← Back to Vintage Red Green Ramp

Anything Goes · simulation record

Win against Vintage Mono Red

Vintage Red Green Ramp vs. Vintage Mono Red

Rating change 0 Aug 25, 2026 · 04:44 UTC
ResultWin
Turns
Runtime
Forge logCaptured

Verified telemetry

Game events

No compact event telemetry was captured for this game.

Raw evidence

Forge transcript

Open raw simulation log
Juggernaut Did not have activator set in SpellAbilityRestriction.canPlay()
Mulligan: Ai(1)-Vintage Mono Red has mulliganed down to 6 cards.
Mulligan: Ai(2)-Vintage Red Green Ramp has kept a hand of 7 cards
Mulligan: Ai(1)-Vintage Mono Red has kept a hand of 6 cards
Turn: Turn 1 (Ai(2)-Vintage Red Green Ramp)
Phase: Ai(2)-Vintage Red Green Ramp's Untap step
Phase: Ai(2)-Vintage Red Green Ramp's Upkeep step
Phase: Ai(2)-Vintage Red Green Ramp's Draw step
Phase: Ai(2)-Vintage Red Green Ramp's Main phase, precombat
Land: Ai(2)-Vintage Red Green Ramp played Taiga (67)
Phase: Ai(2)-Vintage Red Green Ramp's Beginning of Combat Step
Phase: Ai(2)-Vintage Red Green Ramp's Declare Attackers Step
Phase: Ai(2)-Vintage Red Green Ramp's Declare Blockers Step
Phase: Ai(2)-Vintage Red Green Ramp's First Strike Damage Step
Phase: Ai(2)-Vintage Red Green Ramp's Combat Damage Step
Phase: Ai(2)-Vintage Red Green Ramp's End of Combat Step
Phase: Ai(2)-Vintage Red Green Ramp's Main phase, postcombat
Mana: Taiga (67) - {T}: Add {G}.
Add To Stack: Ai(2)-Vintage Red Green Ramp cast Llanowar Elves
Resolve Stack: Llanowar Elves - Creature 1 / 1
Phase: Ai(2)-Vintage Red Green Ramp's End step
Phase: Ai(2)-Vintage Red Green Ramp's Cleanup step
Turn: Turn 2 (Ai(1)-Vintage Mono Red)
Phase: Ai(1)-Vintage Mono Red's Untap step
Phase: Ai(1)-Vintage Mono Red's Upkeep step
Phase: Ai(1)-Vintage Mono Red's Draw step
Phase: Ai(1)-Vintage Mono Red's Main phase, precombat
Land: Ai(1)-Vintage Mono Red played Mountain (19)
Add To Stack: Ai(1)-Vintage Mono Red cast Mox Ruby
Resolve Stack: Mox Ruby
Mana: Mountain (19) - {T}: Add {R}.
Add To Stack: Ai(1)-Vintage Mono Red cast Lightning Bolt targeting [Llanowar Elves (103)]
Damage: Lightning Bolt (56) deals 3 damage to Llanowar Elves (103).
Resolve Stack: Lightning Bolt (56) - Lightning Bolt (56) deals 3 damage to Llanowar Elves (103).
Zone Change: Llanowar Elves (103) was put into Graveyard from Battlefield.
Phase: Ai(1)-Vintage Mono Red's Beginning of Combat Step
Phase: Ai(1)-Vintage Mono Red's Declare Attackers Step
Phase: Ai(1)-Vintage Mono Red's Declare Blockers Step
Phase: Ai(1)-Vintage Mono Red's First Strike Damage Step
Phase: Ai(1)-Vintage Mono Red's Combat Damage Step
Phase: Ai(1)-Vintage Mono Red's End of Combat Step
Phase: Ai(1)-Vintage Mono Red's Main phase, postcombat
Phase: Ai(1)-Vintage Mono Red's End step
Phase: Ai(1)-Vintage Mono Red's Cleanup step
Turn: Turn 3 (Ai(2)-Vintage Red Green Ramp)
Phase: Ai(2)-Vintage Red Green Ramp's Untap step
Phase: Ai(2)-Vintage Red Green Ramp's Upkeep step
Phase: Ai(2)-Vintage Red Green Ramp's Draw step
