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Win against Vintage Red Green Ramp

Vintage Mono Red vs. Vintage Red Green Ramp

Rating change 0 Aug 25, 2026 · 04:44 UTC
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(ThreadUtil first call): Running with priority 5
Read cards: 33617 archived files in 0 ms (25 parts) using thread pool
Read cards: 836 files in 0 ms (8 parts) using thread pool
Simulation mode
Ai(1)-Vintage Mono Red vs Ai(2)-Vintage Red Green Ramp - five games of Constructed
Mountain Did not have activator set in SpellAbilityRestriction.canPlay()
Mountain Did not have activator set in SpellAbilityRestriction.canPlay()
Mulligan: Ai(2)-Vintage Red Green Ramp has mulliganed down to 6 cards.
Mulligan: Ai(2)-Vintage Red Green Ramp has kept a hand of 6 cards
Mulligan: Ai(1)-Vintage Mono Red has kept a hand of 7 cards
Turn: Turn 1 (Ai(2)-Vintage Red Green Ramp)
Phase: Ai(2)-Vintage Red Green Ramp's Untap step
Phase: Ai(2)-Vintage Red Green Ramp's Upkeep step
Phase: Ai(2)-Vintage Red Green Ramp's Draw step
Phase: Ai(2)-Vintage Red Green Ramp's Main phase, precombat
Land: Ai(2)-Vintage Red Green Ramp played Taiga (68)
Add To Stack: Ai(2)-Vintage Red Green Ramp cast Black Lotus
Resolve Stack: Black Lotus
Phase: Ai(2)-Vintage Red Green Ramp's Beginning of Combat Step
Phase: Ai(2)-Vintage Red Green Ramp's Declare Attackers Step
Phase: Ai(2)-Vintage Red Green Ramp's Declare Blockers Step
Phase: Ai(2)-Vintage Red Green Ramp's First Strike Damage Step
Phase: Ai(2)-Vintage Red Green Ramp's Combat Damage Step
Phase: Ai(2)-Vintage Red Green Ramp's End of Combat Step
Phase: Ai(2)-Vintage Red Green Ramp's Main phase, postcombat
Mana: Taiga (68) - {T}: Add {G}.
Zone Change: Black Lotus (71) was put into Graveyard from Battlefield.
Mana: Black Lotus (71) - {T}, Sacrifice Black Lotus: Add three mana of any one color.
Add To Stack: Ai(2)-Vintage Red Green Ramp cast Gauntlet of Might
Resolve Stack: Gauntlet of Might
Phase: Ai(2)-Vintage Red Green Ramp's End step
Phase: Ai(2)-Vintage Red Green Ramp's Cleanup step
Turn: Turn 2 (Ai(1)-Vintage Mono Red)
Phase: Ai(1)-Vintage Mono Red's Untap step
Phase: Ai(1)-Vintage Mono Red's Upkeep step
Phase: Ai(1)-Vintage Mono Red's Draw step
Phase: Ai(1)-Vintage Mono Red's Main phase, precombat
Land: Ai(1)-Vintage Mono Red played Mountain (7)
Phase: Ai(1)-Vintage Mono Red's Beginning of Combat Step
Phase: Ai(1)-Vintage Mono Red's Declare Attackers Step
Phase: Ai(1)-Vintage Mono Red's Declare Blockers Step
Phase: Ai(1)-Vintage Mono Red's First Strike Damage Step
Phase: Ai(1)-Vintage Mono Red's Combat Damage Step
Phase: Ai(1)-Vintage Mono Red's End of Combat Step
Phase: Ai(1)-Vintage Mono Red's Main phase, postcombat
Phase: Ai(1)-Vintage Mono Red's End step
Phase: Ai(1)-Vintage Mono Red's Cleanup step
Turn: Turn 3 (Ai(2)-Vintage Red Green Ramp)
Phase: Ai(2)-Vintage Red Green Ramp's Untap step
Phase: Ai(2)-Vintage Red Green Ramp's Upkeep step
Phase: Ai(2)-Vintage Red Green Ramp's Draw step
Phase: Ai(2)-Vintage Red Green Ramp's Main phase, precombat
Land: Ai(2)-Vintage Red Green Ramp played Forest (87)
Phase: Ai(2)-Vintage Red Green Ramp's Beginning of Combat Step
Phase: Ai(2)-Vintage Red Green Ramp's Declare Attackers Step
Phase: Ai(2)-Vintage Red Green Ramp's Declare Blockers Step
Phase: Ai(2)-Vintage Red Green Ramp's First Strike Damage Step
Phase: Ai(2)-Vintage Red Green Ramp's Combat Damage Step
Phase: Ai(2)-Vintage Red Green Ramp's End of Combat Step
Phase: Ai(2)-Vintage Red Green Ramp's Main phase, postcombat
Mana: Taiga (68) - {T}: Add {R}.
