← Back to Vintage Mono Red

Anything Goes · simulation record

Win against Vintage Red Green Ramp

Vintage Mono Red vs. Vintage Red Green Ramp

Rating change 0 Aug 25, 2026 · 04:44 UTC
ResultWin
Turns
Runtime
Forge logCaptured

Verified telemetry

Game events

No compact event telemetry was captured for this game.

Raw evidence

Forge transcript

Open raw simulation log
Fireball Did not have activator set in SpellAbilityRestriction.canPlay()
Mountain Did not have activator set in SpellAbilityRestriction.canPlay()
Mulligan: Ai(1)-Vintage Mono Red has kept a hand of 7 cards
Mulligan: Ai(2)-Vintage Red Green Ramp has kept a hand of 7 cards
Turn: Turn 1 (Ai(1)-Vintage Mono Red)
Phase: Ai(1)-Vintage Mono Red's Untap step
Phase: Ai(1)-Vintage Mono Red's Upkeep step
Phase: Ai(1)-Vintage Mono Red's Draw step
Phase: Ai(1)-Vintage Mono Red's Main phase, precombat
Land: Ai(1)-Vintage Mono Red played Mountain (15)
Phase: Ai(1)-Vintage Mono Red's Beginning of Combat Step
Phase: Ai(1)-Vintage Mono Red's Declare Attackers Step
Phase: Ai(1)-Vintage Mono Red's Declare Blockers Step
Phase: Ai(1)-Vintage Mono Red's First Strike Damage Step
Phase: Ai(1)-Vintage Mono Red's Combat Damage Step
Phase: Ai(1)-Vintage Mono Red's End of Combat Step
Phase: Ai(1)-Vintage Mono Red's Main phase, postcombat
Phase: Ai(1)-Vintage Mono Red's End step
Phase: Ai(1)-Vintage Mono Red's Cleanup step
Turn: Turn 2 (Ai(2)-Vintage Red Green Ramp)
Phase: Ai(2)-Vintage Red Green Ramp's Untap step
Phase: Ai(2)-Vintage Red Green Ramp's Upkeep step
Phase: Ai(2)-Vintage Red Green Ramp's Draw step
Phase: Ai(2)-Vintage Red Green Ramp's Main phase, precombat
Land: Ai(2)-Vintage Red Green Ramp played Forest (88)
Add To Stack: Ai(2)-Vintage Red Green Ramp cast Black Lotus
Resolve Stack: Black Lotus
Phase: Ai(2)-Vintage Red Green Ramp's Beginning of Combat Step
Phase: Ai(2)-Vintage Red Green Ramp's Declare Attackers Step
Phase: Ai(2)-Vintage Red Green Ramp's Declare Blockers Step
Phase: Ai(2)-Vintage Red Green Ramp's First Strike Damage Step
Phase: Ai(2)-Vintage Red Green Ramp's Combat Damage Step
Phase: Ai(2)-Vintage Red Green Ramp's End of Combat Step
Phase: Ai(2)-Vintage Red Green Ramp's Main phase, postcombat
Mana: Forest (88) - {T}: Add {G}.
Zone Change: Black Lotus (71) was put into Graveyard from Battlefield.
Mana: Black Lotus (71) - {T}, Sacrifice Black Lotus: Add three mana of any one color.
Add To Stack: Ai(2)-Vintage Red Green Ramp cast Gauntlet of Might
Resolve Stack: Gauntlet of Might
Phase: Ai(2)-Vintage Red Green Ramp's End step
Phase: Ai(2)-Vintage Red Green Ramp's Cleanup step
Turn: Turn 3 (Ai(1)-Vintage Mono Red)
Phase: Ai(1)-Vintage Mono Red's Untap step
Phase: Ai(1)-Vintage Mono Red's Upkeep step
Phase: Ai(1)-Vintage Mono Red's Draw step
Phase: Ai(1)-Vintage Mono Red's Main phase, precombat
Land: Ai(1)-Vintage Mono Red played Mountain (21)
Phase: Ai(1)-Vintage Mono Red's Beginning of Combat Step
Phase: Ai(1)-Vintage Mono Red's Declare Attackers Step
Phase: Ai(1)-Vintage Mono Red's Declare Blockers Step
Phase: Ai(1)-Vintage Mono Red's First Strike Damage Step