Phase: Ai(2)-Vintage Red Green Ramp's Main phase, precombat
Land: Ai(2)-Vintage Red Green Ramp played Forest (91)
Phase: Ai(2)-Vintage Red Green Ramp's Beginning of Combat Step
Phase: Ai(2)-Vintage Red Green Ramp's Declare Attackers Step
Phase: Ai(2)-Vintage Red Green Ramp's Declare Blockers Step
Phase: Ai(2)-Vintage Red Green Ramp's First Strike Damage Step
Phase: Ai(2)-Vintage Red Green Ramp's Combat Damage Step
Phase: Ai(2)-Vintage Red Green Ramp's End of Combat Step
Phase: Ai(2)-Vintage Red Green Ramp's Main phase, postcombat
Mana: Forest (91) - {T}: Add {G}.
Add To Stack: Ai(2)-Vintage Red Green Ramp cast Sol Ring
Resolve Stack: Sol Ring
Mana: Taiga (67) - {T}: Add {R}.
Mana: Sol Ring (98) - {T}: Add {C}{C}.
Add To Stack: Ai(2)-Vintage Red Green Ramp cast Granite Gargoyle
Resolve Stack: Granite Gargoyle - Creature 2 / 2
Phase: Ai(2)-Vintage Red Green Ramp's End step
Phase: Ai(2)-Vintage Red Green Ramp's Cleanup step
Turn: Turn 4 (Ai(1)-Vintage Mono Red)
Phase: Ai(1)-Vintage Mono Red's Untap step
Phase: Ai(1)-Vintage Mono Red's Upkeep step
Phase: Ai(1)-Vintage Mono Red's Draw step
Phase: Ai(1)-Vintage Mono Red's Main phase, precombat
Land: Ai(1)-Vintage Mono Red played Mountain (17)
Phase: Ai(1)-Vintage Mono Red's Beginning of Combat Step
Phase: Ai(1)-Vintage Mono Red's Declare Attackers Step
Phase: Ai(1)-Vintage Mono Red's Declare Blockers Step
Phase: Ai(1)-Vintage Mono Red's First Strike Damage Step
Phase: Ai(1)-Vintage Mono Red's Combat Damage Step
Phase: Ai(1)-Vintage Mono Red's End of Combat Step
Phase: Ai(1)-Vintage Mono Red's Main phase, postcombat
Mana: Mountain (19) - {T}: Add {R}.
Mana: Mox Ruby (37) - {T}: Add {R}.
Mana: Mountain (17) - {T}: Add {R}.
Add To Stack: Ai(1)-Vintage Mono Red cast Mana Flare
Resolve Stack: Mana Flare
Phase: Ai(1)-Vintage Mono Red's End step
Phase: Ai(1)-Vintage Mono Red's Cleanup step
Turn: Turn 5 (Ai(2)-Vintage Red Green Ramp)
Phase: Ai(2)-Vintage Red Green Ramp's Untap step
Phase: Ai(2)-Vintage Red Green Ramp's Upkeep step
Phase: Ai(2)-Vintage Red Green Ramp's Draw step
Phase: Ai(2)-Vintage Red Green Ramp's Main phase, precombat
Land: Ai(2)-Vintage Red Green Ramp played Mountain (65)
Phase: Ai(2)-Vintage Red Green Ramp's Beginning of Combat Step
Phase: Ai(2)-Vintage Red Green Ramp's Declare Attackers Step
Combat: Ai(2)-Vintage Red Green Ramp assigned Granite Gargoyle (61) to attack Ai(1)-Vintage Mono Red.
Phase: Ai(2)-Vintage Red Green Ramp's Declare Blockers Step
Combat: Ai(1)-Vintage Mono Red didn't block Granite Gargoyle (61).
Phase: Ai(2)-Vintage Red Green Ramp's First Strike Damage Step
Phase: Ai(2)-Vintage Red Green Ramp's Combat Damage Step
Damage: Granite Gargoyle (61) deals 2 combat damage to Ai(1)-Vintage Mono Red.
Life: Life: Ai(1)-Vintage Mono Red 20 > 18
Phase: Ai(2)-Vintage Red Green Ramp's End of Combat Step
Phase: Ai(2)-Vintage Red Green Ramp's Main phase, postcombat
Mana: Mountain (65) - {T}: Add {R}.
Mana: Sol Ring (98) - {T}: Add {C}{C}.
