Nature (108) deals 8 damage to Wall of Water (5).
Damage: Force of Nature (110) deals 8 damage to Wall of Air (26).
Damage: Craw Wurm (96) deals 6 damage to Wall of Air (25).
Damage: War Mammoth (86) deals 3 damage to Wall of Air (23).
Damage: Llanowar Elves (104) deals 1 damage to Living Wall (42).
Damage: Wall of Air (26) deals 1 damage to Force of Nature (110).
Damage: Wall of Air (25) deals 1 damage to Craw Wurm (96).
Damage: Wall of Air (23) deals 1 damage to War Mammoth (86).
Phase: Ai(2)-Vintage Green Stompy's End of Combat Step
Phase: Ai(2)-Vintage Green Stompy's Main phase, postcombat
Mana: Forest (94) - {T}: Add {G}.
Mana: Forest (79) - {T}: Add {G}.
Add To Stack: Ai(2)-Vintage Green Stompy cast Elvish Archers
Resolve Stack: Elvish Archers - Creature 2 / 1
Phase: Ai(2)-Vintage Green Stompy's End step
Phase: Ai(2)-Vintage Green Stompy's Cleanup step
Turn: Turn 71 (Ai(1)-Crap Wall Deck)
Phase: Ai(1)-Crap Wall Deck's Untap step
Phase: Ai(1)-Crap Wall Deck's Upkeep step
Phase: Ai(1)-Crap Wall Deck's Draw step
Phase: Ai(1)-Crap Wall Deck's Main phase, precombat
Phase: Ai(1)-Crap Wall Deck's Beginning of Combat Step
Phase: Ai(1)-Crap Wall Deck's Declare Attackers Step
Phase: Ai(1)-Crap Wall Deck's Declare Blockers Step
Phase: Ai(1)-Crap Wall Deck's First Strike Damage Step
Phase: Ai(1)-Crap Wall Deck's Combat Damage Step
Phase: Ai(1)-Crap Wall Deck's End of Combat Step
Phase: Ai(1)-Crap Wall Deck's Main phase, postcombat
Mana: Plains (20) - {T}: Add {W}.
Mana: Island (32) - {T}: Add {U}.
Mana: Island (7) - {T}: Add {U}.
Mana: Island (9) - {T}: Add {U}.
Add To Stack: Ai(1)-Crap Wall Deck cast Wall of Swords
Resolve Stack: Wall of Swords - Creature 3 / 5
Mana: Island (6) - {T}: Add {U}.
Mana: Island (10) - {T}: Add {U}.
Mana: Island (31) - {T}: Add {U}.
Mana: Island (30) - {T}: Add {U}.
Add To Stack: Ai(1)-Crap Wall Deck activated Jayemdae Tome
Resolve Stack: Jayemdae Tome (34) - Ai(1)-Crap Wall Deck draws a card.
Mana: Plains (17) - {T}: Add {W}.
Mana: Plains (18) - {T}: Add {W}.
Mana: Plains (27) - {T}: Add {W}.
Mana: Plains (29) - {T}: Add {W}.
Add To Stack: Ai(1)-Crap Wall Deck cast Living Wall
Resolve Stack: Living Wall - Creature 0 / 6
Phase: Ai(1)-Crap Wall Deck's End step
Phase: Ai(1)-Crap Wall Deck's Cleanup step
Turn: Turn 72 (Ai(2)-Vintage Green Stompy)
Phase: Ai(2)-Vintage Green Stompy's Untap step
Phase: Ai(2)-Vintage Green Stompy's Upkeep step
Add To Stack: Ai(2)-Vintage Green Stompy triggered Force of Nature
Add To Stack: Ai(2)-Vintage Green Stompy triggered Force of Nature
Mana: Plains (28) - {T}: Add {W}.
Add To Stack: Ai(1)-Crap Wall Deck activated Icy Manipulator targeting [War Mammoth (88)]
Resolve Stack: Icy Manipulator (16) - Tap War Mammoth (88).
Mana: Forest (83) - {T}: Add {G}.
Mana: Forest (91) - {T}: Add {G}.
Mana: Forest (77) - {T}: Add {G}.
Mana: Forest (78) - {T}: Add {G}.
Resolve Stack: At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}. [Phase: Ai(2)-Vintage Green Stompy]
Mana: Forest (74) - {T}: Add {G}.
Mana: Forest (82) - {T}: Add {G}.
Mana: Forest (84) - {T}: Add {G}.
Mana: Forest (76) - {T}: Add {G}.
Resolve Stack: At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}. [Phase: Ai(2)-Vintage Green Stompy]
Phase: Ai(2)-Vintage Green Stompy's Draw step
Phase: Ai(2)-Vintage Green Stompy's Main phase, precombat
Phase: Ai(2)-Vintage Green Stompy's Beginning of Combat Step
Phase: Ai(2)-Vintage Green Stompy's Declare Attackers Step
Combat: Ai(2)-Vintage Green Stompy assigned Force of Nature (108), Force of Nature (110), Craw Wurm (96), War Mammoth (86), Elvish Archers (119), Elvish Archers (120), Elvish Archers (118) and Llanowar Elves (104) to attack Ai(1)-Crap Wall Deck.
Phase: Ai(2)-Vintage Green Stompy's Declare Blockers Step
Combat: Ai(1)-Crap Wall Deck assigned Wall of Water (5) to block Force of Nature (108).
Ai(1)-Crap Wall Deck assigned Wall of Air (26) to block Force of Nature (110).
Ai(1)-Crap Wall Deck assigned Wall of Air (25) to block Craw Wurm (96).
Ai(1)-Crap Wall Deck assigned Wall of Swords (54) to block War Mammoth (86).
Ai(1)-Crap Wall Deck assigned Wall of Air (23) to block Elvish Archers (119).
Ai(1)-Crap Wall Deck assigned Living Wall (44) to block Elvish Archers (120).
Ai(1)-Crap Wall Deck assigned Living Wall (43) to block Elvish Archers (118).
Ai(1)-Crap Wall Deck assigned Living Wall (42) to block Llanowar Elves (104).