Phase: Ai(1)-Vintage Mono Red's Combat Damage Step
Phase: Ai(1)-Vintage Mono Red's End of Combat Step
Phase: Ai(1)-Vintage Mono Red's Main phase, postcombat
Mana: Mountain (15) - {T}: Add {R}.
Mana: Mountain (21) - {T}: Add {R}.
Add To Stack: Ai(1)-Vintage Mono Red cast Juggernaut
Resolve Stack: Juggernaut - Creature 5 / 3
Phase: Ai(1)-Vintage Mono Red's End step
Phase: Ai(1)-Vintage Mono Red's Cleanup step
Turn: Turn 4 (Ai(2)-Vintage Red Green Ramp)
Phase: Ai(2)-Vintage Red Green Ramp's Untap step
Phase: Ai(2)-Vintage Red Green Ramp's Upkeep step
Phase: Ai(2)-Vintage Red Green Ramp's Draw step
Phase: Ai(2)-Vintage Red Green Ramp's Main phase, precombat
Land: Ai(2)-Vintage Red Green Ramp played Taiga (67)
Mana: Taiga (67) - {T}: Add {R}.
Add To Stack: Ai(2)-Vintage Red Green Ramp cast Lightning Bolt targeting [Juggernaut (32)]
Damage: Lightning Bolt (116) deals 3 damage to Juggernaut (32).
Resolve Stack: Lightning Bolt (116) - Lightning Bolt (116) deals 3 damage to Juggernaut (32).
Zone Change: Juggernaut (32) was put into Graveyard from Battlefield.
Mana: Forest (88) - {T}: Add {G}.
Add To Stack: Ai(2)-Vintage Red Green Ramp cast Howling Mine
Resolve Stack: Howling Mine
Phase: Ai(2)-Vintage Red Green Ramp's Beginning of Combat Step
Phase: Ai(2)-Vintage Red Green Ramp's Declare Attackers Step
Phase: Ai(2)-Vintage Red Green Ramp's Declare Blockers Step
Phase: Ai(2)-Vintage Red Green Ramp's First Strike Damage Step
Phase: Ai(2)-Vintage Red Green Ramp's Combat Damage Step
Phase: Ai(2)-Vintage Red Green Ramp's End of Combat Step
Phase: Ai(2)-Vintage Red Green Ramp's Main phase, postcombat
Phase: Ai(2)-Vintage Red Green Ramp's End step
Phase: Ai(2)-Vintage Red Green Ramp's Cleanup step
Turn: Turn 5 (Ai(1)-Vintage Mono Red)
Phase: Ai(1)-Vintage Mono Red's Untap step
Phase: Ai(1)-Vintage Mono Red's Upkeep step
Phase: Ai(1)-Vintage Mono Red's Draw step
Add To Stack: Ai(2)-Vintage Red Green Ramp triggered Howling Mine
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(1)-Vintage Mono Red]
Phase: Ai(1)-Vintage Mono Red's Main phase, precombat
Phase: Ai(1)-Vintage Mono Red's Beginning of Combat Step
Phase: Ai(1)-Vintage Mono Red's Declare Attackers Step
Phase: Ai(1)-Vintage Mono Red's Declare Blockers Step
Phase: Ai(1)-Vintage Mono Red's First Strike Damage Step
Phase: Ai(1)-Vintage Mono Red's Combat Damage Step
Phase: Ai(1)-Vintage Mono Red's End of Combat Step
Phase: Ai(1)-Vintage Mono Red's Main phase, postcombat
Mana: Mountain (15) - {T}: Add {R}.
Mana: Mountain (21) - {T}: Add {R}.
Add To Stack: Ai(1)-Vintage Mono Red cast Roc of Kher Ridges
Resolve Stack: Roc of Kher Ridges - Creature 3 / 3
Phase: Ai(1)-Vintage Mono Red's End step
Phase: Ai(1)-Vintage Mono Red's Cleanup step
Turn: Turn 6 (Ai(2)-Vintage Red Green Ramp)
Phase: Ai(2)-Vintage Red Green Ramp's Untap step
Phase: Ai(2)-Vintage Red Green Ramp's Upkeep step
Phase: Ai(2)-Vintage Red Green Ramp's Draw step
Add To Stack: Ai(2)-Vintage Red Green Ramp triggered Howling Mine
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(2)-Vintage Red Green Ramp]
Phase: Ai(2)-Vintage Red Green Ramp's Main phase, precombat
