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Anything Goes · simulation record
Win against Vintage Mono Red
Rating change
+14
Aug 25, 2026 · 04:44 UTC
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Mulligan: Ai(1)-Vintage Mono Red has mulliganed down to 6 cards.
Mulligan: Ai(1)-Vintage Mono Red has kept a hand of 6 cards
Mulligan: Ai(2)-Vintage Red Green Ramp has kept a hand of 7 cards
Turn: Turn 1 (Ai(1)-Vintage Mono Red)
Phase: Ai(1)-Vintage Mono Red's Untap step
Phase: Ai(1)-Vintage Mono Red's Upkeep step
Phase: Ai(1)-Vintage Mono Red's Draw step
Phase: Ai(1)-Vintage Mono Red's Main phase, precombat
Land: Ai(1)-Vintage Mono Red played Mountain (14)
Phase: Ai(1)-Vintage Mono Red's Beginning of Combat Step
Phase: Ai(1)-Vintage Mono Red's Declare Attackers Step
Phase: Ai(1)-Vintage Mono Red's Declare Blockers Step
Phase: Ai(1)-Vintage Mono Red's First Strike Damage Step
Phase: Ai(1)-Vintage Mono Red's Combat Damage Step
Phase: Ai(1)-Vintage Mono Red's End of Combat Step
Phase: Ai(1)-Vintage Mono Red's Main phase, postcombat
Mana: Mountain (14) - {T}: Add {R}.
Add To Stack: Ai(1)-Vintage Mono Red cast Mana Vault
Resolve Stack: Mana Vault
Phase: Ai(1)-Vintage Mono Red's End step
Phase: Ai(1)-Vintage Mono Red's Cleanup step
Turn: Turn 2 (Ai(2)-Vintage Red Green Ramp)
Phase: Ai(2)-Vintage Red Green Ramp's Untap step
Phase: Ai(2)-Vintage Red Green Ramp's Upkeep step
Phase: Ai(2)-Vintage Red Green Ramp's Draw step
Phase: Ai(2)-Vintage Red Green Ramp's Main phase, precombat
Land: Ai(2)-Vintage Red Green Ramp played Forest (87)
Phase: Ai(2)-Vintage Red Green Ramp's Beginning of Combat Step
Phase: Ai(2)-Vintage Red Green Ramp's Declare Attackers Step
Phase: Ai(2)-Vintage Red Green Ramp's Declare Blockers Step
Phase: Ai(2)-Vintage Red Green Ramp's First Strike Damage Step
Phase: Ai(2)-Vintage Red Green Ramp's Combat Damage Step
Phase: Ai(2)-Vintage Red Green Ramp's End of Combat Step
Phase: Ai(2)-Vintage Red Green Ramp's Main phase, postcombat
Mana: Forest (87) - {T}: Add {G}.
Add To Stack: Ai(2)-Vintage Red Green Ramp cast Llanowar Elves
Resolve Stack: Llanowar Elves - Creature 1 / 1
Phase: Ai(2)-Vintage Red Green Ramp's End step
Phase: Ai(2)-Vintage Red Green Ramp's Cleanup step
Turn: Turn 3 (Ai(1)-Vintage Mono Red)
Phase: Ai(1)-Vintage Mono Red's Untap step
Phase: Ai(1)-Vintage Mono Red's Upkeep step
Add To Stack: Ai(1)-Vintage Mono Red triggered Mana Vault
Resolve Stack: At the beginning of your upkeep, you may pay {4}. If you do, untap this artifact. [Phase: Ai(1)-Vintage Mono Red]
Phase: Ai(1)-Vintage Mono Red's Draw step
Phase: Ai(1)-Vintage Mono Red's Main phase, precombat
Land: Ai(1)-Vintage Mono Red played Mountain (9)
Phase: Ai(1)-Vintage Mono Red's Beginning of Combat Step
Phase: Ai(1)-Vintage Mono Red's Declare Attackers Step
Phase: Ai(1)-Vintage Mono Red's Declare Blockers Step
Phase: Ai(1)-Vintage Mono Red's First Strike Damage Step
Phase: Ai(1)-Vintage Mono Red's Combat Damage Step
Phase: Ai(1)-Vintage Mono Red's End of Combat Step
Phase: Ai(1)-Vintage Mono Red's Main phase, postcombat
Mana: Mountain (14) - {T}: Add {R}.