Phase: Ai(2)-Vintage Green Stompy's First Strike Damage Step
Damage: Elvish Archers (119) deals 2 damage to Wall of Air (23).
Damage: Elvish Archers (120) deals 2 damage to Living Wall (44).
Damage: Elvish Archers (118) deals 2 damage to Living Wall (43).
Phase: Ai(2)-Vintage Green Stompy's Combat Damage Step
Damage: Force of Nature (108) deals 8 damage to Wall of Water (5).
Damage: Force of Nature (110) deals 8 damage to Wall of Air (26).
Damage: Craw Wurm (96) deals 6 damage to Wall of Air (25).
Damage: War Mammoth (86) deals 3 damage to Wall of Swords (54).
Damage: Llanowar Elves (104) deals 1 damage to Living Wall (42).
Damage: Wall of Air (26) deals 1 damage to Force of Nature (110).
Damage: Wall of Air (25) deals 1 damage to Craw Wurm (96).
Damage: Wall of Swords (54) deals 3 damage to War Mammoth (86).
Damage: Wall of Air (23) deals 1 damage to Elvish Archers (119).
Zone Change: War Mammoth (86) was put into Graveyard from Battlefield.
Zone Change: Elvish Archers (119) was put into Graveyard from Battlefield.
Phase: Ai(2)-Vintage Green Stompy's End of Combat Step
Phase: Ai(2)-Vintage Green Stompy's Main phase, postcombat
Mana: Forest (94) - {T}: Add {G}.
Mana: Forest (79) - {T}: Add {G}.
Mana: Forest (85) - {T}: Add {G}.
Mana: Forest (80) - {T}: Add {G}.
Add To Stack: Ai(2)-Vintage Green Stompy cast War Mammoth
Resolve Stack: War Mammoth - Creature 3 / 3
Phase: Ai(2)-Vintage Green Stompy's End step
Phase: Ai(2)-Vintage Green Stompy's Cleanup step
Turn: Turn 73 (Ai(1)-Crap Wall Deck)
Phase: Ai(1)-Crap Wall Deck's Untap step
Phase: Ai(1)-Crap Wall Deck's Upkeep step
Phase: Ai(1)-Crap Wall Deck's Draw step
Phase: Ai(1)-Crap Wall Deck's Main phase, precombat
Phase: Ai(1)-Crap Wall Deck's Beginning of Combat Step
Phase: Ai(1)-Crap Wall Deck's Declare Attackers Step
Phase: Ai(1)-Crap Wall Deck's Declare Blockers Step
Phase: Ai(1)-Crap Wall Deck's First Strike Damage Step
Phase: Ai(1)-Crap Wall Deck's Combat Damage Step
Phase: Ai(1)-Crap Wall Deck's End of Combat Step
Phase: Ai(1)-Crap Wall Deck's Main phase, postcombat
Mana: Island (32) - {T}: Add {U}.
Mana: Island (7) - {T}: Add {U}.
Mana: Island (9) - {T}: Add {U}.
Mana: Island (6) - {T}: Add {U}.
Add To Stack: Ai(1)-Crap Wall Deck cast Jayemdae Tome
Resolve Stack: Jayemdae Tome
Mana: Island (10) - {T}: Add {U}.
Mana: Island (31) - {T}: Add {U}.
Mana: Island (30) - {T}: Add {U}.
Mana: Plains (20) - {T}: Add {W}.
Add To Stack: Ai(1)-Crap Wall Deck activated Jayemdae Tome
Resolve Stack: Jayemdae Tome (34) - Ai(1)-Crap Wall Deck draws a card.
Land: Ai(1)-Crap Wall Deck played Plains (52)
Mana: Plains (17) - {T}: Add {W}.
Mana: Plains (18) - {T}: Add {W}.
Mana: Plains (27) - {T}: Add {W}.
Mana: Plains (29) - {T}: Add {W}.
Add To Stack: Ai(1)-Crap Wall Deck activated Jayemdae Tome
Resolve Stack: Jayemdae Tome (35) - Ai(1)-Crap Wall Deck draws a card.
Mana: Plains (28) - {T}: Add {W}.
Mana: Plains (52) - {T}: Add {W}.
Mana: Tundra (12) - {T}: Add {U}.
Mana: Tundra (13) - {T}: Add {U}.
Add To Stack: Ai(1)-Crap Wall Deck cast Icy Manipulator
Resolve Stack: Icy Manipulator
Phase: Ai(1)-Crap Wall Deck's End step
Phase: Ai(1)-Crap Wall Deck's Cleanup step
Turn: Turn 74 (Ai(2)-Vintage Green Stompy)
Phase: Ai(2)-Vintage Green Stompy's Untap step
Phase: Ai(2)-Vintage Green Stompy's Upkeep step
Add To Stack: Ai(2)-Vintage Green Stompy triggered Force of Nature
Add To Stack: Ai(2)-Vintage Green Stompy triggered Force of Nature
Mana: Tundra (11) - {T}: Add {U}.
Add To Stack: Ai(1)-Crap Wall Deck activated Icy Manipulator targeting [War Mammoth (88)]
Resolve Stack: Icy Manipulator (16) - Tap War Mammoth (88).
Mana: Tundra (14) - {T}: Add {U}.
Add To Stack: Ai(1)-Crap Wall Deck activated Icy Manipulator targeting [Force of Nature (108)]
Resolve Stack: Icy Manipulator (15) - Tap Force of Nature (108).
Mana: Forest (83) - {T}: Add {G}.
Mana: Forest (91) - {T}: Add {G}.
Mana: Forest (77) - {T}: Add {G}.
Mana: Forest (78) - {T}: Add {G}.
Resolve Stack: At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}. [Phase: Ai(2)-Vintage Green Stompy]
Mana: Forest (74) - {T}: Add {G}.
Mana: Forest (82) - {T}: Add {G}.
Mana: Forest (84) - {T}: Add {G}.
Mana: Forest (76) - {T}: Add {G}.