Land: Ai(2)-Vintage Red Green Ramp played Mountain (74)
Phase: Ai(2)-Vintage Red Green Ramp's Beginning of Combat Step
Phase: Ai(2)-Vintage Red Green Ramp's Declare Attackers Step
Phase: Ai(2)-Vintage Red Green Ramp's Declare Blockers Step
Phase: Ai(2)-Vintage Red Green Ramp's First Strike Damage Step
Phase: Ai(2)-Vintage Red Green Ramp's Combat Damage Step
Phase: Ai(2)-Vintage Red Green Ramp's End of Combat Step
Phase: Ai(2)-Vintage Red Green Ramp's Main phase, postcombat
Mana: Forest (88) - {T}: Add {G}.
Mana: Mountain (74) - {T}: Add {R}.
Add To Stack: Ai(2)-Vintage Red Green Ramp cast Howling Mine
Resolve Stack: Howling Mine
Phase: Ai(2)-Vintage Red Green Ramp's End step
Phase: Ai(2)-Vintage Red Green Ramp's Cleanup step
Turn: Turn 7 (Ai(1)-Vintage Mono Red)
Phase: Ai(1)-Vintage Mono Red's Untap step
Phase: Ai(1)-Vintage Mono Red's Upkeep step
Phase: Ai(1)-Vintage Mono Red's Draw step
Add To Stack: Ai(2)-Vintage Red Green Ramp triggered Howling Mine
Add To Stack: Ai(2)-Vintage Red Green Ramp triggered Howling Mine
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(1)-Vintage Mono Red]
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(1)-Vintage Mono Red]
Phase: Ai(1)-Vintage Mono Red's Main phase, precombat
Land: Ai(1)-Vintage Mono Red played Mountain (6)
Phase: Ai(1)-Vintage Mono Red's Beginning of Combat Step
Phase: Ai(1)-Vintage Mono Red's Declare Attackers Step
Combat: Ai(1)-Vintage Mono Red assigned Roc of Kher Ridges (59) to attack Ai(2)-Vintage Red Green Ramp.
Phase: Ai(1)-Vintage Mono Red's Declare Blockers Step
Combat: Ai(2)-Vintage Red Green Ramp didn't block Roc of Kher Ridges (59).
Phase: Ai(1)-Vintage Mono Red's First Strike Damage Step
Phase: Ai(1)-Vintage Mono Red's Combat Damage Step
Damage: Roc of Kher Ridges (59) deals 4 combat damage to Ai(2)-Vintage Red Green Ramp.
Life: Life: Ai(2)-Vintage Red Green Ramp 20 > 16
Phase: Ai(1)-Vintage Mono Red's End of Combat Step
Phase: Ai(1)-Vintage Mono Red's Main phase, postcombat
Mana: Mountain (15) - {T}: Add {R}.
Mana: Mountain (21) - {T}: Add {R}.
Mana: Mountain (6) - {T}: Add {R}.
Add To Stack: Ai(1)-Vintage Mono Red cast Shivan Dragon
Resolve Stack: Shivan Dragon - Creature 5 / 5
Phase: Ai(1)-Vintage Mono Red's End step
Phase: Ai(1)-Vintage Mono Red's Cleanup step
Turn: Turn 8 (Ai(2)-Vintage Red Green Ramp)
Phase: Ai(2)-Vintage Red Green Ramp's Untap step
Phase: Ai(2)-Vintage Red Green Ramp's Upkeep step
Phase: Ai(2)-Vintage Red Green Ramp's Draw step
Add To Stack: Ai(2)-Vintage Red Green Ramp triggered Howling Mine
Add To Stack: Ai(2)-Vintage Red Green Ramp triggered Howling Mine
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(2)-Vintage Red Green Ramp]
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(2)-Vintage Red Green Ramp]
Phase: Ai(2)-Vintage Red Green Ramp's Main phase, precombat
Land: Ai(2)-Vintage Red Green Ramp played Taiga (68)
Phase: Ai(2)-Vintage Red Green Ramp's Beginning of Combat Step
Phase: Ai(2)-Vintage Red Green Ramp's Declare Attackers Step
Phase: Ai(2)-Vintage Red Green Ramp's Declare Blockers Step
Phase: Ai(2)-Vintage Red Green Ramp's First Strike Damage Step