Mana: Mountain (9) - {T}: Add {R}.
Mana: Mana Vault (47) - {T}: Add {C}{C}{C}.
Add To Stack: Ai(1)-Vintage Mono Red cast Roc of Kher Ridges
Resolve Stack: Roc of Kher Ridges - Creature 3 / 3
Phase: Ai(1)-Vintage Mono Red's End step
Phase: Ai(1)-Vintage Mono Red's Cleanup step
Turn: Turn 4 (Ai(2)-Vintage Red Green Ramp)
Phase: Ai(2)-Vintage Red Green Ramp's Untap step
Phase: Ai(2)-Vintage Red Green Ramp's Upkeep step
Phase: Ai(2)-Vintage Red Green Ramp's Draw step
Phase: Ai(2)-Vintage Red Green Ramp's Main phase, precombat
Add To Stack: Ai(2)-Vintage Red Green Ramp cast Mox Emerald
Resolve Stack: Mox Emerald
Land: Ai(2)-Vintage Red Green Ramp played Taiga (70)
Phase: Ai(2)-Vintage Red Green Ramp's Beginning of Combat Step
Phase: Ai(2)-Vintage Red Green Ramp's Declare Attackers Step
Phase: Ai(2)-Vintage Red Green Ramp's Declare Blockers Step
Phase: Ai(2)-Vintage Red Green Ramp's First Strike Damage Step
Phase: Ai(2)-Vintage Red Green Ramp's Combat Damage Step
Phase: Ai(2)-Vintage Red Green Ramp's End of Combat Step
Phase: Ai(2)-Vintage Red Green Ramp's Main phase, postcombat
Mana: Taiga (70) - {T}: Add {R}.
Mana: Forest (87) - {T}: Add {G}.
Mana: Mox Emerald (86) - {T}: Add {G}.
Mana: Llanowar Elves (103) - {T}: Add {G}.
Add To Stack: Ai(2)-Vintage Red Green Ramp cast Roc of Kher Ridges
Resolve Stack: Roc of Kher Ridges - Creature 3 / 3
Phase: Ai(2)-Vintage Red Green Ramp's End step
Phase: Ai(2)-Vintage Red Green Ramp's Cleanup step
Turn: Turn 5 (Ai(1)-Vintage Mono Red)
Phase: Ai(1)-Vintage Mono Red's Untap step
Phase: Ai(1)-Vintage Mono Red's Upkeep step
Add To Stack: Ai(1)-Vintage Mono Red triggered Mana Vault
Resolve Stack: At the beginning of your upkeep, you may pay {4}. If you do, untap this artifact. [Phase: Ai(1)-Vintage Mono Red]
Phase: Ai(1)-Vintage Mono Red's Draw step
Add To Stack: Ai(1)-Vintage Mono Red triggered Mana Vault
Damage: Mana Vault (47) deals 1 non-combat damage to Ai(1)-Vintage Mono Red.
Life: Life: Ai(1)-Vintage Mono Red 20 > 19
Resolve Stack: At the beginning of your draw step, if this artifact is tapped, it deals 1 damage to you. [Phase: Ai(1)-Vintage Mono Red]
Phase: Ai(1)-Vintage Mono Red's Main phase, precombat
Land: Ai(1)-Vintage Mono Red played Mountain (18)
Phase: Ai(1)-Vintage Mono Red's Beginning of Combat Step
Phase: Ai(1)-Vintage Mono Red's Declare Attackers Step
Phase: Ai(1)-Vintage Mono Red's Declare Blockers Step
Phase: Ai(1)-Vintage Mono Red's First Strike Damage Step
Phase: Ai(1)-Vintage Mono Red's Combat Damage Step
Phase: Ai(1)-Vintage Mono Red's End of Combat Step
Phase: Ai(1)-Vintage Mono Red's Main phase, postcombat
Mana: Mountain (14) - {T}: Add {R}.