Resolve Stack: At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}. [Phase: Ai(2)-Vintage Green Stompy]
Phase: Ai(2)-Vintage Green Stompy's Draw step
Phase: Ai(2)-Vintage Green Stompy's Main phase, precombat
Phase: Ai(2)-Vintage Green Stompy's Beginning of Combat Step
Phase: Ai(2)-Vintage Green Stompy's Declare Attackers Step
Combat: Ai(2)-Vintage Green Stompy assigned Force of Nature (110), Craw Wurm (96), War Mammoth (87), Elvish Archers (120), Elvish Archers (118) and Llanowar Elves (104) to attack Ai(1)-Crap Wall Deck.
Phase: Ai(2)-Vintage Green Stompy's Declare Blockers Step
Combat: Ai(1)-Crap Wall Deck assigned Wall of Water (5) to block Force of Nature (110).
Ai(1)-Crap Wall Deck assigned Wall of Air (26) to block Craw Wurm (96).
Ai(1)-Crap Wall Deck assigned Wall of Swords (54) to block War Mammoth (87).
Ai(1)-Crap Wall Deck assigned Wall of Air (25) to block Elvish Archers (120).
Ai(1)-Crap Wall Deck assigned Wall of Air (23) to block Elvish Archers (118).
Ai(1)-Crap Wall Deck assigned Living Wall (44) to block Llanowar Elves (104).
Phase: Ai(2)-Vintage Green Stompy's First Strike Damage Step
Damage: Elvish Archers (120) deals 2 damage to Wall of Air (25).
Damage: Elvish Archers (118) deals 2 damage to Wall of Air (23).
Phase: Ai(2)-Vintage Green Stompy's Combat Damage Step
Damage: Force of Nature (110) deals 8 damage to Wall of Water (5).
Damage: Craw Wurm (96) deals 6 damage to Wall of Air (26).
Damage: War Mammoth (87) deals 3 damage to Wall of Swords (54).
Damage: Llanowar Elves (104) deals 1 damage to Living Wall (44).
Damage: Wall of Air (26) deals 1 damage to Craw Wurm (96).
Damage: Wall of Swords (54) deals 3 damage to War Mammoth (87).
Damage: Wall of Air (25) deals 1 damage to Elvish Archers (120).
Damage: Wall of Air (23) deals 1 damage to Elvish Archers (118).
Zone Change: Elvish Archers (120) was put into Graveyard from Battlefield.
Zone Change: Elvish Archers (118) was put into Graveyard from Battlefield.
Zone Change: War Mammoth (87) was put into Graveyard from Battlefield.
Phase: Ai(2)-Vintage Green Stompy's End of Combat Step
Phase: Ai(2)-Vintage Green Stompy's Main phase, postcombat
Mana: Forest (94) - {T}: Add {G}.
Mana: Forest (79) - {T}: Add {G}.
Mana: Forest (85) - {T}: Add {G}.
Mana: Forest (80) - {T}: Add {G}.
Add To Stack: Ai(2)-Vintage Green Stompy cast Living Lands
Resolve Stack: Living Lands
Phase: Ai(2)-Vintage Green Stompy's End step
Phase: Ai(2)-Vintage Green Stompy's Cleanup step
Turn: Turn 75 (Ai(1)-Crap Wall Deck)
Phase: Ai(1)-Crap Wall Deck's Untap step
Phase: Ai(1)-Crap Wall Deck's Upkeep step
Phase: Ai(1)-Crap Wall Deck's Draw step
Phase: Ai(1)-Crap Wall Deck's Main phase, precombat
Phase: Ai(1)-Crap Wall Deck's Beginning of Combat Step
Phase: Ai(1)-Crap Wall Deck's Declare Attackers Step
Phase: Ai(1)-Crap Wall Deck's Declare Blockers Step
Phase: Ai(1)-Crap Wall Deck's First Strike Damage Step
Phase: Ai(1)-Crap Wall Deck's Combat Damage Step
Phase: Ai(1)-Crap Wall Deck's End of Combat Step
Phase: Ai(1)-Crap Wall Deck's Main phase, postcombat
Mana: Island (32) - {T}: Add {U}.
Mana: Island (7) - {T}: Add {U}.
Mana: Island (9) - {T}: Add {U}.
Mana: Island (6) - {T}: Add {U}.
Add To Stack: Ai(1)-Crap Wall Deck activated Jayemdae Tome
Resolve Stack: Jayemdae Tome (34) - Ai(1)-Crap Wall Deck draws a card.
Mana: Plains (20) - {T}: Add {W}.
Mana: Plains (17) - {T}: Add {W}.
Mana: Island (10) - {T}: Add {U}.
Mana: Island (31) - {T}: Add {U}.
Add To Stack: Ai(1)-Crap Wall Deck cast Resurrection targeting [Wall of Swords (53)]
Resolve Stack: Resurrection (1) - Return Wall of Swords (53) from the graveyard to the battlefield.
Mana: Island (30) - {T}: Add {U}.
Mana: Plains (18) - {T}: Add {W}.
Mana: Plains (27) - {T}: Add {W}.
Mana: Plains (29) - {T}: Add {W}.
Add To Stack: Ai(1)-Crap Wall Deck activated Jayemdae Tome
Resolve Stack: Jayemdae Tome (35) - Ai(1)-Crap Wall Deck draws a card.
Mana: Plains (28) - {T}: Add {W}.
Mana: Plains (52) - {T}: Add {W}.
Mana: Tundra (12) - {T}: Add {U}.
Add To Stack: Ai(1)-Crap Wall Deck cast Forcefield
Resolve Stack: Forcefield
Mana: Tundra (13) - {T}: Add {W}.
Mana: Tundra (11) - {T}: Add {U}.
Add To Stack: Ai(1)-Crap Wall Deck cast Circle of Protection: Black
Resolve Stack: Circle of Protection: Black
Phase: Ai(1)-Crap Wall Deck's End step
Phase: Ai(1)-Crap Wall Deck's Cleanup step
Turn: Turn 76 (Ai(2)-Vintage Green Stompy)
Phase: Ai(2)-Vintage Green Stompy's Untap step
Phase: Ai(2)-Vintage Green Stompy's Upkeep step
Add To Stack: Ai(2)-Vintage Green Stompy triggered Force of Nature
Add To Stack: Ai(2)-Vintage Green Stompy triggered Force of Nature
Mana: Tundra (14) - {T}: Add {U}.