Add To Stack: Ai(2)-Vintage Red Green Ramp cast Granite Gargoyle
Resolve Stack: Granite Gargoyle - Creature 2 / 2
Phase: Ai(2)-Vintage Red Green Ramp's End step
Phase: Ai(2)-Vintage Red Green Ramp's Cleanup step
Turn: Turn 6 (Ai(1)-Vintage Mono Red)
Phase: Ai(1)-Vintage Mono Red's Untap step
Phase: Ai(1)-Vintage Mono Red's Upkeep step
Phase: Ai(1)-Vintage Mono Red's Draw step
Phase: Ai(1)-Vintage Mono Red's Main phase, precombat
Phase: Ai(1)-Vintage Mono Red's Beginning of Combat Step
Phase: Ai(1)-Vintage Mono Red's Declare Attackers Step
Phase: Ai(1)-Vintage Mono Red's Declare Blockers Step
Phase: Ai(1)-Vintage Mono Red's First Strike Damage Step
Phase: Ai(1)-Vintage Mono Red's Combat Damage Step
Phase: Ai(1)-Vintage Mono Red's End of Combat Step
Phase: Ai(1)-Vintage Mono Red's Main phase, postcombat
Mana: Mountain (19) - {T}: Add {R}.
Mana: Mox Ruby (37) - {T}: Add {R}.
Mana: Mountain (17) - {T}: Add {R}.
Add To Stack: Ai(1)-Vintage Mono Red cast Juggernaut
Resolve Stack: Juggernaut - Creature 5 / 3
Phase: Ai(1)-Vintage Mono Red's End step
Phase: Ai(1)-Vintage Mono Red's Cleanup step
Turn: Turn 7 (Ai(2)-Vintage Red Green Ramp)
Phase: Ai(2)-Vintage Red Green Ramp's Untap step
Phase: Ai(2)-Vintage Red Green Ramp's Upkeep step
Phase: Ai(2)-Vintage Red Green Ramp's Draw step
Phase: Ai(2)-Vintage Red Green Ramp's Main phase, precombat
Land: Ai(2)-Vintage Red Green Ramp played Taiga (70)
Phase: Ai(2)-Vintage Red Green Ramp's Beginning of Combat Step
Phase: Ai(2)-Vintage Red Green Ramp's Declare Attackers Step
Combat: Ai(2)-Vintage Red Green Ramp assigned Granite Gargoyle (61) and Granite Gargoyle (63) to attack Ai(1)-Vintage Mono Red.
Phase: Ai(2)-Vintage Red Green Ramp's Declare Blockers Step
Combat: Ai(1)-Vintage Mono Red didn't block Granite Gargoyle (61).
Ai(1)-Vintage Mono Red didn't block Granite Gargoyle (63).
Phase: Ai(2)-Vintage Red Green Ramp's First Strike Damage Step
Phase: Ai(2)-Vintage Red Green Ramp's Combat Damage Step
Damage: Granite Gargoyle (61) deals 2 combat damage to Ai(1)-Vintage Mono Red.
Damage: Granite Gargoyle (63) deals 2 combat damage to Ai(1)-Vintage Mono Red.
Life: Life: Ai(1)-Vintage Mono Red 18 > 14
Phase: Ai(2)-Vintage Red Green Ramp's End of Combat Step
Phase: Ai(2)-Vintage Red Green Ramp's Main phase, postcombat
Phase: Ai(2)-Vintage Red Green Ramp's End step
Phase: Ai(2)-Vintage Red Green Ramp's Cleanup step
Turn: Turn 8 (Ai(1)-Vintage Mono Red)
Phase: Ai(1)-Vintage Mono Red's Untap step
Phase: Ai(1)-Vintage Mono Red's Upkeep step
Phase: Ai(1)-Vintage Mono Red's Draw step
Phase: Ai(1)-Vintage Mono Red's Main phase, precombat
Land: Ai(1)-Vintage Mono Red played Mountain (15)
Phase: Ai(1)-Vintage Mono Red's Beginning of Combat Step
Phase: Ai(1)-Vintage Mono Red's Declare Attackers Step
Combat: Ai(1)-Vintage Mono Red assigned Juggernaut (30) to attack Ai(2)-Vintage Red Green Ramp.
Phase: Ai(1)-Vintage Mono Red's Declare Blockers Step
Combat: Ai(2)-Vintage Red Green Ramp didn't block Juggernaut (30).