Mana: Forest (87) - {T}: Add {G}.
Add To Stack: Ai(2)-Vintage Red Green Ramp cast Granite Gargoyle
Resolve Stack: Granite Gargoyle - Creature 2 / 2
Mana: Mountain (7) - {T}: Add {R}.
Add To Stack: Ai(1)-Vintage Mono Red cast Lightning Bolt targeting [Granite Gargoyle (64)]
Damage: Lightning Bolt (56) deals 3 damage to Granite Gargoyle (64).
Resolve Stack: Lightning Bolt (56) - Lightning Bolt (56) deals 3 damage to Granite Gargoyle (64).
Zone Change: Granite Gargoyle (64) was put into Graveyard from Battlefield.
Phase: Ai(2)-Vintage Red Green Ramp's End step
Phase: Ai(2)-Vintage Red Green Ramp's Cleanup step
Turn: Turn 4 (Ai(1)-Vintage Mono Red)
Phase: Ai(1)-Vintage Mono Red's Untap step
Phase: Ai(1)-Vintage Mono Red's Upkeep step
Phase: Ai(1)-Vintage Mono Red's Draw step
Phase: Ai(1)-Vintage Mono Red's Main phase, precombat
Land: Ai(1)-Vintage Mono Red played Mountain (11)
Phase: Ai(1)-Vintage Mono Red's Beginning of Combat Step
Phase: Ai(1)-Vintage Mono Red's Declare Attackers Step
Phase: Ai(1)-Vintage Mono Red's Declare Blockers Step
Phase: Ai(1)-Vintage Mono Red's First Strike Damage Step
Phase: Ai(1)-Vintage Mono Red's Combat Damage Step
Phase: Ai(1)-Vintage Mono Red's End of Combat Step
Phase: Ai(1)-Vintage Mono Red's Main phase, postcombat
Mana: Mountain (7) - {T}: Add {R}.
Mana: Mountain (11) - {T}: Add {R}.
Add To Stack: Ai(1)-Vintage Mono Red cast Juggernaut
Resolve Stack: Juggernaut - Creature 5 / 3
Phase: Ai(1)-Vintage Mono Red's End step
Phase: Ai(1)-Vintage Mono Red's Cleanup step
Turn: Turn 5 (Ai(2)-Vintage Red Green Ramp)
Phase: Ai(2)-Vintage Red Green Ramp's Untap step
Phase: Ai(2)-Vintage Red Green Ramp's Upkeep step
Phase: Ai(2)-Vintage Red Green Ramp's Draw step
Phase: Ai(2)-Vintage Red Green Ramp's Main phase, precombat
Land: Ai(2)-Vintage Red Green Ramp played Taiga (70)
Phase: Ai(2)-Vintage Red Green Ramp's Beginning of Combat Step
Phase: Ai(2)-Vintage Red Green Ramp's Declare Attackers Step
Phase: Ai(2)-Vintage Red Green Ramp's Declare Blockers Step
Phase: Ai(2)-Vintage Red Green Ramp's First Strike Damage Step
Phase: Ai(2)-Vintage Red Green Ramp's Combat Damage Step
Phase: Ai(2)-Vintage Red Green Ramp's End of Combat Step
Phase: Ai(2)-Vintage Red Green Ramp's Main phase, postcombat
Mana: Forest (87) - {T}: Add {G}.