Mana: Mountain (9) - {T}: Add {R}.
Mana: Mountain (18) - {T}: Add {R}.
Add To Stack: Ai(1)-Vintage Mono Red cast Mana Flare
Resolve Stack: Mana Flare
Phase: Ai(1)-Vintage Mono Red's End step
Phase: Ai(1)-Vintage Mono Red's Cleanup step
Turn: Turn 6 (Ai(2)-Vintage Red Green Ramp)
Phase: Ai(2)-Vintage Red Green Ramp's Untap step
Phase: Ai(2)-Vintage Red Green Ramp's Upkeep step
Phase: Ai(2)-Vintage Red Green Ramp's Draw step
Phase: Ai(2)-Vintage Red Green Ramp's Main phase, precombat
Land: Ai(2)-Vintage Red Green Ramp played Forest (90)
Phase: Ai(2)-Vintage Red Green Ramp's Beginning of Combat Step
Phase: Ai(2)-Vintage Red Green Ramp's Declare Attackers Step
Combat: Ai(2)-Vintage Red Green Ramp assigned Llanowar Elves (103) and Roc of Kher Ridges (119) to attack Ai(1)-Vintage Mono Red.
Phase: Ai(2)-Vintage Red Green Ramp's Declare Blockers Step
Combat: Ai(1)-Vintage Mono Red assigned Roc of Kher Ridges (57) to block Llanowar Elves (103).
Ai(1)-Vintage Mono Red didn't block Roc of Kher Ridges (119).
Mana: Forest (87) - {T}: Add {G}.
Add To Stack: Ai(2)-Vintage Red Green Ramp cast Giant Growth targeting [Llanowar Elves (103)]
Resolve Stack: Giant Growth (85) - Llanowar Elves (103) gets +3/+3 until end of turn.
Phase: Ai(2)-Vintage Red Green Ramp's First Strike Damage Step
Phase: Ai(2)-Vintage Red Green Ramp's Combat Damage Step
Damage: Llanowar Elves (103) deals 4 damage to Roc of Kher Ridges (57).
Damage: Roc of Kher Ridges (119) deals 3 combat damage to Ai(1)-Vintage Mono Red.
Damage: Roc of Kher Ridges (57) deals 3 damage to Llanowar Elves (103).
Life: Life: Ai(1)-Vintage Mono Red 19 > 16
Zone Change: Roc of Kher Ridges (57) was put into Graveyard from Battlefield.
Phase: Ai(2)-Vintage Red Green Ramp's End of Combat Step
Phase: Ai(2)-Vintage Red Green Ramp's Main phase, postcombat
Mana: Taiga (70) - {T}: Add {R}.
Mana: Mox Emerald (86) - {T}: Add {G}.
Add To Stack: Ai(2)-Vintage Red Green Ramp cast Granite Gargoyle
Resolve Stack: Granite Gargoyle - Creature 2 / 2
Phase: Ai(2)-Vintage Red Green Ramp's End step
Phase: Ai(2)-Vintage Red Green Ramp's Cleanup step
Turn: Turn 7 (Ai(1)-Vintage Mono Red)
Phase: Ai(1)-Vintage Mono Red's Untap step
Phase: Ai(1)-Vintage Mono Red's Upkeep step
Add To Stack: Ai(1)-Vintage Mono Red triggered Mana Vault
Mana: Mountain (14) - {T}: Add {R}.
Mana: Mountain (9) - {T}: Add {R}.
Resolve Stack: At the beginning of your upkeep, you may pay {4}. If you do, untap this artifact. [Phase: Ai(1)-Vintage Mono Red]
Phase: Ai(1)-Vintage Mono Red's Draw step
Phase: Ai(1)-Vintage Mono Red's Main phase, precombat
Phase: Ai(1)-Vintage Mono Red's Beginning of Combat Step
Phase: Ai(1)-Vintage Mono Red's Declare Attackers Step
Phase: Ai(1)-Vintage Mono Red's Declare Blockers Step
Phase: Ai(1)-Vintage Mono Red's First Strike Damage Step
Phase: Ai(1)-Vintage Mono Red's Combat Damage Step
Phase: Ai(1)-Vintage Mono Red's End of Combat Step
Phase: Ai(1)-Vintage Mono Red's Main phase, postcombat
Mana: Mountain (18) - {T}: Add {R}.