Phase: Ai(2)-Vintage Red Green Ramp's Combat Damage Step
Phase: Ai(2)-Vintage Red Green Ramp's End of Combat Step
Phase: Ai(2)-Vintage Red Green Ramp's Main phase, postcombat
Mana: Mountain (74) - {T}: Add {R}.
Mana: Forest (88) - {T}: Add {G}.
Mana: Taiga (67) - {T}: Add {G}.
Mana: Taiga (68) - {T}: Add {G}.
Add To Stack: Ai(2)-Vintage Red Green Ramp cast Shivan Dragon
Resolve Stack: Shivan Dragon - Creature 5 / 5
Phase: Ai(2)-Vintage Red Green Ramp's End step
Phase: Ai(2)-Vintage Red Green Ramp's Cleanup step
Turn: Turn 9 (Ai(1)-Vintage Mono Red)
Phase: Ai(1)-Vintage Mono Red's Untap step
Phase: Ai(1)-Vintage Mono Red's Upkeep step
Phase: Ai(1)-Vintage Mono Red's Draw step
Add To Stack: Ai(2)-Vintage Red Green Ramp triggered Howling Mine
Add To Stack: Ai(2)-Vintage Red Green Ramp triggered Howling Mine
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(1)-Vintage Mono Red]
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(1)-Vintage Mono Red]
Phase: Ai(1)-Vintage Mono Red's Main phase, precombat
Land: Ai(1)-Vintage Mono Red played Mountain (18)
Phase: Ai(1)-Vintage Mono Red's Beginning of Combat Step
Phase: Ai(1)-Vintage Mono Red's Declare Attackers Step
Combat: Ai(1)-Vintage Mono Red assigned Shivan Dragon (26) to attack Ai(2)-Vintage Red Green Ramp.
Phase: Ai(1)-Vintage Mono Red's Declare Blockers Step
Combat: Ai(2)-Vintage Red Green Ramp didn't block Shivan Dragon (26).
Mana: Mountain (15) - {T}: Add {R}.
Add To Stack: Ai(1)-Vintage Mono Red activated Shivan Dragon
Resolve Stack: Shivan Dragon (26) - Shivan Dragon (26) gets +1/+0  until end of turn.
Add To Stack: Ai(1)-Vintage Mono Red activated Shivan Dragon
Resolve Stack: Shivan Dragon (26) - Shivan Dragon (26) gets +1/+0  until end of turn.
Mana: Mountain (21) - {T}: Add {R}.
Add To Stack: Ai(1)-Vintage Mono Red activated Shivan Dragon
Resolve Stack: Shivan Dragon (26) - Shivan Dragon (26) gets +1/+0  until end of turn.
Add To Stack: Ai(1)-Vintage Mono Red activated Shivan Dragon
Resolve Stack: Shivan Dragon (26) - Shivan Dragon (26) gets +1/+0  until end of turn.
Mana: Mountain (6) - {T}: Add {R}.
Add To Stack: Ai(1)-Vintage Mono Red activated Shivan Dragon
Resolve Stack: Shivan Dragon (26) - Shivan Dragon (26) gets +1/+0  until end of turn.
Add To Stack: Ai(1)-Vintage Mono Red activated Shivan Dragon
Resolve Stack: Shivan Dragon (26) - Shivan Dragon (26) gets +1/+0  until end of turn.
Mana: Mountain (18) - {T}: Add {R}.
Add To Stack: Ai(1)-Vintage Mono Red activated Shivan Dragon
Resolve Stack: Shivan Dragon (26) - Shivan Dragon (26) gets +1/+0  until end of turn.
Add To Stack: Ai(1)-Vintage Mono Red activated Shivan Dragon
Resolve Stack: Shivan Dragon (26) - Shivan Dragon (26) gets +1/+0  until end of turn.
Phase: Ai(1)-Vintage Mono Red's First Strike Damage Step
Phase: Ai(1)-Vintage Mono Red's Combat Damage Step
Damage: Shivan Dragon (26) deals 14 combat damage to Ai(2)-Vintage Red Green Ramp.
Life: Life: Ai(2)-Vintage Red Green Ramp 16 > 2
Phase: Ai(1)-Vintage Mono Red's End of Combat Step
Phase: Ai(1)-Vintage Mono Red's Main phase, postcombat
Phase: Ai(1)-Vintage Mono Red's End step