Phase: Ai(1)-Vintage Mono Red's First Strike Damage Step
Phase: Ai(1)-Vintage Mono Red's Combat Damage Step
Damage: Juggernaut (30) deals 5 combat damage to Ai(2)-Vintage Red Green Ramp.
Life: Life: Ai(2)-Vintage Red Green Ramp 20 > 15
Phase: Ai(1)-Vintage Mono Red's End of Combat Step
Phase: Ai(1)-Vintage Mono Red's Main phase, postcombat
Mana: Mountain (19) - {T}: Add {R}.
Mana: Mox Ruby (37) - {T}: Add {R}.
Mana: Mountain (17) - {T}: Add {R}.
Add To Stack: Ai(1)-Vintage Mono Red cast Juggernaut
Resolve Stack: Juggernaut - Creature 5 / 3
Phase: Ai(1)-Vintage Mono Red's End step
Phase: Ai(1)-Vintage Mono Red's Cleanup step
Turn: Turn 9 (Ai(2)-Vintage Red Green Ramp)
Phase: Ai(2)-Vintage Red Green Ramp's Untap step
Phase: Ai(2)-Vintage Red Green Ramp's Upkeep step
Phase: Ai(2)-Vintage Red Green Ramp's Draw step
Phase: Ai(2)-Vintage Red Green Ramp's Main phase, precombat
Land: Ai(2)-Vintage Red Green Ramp played Forest (92)
Phase: Ai(2)-Vintage Red Green Ramp's Beginning of Combat Step
Phase: Ai(2)-Vintage Red Green Ramp's Declare Attackers Step
Combat: Ai(2)-Vintage Red Green Ramp assigned Granite Gargoyle (61) and Granite Gargoyle (63) to attack Ai(1)-Vintage Mono Red.
Phase: Ai(2)-Vintage Red Green Ramp's Declare Blockers Step
Combat: Ai(1)-Vintage Mono Red didn't block Granite Gargoyle (61).
Ai(1)-Vintage Mono Red didn't block Granite Gargoyle (63).
Phase: Ai(2)-Vintage Red Green Ramp's First Strike Damage Step
Phase: Ai(2)-Vintage Red Green Ramp's Combat Damage Step
Damage: Granite Gargoyle (61) deals 2 combat damage to Ai(1)-Vintage Mono Red.
Damage: Granite Gargoyle (63) deals 2 combat damage to Ai(1)-Vintage Mono Red.
Life: Life: Ai(1)-Vintage Mono Red 14 > 10
Phase: Ai(2)-Vintage Red Green Ramp's End of Combat Step
Phase: Ai(2)-Vintage Red Green Ramp's Main phase, postcombat
Mana: Mountain (65) - {T}: Add {R}.
Mana: Sol Ring (98) - {T}: Add {C}{C}.
Mana: Forest (91) - {T}: Add {G}.
Mana: Forest (92) - {T}: Add {G}.
Mana: Taiga (67) - {T}: Add {G}.
Mana: Taiga (70) - {T}: Add {G}.
Add To Stack: Ai(2)-Vintage Red Green Ramp cast Fireball targeting [Ai(1)-Vintage Mono Red, Juggernaut (33)]
Damage: Fireball (112) deals 4 non-combat damage to Ai(1)-Vintage Mono Red.
Damage: Fireball (112) deals 4 damage to Juggernaut (33).
Life: Life: Ai(1)-Vintage Mono Red 10 > 6
Resolve Stack: Fireball (112) - Fireball (112) deals 9 damage divided evenly (rounded down) to 
Juggernaut (33) and Ai(1)-Vintage Mono Red. (X=9)
Zone Change: Juggernaut (33) was put into Graveyard from Battlefield.
Phase: Ai(2)-Vintage Red Green Ramp's End step
Phase: Ai(2)-Vintage Red Green Ramp's Cleanup step
Turn: Turn 10 (Ai(1)-Vintage Mono Red)
Phase: Ai(1)-Vintage Mono Red's Untap step
Phase: Ai(1)-Vintage Mono Red's Upkeep step
Phase: Ai(1)-Vintage Mono Red's Draw step
Phase: Ai(1)-Vintage Mono Red's Main phase, precombat
Phase: Ai(1)-Vintage Mono Red's Beginning of Combat Step
Phase: Ai(1)-Vintage Mono Red's Declare Attackers Step
Combat: Ai(1)-Vintage Mono Red assigned Juggernaut (30) to attack Ai(2)-Vintage Red Green Ramp.