Add To Stack: Ai(1)-Vintage Mono Red cast Howling Mine
Resolve Stack: Howling Mine
Phase: Ai(1)-Vintage Mono Red's End step
Phase: Ai(1)-Vintage Mono Red's Cleanup step
Turn: Turn 8 (Ai(2)-Vintage Red Green Ramp)
Phase: Ai(2)-Vintage Red Green Ramp's Untap step
Phase: Ai(2)-Vintage Red Green Ramp's Upkeep step
Phase: Ai(2)-Vintage Red Green Ramp's Draw step
Add To Stack: Ai(1)-Vintage Mono Red triggered Howling Mine
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(2)-Vintage Red Green Ramp]
Phase: Ai(2)-Vintage Red Green Ramp's Main phase, precombat
Land: Ai(2)-Vintage Red Green Ramp played Forest (89)
Phase: Ai(2)-Vintage Red Green Ramp's Beginning of Combat Step
Phase: Ai(2)-Vintage Red Green Ramp's Declare Attackers Step
Combat: Ai(2)-Vintage Red Green Ramp assigned Roc of Kher Ridges (119), Granite Gargoyle (61) and Llanowar Elves (103) to attack Ai(1)-Vintage Mono Red.
Phase: Ai(2)-Vintage Red Green Ramp's Declare Blockers Step
Combat: Ai(1)-Vintage Mono Red didn't block Roc of Kher Ridges (119).
Ai(1)-Vintage Mono Red didn't block Granite Gargoyle (61).
Ai(1)-Vintage Mono Red didn't block Llanowar Elves (103).
Phase: Ai(2)-Vintage Red Green Ramp's First Strike Damage Step
Phase: Ai(2)-Vintage Red Green Ramp's Combat Damage Step
Damage: Roc of Kher Ridges (119) deals 3 combat damage to Ai(1)-Vintage Mono Red.
Damage: Granite Gargoyle (61) deals 2 combat damage to Ai(1)-Vintage Mono Red.
Damage: Llanowar Elves (103) deals 1 combat damage to Ai(1)-Vintage Mono Red.
Life: Life: Ai(1)-Vintage Mono Red 16 > 10
Phase: Ai(2)-Vintage Red Green Ramp's End of Combat Step
Phase: Ai(2)-Vintage Red Green Ramp's Main phase, postcombat
Mana: Forest (87) - {T}: Add {G}.
Mana: Mox Emerald (86) - {T}: Add {G}.
Mana: Forest (90) - {T}: Add {G}.
Mana: Forest (89) - {T}: Add {G}.
Add To Stack: Ai(2)-Vintage Red Green Ramp cast Force of Nature
Resolve Stack: Force of Nature - Creature 8 / 8
Phase: Ai(2)-Vintage Red Green Ramp's End step
Phase: Ai(2)-Vintage Red Green Ramp's Cleanup step
Turn: Turn 9 (Ai(1)-Vintage Mono Red)
Phase: Ai(1)-Vintage Mono Red's Untap step
Phase: Ai(1)-Vintage Mono Red's Upkeep step
Add To Stack: Ai(1)-Vintage Mono Red triggered Mana Vault
Resolve Stack: At the beginning of your upkeep, you may pay {4}. If you do, untap this artifact. [Phase: Ai(1)-Vintage Mono Red]
Phase: Ai(1)-Vintage Mono Red's Draw step
Add To Stack: Ai(1)-Vintage Mono Red triggered Howling Mine
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(1)-Vintage Mono Red]
Phase: Ai(1)-Vintage Mono Red's Main phase, precombat
Mana: Mountain (14) - {T}: Add {R}.
Mana: Mountain (9) - {T}: Add {R}.
Mana: Mountain (18) - {T}: Add {R}.
Mana: Mana Vault (47) - {T}: Add {C}{C}{C}.
Add To Stack: Ai(1)-Vintage Mono Red cast Earthquake
Damage: Earthquake (40) deals 8 damage to Llanowar Elves (103).