Add To Stack: Ai(2)-Vintage Red Green Ramp cast Llanowar Elves
Resolve Stack: Llanowar Elves - Creature 1 / 1
Phase: Ai(2)-Vintage Red Green Ramp's End step
Phase: Ai(2)-Vintage Red Green Ramp's Cleanup step
Turn: Turn 6 (Ai(1)-Vintage Mono Red)
Phase: Ai(1)-Vintage Mono Red's Untap step
Phase: Ai(1)-Vintage Mono Red's Upkeep step
Phase: Ai(1)-Vintage Mono Red's Draw step
Phase: Ai(1)-Vintage Mono Red's Main phase, precombat
Land: Ai(1)-Vintage Mono Red played Mountain (15)
Phase: Ai(1)-Vintage Mono Red's Beginning of Combat Step
Phase: Ai(1)-Vintage Mono Red's Declare Attackers Step
Combat: Ai(1)-Vintage Mono Red assigned Juggernaut (31) to attack Ai(2)-Vintage Red Green Ramp.
Phase: Ai(1)-Vintage Mono Red's Declare Blockers Step
Combat: Ai(2)-Vintage Red Green Ramp didn't block Juggernaut (31).
Phase: Ai(1)-Vintage Mono Red's First Strike Damage Step
Phase: Ai(1)-Vintage Mono Red's Combat Damage Step
Damage: Juggernaut (31) deals 5 combat damage to Ai(2)-Vintage Red Green Ramp.
Life: Life: Ai(2)-Vintage Red Green Ramp 20 > 15
Phase: Ai(1)-Vintage Mono Red's End of Combat Step
Phase: Ai(1)-Vintage Mono Red's Main phase, postcombat
Mana: Mountain (7) - {T}: Add {R}.
Mana: Mountain (11) - {T}: Add {R}.
Add To Stack: Ai(1)-Vintage Mono Red cast Granite Gargoyle
Resolve Stack: Granite Gargoyle - Creature 2 / 2
Phase: Ai(1)-Vintage Mono Red's End step
Phase: Ai(1)-Vintage Mono Red's Cleanup step
Turn: Turn 7 (Ai(2)-Vintage Red Green Ramp)
Phase: Ai(2)-Vintage Red Green Ramp's Untap step
Phase: Ai(2)-Vintage Red Green Ramp's Upkeep step
Phase: Ai(2)-Vintage Red Green Ramp's Draw step
Phase: Ai(2)-Vintage Red Green Ramp's Main phase, precombat
Phase: Ai(2)-Vintage Red Green Ramp's Beginning of Combat Step
Phase: Ai(2)-Vintage Red Green Ramp's Declare Attackers Step
Phase: Ai(2)-Vintage Red Green Ramp's Declare Blockers Step
Phase: Ai(2)-Vintage Red Green Ramp's First Strike Damage Step
Phase: Ai(2)-Vintage Red Green Ramp's Combat Damage Step
Phase: Ai(2)-Vintage Red Green Ramp's End of Combat Step
Phase: Ai(2)-Vintage Red Green Ramp's Main phase, postcombat
Land: Ai(2)-Vintage Red Green Ramp played Forest (92)
Phase: Ai(2)-Vintage Red Green Ramp's End step
Phase: Ai(2)-Vintage Red Green Ramp's Cleanup step
Turn: Turn 8 (Ai(1)-Vintage Mono Red)
Phase: Ai(1)-Vintage Mono Red's Untap step
Phase: Ai(1)-Vintage Mono Red's Upkeep step
Phase: Ai(1)-Vintage Mono Red's Draw step
Phase: Ai(1)-Vintage Mono Red's Main phase, precombat
Phase: Ai(1)-Vintage Mono Red's Beginning of Combat Step
Phase: Ai(1)-Vintage Mono Red's Declare Attackers Step
Combat: Ai(1)-Vintage Mono Red assigned Juggernaut (31) and Granite Gargoyle (2) to attack Ai(2)-Vintage Red Green Ramp.
Phase: Ai(1)-Vintage Mono Red's Declare Blockers Step
Combat: Ai(2)-Vintage Red Green Ramp didn't block Juggernaut (31).
Ai(2)-Vintage Red Green Ramp didn't block Granite Gargoyle (2).
Phase: Ai(1)-Vintage Mono Red's First Strike Damage Step
Phase: Ai(1)-Vintage Mono Red's Combat Damage Step
Damage: Juggernaut (31) deals 5 combat damage to Ai(2)-Vintage Red Green Ramp.
Damage: Granite Gargoyle (2) deals 3 combat damage to Ai(2)-Vintage Red Green Ramp.