Phase: Ai(1)-Vintage Mono Red's Cleanup step
Discard: Ai(1)-Vintage Mono Red discards Shivan Dragon (29).
Discard: Ai(1)-Vintage Mono Red discards Howling Mine (45).
Turn: Turn 10 (Ai(2)-Vintage Red Green Ramp)
Phase: Ai(2)-Vintage Red Green Ramp's Untap step
Phase: Ai(2)-Vintage Red Green Ramp's Upkeep step
Phase: Ai(2)-Vintage Red Green Ramp's Draw step
Add To Stack: Ai(2)-Vintage Red Green Ramp triggered Howling Mine
Add To Stack: Ai(2)-Vintage Red Green Ramp triggered Howling Mine
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(2)-Vintage Red Green Ramp]
Resolve Stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. [Phase: Ai(2)-Vintage Red Green Ramp]
Phase: Ai(2)-Vintage Red Green Ramp's Main phase, precombat
Land: Ai(2)-Vintage Red Green Ramp played Mountain (77)
Phase: Ai(2)-Vintage Red Green Ramp's Beginning of Combat Step
Phase: Ai(2)-Vintage Red Green Ramp's Declare Attackers Step
Phase: Ai(2)-Vintage Red Green Ramp's Declare Blockers Step
Phase: Ai(2)-Vintage Red Green Ramp's First Strike Damage Step
Phase: Ai(2)-Vintage Red Green Ramp's Combat Damage Step
Phase: Ai(2)-Vintage Red Green Ramp's End of Combat Step
Phase: Ai(2)-Vintage Red Green Ramp's Main phase, postcombat
Mana: Forest (88) - {T}: Add {G}.
Add To Stack: Ai(2)-Vintage Red Green Ramp cast Llanowar Elves
Resolve Stack: Llanowar Elves - Creature 1 / 1
Mana: Taiga (67) - {T}: Add {G}.
Add To Stack: Ai(2)-Vintage Red Green Ramp cast Llanowar Elves
Resolve Stack: Llanowar Elves - Creature 1 / 1
Mana: Taiga (68) - {T}: Add {G}.
Add To Stack: Ai(2)-Vintage Red Green Ramp cast Fastbond
Resolve Stack: Fastbond
Land: Ai(2)-Vintage Red Green Ramp played Mountain (65)
Add To Stack: Ai(2)-Vintage Red Green Ramp triggered Fastbond
Damage: Fastbond (72) deals 1 non-combat damage to Ai(2)-Vintage Red Green Ramp.
Life: Life: Ai(2)-Vintage Red Green Ramp 2 > 1
Resolve Stack: Whenever you play a land, if it wasn't the first land you played this turn, Fastbond deals 1 damage to you. [Land played: Mountain (65)]
Phase: Ai(2)-Vintage Red Green Ramp's End step
Phase: Ai(2)-Vintage Red Green Ramp's Cleanup step
Turn: Turn 11 (Ai(1)-Vintage Mono Red)
Phase: Ai(1)-Vintage Mono Red's Untap step
Phase: Ai(1)-Vintage Mono Red's Upkeep step
Mana: Mountain (15) - {T}: Add {R}.
Add To Stack: Ai(1)-Vintage Mono Red cast Lightning Bolt targeting [Ai(2)-Vintage Red Green Ramp]
Damage: Lightning Bolt (53) deals 3 non-combat damage to Ai(2)-Vintage Red Green Ramp.
Life: Life: Ai(2)-Vintage Red Green Ramp 1 > -2
Resolve Stack: Lightning Bolt (53) - Lightning Bolt (53) deals 3 damage to Ai(2)-Vintage Red Green Ramp.
Player Control: Ai(1)-Vintage Mono Red has restored control over themself
Player Control: Ai(2)-Vintage Red Green Ramp has restored control over themself
Game Outcome: Turn 6
Game Outcome: Ai(1)-Vintage Mono Red has won because all opponents have lost
Game Outcome: Ai(2)-Vintage Red Green Ramp has lost because life total reached 0
Match Result: Ai(1)-Vintage Mono Red: 2 Ai(2)-Vintage Red Green Ramp: 1 

Game Result: Game 3 ended in 1177 ms. Ai(1)-Vintage Mono Red has won!