Add To Stack: Ai(1)-Crap Wall Deck activated Icy Manipulator targeting [War Mammoth (88)]
Resolve Stack: Icy Manipulator (16) - Tap War Mammoth (88).
Mana: Llanowar Elves (104) - {T}: Add {G}.
Mana: Forest (75) - {T}: Add {G}.
Mana: Forest (90) - {T}: Add {G}.
Mana: Forest (80) - {T}: Add {G}.
Resolve Stack: At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}. [Phase: Ai(2)-Vintage Green Stompy]
Mana: Forest (85) - {T}: Add {G}.
Mana: Forest (79) - {T}: Add {G}.
Mana: Forest (94) - {T}: Add {G}.
Mana: Forest (76) - {T}: Add {G}.
Resolve Stack: At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}. [Phase: Ai(2)-Vintage Green Stompy]
Phase: Ai(2)-Vintage Green Stompy's Draw step
Phase: Ai(2)-Vintage Green Stompy's Main phase, precombat
Phase: Ai(2)-Vintage Green Stompy's Beginning of Combat Step
Phase: Ai(2)-Vintage Green Stompy's Declare Attackers Step
Combat: Ai(2)-Vintage Green Stompy assigned Force of Nature (108), Force of Nature (110), Craw Wurm (96), Forest (83), Forest (91), Forest (77), Forest (78), Forest (74), Forest (82) and Forest (84) to attack Ai(1)-Crap Wall Deck.
Phase: Ai(2)-Vintage Green Stompy's Declare Blockers Step
Combat: Ai(1)-Crap Wall Deck assigned Wall of Water (5) to block Force of Nature (108).
Ai(1)-Crap Wall Deck assigned Wall of Air (26) to block Force of Nature (110).
Ai(1)-Crap Wall Deck assigned Wall of Air (25) to block Craw Wurm (96).
Ai(1)-Crap Wall Deck assigned Wall of Air (23) to block Forest (83).
Ai(1)-Crap Wall Deck assigned Wall of Swords (54) to block Forest (91).
Ai(1)-Crap Wall Deck assigned Wall of Swords (53) to block Forest (77).
Ai(1)-Crap Wall Deck assigned Living Wall (44) to block Forest (78).
Ai(1)-Crap Wall Deck assigned Living Wall (43) to block Forest (74).
Ai(1)-Crap Wall Deck assigned Living Wall (42) to block Forest (82).
Ai(1)-Crap Wall Deck assigned Living Wall (41) to block Forest (84).
Phase: Ai(2)-Vintage Green Stompy's First Strike Damage Step
Phase: Ai(2)-Vintage Green Stompy's Combat Damage Step
Damage: Force of Nature (108) deals 8 damage to Wall of Water (5).
Damage: Force of Nature (110) deals 8 damage to Wall of Air (26).
Damage: Craw Wurm (96) deals 6 damage to Wall of Air (25).
Damage: Forest (83) deals 1 damage to Wall of Air (23).
Damage: Forest (91) deals 1 damage to Wall of Swords (54).
Damage: Forest (77) deals 1 damage to Wall of Swords (53).
Damage: Forest (78) deals 1 damage to Living Wall (44).
Damage: Forest (74) deals 1 damage to Living Wall (43).
Damage: Forest (82) deals 1 damage to Living Wall (42).
Damage: Forest (84) deals 1 damage to Living Wall (41).
Damage: Wall of Air (26) deals 1 damage to Force of Nature (110).
Damage: Wall of Air (25) deals 1 damage to Craw Wurm (96).
Damage: Wall of Air (23) deals 1 damage to Forest (83).
Damage: Wall of Swords (54) deals 3 damage to Forest (91).
Damage: Wall of Swords (53) deals 3 damage to Forest (77).
Zone Change: Forest (83) was put into Graveyard from Battlefield.
Zone Change: Forest (91) was put into Graveyard from Battlefield.
Zone Change: Forest (77) was put into Graveyard from Battlefield.
Phase: Ai(2)-Vintage Green Stompy's End of Combat Step
Phase: Ai(2)-Vintage Green Stompy's Main phase, postcombat
Phase: Ai(2)-Vintage Green Stompy's End step
Phase: Ai(2)-Vintage Green Stompy's Cleanup step
Turn: Turn 77 (Ai(1)-Crap Wall Deck)
Phase: Ai(1)-Crap Wall Deck's Untap step
Phase: Ai(1)-Crap Wall Deck's Upkeep step
Phase: Ai(1)-Crap Wall Deck's Draw step
Phase: Ai(1)-Crap Wall Deck's Main phase, precombat
Phase: Ai(1)-Crap Wall Deck's Beginning of Combat Step
Phase: Ai(1)-Crap Wall Deck's Declare Attackers Step
Phase: Ai(1)-Crap Wall Deck's Declare Blockers Step
Phase: Ai(1)-Crap Wall Deck's First Strike Damage Step
Phase: Ai(1)-Crap Wall Deck's Combat Damage Step
Phase: Ai(1)-Crap Wall Deck's End of Combat Step
Phase: Ai(1)-Crap Wall Deck's Main phase, postcombat
Mana: Island (32) - {T}: Add {U}.
Mana: Island (7) - {T}: Add {U}.
Mana: Island (9) - {T}: Add {U}.
Add To Stack: Ai(1)-Crap Wall Deck cast Wall of Air
Resolve Stack: Wall of Air - Creature 1 / 5
Mana: Island (6) - {T}: Add {U}.
Mana: Island (10) - {T}: Add {U}.
Mana: Island (31) - {T}: Add {U}.
Mana: Island (30) - {T}: Add {U}.
Add To Stack: Ai(1)-Crap Wall Deck activated Jayemdae Tome
Resolve Stack: Jayemdae Tome (34) - Ai(1)-Crap Wall Deck draws a card.
Land: Ai(1)-Crap Wall Deck played Plains (19)
Mana: Plains (20) - {T}: Add {W}.
Mana: Plains (17) - {T}: Add {W}.
Mana: Plains (18) - {T}: Add {W}.
Mana: Plains (27) - {T}: Add {W}.