Life: Life: Ai(2)-Vintage Red Green Ramp 15 > 7
Phase: Ai(1)-Vintage Mono Red's End of Combat Step
Phase: Ai(1)-Vintage Mono Red's Main phase, postcombat
Mana: Mountain (7) - {T}: Add {R}.
Mana: Mountain (11) - {T}: Add {R}.
Add To Stack: Ai(1)-Vintage Mono Red cast Juggernaut
Resolve Stack: Juggernaut - Creature 5 / 3
Phase: Ai(1)-Vintage Mono Red's End step
Phase: Ai(1)-Vintage Mono Red's Cleanup step
Turn: Turn 9 (Ai(2)-Vintage Red Green Ramp)
Phase: Ai(2)-Vintage Red Green Ramp's Untap step
Phase: Ai(2)-Vintage Red Green Ramp's Upkeep step
Phase: Ai(2)-Vintage Red Green Ramp's Draw step
Phase: Ai(2)-Vintage Red Green Ramp's Main phase, precombat
Phase: Ai(2)-Vintage Red Green Ramp's Beginning of Combat Step
Phase: Ai(2)-Vintage Red Green Ramp's Declare Attackers Step
Phase: Ai(2)-Vintage Red Green Ramp's Declare Blockers Step
Phase: Ai(2)-Vintage Red Green Ramp's First Strike Damage Step
Phase: Ai(2)-Vintage Red Green Ramp's Combat Damage Step
Phase: Ai(2)-Vintage Red Green Ramp's End of Combat Step
Phase: Ai(2)-Vintage Red Green Ramp's Main phase, postcombat
Phase: Ai(2)-Vintage Red Green Ramp's End step
Phase: Ai(2)-Vintage Red Green Ramp's Cleanup step
Turn: Turn 10 (Ai(1)-Vintage Mono Red)
Phase: Ai(1)-Vintage Mono Red's Untap step
Phase: Ai(1)-Vintage Mono Red's Upkeep step
Phase: Ai(1)-Vintage Mono Red's Draw step
Phase: Ai(1)-Vintage Mono Red's Main phase, precombat
Land: Ai(1)-Vintage Mono Red played Mountain (16)
Phase: Ai(1)-Vintage Mono Red's Beginning of Combat Step
Phase: Ai(1)-Vintage Mono Red's Declare Attackers Step
Combat: Ai(1)-Vintage Mono Red assigned Juggernaut (31), Juggernaut (32) and Granite Gargoyle (2) to attack Ai(2)-Vintage Red Green Ramp.
Phase: Ai(1)-Vintage Mono Red's Declare Blockers Step
Combat: Ai(2)-Vintage Red Green Ramp assigned Llanowar Elves (103) to block Juggernaut (31).
Ai(2)-Vintage Red Green Ramp didn't block Juggernaut (32).
Ai(2)-Vintage Red Green Ramp didn't block Granite Gargoyle (2).
Mana: Forest (87) - {T}: Add {G}.
Add To Stack: Ai(2)-Vintage Red Green Ramp cast Giant Growth targeting [Llanowar Elves (103)]
Resolve Stack: Giant Growth (83) - Llanowar Elves (103) gets +3/+3  until end of turn.
Phase: Ai(1)-Vintage Mono Red's First Strike Damage Step
Phase: Ai(1)-Vintage Mono Red's Combat Damage Step
Damage: Juggernaut (31) deals 5 damage to Llanowar Elves (103).
Damage: Juggernaut (32) deals 5 combat damage to Ai(2)-Vintage Red Green Ramp.
Damage: Granite Gargoyle (2) deals 3 combat damage to Ai(2)-Vintage Red Green Ramp.
Damage: Llanowar Elves (103) deals 4 damage to Juggernaut (31).
Life: Life: Ai(2)-Vintage Red Green Ramp 7 > -1
Player Control: Ai(1)-Vintage Mono Red has restored control over themself
Player Control: Ai(2)-Vintage Red Green Ramp has restored control over themself
Game Outcome: Turn 5
Game Outcome: Ai(1)-Vintage Mono Red has won because all opponents have lost
Game Outcome: Ai(2)-Vintage Red Green Ramp has lost because life total reached 0
Match Result: Ai(1)-Vintage Mono Red: 1 Ai(2)-Vintage Red Green Ramp: 0 

Game Result: Game 1 ended in 1693 ms. Ai(1)-Vintage Mono Red has won!