Damage: Earthquake (40) deals 8 damage to Force of Nature (107).
Damage: Earthquake (40) deals 8 non-combat damage to Ai(1)-Vintage Mono Red.
Damage: Earthquake (40) deals 8 non-combat damage to Ai(2)-Vintage Red Green Ramp.
Life: Life: Ai(1)-Vintage Mono Red 10 > 2
Life: Life: Ai(2)-Vintage Red Green Ramp 20 > 12
Resolve Stack: Earthquake (40) - Deals 8 damage to Creature.withoutFlying. (X=8)
Zone Change: Llanowar Elves (103) was put into Graveyard from Battlefield.
Zone Change: Force of Nature (107) was put into Graveyard from Battlefield.
Land: Ai(1)-Vintage Mono Red played Mountain (6)
Phase: Ai(1)-Vintage Mono Red's Beginning of Combat Step
Phase: Ai(1)-Vintage Mono Red's Declare Attackers Step
Phase: Ai(1)-Vintage Mono Red's Declare Blockers Step
Phase: Ai(1)-Vintage Mono Red's First Strike Damage Step
Phase: Ai(1)-Vintage Mono Red's Combat Damage Step
Phase: Ai(1)-Vintage Mono Red's End of Combat Step
Phase: Ai(1)-Vintage Mono Red's Main phase, postcombat
Phase: Ai(1)-Vintage Mono Red's End step
Phase: Ai(1)-Vintage Mono Red's Cleanup step
Turn: Turn 10 (Ai(2)-Vintage Red Green Ramp)
Phase: Ai(2)-Vintage Red Green Ramp's Untap step
Phase: Ai(2)-Vintage Red Green Ramp's Upkeep step
Phase: Ai(2)-Vintage Red Green Ramp's Draw step
Add To Stack: Ai(1)-Vintage Mono Red triggered Howling Mine
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(2)-Vintage Red Green Ramp]
Phase: Ai(2)-Vintage Red Green Ramp's Main phase, precombat
Land: Ai(2)-Vintage Red Green Ramp played Forest (94)
Phase: Ai(2)-Vintage Red Green Ramp's Beginning of Combat Step
Phase: Ai(2)-Vintage Red Green Ramp's Declare Attackers Step
Combat: Ai(2)-Vintage Red Green Ramp assigned Roc of Kher Ridges (119) and Granite Gargoyle (61) to attack Ai(1)-Vintage Mono Red.
Phase: Ai(2)-Vintage Red Green Ramp's Declare Blockers Step
Combat: Ai(1)-Vintage Mono Red didn't block Roc of Kher Ridges (119).
Ai(1)-Vintage Mono Red didn't block Granite Gargoyle (61).
Mana: Forest (87) - {T}: Add {G}.
Add To Stack: Ai(2)-Vintage Red Green Ramp cast Giant Growth targeting [Roc of Kher Ridges (119)]
Resolve Stack: Giant Growth (84) - Roc of Kher Ridges (119) gets +3/+3 until end of turn.
Phase: Ai(2)-Vintage Red Green Ramp's First Strike Damage Step
Phase: Ai(2)-Vintage Red Green Ramp's Combat Damage Step
Damage: Roc of Kher Ridges (119) deals 6 combat damage to Ai(1)-Vintage Mono Red.
Damage: Granite Gargoyle (61) deals 2 combat damage to Ai(1)-Vintage Mono Red.
Life: Life: Ai(1)-Vintage Mono Red 2 > -6
Player Control: Ai(1)-Vintage Mono Red has restored control over themself
Player Control: Ai(2)-Vintage Red Green Ramp has restored control over themself
Game Outcome: Turn 5
Game Outcome: Ai(1)-Vintage Mono Red has lost because life total reached 0
Game Outcome: Ai(2)-Vintage Red Green Ramp has won because all opponents have lost
Match Result: Ai(1)-Vintage Mono Red: 2 Ai(2)-Vintage Red Green Ramp: 3
Game Result: Game 5 ended in 554 ms. Ai(2)-Vintage Red Green Ramp has won!