Phase: Ai(1)-Vintage Mono Red's Declare Blockers Step
Combat: Ai(2)-Vintage Red Green Ramp didn't block Juggernaut (30).
Phase: Ai(1)-Vintage Mono Red's First Strike Damage Step
Phase: Ai(1)-Vintage Mono Red's Combat Damage Step
Damage: Juggernaut (30) deals 5 combat damage to Ai(2)-Vintage Red Green Ramp.
Life: Life: Ai(2)-Vintage Red Green Ramp 15 > 10
Phase: Ai(1)-Vintage Mono Red's End of Combat Step
Phase: Ai(1)-Vintage Mono Red's Main phase, postcombat
Land: Ai(1)-Vintage Mono Red played Mountain (21)
Phase: Ai(1)-Vintage Mono Red's End step
Phase: Ai(1)-Vintage Mono Red's Cleanup step
Turn: Turn 11 (Ai(2)-Vintage Red Green Ramp)
Phase: Ai(2)-Vintage Red Green Ramp's Untap step
Phase: Ai(2)-Vintage Red Green Ramp's Upkeep step
Phase: Ai(2)-Vintage Red Green Ramp's Draw step
Phase: Ai(2)-Vintage Red Green Ramp's Main phase, precombat
Phase: Ai(2)-Vintage Red Green Ramp's Beginning of Combat Step
Phase: Ai(2)-Vintage Red Green Ramp's Declare Attackers Step
Combat: Ai(2)-Vintage Red Green Ramp assigned Granite Gargoyle (61) and Granite Gargoyle (63) to attack Ai(1)-Vintage Mono Red.
Phase: Ai(2)-Vintage Red Green Ramp's Declare Blockers Step
Combat: Ai(1)-Vintage Mono Red didn't block Granite Gargoyle (61).
Ai(1)-Vintage Mono Red didn't block Granite Gargoyle (63).
Phase: Ai(2)-Vintage Red Green Ramp's First Strike Damage Step
Phase: Ai(2)-Vintage Red Green Ramp's Combat Damage Step
Damage: Granite Gargoyle (61) deals 2 combat damage to Ai(1)-Vintage Mono Red.
Damage: Granite Gargoyle (63) deals 2 combat damage to Ai(1)-Vintage Mono Red.
Life: Life: Ai(1)-Vintage Mono Red 6 > 2
Phase: Ai(2)-Vintage Red Green Ramp's End of Combat Step
Phase: Ai(2)-Vintage Red Green Ramp's Main phase, postcombat
Mana: Sol Ring (98) - {T}: Add {C}{C}.
Add To Stack: Ai(2)-Vintage Red Green Ramp cast Howling Mine
Resolve Stack: Howling Mine
Mana: Mountain (65) - {T}: Add {R}.
Mana: Forest (91) - {T}: Add {G}.
Mana: Forest (92) - {T}: Add {G}.
Mana: Taiga (67) - {T}: Add {G}.
Mana: Taiga (70) - {T}: Add {G}.
Add To Stack: Ai(2)-Vintage Red Green Ramp cast Fireball targeting [Ai(1)-Vintage Mono Red, Juggernaut (30)]
Damage: Fireball (110) deals 4 non-combat damage to Ai(1)-Vintage Mono Red.
Damage: Fireball (110) deals 4 damage to Juggernaut (30).
Life: Life: Ai(1)-Vintage Mono Red 2 > -2
Resolve Stack: Fireball (110) - Fireball (110) deals 8 damage divided evenly (rounded down) to 
Juggernaut (30) and Ai(1)-Vintage Mono Red. (X=8)
Player Control: Ai(1)-Vintage Mono Red has restored control over themself
Player Control: Ai(2)-Vintage Red Green Ramp has restored control over themself
Game Outcome: Turn 6
Game Outcome: Ai(1)-Vintage Mono Red has lost because life total reached 0
Game Outcome: Ai(2)-Vintage Red Green Ramp has won because all opponents have lost
Match Result: Ai(1)-Vintage Mono Red: 2 Ai(2)-Vintage Red Green Ramp: 2 

Game Result: Game 4 ended in 820 ms. Ai(2)-Vintage Red Green Ramp has won!