Add To Stack: Ai(1)-Crap Wall Deck activated Jayemdae Tome
Resolve Stack: Jayemdae Tome (35) - Ai(1)-Crap Wall Deck draws a card.
Phase: Ai(1)-Crap Wall Deck's End step
Phase: Ai(1)-Crap Wall Deck's Cleanup step
Turn: Turn 78 (Ai(2)-Vintage Green Stompy)
Phase: Ai(2)-Vintage Green Stompy's Untap step
Phase: Ai(2)-Vintage Green Stompy's Upkeep step
Add To Stack: Ai(2)-Vintage Green Stompy triggered Force of Nature
Add To Stack: Ai(2)-Vintage Green Stompy triggered Force of Nature
Mana: Plains (29) - {T}: Add {W}.
Add To Stack: Ai(1)-Crap Wall Deck activated Icy Manipulator targeting [War Mammoth (88)]
Resolve Stack: Icy Manipulator (16) - Tap War Mammoth (88).
Mana: Plains (28) - {T}: Add {W}.
Add To Stack: Ai(1)-Crap Wall Deck activated Icy Manipulator targeting [Force of Nature (108)]
Resolve Stack: Icy Manipulator (15) - Tap Force of Nature (108).
Mana: Llanowar Elves (104) - {T}: Add {G}.
Mana: Forest (75) - {T}: Add {G}.
Mana: Forest (90) - {T}: Add {G}.
Mana: Forest (80) - {T}: Add {G}.
Resolve Stack: At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}. [Phase: Ai(2)-Vintage Green Stompy]
Mana: Forest (85) - {T}: Add {G}.
Mana: Forest (79) - {T}: Add {G}.
Mana: Forest (94) - {T}: Add {G}.
Mana: Forest (76) - {T}: Add {G}.
Resolve Stack: At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}. [Phase: Ai(2)-Vintage Green Stompy]
Phase: Ai(2)-Vintage Green Stompy's Draw step
Phase: Ai(2)-Vintage Green Stompy's Main phase, precombat
Phase: Ai(2)-Vintage Green Stompy's Beginning of Combat Step
Phase: Ai(2)-Vintage Green Stompy's Declare Attackers Step
Combat: Ai(2)-Vintage Green Stompy assigned Force of Nature (110), Craw Wurm (96), Forest (78), Forest (74), Forest (82) and Forest (84) to attack Ai(1)-Crap Wall Deck.
Phase: Ai(2)-Vintage Green Stompy's Declare Blockers Step
Combat: Ai(1)-Crap Wall Deck assigned Wall of Water (5) and Wall of Swords (53) to block Force of Nature (110).
Ai(1)-Crap Wall Deck assigned Wall of Air (26) to block Craw Wurm (96).
Ai(1)-Crap Wall Deck assigned Wall of Air (25) to block Forest (78).
Ai(1)-Crap Wall Deck assigned Wall of Air (23) to block Forest (74).
Ai(1)-Crap Wall Deck assigned Wall of Air (24) to block Forest (82).
Ai(1)-Crap Wall Deck assigned Wall of Swords (54) to block Forest (84).
Phase: Ai(2)-Vintage Green Stompy's First Strike Damage Step
Phase: Ai(2)-Vintage Green Stompy's Combat Damage Step
Damage: Force of Nature (110) deals 8 damage to Wall of Swords (53).
Damage: Craw Wurm (96) deals 6 damage to Wall of Air (26).
Damage: Forest (78) deals 1 damage to Wall of Air (25).
Damage: Forest (74) deals 1 damage to Wall of Air (23).
Damage: Forest (82) deals 1 damage to Wall of Air (24).
Damage: Forest (84) deals 1 damage to Wall of Swords (54).
Damage: Wall of Swords (53) deals 3 damage to Force of Nature (110).
Damage: Wall of Air (26) deals 1 damage to Craw Wurm (96).
Damage: Wall of Air (25) deals 1 damage to Forest (78).
Damage: Wall of Air (23) deals 1 damage to Forest (74).
Damage: Wall of Air (24) deals 1 damage to Forest (82).
Damage: Wall of Swords (54) deals 3 damage to Forest (84).
Zone Change: Forest (78) was put into Graveyard from Battlefield.
Zone Change: Forest (74) was put into Graveyard from Battlefield.
Zone Change: Forest (82) was put into Graveyard from Battlefield.
Zone Change: Forest (84) was put into Graveyard from Battlefield.
Phase: Ai(2)-Vintage Green Stompy's End of Combat Step
Phase: Ai(2)-Vintage Green Stompy's Main phase, postcombat
Mana: Birds of Paradise (101) - {T}: Add one mana of any color.
Mana: Birds of Paradise (100) - {T}: Add one mana of any color.
Mana: Birds of Paradise (99) - {T}: Add one mana of any color.
Mana: Birds of Paradise (98) - {T}: Add one mana of any color.
Add To Stack: Ai(2)-Vintage Green Stompy cast War Mammoth
Resolve Stack: War Mammoth - Creature 3 / 3
Phase: Ai(2)-Vintage Green Stompy's End step
Phase: Ai(2)-Vintage Green Stompy's Cleanup step
Turn: Turn 79 (Ai(1)-Crap Wall Deck)
Phase: Ai(1)-Crap Wall Deck's Untap step
Phase: Ai(1)-Crap Wall Deck's Upkeep step
Phase: Ai(1)-Crap Wall Deck's Draw step
Phase: Ai(1)-Crap Wall Deck's Main phase, precombat
Phase: Ai(1)-Crap Wall Deck's Beginning of Combat Step
Phase: Ai(1)-Crap Wall Deck's Declare Attackers Step
Phase: Ai(1)-Crap Wall Deck's Declare Blockers Step
Phase: Ai(1)-Crap Wall Deck's First Strike Damage Step
Phase: Ai(1)-Crap Wall Deck's Combat Damage Step
Phase: Ai(1)-Crap Wall Deck's End of Combat Step
Phase: Ai(1)-Crap Wall Deck's Main phase, postcombat
Phase: Ai(1)-Crap Wall Deck's End step
Phase: Ai(1)-Crap Wall Deck's Cleanup step
Turn: Turn 80 (Ai(2)-Vintage Green Stompy)
Phase: Ai(2)-Vintage Green Stompy's Untap step
Phase: Ai(2)-Vintage Green Stompy's Upkeep step
Add To Stack: Ai(2)-Vintage Green Stompy triggered Force of Nature
Add To Stack: Ai(2)-Vintage Green Stompy triggered Force of Nature
Mana: Island (32) - {T}: Add {U}.
Add To Stack: Ai(1)-Crap Wall Deck activated Icy Manipulator targeting [Force of Nature (108)]
Resolve Stack: Icy Manipulator (16) - Tap Force of Nature (108).
Mana: Island (7) - {T}: Add {U}.
Add To Stack: Ai(1)-Crap Wall Deck activated Icy Manipulator targeting [Force of Nature (110)]
Resolve Stack: Icy Manipulator (15) - Tap Force of Nature (110).
Mana: Llanowar Elves (104) - {T}: Add {G}.
Mana: Forest (75) - {T}: Add {G}.
Mana: Forest (90) - {T}: Add {G}.
Mana: Forest (80) - {T}: Add {G}.
Resolve Stack: At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}. [Phase: Ai(2)-Vintage Green Stompy]
Mana: Forest (85) - {T}: Add {G}.
Mana: Forest (79) - {T}: Add {G}.
Mana: Forest (94) - {T}: Add {G}.
Mana: Forest (76) - {T}: Add {G}.
Resolve Stack: At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}. [Phase: Ai(2)-Vintage Green Stompy]
Phase: Ai(2)-Vintage Green Stompy's Draw step
Phase: Ai(2)-Vintage Green Stompy's Main phase, precombat
Land: Ai(2)-Vintage Green Stompy played Forest (95)
Phase: Ai(2)-Vintage Green Stompy's Beginning of Combat Step
Phase: Ai(2)-Vintage Green Stompy's Declare Attackers Step
Combat: Ai(2)-Vintage Green Stompy assigned War Mammoth (88), Craw Wurm (96) and War Mammoth (89) to attack Ai(1)-Crap Wall Deck.
Phase: Ai(2)-Vintage Green Stompy's Declare Blockers Step
Combat: Ai(1)-Crap Wall Deck assigned Wall of Water (5), Wall of Air (25), Wall of Air (23), Wall of Air (24) and Wall of Swords (53) to block War Mammoth (88).
Ai(1)-Crap Wall Deck assigned Wall of Air (26) to block Craw Wurm (96).
Ai(1)-Crap Wall Deck assigned Wall of Swords (54) to block War Mammoth (89).
Phase: Ai(2)-Vintage Green Stompy's First Strike Damage Step
Phase: Ai(2)-Vintage Green Stompy's Combat Damage Step
Damage: War Mammoth (88) deals 7 damage to Wall of Swords (53).
Damage: Craw Wurm (96) deals 6 damage to Wall of Air (26).
Damage: War Mammoth (89) deals 3 damage to Wall of Swords (54).
Damage: Wall of Air (25) deals 1 damage to War Mammoth (88).
Damage: Wall of Air (23) deals 1 damage to War Mammoth (88).
Damage: Wall of Air (24) deals 1 damage to War Mammoth (88).
Damage: Wall of Swords (53) deals 3 damage to War Mammoth (88).
Damage: Wall of Air (26) deals 1 damage to Craw Wurm (96).
Damage: Wall of Swords (54) deals 3 damage to War Mammoth (89).
Zone Change: War Mammoth (89) was put into Graveyard from Battlefield.
Phase: Ai(2)-Vintage Green Stompy's End of Combat Step
Phase: Ai(2)-Vintage Green Stompy's Main phase, postcombat
Phase: Ai(2)-Vintage Green Stompy's End step
Phase: Ai(2)-Vintage Green Stompy's Cleanup step
Turn: Turn 81 (Ai(1)-Crap Wall Deck)
Phase: Ai(1)-Crap Wall Deck's Untap step
Phase: Ai(1)-Crap Wall Deck's Upkeep step
Phase: Ai(1)-Crap Wall Deck's Draw step
Phase: Ai(1)-Crap Wall Deck's Main phase, precombat
Phase: Ai(1)-Crap Wall Deck's Beginning of Combat Step
Phase: Ai(1)-Crap Wall Deck's Declare Attackers Step
Phase: Ai(1)-Crap Wall Deck's Declare Blockers Step
Phase: Ai(1)-Crap Wall Deck's First Strike Damage Step
Phase: Ai(1)-Crap Wall Deck's Combat Damage Step
Phase: Ai(1)-Crap Wall Deck's End of Combat Step
Phase: Ai(1)-Crap Wall Deck's Main phase, postcombat
Mana: Plains (20) - {T}: Add {W}.
Mana: Island (32) - {T}: Add {U}.
Mana: Island (7) - {T}: Add {U}.
Mana: Island (9) - {T}: Add {U}.
Add To Stack: Ai(1)-Crap Wall Deck cast Castle
Resolve Stack: Castle
Phase: Ai(1)-Crap Wall Deck's End step
Phase: Ai(1)-Crap Wall Deck's Cleanup step
Turn: Turn 82 (Ai(2)-Vintage Green Stompy)
Phase: Ai(2)-Vintage Green Stompy's Untap step
Phase: Ai(2)-Vintage Green Stompy's Upkeep step
Add To Stack: Ai(2)-Vintage Green Stompy triggered Force of Nature
Add To Stack: Ai(2)-Vintage Green Stompy triggered Force of Nature
Mana: Island (6) - {T}: Add {U}.
Add To Stack: Ai(1)-Crap Wall Deck activated Icy Manipulator targeting [Force of Nature (108)]
Resolve Stack: Icy Manipulator (16) - Tap Force of Nature (108).
Mana: Island (10) - {T}: Add {U}.
Add To Stack: Ai(1)-Crap Wall Deck activated Icy Manipulator targeting [Force of Nature (110)]
Resolve Stack: Icy Manipulator (15) - Tap Force of Nature (110).
Mana: Llanowar Elves (104) - {T}: Add {G}.
Mana: Forest (95) - {T}: Add {G}.
Mana: Forest (75) - {T}: Add {G}.
Mana: Forest (90) - {T}: Add {G}.
Resolve Stack: At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}. [Phase: Ai(2)-Vintage Green Stompy]
Mana: Forest (80) - {T}: Add {G}.
Mana: Forest (85) - {T}: Add {G}.
Mana: Forest (79) - {T}: Add {G}.
Mana: Forest (94) - {T}: Add {G}.
Resolve Stack: At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}. [Phase: Ai(2)-Vintage Green Stompy]
Phase: Ai(2)-Vintage Green Stompy's Draw step
Phase: Ai(2)-Vintage Green Stompy's Main phase, precombat
Add To Stack: Ai(2)-Vintage Green Stompy cast Black Lotus
Resolve Stack: Black Lotus
Phase: Ai(2)-Vintage Green Stompy's Beginning of Combat Step
Phase: Ai(2)-Vintage Green Stompy's Declare Attackers Step
Combat: Ai(2)-Vintage Green Stompy assigned War Mammoth (88), Craw Wurm (96) and Forest (76) to attack Ai(1)-Crap Wall Deck.
Phase: Ai(2)-Vintage Green Stompy's Declare Blockers Step
Combat: Ai(1)-Crap Wall Deck assigned Wall of Water (5), Wall of Air (23), Wall of Air (24), Wall of Swords (54) and Wall of Swords (53) to block War Mammoth (88).
Ai(1)-Crap Wall Deck assigned Wall of Air (26) to block Craw Wurm (96).
Ai(1)-Crap Wall Deck assigned Wall of Air (25) to block Forest (76).
Phase: Ai(2)-Vintage Green Stompy's First Strike Damage Step
Phase: Ai(2)-Vintage Green Stompy's Combat Damage Step
Damage: War Mammoth (88) deals 7 damage to Wall of Swords (54).
Damage: Craw Wurm (96) deals 6 damage to Wall of Air (26).
Damage: Forest (76) deals 1 damage to Wall of Air (25).
Damage: Wall of Air (23) deals 1 damage to War Mammoth (88).
Damage: Wall of Air (24) deals 1 damage to War Mammoth (88).
Damage: Wall of Swords (54) deals 3 damage to War Mammoth (88).
Damage: Wall of Swords (53) deals 3 damage to War Mammoth (88).
Damage: Wall of Air (26) deals 1 damage to Craw Wurm (96).
Damage: Wall of Air (25) deals 1 damage to Forest (76).
Zone Change: War Mammoth (88) was put into Graveyard from Battlefield.
Zone Change: Forest (76) was put into Graveyard from Battlefield.
Zone Change: Aspect of Wolf (116) was put into Graveyard from Battlefield.
Phase: Ai(2)-Vintage Green Stompy's End of Combat Step
Phase: Ai(2)-Vintage Green Stompy's Main phase, postcombat
Phase: Ai(2)-Vintage Green Stompy's End step
Phase: Ai(2)-Vintage Green Stompy's Cleanup step
Turn: Turn 83 (Ai(1)-Crap Wall Deck)
Phase: Ai(1)-Crap Wall Deck's Untap step
Phase: Ai(1)-Crap Wall Deck's Upkeep step
Phase: Ai(1)-Crap Wall Deck's Draw step
Phase: Ai(1)-Crap Wall Deck's Main phase, precombat
Phase: Ai(1)-Crap Wall Deck's Beginning of Combat Step
Phase: Ai(1)-Crap Wall Deck's Declare Attackers Step
Phase: Ai(1)-Crap Wall Deck's Declare Blockers Step
Phase: Ai(1)-Crap Wall Deck's First Strike Damage Step
Phase: Ai(1)-Crap Wall Deck's Combat Damage Step
Phase: Ai(1)-Crap Wall Deck's End of Combat Step
Phase: Ai(1)-Crap Wall Deck's Main phase, postcombat
Mana: Plains (20) - {T}: Add {W}.
Mana: Island (32) - {T}: Add {U}.
Mana: Island (7) - {T}: Add {U}.
Mana: Island (9) - {T}: Add {U}.
Add To Stack: Ai(1)-Crap Wall Deck cast Wall of Swords
Resolve Stack: Wall of Swords - Creature 3 / 5
Phase: Ai(1)-Crap Wall Deck's End step
Phase: Ai(1)-Crap Wall Deck's Cleanup step
Turn: Turn 84 (Ai(2)-Vintage Green Stompy)
Phase: Ai(2)-Vintage Green Stompy's Untap step
Phase: Ai(2)-Vintage Green Stompy's Upkeep step
Add To Stack: Ai(2)-Vintage Green Stompy triggered Force of Nature
Add To Stack: Ai(2)-Vintage Green Stompy triggered Force of Nature
Mana: Island (6) - {T}: Add {U}.
Add To Stack: Ai(1)-Crap Wall Deck activated Icy Manipulator targeting [Force of Nature (108)]
Resolve Stack: Icy Manipulator (16) - Tap Force of Nature (108).
Mana: Island (10) - {T}: Add {U}.
Add To Stack: Ai(1)-Crap Wall Deck activated Icy Manipulator targeting [Force of Nature (110)]
Resolve Stack: Icy Manipulator (15) - Tap Force of Nature (110).
Mana: Llanowar Elves (104) - {T}: Add {G}.
Mana: Forest (95) - {T}: Add {G}.
Mana: Forest (75) - {T}: Add {G}.
Mana: Forest (90) - {T}: Add {G}.
Resolve Stack: At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}. [Phase: Ai(2)-Vintage Green Stompy]
Mana: Forest (80) - {T}: Add {G}.
Mana: Forest (85) - {T}: Add {G}.
Mana: Forest (79) - {T}: Add {G}.
Mana: Forest (94) - {T}: Add {G}.
Resolve Stack: At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}. [Phase: Ai(2)-Vintage Green Stompy]
Phase: Ai(2)-Vintage Green Stompy's Draw step
Phase: Ai(2)-Vintage Green Stompy's Main phase, precombat
Phase: Ai(2)-Vintage Green Stompy's Beginning of Combat Step
Phase: Ai(2)-Vintage Green Stompy's Declare Attackers Step
Combat: Ai(2)-Vintage Green Stompy assigned Craw Wurm (96) to attack Ai(1)-Crap Wall Deck.
Phase: Ai(2)-Vintage Green Stompy's Declare Blockers Step
Combat: Ai(1)-Crap Wall Deck assigned Wall of Water (5), Wall of Air (26), Wall of Air (25), Wall of Air (23) and Wall of Air (24) to block Craw Wurm (96).
Phase: Ai(2)-Vintage Green Stompy's First Strike Damage Step
Phase: Ai(2)-Vintage Green Stompy's Combat Damage Step
Damage: Craw Wurm (96) deals 6 damage to Wall of Air (26).
Damage: Wall of Air (26) deals 1 damage to Craw Wurm (96).
Damage: Wall of Air (25) deals 1 damage to Craw Wurm (96).
Damage: Wall of Air (23) deals 1 damage to Craw Wurm (96).
Damage: Wall of Air (24) deals 1 damage to Craw Wurm (96).
Zone Change: Craw Wurm (96) was put into Graveyard from Battlefield.
Phase: Ai(2)-Vintage Green Stompy's End of Combat Step
Phase: Ai(2)-Vintage Green Stompy's Main phase, postcombat
Phase: Ai(2)-Vintage Green Stompy's End step
Phase: Ai(2)-Vintage Green Stompy's Cleanup step
Turn: Turn 85 (Ai(1)-Crap Wall Deck)
Phase: Ai(1)-Crap Wall Deck's Untap step
Phase: Ai(1)-Crap Wall Deck's Upkeep step
Phase: Ai(1)-Crap Wall Deck's Draw step
Phase: Ai(1)-Crap Wall Deck's Main phase, precombat
Land: Ai(1)-Crap Wall Deck played Island (8)
Phase: Ai(1)-Crap Wall Deck's Beginning of Combat Step
Phase: Ai(1)-Crap Wall Deck's Declare Attackers Step
Phase: Ai(1)-Crap Wall Deck's Declare Blockers Step
Phase: Ai(1)-Crap Wall Deck's First Strike Damage Step
Phase: Ai(1)-Crap Wall Deck's Combat Damage Step
Phase: Ai(1)-Crap Wall Deck's End of Combat Step
Phase: Ai(1)-Crap Wall Deck's Main phase, postcombat
Phase: Ai(1)-Crap Wall Deck's End step
Phase: Ai(1)-Crap Wall Deck's Cleanup step
Turn: Turn 86 (Ai(2)-Vintage Green Stompy)
Phase: Ai(2)-Vintage Green Stompy's Untap step
Phase: Ai(2)-Vintage Green Stompy's Upkeep step
Add To Stack: Ai(2)-Vintage Green Stompy triggered Force of Nature
Add To Stack: Ai(2)-Vintage Green Stompy triggered Force of Nature
Mana: Island (32) - {T}: Add {U}.
Add To Stack: Ai(1)-Crap Wall Deck activated Icy Manipulator targeting [Force of Nature (108)]
Resolve Stack: Icy Manipulator (16) - Tap Force of Nature (108).
Mana: Island (7) - {T}: Add {U}.
Add To Stack: Ai(1)-Crap Wall Deck activated Icy Manipulator targeting [Force of Nature (110)]
Resolve Stack: Icy Manipulator (15) - Tap Force of Nature (110).
Mana: Llanowar Elves (104) - {T}: Add {G}.
Mana: Forest (95) - {T}: Add {G}.
Mana: Forest (75) - {T}: Add {G}.
Mana: Forest (90) - {T}: Add {G}.
Resolve Stack: At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}. [Phase: Ai(2)-Vintage Green Stompy]
Mana: Forest (80) - {T}: Add {G}.
Mana: Forest (85) - {T}: Add {G}.
Mana: Forest (79) - {T}: Add {G}.
Mana: Forest (94) - {T}: Add {G}.
Resolve Stack: At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}. [Phase: Ai(2)-Vintage Green Stompy]
Phase: Ai(2)-Vintage Green Stompy's Draw step
Phase: Ai(2)-Vintage Green Stompy's Main phase, precombat
Phase: Ai(2)-Vintage Green Stompy's Beginning of Combat Step
Phase: Ai(2)-Vintage Green Stompy's Declare Attackers Step
Phase: Ai(2)-Vintage Green Stompy's Declare Blockers Step
Phase: Ai(2)-Vintage Green Stompy's First Strike Damage Step
Phase: Ai(2)-Vintage Green Stompy's Combat Damage Step
Phase: Ai(2)-Vintage Green Stompy's End of Combat Step
Phase: Ai(2)-Vintage Green Stompy's Main phase, postcombat
Land: Ai(2)-Vintage Green Stompy played Forest (92)
Zone Change: Black Lotus (67) was put into Graveyard from Battlefield.
Mana: Black Lotus (67) - {T}, Sacrifice Black Lotus: Add three mana of any one color.
Mana: Birds of Paradise (101) - {T}: Add one mana of any color.
Mana: Birds of Paradise (100) - {T}: Add one mana of any color.
Add To Stack: Ai(2)-Vintage Green Stompy cast Cockatrice
Resolve Stack: Cockatrice - Creature 2 / 4
Phase: Ai(2)-Vintage Green Stompy's End step
Phase: Ai(2)-Vintage Green Stompy's Cleanup step
Turn: Turn 87 (Ai(1)-Crap Wall Deck)
Phase: Ai(1)-Crap Wall Deck's Untap step
Phase: Ai(1)-Crap Wall Deck's Upkeep step
Phase: Ai(1)-Crap Wall Deck's Draw step
Player Control: Ai(1)-Crap Wall Deck has restored control over themself
Player Control: Ai(2)-Vintage Green Stompy has restored control over themself
Game Outcome: Turn 44
Game Outcome: Ai(1)-Crap Wall Deck has lost trying to draw cards from empty library
Game Outcome: Ai(2)-Vintage Green Stompy has won because all opponents have lost
Match Result: Ai(1)-Crap Wall Deck: 0 Ai(2)-Vintage Green Stompy: 4 

Game Result: Game 4 ended in 35273 ms. Ai(2)-Vintage Green Stompy has won!